RimWorld Defense Guide - Shotgun Tunnel Meatgrinder Killbox [2024, 1.5]

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  • Опубліковано 20 тра 2024
  • RimWorld Defense / Killbox Guide & Tutorial - The Shotgun Tunnel Killbox (or sometimes called 'The Meatgrinder') is a versatile, easy to make, compact defensive position that can take out most threats in the game if used correctly. And it doesn't use any actual exploits (unless you call having raiders have collision an 'exploit')
    I will be releasing a bunch more defense guides that highlight tons of different defensive options - lots of killboxes, strategies, and more!
    Combat Basics Guide: • RimWorld Guide to Comb...
    Friendly Fire Guide: • RimWorld Guide: Friend...
    Pathing Guide: • RimWorld Guide: Pathin...
    Guides working in 1.5 / Anomaly: • RimWorld Guides | All ...
    If you are interested in more RimWorld guides please let me know in the comments or by hitting the like and subscribe buttons. I really do appreciate it!
    You can also check out more of my RimWorld Guides here: • RimWorld Guides
    In addition, I have a ton of crazy, max difficulty, no-pause allowed challenges on the channel (both with and without mods). Here are two of my favorites:
    500% No Pause RimWorld No Killbox - • RimWorld, NO KILLBOX, ...
    500% No Pause RimWorld No Walls, No Doors, No Rooms - • RimWorld Impossible Ch...
    I am also LIVE on Twitch 5+ days a week! Come hang out, watch, participate, or quietly lurk! Everyone is welcome.
    TIMESTAMPS
    0:00 - Intro
    0:45 - What is this Killbox?
    1:03 - How to build?
    1:34 - Mirror Setup
    1:40 - Melee Blockers
    2:11 - Serums and Go-Juice
    2:24 - The Meat Shields
    2:38 - Your Shooters
    3:07 - Tribal Design
    3:15 - The 5-Tile Rule
    3:28 - EMP Throwers
    3:48 - Important: Collision
    4:11 - Blueprints
    4:22 - How Does it Work?
    5:09 - Side Doors?
    5:18 - No Walls?
    5:26 - Early Game or Late Game?
    5:42 - Max Raid Points?
    5:54 - Minimum Colonists
    6:00 - Work Against Mechs?
    6:10 - Breachers or Sappers?
    6:21 - Against Animals?
    6:40 - Wasters and Toxin?
    6:51 - Repair the Walls
    7:22 - Raiders aren't entering?
    7:37 - Enemies not blocker?
    7:54 - Mood Problems?
    8:16 - Mountain Bases?
    8:27 - Orientation?
    8:42 - Best Killbox?
    8:57 - Barricades?
    9:23 - Centipedes and Big Enemies?
    9:45 - Turrets?
    9:54 - Recap
    WATCH LIVE
    Adam is usually LIVE 5+ days a week! Come hang out, watch, participate, or quietly lurk! Everyone is welcome.
    For RimWorld content, Adam streams challenge modes of the game such as no-pause losing is fun difficulty.
    CONNECT
    ► Subscribe: ua-cam.com/users/AdamVsEvery...
    ► Twitter: / adamvstweet
    ► Twitch: / adamvseverything
    ► Website: www.adamvseverything.com
    ► Support: www.adamvseverything.com/support
    --------- THE GAME ---------
    "A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more."
    INFO
    This RimWorld guide / RimWorld tutorial teaches:
    RimWorld Guide / Tutorial -
    RimWorld Defense
    RimWorld Defence
    RimWorld Killbox
    RimWorld Defense Guide
    RimWorld Killbox Guide
    RimWorld Defence Guide
    RimWorld Best Defense
    RimWorld Best Killbox
    RimWorld 1.5
    RimWorld 2024
    RimWorld Console
    RimWorld Defense Tactics
    RimWorld Killbox Design
    RimWorld Killbox Tutorial
    RimWorld Killbox in Action
    RimWorld Pirate Killbox
    RimWorld Pirate Defense
    RimWorld Mech Defense
    RimWorld Mech Killbox
    RimWorld Manhunter Defense
    #RimWorld #RimWorldtutorial #RimWorldGuide
  • Ігри

КОМЕНТАРІ • 159

  • @AdamVsEverything
    @AdamVsEverything  Місяць тому +27

    Thanks for watching, liking, and subscribing!
    Links mentioned in the video:
    Combat Basics Guide: ua-cam.com/video/IDcAj87vZXU/v-deo.html
    Friendly Fire Guide: ua-cam.com/video/_yBBO3r55G0/v-deo.html
    Pathing Guide: ua-cam.com/video/eTJf0-pusxQ/v-deo.html
    Dwarf Run: ua-cam.com/play/PLQWnHloPSfq7NXecEKRDQFtNHXavWY_Y9.html
    Blueprint Downloads: adamvseverything.com/download

  • @XaFFaX
    @XaFFaX Місяць тому +136

    "Incapable of violence is still capable of getting punched in the face." - Adam 2024 :D. That is a good one sir!

