In the video, it feels like that could already be the case. Like Dunk mentioning different mix behavior and getting so much better mixing rates while jumping.
this is an incredible idea. like having a button and a little shake animation with a potion shake sound. and shaking empty potions could just make little clangs
Its not a fully simulated VR game with in-bottle physics lol. When will people understand that tiny details in games are often unnecessary? Like in...idfk, GTA for example "oh, you should be able to see them throw the pin off of the grenade, and have it be an interactible model on the ground that can bounce around and stuff!!" Like holy shit that would be SO MUCH WORK for the devs to program, model, texture, etc etc for a tiny thing that literally doesnt matter at all.
I feel like this is the mechanic that will allow alchemy to truly become integrated into actual gameplay on a much deeper level. Before, alchemical reactions were just things that happenes in the world, and couldn't be relied on much to actually be manipulated and useful. Now with this mechanic, I could even see them expand the amount of possible chemical reactions, because now when I get a material that isn't immediately useful, I can carry it with me and potentially use it to make something more useful
Alchemy is definitely an underutilised feature. Partly because all the really good interactions are random and require so many parts that you're practically never going to be able to do it. I hope they add a ton of valuable, consistent interactions involving things like the bags of copper and other reliably attained materials.
@@DindonmaskerI guess it depends how fast it changes. Sometimes it seems to react slowly, other times almost instantaneously. Not sure what determines this. You might even speed up the process by jumping to mix it.
But yeah, the main problem is you won't even notice taking on that 1 pixel of water. It will probably be fully converted to water by the time you notice.
One of my earliest Noita memories is wondering why liquids didn't react inside a potion, as I expected them to. I was worried about causing an explosion in my flask and blowing myself up, lol. This is amazing! I love it! Blessed are the devs that have returned to Noita unexpectedly!
I think they should add magical flasks, which would work the same way flasks used to work (no reactions inside flask) This allows us to get both mechanics in the game. (Magical flasks being pretty rare item)
Could also make the mixable one a new type rather than the stable flask-- could also just separate potions and flasks in like, game files Plus, id love an ability to mix from the inventory like a true alchemist-- would allow things to really blow up in my face!!
Cool idea but I see two problems: first is that you now cannot use flasks as "grenades". Like it used to be possible to put slime and acceleratum in a flask, throw it and explode something or put water and lava in a flask that would make an instant wall. And second problem (kind of old one actually) we have a limited amount of flasks in the world and only 4 inventory spots for them and now even more uses for them. I want to be able to throw them left and right. I want a "summon empty flask" spell. This way I won't have to worry over flasks sometimes inevitably cracking.
@@cactynemann4356 Blood + Oil + Flummoxium = Become the potion guy! Throw a bunch of potions into a pool (so they don't shatter) then simply pick them up.
This video is a perfect example of why you are my favorite Noita streamer. You give a crystal clear explanation, that is both educational and funny. Without videos (and rants) like this, I would never have played as many hours of Noita as I have. Keep doing what you're doing.
Yeah I watched my first Dunk video yesterday, not expecting much but just wanting to see a video from an experienced player (I'm fairly new). I was really impressed by both his great vibe and his clear explanations.
I appreciate the kind words! I plan to do more but I also want to see what all makes it to the main client before I spend 2 hours ranting on a mechanic that may get patched out the next day. So more videos soon!!
I first experience with this today was interesting : my water flask was half full an I got sprayed with lava, the lava got into the flask and rock formed inside the flask. The rock was not coming out of the flask and from that moment on I only had 96% of the flasks capacity xD
I was soooo confused cause I kinda skipped over this in my main run on beta. I had a flask that turned completely into flammable gas even tho I knew it had other materials in it before hand. Wish me luck on my 34 orb run! About 4 hours in!
This change is a lot of fun, Went from thinking this game would never get more updates, to some of the most cracked changes I've ever seen. Still thought it was more likely than dunkbot 2.0
I would strongly recommend to add a feature that enables "capping" your potion to prevent accidental scooping of liquids and ruining your precious flasks if this would get added.
Would be cool if we could fill a potion directly up with another potion. Like if you drag over one potion to the other it fills up 10% into it if you hold control.
