Which is THE BEST Highway Interchange Layout? Freeways!

Поділитися
Вставка
  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 1,9 тис.

  • @jakekinkade6941
    @jakekinkade6941 3 роки тому +6502

    The "windmill" is not the image that came to mind when looking at that.... certainly a strong shape, when not in a Russian winter.

  • @fastandfishious34
    @fastandfishious34 3 роки тому +643

    It seems that the formula for efficiency is 1000 * traffic flow * complexity factor / concreate used. The displayed values are probably rounded down. As for complexity factor, I think it represents the amount of traffic; here, there are 4 entry points that want to go to 3 exits with a weight of 3 (the thickness of the arrow), so 4*3*3=36.

    • @saquoiafighter
      @saquoiafighter 3 роки тому +97

      So the Complexity Factor refers to the map itself, not the design/layout used by the user?

    • @fastandfishious34
      @fastandfishious34 3 роки тому +35

      ​@@saquoiafighter correct

    • @Cheers.-
      @Cheers.- 2 роки тому +2

      Hmm

  • @TheBestPybro
    @TheBestPybro 3 роки тому +733

    10:17 Yeah, I can see that one flying over Europe sometime during the 30's and early 40's

  • @CreepersNeedHugs
    @CreepersNeedHugs Рік тому +96

    14:14 fun fact: the magic roundabout in swindon is extremely safe because of how slow traffic moves.

  • @OriginalPiMan
    @OriginalPiMan 3 роки тому +3681

    That complexity rating is for the complexity of the starting conditions, not the complexity of what you build. That's why it was always 36 here.

    • @loturzelrestaurant
      @loturzelrestaurant 3 роки тому +1

      Anti-Science is a Rising Problem.
      And so is the non-identical-but-bloodrelated Issue of Fake-Science.
      So much so that the channel simply named 'Spirit Science' misuses
      this word,
      has 1,16 mio subs,
      and is growing.
      So much of a social problem that actively damages our Planet and the human-species that i have even tried to report them. But for a simple factor, it didnt work yet:
      Not enough people do the same i do. Not enough report such a big channel, thinking 'Ah, it wont do anything anyway, so why even try'.

    • @diemaciel
      @diemaciel 3 роки тому +58

      @@loturzelrestaurant wait.........what?

    • @OriginalPiMan
      @OriginalPiMan 3 роки тому +67

      @@diemaciel
      A bot, I'm pretty sure. Advertising that channel with allegedly 1mil+ subs.

    • @aaaaa-mw4bi
      @aaaaa-mw4bi 3 роки тому +19

      @@OriginalPiMan that channel does have that many subs but it peddels like history channel level alien stuff with a sprinkle of antisemitism

    • @OriginalPiMan
      @OriginalPiMan 3 роки тому +9

      @@aaaaa-mw4bi
      I don't much care. They're a bot. I've reported the comment (which UA-cam seems to have ignored) and I'm not clicking anything.

  • @Alex_Skayler
    @Alex_Skayler 3 роки тому +260

    10:10 perfect autobahn for Germany in1936

    • @blazeblaze7549
      @blazeblaze7549 Рік тому

      Die Windmühle
      The fact the „windmill“ also turned the wrong way

    • @myfredo32
      @myfredo32 Рік тому +2

      aaaagagahhh!

    • @AzzurroBall
      @AzzurroBall 6 місяців тому +2

      I knew someone was gonna point that out

    • @charliew4112
      @charliew4112 3 місяці тому

      That year is my favorite Olympics

  • @DecayedPony
    @DecayedPony 3 роки тому +7106

    All this game needs is an eraser tool, and a smoothing tool.

    • @thephoenixking1086
      @thephoenixking1086 3 роки тому +153

      That's what makes it a puzzle, the fact you can't.

    • @kjono4611
      @kjono4611 3 роки тому +915

      @@thephoenixking1086 The puzzle is allowing traffic to flow efficiently on single lanes using the least resources; the lack of eraser and smoothing tool is simply a negative to the game as it negatively affects your score based less on road design and more on your ability to draw the least jagged shapes.

    • @thephoenixking1086
      @thephoenixking1086 3 роки тому +157

      @@kjono4611 I personally think there should be two versions (or difficulties):
      A Meduim (Beginner's): Which has access to the eraser, back buttom, smoothing and more.
      & Hard: Wich has the eraser, back button and such disabled forcing you to think and plan ahead more.
      Both game modes allow you to play all of the same levels but HARD mode gives more points (and just feels better to complete since it is harder, maybe called the Hard mode "New Game+" or something...
      To me this makes more sense and would make the game more enjoyable.

    • @cassandranoice1563
      @cassandranoice1563 3 роки тому +118

      A circle tool would be nice, too.

    • @arya6085
      @arya6085 3 роки тому +9

      @@thephoenixking1086 newgame+
      Snkrx?