    • @vladimirlyzhin
      @vladimirlyzhin Місяць тому +2

      2:07 - Wanted to write the same comment. But you were first. :D

    • @PurpleFlowersPath
      @PurpleFlowersPath 11 днів тому

      My non violent medic got punched so hard (with a mace) by another colonist, that he lost a leg.

  • @elkillo7420
    @elkillo7420 Місяць тому +80

    adam plays the games with no killboxes usually. Still makes a guide for it, good sh*t

    • @MuMuuProducoes
      @MuMuuProducoes Місяць тому

      by serving people that want to share, refine blueprint, i did a website/tool for player both download, upload, vote blueprints, 5 month ago, and its still a flop, search that on google, rimworld community blueprint reddit post
      sorry about the url, i dont have budget for that, and reuse one that i have, im zomboid modder too, Reifel, and use my backend + cloud enginner release this tool for rimworld community, hope that incentive refinements on existing blueprints

  • @WisdomOfWombats-xr3zj
    @WisdomOfWombats-xr3zj Місяць тому +19

    I chuckled at the Chadafract - great name.
    Thank you for the detailed guide!

  • @pauloafonso5808
    @pauloafonso5808 Місяць тому +10

    i honestly wish you played and made guides for every game i play, because you are f**ing awesome at doing guides, you would be a great teacher/professor

  • @Andretti420
    @Andretti420 Місяць тому +9

    Thanks Adam! You make playing Rimworld a lot more fun.

  • @Veloxyll
    @Veloxyll Місяць тому +6

    I love grinding meat on the rim! Definitely using this one in my next killbox run

  • @Suplup
    @Suplup Місяць тому +8

    I really enjoy all of your guides. Simple, straightforward, the timestamps are amazing, and the captions and voice over are both clear and easy to understand

  • @geh_mine_r5652
    @geh_mine_r5652 Місяць тому +46

    Thats definitely me when I look for killbox guides and find: RimWorld Defense Guide - Shotgun Tunnel Meatgrinder Killbox [2024, 1.5]

    • @heavenlysteel8337
      @heavenlysteel8337 Місяць тому +6

      I also like AdamVsEverything rimworld shotgun tunnel kill box no mods required 1.5 anomaly DLC fortnite free Robux.

    • @exsitentialdread
      @exsitentialdread Місяць тому

      A

  • @jimmyhoffax1926
    @jimmyhoffax1926 Місяць тому +7

    Your ability to breakdown all this information is such an easy to understand format and detail is a gift. Extremely glad I found your channel

  • @pendantblade6361
    @pendantblade6361 Місяць тому +8

    All the Anomaly shenanigans are gonna be freaking great with ghouls and zombies. Just imagine!

  • @crazynerdartist
    @crazynerdartist Місяць тому +8

    Already learned this from your vids but it's really nice to have a step-by-step guide, thank you for making it!

  • @exsitentialdread
    @exsitentialdread Місяць тому +3

    This helps a lot Adam. I’ve started playing the game religiously 2 weeks ago but purchased it 2 months ago. So this really does help because Ive always been looking for a strategy like this because during raids my colonist turn into Swiss cheese. Thank you.

  • @proskin3655
    @proskin3655 Місяць тому +4

    Thanks Adam i found another use for Sacrif... Timmy.

  • @alyissius9725
    @alyissius9725 Місяць тому +2

    Thanks for making up to date guides!

  • @snaffu1
    @snaffu1 Місяць тому +4

    Another great guide from a great Rim(world) Grinder 😂 Cheers Adam

  • @wasabiwoo
    @wasabiwoo Місяць тому +3

    Probably the best guide you've made imo. You and mortal murph are my goto for mechanics and gameplay tips. Keep it up!

  • @Gondroval
    @Gondroval Місяць тому

    extremely useful and, like always, easily understandable with references to more detailed guides.