I have done some messing around with this mechanic, and its very fun. Probably my favorite thing on the beta branch. I really hope it gets pushed to the live branch.
It also would be cool if there was a way to alchemically get every liquid or material by mixing others. Cause now some liquids can't be created at all and can only spawn in a flask with almost impossible rates. I wish for example there was a way to mix something into lively concoction to stabilise it into helthium. Or accidentally get the monstrous powder or creepy liquid by mixing other stuff. Also for recipes of midas and concoction I really wish there where some kind of secret message somewhere, either hiden or encrypted (or both) that will tell you the ingredients for your seed. So that there would be a legit way to find out the recipes without cheating or depending on crazy luck. That's actually can be a very cool quest, that you should solve something in order to find out how to make precursor which you turn to midas. Then another secret on how to make concoction, which you stabilize to helthium and then you bring them both to some kind of altar or alchemy station, and combine them to forge the Philosopher's stone. Would make sense lorewise, cause it's the eventual endgoal of alchemy, that provides immortality and turns everything into gold. So it can be some kind of big red ruby, that heals you and block any damage like ambrosia does, an turns everything in radius around you into gold when hold in hands. May also be a way of alternative ending, to bring this stone to the mountain altar instead of sampo Gosh, would be my favourite quest in the game. And also it will never get old, cause it will be seed related
It could be annoying if you have a potion equiped with something special and you get knocked into a pool of something reactive, changing your potion and possibly ruining your plans. It could work if: • It reacts much slower in a flask than it would in a puddle. • The last added material is pour out first, so that you can undo a mistake quickly.
If this feature is here to stay, I'd like for there to be things you can do to flasks to make doing the alchemy inside them easier. -have the ability to "cork" a flask and stop liquid going into it. -have a new sound or visual effect if a reaction is happening in a flask. -have a way to upgrade or change flasks, like alchemizing a coating that makes flasks store more liquid, not mix materials, or modify how far their contents can be sprayed.
I think it should be off by default as Noita has always been, but if you do something with the cauldron, it unlocks potion mixing as a meta upgrade similar to the leviathan's portals. Then it would be turned on for all subsequent runs until you turn it off again.
Im actually kind of divided. On the one hand it is pretty cool but on the other hand i also really liked carrying flask with 50/50 water lava as an emergency wall or 50/50 Slime Haste as a makeshift bomb
Not sure if anyone has commented this yet, so I apologize if it's redundant. I feel like mixing in noita is accelerated by agitation. If you jump around while holding a flask of reactants you jostle the contents and increase the rate at which they contact eachother and increase the reaction rate. Kinda like the water and toxic sludge agitation. Edit: never thought you'd fart out a bridge boss... what a time to be alive.
yes Yes YEEEEEEEESSS! This is the exact thing I've waited for. I always wanted to do the alchemy in somewhat cleaner way, than digging a hole in the dirt and poring flasks there. Also, now it will be a lot easier to find out the ingredients to make alchemic precursor and the lively concoction, cause you will be able to mix ingredients in small amounts and reliably see how they are reacting and what is created in result (without trying to aim a single pixel of whatever that swims in the mess that you mixed in the hole)
Now all I want is for them to allow you to cork bottles. Let us close the bottles, so that they don't suck up liquids! I didn't like mixing liquids on accident _before,_ but with potion mixing, it'll be even more important. Here's an idea on how to implement it using the existing button layout: Whenever you put a potion away, it is automatically corked. When you take out the potion, left click uncorks it, and then left clicking again pours it like normal. Right click throws the potion, as per usual. To cork it again, simply put the potion away and it'll be corked automatically.
0:03 "We have arrived, and it is now that we perform our charge. In fealty to the God-Emperor, our undying Lord, and by the grace of the Golden Throne, I declare Exterminatus upon the Imperial world of Typhon Primaris. I hereby sign the death warrant of an entire world, and consign a million souls to oblivion. May Imperial Justice account in all balance. The Emperor Protects."
id personally prefer if the flasks exploded upon being filled with something explosive, like, completely destroyed like they were thrown. Then maybe a combination of other ideas ive seen here, like a mixing station that is difficult to destroy/immune to all pixels that can mix potions 1:1 without obnoxious pour losses, placed in one spot on the map like the anvil is (opposite side of the wizards den boss maybe?) , as well as making the old flask behaviors a rare item(that might also not be breakable perhaps). I also like the idea of "summon empty flask" but it would probably become an annoying spell that they eventually phase out from filling the spell pool... Unless, cutting damage or special properties maybe?
