Comprehensive Missiles Guide (Detailed Breakdown) Armored Core 6 (AC6)

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  • Опубліковано 21 лис 2024

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  • @Chrightt
    @Chrightt  Рік тому +15

    All changes to missiles in 1.03.1 covered in this video: ua-cam.com/video/7hxU71XyYh4/v-deo.html

  • @skellymen2395
    @skellymen2395 Рік тому +750

    Nothing feels more mecha than locking on to half a dozen little targets and watching your volley of missiles seek and destroy them all.

    • @Chrightt
      @Chrightt  Рік тому +121

      😂 Guess that's why there's so many missile options!

    • @TheShadow7771
      @TheShadow7771 Рік тому +60

      That's why I miss hearing the " beep beep beep" of crosshairs lining up as I lock on

    • @fortidogi8620
      @fortidogi8620 Рік тому +30

      or in my case, leave them all at 60% hp or miss entirely

    • @mammalianmolasses4724
      @mammalianmolasses4724 Рік тому +17

      I beat ng++ without knowing about multilock lol

    • @TheRyderShotgunn
      @TheRyderShotgunn Рік тому +8

      its great fun in the michigan mission to take out the helicopter swarm on wave 3 like that

  • @noteansylvan6051
    @noteansylvan6051 Рік тому +281

    The biggest thing I like about the plasma missile launchers is the proximity detonation. They detonate near targets instead of having to impact.

    • @kryvex4996
      @kryvex4996 Рік тому +15

      Same. You practically never miss with them

    • @worldview3182
      @worldview3182 Рік тому +8

      The small ones carried me my first play through

    • @angryeric2961
      @angryeric2961 12 годин тому

      ​@@worldview3182the small ones are oddly better then the bigger versions

  • @Jikkuryuu
    @Jikkuryuu Рік тому +90

    Wow, it's amazing how close the Aurora comes to hitting the target every single time, while barely ever succeeding.

    • @GrimViridian
      @GrimViridian 9 місяців тому +4

      Use it up close it's actually not bad (in pve anyway)

  • @malcho1234
    @malcho1234 Рік тому +68

    A great thing about the game is that you can find what works for you. Most of the first playthrough I ran missiles, with my favourite being dual HML-G2 on the arms, and dual BML-G2 10 missile launchers on the shoulders. My friends called it jokingly "Discount Balteus".

  • @R4yleonard
    @R4yleonard Рік тому +125

    A little interesting fact about Trueno is that its firing animation turns you toward the enemy and has low animation lock time. Combined with its fast projectile speed, dumb firing Trueno basically turns it into a Songbird that trades off AoE for optional lock on.
    Definitely a useful move if you need extra option for quick punish or stagger combo

    • @Cleptomancer
      @Cleptomancer Рік тому +1

      Yes!!! Firing Tureno without lock works surprisingly well 👍🏾👍🏾

    • @YipeekayHarasho
      @YipeekayHarasho Рік тому +10

      Trueno feels like a love child from Songbird and Stun Needle. I don't use much stun needle becuz it's so stupidly broken, and Trueno feels strong while being fair to use, especially rewarding when u land the shots. (tho the main reason is it's very light weight)

    • @Cleptomancer
      @Cleptomancer Рік тому

      @@YipeekayHarasho definitely not fair when you can land a missile without locking on 😂 but is is super fun

    • @KDoodleNoodle99
      @KDoodleNoodle99 Рік тому +1

      Trueno’s are so nuts. You can just slap them on almost anything lmao.

    • @LEOTomegane
      @LEOTomegane Рік тому +3

      yeah I fire them unlocked at stunned/large targets all the time, they're basically mini SNAs

  • @splder5430
    @splder5430 Рік тому +62

    I just want to say dude, your UA-cam videos for both AC6 and ER made making builds more fun and opened up a lot of play styles for me. Thanks for these, and I hope you can keep going and getting the engagement you need to keep up these videos.

  • @tails52
    @tails52 Рік тому +90

    Despite the Delivery Boy's flaws, I can't help but love the stupid, stupid things. I've found that they're pretty useful as a tool to punish someone who gets in too close since they'll almost immediately dump bomblets after launch, making them particularly difficult to avoid. If an enemy happens to get stunned, they'll absolutely chunk AP.

    • @DisgruntledPeasant
      @DisgruntledPeasant Рік тому +36

      That's the R.A.D design philosophy: We probably could have made this thing more effective, but it's more fun this way.
      My full RAD mech is far from my most useful loadout, but damn is it the most fun.

    • @leaflock7462
      @leaflock7462 Рік тому +7

      I love that every part has fans, people who love their flaws and have developed uses for them.

    • @RuTube981
      @RuTube981 Рік тому +5

      I love the delivery boy because your opponents forget about it after its first run. It's usually the second or third coming from behind that absolutely wrecks them when they're so focused on you.