  • @luka188
    @luka188 Місяць тому +2

    Thanks for the great guide Adam!

  • @aeroconcepts1949
    @aeroconcepts1949 Місяць тому +2

    Great stuff Adam, thanks for sharing the guide

  • @Chaos3000and3
    @Chaos3000and3 Місяць тому +2

    Love these guides! Very informative and helpful.

  • @chasemorgan1992
    @chasemorgan1992 Місяць тому +1

    Thank you for the guide! Love your advice on Rimwolrd!!

  • @dientner2088
    @dientner2088 Місяць тому +2

    Thank you for another amazing guide!

  • @Ravenspath
    @Ravenspath Місяць тому +2

    Thanks for making this video. Very useful information.

  • @rwbgill
    @rwbgill Місяць тому +2

    Thanks for the guide, Adam.

  • @Eforest1
    @Eforest1 Місяць тому +2

    this is an extremely high quality video, thank you.

  • @Masterdeady
    @Masterdeady Місяць тому +2

    Amazing guide as always

  • @raiwenduravwin3166
    @raiwenduravwin3166 Місяць тому +3

    Boxed hurty-spot hitting, my favorite!

  • @hypnobear7908
    @hypnobear7908 Місяць тому +1

    Great video as always Adam!

  • @Kantizon
    @Kantizon 27 днів тому +1

    Watching your videos did a huge part in helping me have my longest successful run. It's on the adamvseverything seed with that juicy anima tree mountain base. Thanks a bunch Adam!

  • @esaedromicroflora1247
    @esaedromicroflora1247 Місяць тому +1

    best explanation ever to short-range kill box setup

  • @bunkerbrat
    @bunkerbrat Місяць тому +1

    Thanks Adam! I literally was trying to pause videos of yours to figure out how to make this lol

  • @maukusmar10
    @maukusmar10 Місяць тому +3

    Great video Adam

  • @daved1302
    @daved1302 Місяць тому +1

    Good stuff as always.

  • @BFG-rr9cv
    @BFG-rr9cv Місяць тому +2

    Nice, gonna try this out right away!

  • @SuperMatthew345
    @SuperMatthew345 29 днів тому

    Super helpful! Thanks Adamn

  • @alicesauter8231
    @alicesauter8231 Місяць тому +2

    I love this guide content.

  • @pop_of_two983
    @pop_of_two983 Місяць тому +2

    Great info sir

  • @kloudrebirth
    @kloudrebirth Місяць тому

    These are awesome, thank you

  • @tabletop6298
    @tabletop6298 Місяць тому +1

    For anyone checking out the Dwarf run, it's also great to see small improvements Adam makes as the raids progress!

  • @a.m.7307
    @a.m.7307 Місяць тому +1

    nice as always

  • @goldentoad2747
    @goldentoad2747 Місяць тому

    Very nice guide

  • @Flounder125
    @Flounder125 Місяць тому +2

    Great guide i've always been interested in the shotgun tunnel from watching the streams, also chadafract, great name.

  • @guylovesima
    @guylovesima Місяць тому +2

    Classic Adam, release's a killbox guide to make sure we are ready for the new dlc

  • @kschacherer92
    @kschacherer92 Місяць тому +2

    another killer upload wowza

  • @mr.badger3950
    @mr.badger3950 13 днів тому +1

    In my current playthrough I've doing this except I am using Arctic Wolves as Melee Blockers and it works pretty well

  • @kittydaddy2023
    @kittydaddy2023 Місяць тому +1

    I love Adam Vs Everything and Killboxes, and I'm not afraid to say it anymore.

  • @adencalame4843
    @adencalame4843 8 днів тому +1

    Loved the video thank you for posting such amazing content for a veiwing!
    Sincierly, Standing Cat42

  • @Random27790
    @Random27790 Місяць тому +2

    Good stuff

  • @selensewar
    @selensewar 27 днів тому

    Amazing.

  • @Saucissex2
    @Saucissex2 Місяць тому +3

    Neat!! I was waiting for a guide on the shotgun tunnel I was seeing on the runs I watched recently. I love how low cost it is to setup and how versatile it is, but merely observing the setup in a run made me do mistakes (blocking with 3 pawns, powered turret somewhere behind, not having 5 tiles for the enemy...). Thanks a ton for another invaluable tool to use in harder Rimworld, cheers!

  • @inspray5307
    @inspray5307 Місяць тому +1

    Boosting viewers' attention by releasing guides before Anonaly, smart!

