Making Stylized Roof Tiles with Substance Designer

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  • Опубліковано 4 лют 2021
  • Substance Designer 2021 - Stylized Material Creation Timelapse . Fully procedural material
    Video and Material by Dylan Salvalaio
    Get Designer File + Full Video :gum.co/StylizedRoofMat
    Intro to Substance Designer Tutorial : gum.co/introDesigner
    Learn how to Make an Outdoor Environment: gum.co/OutdoorCourse
    This video shows a timelapse video on how to create a stylized material within Substance Designer. Substance Designer can be a somewhat technical program, but with enough practice any artist can become really good at it. The goal of the video was to make a material in less than an hour.
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    Computer I recommend : amzn.to/2HBoE8y
    Drawing Tablet I recommend : amzn.to/2YjrwMr
    _________________________________________________________________
    Join the Premium group for more : 3dex.net/premiumpage/
    Special Thanks to Premium Members!
    Zheng /Egemen Yildirimcan /Juan /MoMonay
    Gordon Winkelmann /sharooz /Ivan Car
    Isabella de la hoz /Steven Zhu /Joran Vergoessen
    Chuck McGee /Matei Giurgiu /Ruben Dandrea
    Tayo Figueroa /Andrey /Sasha Alexandra
    Mario Montero /Yaroslav Gorbachev /EJ Branagan
    Nico Amani /Lewis Satini /Lucas Rampaud
    Josef Furstenzeller /Seif Toktogoelov /RMN
    Terry Mosier /Gabriel Santos /David Soriano
    Brian Nicolucci /Craig Horne /Jacek Ackermann
    Seven Dots /Anthony Peacock /Sergio Peixoto
    Etienne Rabe /Yunfeng Dong /Charlie
    Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
    Luca /Palloma Queiroz /Nelsinho Maior /Lito
    Luiz Octavio Mulula /Wesley Chase /OkonoShy
    Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
    Genie /David Tavan /Alexander /Akira
    Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
    MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
    Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
    Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
    Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
    Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
    John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
    Bagus Arya /형석 최 /Roger Baez /
    Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
    성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
    John Underhearty /Benjamin Thoma /Reason /Junhua Long
    Nick /frederique loizeau /Hernández
    Даша Птицына /Schnitzmela /Renabelle /FlatLine
    Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
    /Victor Lujan Orduña /Jan Thomas Lende /Dom Knight /Felipe Oliveira leite/Stephanus Anggit Nugroho /Michał Parzy /Stéphanie D'oiseau /Elder /Doğukan Kengeroğlu/ Taehun Oh/ Barbatos/Angel Gimenez/ Ryan Rowe/Orhan Öziskender/Greg Hendrix/Jonna Schütt/ Neuro/ Adam Partyka/ Rita/ HarleyG/ MJ Lee/ Kevin Ketfi/ Faissel/ Charlie/ Josep Àvalos Sala/Naehyung Kim/Mathias Wingert/Angelica Visione/Ed Dulwich/kevinWu/Nikko Afable/Gorohov Dmitrij/ Peter Soer/Steven Kok Shun/Lol/Graham hayward/Wellington Anunciação/Johannes Ramirez/Robert K./Kai Harper/Franjo Badurina/Joseph Reynolds/Roberto Uribe/TomMask/James/
    and Counting! Your name will appear in the video credits!
    -------------------------------------------------------------------------
    Intro to 3D Modeling Course : gum.co/Intro3d
    -----------------------------------------------------------------------------------------------------------
    Music : Fluxoid - BlazBlue
    #SubstanceDesigner
    #Stylized
    #Procedural
    Disclosure : The amazon links and the tools are affiliate links which means, at no extra cost to you, I make a small portion of the sale. Nonetheless, I use and recommend these items.

КОМЕНТАРІ • 38

  • @PS4NerdzGaming
    @PS4NerdzGaming 3 роки тому +4

    Another one from the greatest

  • @aresanstudio8335
    @aresanstudio8335 3 роки тому +1

    Epic work! Love the final result and the design!

  • @roobeerrrtt1633
    @roobeerrrtt1633 3 роки тому

    Looks great my guy

  • @danhaf77
    @danhaf77 3 роки тому +1

    Thank you, your videos helped me a lot understanding the workflow and the logic behind different use of nodes. It is so nice to import the materials in painter and having that quality to work with.

  • @xSimplyP
    @xSimplyP Рік тому +2

    When I started out a week ago I copied the tutorials to the last detail, but now I can only take out what I need. Your videos are a great resource, keep up the good work.👍

    • @3dextrude
      @3dextrude  Рік тому +1

      Awesome, that's great; that's a great way to learn, start with step by step and then use tutorials mostly to get some tips/tricks out of them which you can use for your own work.

  • @przemekaaa3364
    @przemekaaa3364 3 роки тому

    Great tut as always!!

  • @yonjuunininjin
    @yonjuunininjin 3 роки тому +3

    This blue roof is such a classic. I think it was one of my first substances I've ever made :D

  • @turok3900
    @turok3900 3 роки тому

    Just here to say awesome work an always happy to hear blazblue music.