    • @Mason-s8n
      @Mason-s8n 5 місяців тому +1

      If delivery was lighter it would actually be used

  • @aliasarchives
    @aliasarchives Рік тому +39

    I use the laser drones a lot and they can be quite good. Note that if they run into a wall they will just die so casting them behind a wall is a good way to just lose your cooldown for nothing. Make sure to peak out before firing if you are using the long range scanner strategy recommended in the video.

  • @draegonspawn5361
    @draegonspawn5361 Рік тому +64

    For the dual missle launchers, use them at point blank range.
    Then their flanking mechanic works quite well, dodging sideways has nearly no effect against them at close range. Force the enemy to dodge backwards more.

    • @boredomkiller99
      @boredomkiller99 Рік тому

      Going to try that, having missiles like that in close range might be usefuk

    • @kyotra
      @kyotra Рік тому +5

      That doesn't work - if you're too close, they just fly right over the enemy and never home in.

  • @ZeRedSpy
    @ZeRedSpy Рік тому +42

    The 706PM was my go-to back weapon for most of PvE missions that didn’t involve killing a boss. 6 target locks, one shots MTs, and does well enough against AI piloted ACs.

  • @magicalgirl1296
    @magicalgirl1296 Рік тому +89

    I really like the 6 pack shoulder missile launcher. It feels like a good reliable source of constant dps and impact. I think it looks pretty nice too, not too bulky like the 10 pack.

    • @quasadra
      @quasadra Рік тому +17

      Same, it is my go to missile launchers too. It is pretty light and low en load. Has a good fire rate and lock on time. I just pop them off for constant pressure. Good synergy with songbird, songbird make the AI dodge, the missile hit them, or they dodge the missile and catch the songbird.

    • @alephkasai9384
      @alephkasai9384 Рік тому +15

      6 cell is very reliable. Good tracking, can fit on any build, decent dps.

    • @BackwardsPancake
      @BackwardsPancake Рік тому +6

      It's great. My only problem with it is that oftentimes, it's sort of overkill and hard to justify when compared to the 4-pack light launcher. The extra two shots don't really add much that couldn't be made up for with lighter load and more spammability, in most cases (Especially in PvE, where a lot of medium-size trash MTs need exactly 4 missiles to kill, and the smaller MTs which need one missile each tend to appear in clusters of not more than 4).

    • @The1stPistolSniper
      @The1stPistolSniper Рік тому +5

      I like to run both the 6 and the 10. Extremely multipurpose for baiting the dodge and having reliable damage.

    • @alephkasai9384
      @alephkasai9384 Рік тому +5

      @@The1stPistolSniper The MTs, at least the SG ones, don't die to the 4 cell. Unless you're talking about the 4 cell dual missiles

  • @KageRyuu6
    @KageRyuu6 Рік тому +90

    Delivery Boys can make three runs, but if they deal direct damage to their target, they crash. As such their purpose seems to be Impact Damage not Direct, despite their modifier. And like most missiles it's best to stagger their fire.

    • @ghoulbuster1
      @ghoulbuster1 Рік тому +4

      Interesting, didn't notice that.

    • @Cleptomancer
      @Cleptomancer Рік тому +4

      The impact is no joke. It also immediately drops a volley when you fire it & I can catch people right after they try to melee or use pulse/assault armor

    • @InternetHydra
      @InternetHydra Рік тому +9

      There's a great webm floating around out there of a player getting killed by the Fires ending final boss, and while's it's doing their victory speech a Delivery Boy circles back and finishes off the boss.

    • @cridus_
      @cridus_ Рік тому

      man now I wanna try these and the slow ones on my pile bunker build. wanna see if I can fire them and just go for the charged hit knowing that they will stagger the target >_> (when there's already some build-up, ofc)

  • @RagnellAvalon
    @RagnellAvalon Рік тому +16

    I've found that back split missiles are quite good for pve because pve maps tend to have pretty varying amounts of vertical variation and ceiling cover - they can do huge angle changes at the point where their homing kicks in and the 'diagonally up' angle they fire at helps avoid them bumping into the million things near the ground on singleplayer stages.

  • @CoffeePotato
    @CoffeePotato Рік тому +7

    The splits mostly seem to be beneficial as a sort of hesitation attack. I like to combine them in with single missiles, meaning if they don't dodge ..everything hits, but if they do a single dodge, the split catches them. It's what they used to be handy for in third gen.
    Dual missiles also work well with the standard small missile launcher for the same reason, creating what I call the "swarmer" effect, where the wide approach can occasionally confuse people. I like to fire this swarm and go in for a kick, creating a consistent two prong scenario where they either get kicked and splashes, or focus on staggering me, and fail to dodge the missiles.

  • @icecreambone
    @icecreambone Рік тому +185

    if the clusters didnt try to track into the ground all the time they would be pretty good

    • @FelisImpurrator
      @FelisImpurrator Рік тому +27

      Lmao yeah even the preview shows it.