  • @MrThijmenmees
    @MrThijmenmees 3 роки тому +41

    Really cool to see, but I would've loved to see a "Gothic interchange" being tried. It's basically a double diverging diamond, with both highways switching sides. It might work really well here

  • @junzenlavapie4458
    @junzenlavapie4458 3 роки тому +5789

    10:19 - "This is called the Windmill Interchange, because it looks like a windmill."
    Me: "Riiiiiight.... A windmill........."

    • @lomiification
      @lomiification 3 роки тому +255

      ... I did not notice until this comment

    • @kommissarjunior9298
      @kommissarjunior9298 3 роки тому +484

      I really thought he was gonna make a joke about that

    • @lanoche2470
      @lanoche2470 3 роки тому +221

      Hum... yeah... A windmill, what else can you think of ?

    • @davide30541
      @davide30541 3 роки тому +1036

      "eine Windmühle"

    • @Tjden
      @Tjden 3 роки тому +150

      My first thought was this when I saw it

  • @aracaniusinfinius2880
    @aracaniusinfinius2880 3 роки тому +10

    Really love the magic roundabout. Super efficient use of concrete for a moderate tradeoff in efficiency of traffic flow. Handles traffic so well though, especially when drawn with nigh perfect road placement.

  • @mattm7220
    @mattm7220 3 роки тому +2886

    The biggest problem with the game is that it doesn't allow for multiple lanes of traffic on a single road. That diverging diamond would have been *far* more efficient if you could have designated different lanes for different destinations, instead of it all being single lane shared traffic.

    • @tirocska
      @tirocska 3 роки тому +56

      Wouldn't the parallel road design fulfil the same purpose?

    • @mattm7220
      @mattm7220 3 роки тому +169

      @@tirocska in terms of traffic flow, yes, but then the game penalises you for using more concrete to make those extra roads, instead of just allowing multiple lanes on the same piece on concrete

    • @ABaumstumpf
      @ABaumstumpf 3 роки тому +43

      the diverging diamond is only good if you have a lot of traffic that needs to turn left - and you do not have the space, resources or simply refuse to build a more suited intersection.
      But for normal straight traffic, straight intersections, rightturns or mixed traffic it is horrible.

    • @lomiification
      @lomiification 3 роки тому +41

      @@mattm7220 you'd still need wider concrete, so that's the same

    • @michaelfoulis7438
      @michaelfoulis7438 3 роки тому +3

      Its what makes the game unique

  • @TDestro9
    @TDestro9 2 роки тому +2

    I love it when you actually use your job in videos I find it extremely entertaining

  • @wulfieonline745
    @wulfieonline745 3 роки тому +996

    The cool thing about this game is that I believe all of the interchanges you reference here are referenced somewhere further along in the game, with the required traffic flows on each junction referencing it.

    • @zavaraninoveuhorky
      @zavaraninoveuhorky 3 роки тому +6

      @Baby father reveal when

    • @LittleBreadloaf1
      @LittleBreadloaf1 3 роки тому +2

      The. What...

    • @Jakob122
      @Jakob122 3 роки тому +21

      @Oliver From Nations no there are more cool pictures if you unlock them, and there is that fun helicopter secret

    • @Vulcano7965
      @Vulcano7965 3 роки тому +2

      say referencing again

    • @shukriwafiq5220
      @shukriwafiq5220 3 роки тому +3

      the bad thing about this game is the space to build the interchanges is too small

  • @earthling_parth
    @earthling_parth 3 роки тому +4

    I am a CS major and currently work full-time in IT. It's a absolute blast watching you play this game. Might buy a copy myself :)

  • @CAHA6
    @CAHA6 3 роки тому +330

    10:17 yup definitely windmill. Looks nothing like a certain symbol

    • @xx9override3xx
      @xx9override3xx 3 роки тому +10

      "windmill" lol

    • @fantasypvp
      @fantasypvp 3 роки тому +5

      LMAO so im not the only one who sees it

    • @KorliWolf
      @KorliWolf 3 роки тому +5

      Fun fact, that symbol was appropriated by the nazi's, it originally was a japanese symbol, the japanese symbol looked a lot more like the "windmill" that we see here, where the Nazi's swastika rest one a point at the bottom of the symbol, the japanese symbol rests on a flat line at the bottom. I hope i explained that well enought

    • @CAHA6
      @CAHA6 3 роки тому +15

      @@KorliWolf wasn't the swastika a Hindu religious symbols which depicted something around the lines of peace and harmony or something like that ?

    • @DrinkyMcBeer
      @DrinkyMcBeer 3 роки тому +2

      @@CAHA6 that symbol has been used all over the world at various points in time. It's a simple geometric design. If you can draw a square and a cross you can easily combine the two. I wouldn't be surprised if it was first made sometime in pre-history, well before any records that currently exist.

  • @srivatsajoshi4028
    @srivatsajoshi4028 3 роки тому +1

    I've been watching some of your videos from yesterday but this made me respect you so much. Subscribed.

