District Styles, Ploppable RICO, Realistic Population - Buildings in Cities Skylines Explained

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 234

  • @weetnietgeen
    @weetnietgeen 3 роки тому +179

    You’d think a channel like yours with such detailed and perfect guides would have more than 23k subs. You need more exposure, you are of the highest levels if you ask me.

    • @YUMBL
      @YUMBL  3 роки тому +19

      Thank you very much :)

    • @MssrSandman
      @MssrSandman 3 роки тому +9

      Same? When I first saw this channels videos pop up I mentally slotted YUMBLs channel into the popular/trendy category for whatever reason so ignored it until I realized just how high quality these videos are. So well put together with great commentary. Every video feels purposeful

    • @j.munday7913
      @j.munday7913 3 роки тому +6

      I found Yumbl looking for decent intersections and I've stuck around for the quality. I sort of know what I'm doing with the game but he's definitely made me more purposeful in my gameplay and I'm lovin the results.

    • @N3UM4NN4TOR
      @N3UM4NN4TOR 3 роки тому +1

      @@j.munday7913 same!

    • @jasonfuentz7681
      @jasonfuentz7681 3 роки тому

      But, but, but....BiFfA!!!

  • @mbrackeva
    @mbrackeva 3 роки тому +47

    Another great tutorial!
    Tip for those interested in Realistic Population. It's better to enable it at the start of your city, or when it's still fairly small. If you activate the mod on an existing big city with dense areas, you're probably not going to enjoy yourself too much in the next few hours. It can generate so much traffic from cims moving into buildings that your roads get totally blocked. This is actually the only time I ever used the "Remove all traffic" option from TMPE.
    As always, make plenty of backups when adding or changing mods!

    • @YUMBL
      @YUMBL  3 роки тому +5

      Great advice!

    • @JelliThePilot
      @JelliThePilot 3 роки тому +2

      yeah, realistic population is way easier to get used to if you just dive into it as you start a city and grow it as you build.

    • @SomeGuyWhoPlaysGames333
      @SomeGuyWhoPlaysGames333 3 роки тому

      I did this in a city of about 80,000 people. It took several hours, but eventually the population more than doubled without me doing anything else, lol.

  • @williamhuang8309
    @williamhuang8309 3 роки тому +20

    18:10 One of my worst mistakes was allowing Bulldoze It to bulldoze historical buildings. I had a massive area of plopped residential, and then I got hit with a mega death wave that went up to 7000 deaths at one time. Can you guess what happened next?
    Edit: I think I should mention that after that, I immediately installed Lifecycle Rebalanced Revisited because I didn't want another deathwave. I also turned off that option in Bulldoze It.

  • @ZhilBear
    @ZhilBear 3 роки тому +30

    Ploppable RICO Revisited doesn't get nearly the love it deserves. Great video again!

    • @YUMBL
      @YUMBL  3 роки тому +3

      Thanks a lot!

  • @j.munday7913
    @j.munday7913 3 роки тому +23

    A thing I've noticed - for large ploppable skyscraper type buildings using the realistic population mod you can sometimes end up with problems having enough space for your ambulances/police/hearses so its good to set a few spawn points for those with building spawn points mod. I tend to have at least three that only deal with those three services so I don't have a conga line of emergency vehicles all the time.
    My puppy says Hi Yumbl!

    • @YUMBL
      @YUMBL  3 роки тому +6

      Great tip! Hi puppy!

  • @stanthechanman
    @stanthechanman 3 роки тому +42

    Building spawn points = party in the front, business in the rear

    • @YUMBL
      @YUMBL  3 роки тому +3

      Precisely! 😂

    • @engu1348
      @engu1348 3 роки тому +1

      Just the way it should be.

    • @EelkoA
      @EelkoA 3 роки тому +1

      @@engu1348 Depends what kind of business, like an one-way road!

  • @kirilmickovski3543
    @kirilmickovski3543 2 роки тому +3

    As a newcomer, this is the first channel that helps but is not showing off. It doesn't put me off from studying the game.

  • @gamingterri3710
    @gamingterri3710 3 роки тому +4

    This tutorial came at the most perfect time for me... just upgraded my RAM so now I can use more districts... I had no idea I could use American Eclectic at a higher level... (I do not care for the construction zones LOL). You explained each mod very well and I understand now how they all work together. Thank you!!!

    • @YUMBL
      @YUMBL  3 роки тому +1

      I’m glad to help! :)

  • @t3po3
    @t3po3 3 роки тому +15

    You and City Planner Plays are my go to to learn about this game…thank you very much for taking your time and effort to do these videos!

    • @YUMBL
      @YUMBL  3 роки тому +3

      You’re very welcome! :)

    • @paulandersbullecer3152
      @paulandersbullecer3152 2 роки тому

      T4get is nice too especially on city planning designs but Yumbl is my go to for modded and also interchanges. City planner is for theories.

