Multiclass 2lvl of paladin and the rest pure caster... now tell me how much damage does a caste slot lvl5 smite do? Edit: he would be limited to only level 1 paladin spells though.
@@plamenyonkov9154 I don't know how much damage he does but a Fighter with multiple attacks and advantage on every swing thanks to Trip Attack still out DPSes you. Paladin's only good for bursting ONE target with all they got.
Paladins are so much more than handicapped Fighters even when they’re out of spell slots. They have auras (Aura of Protection is inarguably the strongest class feature in the game besides full-caster spellcasting), Lay on Hands, Divine Sense, Channel Divinity (called Channel Oath in this game), Cleansing Touch, and likely a good number of subclass features. If a Fighter has used their Action Surge, the Paladin isn’t likely too far behind in damage unless we’re talking about level 11+, as the only differences in damage before level 11 would be subclass features (which vary a ton in usefulness) and the Fighter’s extra ASIs. There’s a reason why Paladin is considered by most optimizers to be the strongest martial class in 5e. In fact, most optimizers consider Paladin stronger than Warlock (and sometimes Sorcerer, depending on who you ask). That fact still 100% holds true in this game, albeit to a much lesser degree as some of the changes made in the translation from TTRPG to video game benefitted other classes more than Paladin (which is a good thing, because it puts some of the less powerful classes closer to the spotlight).
Thats what it is in 5e to. As soon as you get Divine Smite. You just get 2d8 more damage per damage. Swing a great sword thats 2d6+2D8+str mod or 16+str mod damage on average at level 2. At level 5 you can do 2d6+3d8+strmod or 25.5 damage per attack, and with extra attack you can go twice and swing for 51 damage a turn. This only really gets beat by a Rogue.
@@Mrmoocows99at level 5 tempest 2 sorcerer 3 can do 48 dmg to a single target with one chromatic orb and an additional 3d8x2 dmg on the same or different target. And it doesn't burn all their resources and does it from range.
@@gamesguy They can do that once, and you are out of the channel divinity. I can't think of a reason you are multiplying the dice of the twinned Chromatic Orb. You can push it to 4d8 by casting it at second level though. 4d8 Maximized is 32, with quickened sure its 50 average in one turn but thats a one time use still, and blows your channel divnity, a level two spell slot, and two of your three sorcery points. Sounds worse.
You know how you have 10 companions? You know how you can switch them up anytime you want? Well, save Minthara for specific fights, like boss fights and use your regular fighter for the rest of the minions before it. Paladins wake up only to remove the evil and then they go back to nap when the area is cleansed. Let them do what they do best.
Paladins are still very useful even without their smites because of their Aura of Protection (or Aura of Hate if Oathbreaker) which is a tremendous help in fights.
For everyone going "one pump chump!" just remember: taking a major threat off the field NOW is better than doing "good sustained damage" over a long fight.
@@seangraner297 You do know that you have 4 members in your party. If the 'only' damage you're relying on is Smite, then you need to reevaluate your tactics.
The fact that the rest of the group is ranting in the background and the paladin is just like "hold my beer" and takes care of the bulette like it's just another day is just perfect.
Do you wanna tank? Do you wanna fight? Do you wanna class that’ll instill fright? Pick up some plate and keep the goblins in sight cause you wanna make sure they eat this paladin SMITE! -JoCat.
So he used two level 2 and a level 1 spell slot to kill what is considered a boss mob and will be back from rest well before most other groups kills it.
You can actually. Manually select Divine Smite and you can scroll across the the orange spell slots (warlock) and it should use them. I think if you use it with the reaction feature then yes, it uses Paladin first. But, manually selecting 3rd level Warlock slots and then using the tadpole power to get a free crit means you deal a ridiculous amount of damage and get the slot back on a short rest anyway. Very good value.@@arandomcheese
When that thing first emerged from the ground it sent my entire party plummeting into the void. After a reload I avoided the first attack then sent it off the cliff with an eldritch blast. I highly recommend using the knockback effect on eldritch blasts.
that sounds more like a bug, you arent meant to be able to move creatures that big. theres enemies that are technically smaller than the bullet that you cant move so they will probably fix this in a future patch. for everything else, theres telekinesis.
This is a half-orc with savage attacks, which according to it's description triples damage dice on a crit instead of doubling like other races. In actual d&d, he only gets to add one extra dice roll of weapon damage. I suspect here in bg3 he gets to triple all dice including the smite dice on a crit, hence ludicrous damage.
It's still just one extra die: normal crits = 1 extra die = "double", half-orcs get another die = "triple"; but you're right, in BG3 it's not just to the weapon damage, but any other riders as well, such as divine smite.
@@0wnf4c3 In case of a 2d6 greatsword, in BG3 you get to roll both dice again with savage attacks. In DnD you would only get to roll a single die again. So BG3 savage attacks = 2d6+2d6+2d6, DnD savage attacks = 2d6+2d6+1d6.
@@Diwwah Ah interesting, guess that opens up weapon options beyond great axe/maul. I haven't done extensive testing with it yet, been focused on my bardlock skill monkey playthrough.
luck of far realms, is honestly an insane trigger even if it only triggers once per long rest, because now you pretty much guarantee your half-orc will decimate whatever it hits.
let me rephrase that. YOU'RE GOING TO YEET OUT OF EXISTANCE the first thing you decide to use smite on. with GREAT PREJUDICE. i'm surprised there was not a explosion of gore. gad damn the crits.