  • @dertobi257
    @dertobi257 3 роки тому +496

    10:17 as a german, i appreciate this design very much. Its nice to see another Kamerad from time to time

    • @heniderking
      @heniderking 3 роки тому +34

      HAHAHAHAHHA SELBER GEDANKE

    • @Supercat_Studios_Animations
      @Supercat_Studios_Animations 3 роки тому +64

      glad to know I wasn't the only one who thought of that

    • @DecayedPony
      @DecayedPony 3 роки тому +68

      He tried quickly to pass that off as a windmill.

    • @cannonfodder9248
      @cannonfodder9248 3 роки тому +25

      This is why he said that it was not the most sensible design

    • @fiveer11
      @fiveer11 3 роки тому +15

      As a fellow Jew I support this comment

  • @Aloeus595
    @Aloeus595 3 роки тому +4

    Fun fact: the actual east-west loop 101 to north-south I-17 interchange (in Phoenix Arizona) is a 4 level stack interchange, which as far as I can tell is similar in principle to the turbine or windmill but instead of winding the roads around they just build higher and higher bridges to connect the ramps.

    • @Aloeus595
      @Aloeus595 3 роки тому +1

      There is also a diverging diamond used a few miles north on a crossroads over the I-17.

  • @hierarchyofroyalty6695
    @hierarchyofroyalty6695 3 роки тому +358

    10:20 This one must have been popular by the creators of the Autobahn.

    • @belligerentgaming9344
      @belligerentgaming9344 3 роки тому +33

      The Highway Riech

    • @armchairgeneralissimo
      @armchairgeneralissimo 3 роки тому +18

      Not only did Mr. H think he knew better than his own generals, he knew better than his civil engineers and drew the designs himself.

    • @belligerentgaming9344
      @belligerentgaming9344 3 роки тому +7

      @@armchairgeneralissimo Big brained Mr. H

    • @cezarcatalin1406
      @cezarcatalin1406 3 роки тому +13

      Meanwhile, in Soviet Russia:
      We don’t need interchanges where we’re going!
      * builds cheap efficient trains *
      Q: But what if in some places there are no rails ?
      R: Ok, hear us out comrade, what if, we make a train but put it on tyres and make it electric so it’s more efficient ?
      Q: Ah so an electric bus with batteries and...
      R: No no no, no stinking batteries, just hang a wire overhead and make the bus drive under it.
      Q: So, like a trolley but with bus tyres ?
      R: Yea, yea, like that... how should we call this thing ?
      Q: A trolleybus ?
      R: Excellent, we’ll put them everywhere !

    • @arthur_p_dent
      @arthur_p_dent 3 роки тому +5

      Actually, there was hardly any traffic on the German Autobahns until well after WW2. Consequently, the pre-war interchanges were usually cloverleaves. Even the Frankfurter Kreuz, the interchange with by far the most traffic, was designed as a cloverleaf, and has been improved only 20 or so years ago.

  • @justpeachy6450
    @justpeachy6450 3 роки тому +5

    This guy sounds very nice to listen to. I like how he goes "Have you heard of...." as if he's talking to me.... I'm lonely

  • @Tengokujin
    @Tengokujin 3 роки тому +262

    0:12 Cloverleaf Interchange
    2:15 Cloverleaf Interchange with Distributor Roads
    5:32 Diverging Diamond Interchange
    8:55 Windmill Interchange
    10:52 Roundabout
    11:20 Hamburger Roundabout/Throughabout/Cut-Through (more of a traffic circle than a roundabout)
    12:35 Magic Roundabout
    14:50 Turbine Interchange

  • @NamesElliot
    @NamesElliot 3 роки тому +10

    I’d love to see you recreate the infamous Spaghetti Junction in this game, so I can finally understand how it works!

  • @owlhatch3812
    @owlhatch3812 3 роки тому +381

    I watch this to improve my roads in cities skylines because you actually make a decent guide on how to make these junctions than other videos I've seen, even more ironic is that it's simpler to understand too because of the game used.

    • @Chuckiele
      @Chuckiele 3 роки тому +2

      Problem is that drivers in cities skylines are stupid as fuck.

  • @rileywickenton3529
    @rileywickenton3529 Рік тому +16

    10:00 I nearly spat out my drink

  • @nic12344
    @nic12344 3 роки тому +209

    1:52 "You never want a merge before a diverge."
    Here's how many merge-before-diverge sections each design has :
    1. Cloverleaf : 4
    2. Distributor roads cloverleaf : 4
    3. Diverging diamond : 2
    4. Windmill : 0
    5. Roundabout : 4 (actually it's more like 12)
    6. Grade separated roundabout : 4 double (about the equivalent of 8)
    7. Magic roundabout : 8
    8. Turbine : 0

    • @monad_tcp
      @monad_tcp 3 роки тому +7

      roundabouts are the worst for traffic flow, but they are the best for being cheap.