  • @nathanbragg2491
    @nathanbragg2491 Місяць тому +2

    I love this setup, I almost use it exclusively

  • @raelingarr
    @raelingarr Місяць тому +2

    Great guide as always! Also, I was wondering if the Sanguophage run is going to come to UA-cam in edited form?

  • @WolfxxGear
    @WolfxxGear Місяць тому +10

    We all dream of being "Chadafract"

  • @Lu2czsk
    @Lu2czsk Місяць тому +1

    Lol, funny. Thx for the guide!

  • @nagashud
    @nagashud Місяць тому +2

    I'm using kill boxes as well but i place my mechanoids on front line, tunnelers are best to hold melee damages plus they have shields ;)

  • @Wourghk
    @Wourghk Місяць тому +1

    Chadafract. Nice.

  • @cookies23z
    @cookies23z 23 дні тому +2

    I actually really like this killbox in particular, has a quick setup for most bases, and even at low investment its a great way to hold of *some* raiders
    especially since I also started taking off after your playstyle without killboxes using outer base walls, I have a small setup like this near the main rooms to bait raiders into if they break the outer wall, or drop pod raiders (that didnt fall past this room) and such things

  • @Mike__B
    @Mike__B Місяць тому +2

    Not a big fan of kill boxes personally, I mean if I go for a mountain base then sure of course, but for open towns outside I feel like it takes away from the game unless I"m doing some "castle town" approach, especially when exploits are used that confuse the AI pathing, e.g. having a door for your pawns to walk through no problem meanwhile the raiders take the long windy path through traps to your base, sappers/tunnelers do help bring us back to sanity levels though so that's awesome. But as said you be you as far as having fun with the game, that's all that matters at the end of the day.

  • @GenexFlame
    @GenexFlame Місяць тому +1

    Thanks for the information, excellent as usual! This should work for 1.4 aswell right?

  • @Deckaio
    @Deckaio Місяць тому +1

    You can also build a door in the spot the shooters stand on. While drafted, place them in the open door. This gives the pawns a bit more time when getting away since the door closes much sooner or might even capture a attacker between two doors.
    Also did they change the mechanic, that if you stand in the square behind a melee colonist, the colonist in the back cannot hit the melee-colonist in front of him? Otherwise you can add two additional pawns just behind the blockers.

  • @victorhyman9715
    @victorhyman9715 Місяць тому +2

    Applicable

  • @thewolfstu
    @thewolfstu Місяць тому

    9:21 I love how they are teleporting the downed and dead raiders directly into the prison and medbay. lol
    such easy transport. lol

  • @re6nhah
    @re6nhah Місяць тому

    Great video as always. How does the peeking work for friendly fire prevention exactly? I was wondering if replacing the 2 melee with 2 more shooters and putting enough auto and slug turrets in the back would allow to have enough firepower to kill everything before it manages to get through. But it's not clear whether it would work due to the turrets being 2x2 and whether it would be friendly fire safe.

    • @AdamVsEverything
      @AdamVsEverything  Місяць тому +2

      Honestly it is really weird. For some reason peeking seems to get rid of most friendly fire but only to this length. If you've checked out my friendly fire guide you'll notice that the real friendly fire cutoff is way smaller. Because of the 'fuzziness' with the FF mechanics in this setup, I'd just caution to test with turrets in dev mode or a spare save file first before trying to implement it in a real run. Also, cross your fingers they never take enough damage to explode lol.

  • @Kilemanz
    @Kilemanz 28 днів тому

    What is the best thing to build inside the tunnels? I see you mention fences/barricades etc at the entrance, but what about the end part that your pawns shoot into?

  • @utku3463
    @utku3463 Місяць тому +3

    We need no killbox defense guide

  • @booleanillogical4757
    @booleanillogical4757 Місяць тому

    Would it not be possible to put one uraium slug or auto cannon turret at far side of the tunnel from the raiders, where you normal have walls? I know it would make it much stro ger but it wouldnt make it worse right?

  • @JohnnyTightIips
    @JohnnyTightIips Місяць тому +2

    comment for that mfing algorithm

  • @Sadicious
    @Sadicious Місяць тому

    Is there any way to have a uranium slug turret or two in the far back of the meatgrinder, that aligns their sweetspot with the barricades? Might be the only effective use of these turrets.