    • @puddel9079
      @puddel9079 Рік тому +17

      I think the split launchers are meant more for anti-air attacks

    • @darykeng
      @darykeng Рік тому +7

      @@puddel9079 This. Just hover over your target and shower with missiles (if you dont go for cannons, ofc)

    • @puddel9079
      @puddel9079 Рік тому +22

      @@darykeng I meant surface to air attacks, not the opposite.

    • @arcturus960
      @arcturus960 Рік тому +6

      Split missile launchers and coral generators I find work incredibly well with reverse joint legs. The delivery boy I just wish was a little faster and didn’t nose dive

  • @zuurek6907
    @zuurek6907 Рік тому +10

    One of the uses I've found for the split missile launchers is equipping the double launcher to both back slots and firing them at the same time. It's creates a sort of "wall" of missiles that can be very difficult to dodge, and also forces acs to dodge when they're assault boosting towards you

  • @Er404ChannelNotFound
    @Er404ChannelNotFound Рік тому +33

    Also important to mention for missile launchers that fire consecutively instead of in-one-go that committing to actions that lock your movement will cancel you out of shooting the rest of them, which I noticed when running them with grenade launchers.

  • @catdog8751
    @catdog8751 Рік тому +15

    the drones are very good charged and do insane direct dmg, the best way to use them is to have two charged at the ready and release them when opponent acs strain is high, once released try to stagger opponent or let the drones do it and it will result in massive dmg. I personally love it with duel harris on a light build.

  • @mohl8526
    @mohl8526 Рік тому +5

    It's important to note that the laser drones do a lot of damage if they can all land their shots, which makes them absolutely devastating if you stagger an opponent shortly after firing them, more so if you have a longer-lasting stagger, such as with the plasma thrower, or with a punching combo, as each drone's going to start chunking the opponent's health.

  • @dirt_dert_durt
    @dirt_dert_durt Рік тому +10

    Two tens on the back and two fours legit carried me through the tough times of the campaign

    • @CantComplain3k
      @CantComplain3k Рік тому +2

      Being a missile boat was how I beat the bosses (pre-patch 😤😤) LOL

  • @driptopher7222
    @driptopher7222 Рік тому +8

    First time commenting on one of your videos, I wanted to thank you for being a staple of the from software game community. You provide so much easily understandable real information and every time one of these videos comes out I inevitably get to spend an hour optimizing my ACs to be even better. Thanks!

  • @-Bile-
    @-Bile- Рік тому +23

    Based on the description, it seems like the split missile launchers are supposed to be more difficult for the Ai to dodge. The back mounted versions seem to do this much better than the hand held. The 2-way missile launchers dont do this very well because they dont orient themselves towards the enemy until they reach the apex of their flight arc.

    • @EStephensII
      @EStephensII Рік тому +2

      Splits are useful for shooting around corners. The grid missions are perfect use cases for them.

    • @MakoKenova
      @MakoKenova Рік тому +2

      I used the PL-16 for the OTHER strider mission and it carried my ass by insta stunning everything with insane lock tracking. Definitely my go to pve back missile.

    • @xianfa1708
      @xianfa1708 Рік тому +1

      Theyre also good for fast pace close range combat owo

  • @l.a.wright6912
    @l.a.wright6912 Рік тому +89

    Vertical missles are actually really useful. Not as too much direct damage but as a force Dodge. Most people don't see them due to their type and having to Dodge constantly or eat beefy stance damage makes it quite hard for them to pay attention to you. Thus it's really useful to combo them with the moonlight blade

    • @Seinglede
      @Seinglede Рік тому +24

      The only issue with that is that rather than needing to dodge, they just need to be moving in a direction and most of the time the Vertical Missiles will whiff completely. I have played the heaviest possible tank build and just holding left was enough to avoid 90% of the vertical missiles fired at me. In PvP at least. In PvE they are quite good as most of the enemies you'd be using them on are far less mobile than an AC.

    • @Ezekiel_Allium
      @Ezekiel_Allium Рік тому +8

      ​​@@Seinglede I feel that can be mitigated by using vertical missiles alongside something else you can't just strafe, like maybe a soup to force them to deal with a weird delay 3 times and a salvo of vertical missiles, alongside whatever hand weapons you're running. Maybe it works out differently in practice, but I feel like it would be hectic to deal with top attack missiles alongside a barrage of laser fire and another type of more direct missile harassing you, for example.

    • @TanegiHoneydew
      @TanegiHoneydew Рік тому +12

      While you're correct, these things also applied to Vertical Plasma Missile as well and they also have AoE Blast Radius on top of it which put a lot of pressure on the enemy on top of vertical flight patterns.
      The benefit for physical version of Vertical Missile is just for multi lock and clearing low mobility MTs in PvE imo.

