I suspect that non-deterministic physics is how the high scores in the binary levels are made. You just put a perfectly centered dot in the middle and wait for the RNG to go your way.
Physicist here -- They couldn't have used circles for the friction level because the coefficient of friction between a rolling object and the surface its rolling on does not slow the rolling -- instead the effect of friction (which the squares do a great job of showing off and which you use in your solution!) is to cause such an object to roll instead of slide. A frictionless object slides where a high friction object rolls. (This is covered usually in physics 101 at the undergraduate level)
I suspect that non-deterministic physics is how the high scores in the binary levels are made. You just put a perfectly centered dot in the middle and wait for the RNG to go your way.
this seems like a really cool game. Imo, the high score should be based on sorting speed rather than material used. deleting parts until you have a thing that barely fulfills the requirements isn’t really problem solving of any sort.
Not even that the aceleration isnt affected by weigth but by air resistance and that is influenced by density/surface area a extended paper would fall slower than less paper made into a ball but a full paper made into a ball would fall faster than half a paper extended
did you buy the game and find icely's username based on his score? or did you try to match the letters' ascenders and descenders with some possible usernames?
Putting a non-deterministic physics engine in the extra difficult physics-based puzzle game must be a cardinal sin
I suspect that non-deterministic physics is how the high scores in the binary levels are made. You just put a perfectly centered dot in the middle and wait for the RNG to go your way.
@@kathrynjones2383Exactly my thought as well.
😭😭
I mean is it really? from what i've seen in this video, everything was the same, no?
8:30 Icely discovers the law of free fall
was about to comments on the fact that objects do fall with the same speed in real world (generally)
Yeah as long as there's no air resistance (or other force), objects fall at the same speed
Physicist here -- They couldn't have used circles for the friction level because the coefficient of friction between a rolling object and the surface its rolling on does not slow the rolling -- instead the effect of friction (which the squares do a great job of showing off and which you use in your solution!) is to cause such an object to roll instead of slide. A frictionless object slides where a high friction object rolls. (This is covered usually in physics 101 at the undergraduate level)
As a physicist do you spend your days in a lab dropping bricks off of tables and timing the fall time?
only when I'm bored...@@joshj9770
@@joshj9770 Well, Gallileio did drop things off the Leaning Tower of Pisa to determine that all objects fall at the same rate, regardless of weight
The alternate title of this video is
“Icely doesn’t understand physics”
(Try to make your chess battles more advanced next time)
I suspect that non-deterministic physics is how the high scores in the binary levels are made. You just put a perfectly centered dot in the middle and wait for the RNG to go your way.
13:55 Slidiness is the opposite to friction
then call friction un-slidiness
then measure things based on slidiness
“Dynamic object” gave me Q flashbacks of some of the stupid things you have to do in that game
a prime example of players optimizing fun out of the game
this seems like a really cool game. Imo, the high score should be based on sorting speed rather than material used. deleting parts until you have a thing that barely fulfills the requirements isn’t really problem solving of any sort.
6:05 my idea is that to use 4 dots which 3 dots on 1 to 3 is ascending to 4 so that shape 4 can just ride those dots to the 1, idk if it works
crayon sorting advanced
Get the medium objects into the accept bahks. Lines?Too easy, no. Watch. The Boom Dots.
Heavier objects don't fall faster, they just accelerate slower and pass more energy on collision.
Not even that the aceleration isnt affected by weigth but by air resistance and that is influenced by density/surface area a
extended paper would fall slower than less paper made into a ball but a full paper made into a ball would fall faster than half a paper extended
@@mariox204 Your'e right about the air resistance but you are not right saying I'm wrong. I'm talking about inertia.
That music pulls up so many memories
lmfao yeah
its so loe compared to icely's voice that i just barely heard ut
icelyyyyyy the level told you the densityyyyy read the descriptionnnnn
8:10 Can't be advanced
Coordinating Balls Advanced
I love balls
This is a really cool concept!
7:04 Very well hidden username Mr. checkers_confrontation
loool 🤣
did you buy the game and find icely's username based on his score? or did you try to match the letters' ascenders and descenders with some possible usernames?
@@xetto I had the game and found him in the level leaderboard by score, you got it
3:48 🤨
this is the most masochistic puzzle game i've ever seen. every single puzzle seems completely impossible until you trial-and-error into a solution
that’s every puzzle game if you take that approach
You could have used the expected output to see the density, friction, etc.
Sort Battle Advanced
Physics is a beast of sorts, I struggle with certain logic puzzles but physics is easy
For 1-5, wouldn't it have been better to optimize by combining the 2 and 3 inputs rather than the 1 and 2 inputs?
eh i tried that and it had a similar cost IMO, but it was way easier to execute it
this is probably the definition of a genius concept executed in a terrible way, the game is amazing for a prototype, but isn't a full game yet
Should've seen the actual prototype for this game. It was amazing just how unapproachable it was.
4:26 capt?
one of the first viewers!, also cool vid loved the game
nice
crayon battle advanced
Plz play more
669 likes
density battle advanced
8:09 Chess Battle Accept
○😃
Day 2 of asking for detective gui