    • @yangionet8116
      @yangionet8116 2 роки тому

      Why houses won’t build ? it takes a lot of time to build

    • @marcoslays
      @marcoslays 2 роки тому +1

      @@yangionet8116your city doesn’t have a lot of demand! build more city services

    • @yangionet8116
      @yangionet8116 2 роки тому +2

      @@marcoslays thanks

  • @Seriously_Unserious
    @Seriously_Unserious 3 роки тому +9

    Funny timing in this one YUMBLE - right at the moment you're talking about how freight deliveries go to the back like IRL, there's a delivery van actually making a delivery.
    I also love using the spawn points mod to have regular commercial zone deliveries go to the back and run a back alley parallel to the main road (usually an arterial or connecter with commercial zoned along it). so the deliveries don't clog up the main road and back up traffic. Who really cares if a few trucks or the odd passenger car gets blocked going down the back alley? But who's going to care if the busy main street gets blocked off constantly? Right?

  • @EelkoA
    @EelkoA 3 роки тому +4

    Another awesome CS video :-)
    PS: You have a really nice speaking voice, relaxed (but not to slow), explains things carefully without being a drag. Keep on going.

    • @YUMBL
      @YUMBL  3 роки тому +1

      Thank you very much!

  • @Max-ht4vc
    @Max-ht4vc 3 роки тому +3

    This is the first vid iv watched of yours. It would seem you have a talent for doing you tube tutorials. Nice work 10 out 10

    • @YUMBL
      @YUMBL  3 роки тому +1

      Thanks a lot! :)

  • @jasonfuentz7681
    @jasonfuentz7681 3 роки тому +1

    Man, I have had troubles with theme management the entire time I have been playing modded. It was always a crap shoot whether or not buildings would spawn. Had no idea you needed the additional mod and settings. Of course this why I love this game. Always something new to learn and do.

  • @SunkenShip
    @SunkenShip 3 роки тому +4

    Got to have Wegmans!
    Great video Yumbltv, I’ve been so split on if I wanted to use RICO and this definitely helped!

    • @YUMBL
      @YUMBL  3 роки тому

      Thank you, enjoy!

  • @jasiek1405
    @jasiek1405 2 роки тому +1

    TL;DR Thank you for an amazing tutorial! Wish I'd found it sooner, that's on me tho :D
    I've been playing this game since basically its inception and have only just recently jumped into designing more custom cities. So far I'd been happy with what the game provides, but thought "Hey, I can make it look way nicer", and got into mods. At first, I was so bewildered by what RICO did and how to place the buildings, the buildings not working, etc., so I wanted to look for a tutorial on how to use those mods (the RICO, RealPop, etc.). And I stumbled upon your channel. And my world, your explanations are so clear, so easy to take in, even if there's a lot of info in them, and most importantly, are not boring and tiring to watch through the entirety! Remember, kids, you are never too old a player to learn something, and with YUMBL as your teacher, you're in for a great experience and info that stays in your mind.

  • @e-bow
    @e-bow Рік тому +1

    New to PC, and this is the best little video I've found. Appreciative (late to the party) subscriber here 👍

  • @medrano_rm
    @medrano_rm 3 роки тому +1

    18:25 We see that evil Yumbl destroying American Eclectic dreams. Thanks for your thorough tutorial about these buildings. My confusions are no longer here.

  • @Artificial.Unintelligence
    @Artificial.Unintelligence 2 роки тому +1

    obviously im burning through all your mod videos right now, had a few more questions haha
    1. Cost and upkeep - Is there a mod that lets you edit either the initial COST of building or the UPKEEP? some assets (even vanilla) are insanely overpriced and unbalanced where as others are too cheap.
    2. "ticket prices" - is there any way to change ticket pricing for various forms of transport? even its just flat rate regardless of distance or user (citizen vs student vs tourist, etc). I know the cims just pay regardless so this could be easily abused but you take that on yourself but IMO a hot air balloon ride should be kinda pricey vs hopping on a bus or monorail. Some of my services operate at extreme deficits for really no practical reason.
    Edit: i think i found a generic and slightly out of date ticket price adjuster (Ticket Price Customizer) for the base transportation methods at least, but nothing for making hot air balloons or access to panda exhibit etc cost $ (unless placed within a park, zoo, etc for indirect $)

    • @YUMBL
      @YUMBL  2 роки тому

      Theres a mod called “customize it” for costs. Idk about ticket prices though

  • @rd9102
    @rd9102 3 роки тому +2

    Great video, so helpful. I appreciate it. Also i downloaded just about everything you have on the steam workshop, intersections so helpful, i wish there was more to download.

    • @YUMBL
      @YUMBL  3 роки тому +1

      Thanks a lot! :)

  • @jamessoy9616
    @jamessoy9616 2 роки тому +1

    Found this at the right time. I want to start a city and create it with ploppables. Thanks for sharing.

  • @Mythriak_
    @Mythriak_ 3 роки тому +2

    Thanks Yumbl! I was really needing some explanation on this. Defnitely will be looking to use these in my next build.