    • @xianfa1708
      @xianfa1708 Рік тому

      @@Ezekiel_Allium theyre also good for flying quads owo

    • @xianfa1708
      @xianfa1708 Рік тому +1

      @@TanegiHoneydew vertical plasmas have a lower altitude tho, the vertical missiles have an advantage agaist high altitude targets owo

  • @siilentr3839
    @siilentr3839 Рік тому +7

    The split hand missile in my exp is best for catching wheelchair builds. The wheel chair can run circles around the projectile/tracking ones as well to a point the needle missiles

  • @ethanl902
    @ethanl902 Рік тому +3

    bro I watch every one of these vids, it's so cool to have you out here decoding the ambiguous stat lines in ac6
    thank you for your high quality work

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 Рік тому +12

    Love this breakdowns a lot of info you can learn from them, still hope to see the booster one because DEAR LORD it is driving me crazy to find the right one for some builds, specially for the "heavy weight" bipedal ones.
    thanks for your effort

    • @EandEsystems
      @EandEsystems Рік тому +1

      Buerzel if you need to close gaps, kikaku if you're running melee or grid walker if you want to stay in the air forever.

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 Рік тому

      @@EandEsystems and where we consider the NGI-001 on that?

  • @gengarisnotinsmash...
    @gengarisnotinsmash... Рік тому +3

    Fun fact: the container missile launcher can home even while afflicted by a jamming bomb! Pretty funny in PvP, just use hover legs, a coral generator, and as much AP and you can get to completely shut down missile builds, and give mid and long range builds a taste of thier own medicine!

  • @SmugLookingBarrel
    @SmugLookingBarrel Рік тому +3

    The regular hand missiles will always have a special place in my heart because they're the weapon that finally let me defeat the chapter 4 boss. Their combination of long range, homing, and not ricocheting helped a ton for that fight.

  • @JaggedJack1
    @JaggedJack1 Рік тому +4

    Yooo new Chrightt video. Today is a good day!

  • @limbo8497
    @limbo8497 Рік тому +1

    I think the split missiles need buffs, but their true niche lay in aerial builds. This avoids the detriment of missiles hitting the ground.

  • @SyntaxDaemon
    @SyntaxDaemon Рік тому +7

    I love your videos, I'm looking forward to any and all future ones you choose to make!

    • @Chrightt
      @Chrightt  Рік тому +5

      :D Thanks! Definitely more analytical content and optimized builds!

  • @treyrandall2983
    @treyrandall2983 Рік тому +45

    PvP tip 4 ya, choose 4 different reload time & 4 different angles (verticle, horizontal both adjecent angles, and a forward launcher).
    Then shot 1 at a time, you'll find yourself making a beat with your L1, R2, R1, L2 rotation... You'll know you got it once you finish the rotation the first missle you launched is ready once your last salvo is complete... This will not only keep up the pressure but you won't find yourself waiting to be able to fire again.

    • @Chrightt
      @Chrightt  Рік тому +29

      Sounds like this: i.kym-cdn.com/photos/images/newsfeed/002/638/553/929.jpg

    • @treyrandall2983
      @treyrandall2983 Рік тому +8

      ​@@Chrightt
      Yup, I pull it out against shotguns... Chicken legs give you the distance you need to stay 200+ m away...
      But yea just random bullshit go!
      It is kind of oppressive.

    • @EStephensII
      @EStephensII Рік тому +1

      This is exactly what I do with my speed build. I keep constant pressure on them and almost never lose!

    • @Niche_YT
      @Niche_YT Рік тому

      Got an example build?

    • @ballsack8937
      @ballsack8937 Рік тому

      Yup stagger shoot the missiles can be a real pain in the ass for enemy acs.

  • @AceArata
    @AceArata Рік тому +2

    The active homing missiles were my silver bullet against Mechlania pre-nerf. So much stagger damage that opens you up for a follow-up combo

  • @DisgruntledPeasant
    @DisgruntledPeasant Рік тому +4

    The slow active homing missiles pair really well with the Lance.
    My Lancer build uses a pair of twin active homing missiles since they create great openings.
    You can end up catching them at the end of a dodge with the Lance, or end up landing a wombo combo when the missiles land after you stun them 👌

    • @ExeErdna
      @ExeErdna Рік тому

      The actives from my experience are good any rushdown type since they're just doing their own thing. Especially if you're blinding either side with flamethrowers

  • @turtleant120
    @turtleant120 Рік тому +3

    One thing for the Active Homing missles, I've found them very useful on non-AC boss fights. Especially on bosses who spend all their time in the air, like the chapter 4 boss. Eventually the boss will do some attack or another that makes it stand still and they end up getting caught in the back of the head by the two missles you launched 20 seconds ago for their trouble

  • @Despius-oc7ez
    @Despius-oc7ez Рік тому +1

    I actually found the use for split missile: They look cool

  • @Knights_of_the_Nine
    @Knights_of_the_Nine Рік тому +5

    From my testing, split missiles are better when you're way above your target.
    The normal missiles actually miss A LOT when coming down on your target, but the splits hit way more often.
    I use split missiles on my quad leg missile boats =p

  • @EvilResidentXIII
    @EvilResidentXIII Рік тому +2

    The vertical plasma missiles are truly blessed, talk about a weapon that can get results in a variety of builds. Even the standard plasma missiles do wonders when used as anti-air weapons. I was just talking with friends about my issue with the Split missiles, and I think one of the biggest factors is that they split apart way to close to the target. When they split that close and the target is in motion towards the splitting missile, the sub missiles just envelop around the target and collide on the other side. They need a lot of work.