This is such a mood. Ive done this with my Paladin in actual tabletop D&D and it always feels SOOOO freaking good. Remember pallies: Spell slots are ACTUALLY Smite Slots, and try to save those higher level ones for crits! Dip a few levels into warlock for some rechargeable on short rest slots, for even more smite action!
As DM"s we LOVE Paladins because they get these moments in Tabletop. Awesome roleplay characters, big wombo combo deleters. The entire table gets excited when the Paladin deletes a big threat. Love the video. Don't even care about Luck of the Far Realms (i'm full avoidance in my playthrough). Paladins crit like this all the time anyway :). Great video. Keep on smiting!
this clip is filled with gold "i love and cherish you and i dont care but you still befuddled me" rings so true to playing with my friends when we get passive aggressive over someone's mistake. totally gonna use that one
I used shadowheart to command it to sit until my team was finished pummeling it to death, than turned its body into a spore zombie and never used him due to fear of him dying XD
Yeah i did it too and guess what, the damn god forsaken duegars fight you in a tight location where this chonker cant fit anywhere and thus completely useles.
@@zriiksparks5637 I was at the docks when I got ambushed. There was no where to run. It's why I was forced to load an older save to better position myself
@@lucasistrom oof. Yeah I definitely wouldn’t take it on a wizard. That power shines on any class that can do burst damage. Rogue & Paladin are probably the best synergies for it.
I'm playing in coop with my friend and he picked paladin. It's an understatement when I say that all of the fun got sucked out of the game, he kills everything in one hit.
Warlock Paladin gets 3 attacks if you go Pact of the Blade(minimum 5 levels in each). Whether that is a bug or Larian homebrew rule remains to be seen. 5 Paladin - 7 Warlock nets you 3 main hand weapon attacks, 2 lvl4 warlock spell slots in addition to the 4 level 1 and 2 level 2 Paladin slots. Pact of the Blade means you can just focus Charisma and Constitution since weapons will scale with Charisma. There are some great weapons that are designed specifically for Pact of the Blade or Eldritch Fighter's, and only get their buffs when used as a pact/bound weapon. Sorcadin is another great combo since you can guarantee crits(bonus action cast Hold Person and then attack for guaranteed crit), among other great stuff. Infernal Rapier would be useful since you won't have to spread your stats as much, as it scales off your spellcasting stat.
Warlock(PotB)/Paladin is indeed a GREAT combo, though I'd highly recommend Paladin7/Warlock5. Going from 5>7 in Paladin gives you two permanent aura effects, effecting you and any of your group close to you. The first grants +5 to ALL saving throws, which is just utterly insane. The second gives effects like half damage from all spells, or +5 damage to all melee attacks. Sure, your two Warlock spell slots don't raise from L3>L4, but you do get an extra Paladin spell slot for an additional smite. You miss the L6 Patron feature (which are pretty lackluster) and an extra Eldritch Invocation. The EI's are good, but nothing even remotely as good as those two Paladin auras are.
@@ironman4do that’s fair. The trade off of auras vs level 4 warlock spells can go either way. The extra invocations don’t really matter since you probably took the good ones at level 2 anyways.
@@zetros9508 It's likely something like level 2 or 3 Battlemaster fighter + Paladin the rest of the way. Battlemaster fighter gets a lot of extra damage on their maneuver attacks, and those can crit which you can smite off of so it ends up being pretty chunky.
Do this in combination with executioner and you can 1 tap most bosses. Radiant weapon buff, radiant smite, far realms, executioner, illithid execution below points, two handed weapon with great weapon mastery and you do a solid 150-300hp if high enough level.
The half orc triple crit only rolls the die an extra one time for three rolls on a crit right? So if you use a sword at 1d6 , crit so 2d6 half orc so 3d6 it would be better to have a great axe so it would be 3d12 yeah? Or does it math out to 3d12 anyway on half orcs savage attacker with 1d6 weapons?
@judasiscariot6263 They're not boasting, they're talking about what they enjoy. It's not like playing games on easy is anything to be ashamed of, either!
Every other class: Alright, so I am going to go in, and start by cas- Paladin: jobs done. Although I won’t pretend Shadowheart’s inflict wounds isn’t one of my favorite ways to delete enemies in the mid-early game.
holy shit you can trigger crit divine smites WHILE using other smites?? iv been slightly under-rating the shitty smites. this actually has real potential with hold monster and luck of the far realms.
Well, it's due to him being an orc and getting 3x on crits instead of 2. Smite is nice though, I'll admit. I played a Pally in the EA version of the game and liked it, except with how LUDICROUSLY easy it was to fall and betray my oath. A barbarian can do just as much though with 2 reckless attacks and a frenzied attack.
That orc trait only adds a single die of damage to each critical hit, the smites are much more significant (and not affected by the half-orc trait at all)
@@shmarko1 Are you sure? If so, the wiki is wrong, it's description states: "When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit."