    • @dustinandrews89019
      @dustinandrews89019 3 роки тому +20

      @@monad_tcp In this game yes. In RL a well sized roundabout for the traffic flow often works better than anything needing traffic lights. Installation costs are about double stoplights, but total cost of ownership is much lower. There is a traffic circle near my home that replaced side-road stop-signs over a rural highway. All but eliminated bottlenecks, but rural highway users don't always give way and some bad t-bones still happen from time to time. Mostly big trucks crushing passenger cars who went "one more" notch around than expected. (Which I have to do to get to my house so I am likely to give way while in the circle, which is terrible for traffic but better than getting squashed.)

    • @monad_tcp
      @monad_tcp 3 роки тому +6

      @@dustinandrews89019 roundabouts don't eliminate bottlenecks, they have less throughput, plain and simple. sure, comparing them to T-junctions, they are way better, but comparing to stoplight cross junctions, they are slower, uses more space, but are safer, and do cost less to run overall.
      the advantage of roundabouts is that your city requires less global traffic control to work, but that's because all of the traffic is smoother and slower. which is good to decrease accidents.
      but if you want pure speed and throughput, then they are not that great, or if you don't have space anymore.

    • @toomanymarys7355
      @toomanymarys7355 3 роки тому

      @@monad_tcp Roundabouts have poorer traffic flow than well timed green wave lights.

    • @hackking911
      @hackking911 2 роки тому

      I think the roundabout ones are arguable

  • @engineeringismyblood5212
    @engineeringismyblood5212 Рік тому +2

    We need more videos like this one. I love the entertaining and learning factor in this video 🔥👍

  • @mdnpascual
    @mdnpascual 3 роки тому +341

    This could've been an amazing game if they just put QOL features like undo or tools to make better curves/straight lines instead of freehanding the roads

    • @cezarcatalin1406
      @cezarcatalin1406 3 роки тому +38

      This is the MS paint of interchange design softwares.

    • @slimeyar
      @slimeyar 3 роки тому +14

      It's called freeways for a reason
      Hint: free hand

    • @DGlaky
      @DGlaky Рік тому +2

      @Polandball That makes absolutely no sense

  • @Goodywloss2010
    @Goodywloss2010 2 роки тому +2

    Love the logic and effort put into essentially a simple fun game!

  • @OriginalPiMan
    @OriginalPiMan 3 роки тому +242

    There's one more type of interchange you can do, although I think it fails on this particular location: an intersection.
    Just draw two vertical lines and two horizontal lines, and trust the cars to turn left or right as needed.
    I think in this game, it makes it functionally almost identical to a small roundabout, but with sharper turns. It only works rarely, when traffic is low and mostly directly across instead of turning.

    • @supC_
      @supC_ 3 роки тому +30

      Idk if you can call a four-way intersection an “interchange”

    • @IvyNakano
      @IvyNakano 3 роки тому +3

      They jam. Everytime.

    • @historyman9436
      @historyman9436 3 роки тому +2

      @@IvyNakano 2nd playable level. Thats the actual solution for that one.

    • @emsouemsou
      @emsouemsou 3 роки тому +3

      There is one level where the traffic is low and the game "wants" you to build a regular intersection. If you do it shows you a picture of a dirt road in I think Mexico.

    • @eco98
      @eco98 3 роки тому +5

      Let me take that a step further.... colour the whole space in and just let the cars drive straight to where they want to go

  • @Lyrics_Everywhere
    @Lyrics_Everywhere 3 роки тому +1

    I'm not even an real engineer, I just like this kind of games, and you too

  • @jameszy
    @jameszy 3 роки тому +141

    I was wondering when you'd go back to this game Matt! Glad to see that you haven't forgotten about it

  • @_its_lunar_
    @_its_lunar_ 3 роки тому +1

    I’ve been waiting for this video ever since the first one! Really hoping for more incredible Freeways videos like this!

  • @AdamGaffney96
    @AdamGaffney96 3 роки тому +179

    I love this game and as a free self-driving AI test it does work really well, it's just a shame it doesn't have proper lanes or an undo button. With lanes I expect much of the concrete scores would go down. Love seeing these realistic interchange experiments though, please more of this!

    • @UnitSe7en
      @UnitSe7en 3 роки тому +5

      AI test? This isn't any kind of AI test. It's very simple pathing. You don't have a clue...

    • @basedeltazero714
      @basedeltazero714 3 роки тому +2

      @@UnitSe7en Pathfinding has never really been the problem with self-driving cars anyways. Making a script to get from point A to B is easy. The problem emerges when the AI doesn't get fed the environment parameters.

  • @lashybean
    @lashybean 3 роки тому +1

    6:11 I actually have one of these in my town, at first I thought it was super funky but after thinking about how it actually works to makes a lot of sense

  • @MaksB.
    @MaksB. 3 роки тому +357

    10:16 Thank god that's called a windmill, I seriously looks like a swastika.