  • @FishFosh
    @FishFosh Рік тому +3

    Charged laser drones can be a good component for a stagger punish combo, the total direct hit damage is very high if the enemy is unable to dodge any of it due to a well timed stagger. The fact that it's generally useful as a pressure tool too is a nice bonus compared to other back weapons you might use to punish staggers.

    • @Chrightt
      @Chrightt  Рік тому +1

      Yeah, for sure. If you can combo well and get stagger off before charged laser drone, it is nutty.

  • @jeffreymurillo3131
    @jeffreymurillo3131 Рік тому +1

    Thank you for all your analysis, it's the best I've seen so far because you also incorporate other items that correlate to that item.

  • @garybryant4293
    @garybryant4293 2 місяці тому

    Man I love you work and how straightforward you are, thanks for not wasting our time. Also, if you could do a deep dive on multi-lock missile work, how the multi-lock system works best FCS best core etc that would be really really helpful. Thanks again

  • @spaceman7019
    @spaceman7019 Рік тому +2

    Looking foward to the thruster video, these analysis videos are really informative.

  • @ipoopmuffins
    @ipoopmuffins Рік тому +59

    the aurora deserves a massive buff, it looks so awesome.

  • @Neolith_
    @Neolith_ Рік тому

    These guides have led me to realize I've missed a few parts throughout my three playthroughs. Looking forwards to putting them to good use. As usual, fantastic work.

  • @ArnnFrost
    @ArnnFrost Рік тому +1

    dual missile launchers always been my go-to choice, they miss less for me than other launchers for whatever reason on top of being light xD

  • @ACatNamedOrwell
    @ACatNamedOrwell Рік тому

    What I learned today in Chrighttts class is: USE THE PLASMA MISSILE LAUNCHER

  • @GUMNUT.
    @GUMNUT. Рік тому

    These videos have elevated my game so much. Can't wait for more mech parts: cores and arms specifically. Thanks for your work

  • @apoloniowgonzales
    @apoloniowgonzales Рік тому +3

    Thank you for taking the time to make these videos!

  • @Jaq_Of_Blades
    @Jaq_Of_Blades 2 місяці тому

    Appreciate the straightforward explanation to things and it's extremely helpful.

  • @thegreatporhumbo9100
    @thegreatporhumbo9100 Рік тому +18

    I really love all the analysis videos you’re doing for ac6, do you plan to eventually cover all of the parts or are you just looking at certain ones that interest you?

    • @Chrightt
      @Chrightt  Рік тому +18

      Planning to cover all the parts!

  • @SalKorosin
    @SalKorosin Рік тому +2

    The basic vertical missiles are useful for a certain boss fight on a wall, especially when your AC is not the fastest

    • @aoiminase
      @aoiminase 11 місяців тому

      Like the juggernaut

  • @aphidamas1
    @aphidamas1 Рік тому +2

    The proper intended use for split missiles is to use them when you are sad that AC 6 doesn't have any proper Macross missiles.

  • @mbfun9298
    @mbfun9298 10 місяців тому

    Total AC noob here, thanks for explaining how they actually work I didn't even know that the lock on can happen out of the aim rectangle!

  • @gagemassengale9226
    @gagemassengale9226 Рік тому +2

    Amazing series of vids of this style. Super informative and entertaining.

  • @brisler1
    @brisler1 Рік тому +16

    This is a very useful guide as always. Sadly vertical missiles was really good at first Armor Core game but now it's really suck. This missile should get some buff. I saw a lot of Japanese video using JVLN Beta for PVP and they are really good at it. For Laser drone you are a little bit wrong. The best way to use is charge attack. It's true that it's has fewer attack but hit really hard. While non charge attack deal very little damage. The best way to use laser drone is using 2 laser drones and firing charge attack closely one by one. It can be harder to dordge.