This reminds me of a DND campaign I played over 20 years ago, 2nd edition. I was a gnome illusionist whos main damage was magic missle (might have been 2d4+int mod and armed with a quarter staff +1 which i couldnt land a hit unless a rolled a 20. We were in this big battle. All spells used up. I rolled a 20(crit) and I may have done 2d6+3 damage. Woohoo i thought. Then my friend whos the Paladin rolls a 12 to hit...starts adding his bonuses and its like 25 or something so he hits. Then he grabs a bunch of dice for his damage and ends up doing 40+. Pays to the Dm's fave lol.
@@seankizzee8617you can increase the number of rows with the plus button next to the hourglass, then manually move stuff around to better suit your style. It can take a while to fiddle with but it's super worth it.
Having to unshape shift to talk to people has to be the most annoying thing about druid. Probably not as bad if youre playing with friends and they do all the talking. But Moon Circle druid despite being pretty stronk is so fucking clunky. Just let me unshapeshift during the dialogue and then autoshapeshift back once the dialogue is over.
D&D is balanced about resource-managemend. In the tabletop game you can only benefit from a long rest every 24h and an adventuring day is supposed to have 4-8 encounters, that become more challenging towards the end, as you have less spellslots at your disposal. Paladin going Nova in one encounter, taking out a big target and then being mostly useless is a meme even in the tabletop game. Also with the way action economy works, you wanna focus on the weakest targets first and kill the tougher ones last, keep them in check with CC if you can. Personally i try to play BG3 more like i would with the rabletop game and less "video gamy", meaning not exploiting weird game mechanics like carrying boxes in my bag to stack and stuff like that.
Luckily in *this* game, you can bypass this uselessness phase with a little thing called 'Paladin Warlock Gish', wherein you get Smites back on every Short Rest.
Most people that play are looking to play a video game. Myself included. I find a lot of dnd tapletop sticklers to be masochistic in their love of RNG punishment. I happily have left that to the tabletop!
Its not just multiple encounters either. Pally vs single boss = boss mode. Pally vs entire gobling camp = nerfed fighter. Pally vs Tucker's Kobolds (specific DnD concept, google it) = why am I even here?
@@sandman4663 what? nothing about his post mentioned RNG, he was simply talking about video game cheese and balance. unless the connection is you quicksave and quickload for favorable outcomes which is kinda sad. Personally I'll probably do multiple playthroughs, currently I want to pursue specific story options but later I'll probably do a pure rp-esque run and see where the game takes me, I think that idea probably holds a lot of fun.
@@TheInfectous are you not aware of how dice rolls work? also referred to as RNG. In case you don't know, whenever you roll a dice, it's a *random* *number* *generation* in BG3.
Paladins have enough restrictions that you can lose all your crazy buffs pretty easily. However. Following all the restrictions pays out in the long run.
Except Oathbreaker is stronger than any of the other Paladin Oaths in terms of damage, so you don't lose anything. Your numbers are just a different color.
Beat the game as a vengance paladin and I did some pretty fucked up stuff and never become an oathbreaker. At one point I repeatedly donated to the gods to get buffs then stole those donations back from the gods then repeatedly killed the angels they sent to punish me to try and farm xp then finally killed the pissed off but non aggressive priest in cold blood to steal his relics from his corpse and all that was apparently fine. I'm not sure what exactly you have to do to break your oath.
I remember doing something like this right as my friend walked over to see how I was doing with a fight. He didn’t say anything, he just walked away and took a deep breath
Would still rather have a barbarian since they require fewer rests and can do some absurd damage as well. Paladin is great for its aura, although staying in range of the paladin in BG3 is a lot harder than in tabletop due to the amount of movement and enemy aoe in this game. 100% hate fighting against enemy paladins because they dump all their smites.
Current build: Paladin rogue. One hit with smite, one hit with sneak attack if I’m in the front row with Karlach. Definition of a glass cannon and it’s SO much fun.
@@SeiRedeyewell I killed the tieflings that captured Leizel and that did it. I was so confused because they had imprisoned her. How is that not serving justice against someone doing evil?
You’re both wrong. Half orc adds another die of weapon damage on a crit. since he’s using a greatsword (2d6) it would be just an extra d6. Also crits only double the dice damage, the extra 10 damage from great weapon master are not doubled.
@@andrewmcmillan229do you know what are the best feats to take as a vengeance paladin. Im still lvl 3, but I’m thinking great weapon mastery, ability mastery, or that saving attack one.
@@adilchaudhry8860 Great weapon master is good on any martial that can get advantage easily. Vengeance paladin can do that but not super often. Pumping your charisma and strength also a good idea.
You don't have to use him either way. Zhentarim hideout vendor has gloves of thievery, then by the river at the hyenas there is a corpse with a ring with +sleight of hand and stealth, and with those two you get double dice advantage and can lockpick/disarm most shit trivially.
Lmao I just send this lizard to the abyss with Thunderwave spell at level 3 (i was looking for an archdruid at goblin's fortress but got lost and found myself in the Underdark for some reason)
Haven't you ever seen a lightning bolt boosted by luck of the far realms + channel divinity destructive wrath on a wet enemy? That shit's like ~200-300 damage
Played TTP dnd yesterday and I had made a challanging encounter for my players. Rogue goes first with a sneak attack and crits. Almost one-shots the boss... it was epic but the fight was over in 2 rounds
The fighter/battle master initially has 3 battle manoeuvres, I would pick Feinting Attack (riposte & trip attack) - that negates a lot of the misses against higher AC enemies. The 4 dice also refill with every short rest so you will almost always have them up. (4 of those attacks is better than smite imo.) - trip attack is also nice as you and your allies have advantage against prone enemies. GL!
yes. I didn't know what to play on my first playthrough so i made my friends character from another game, which was a DPS Paladin... Don't care about healing, just bomb everything turned out it's quite good
Freaking bulette comes out of the ground and threw my shadowheart into the shadow realm, good thing my paladin oathbreaker lvl5 two hitted him with smite.