  • @decadunce9205
    @decadunce9205 Місяць тому

    Now that singularity is dead, i would raelly like a video/guide on what you consider the BEST killbox is for 1.5, I doubt it's a burnbox as it doesn't work on a lot of raids

  • @RedEyedShabby
    @RedEyedShabby Місяць тому +2

    🎉🎉🎉

  • @mddunlap03
    @mddunlap03 26 днів тому

    Go-juice plus regow limbs FTW

  • @lucasbuff8451
    @lucasbuff8451 Місяць тому

    Adam I loveu

  • @TheRobertMoxley
    @TheRobertMoxley Місяць тому +1

    Yo! What are the best weapons for this kill box? I’ve seen you often use ARs with this setup, are they better than Chain Shotgun?

    • @AdamVsEverything
      @AdamVsEverything  Місяць тому

      It's in the video, but basically this (if all other things are equal and only using this KB)
      Chain Shotgun > Charge Rifle > SMG > Other
      But it depends a lot on quality, shooting skill, etc.
      If only using this setup and wanting to maximize damage output then chain shotguns are the 'best'. As you saw, though, it can work fine with AR's and such.

  • @micmic2575
    @micmic2575 Місяць тому

    Does collision cause lag? I've noticed on my endgame colony that while using this strategy is very effective, my game tends to slow down before my pawns engage. The game will go under 10 frames a second as raiders slowly make their way past the fences.

  • @Killzad
    @Killzad 20 днів тому

    How is this killbox doing against 50+ Chimeras, 50+ exploding acid ghouls or the 50+ Devours?

  • @Armetar
    @Armetar Місяць тому

    I don't know why but I always have around 5-6 pawns in my colony and only half of them are good fighters so I would love to know a killbox which doesn't need a lot of pawns. I was thinking about turrets but they aren't really that great and traps take a lot of time rebuilding and are pretty costly

  • @myster1ousdemon
    @myster1ousdemon Місяць тому +4

    C h a d a f r a c t

  • @Gon.Freecss
    @Gon.Freecss Місяць тому +3

    Nice

  • @Aramsham
    @Aramsham Місяць тому +2

    Great video, but i dont see how this helps protect me from my Ruben sandwich cravings.

  • @Naib0930
    @Naib0930 Місяць тому +2

    Yup, just trying to help the algorithm

  • @mishasnoep4726
    @mishasnoep4726 Місяць тому +2

    feed the alorythohmmmmm

  • @mrchuffy6535
    @mrchuffy6535 21 день тому +1

    Well I cant get this working, they funnel through nicely but stop 3 blocks from my melee pawns and shoot at me, I have copied Adams design to the letter as far as I can see, does anyone have any suggestions what I am doing wrong?
    thanks!

  • @goldynapple6642
    @goldynapple6642 24 дні тому

    can you make an animal/hunting guide ?

  • @nonyabisness6306
    @nonyabisness6306 23 дні тому +1

    imagine being that one medieval stinking peasant that tell's the knight:" noooo, don't build castles! it makes it too easy!"

  • @raiden2339
    @raiden2339 Місяць тому +1

    can you make an armor and weapon tierlist?

    • @PopeMical
      @PopeMical Місяць тому

      I recommend checking out his "Rimworld Guide to Combat | Combat Basics for beginners & veterans" video.
      It has a weapons and armor selection section near the end that is pretty good run down of the general idea of what to use.

  • @morphman86
    @morphman86 Місяць тому

    Has anyone tried this design with mechanitors? Is it effective or a big waste of resources?

  • @trangnhat8786
    @trangnhat8786 9 днів тому

    At 1 minute 30 seconds, what is the name of the thing you build between two walls at a right angle in the game?

  • @duketastrophe
    @duketastrophe Місяць тому +2

    haha "weird rimworld mumbo jumbo magic!"

  • @sponandspon92
    @sponandspon92 26 днів тому

    With the Anomaly DLC, seems like this setup might get destroyed by Devourers. Wonder what defenses can be done.

  • @thanquolrattenherz9665
    @thanquolrattenherz9665 Місяць тому

    are miningbots better as melee shields in this setup? i mean they can be stunned by your own emp but they still are a fucking hulk of metal thats immune to toxic and scarlettrot, also do they get immung after the first stun for a while?

    • @AdamVsEverything
      @AdamVsEverything  Місяць тому +1

      Yes, if going mechanitor miners can be great blockers. Similarly on Anomaly, Tough ghouls with defensive upgrades are great for your meatshields.