    • @TanegiHoneydew
      @TanegiHoneydew Рік тому +1

      It's a lot of pressure on the target.
      I also have quite a lot of success using only one of them with the Laser Slicer too, timed the charge Drones a few seconds before the stagger and then locking the enemy into the same position with Laser Slicer and force them to eat all the charged shots from Laser Drones.
      It's super nasty, especially in 1v1 where nobody can interrupt your Slicer lol

    • @LEOTomegane
      @LEOTomegane Рік тому

      the charged version of the funnels takes slightly longer to arrive at its target and the lower number of shots does make it slightly easier to dodge; you can use the two modes interchangeably depending on what you need in the fight, which is really handy

  • @mokadelic4037
    @mokadelic4037 Рік тому +1

    The basic quad missile launchers + single plasma launchers are super good!
    They stagger super fast and have incredible damage output, combine them with Attack Armor and use a light combination like this one:
    INNER COMPONENTS: San-Tai Generator - BST-G2 P04 Booster - P12SML Chip
    EXTERNAL COMPONENTS: VP-44s Head - AC-2000 Tool Arms - Nachtreiher/42E Legs - Nachtreiher/40E Core
    WEAPONS: x2 Shoulder Plasma Launchers (VVC/703PM) - x2 Missile Launchers (HML/G2 P19 MLT-04)
    ...and I ASSURE YOU that you'll have a ton of fun both in PvE and in PvPs!! Of all the builds that I've tried this is by far my favorite, most fun and more flexible to use!!

  • @andrewgaiennie2002
    @andrewgaiennie2002 Рік тому +1

    Split missiles are best for hitting agile targets: the mini missiles don’t have inertia so can turn up to 90 degrees immediately on splitting up.
    This is most useful on targets that like to go vertical as the mini missiles don’t hit the ground.

  • @CoffeePotato
    @CoffeePotato Рік тому +2

    The container launcher does have an initial impact, but it's kinda janky. I've used it a decent bit, and it seems to need to land above the waist

    • @Tigersight0
      @Tigersight0 Рік тому +1

      Seconding this. Got an accidental stagger when a misclick had me fire one of these into a guy's face at pile bunker range.

    • @CoffeePotato
      @CoffeePotato Рік тому

      @@Tigersight0 It specifically blew my mind because I never expected that mechanic to come back, it was absolutely overpowered in third gen, when I needed an even larger rocket for a No Boost/Overweight run.

  • @durandol
    @durandol Рік тому +2

    Missiles
    More Missiles
    ALL THE MISSILES

    • @stivraptor
      @stivraptor Рік тому +2

      Do I spot a Megas XLR fan?

    • @durandol
      @durandol Рік тому +2

      @@stivraptor Maybe you do.

  • @zhouyongkang5331
    @zhouyongkang5331 Рік тому +3

    I like the Aurora because...
    ...it just looks cool. 😅

  • @uncleweirdbeard86
    @uncleweirdbeard86 11 місяців тому

    Something I have found in my years of playing AC is that missiles are often the best weapons to provide range control. The Siege missiles are perhaps the best on this list for this. Because the linger for a moment, it allows you to reposition before they start tracking at the opponent. This allows you to get where you need to be to either intercept their dodge or kite a fair distance away as the didge. They are 1 of the best choices for well rounded builds as well as focused builds

  • @Человек-Вархаммер
    @Человек-Вархаммер 6 місяців тому

    Splitt missile pattern was my favorite in AC 2 and AC 3 because they were highly effective against fast flying targets like jets and winged MTs and normal missiles often couldn't hit them

  • @Camburger
    @Camburger Рік тому +1

    This is the best AC6 channel

  • @ryanantranxia7044
    @ryanantranxia7044 Рік тому

    I love your guides! Thank you so much for the work that goes into them. They really help with my joy for this game.

  • @michaelgodborn
    @michaelgodborn Рік тому +1

    Love the in depth videos. Keep ‘em coming.

  • @helixwash4508
    @helixwash4508 Рік тому

    Great video, I was waiting for this one! Thank you for the countless hours of testing required to show all this, respect to you 🤟
    I fell in love with the vertical plasma launchers through the campaign, and was delighted when they were still very usable in pvp. I hope in the future, the light wave cannon and the kinetic vertical missle launchers are adjusted to be more usable

  • @Caaaaaarl
    @Caaaaaarl Рік тому +1

    As far as i tested split misiles are good just in three cases
    1 for PvE S Ranking cleaning missions due to its low ammunition cost, long range and hight damage output in stationary targets, but can also chase down certain enemies like the wheels for the next reason
    2 to fight bosses like Balteus or Hal due to a little peculiarity, they have twice the regular flight time for some reason the main big missile and the little ones have different flight times one starting after the other or at least thats what i felt using them
    3 and in PvP divided missiles have a counter intuitive way to be dodged being taking a back boost and just glide to the side the most optimal way to dodge them and u can also use them as a back-up for assault boosts or melee cancels for the same reason

  • @Tf0rceG
    @Tf0rceG Рік тому

    This is a comment before completing the video but this is the one I was waiting on the most. While I do have a variation of my final build with split missiles, I wanted to see a full comprehension rundown from someone who was able to put the numbers down better than I could on my own. It'll also help me to better understand if I need to tweak at all for personal flavour since that's the biggest factor for me(apart from a visual representation for my own OG mech stuff but that's neither here nor there)

  • @makingmarv2844
    @makingmarv2844 Рік тому

    I like using the dual missile with the pincer movement alongside a standard missile launcher that shoots out front. Good coverage and helpful for maintaining ACS strain

  • @ixiahj
    @ixiahj Рік тому +1

    Those plasma missile launchers are my favorite. Guess I'm switching to the lighter ones. Didn't know they dealt the same damage. Guess that explains why you get the lightest ones late.