    • @yammoyammamoto8323
      @yammoyammamoto8323 3 роки тому +7

      Was gonna say the same thing :D
      Boing - Swasticka achievement received. :D

    • @gamer_eza47
      @gamer_eza47 3 роки тому +26

      Ah, yes the typical German Windmühle, mostly seen as an identification sign of the great Windmühlrevolution in the 1930s to mid 1940s, but seemingly very misunderstood by our european neighbors. /s

    • @gumpreeengthegumpreeeng
      @gumpreeengthegumpreeeng 3 роки тому +1

      My German friend is going to kill me

    • @Donald_Trump_2024
      @Donald_Trump_2024 3 роки тому

      @@gamer_eza47 do you really need that /s

  • @circuitsalsa
    @circuitsalsa 3 роки тому +1

    They're considering putting one of those diamond interchanges in by where I live and this was the best explanation of what on earth they're cooking up that I've seen even after like three town meetings and a couple of youtube videos. Thanks!

  • @NameWasNot
    @NameWasNot 3 роки тому +50

    I absolutely loved the first video you made on this! Glad to see a part 2

    • @sebwryyo2589
      @sebwryyo2589 3 роки тому

      Saame!!

    • @SirRheilffordd
      @SirRheilffordd 3 роки тому

      yeah same

    • @solidXxXtuna
      @solidXxXtuna 3 роки тому +2

      Moar Freeeways!

    • @loturzelrestaurant
      @loturzelrestaurant 3 роки тому

      Anti-Science is a Rising Problem.
      And so is the non-identical-but-bloodrelated Issue of Fake-Science.
      So much so that the channel simply named 'Spirit Science' misuses
      this word,
      has 1,16 mio subs,
      and is growing.
      So much of a social problem that actively damages our Planet and the human-species that i have even tried to report them. But for a simple factor, it didnt work yet:
      Not enough people do the same i do. Not enough report such a big channel, thinking 'Ah, it wont do anything anyway, so why even try'.
      Yeah, 'why even try'... thanks for that mindset...
      ... Aka: Would be cool if you help fight-back Anti-Science at least a bit.
      Hope you try, as it costs literally nothing but seconds.

  • @misterai5158
    @misterai5158 Рік тому +7

    i play cities skylines and i've been adopting the diverging diamond for all my intersections, but instead of bridging over the other road on the cross over i've had them intersect with traffic lights

    • @jacobeden2083
      @jacobeden2083 Рік тому +1

      I think lights are the way to go when you're connecting a freeway to a road, but this seems to be only freeway-freeway connections so no lights allowed.

  • @auntiesandrayt3428
    @auntiesandrayt3428 3 роки тому +28

    I watched someone else play this game who wasn’t a motorway engineer and I now appreciate your godlyness 😂

  • @pace_18
    @pace_18 16 днів тому +5

    10:28 I'm glad its not left-hand traffic, otherwise...

  • @My1xT
    @My1xT 3 роки тому +63

    The windmill doesn't just look like a windmill lol
    Also roundabout likely has the issue that you can't set traffic rules aka that the outer one have to wait

    • @CailVT
      @CailVT 3 роки тому +10

      The swastika roundabout, used since 33 ;)

    • @therealding221
      @therealding221 3 роки тому

      @@CailVT I saw it too.

    • @My1xT
      @My1xT 3 роки тому +2

      @@CailVT could also have been used (although likely mirrored) by Buddhists much earlier

    • @casperinus
      @casperinus 3 роки тому

      He also made it rotate the wrong way in the edit.

  • @zaydbhula1161
    @zaydbhula1161 3 роки тому

    I used this for city skylines. All of the videos on this game you have made helped my city skyline

  • @SOMOO7
    @SOMOO7 3 роки тому +15

    At this point you're slowly becoming an architect after every video

  • @jacobpugpoirier3350
    @jacobpugpoirier3350 2 роки тому +2

    6:20 it's funny, when you mentioned diamond, a jewelry ad popped up.

  • @julianlora_
    @julianlora_ 3 роки тому +35

    your efficiency is hampered by your drawing skills XD

    • @Pedrorcs
      @Pedrorcs 3 роки тому

      right? xD those "circles" in the multiple roundabouts one was the worst ahah

  • @Meow_Tse-Tung
    @Meow_Tse-Tung Рік тому

    "We're gonna go with one you *may* have heard of before"
    Oh yes, I'm very familiar with the old classic Diverging Diamond technique. I'm glad you described it, because I was testing whether or not you knew it.

  • @benjaminscheffler2738
    @benjaminscheffler2738 3 роки тому +7

    I'm so glad I found this channel and watch you play games like this while you explain things because being in the city this past weekend driving through crazy tunnels, highways, and the likes had given me a new found appreciation as to what went into designing them and making them!