Love this kind of feature because it just makes a lot of sense! Fully in the spirit of Noita! I'd like to see the slime/accelleratium reaction also destroy the flask and spawn broken glass 💥
Dunk! I have a run going with all resistances and multiple parrallel worlds, but I dont know what to do! I wanna get my SWAG UP for my lil witch homie!! Great works as always man thanks for making and sharing!
This feels like an extremely inconvenient change in favor of realism. Being able to store flasks that hold multiple liquids is useful at times, especially when it comes to something like fungal shifting. You wouldn't want to take an accidental dip in water and suddenly lose your entire toxic sludge that you planned to use for a Charm on Toxic Sludge + Water to Toxic Sludge Fungal Shift run.
Very cool and informative video Dunk, same as always. Now looking forward for the 6+ hour long stream record where you fart bridgebosses and turn the world into midas gas)
Alchemy will actually make MORE sense to me if I can do it in bottles. Often thought... Okay, there sludge and water in there... why is there still water AND sludge. But this could get pretty bad, if the wrong things end up in the same bottle. Wouldn't be surprised if they use this method to make that weakness stuff happen more readily (I can imagine poison, sludge and acid being able to make that ominous liquid (or the creepy liquid). And you'd have to be careful not to mix up the ingredients for any of the poly's... for just a few examples. PS: Cauldron puzzle is going to be some of each potion that's similar to each of the essences used in moon and sun quests, isn't it? That'll be interesting if that what they go for.
While I think I prefer it always being a thing, as it seems like Noita would mix things inside potions (I always expected it to, and was disappointed) -- that's an interesting idea! Only problem there is needing to give up one super-valuable slot. But I guess on a long run you could store it somewhere and come back later.
I can see that mechanic making that game more challenging than it already is. Before, you were able to just hold flasks and move through liquids without problem. Now you gotta think about it and not accidentally pull out a flask because you wanted to swap Wands
only thing i can think of where having stuff not react in flasks is useful, is to create grenades. so for example you would have acceleratium and slime in a flask and once thrown it would explode on impact
Tbh I feel like a solution to this changing the way the game is played a little is just adding a way to cork and uncork flasks so they don't just eat any liquid you pass through. I guess switching away from then does that tho.
Could someone explain what is going on at the end w Kulmi and w monstrous powder? I can’t understand how this update with the flasks relates to either of the examples he demonstrated there
I was literally thinking about this a couple weeks ago. If this doesn’t make it through I’d be sad. I found it very hard to bottle LC. With this I won’t have to worry about it evaporating
Ohhhhhhhh this mechanic looks VERY interesting. I really hope this gets to stay. The most obvious thing I can think of doing with this is more reliably finding ways to create alchemic precursor, as now you could carry a test flask with random stuff you could pour into it to see if it reacts. It's much better than randomly tossing liquids on the ground until something reacts... which let's be honest. Nobody does that. lol
Fine. Great even. But I’d like the ability to cork flasks then. Where you can hover over the flask without fear of sucking random liquids. I tell you I’ve had some very annoying tasks to get Midas or whatever ruined because mixing to close to one liquid and forgetting to switch over to another task.
Hmm. I don't know. mixing in the bottle was one of the methods for AP and LC formulas that couldn't mix. If the conversion happens in the flask will it stop that from working?
I'd have the "atium + slime" interaction require oxygen to occur. Which would create a new opportunity for players rather than a hazard. Have it so that you can scoop up a mixture of slime and acceleratium in a flask and only have it detonate when the potion is thrown or sprayed. Turn it into a small bomb rather than something that just fucks you over.