7 feet tall, 2% body fat, square-jawed 73 IQ gigachad pally time
2% bodyfat is straight up unhealthy lmao.
Room temperature IQ 😎
@@couriersix208 plot twist: it's Celcius
@@shepherdlavellen3301 warm and harm
All the best Paladin's are Himbos.
Ah yes, the beauty of a Paladin doing 100 damage due to Smite crits and then basically being a handicapped Fighter until he takes a long rest
Multiclass 2lvl of paladin and the rest pure caster... now tell me how much damage does a caste slot lvl5 smite do?
Edit: he would be limited to only level 1 paladin spells though.
@@plamenyonkov9154 I don't know how much damage he does but a Fighter with multiple attacks and advantage on every swing thanks to Trip Attack still out DPSes you. Paladin's only good for bursting ONE target with all they got.
Paladins are so much more than handicapped Fighters even when they’re out of spell slots. They have auras (Aura of Protection is inarguably the strongest class feature in the game besides full-caster spellcasting), Lay on Hands, Divine Sense, Channel Divinity (called Channel Oath in this game), Cleansing Touch, and likely a good number of subclass features. If a Fighter has used their Action Surge, the Paladin isn’t likely too far behind in damage unless we’re talking about level 11+, as the only differences in damage before level 11 would be subclass features (which vary a ton in usefulness) and the Fighter’s extra ASIs.
There’s a reason why Paladin is considered by most optimizers to be the strongest martial class in 5e. In fact, most optimizers consider Paladin stronger than Warlock (and sometimes Sorcerer, depending on who you ask). That fact still 100% holds true in this game, albeit to a much lesser degree as some of the changes made in the translation from TTRPG to video game benefitted other classes more than Paladin (which is a good thing, because it puts some of the less powerful classes closer to the spotlight).
so, Paladin kinda sucks?
This is why you go 3 levels into warlock. Get 2 level 2 smites back on short rest, and use charisma for your weapon attacks.
Paladin truly is the "I am going to delete you from this existence in 6-12 seconds with the power of god" class in this game
Thats what it is in 5e to. As soon as you get Divine Smite. You just get 2d8 more damage per damage.
Swing a great sword thats 2d6+2D8+str mod or 16+str mod damage on average at level 2.
At level 5 you can do 2d6+3d8+strmod or 25.5 damage per attack, and with extra attack you can go twice and swing for 51 damage a turn. This only really gets beat by a Rogue.
@@Mrmoocows99at level 5 tempest 2 sorcerer 3 can do 48 dmg to a single target with one chromatic orb and an additional 3d8x2 dmg on the same or different target. And it doesn't burn all their resources and does it from range.
@@gamesguy They can do that once, and you are out of the channel divinity. I can't think of a reason you are multiplying the dice of the twinned Chromatic Orb. You can push it to 4d8 by casting it at second level though.
4d8 Maximized is 32, with quickened sure its 50 average in one turn but thats a one time use still, and blows your channel divnity, a level two spell slot, and two of your three sorcery points.
Sounds worse.
don't forget the power of anime, one divine deity is never enough
“And then lightly tap the other bad guy for the next 30 minutes.”
You have a 5% chance to crit, and by gods you're gonna make your enemies REALLY feel that 5% chance
More like 11% on Vengeance Pally, Vow of Emnity for advantage on big enemies
@@CanisMythson If it's using advantage only, should be 9.75% chance to Crit from Vow of Enmity.
He had a 100% chance to crit due to luck of the far realms@@DoomsdayR3sistance
He had 100% crit, that's what made him strong, Illithid powers are op on any class.
@@lukefairfax2889 that is very overpowered then, and yea. would break Paladin immensely.
Paladin is such a funny class for no reason. Like yes I will delete that one target, right here, right now, but I’ll need to take a nap right after.
You know how you have 10 companions? You know how you can switch them up anytime you want? Well, save Minthara for specific fights, like boss fights and use your regular fighter for the rest of the minions before it. Paladins wake up only to remove the evil and then they go back to nap when the area is cleansed. Let them do what they do best.
It's like "Megumin" from the anime "Konosuba", can do really well one thing, and needs to rest later. hahahahahhhaha
But it's epic, tho.
Paladins are still very useful even without their smites because of their Aura of Protection (or Aura of Hate if Oathbreaker) which is a tremendous help in fights.
Good thing the game hands you waaay too much, so you honestly could just take a nap after every encounter if you wanted to.
For everyone going "one pump chump!" just remember: taking a major threat off the field NOW is better than doing "good sustained damage" over a long fight.
Long Resting after every fight is annoying as hell though. To each their own
@@seangraner297 You do know that you have 4 members in your party. If the 'only' damage you're relying on is Smite, then you need to reevaluate your tactics.