    • @thanquolrattenherz9665
      @thanquolrattenherz9665 Місяць тому

      @@AdamVsEverything i had bad experiences with the ghoul i had so far. he was squishy as hell and hitet nearly nothing which was no suprise since his melee stat was disabled like every other stat exept range. do these guys really have any staying power if you implant them well when they dont deal damage?

    • @AdamVsEverything
      @AdamVsEverything  Місяць тому +2

      @@thanquolrattenherz9665 You were having a bug from a mod. Allow Tool, Achtung, and a ton of other mods bug out Gouls right now. That's why yours didn't have melee.
      I rolled my Ghoul to be Tough on my first playthrough and he melee blocked dozens of raiders. Then later got the other implant for another 50% damage reduction on top of the Tough damage reduction. Tough ghouls are incredible blockers.

    • @thanquolrattenherz9665
      @thanquolrattenherz9665 Місяць тому

      @@AdamVsEverything thanks for this information. allow tool is probably the cause of this bug for me then.

  • @JoshTheMadLad
    @JoshTheMadLad Місяць тому

    I feel like 1.5 nerfed ranged or something. Even with level 20 shooters on go juice with full bionics and legendary chain shotguns using this setup, the shots hits the walls and barricades so often even though the player accuracy is supposedly 100%. I don't get it.

  • @Poonda-ju8xe
    @Poonda-ju8xe Місяць тому

    Can you update the singularity Killbox Adam. I am not sure it supports 1.5.

    • @AdamVsEverything
      @AdamVsEverything  Місяць тому +1

      It's not updatable, it got patched out. Check the pinned comment on its guide.

  • @user-fm8ol4dj2v
    @user-fm8ol4dj2v Місяць тому

    림월드 킬존

  • @bretmcdonnell247
    @bretmcdonnell247 Місяць тому

    😂 Grinder comment at 0:37 🤣

  • @marcpaulus6291
    @marcpaulus6291 Місяць тому +1

    Is there even a good Turret Killbox out there? IAnd i dont mean a killbox were you have to rebuild all your turrets again after every raid. I find it a bit said that turrets are practically worthless in 90% of defence unless you use overpowered modded turrets.

    • @AdamVsEverything
      @AdamVsEverything  Місяць тому +5

      Unfortunately, turrets have been nerfed like 10 times over the years. Unmodded turrets are just not great (plus they have collision-reversing bug issues). They can work on lower difficulties or as supplements, but can't be used in any sort of semi-auto defense without modding them.

  • @khrisgacha8557
    @khrisgacha8557 9 днів тому

    i like how i can google shotgun tunnel and it pops up adams help guide for rimworld

  • @wolframlessau8724
    @wolframlessau8724 Місяць тому

    Why cant you make more than 5 rows of pawns? Couldn't you make like 15 if you give the ones further behind sniper rifles?
    And could you make the walkway for the enemies from left to right a little wider? Just so you have more time to shoot them?

    • @AdamVsEverything
      @AdamVsEverything  Місяць тому +3

      The next row causes friendly fire in this setup. So you can do it, but you will be sniping some of your other pawns in the back of the head. DO you mean longer instead of wider? Yuu can make it longer, but if a barricade breaks they may attack from there and outrange you. I don't see any reason to make the entrance wider - that would give even more spots that barricades could break (they are lower HP than walls in general).

    • @wolframlessau8724
      @wolframlessau8724 Місяць тому +1

      Thanks for the answer! :D

  • @Alister222222
    @Alister222222 Місяць тому

    Tried this killbox against a few mech raids, and it definitely didn't work :(
    I copied the setup down to the last block, and had two melee blockers at the front; I had only one turret in my entire base, which was unpowered and near where the enemies entered the setup. But every single time, the enemies would just breeze past the melee blockers, and no they weren't on fire. I think I'll be sticking with my more traditional killbox.

    • @AdamVsEverything
      @AdamVsEverything  Місяць тому +1

      You can post yours in my Discord if you want us to look at what is up. This works fine for me still, though. You can always try putting one melee blocker into the center until you have more fire power as well.

    • @Alister222222
      @Alister222222 Місяць тому

      @@AdamVsEverything Thanks for that, thought I think I have figured out the problem. The one thing I thought might fix it was that my 'melee blockers' were wielding ranged weapons - it usually works when I'm melee blocking a door, but they seem to have issues when I try and diagonally melee block using a ranged weapon. I've nearly always had my meleers carry guns because most of the time you don't need them to be melee, and they seemed to work just fine blocking a choke point. In this setup though it started working as advertised when I switched to melee weapons.