  • @stephennelson113
    @stephennelson113 3 роки тому +2

    The moment I noticed the road markers, I instantly thought of the 2 major highways in Arizona, the 101 and the 17

    • @kaise5315
      @kaise5315 2 роки тому

      I thought the same thing! Immediately went to maps to check what the actual interchange is like

  • @ciCCapROSTi
    @ciCCapROSTi 3 роки тому +5

    I drew a double roundabout, with two concentric circles, one pulling up the traffic, pushing it to the other which then distributes it. It worked surprisingly well!

    • @lomiification
      @lomiification 3 роки тому +1

      That's basically the magic roundabout.
      Outside circle goes one direction, inside circle goes the other. Switching between the two circles makes the smaller ones

  • @archer4424
    @archer4424 2 роки тому

    I know nothing about civil engineering, I can’t even drive, and yet here I am watching All of these videos… there’s just something So Fascinating abt it to me and I have no idea why /pos

  • @dokvald
    @dokvald 3 роки тому +5

    I found this game ages ago and loved it. never finished it though. think i'll have to go back and play more. Please do more episodes on this one.

  • @nijuchan1996
    @nijuchan1996 2 роки тому

    I never thought I'd ever be so invested in highway layouts

  • @jansieck
    @jansieck 3 роки тому +36

    Carry on with this Game is enjoyable to watch!

  • @quoting_mungo
    @quoting_mungo 2 роки тому

    I have now updated my absolute disaster areas of no-bridge roads and gone from like 120-ish to over 400 efficiency XD Thank you for showing me the road wizardry of the magic roundabout!

  • @GalaxyExplorer-bv6ze
    @GalaxyExplorer-bv6ze 3 роки тому +14

    I think Matt has forgotten his colours with confusing orange with red and purple with pink. It sounds like something an architect would do. Hmm, sounds pretty suspicious.

    • @Xeridanus
      @Xeridanus 3 роки тому +2

      Architects have to know colours for their job. Engineers don't.

    • @GalaxyExplorer-bv6ze
      @GalaxyExplorer-bv6ze 3 роки тому +2

      @@Xeridanus Yeah, I suppose you've got a point. This is really going to hit Matt's mother hard

  • @rafaelrodrigues8743
    @rafaelrodrigues8743 3 роки тому

    I downloaded the game after watching your videos and it's SO MUCH FUN, please keep making these videos hahaha

  • @pilot_bruh576
    @pilot_bruh576 3 роки тому +34

    10:28 that road looks to familiar to the NoNo Germany flag

  • @federalrepublicofgermany8356
    @federalrepublicofgermany8356 3 роки тому +5

    The windmill is kinda sus

  • @adamsakauye1395
    @adamsakauye1395 3 роки тому +4

    Love this series! I'm super interested in efficient city planning, and your videos are a great mix of faffing about and actually learning stuff. I picked up the game after watching you play it, and I wanna see how I stack up :)

  • @Leoncroi
    @Leoncroi 3 роки тому

    There are a number of insane sections of the map later on and I would thoroughly enjoy seeing how you'd tackle them.

  • @BladerRavinger92
    @BladerRavinger92 3 роки тому +16

    You could make your windmill more efficient by having large bridges from North to South and have the east-south + west-north run at grade under the bridge, then raise it to join the overpass

    • @loturzelrestaurant
      @loturzelrestaurant 3 роки тому

      Anti-Science is a Rising Problem.
      And so is the non-identical-but-bloodrelated Issue of Fake-Science.
      So much so that the channel simply named 'Spirit Science' misuses
      this word,
      has 1,16 mio subs,
      and is growing.
      So much of a social problem that actively damages our Planet and the human-species that i have even tried to report them. But for a simple factor, it didnt work yet:
      Not enough people do the same i do. Not enough report such a big channel, thinking 'Ah, it wont do anything anyway, so why even try'.
      Yeah, 'why even try'... thanks for that mindset...
      ...
      Sorry for the long comment but it woul be cool if you use the reportsystem of YT as it was once intended: to help 'us'.
      Aka: Would be cool if you help fight-back Anti-Science at least a bit.
      Hope you try, as it costs literally nothing but seconds.

    • @BladerRavinger92
      @BladerRavinger92 3 роки тому +1

      @@loturzelrestaurant what tf you even on about?

  • @usmanplayz8858
    @usmanplayz8858 2 роки тому

    I just can't unsee the fact that the cars look like expressionless faces with a hat from one angle and a happy face with a unibrow from another angle

  • @dinowhizz444
    @dinowhizz444 3 роки тому +6

    So incredibly glad to see another episode of this. I can't count the number of times I have watched the first video

  • @Bamboori
    @Bamboori 2 роки тому

    i just got this game after watching your videos. its quite fun to see you doing the actual real life designs, when i mostly do roundabouts plus spaghetti lol

  • @baystated
    @baystated 3 роки тому +11

    "from now on, more sensible" this can't possible be our Matt. It must be an imposter.