@@Kokoraere-evaluate your tactics and make party with 4 paladins.
games not even that hard, ya'll min maxing weirdos are so cringe lmao
True in like every game with a reasonable TTK... burst is almost always the most important damage profile
The fact that the rest of the group is ranting in the background and the paladin is just like "hold my beer" and takes care of the bulette like it's just another day is just perfect.
This is why Luck of the Far Realms might be one of the most broken abilities in the entire game. It's beautiful.
Love using killer’s sweetheart too…it essentially allows you to instacrit an attack as well
Do you wanna tank? Do you wanna fight? Do you wanna class that’ll instill fright? Pick up some plate and keep the goblins in sight cause you wanna make sure they eat this paladin SMITE!
-JoCat.
Do you wanna blow your entire load in one fight and then be a worse fighter for the rest of the day?
You just broke your oath for that goblin comment. ~Liam
@@peterplful6342 Oath of Vengeance.
You should quote a good paladin. Not that ham fisted panderer.
@@ephemispriest8069 I have no idea what you’re talking about. I’m quoting his crap guide to dnd videos.
"The problem is that I can't really get down there without befuddling myself."
"Hey, what you guys up t-... OH MY GOD I AM BEFUDDLED!"
Lore accurate dnd lmaooo
My paladin needs to watch this.
*fight ends* "Hey guys can we go for a long rest?"
Meanwhile Palalock Short Rests and immediately gets back to Smiting, lol.
@@Minumer Sadly, you can't choose to use the warlock spell slots before the paladin slots.
So he used two level 2 and a level 1 spell slot to kill what is considered a boss mob and will be back from rest well before most other groups kills it.
You can actually. Manually select Divine Smite and you can scroll across the the orange spell slots (warlock) and it should use them. I think if you use it with the reaction feature then yes, it uses Paladin first.
But, manually selecting 3rd level Warlock slots and then using the tadpole power to get a free crit means you deal a ridiculous amount of damage and get the slot back on a short rest anyway. Very good value.@@arandomcheese
When that thing first emerged from the ground it sent my entire party plummeting into the void. After a reload I avoided the first attack then sent it off the cliff with an eldritch blast. I highly recommend using the knockback effect on eldritch blasts.
You can't loot the body.
And you can't make it a spore zombie.
that sounds more like a bug, you arent meant to be able to move creatures that big. theres enemies that are technically smaller than the bullet that you cant move so they will probably fix this in a future patch.
for everything else, theres telekinesis.
@@KugroxNot a bug, there’s no size limit on Repelling Blast
But you didn't get the sweet loot
This is a half-orc with savage attacks, which according to it's description triples damage dice on a crit instead of doubling like other races. In actual d&d, he only gets to add one extra dice roll of weapon damage. I suspect here in bg3 he gets to triple all dice including the smite dice on a crit, hence ludicrous damage.
Yep. Plus you can control if you want to crit. Pretty shit design tbh.
It's still just one extra die: normal crits = 1 extra die = "double", half-orcs get another die = "triple"; but you're right, in BG3 it's not just to the weapon damage, but any other riders as well, such as divine smite.
@@mrfreeman2911 found the bullette
@@0wnf4c3 In case of a 2d6 greatsword, in BG3 you get to roll both dice again with savage attacks. In DnD you would only get to roll a single die again. So BG3 savage attacks = 2d6+2d6+2d6, DnD savage attacks = 2d6+2d6+1d6.
@@Diwwah Ah interesting, guess that opens up weapon options beyond great axe/maul. I haven't done extensive testing with it yet, been focused on my bardlock skill monkey playthrough.
luck of far realms, is honestly an insane trigger even if it only triggers once per long rest, because now you pretty much guarantee your half-orc will decimate whatever it hits.
let me rephrase that.
YOU'RE GOING TO YEET OUT OF EXISTANCE the first thing you decide to use smite on. with GREAT PREJUDICE.
i'm surprised there was not a explosion of gore. gad damn the crits.
My barbarian doesn't need to call Jesus every time he wants to kill something
so independent so strong !!uWu
Best comment lmao
lmaooooooo I'm stealing this
🤣🤣🤣🤣
Barbarians make _others_ call Jesus when they attack
This is such a mood. Ive done this with my Paladin in actual tabletop D&D and it always feels SOOOO freaking good.
Remember pallies: Spell slots are ACTUALLY Smite Slots, and try to save those higher level ones for crits!
Dip a few levels into warlock for some rechargeable on short rest slots, for even more smite action!
Or just go hard warlock for the fast caster level progression and get 5th level slots to smite with!
Specifically Hexblade, and Blade Pact, for a Greatsword that runs on sheer force of will.
As DM"s we LOVE Paladins because they get these moments in Tabletop. Awesome roleplay characters, big wombo combo deleters. The entire table gets excited when the Paladin deletes a big threat. Love the video. Don't even care about Luck of the Far Realms (i'm full avoidance in my playthrough). Paladins crit like this all the time anyway :). Great video. Keep on smiting!
this clip is filled with gold "i love and cherish you and i dont care but you still befuddled me" rings so true to playing with my friends when we get passive aggressive over someone's mistake. totally gonna use that one
I used shadowheart to command it to sit until my team was finished pummeling it to death, than turned its body into a spore zombie and never used him due to fear of him dying XD
Yeah i did it too and guess what, the damn god forsaken duegars fight you in a tight location where this chonker cant fit anywhere and thus completely useles.
