Awesome video! About making the flow map in Substance Painter, I figured out how to get it working a year ago while fixing a character model's hair. I had to create a new brush that will only paint the normal and use a 256 x 256 image of the purple hue that documentation used. It can't be just the color itself, you need to set it as the brush decal. Then you set the brush to follow the direction of the stroke. You can then use your brush to paint in the flow map.
please make a stylized hair + hair card tutorial as you stated in episode 1 of the secrets to stylized hair !! I'd love to see how you tackle Vi's hair from Arcane -- I've been a huge fan of the show !
i hpe u keep making videos like these one, love your work! it would be awesome to see one speedsculpt and hear your thoughts on every decision u make to understand how u make these awesome pieces
Just wanted to say I have been watching so many of your videos lately and they help so much! Honestly the best tutorials ever, great pacing and all the important information. Please never stop uploading you are my savior!
Really happy stumbling onto this video while I'm working with the hair of my character, especially huge fan of the flow map section as it's only something I learned about recently but had 0 ideas on what to do. Would love to see more breakdowns of characters that you have made like the Tauren or Orc on your artstation!
I was just scrolling all video looking small parts and already exciting! Will def watch it full and try this on practice later when I will have time! Love your videos, thank you!
Hey man, I've been watching your videos and you've been a lot of help to me. I'm brand new to 3d sculpting (going on 4 months) and your videos have been awesome! Keep it up!
One thing that you might want to check out, is that you can control the seam lines with creases in 2023 now. So you could clone your hair tuffs, blow away all of the creases, and then add creases for your cuts, and then run the auto UV's (in the UV menu, not the UV Master Plugin. They are different now). You can now copy and paste the UV's from that version to the one that has your holding edge creases. Enjoy!
Whoa that’s really cool! I haven’t upgraded to 2023 since I had a perpetual license but that sounds like an awesome addition that would avoid quite a few headaches 😅
@@hartgameart I know a lot of people focused too much on and got angry with the whole Maxon/$$ thing, But there are a bunch of new features that sped up my workflow and changed my whole process of how I work in there.
I personally would like to see your baking guide within substance painter. Specifically for game design. How often do you use model explosions - do you rely mostly on color IDs - how do you manage those tight acute angles for things like collars on shirts or hanging garments over the groin or issues of that ilk? You get the idea. Thanks you for your time and energy on the videos.
Amazing tutorial! this is structured in a way that feels very accessible to me and the way I learn- absolutely going to check out more of your videos! Thank you very much ❤
love your videos. Thank you! Will be very interested in your eyes workflow. As I can see, you have two different materials on eyes. Maybe it will be a very small topic but if you could mention it in your next videos, it would be great.
bark! Amazing video! I understood what and how to make directional map finally :) now I need to start a new project to make gorgeous hairs using this method
That's a really helpful video, would be appreciated if you can make one on how to texture stylized skin in Substance and rendering it in Marmoset !! thank you :) !
Just found your videos. So informative. Thank you for sharing your wealth of knowledge, talent and skills. Never even knew of the workflow with flow maps. So with the flow maps, the green color stroke is only for up/down, orange color is for right/left, etc. So if your hair texture was sideways, it would be the orange-ish color brush stroke and the highlights would still show up correctly as well?
damn, now after couple of years I understand the basic thing of the shading. I always tried to do "ideal" shader setup for any solution, for any light setup, for any scene, but forgot about implementation in modern engines, it's like there's always be a limitation or different look due light setup, environment, shadows and other things and generally you need to adjust this for your scene... I dunno I never keep this in my mind before and thought that something wrong with my workflow and textures or maybe I'm just used for old style "dx9 phong" shading where everything was just a fake that works same for any solution Well anyways, thank you for sharing your workflow, that was interesting
Thanx a lot for your video, i learn a lot for the hairs but i ve a question. how do you export your Creases on FBX? i was searching for a long time even in askzbrush but not found a solution.