    • @durgun8247
      @durgun8247 3 роки тому

      hmm, that is quite suspicious

    • @ЕгорКарасик-ь5у
      @ЕгорКарасик-ь5у 3 роки тому +1

      @@durgun8247 Yeah, looks like we have an architect among us.

    • @historyman9436
      @historyman9436 3 роки тому

      @@ЕгорКарасик-ь5у we're gonna have to report this to youtube then

  • @digdawg2833
    @digdawg2833 Рік тому

    No idea why these are being recommended to me now, but these are so friggin cool!!

  • @cyantasks7129
    @cyantasks7129 3 роки тому +14

    16:51 the top bridge was glitching out, as the slope down from the straight through was too close to the other bridge, causing the cars to stop, reducing efficiency, it could have been better.

    • @cezarcatalin1406
      @cezarcatalin1406 3 роки тому +5

      One of the biggest problems with this game is a bug where if an entrance to/exit from a bridge is too close to another bridge, the bottom car clips through the bridge above and stops the traffic on that bridge.
      We need proper distancing between bridges in this game !!!
      Look at the purple car coming from below, clipping through the bridge and colliding with the blue car around the 16:12 timestamp. Even worse is 16:16-16:17 when the purple car stopped the blue car that stopped the orange car ALL OF THEM BEING ON DIFFERENT BRIDGES !!!

  • @thomaspeck2272
    @thomaspeck2272 2 роки тому

    Omg, I live in Swindon!! It's great to see the magic roundabout getting the respect it deserves

  • @cones914
    @cones914 3 роки тому +38

    The windmill one looks much more like a swastika.

    • @SuperLol
      @SuperLol 3 роки тому

      the first thing that came to my mind lol

    • @Mr_Reaps25
      @Mr_Reaps25 3 роки тому +3

      Swastika beat interchange comrade

  • @DeltaWing64
    @DeltaWing64 2 роки тому

    I have learned more in this video than school could probably teach me in weeks.

  • @JoJoDo
    @JoJoDo 3 роки тому +32

    10:20 that looks like something else to me. Something with Germany and 1939

  • @springbreezegaming4017
    @springbreezegaming4017 3 роки тому +2

    15:49 sometime times the cars will clip onto or into other road you have put above it. so that is why the blue car stoped, it was stuck on the purple car that was cliping though the road.

  • @ngorden
    @ngorden 3 роки тому +36

    Matt, in the beginning of the video, you mention the most expensive part of an interchange is the bridges and that engineers want to keep them short. In real life, are tunnels a viable alternative? Or would they be just as expensive?

    • @dj-tobe
      @dj-tobe 3 роки тому +44

      Aren’t tunnels even more expensive?

    • @rodmannamdor
      @rodmannamdor 3 роки тому +8

      @@dj-tobe yep, the are

    • @OriginalPiMan
      @OriginalPiMan 3 роки тому +30

      Tunnels are even worse. The only thing more expensive than a tunnel is a tunnel under water.
      Sometimes it is the right thing to do, but if it is simply a matter of choosing over or under, all else equal, then over is best.

    • @danieltaber4924
      @danieltaber4924 3 роки тому +8

      Building a bridge is way cheaper than making a tunnel. The bridge only has to support itself, while the tunnel has to be dug out and support whatever overlays it.

    • @zippysqrl
      @zippysqrl 3 роки тому

      Depends on the type of tunnel, whether they'd need to dig out the land above it first. They need to build the supporting structure of the tunnel walls regardless, and then potentially putting the surrounding land back afterwards. I suspect they'd be just as expensive, if not moreso, and in most cases are basically the same as bridges, just made partially of land and not exclusively concrete.

  • @Irishfan
    @Irishfan Рік тому

    In the US, we call the interchange you drew a diverging windmill. A diverging diamond interchange uses traffic signals at the crossovers instead of bridges. On the magic roundabout, I think I saw one of the green cars take the long way through the interchange just to go straight. I like the tubine interchange for a better choice than a cloverleaf also.

  • @Maiyukiii
    @Maiyukiii 3 роки тому +4

    Oh my god I've been waiting for this so long

  • @zachyy4791
    @zachyy4791 2 роки тому

    My man simply out here giving us how to build roads and highway

  • @jerrin416
    @jerrin416 3 роки тому +5

    Aw yeah I missed this game and was hoping you'd play more!

  • @brycesnell6071
    @brycesnell6071 3 роки тому +1

    Okay, so I wanted to help out. I took all of the scores from your video and put them into a matrix least squares regression to attempt to find a linear formula for the efficiency. Turns out that it's not linear. So that's how I wasted two hours of my evening instead of doing my engineering (CPRE) homework.

  • @obiwankenobi3842
    @obiwankenobi3842 3 роки тому +6

    Ngl the windmill interchange looked kinda like a swastika when I first saw it. It could just be that we were talking about it in class the other day.

  • @williambray5662
    @williambray5662 3 роки тому

    As someone who grew up in Swindon it's nice to finally know what the reasoning behind the Magic Roundabout was!

