FS22 | Tutorial | Automating Bale pickup with COURSEPLAY & AUTODRIVE
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- Опубліковано 30 вер 2024
- This is a tutorial video on how to automate bale collection using AUTODRIVE and COURSEPLAY. In the video you will see:
- Creation of a basic AUTODRIVE loop course
- A Bi-Directional AUTODRIVE course
- AUTODRIVE hand off to COURSEPLAY for bale pickup from a field
- AUTODRIVE unload to unload to a bale storage.
Note: Material in this video, is for specified version of AUTODRIVE and COURSEPLAY. If you are using a older or newer version, the functions in the video may differ.
Mods Used:
object Storage Enhancement mod : Created by Markthor.
markthor11's Mods & Edits Discord: / discord
AUTODRIVE version: 2.0.1.0 (
Current mod hub version as of the date of recording.)
COURSEPLAY version 7.2.0.5
(Current mod hub version as of the date of recording.)
For more support please visit the respective Githubs or visit the AUTODRIVE Discord channel.
COURSEPLAY Github: github.com/Cou...
AUTODRIVE Github: github.com/Ste...
AUTODRIVE Discord: / discord
Note for, COURSEPLAY locate the tensuko-cp-lounge for help with COURSEPLAY.
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Support modders by not downloading from the mod-sharing sites, and always check the mod link you are downloading belongs to the original modder or approved editor. You can access legitimate modders' links through the Farming Simulator Mods and Links Discord here: / discord
#FarmingSimulator22 #FS22 #Courseplay #autodrive
Music used:
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Music by: www.epidemicsound.com
I just learned the creating curve feature from this vid, thanks!
That is great to hear, curve technique is very useful. Makes course creation on turns a breeze :)
@@Kiramgaming I cannot create curve while scroll the mouse wheel, why?
I would check the angle, I've experienced small angles have difficulties. Closer to a 90 degree angle seems to work best for the positions of the lines. In some cases objects or tight corners can also cause issues too. Should you have those problem I had to impervise by moving nodes or rebuilding the courses. Also in some cases you may need to reinstall auto drive or you might have a mod conflict. For mod conflicts I generally un check all mods except autodrive, create the curve or course save game reload with mods enabled. If this does help next step would be to reach out tocthe autodrive discord community as you can provide more details or a picture to the community. Good luck and let me know if this helps or you find another solution.
this video helped me out! thanks for taking the time to upload it!
Glad it helped!
Nice tutorial Kiram
Thank you, @wadlow01, seems the new editor did the trick. Intrigued to see what else I can create.
Well done!
I am glad you enjoyed the video.
Hi again. I have another issue with Autodrive, and you really seem to have a great handle on it. I am working on the map Dondiago, which so far has been my favorite map for the past few FS releases. Anyway, I have installed a premade AD system for it, and it mostly works just fine, but there are two places where my vehicle that is unloading at the silo within the compound gates, just stops for no apparent reason. Once is right as it enters the north automatic gate, and then again just before it exits through the south automatic gate. In both cases it resumes it's course after I have manually advanced it a dozen or so rout nodes. I thought it might be something to do with the course as the creator made it, so I deleted all of the nodes within the main compound, and re-recorded them. The trucks and tractors stop at the same places. Any idea of what might be going on, or how I might diagnose the actual issue?
Thank you for any help you might be able to provide.
Hey @samsmith9994, I haven't played on a map that has automatic gates. My guess is that AutoDrive might be detecting it as a collision. There is a collision detection in the AutoDrive settings. When you go into the settings click on the world icon then look for collision detection and set that to No. I am not sure if this will fix your problem but give it a try. Another thought I have is you could adjust the Pathfinder factor. That is in the same spot in the world icon maybe increase it to see if that helps. by default I think its set to x0.5 I generally increase it to x2 or higher.
Not sure if these suggestions will fix it but they are my best guess for tracking the issue.
My next step would be to contact the Auto Drive route creator to see if they have any thoughts. My guess is if they put the route through they must have gotten it to work.
Good luck and let me know how you make out.
Cheers,
There's nothing wrong with leaving the record button on while connecting points, right?
You can leave it on yes. Just be aware that if you move the vehicle forward it will create points behind the tractor. I mention that incase you might get extra points you never intended to create. I hope that answers your question and good luck with your course creation.
Have you tried using a trailer that uses the universal autoload instead of how these trailers are ?
To answer your question the answer is no. Its good you mentioned it, I might do a test stream with that in mind. If you have a particular trailer mod in mind to try let me know.
@@Kiramgaming I’ve been using the PJ trailer from JCL
@@pleasantviewfarms2084 thank you, I will add it to consideration. I plan to do a testing Stream to see if it is possible to do Automate bale loading to other trailers. I'll add that one to the list to try out. Intrigued to see if it is possible to use other trailers other than base game ones.
I don't have the Courseplay button on my AD menu. Has AD been updated since this video was posted?
If you are using the version of auto drive in the video you should be fine. The last update to AD was on Mar 12 of this year. Here's a link to the Github to get the recent release: github.com/Stephan-S/FS22_AutoDrive
@@Kiramgaming Thank you. I did have the same version, but just to be safe and sure, I re-downloaded, and re-installed, and it is there now. So, YAY. Thank you again.
@@samsmith9994 thanks for letting me know, I am happy hear it got fixed 😊