@@Steir12that BS fight... If you don't have alert and you don't ambush them, it's _hell_
That's the default gaming sentimentality alright xD
@MegaOgrady Probably too late but if you destroy all the ladders the zombies can't climb and the fight is infinitely easier
@@zriiksparks5637 I was at the docks when I got ambushed. There was no where to run. It's why I was forced to load an older save to better position myself
Also: the game gives you the parasite power to get a crit on demand which is…. Very funny.
I got it on my wizard and every time I use it I end up wishing I had saved my reaction for shield
Oathbreaker parasite paladin is peak
@@lucasistrom oof. Yeah I definitely wouldn’t take it on a wizard. That power shines on any class that can do burst damage. Rogue & Paladin are probably the best synergies for it.
And a ring later on
@@munchkingod6 Yeah it ends up being a reaction trap more often than not
I'm playing in coop with my friend and he picked paladin. It's an understatement when I say that all of the fun got sucked out of the game, he kills everything in one hit.
"I'm going to best you with the power of faith.... And this level 3 Divine Smite I found! "
"Hey God, its me, King" *thing is compelled to die quickly*
I just checked out the damage numbers in the video and added them up. 157 damage lmao. Paladins are so goddamn funny.
Double crit, long rest ability and 3 spell slots. Just the ability to nova a single target
The second half of the game is so much easier with classes that do radiant damage.
radiant damage is so OP in this game lol
Especially If u Oathbreak.
Then you just turn undead and wreck sh*t :V
Except for the fight in the Shar temple fuck that
On Tactician every Shar cultist reflects radiant damage back x2, good luck smiting that
@@Skz1337 only like 5 percent of the player base is gonna play on that
Ah yes, the melee spellcaster
More like the melee Smitecaster 😂
What is this spellcasting you talk about? Paladins don't have spell slots they have smite slots.
@@VDA19 0:57 it literally shows a spell that requires level 2 slots zzz
@@DjuraValtr r/Woosh
level 2 smites you mean???@@DjuraValtr
"If my God cannot reach you, I will send you to him myself"
I felt the same power with my monk, I wasn't expecting the amount of damage it can do after it hits level 6+
FIST OF FURY
Monk are deceptively powerful, specially because there are so many gauntlets with crazy unarmed buffs.
You can press + next to your sandclock to increase the number of your row for your skills
Sandclock 🤣
I came across the bullete and was astonished by how easy it was only to learn later the game considers it a significant fight.
same but i remember it being much scarier in the alpha, i think i reached it while over leveled this time
Well I went there a bit under level yesterday and got shredded to pieces. Had to go back and do more questing to level up 😂
First time I got there, it burrowed right into my party in real time knocking 3 of them into the abyss and leaving one at like 30% HP. Fun stuff.
i fought it level 3 or something like that and it oneshot my entire party in 1 turn with an aoe.
after that i kinda over prepped and killed in 1 turn
All depends on your level, like with most things. As a level 4, this is a dangerous fight, but level 5 is a crazy power spike in dnd5e.
It pays to be a beacon of light in a dark world
i love Paladin, the choices i can make during some scenes sound so bad ass
This makes me wanna do a half orc paladin for those x3 crits.
Actually kinda broken due to the illithid thing
Oh yah, that guaranteed crit parasite buff is absolutely absurd on a Paladin
its hard to balance long rest when paladins can bring down the force of a star in one turn
its all fun and games until you meet an enemy with Radiant Retort.
Paladins don't have spell slots. They have smite slots.
Warlock Paladin gets 3 attacks if you go Pact of the Blade(minimum 5 levels in each). Whether that is a bug or Larian homebrew rule remains to be seen. 5 Paladin - 7 Warlock nets you 3 main hand weapon attacks, 2 lvl4 warlock spell slots in addition to the 4 level 1 and 2 level 2 Paladin slots. Pact of the Blade means you can just focus Charisma and Constitution since weapons will scale with Charisma. There are some great weapons that are designed specifically for Pact of the Blade or Eldritch Fighter's, and only get their buffs when used as a pact/bound weapon.
Sorcadin is another great combo since you can guarantee crits(bonus action cast Hold Person and then attack for guaranteed crit), among other great stuff. Infernal Rapier would be useful since you won't have to spread your stats as much, as it scales off your spellcasting stat.
oooh the hold person build sounds fun
Warlock(PotB)/Paladin is indeed a GREAT combo, though I'd highly recommend Paladin7/Warlock5. Going from 5>7 in Paladin gives you two permanent aura effects, effecting you and any of your group close to you. The first grants +5 to ALL saving throws, which is just utterly insane. The second gives effects like half damage from all spells, or +5 damage to all melee attacks. Sure, your two Warlock spell slots don't raise from L3>L4, but you do get an extra Paladin spell slot for an additional smite. You miss the L6 Patron feature (which are pretty lackluster) and an extra Eldritch Invocation. The EI's are good, but nothing even remotely as good as those two Paladin auras are.
@@ironman4do that’s fair. The trade off of auras vs level 4 warlock spells can go either way. The extra invocations don’t really matter since you probably took the good ones at level 2 anyways.
Saw a paladin/fighter multiclasser solo a 607 hp boss doing about 150dmg/ hitt lol
Send me the link to that build lmao
@@zetros9508 It's likely something like level 2 or 3 Battlemaster fighter + Paladin the rest of the way.