This is amazing, I still think the whole alchemy aspect in Noita is still very underexplored, and compared to how incredibly complex wand building is, it feels straight up unfinished. There is so much potential here to make two otherwise useless liquids valuable, for example, imagine if Molten Gold and Poly made Ambrosia. There could be an actual payoff for finding rare materials. It would also be really convenient to be able to drag and drop flasks on top of each other to fill the contents on one into the other.
That would make alchemy more reliable in general but there is still some things here and there that would also need to be touched but overall i think this could be a net positive
Maybe it is simple and obvious to you, but I have no idea how we went fomr, you can mix sludge and water in a flask to you can fart bosses. How are these things related? What do you mix in a flask to get boss farts?
you didn't explain the fact that the in-flask reactions allow creating gasses that can be transmuted with mushrooms (and you could only transmute gasses randomly before).
i always thought it was weird that two liquids in a flask wouldnt interact with eachother. could be a cool feature... or really annoying.
A cool and annoying feature is what Noita is
I assumed the flasks were magic, so you could make bombs with them
Might justify them adding a 5th or 6th item slot for additional potions. Maybe even for ONLY potions.
They should make it so that shaking the flask speeds up any reaction
In the video, it feels like that could already be the case. Like Dunk mentioning different mix behavior and getting so much better mixing rates while jumping.
I think so as well, 8:29 it speeds up when he moves
Let's Suffer Together's video showcases this, and, indeed, it does
this is an incredible idea. like having a button and a little shake animation with a potion shake sound. and shaking empty potions could just make little clangs
Its not a fully simulated VR game with in-bottle physics lol. When will people understand that tiny details in games are often unnecessary? Like in...idfk, GTA for example "oh, you should be able to see them throw the pin off of the grenade, and have it be an interactible model on the ground that can bounce around and stuff!!" Like holy shit that would be SO MUCH WORK for the devs to program, model, texture, etc etc for a tiny thing that literally doesnt matter at all.
I feel like this is the mechanic that will allow alchemy to truly become integrated into actual gameplay on a much deeper level. Before, alchemical reactions were just things that happenes in the world, and couldn't be relied on much to actually be manipulated and useful. Now with this mechanic, I could even see them expand the amount of possible chemical reactions, because now when I get a material that isn't immediately useful, I can carry it with me and potentially use it to make something more useful
yeah its an incredible change for alchemy
Alchemy is definitely an underutilised feature. Partly because all the really good interactions are random and require so many parts that you're practically never going to be able to do it. I hope they add a ton of valuable, consistent interactions involving things like the bags of copper and other reliably attained materials.
Very well spoken. As a casual Noita spectator I get why this update is important. Thanks.
Alchemical reactions could absolutely be used reliably to do useful things, it’s just that people don’t learn how to do so.
Nah the real problem is that you can't carry that many potions, so experimentation was extremely disincentivized.
ivisibilium flask + 1 pixel water = water flask
Pixels murdering you in Noita has always been a core mechanic. Now they have just added this pixel perfection to potions, lol. Get Noita'd.
Just shoot out the water before it has time to change the rest i guess.
@@DindonmaskerI guess it depends how fast it changes. Sometimes it seems to react slowly, other times almost instantaneously. Not sure what determines this. You might even speed up the process by jumping to mix it.
But yeah, the main problem is you won't even notice taking on that 1 pixel of water. It will probably be fully converted to water by the time you notice.
One of my earliest Noita memories is wondering why liquids didn't react inside a potion, as I expected them to. I was worried about causing an explosion in my flask and blowing myself up, lol.
This is amazing! I love it! Blessed are the devs that have returned to Noita unexpectedly!
I think they should add magical flasks, which would work the same way flasks used to work (no reactions inside flask)
This allows us to get both mechanics in the game. (Magical flasks being pretty rare item)
More pressure on only 4 item slots...
Give 2 more item slots. Problem solved.
@@engiopdf8745bag mod from killua. Pretty vanilla-like on my sight
Could also make the mixable one a new type rather than the stable flask-- could also just separate potions and flasks in like, game files
Plus, id love an ability to mix from the inventory like a true alchemist-- would allow things to really blow up in my face!!
In fact, all I need is a flask that is capable of sucking liquid into itself until it is completely filled.