    • @YUMBL
      @YUMBL  3 роки тому +1

      Glad to help!

  • @ANC-Air
    @ANC-Air 3 роки тому +2

    22 minutes worth of watching! Even haven't watched it all yet, but I know this video is valuable. Finally someone who knows how to explain well. You can watch 10 videos or just this one.
    Liked and Subscribed!

    • @YUMBL
      @YUMBL  3 роки тому

      Thank you very much! :)

  • @akido7
    @akido7 3 роки тому +2

    Hi Yumble. Stumbled across your channel by chance and loved it for your in depth tutorials and frank friendly narrative! Big fan now :) Anyways was wondering if you might one day do a tutorial on building a rural farmland area, the kind you would find transitioning once outside the city limits so the end of the concrete city is not so abrupt or unrealistic. I have been trying that for my city but not really happy with the result. Just a suggestion for a future video. Keep up the great work. Cheers.

    • @YUMBL
      @YUMBL  3 роки тому

      Welcome in! Perhaps someday I’ll focus more on realistic industry. Idk that I’ve mastered it yet, but I appreciate you asking!

  • @ian22222
    @ian22222 3 роки тому

    I don't think anyone mentioned this, but around 12:17 when you're not seeing the L1 and L2 American Eclectic buildings in Theme Manager, it isn't due to Advanced Building Level Control. It's because the buildings are under the name "Eclectic Construction" instead of "American..." so when you searched for American, of course they won't show up :) Additionally, the American Dream building is L1 so that's another way to tell. I'm positive that's less of a clarification for you than it is for anyone who might be confused about the functionality of those two mods together. Other than that, I loved this video, as I do all your videos. They're always so helpful.

  • @denvergray8943
    @denvergray8943 3 роки тому +2

    Ploppable RICO is king. I'm at the point where I generally find 3 or 4 things unacceptable about 90% of zoned buildings in every city I build. I don't like that particular building's roof, or it's 2 stories too high, or it's the wrong shop, or it's not quite the right architectural style, or I want a townhouse with some greenery in front instead of a billboard, or I want a single tourist hotel and a single leisure bowling alley side by side with a European department store, for reasons...on and on. Deleting and waiting for it to rebuild as something else for most buildings in the city is obviously not feasible, and the district brushes aren't fine enough to really mix a couple of small districts close together.

  • @carstenzimmermann4435
    @carstenzimmermann4435 3 роки тому +2

    Wish I'd seen this when I started to play; even after much playtime, it's still confusing...
    Early on, I got nice looking buildings from workshop and wondered why I would not find them ingame, not knowing RICO...
    Thanks for this one

    • @YUMBL
      @YUMBL  3 роки тому

      You’re very welcome :)

  • @BeachLookingGuy
    @BeachLookingGuy 3 роки тому +3

    Your videos always get me so excited for mods. I use most of these already but this video just got me so excited to get off work and tinker with my re-re-build of my city 😄

    • @YUMBL
      @YUMBL  3 роки тому

      Glad to hear it, have fun!

  • @EnigmaticSoulExplorer
    @EnigmaticSoulExplorer 2 роки тому +1

    Wow thank you for the explanation! Just downloaded the plop mod and couldn’t understand what it is for

  • @nickolasgenoff4896
    @nickolasgenoff4896 2 роки тому +1

    Thank you, Sir. Your tutorials (especially this one) are always excellent. I actually feel more confident using mods because of you. Hope all is well with you and yours.

  • @Housestationlive
    @Housestationlive 2 роки тому +1

    exactly the information i needed thanks !

  • @deldarel
    @deldarel 2 роки тому +1

    I'm holding my breath for a mixed RICO mod, the application of which would make zoning hierarchical.
    Let's take the L2 3x3 Shop03 for example. It's a store with a living space above it. It would be amazing if it could actually be used. '16 workplaces and 1 family'.
    Or the ability to add jobs and living spaces to service buildings. I want farmers to live at their farms.
    Otherwise I'll add that to my wishlist for a sequel, alongside 'meaningful bike/ped integration', 'high-density low-rise' to allow for row housing and duplexes, and better use of the space given to growables. If I have a 16u by 16u square with a 4u margin for high density urban, I want an 8x8 park in the middle. If I have a 60 degree angle in my intersection and zone it res, I don't want this weird 1, 2, 4 triangle of squares with the first two being tiny unique buildings, I want one this corner filled with a 60 degree building.
    I'm wondering, what are your wishes for C:S 2?

  • @akana_
    @akana_ 3 роки тому +1

    Hi again yumbl! Just got cities last week, it was on sale 70% off for a few days on steam. Your tutorial on city starts really helped!

    • @YUMBL
      @YUMBL  3 роки тому

      Excellent! I’m glad to hear it :)

  • @roqsteady5290
    @roqsteady5290 3 роки тому +1

    The other realism mod I use is Real-time, which gives much more realistic day/night cycles: your citizens go to sleep at night and don’t work at weekends. Do hate to see children going to school in the middle of the night and stuff like thar… Does make the game a lot harder though.