Extremely awesome video for both hair curves and Marmoset ~ Also i just wanted to know is it okay if Zbrush curves overlap on each other ? some ppl say its not okay but they never explain it why in depth ~ when i saw yours you had overlaps but very delicately i wanna know is it bad if those overlaps happen. :)
hello, I noticed that a direction map that was creating in krita had a greeny color, but then when you show how to set up a marmo scene and was importing maps here, the direction map was purple/pink, can you explain please why its like this, did it matter much?
В двух словах: нормали деталей локонов рисуются в Krit'е, а не запекаются с геометрии - я, наверное, попробую, но мне не зашло. Это усложняет пайплайн, но непонятно, что и где мы выигрываем.
I don't know where I'm going wrong, but when I try to project high poly over low polys, the whole mesh gets a dark gray color, but the details are not transferred, although all the maps look ok to me (id, position, normals, thickness and the others)
bro can i send u some pictures to your mail about a model that im working on. I need some tips when it comes to stylized art im a bit stagnated and i find myself opening and closing Z brush because i cant get that desired result.
Awesome video!
About making the flow map in Substance Painter, I figured out how to get it working a year ago while fixing a character model's hair. I had to create a new brush that will only paint the normal and use a 256 x 256 image of the purple hue that documentation used. It can't be just the color itself, you need to set it as the brush decal. Then you set the brush to follow the direction of the stroke. You can then use your brush to paint in the flow map.
Love his guy from the first watching of his videos
please make a stylized hair + hair card tutorial as you stated in episode 1 of the secrets to stylized hair !! I'd love to see how you tackle Vi's hair from Arcane -- I've been a huge fan of the show !
That show is beautiful!
i hpe u keep making videos like these one, love your work! it would be awesome to see one speedsculpt and hear your thoughts on every decision u make to understand how u make these awesome pieces
Thanks Alejandro! Would definitely like to do more speedsculpt videos
Awesome job, please keep the videos coming. Love to see a curve brush video please.
MAN I LOVE LEARNING ZBRUSH WITH HART!
Just wanted to say I have been watching so many of your videos lately and they help so much! Honestly the best tutorials ever, great pacing and all the important information. Please never stop uploading you are my savior!
Glad you’re making videos again!
very cool man, but as a photographer the portrait standard is 70-80 or 100 mm , just sharing info
True yeah good correction
Really happy stumbling onto this video while I'm working with the hair of my character, especially huge fan of the flow map section as it's only something I learned about recently but had 0 ideas on what to do. Would love to see more breakdowns of characters that you have made like the Tauren or Orc on your artstation!
Wow! What a great tutorial Eric! The part about making your own directional map was very helpful, I didn't know you could just do it by hand.😲
Thanks Sir, tutorial was so in-depth covering all the technical aspects. well done. Thanks
I was just scrolling all video looking small parts and already exciting! Will def watch it full and try this on practice later when I will have time! Love your videos, thank you!
Hey man, I've been watching your videos and you've been a lot of help to me. I'm brand new to 3d sculpting (going on 4 months) and your videos have been awesome! Keep it up!
JUST STARTING TO WATCH THANK YOU SO MUCH FOR YOUR CONTENT
One thing that you might want to check out, is that you can control the seam lines with creases in 2023 now. So you could clone your hair tuffs, blow away all of the creases, and then add creases for your cuts, and then run the auto UV's (in the UV menu, not the UV Master Plugin. They are different now). You can now copy and paste the UV's from that version to the one that has your holding edge creases. Enjoy!
Whoa that’s really cool! I haven’t upgraded to 2023 since I had a perpetual license but that sounds like an awesome addition that would avoid quite a few headaches 😅
@@hartgameart I know a lot of people focused too much on and got angry with the whole Maxon/$$ thing, But there are a bunch of new features that sped up my workflow and changed my whole process of how I work in there.
I personally would like to see your baking guide within substance painter. Specifically for game design. How often do you use model explosions - do you rely mostly on color IDs - how do you manage those tight acute angles for things like collars on shirts or hanging garments over the groin or issues of that ilk? You get the idea. Thanks you for your time and energy on the videos.
