Noticed I accidentally clipped out a minute or so around the 15 min mark; still the same run. Yay fatfingering the timeline in Davinci and not noticing until upload -_-
Am i the only one that liked the game at release difficulty wise. Sure some things were broken but if you put in the time and effort to adapt the dopamine rush you’d get from winning was insane. Ruthless when the game released was twice as hard as lethal ever was.
Also? Your score screen at the end is misleading. It only shows you stats from your last checkpoint and onwards - if you had to utilize the restart checkpoint feature. The last time a friend and I finished a map with zero restarts, there were 204 special enemies killer between the two of us.
@baldsquidgaming that's true I just wouldn't have the loadout options. I'll have to see if I can catch a viewer stream but with the time difference maybe not 😂
How many mods do you have, during this clip? You seem way faster, you have Arsenal of a different class and it fires at a rapid speed it shouldn't. Ammo seems expanded alot, executions I've never seen before, the cooling of the weapon. This isn't me bashing, I promise. I'm pointing at the very cool but clearly not natural mechanics and I'm wondering if these mods can be all found in one big mod or if you have several mods that are installed separately. I'm wanting to mod my game like this.
@slyscott1430 just 2: astartes overhaul and cataclysm, since cata is written as an expansion of AO. Funny thing is ammo is reduced vs base game in cataclysm since it’s about amping up the difficulty. Character movement is the same as in the base game as well.
…yeah. It hurts to go back to vanilla when I’m doing updates to guides or petulantly posting a solo lethal to contrast people saying the sky is falling.
The Astartes Overhaul dev adds custom weapons as he creates and balances them 😉. The full auto one DUMPS dmg, but it overheats silly fast, for instance.
This is another skyrim game. Where the base game leaves much to be desired and if you say that you get flayed alive, but mods that add what the base game should've had, those get all the praise in the world. The game right now was stale for a long time, and 5.0 made chaos worse to fight. Seeing mods for this game and seeing it's fun makes my soul die a bit when i look at the game i have and it's nowhere near this level..
Hey now, don’t forget changing perfect dodge and parry timings, since that’s always a great difficulty slider and totally doesn’t needlessly punish players.
Noticed I accidentally clipped out a minute or so around the 15 min mark; still the same run. Yay fatfingering the timeline in Davinci and not noticing until upload -_-
Oh snap, my buddy is the dev on this! I also played a game with MoonMan, it's crazy hard but really fun. Nice QoL stuff too
Idk if I’m too late getting into this game but I’m gonna start this weekend. Been following for a minute
@maurice4212 - Grab people from discords, I hear the random pub lobby experience isn't great these days
@@baldsquidgamingwill do fam, preciate it.
Am i the only one that liked the game at release difficulty wise. Sure some things were broken but if you put in the time and effort to adapt the dopamine rush you’d get from winning was insane. Ruthless when the game released was twice as hard as lethal ever was.
Every time my babies take one of you out... It brings a smile to my face.
Lol. I realize now that my name on here is different. Cazador checking in. Great video.
Also? Your score screen at the end is misleading. It only shows you stats from your last checkpoint and onwards - if you had to utilize the restart checkpoint feature. The last time a friend and I finished a map with zero restarts, there were 204 special enemies killer between the two of us.
Makes sense, I think by the end we were stoked to just limp across the finish line instead of parsing through the data critically
@@baldsquidgaming Totally. I use the info as a metric to see how my changes are panning out.
That is the kind of carnage that makes me want to rebuy the game on PC 😂
Moon plays on PS5; you can join on a modded pc host
@baldsquidgaming that's true I just wouldn't have the loadout options. I'll have to see if I can catch a viewer stream but with the time difference maybe not 😂
How many mods do you have, during this clip? You seem way faster, you have Arsenal of a different class and it fires at a rapid speed it shouldn't. Ammo seems expanded alot, executions I've never seen before, the cooling of the weapon.
This isn't me bashing, I promise. I'm pointing at the very cool but clearly not natural mechanics and I'm wondering if these mods can be all found in one big mod or if you have several mods that are installed separately.
I'm wanting to mod my game like this.
@slyscott1430 just 2: astartes overhaul and cataclysm, since cata is written as an expansion of AO. Funny thing is ammo is reduced vs base game in cataclysm since it’s about amping up the difficulty. Character movement is the same as in the base game as well.
The only reason I haven’t done any mods is bc I don’t think I could go back to the base game weapons.
…yeah. It hurts to go back to vanilla when I’m doing updates to guides or petulantly posting a solo lethal to contrast people saying the sky is falling.
The tyrant fight was much longer
Yes. Yes it was.
This is how i imagine horde mode leave it to the modders to save the game lol
Wait they made a rapid firing Plasma Incinerator!??? lol
The Astartes Overhaul dev adds custom weapons as he creates and balances them 😉. The full auto one DUMPS dmg, but it overheats silly fast, for instance.
This is another skyrim game. Where the base game leaves much to be desired and if you say that you get flayed alive, but mods that add what the base game should've had, those get all the praise in the world.
The game right now was stale for a long time, and 5.0 made chaos worse to fight. Seeing mods for this game and seeing it's fun makes my soul die a bit when i look at the game i have and it's nowhere near this level..
so sad that this game on higher difficulty doesnt do anything fun and just boosts hp
Hey now, don’t forget changing perfect dodge and parry timings, since that’s always a great difficulty slider and totally doesn’t needlessly punish players.