    • @angrodNumenesse
      @angrodNumenesse 3 роки тому

      Definitely adds more complexity to the game. I had to completely change how my public transport was designed so it could handle the morning and afternoon rush. The city also behaves far more naturally as well. No more things happening at odd hours.

  • @beajoh
    @beajoh 3 роки тому

    I finally started playing today with Realistic Population.
    Man, you have to build a lot of low-density houses early in the game
    Realistic, sure, but quite a departure from how I'm used to playing.
    And giving RICO a shot again. Thanks, YUMBL.

    • @roqsteady5290
      @roqsteady5290 3 роки тому +1

      Make sure to look at the number of homes realistic population assigns to low density residential. As Yumbl mentioned it often assigns a single home to buildings that are multiples, such as UK terraced houses. Helps to count the doors and floors :). The new version just released is a big improvement and you select the default way it calculates for different builds.

    • @YUMBL
      @YUMBL  3 роки тому +1

      I recommend starting with everything unlocked to overcome this if you need to.

    • @beajoh
      @beajoh 3 роки тому

      Oh, I wasn't minding it. Just noting it was considerably different, but I was burning through map real estate fast. I would unlock everything on small-build maps.

  • @daimhaus
    @daimhaus 3 роки тому +3

    This was really helpful. Could you do a Video about Citizen, their behavour, how it works etc. ?

    • @YUMBL
      @YUMBL  3 роки тому +1

      Idk if the citizens have enough stuff for a video. If theyre close they walk or bike. If not they drive or take transit. Whats your question

  • @Samuel-hw6in
    @Samuel-hw6in 2 роки тому

    Amazing video, love the level of detail you go into!
    R.E. the ploppable mod: That level of micromanaging is too much to do for every single building, although it seems great if I wanted to change just one or two things.
    I'd be very happy if there were collective database for all of the buildings in the game that would adjust the housing, number of workers, density, for all of them simultaneously to community decided realistic values.

  • @npsinboro
    @npsinboro 2 роки тому

    I frickin love Wegmans. Did not expect it to cross over into my UA-cam today 😂

  • @WhitefangGreytail
    @WhitefangGreytail 2 роки тому +1

    Thank you for the great overview for these wonderful mods.

  • @inked3d
    @inked3d 2 роки тому

    Just started getting into mods and custom assets, very helpful, thanks

  • @Deedee5858
    @Deedee5858 3 роки тому +1

    I'm subscribing because A. You're good and B. You know what Wegman's is and C. you speak in a normal and calm voice - these are all good things! Did I mention you know what Wegman's is?

    • @YUMBL
      @YUMBL  3 роки тому +1

      Wegmans! 😂

  • @captbohica
    @captbohica 3 роки тому +1

    How did I not know there was a Wegmans?! Installing that immediately!

  • @hashmatabbasi7844
    @hashmatabbasi7844 3 роки тому +3

    Love your work bro!

    • @YUMBL
      @YUMBL  3 роки тому

      Much appreciated :)

  • @baronjutter
    @baronjutter 2 роки тому

    You do such wonderful tutorials and intros to concepts!

  • @Ash_18037
    @Ash_18037 3 роки тому

    Thanks for the explanation on Ploppable RICO, thinking about trying it as I already use Realistic Pop. Just a correction at 7:21 I see plenty of low density residential buildings where Realistic Pop has set it to 2 households where it makes sense, no need for me to change anything (such as a semi detached shared wall building with 2 front doors). These are vanilla residential buildings though, maybe the situation you see is custom asset related?

    • @YUMBL
      @YUMBL  3 роки тому

      I bet that the vanilla assets are set correctly, though real pop actually only knows the density (rico type) and height of a given model. Yes, my issue is with downloaded assets. 1 household is typically correct, but not always.

  • @PhattyMcdugen
    @PhattyMcdugen 3 роки тому +1

    Thank you for teaching us the Yumbl way!

    • @YUMBL
      @YUMBL  3 роки тому

      Any time! :)

  • @MrVeeBlog
    @MrVeeBlog 3 роки тому

    Nicely done. Thanks for the detail in these mods. Good to know how to think about how these mods could affect your skyline. I read descriptions of a lot these mods and they seem like a good idea and I add them but in practice, they are rarely used. Thanks again Sir.

    • @YUMBL
      @YUMBL  3 роки тому

      You’re welcome! :)

  • @EricThyKaiser
    @EricThyKaiser 2 роки тому +2

    Thank you so much I have been looking for a mod like RICO. It‘s strange knowing my nickname is Rico 😂
    Genuinely THANK YOU

  • @ronniereeves4477
    @ronniereeves4477 3 роки тому +1

    Hi again really thank you for your attention !! After realizing that I had bought the wrong version [Microsoft] of this game I loaded your New Market and some mods that are used and I finally have got a working game . I've got a nice build on the other game [Microsoft] using the train stations DLC and it was fun ,but , MODDING it just looks like more fun.