Battlemaster fighter gets a lot of extra damage on their maneuver attacks, and those can crit which you can smite off of so it ends up being pretty chunky.
@@Arcticunfighter also get that Skill that resets all your actions. So if you can strike 3 times, it doubles to 6! Sounds digusting
If it has that much hp, the paladin/fighter is likely at endgame with the best gear available. Not super surprising.
@@lon3580 Act two, the shadow lands there's a tollroad with a gold lady... She has that much HP and you're around level 5-7
Do this in combination with executioner and you can 1 tap most bosses. Radiant weapon buff, radiant smite, far realms, executioner, illithid execution below points, two handed weapon with great weapon mastery and you do a solid 150-300hp if high enough level.
The half orc triple crit only rolls the die an extra one time for three rolls on a crit right? So if you use a sword at 1d6 , crit so 2d6 half orc so 3d6 it would be better to have a great axe so it would be 3d12 yeah?
Or does it math out to 3d12 anyway on half orcs savage attacker with 1d6 weapons?
@thedoomslayer5863 Nah, you're right, the half-orc buff is only 1d6 extra on a greatsword.
here come 5% chance
god pump it to 500% for supporting you
I changed my class from rogue to paladin yesterday and I’m mad I didn’t make this class from the beginning
So you basically doing game in very easy mode, not sure if I would be proud saying this
@judasiscariot6263 They're not boasting, they're talking about what they enjoy. It's not like playing games on easy is anything to be ashamed of, either!
Amazing, then theres me missing constantly even at 80+% chance to hit.
welcome to my life, ive missed numerous 88-98% chances while never missing hold person under 50%
yeah sometimes the game seems to hate me too, yesterday I've done 1 in dice roll 5 times in a row lmao
@@libertyprime5177try toggling on karmic dice
I action surged with my fighter at 65% chance to hit and missed all four attacks 🥲
I leveled paladin to level 6 then started leveling sorc for those sweet sweet spell slots. Got Divine Smite for days
Sorcadin is one of the best build both in BG3 and TT
Every other class: Alright, so I am going to go in, and start by cas-
Paladin: jobs done.
Although I won’t pretend Shadowheart’s inflict wounds isn’t one of my favorite ways to delete enemies in the mid-early game.
“Omg im befuddled” has me dead 💀
holy shit you can trigger crit divine smites WHILE using other smites??
iv been slightly under-rating the shitty smites.
this actually has real potential with hold monster and luck of the far realms.
Well, it's due to him being an orc and getting 3x on crits instead of 2. Smite is nice though, I'll admit. I played a Pally in the EA version of the game and liked it, except with how LUDICROUSLY easy it was to fall and betray my oath. A barbarian can do just as much though with 2 reckless attacks and a frenzied attack.
That orc trait only adds a single die of damage to each critical hit, the smites are much more significant (and not affected by the half-orc trait at all)
@@Ramschatnot in bg3
Oath of Vengeance is almost impossible to break, but they definitely refined the oathbreaking stuff from the early access to be more consistent.
@@shmarko1 Are you sure? If so, the wiki is wrong, it's description states: "When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit."
@@Ramschat I do believe if you have a 2d6 weapon it’ll give you an extra 2d6 rather than just a 1d6. It’s just a tad bit better for bg3
This is what having the power of God and Anime looks like
Not just a crit, not just back to back crits. But high rolled back to back crits. Very nice.
Loving my Paladin. Just hit Level 6 and starting Act 2 tonight. 50 hours in 😅
Paladin burst damage is legendary in the community for a reason 😎
Paladin is literally the "I have the power of God and Anime on my side" class.
that auto crit ability is very nice
I've done something like this on my paladin I play at the table. It's always glorious, every time.
I am just loving this game
This may be the greatest BG3 video I've watched. Paladins ftw
This reminds me of a DND campaign I played over 20 years ago, 2nd edition. I was a gnome illusionist whos main damage was magic missle (might have been 2d4+int mod and armed with a quarter staff +1 which i couldnt land a hit unless a rolled a 20.
We were in this big battle. All spells used up. I rolled a 20(crit) and I may have done 2d6+3 damage. Woohoo i thought.
Then my friend whos the Paladin rolls a 12 to hit...starts adding his bonuses and its like 25 or something so he hits. Then he grabs a bunch of dice for his damage and ends up doing 40+. Pays to the Dm's fave lol.
Bulette: Please I have off springs! A family!
King: I'm gonna end this man's whole career
Do you guys have a series of your multiplayer campaign? Sounds like it would be a fun watch
I second this
@@cabezonx he said the n word
@@dddaaa6965ok and? They are adult friends playing a game in discord they can say whatever they want
@@dddaaa6965used as a slur or in the casual rap style? Because they are wildly different.
@@sol-hunter2332 explain how
That kill needs an edit with "Powerwolf - In the name of God" in the background.
How can players function with a chaotic hotbar like that will forever puzzle me.
How is a hotbar supposed to look? I've been playing like that until just recently where I attempted to organize it, but there's just so much
@@seankizzee8617you can increase the number of rows with the plus button next to the hourglass, then manually move stuff around to better suit your style. It can take a while to fiddle with but it's super worth it.
the radial menus in controller mode are much nicer, although you do miss some features like swapping weapons easily
A man who goes by the discord server name "do not bullshit me" brought me here.
