I think one way to avoid having to create the masks for the tiling pattern at 7:18 is to use Max lighten as blending mode in your Blend node. Add (linear dodge) gets the whitest parts of both inputs and combines them, resulting in a brighter area, where the two inputs have made contact. Max lighten on the other hand, combines both inputs, but without brightening the end result, it pretty much acts like a combine boolean operation. Hope that helps somehow :D
the order in which they overlap is very important. often with height blend it cuts things off strangely or shows multiple heights passing through each other but you can give it a try. did not try it myself i think :)
Thanks for making this tutorial, it's gonna really help me out, but you really must not keep in parts where you make mistakes or are confused and thinking. So many tutorials do this and it makes someone like me who's following it confused as well, then I have to stop following it and just extract what information is the actual tutorial and what is just you figuring it out live
I appreciate why your tutorials are called "fast track". But watching you perform this tutorial is like watching you talk to yourself while you work, vs. actually teaching why a thing happens. Never did you indicate WHY you did this, or that, you just keep repeating "now we need to add a histogram scan", (etc) and off you go to the next node. So while this may be great for people that are at a high level with the program, this is absolute jibberish to me. BTW, I have been designing in 3d for over 20 years using parametric tools in architecture. But I'm new to Substance Designer, and programmatically creating such an object. Please consider using the word "because" and "why I do it this way" in future. I'd love to take your village course, but after seeing this, I'm not so sure.
I think one way to avoid having to create the masks for the tiling pattern at 7:18 is to use Max lighten as blending mode in your Blend node. Add (linear dodge) gets the whitest parts of both inputs and combines them, resulting in a brighter area, where the two inputs have made contact. Max lighten on the other hand, combines both inputs, but without brightening the end result, it pretty much acts like a combine boolean operation. Hope that helps somehow :D
yeah for last transformation need max blend
Thank you for your kind tutorial! this is very helpful tutorial for beginner like me!! 👍👍
Thank you. Great tutorial !❤
Ohhh, hey!! This course looks pretty sweet. One day I should start learning substrance designer haha
Thanks for sharing, it is very helpful for me
When is the full medieval environment course releasing? I really liked this video and can't wait to see the rest of the course.
probably within 1-2 weeks
Very nice tutorial, but the library and 2D view take too much space on the screen 😔
cant you do a height blend for the pattern?
the order in which they overlap is very important. often with height blend it cuts things off strangely or shows multiple heights passing through each other but you can give it a try. did not try it myself i think :)
Thanks for making this tutorial, it's gonna really help me out, but you really must not keep in parts where you make mistakes or are confused and thinking.
So many tutorials do this and it makes someone like me who's following it confused as well, then I have to stop following it and just extract what information is the actual tutorial and what is just you figuring it out live
I appreciate why your tutorials are called "fast track". But watching you perform this tutorial is like watching you talk to yourself while you work, vs. actually teaching why a thing happens. Never did you indicate WHY you did this, or that, you just keep repeating "now we need to add a histogram scan", (etc) and off you go to the next node. So while this may be great for people that are at a high level with the program, this is absolute jibberish to me. BTW, I have been designing in 3d for over 20 years using parametric tools in architecture. But I'm new to Substance Designer, and programmatically creating such an object. Please consider using the word "because" and "why I do it this way" in future. I'd love to take your village course, but after seeing this, I'm not so sure.