    • @YUMBL
      @YUMBL  3 роки тому

      Steam is the way to go. Congrats!

  • @Liupp
    @Liupp 3 роки тому +1

    Amazing job! Greetings from Italy 🇮🇹

    • @YUMBL
      @YUMBL  3 роки тому

      Thank you!

  • @joebasketballhighlights
    @joebasketballhighlights 2 роки тому +1

    Thank you so much for this.

  • @Mursaat666
    @Mursaat666 3 роки тому

    There is one thing that I wish existed that does commonly IRL, is that in cities you see commercial first floors and then residentials above.

    • @YUMBL
      @YUMBL  3 роки тому

      Yes. Mixed use :)

  • @gunnarthomas9937
    @gunnarthomas9937 9 місяців тому

    Which map, theme and LUT are you using here? This looks absolutely amazing I love it!

  • @SimonDouville1
    @SimonDouville1 3 роки тому

    I work in a very small downtown grocery store (half a block maybe less). we are around 25 employees (we could add more), I think 201 employees for a supermarket is not a stretch. Think Cashiers, check out watchers, security, reception, people who place the food, people who prepare the food, Administraion. There's a lot of people working in a supermarket. and constantly understaffed.

    • @YUMBL
      @YUMBL  3 роки тому

      A fair point!

    • @darkwitnesslxx
      @darkwitnesslxx 2 роки тому

      350 for a Walmart Supercenter (24hrs)

  • @rorrodeh
    @rorrodeh 3 роки тому +2

    Spawn point mullet for the win!

  • @MoreDeiftwaser
    @MoreDeiftwaser 2 роки тому

    My PR wasnt working, thought it just wouldn't work for me until I saw that there was a Revisited version. I only now realized that I was using the outdated one, lol

  • @h2o742
    @h2o742 3 роки тому +1

    Thank you for the explanations. I've been playing the game for years but, never understood why I would want Ploppable RICO. And your explanation about theme levels cleared up a mystery for me! I had that exact problem. (why am I not getting residences built in a theme with high demand?)

    • @YUMBL
      @YUMBL  3 роки тому +1

      I’m glad to help! :)

  • @darkracer1252
    @darkracer1252 Рік тому

    i think i have been building my city's wrong.
    10:22 to me it feels like you started this design with those suburban area's. and then work your way up to main roads and then collectors. then arterials and then the highway.
    where i have been doing it the other way around.
    i started with a connection to the highway and then some arbertrary plan of arterials. then collectors. and now i am still trying to figure out the placement of main roads and the residential roads.

  • @aliamiri4413
    @aliamiri4413 2 роки тому

    What mods and crp files do you use for the parking lot roads?

  • @frederf3227
    @frederf3227 3 роки тому +1

    How cool would it be for your lvl1 to all be tract homes and lvl2s be remodel designs based on those tract designs?

    • @YUMBL
      @YUMBL  3 роки тому

      A series of homes that are modified and renovated. I like it :)

  • @xJackPoKe
    @xJackPoKe 4 місяці тому

    and how do I do to place a determined certain types of zone buildings to be placed in, like avoid some buildings to be allowing to build?

  • @nickbroekhuizen8858
    @nickbroekhuizen8858 3 роки тому +1

    highly informative ... thanks

    • @YUMBL
      @YUMBL  3 роки тому

      You’re welcome :)

  • @editorkuno2809
    @editorkuno2809 3 роки тому +1

    Nice video! One question, how did you paint your district like that? so precise

    • @YUMBL
      @YUMBL  3 роки тому +1

      The district tool snaps to roads. I just used the smallest brush around the edge

    • @editorkuno2809
      @editorkuno2809 3 роки тому

      @@YUMBL Thank you! :)

  • @iankarldavid8836
    @iankarldavid8836 Рік тому

    What are those Non-RICO growables bldgs.? Is that a plopabble Hospital bldg. that growable for example?

  • @stevecox2703
    @stevecox2703 3 роки тому

    Thank you. By far my favorite Cities tuber. You're explainations of the details of mods are invaluable. Now how do you get your cars to drive at reasonable speeds?

    • @YUMBL
      @YUMBL  3 роки тому +1

      Thank you! For speed the mod is called “speed slider”. Its at the bottom left of my UI. Always set to 70-80%. (Get realistic walking speed too)

    • @angrodNumenesse
      @angrodNumenesse 3 роки тому

      I use Speed Slider v2 set at 60% so that my cims walk at a 'normal' pace. For the traffic I use Advanced Vehicle Options. I went through and changed the acceleration values for every vehicle I have in the game, even trains. Big trucks accelerate really slow and hold up traffic while sports cars zip around, just like real life. It can be tedious depending on how many vehicles you have but it totally changes how you lay things out and deal with traffic.