  • @kaioxys
    @kaioxys Рік тому +1

    The container is the only real sniper weapon. I love it because you can effectively shoot people from really far away.

  • @shadowssun1120
    @shadowssun1120 Рік тому +1

    I think it's worth noting that the Truenos are the only "heavy" missile weapon (forcing you to stop moving briefly to fire). The speed and impact is well worth it, but it's something that really caught me off guard when I first used them.

  • @maxx21285
    @maxx21285 Рік тому +1

    Master Chrightt will you make a breakdown about shields? I really want to like them but they're kinda hard to use, both for the timing/situations and what kind of loadout can still be effective with 1 less damage source.

    • @Chrightt
      @Chrightt  Рік тому +1

      I will be soon 👍👍

  • @emberthecatgirl8796
    @emberthecatgirl8796 Рік тому

    Split Missiles are just badass, and that’s all I need

  • @ThreeGoddesses
    @ThreeGoddesses 10 місяців тому

    "The aurora is likely to miss a moving target"
    Cleanly lands two full salvos on a moving target

  • @taylordiclemente5163
    @taylordiclemente5163 Рік тому

    Your ac6 analysis videos are excellent. Thank you!

  • @Genmakentensho
    @Genmakentensho Рік тому

    Something interesting to note with the plasma missiles is that there's a chance for them to hit twice, depending on circumstances. The reason they can't all hit at the same time is because, I believe, the game considers each missile to be the 'same' for the purpose of the same not hitting on every active frame. However, if you get hit by one of the missiles, then after that is over you get hit by another from the same salvo, it will hit again for double damage.
    This is generally not consistent with the small launcher, but the 6 shots variant can sometimes do this against enemies strafing sideways due to the more spread out missiles causing different hit times. Not really something you can consistently 'aim' for, but it's interesting to note that it can happen.

  • @foxhoundms9051
    @foxhoundms9051 Рік тому +1

    I ❤ the 6 shot regular missiles 😅 the reload time just works perfectly with my other weapons

  • @koover
    @koover Рік тому

    Love these videos, definitely factoring them into my builds. I hope you do one on the gatling and machine guns because I have no idea how to run them or what to pair them with.

  • @saltefan5925
    @saltefan5925 Рік тому +1

    When Crightt opens up with a joke instead of an actual description of how the weapon performs you know it's in a bad state.

  • @Kitkat-986
    @Kitkat-986 Рік тому

    The VLS missiles are actually great for artillery builds. The 12 tube launcher has such a long salvo that with 2 of them, your enemy will waste most of their energy gage dodging them, leaving them open to attacks

  • @blahtoblahtoto6441
    @blahtoblahtoto6441 Рік тому +3

    Macross Missiles Massacre, or should I say... Melander Missiles Massacre

  • @isaacmendonca2357
    @isaacmendonca2357 10 місяців тому

    The active homing missiles are quite fun in 3v3 cause people normally forget about them until it is too late.

  • @pbrown7501
    @pbrown7501 Рік тому

    I found split missiles good for dealing with the enemy types in the Escort the Weaponized Mining Ship mission. Feels like a good combination of total damage and accuracy that I wasn't getting in other weapons.

  • @understated1908
    @understated1908 Рік тому

    like the homing missiles, the javelin beta is good for "comboing" - on the approach release the javelins and then get in your opponent's face, kick staggering is really effective here to ensure a full stagger once the javelins explode.

  • @neogoterra
    @neogoterra Рік тому

    The split missiles are a relic of when armored core had AMS or anti missile systems, in the old games that had that mechanic they was useful for getting around that but seeing as AC6 doesn't have anything like that they no longer have a niche anymore or a use.

  • @agentoranj5858
    @agentoranj5858 Рік тому

    I gravitated towards the 8-tube vertical launchers early on and swapped the assault rifle for a shotgun to complement the pulse blade. I actually brute forced my way through the Juggernaut very quickly on the first attempt, but I went back to the drawing board after encountering the stealth mechs and Balteus with those vertical missiles being my only long-range offensive option. I'm now running the original four-tube direct missile launcher on my right because it's the cheapest multi-lock capable launcher and the direct flight path makes them fairly consistent at hitting ACs, and I have the dual launcher on my left because it's the cheapest launcher that will kill a MT with one salvo. The combination lets me breeze through trash mobs very quickly and keeps weight and energy free for a bazooka and an assault rifle in the hands of my overall lightweight build. With any luck I'll get through the Balteus fight when I next have a free evening after work.