I never heared of Flow Maps before, thanks for the tip :)
Amazing tutorial! this is structured in a way that feels very accessible to me and the way I learn- absolutely going to check out more of your videos! Thank you very much ❤
this was really put together great, 7 tutorials in 1 video!
As a newbie, your tutorials are really helpful for me, thanks a lot
love your videos. Thank you! Will be very interested in your eyes workflow. As I can see, you have two different materials on eyes. Maybe it will be a very small topic but if you could mention it in your next videos, it would be great.
bark! Amazing video! I understood what and how to make directional map finally :) now I need to start a new project to make gorgeous hairs using this method
That's a really helpful video, would be appreciated if you can make one on how to texture stylized skin in Substance and rendering it in Marmoset !! thank you :) !
We need these eyes tutorial !!
Hi mate! Amaizing scene, do you have a skin stylized tutorial? It would be fantastic see how to get something like this
Amazing tutorial. It’s been some time since your last upload but I’d love to see more someday
Thanks Sy! I went into this year aiming to do an entire front to back character series but it’s been taking a little(a lot) longer than expected 😅
@@hartgameart 🫣 totally been there. Super exciting to hear you’ve got some stuff in the works though! :D
Thank you
Just found your videos. So informative. Thank you for sharing your wealth of knowledge, talent and skills. Never even knew of the workflow with flow maps. So with the flow maps, the green color stroke is only for up/down, orange color is for right/left, etc. So if your hair texture was sideways, it would be the orange-ish color brush stroke and the highlights would still show up correctly as well?
Love the video, super useful
You need a Patreon dude
damn, now after couple of years I understand the basic thing of the shading. I always tried to do "ideal" shader setup for any solution, for any light setup, for any scene, but forgot about implementation in modern engines, it's like there's always be a limitation or different look due light setup, environment, shadows and other things and generally you need to adjust this for your scene... I dunno I never keep this in my mind before and thought that something wrong with my workflow and textures or maybe I'm just used for old style "dx9 phong" shading where everything was just a fake that works same for any solution
Well anyways, thank you for sharing your workflow, that was interesting
Thanx a lot for your video, i learn a lot for the hairs but i ve a question. how do you export your Creases on FBX? i was searching for a long time even in askzbrush but not found a solution.
Please show how you did your skin!
This channel is starting to become my Holy Bible of 3D art creation.
Extremely awesome video for both hair curves and Marmoset ~
Also i just wanted to know is it okay if Zbrush curves overlap on each other ? some ppl say its not okay but they never explain it why in depth ~ when i saw yours you had overlaps but very delicately i wanna know is it bad if those overlaps happen. :)
yeeeeeeeeeeeeeeees. i`m waiting for it
hello, I noticed that a direction map that was creating in krita had a greeny color, but then when you show how to set up a marmo scene and was importing maps here, the direction map was purple/pink, can you explain please why its like this, did it matter much?
Cool 😅
How would you set up a flow map in maya, using Arnold render?
where can i get those hair brushes?
why flow map purple, while in Krita green?
В двух словах: нормали деталей локонов рисуются в Krit'е, а не запекаются с геометрии - я, наверное, попробую, но мне не зашло. Это усложняет пайплайн, но непонятно, что и где мы выигрываем.
Can we paint anisotropic in this way?
Is there a Mustache Man in Marmoset 3?
It’s been a while since i’ve used 3 but I think so
I don't know where I'm going wrong, but when I try to project high poly over low polys, the whole mesh gets a dark gray color, but the details are not transferred, although all the maps look ok to me (id, position, normals, thickness and the others)
It’s hard to know exactly what your problem is but one thing I wonder is if your normals are flipped on your high or low poly
bro can i send u some pictures to your mail about a model that im working on. I need some tips when it comes to stylized art im a bit stagnated and i find myself opening and closing Z brush because i cant get that desired result.
yeah shoot me a email or message on artstation
Ur hair brush are for sale?
These ones are free, links in the video description
No more hair? :c
yes please baking give me headeak ! and unrape in zbrush using uvmaster is olso bad for substance !