10/10, Noita is now perfect; can fart out bridge bosses.
What a time to be Noita'd
How do they come out of there?
@@Dindonmasker id rather want to know how he keeps them there in the first place. I suggest strong butt muscles
Would be funny if creepy liquid was either infinite or kept spilling out
Yeah it seems that there is no air in the empty space of the flask, the steam wasn't disappearing.
Cool idea but I see two problems: first is that you now cannot use flasks as "grenades". Like it used to be possible to put slime and acceleratum in a flask, throw it and explode something or put water and lava in a flask that would make an instant wall. And second problem (kind of old one actually) we have a limited amount of flasks in the world and only 4 inventory spots for them and now even more uses for them. I want to be able to throw them left and right. I want a "summon empty flask" spell. This way I won't have to worry over flasks sometimes inevitably cracking.
What about the potion guy in coal onward that gives you potions
@@cactynemann4356 Blood + Oil + Flummoxium = Become the potion guy! Throw a bunch of potions into a pool (so they don't shatter) then simply pick them up.
@@cybisz2883 thought that was just for hiisi, is not the alchemist a wizard?
@@cactynemann4356 The potion thrower is actually a Hiisi. The wizards are the fellows in robes you see in the Wizard's Den and in Ancient Laboratory.
@cactynemann4356
Watch out! Those flasks are quite small...
This video is a perfect example of why you are my favorite Noita streamer. You give a crystal clear explanation, that is both educational and funny. Without videos (and rants) like this, I would never have played as many hours of Noita as I have. Keep doing what you're doing.
Yeah I watched my first Dunk video yesterday, not expecting much but just wanting to see a video from an experienced player (I'm fairly new). I was really impressed by both his great vibe and his clear explanations.
Same I gave up on the game out of frustration after a while but watching Dunk made me want to get back into it
Your breakdowns are ethe best in the community. I wish you did more of them with all the new changes that have been added to the beta recently
I appreciate the kind words! I plan to do more but I also want to see what all makes it to the main client before I spend 2 hours ranting on a mechanic that may get patched out the next day. So more videos soon!!
I first experience with this today was interesting : my water flask was half full an I got sprayed with lava, the lava got into the flask and rock formed inside the flask. The rock was not coming out of the flask and from that moment on I only had 96% of the flasks capacity xD
this is absolutely brilliant, fungal shifting strange materials has just become WAY more accessible... i want to shift rock XD
"Slime and Acceleratium inside the same potion will cause an explosion"
I mean, everything else fking explodes, why not, ey?
If they do this they should also add the ability to stopper flasks so that one pixel won’t ruin your potion.
Maybe two different types of flasks you can find. Classic normal flasks, or Sealed Flasks.
I was soooo confused cause I kinda skipped over this in my main run on beta. I had a flask that turned completely into flammable gas even tho I knew it had other materials in it before hand. Wish me luck on my 34 orb run! About 4 hours in!
This change is a lot of fun, Went from thinking this game would never get more updates, to some of the most cracked changes I've ever seen. Still thought it was more likely than dunkbot 2.0
That's pretty cool. Just when I think I'm out (By finishing 33 orb and Nightmare) Noita pulls me back in.
Sun quest? Tree pillars? 100% progress unlock?
I would strongly recommend to add a feature that enables "capping" your potion to prevent accidental scooping of liquids and ruining your precious flasks if this would get added.
My thoughts exactly
Would be cool if we could fill a potion directly up with another potion. Like if you drag over one potion to the other it fills up 10% into it if you hold control.
And shift could also do other stuff like swapping all the spells of a wand or dropping all or shift all spells in the wand to the left or right.
You can get a bit of liquid fire into a teleportatium flask to produce & shift freezing vapor
I have done some messing around with this mechanic, and its very fun. Probably my favorite thing on the beta branch. I really hope it gets pushed to the live branch.
Ngl I think they need to add a different kind of flask if this gets added, can be rare but won't mix ingredients
It also would be cool if there was a way to alchemically get every liquid or material by mixing others. Cause now some liquids can't be created at all and can only spawn in a flask with almost impossible rates. I wish for example there was a way to mix something into lively concoction to stabilise it into helthium. Or accidentally get the monstrous powder or creepy liquid by mixing other stuff.