  • @sippy1704
    @sippy1704 2 роки тому

    could anyone tell me how he was able to project it on the 3d view at 1:17, thank you

  • @f.e.creation7950
    @f.e.creation7950 Рік тому +5

    The content is good but the video is bad, it is difficult to see what is being done even at 0.25x speed and some steps are simply skipped... or not shown!

    • @kionake1
      @kionake1 Рік тому

      im literally following at 0.25 speed and the video went from 1 tile to a nice rooftile with height information while the output setup isnt even shown correctly 😭😭

  • @andrewbyrnes6389
    @andrewbyrnes6389 3 роки тому +2

    Hi, I purchased this material and I am following along with your 2 part tutorial where you make this material. I am a bit stuck on one part, however. At the start of the video, you don't show how you got your output nodes to be set up in that way. This causes a problem later in the video at the 12:00 minute mark (corresponds with this youtube video at the 1:18 minute mark), where you plug your bevel for the tile into an output node. The result is that your rounded cube shows the tile with quite a lot of depth.
    I tried simply plugging my bevel into the normal map but the result is not comparable to your result.
    Any advice on this would be appreciated.

    • @3dextrude
      @3dextrude  3 роки тому +2

      When you create a new project from the graph template column select PBR(metallic/roughness) as your template. This will add the necessary outputs from the start. If you are already in progress you can add a new output node and under usage set it to height. Attach the height map to it, right click and drag that new output to the 3d viewport and select the corresponding use, height. To preview the height change in the 3d viewport, go to materials>default>physically-metallic-roughtness> tesselation or parallax and under the height settings change the scale. Hope that helps!

    • @andrewbyrnes6389
      @andrewbyrnes6389 3 роки тому +1

      @@3dextrude you’re a legend mate

    • @andrewbyrnes6389
      @andrewbyrnes6389 3 роки тому +1

      @@3dextrude i tried what you said and my nodes are still arranged differently. You're output has a what looks like a blend node feeding into 3 of the outputs (normal, ao and height i believe?) and another node i can't make out. when I try to use my own blend the result of plugging my tile into it still gives a vastly different result than the very distinct lines and shadow that yours had.

    • @3dextrude
      @3dextrude  3 роки тому +3

      @@andrewbyrnes6389 Yes, there is a blend node, but it's only there to get the height node closer to the other outputs and is used to get ao, normal, and the height map. (blend node has input for background and set to opacity 0 so it's not really doing anything). Make sure to increase the quality for the height map and the settings for ambient occlusion are probably the main differences. AO is set to Height Depth : 0.1 , Radius : 1 , Quality : 16 samples

    • @andrewbyrnes6389
      @andrewbyrnes6389 3 роки тому

      @@3dextrude thank you my friend

  • @DenisTriton
    @DenisTriton 3 роки тому +1

    Кра-со-та! ))

  • @finngeddes3618
    @finngeddes3618 3 роки тому +3

    would anyone be able to tell me at 1:18 what the node setup is for the normal/height (?) or whatever the white ones are? my default setup looks different from that, sorry if it's obvious!

    • @andrewbyrnes6389
      @andrewbyrnes6389 3 роки тому +1

      I am also looking for this information. If you plug the bevel into the normal map alone it will not have similar results. I am not sure how he has set up his output nodes to get this result :(

    • @finngeddes3618
      @finngeddes3618 3 роки тому +1

      @@andrewbyrnes6389 after i posted this i kept trying, figured out it was plugged into the normal and height through the respective outputs, and then from height output into the one called "ambient occlusion HBAO" > AO. then you change the material to tesselation and mess with that... i got lost again when he added the tile sampler and didn't show all the settings :(

    • @andrewbyrnes6389
      @andrewbyrnes6389 3 роки тому

      @@finngeddes3618 ahh yeah I had something similar but my result was different to his too. I found a video that gives the tiles actual height so they stick out stronger but it still doesn’t get the same result as his.

    • @andrewbyrnes6389
      @andrewbyrnes6389 3 роки тому

      @@finngeddes3618 he replied to my comment. Find my comment on this comment section he explains exactly what he did :)

    • @TimTinhTran
      @TimTinhTran 3 роки тому

      @@andrewbyrnes6389 Thanks for taking the time to clear this up yall. helped me as well.

  • @TilenCurin
    @TilenCurin Рік тому

    Is this effect achieved using a normal map or something similar? I find it quite tedious to manually sculpt and bake them, so I was wondering if Substance painter can achieve a similar effect without manually creating normal maps?

    • @3dextrude
      @3dextrude  Рік тому +1

      This is all procedural so there is no sculpting and baking, all done within Designer through nodes from which you can also get normal maps and height maps.

    • @TilenCurin
      @TilenCurin Рік тому

      @@3dextrude Nice. Thanks for a quick response! I'm definitely getting Substance along with some of your Gumroad content, all of which seems very affordable.

    • @3dextrude
      @3dextrude  Рік тому

      @@TilenCurin Cool, thanks!

  • @constantinusbasingse5690
    @constantinusbasingse5690 3 роки тому

    в этом видео много вырезанных моментов. для туториала не подходит

  • @Tuturu_your_brain
    @Tuturu_your_brain 3 роки тому

    Is it blender?