  • @timkoch8405
    @timkoch8405 2 роки тому

    Great video, as always! Quick question: if I have made a growable asset RICO-enabled, it seems to ”disappear” as a normal growable building. It doesn’t spawn randomly (and it says the asset isnt loaded when I go into Building Themes to change my district styles). Is there any way to make an asset RICO-ready AND keep it as a normal growable asset to have in your zonings and districts? Would really appreciate an answer!

    • @YUMBL
      @YUMBL  2 роки тому

      Growable buildings are rico automatically. You shouldn’t have to convert them.

    • @timkoch8405
      @timkoch8405 2 роки тому

      @@YUMBL Oh, they are? Then I must have missed something :) I can’t see them in my Rico mod until I ”Add Local”, and then they are there to be plopped. But as I said, the problem is that any assets that are RICO-enabled immediately disappear as growable to me.. :(

    • @YUMBL
      @YUMBL  2 роки тому

      The rico options give you the ability to plop them by hand. You can look them up in find it, not the rico menu.

    • @timkoch8405
      @timkoch8405 2 роки тому

      @@YUMBL Okay. Thank you! I’ll try to see if I can find the answer to why the RICO-buildings won’t show up as growables somewhere else then. I’d still like to have both :)

    • @YUMBL
      @YUMBL  2 роки тому

      Search them in find it ;)

  • @ongschannel9335
    @ongschannel9335 2 роки тому

    What the icon with the Money and pennys Icon with the commercial image on the bottom

  • @d1p
    @d1p 2 роки тому

    This video hasn't made it to the Newmarket playlist. I didn't know that I missed it!

    • @YUMBL
      @YUMBL  2 роки тому

      Oh, its not really part of the build. Just a tutorial on buildings and building mods

  • @Joyologist23
    @Joyologist23 2 роки тому

    I’m trying to change the “skin” of vanilla grown buildings with ploppable Rico. Should this be doable, or is ploppable Rico revisited just for placing down new buildings? For instance, I have some sections where the same vanilla buildings spawned 10 in a row and I want to change the look of some of them.

    • @YUMBL
      @YUMBL  2 роки тому

      New buildings essentially are skinned vanilla buildings. What you need is to use building themes.

  • @stevengalloway8052
    @stevengalloway8052 3 роки тому +1

    I've always had trouble with the themes. Hopefully, this'll help...

    • @YUMBL
      @YUMBL  3 роки тому

      I hope so!

  • @moizesbrando
    @moizesbrando Рік тому

    Advanced Building mod supposedly has a "district control panel" but no such panel appears when editing districts. the extent of any UI is on selecting individual building and editing level. How to access district control panel??????

  • @WestOfEarth
    @WestOfEarth 3 роки тому

    It's funny how this vid stuck in my head. I keep thinking about it when playing CS. How does the transportation system respond to Realistic Population? Do metro trains and buses also have their capacities increased? Or is that a separate mod to boost them?

    • @YUMBL
      @YUMBL  3 роки тому

      Thats a separate mod. I use “improved public transport” and “advanced vehicle options”.

  • @The_Harylaba
    @The_Harylaba 2 роки тому

    I need help,the mod ui on my ploppable Rico and realistic pop only show abbreviations. Ho do I fix this?

    • @YUMBL
      @YUMBL  2 роки тому

      Idk what that means. You should check with the people who made the mods.

  • @darkracer1252
    @darkracer1252 Рік тому

    06:13 120 workers?? holy shit dude.
    there's 2 little corner shops with 2 or 3 workers max.
    a pharmacy with 2 or 3 max.
    and then there is the mall itself with at most 30 people.
    it's not that big a place.

  • @roqsteady5290
    @roqsteady5290 3 роки тому

    I found it quite hard to get details of how many workers businesses employ. How many employees does an average Tesco Extra employ, for instance? Similar to a large Walmart in the US, I think. A good addition to the game (skylines 2) would be distribution networks for commercial operations, such as wholesalers and chain store depots.

    • @YUMBL
      @YUMBL  3 роки тому

      Employers dont say how many work in a given location for security reasons I believe, but SLIGHTLY more than youd expect at a glance may be a good bet ;)

    • @darkwitnesslxx
      @darkwitnesslxx 2 роки тому

      Walmart has 10500 stores and 2.3 million employees, or an average of approx 220 per store. This takes in account the smaller local markets, and the Supercenters. I know from experience that the typical supercenter Walmart has around 350 employees (24hr store) and the markets approx 100 (18hr store).

  • @CraigPaschang
    @CraigPaschang 3 роки тому +1

    Using the RICO mod, can you add RICO to other unique buildings like the electric car factory or the Art Deco skyscrapers?

    • @brent3522
      @brent3522 3 роки тому +1

      Yup. Made my electric car factory into an industry building with RICO. Spawns trucks and all.