Also for recipes of midas and concoction I really wish there where some kind of secret message somewhere, either hiden or encrypted (or both) that will tell you the ingredients for your seed. So that there would be a legit way to find out the recipes without cheating or depending on crazy luck. That's actually can be a very cool quest, that you should solve something in order to find out how to make precursor which you turn to midas. Then another secret on how to make concoction, which you stabilize to helthium and then you bring them both to some kind of altar or alchemy station, and combine them to forge the Philosopher's stone. Would make sense lorewise, cause it's the eventual endgoal of alchemy, that provides immortality and turns everything into gold.
So it can be some kind of big red ruby, that heals you and block any damage like ambrosia does, an turns everything in radius around you into gold when hold in hands. May also be a way of alternative ending, to bring this stone to the mountain altar instead of sampo
Gosh, would be my favourite quest in the game. And also it will never get old, cause it will be seed related
0:01 mustard gas
It could be annoying if you have a potion equiped with something special and you get knocked into a pool of something reactive, changing your potion and possibly ruining your plans. It could work if:
• It reacts much slower in a flask than it would in a puddle.
• The last added material is pour out first, so that you can undo a mistake quickly.
If this feature is here to stay, I'd like for there to be things you can do to flasks to make doing the alchemy inside them easier.
-have the ability to "cork" a flask and stop liquid going into it.
-have a new sound or visual effect if a reaction is happening in a flask.
-have a way to upgrade or change flasks, like alchemizing a coating that makes flasks store more liquid, not mix materials, or modify how far their contents can be sprayed.
I think it should be off by default as Noita has always been, but if you do something with the cauldron, it unlocks potion mixing as a meta upgrade similar to the leviathan's portals. Then it would be turned on for all subsequent runs until you turn it off again.
Maybe this is related to the cauldron! Maybe it'll have a mechanic (and some secrets) relating to mixing potions!
LET'S MIX GUIDING POWER IN THE FLASK!!!!
Im actually kind of divided. On the one hand it is pretty cool but on the other hand i also really liked carrying flask with 50/50 water lava as an emergency wall or 50/50 Slime Haste as a makeshift bomb
Not sure if anyone has commented this yet, so I apologize if it's redundant. I feel like mixing in noita is accelerated by agitation. If you jump around while holding a flask of reactants you jostle the contents and increase the rate at which they contact eachother and increase the reaction rate. Kinda like the water and toxic sludge agitation.
Edit: never thought you'd fart out a bridge boss... what a time to be alive.
8:30 I think it went fast because you started jumping and moving which is probably coded to simulate "stirring".
This will be instrumental in making LC and AP when the recipe calls for liquids . Biiiiiiiig potential here i think.
Finally, maybe they plan to add better alchemy, because currently 5 recipes really feel lackluster. Proper potion making would be amazing
yes
Yes
YEEEEEEEESSS!
This is the exact thing I've waited for. I always wanted to do the alchemy in somewhat cleaner way, than digging a hole in the dirt and poring flasks there.
Also, now it will be a lot easier to find out the ingredients to make alchemic precursor and the lively concoction, cause you will be able to mix ingredients in small amounts and reliably see how they are reacting and what is created in result (without trying to aim a single pixel of whatever that swims in the mess that you mixed in the hole)
Now all I want is for them to allow you to cork bottles. Let us close the bottles, so that they don't suck up liquids! I didn't like mixing liquids on accident _before,_ but with potion mixing, it'll be even more important.
Here's an idea on how to implement it using the existing button layout: Whenever you put a potion away, it is automatically corked. When you take out the potion, left click uncorks it, and then left clicking again pours it like normal. Right click throws the potion, as per usual. To cork it again, simply put the potion away and it'll be corked automatically.
0:03
"We have arrived, and it is now that we perform our charge. In fealty to the God-Emperor, our undying Lord, and by the grace of the Golden Throne, I declare Exterminatus upon the Imperial world of Typhon Primaris. I hereby sign the death warrant of an entire world, and consign a million souls to oblivion. May Imperial Justice account in all balance. The Emperor Protects."