  • @anacreon212
    @anacreon212 Рік тому

    the coral missiles are hands down my favorite. you have a slow moving mini nuke that tracks for a super long time that shoots out mini homing lasers

  • @DarkXDaveXLight
    @DarkXDaveXLight Рік тому +1

    I feel like the point of the dual-missile launchers is to use the delay to catch people after they dodge something else you threw out at the same time, like a songbird shot or other telegraphed attack. I'm ashamed to say I got this idea from the npc Raven straight-up bamboozling me with it in ng+.

  • @Tera_GX
    @Tera_GX Рік тому

    I bring vertical missile launchers into PvP often (only the 12 launcher). It shares a strength with the 10 straight launcher in that the sequential launch puts on a lot of pressure since there is a long period of time you have to be dodging for. Its second major strength is that in active combat vertical missiles are the most difficult to keep track of for dodging, they're out of sight. These two points add up to opponents mismanaging their EN use and potentially getting punished. Also even once staggered the missiles just keep coming, which surely is a psychological attack.

  • @QRIO44
    @QRIO44 10 місяців тому

    The container missiles are actually kinda versatile. If they direct hit, I think they do all or most of the damage in one hit. If they’re dodged, they small missiles come out from the impact point. As you said too, you can shoot them in the air or behind cover as well in order to sneak shots around unique angle or cover.
    The delivery boy is good vs a lot of grounded targets. I used delivery boy on final boss (ng++) phase 1 and it clears out everyone in just a few launches if you can keep most enemies relatively together. High damage and impact and will likely surprise you with some “lucky” hits.

  • @Sableye666
    @Sableye666 Рік тому

    Your description of the aurora killed me 💀

  • @villain9111
    @villain9111 Рік тому +2

    The javelin beta is my favourite missile in combination with the medium split missile or the light plasma missile launcher. I like to have it on most of my pvp builds and its great for harrassing your target. One could argue the javelin beta is hit or miss, but it definitely hits more than the three initial missile launchers. It's a sneaky little tool thanks to half-hoop trajectory, something enemies don't see coming while distracted by your other missile types.

    • @ExeErdna
      @ExeErdna Рік тому

      too often they'll stand right in it's trail not realizing it's gonna hurt them badly. It kinda sucks inside, yet outside it will catch people.

    • @villain9111
      @villain9111 Рік тому

      @@ExeErdna yeah brother, i always do a follow up with either a kick or a pulse blade after they get hit. Then i get an easy stagger on them so i can execute my combo. Hehe

    • @LEOTomegane
      @LEOTomegane Рік тому +1

      I've seen people get clonked in the back of the head by the Javelin Beta, nobody ever expects it to _come back_ after it passes by the first time

  • @divineterabyte5181
    @divineterabyte5181 Рік тому

    I main splits for my back missiles, and there's one specific reason:
    I run a fast AC, built to dodge, laser shotgun, and dodge again. My movement and pressure typically forces my opponent to eventually commit to a direction in an attempt to spiral me, and keep their lock. This moment is when you use the splits; they're so focused on aligning themselves to spiral with you, that by the time they've gotten it locked down, they get pinged with a dozen splitters, almost always bringing them close to a stagger, which the laser shotgun typically delivers for me. They also are useful for feints, but that's a very niche usage of them, and many pvp maps render that kinda useless

  • @einx6156
    @einx6156 Рік тому

    Someone said something to me about missile:
    "Pressure your target to dodge toward your killzone."
    I believe the reason most missile remain a subpar option is because we've yet figured the combo piece. While at the same time Aperitif got widely used because its long delayed firing pattern can be combo-ed with other weapon without much difficulty.

  • @HiroyaFujimiya
    @HiroyaFujimiya Рік тому

    Delivery bois are the chaos bringer in open arena 3v3 pvp. So much fun raining the enemy grouping.

  • @DaveDevourerOfPineapple
    @DaveDevourerOfPineapple Рік тому

    been glued to your content lately dude it's brilliant. do you have plans for a boosters breakdown? I look forward to that.
    so refreshing to hear someone finally pronounce Aperitif correctly lol. All the US youtubers clearly do not know this word. 😅

  • @AlterRequiem
    @AlterRequiem Рік тому

    The only reason I use the small dual missile launcher is on a couple of my missile builds where im using the standard handheld missiles.
    The cooldown convergence on the small splits and hand missiles is near perfect, so you can fire them at the same time pretty much infinitely. With the way the splits delay their approach, the regular missiles bait the first dodge while the splits follow up right after.

  • @foreverspellman
    @foreverspellman Рік тому +1

    Very interested to see what your thoughts are with stun weapons, due to their unique nature of being able stun your enemy, which is definitely a PVP centered kind of attribute