    • @CraigPaschang
      @CraigPaschang 3 роки тому

      Thanks! Although it can be nice to use them to increase the leisure service in out-of-the-way places, a lot of them would make way more sense as RICO buildings instead of tourism destinations.

    • @YUMBL
      @YUMBL  3 роки тому +2

      You can but the building will probably lose its other properties. ie water buildings wont produce water once converted.

    • @CraigPaschang
      @CraigPaschang 3 роки тому

      @@YUMBL lol making your power plant RICO industrial and losing power to your city! Thanks for the warning, that’s good to know.

    • @matthewparker9276
      @matthewparker9276 3 роки тому +1

      Also something to be aware of, it can break requirements for monuments if you make a unique building RICO.

  • @MrShabindigo
    @MrShabindigo 3 роки тому

    When you add a building to RICO, does it disappear from the growable menu, or is it still able to grow when zoned?

    • @YUMBL
      @YUMBL  3 роки тому

      Growable buildings are always RICO and will always grow when zoned.

  • @ScottKorin
    @ScottKorin 3 роки тому +1

    The fact that American Eclectic level 1 was all construction sites turned me off when I originally downloaded it. It never occurred to me that I could set the minimum level. That feels like cheating though.

    • @YUMBL
      @YUMBL  3 роки тому

      I’m already playing with infinite money. Starting a district at level 3 is worth it to make an area look complete imo.

    • @ruecole
      @ruecole 3 роки тому

      Building Themes allows you to clone buildings. So you could make all the level two buildings also level one. Or clone all the buildings to level one like I do for maximum variety. :)

    • @YUMBL
      @YUMBL  3 роки тому +1

      I didnt know! I’ll have to check it out

  • @g.o.4387
    @g.o.4387 3 роки тому

    I have an issue, when I build the roads the little squares adjacent to the road, where houses suppose to pop up appear interrupted and are not continued.
    I deactivated all my mods and restart a new game and only like that works fine, but if I want to use the mods without having that issue what I have to do?
    Can anyone help me?

    • @YUMBL
      @YUMBL  3 роки тому

      Do you using any mods that affect zoning squares?

    • @carstenzimmermann4435
      @carstenzimmermann4435 3 роки тому +1

      Even on flat terrain and straight roads?
      Less depth is normal in sloped terrain, gaps occur on curves...

    • @g.o.4387
      @g.o.4387 3 роки тому

      @@carstenzimmermann4435 yes

    • @carstenzimmermann4435
      @carstenzimmermann4435 3 роки тому

      @@g.o.4387 Strange, never seen that

    • @g.o.4387
      @g.o.4387 3 роки тому

      @@YUMBL Node Spacer. it took me time, I had to disabled all my mods and then try one by one to find out which one was, and it was Node Spacer.

  • @dmathiasen
    @dmathiasen 3 роки тому

    How to get the theme manager to work with e.g. Modern City Center DLC ?

    • @YUMBL
      @YUMBL  3 роки тому +1

      The existing entry “building pack 5” (or something like that) IS modern city center.

  • @MrWhiXy
    @MrWhiXy 3 роки тому

    If i want change uniqe buildings to commercial.. do i need Ploppable RICO or plop the growables? Or Ploppable RICO Revisited is universal mod od both these?
    And do i need fór this Real population? Or can play without this?

    • @YUMBL
      @YUMBL  3 роки тому +1

      I linked the proper versions in the description. I would recommend using “realistic population” if you want buildings to have a realistic population, or the ability to manually change the amounts.

  • @darkwitnesslxx
    @darkwitnesslxx 2 роки тому +2

    A typical Walmart Supercenter has about 350 employees for a 24hr store. I think you are low-balling your grocery stores, and the mod was closer to reality.

    • @saddestchord7622
      @saddestchord7622 2 роки тому

      When i was a kid I worked at a supermarket, a big one that was not 24 hours. I don't know how I remember this, but it had 83 employees and that was including the pharmacy and floral and all of that. According to my city's website, the local Super Walmart and two Wal Mart neighborhood markets all together employs just under 400 people. Those places are way, way busier than any of the regular supermarkets around here, though.

  • @kimmi109
    @kimmi109 2 роки тому

    Looks interesting. But RICO seems to me to complicate. I just want to play the game and see my city growing 🙂 when I download new assets, like buildings, they are all growable?

  • @kamma44
    @kamma44 Рік тому

    What map is that you're playing on please?

    • @YUMBL
      @YUMBL  Рік тому +1

      Sunny Coast from the Steam Workshop :)

    • @kamma44
      @kamma44 Рік тому

      @@YUMBL Thank you! 😊

  • @TorbenEatsBrain
    @TorbenEatsBrain 3 роки тому

    Rico dont work on my PC i dont know why, but i use the mod „plopp the growables“ + „find it“ works good but i cant change the kind of the building

  • @JimEstep12071
    @JimEstep12071 3 роки тому

    I hope you see this. I am an idiot. I watched this one and another on RICO. I saw my Cruise Harbor was residential, so here I go, messing with the settings. I killed it. I flat out, drew a mouse and keyboard, and killed it dead. Stone cold dead. Not only did it change location, but a lot of things have. I found it, but will not find the ship path. I downloaded one with out a road, it finds the path, but just sits there. I no longer can bring in tourists by ship. and I built a sweet monorail to the casinos

  • @ukasztraczyk8913
    @ukasztraczyk8913 3 роки тому

    how to set the rico icon in the building panel?? you make great tutorials, very helpful.