Thanks for the video Dunk! There's so many cool uses for this. I'm excited to see where this goes from here.
I must say don't understand the final example ... How potion mixing helped you throw up gas of midas or turn flammable gas into something else ?
id personally prefer if the flasks exploded upon being filled with something explosive, like, completely destroyed like they were thrown.
Then maybe a combination of other ideas ive seen here, like a mixing station that is difficult to destroy/immune to all pixels that can mix potions 1:1 without obnoxious pour losses, placed in one spot on the map like the anvil is (opposite side of the wizards den boss maybe?) , as well as making the old flask behaviors a rare item(that might also not be breakable perhaps). I also like the idea of "summon empty flask" but it would probably become an annoying spell that they eventually phase out from filling the spell pool... Unless, cutting damage or special properties maybe?
So the 1st thing I thought of was making guiding powder in a flask. But perhaps that will burn up inside the flask if there's room left in it?
So happy that your hair transplant worked miraculously! Truly an inspiration
lava water combo will be even funnier now
Love this kind of feature because it just makes a lot of sense! Fully in the spirit of Noita!
I'd like to see the slime/accelleratium reaction also destroy the flask and spawn broken glass 💥
I have thought about this before. Whenever I spawn with a toxic sludge flask and just want water. Thanks for the vid, Dunk.
Heck yeah! Can’t wait to hop on and experiment
I got my first win after 80 hours because of your videos, thanks again!
Dunk! I have a run going with all resistances and multiple parrallel worlds, but I dont know what to do! I wanna get my SWAG UP for my lil witch homie!! Great works as always man thanks for making and sharing!
They need to add a spell that just spawns empty flasks. That'd be SO helpful for late game stuff. Same with pouches too while they're at it
Future shifts going to be crazy with things like stone or steam in your potion...
Holy crap I've been dreaming about this feature existing! It's like the best christmas ever, BUT IN AUGUST!!!
Lava Potion underwater results in a Rock Potion that you can't pour out but you can throw it and where it breaks will create rock terrain
The alchemy needed this update. I personally think it should stay
This feels like an extremely inconvenient change in favor of realism.
Being able to store flasks that hold multiple liquids is useful at times, especially when it comes to something like fungal shifting. You wouldn't want to take an accidental dip in water and suddenly lose your entire toxic sludge that you planned to use for a Charm on Toxic Sludge + Water to Toxic Sludge Fungal Shift run.
just get a full flask of toxic sludge 55head
this is great. i feel as though no face cam works a lot better for the youtube content
“ you have angered the gods “ uh cool, the world is on fire
Conversion time might be based on the dominate material.
the mixing + alot more reactions would take this game to the next level
When you farted out a bridge boss I accidentally the whole coke can
Very cool and informative video Dunk, same as always. Now looking forward for the 6+ hour long stream record where you fart bridgebosses and turn the world into midas gas)
Alchemy will actually make MORE sense to me if I can do it in bottles. Often thought... Okay, there sludge and water in there... why is there still water AND sludge.
But this could get pretty bad, if the wrong things end up in the same bottle. Wouldn't be surprised if they use this method to make that weakness stuff happen more readily (I can imagine poison, sludge and acid being able to make that ominous liquid (or the creepy liquid). And you'd have to be careful not to mix up the ingredients for any of the poly's... for just a few examples.
PS: Cauldron puzzle is going to be some of each potion that's similar to each of the essences used in moon and sun quests, isn't it? That'll be interesting if that what they go for.
stabilizing unstable tele should be much more straightforward now
my theory is that the cauldron is for mixing potions in a special way (maybe all liquids in game go in cauldron)
Perhaps the Alchemist should drop a stone "potion stone" or whatever that enables that when held/in ur inventory
While I think I prefer it always being a thing, as it seems like Noita would mix things inside potions (I always expected it to, and was disappointed) -- that's an interesting idea!
Only problem there is needing to give up one super-valuable slot. But I guess on a long run you could store it somewhere and come back later.
I can see that mechanic making that game more challenging than it already is.
Before, you were able to just hold flasks and move through liquids without problem. Now you gotta think about it and not accidentally pull out a flask because you wanted to swap Wands
Long live Noita!