  • @MV.WebBasket
    @MV.WebBasket 3 роки тому +13

    hmm yes... a windmill... 10:20

  • @shirosaki97
    @shirosaki97 3 роки тому

    Nice to know our Magic Roundabout is equal parts genius and madness, even in video game format.

  • @kj25
    @kj25 3 роки тому +4

    Fun fact : If you go to the folder freeways > Data , you can see all the reference pictures.
    Also, the pictures unlock if you reach the score in the little green box.

  • @Tac0WasTaken
    @Tac0WasTaken 5 місяців тому +1

    1:03 “…let’s say we’re a red car…” points to a orange car

  • @kadentrig8178
    @kadentrig8178 2 роки тому +10

    10:26 this straight forward, productive design is much superior to the other money controlling, greedy designs

  • @Mogs_HD
    @Mogs_HD 3 роки тому

    Please continue this, it really satisfies the need in me

  • @holzwurm_hd7029
    @holzwurm_hd7029 3 роки тому +7

    10:27 Something about it gives me german vibes...

  • @Telogor
    @Telogor 3 роки тому +1

    I think you could save a lot of concrete on the windmill interchange by having the "fan blade" roads merge on the left side of the straights.

  • @Borkcshnofv5830
    @Borkcshnofv5830 3 роки тому +4

    The windmill build looking kind of 1936 sus

  • @diggagibmaname
    @diggagibmaname 2 роки тому

    10:20 the "windmill" hehe. i liked that u turned the picture in the right way

  • @JonatasAdoM
    @JonatasAdoM 3 роки тому +6

    5:29 *NOOOO* You didn't check the pic!!

  • @timriley69
    @timriley69 2 роки тому

    the point where the cars were jammed just made me laugh. Your understated reaction is so funny.

  • @Torthrodhel
    @Torthrodhel 3 роки тому +5

    I designed my own interchange in Cities Skylines, that works to what I think ought to be an important principle: simplicity from the standpoint of "I'm a driver going over it". I noticed that a lot of these standard ones have slightly counterintuitive instruction-sets for drivers. The common one being (basing on left-handed traffic): wanna end up opposite? don't turn off. wanna end up to the left? take the first left. so far so good, but then... wanna end up to the right? ignore the first left and take the second left. eek! potential for confusion surely brings potential for accident, so i thought that isn't good enough let's try and make it better. accidents after all, even if you completely ignore the human cost, will shut down the whole thing and make it worse than the most interminable cross-grid would've been. so even just financially it seems like something worth minimizing.
    So my one ends up working like this: which way you wanna end up? keep going until the very first break in the road. in that break, for left go left, for right go right, and for through keep going through. then no matter what breaks in the road happen after that, ignore them - they're just merging onto your road. bonus: the merges don't look the same since the split's the only thing that goes three ways, and the merges join two ways each.
    It seemed important to me, and I got an amazing traffic flow from it. The problem now that I see it is that it is insanely bridgey. So your motorists will be happy as peaches. But your maintainence crews and budget brokers might not. But... well, it seems like a solution to a particular set of priorities, so it seems to have value! From the top looking down it appears like some sort of double twisted leaf-shaped waffles. I play on console so I couldn't get the dimensions perfect perhaps, because no mods so gotta deal with vanilla angle/snapping fuss and the inability to reposition defaulted pillars. Hmm. Wonder how sturdy it'd be with a proper, actually-chosen pillar setup. Plus I wonder how many bridges would actually be needed without the fussiness of the game? If it were made to be a lot tighter (which with such high flow, it maybe could)... some structural walling might be able to be more like land bumping, and/or possibly even split support between two elevated things at once (I did also design it just over a flat surface so there's that too). Hmm. I'm probably just gonna have to forget games and draw the damn thing.
    Still like that I figured that out tho. Kinda love all this traffic solving stuff, it's fun isn't it? How does someone get into that kind of thing, I've no earthly idea.

  • @Goosite
    @Goosite 3 роки тому +1

    The windmill interchange definitely looks like a windmill 🇩🇪

  • @DON_M4RK
    @DON_M4RK 2 роки тому +3

    9:16 In my country, we call this shape "Kunda" or "Brno"

  • @neomurice
    @neomurice 3 роки тому

    Thank you for proofing the efficiency of the magic roundabout (and make it clear) to all the confused people out there, including me

  • @LtThisty
    @LtThisty 3 роки тому +17

    10:31 Was that road designed in Nazi germany?

  • @lzide3835
    @lzide3835 Рік тому

    I just looked at the cars and saw that they look like they have a smiley face and now I cannot unsee it

  • @potato9147
    @potato9147 3 роки тому +3

    it’s more of a swastika interchange than a windmill interchange lmao

  • @fnaptic4614
    @fnaptic4614 3 роки тому

    i didnt knew that i would need a video like this. BUT I NEEDED IT