  • @Vizimie
    @Vizimie 3 роки тому

    What is the name for the mod that makes modlist in the alphabetical order?

    • @YUMBL
      @YUMBL  3 роки тому

      “Sort mod order”

  • @Tech_Champ
    @Tech_Champ 3 роки тому +1

    I don’t know why, but the trees remind me of cool ranch Doritos

    • @YUMBL
      @YUMBL  3 роки тому +2

      The colors of the seasoning on the chips 😂

    • @Tech_Champ
      @Tech_Champ 2 роки тому +1

      @@YUMBL YES, EXACTLY

  • @85UKDan
    @85UKDan 2 роки тому

    How much impact does realistic pop have on CPU compared to vanilla

    • @YUMBL
      @YUMBL  2 роки тому

      In high density areas it makes many more cims generally. Which means many more calculations to get them to and from work and school. But its also much more realistic. Lots of impact.

  • @playtimewithdragonfire
    @playtimewithdragonfire 3 роки тому +2

    Wegmans! From my home town!

  • @alohatigers1199
    @alohatigers1199 3 роки тому

    I wish they have tiny homes.
    Specifically, I’m looking for a 3+ story tiny home that fits in a 1x1 unit.
    Imagine 1 unit is 100 square foot or 1 square meter.
    So a 4x4 unit is 1,600 square feet. That’s the average single story American home.
    I can place down a 3 story 300 square foot home in a 1x1 unit (because each floor is 100 square foot) OR place down a 2 story 400 square foot home in a 2x2 unit.
    In a 3x3 unit, I can place down a 3 story 900 square foot home.
    The possibility is endless

    • @YUMBL
      @YUMBL  3 роки тому

      I think midrise housing in underrated in the USA.

  • @moshehim1000
    @moshehim1000 3 роки тому

    Hi,
    What about the "plop the growables" mod?

    • @YUMBL
      @YUMBL  3 роки тому

      Ploppable rico revisited has it built in.

    • @moshehim1000
      @moshehim1000 3 роки тому +1

      @@YUMBL Oh, okay, Thanks.

  • @darkracer1252
    @darkracer1252 Рік тому

    02:34 parking lots are a waste of space. vanilla does not need parking lots. and if you don't turn on "realistic parking" in the traffic manager mod then you don't need parking lots either. (it's off by default)
    so the need of parking lots is completely by choice. wich i just don't understand. they are ugly and completely useless.

  • @alias5152
    @alias5152 3 роки тому

    7:48 Building Spawn Points

  • @drangusbadger1976
    @drangusbadger1976 3 роки тому

    Corndogs and ranch. Were you hungry when you made those collections?

    • @YUMBL
      @YUMBL  3 роки тому

      I’m always hungry!

  • @aerookz
    @aerookz 2 роки тому

    why are my commercial buildings residential in rico? i can't change it back.

    • @YUMBL
      @YUMBL  2 роки тому

      Restart the game for changes to take effect.

  • @ericellis2729
    @ericellis2729 3 роки тому

    Me, living in Western New York, seeing a ploppable Wegmans grocery store in the game 😲🤯❤

    • @YUMBL
      @YUMBL  3 роки тому +1

      Only the best ;)

  • @eshelly4205
    @eshelly4205 3 роки тому

    Dumb question time. How do you use plopable houses in the growing zoning area. I’m still growing weird houses. I just want the American ploppable houses.

    • @YUMBL
      @YUMBL  3 роки тому +1

      I have a recent video about buildings that explains it. “District Building styles” is the mod

    • @eshelly4205
      @eshelly4205 3 роки тому

      @@YUMBL thank you

  • @saddestchord7622
    @saddestchord7622 2 роки тому

    It doesn't look like you have many services or parks near those suburban neighborhoods. At level three how do you keep them from complaining about low land value?

    • @YUMBL
      @YUMBL  2 роки тому +1

      Level control mod fixes it ;)

    • @saddestchord7622
      @saddestchord7622 2 роки тому

      @@YUMBL Not for me, sadly. I'll have to look in the options menu, I guess

    • @YUMBL
      @YUMBL  2 роки тому +1

      Exactly. Its in the options menu.

    • @saddestchord7622
      @saddestchord7622 2 роки тому

      @@YUMBL Okay. That setting is in RICO, not Advanced Level Control. Either way I looked for it in both and still somehow didn't see it until now.

  • @DocMartin-v7q
    @DocMartin-v7q 8 місяців тому

    Again, you came through for me.