I think I'm down with this change. Sounds very exciting!!
Two words: stain reactions
"you have angered the devs"
I LITERALLY THOUGHT ABOUT THIS FEATURE LAST NIGHT WHILE PLAYING NOITA WTF
It was out yday already
@@erwins_arm I only get my Noita news from Dunk and I just watched this video today
only thing i can think of where having stuff not react in flasks is useful, is to create grenades. so for example you would have acceleratium and slime in a flask and once thrown it would explode on impact
"You can fart out bridge bosses." is not a sentence I expected to hear today.
Tbh I feel like a solution to this changing the way the game is played a little is just adding a way to cork and uncork flasks so they don't just eat any liquid you pass through. I guess switching away from then does that tho.
oh my science is that a new heckin videorino from the orange guy ???!!!!?!
You misspelled fucking
Could someone explain what is going on at the end w Kulmi and w monstrous powder? I can’t understand how this update with the flasks relates to either of the examples he demonstrated there
“You have angered the Gods”
I was literally thinking about this a couple weeks ago. If this doesn’t make it through I’d be sad. I found it very hard to bottle LC. With this I won’t have to worry about it evaporating
Ohhhhhhhh this mechanic looks VERY interesting. I really hope this gets to stay.
The most obvious thing I can think of doing with this is more reliably finding ways to create alchemic precursor, as now you could carry a test flask with random stuff you could pour into it to see if it reacts. It's much better than randomly tossing liquids on the ground until something reacts... which let's be honest. Nobody does that. lol
Noita: “We have a new feature!”
Us: “Great!”
Noita: “It’ll probably kill you!”
Us: “GREAT!!”
Fine. Great even. But I’d like the ability to cork flasks then. Where you can hover over the flask without fear of sucking random liquids. I tell you I’ve had some very annoying tasks to get Midas or whatever ruined because mixing to close to one liquid and forgetting to switch over to another task.
Hmm. I don't know. mixing in the bottle was one of the methods for AP and LC formulas that couldn't mix. If the conversion happens in the flask will it stop that from working?
When I first tried to do alchemy in noita, I was disappointed things don’t mix inside of a flask
I got fucking blinded at the start
If this is not ROCK AND STONE then nothing is please add
I'd have the "atium + slime" interaction require oxygen to occur. Which would create a new opportunity for players rather than a hazard. Have it so that you can scoop up a mixture of slime and acceleratium in a flask and only have it detonate when the potion is thrown or sprayed. Turn it into a small bomb rather than something that just fucks you over.
this will definitely make Hastium more common and easier to make stable teleportatium
And pheromones.
i still dont get how the potion mixing mechanic made you able to vomit gas of midas and fart monsterous powerder... is there something i am missing?
This is amazing, I still think the whole alchemy aspect in Noita is still very underexplored, and compared to how incredibly complex wand building is, it feels straight up unfinished. There is so much potential here to make two otherwise useless liquids valuable, for example, imagine if Molten Gold and Poly made Ambrosia. There could be an actual payoff for finding rare materials.
It would also be really convenient to be able to drag and drop flasks on top of each other to fill the contents on one into the other.
I just want some of the Beta goodness to start hitting the main build.
That would make alchemy more reliable in general but there is still some things here and there that would also need to be touched but overall i think this could be a net positive
that ending hit hard
that ending tho
waiting on stream... time to watch dunkortube
Omfg I’m cracking up at the end of this
Maybe it is simple and obvious to you, but I have no idea how we went fomr, you can mix sludge and water in a flask to you can fart bosses. How are these things related? What do you mix in a flask to get boss farts?
Acid + Water = flammable gas. Now that you have a gas in a flask you can do some really crazy fungal shifts!
i hope they make it so if a explosion happens inside a flask the flask shatters
hope they add so that you can pour from one flask to another
you didn't explain the fact that the in-flask reactions allow creating gasses that can be transmuted with mushrooms (and you could only transmute gasses randomly before).
If they do this they are going to need a stopper toggle for the flask.
THIS IS WHAT I WAITED FOR!
Great explanation, this is amazing