And I think he got some shit to sort out personally.
My vengeance Paladin be like “something something justice something something vengeance…I’m just gonna kill you”
I wish i had friends to play this game with hahaha 😂
for real
I'm so close to beating the game (I think) but my next playthrough I REALLY want to get my friends to play.
Yeah, like hell.
it gets better when you have someone to haste you as the pally. two actions = four divine smites i have so much fun as a pally in this game.
I chose druid for my multiplayer play through, but i think ima switch to paladin 😳😂
Having to unshape shift to talk to people has to be the most annoying thing about druid. Probably not as bad if youre playing with friends and they do all the talking. But Moon Circle druid despite being pretty stronk is so fucking clunky.
Just let me unshapeshift during the dialogue and then autoshapeshift back once the dialogue is over.
@@MeowLestyJust use someone else to do the talking? Druids often lack the charisma to pass those nice influence checks
@@MegaOgrady yeah but like... what if i dont wanna do the dialogue with Wyll for the 9th bagillion time :
@@MeowLesty then savescum your way
The true hero is the tadpole skill tbh. Other than that they are perfectly balanced.
Exactly, that Illithid power is busted
As a Paladin main.... YESSSSSSS
This video has everything. Giant lizards. Befuddlement. Random cats jumping in to bite. And of course, massive fucking crits.
D&D is balanced about resource-managemend. In the tabletop game you can only benefit from a long rest every 24h and an adventuring day is supposed to have 4-8 encounters, that become more challenging towards the end, as you have less spellslots at your disposal.
Paladin going Nova in one encounter, taking out a big target and then being mostly useless is a meme even in the tabletop game.
Also with the way action economy works, you wanna focus on the weakest targets first and kill the tougher ones last, keep them in check with CC if you can.
Personally i try to play BG3 more like i would with the rabletop game and less "video gamy", meaning not exploiting weird game mechanics like carrying boxes in my bag to stack and stuff like that.
Luckily in *this* game, you can bypass this uselessness phase with a little thing called 'Paladin Warlock Gish', wherein you get Smites back on every Short Rest.
Most people that play are looking to play a video game. Myself included. I find a lot of dnd tapletop sticklers to be masochistic in their love of RNG punishment. I happily have left that to the tabletop!
Its not just multiple encounters either. Pally vs single boss = boss mode. Pally vs entire gobling camp = nerfed fighter. Pally vs Tucker's Kobolds (specific DnD concept, google it) = why am I even here?
@@sandman4663 what? nothing about his post mentioned RNG, he was simply talking about video game cheese and balance. unless the connection is you quicksave and quickload for favorable outcomes which is kinda sad. Personally I'll probably do multiple playthroughs, currently I want to pursue specific story options but later I'll probably do a pure rp-esque run and see where the game takes me, I think that idea probably holds a lot of fun.
@@TheInfectous are you not aware of how dice rolls work? also referred to as RNG. In case you don't know, whenever you roll a dice, it's a *random* *number* *generation* in BG3.
And this is the beginning of a new pali main. Just wait till he finds out Oathbreaker hexbkade
Paladins have enough restrictions that you can lose all your crazy buffs pretty easily. However. Following all the restrictions pays out in the long run.
Then you just become an oathbreaker paladin and do Necrotic damage.
Except Oathbreaker is stronger than any of the other Paladin Oaths in terms of damage, so you don't lose anything. Your numbers are just a different color.
When your gold star for being a good boy manifests as a holy ass whooping.
Beat the game as a vengance paladin and I did some pretty fucked up stuff and never become an oathbreaker. At one point I repeatedly donated to the gods to get buffs then stole those donations back from the gods then repeatedly killed the angels they sent to punish me to try and farm xp then finally killed the pissed off but non aggressive priest in cold blood to steal his relics from his corpse and all that was apparently fine. I'm not sure what exactly you have to do to break your oath.
@jamiefenwick8359 i accidentally broke mine because I stopped 2 persons murdering someone. They were avenging the death of a peer...
I remember doing something like this right as my friend walked over to see how I was doing with a fight. He didn’t say anything, he just walked away and took a deep breath
Would still rather have a barbarian since they require fewer rests and can do some absurd damage as well. Paladin is great for its aura, although staying in range of the paladin in BG3 is a lot harder than in tabletop due to the amount of movement and enemy aoe in this game.
100% hate fighting against enemy paladins because they dump all their smites.
Current build: Paladin rogue. One hit with smite, one hit with sneak attack if I’m in the front row with Karlach. Definition of a glass cannon and it’s SO much fun.
Wow that’s crazy! Is this just paladin or did you take any multi classes?
Just a pure lvl 5 non oath-breaker Vengeance Paladin
@@kingofthingsd Has anyone figured out how to break oath for oathbreaker?
@@SeiRedeye It depends on your oath you take as subclass but in general killing non hostile enemies will do it.
@@SeiRedeye Kill using an attack from behind. Works like a charm with bow/crossbow.
@@SeiRedeyewell I killed the tieflings that captured Leizel and that did it. I was so confused because they had imprisoned her. How is that not serving justice against someone doing evil?
i play a vengeance paladin in my TT game. I like to channel my inner Vegeta knowing i will absolutely cumpster any thing that want a piece of me.
what's even more disgusting is if you took Great Weapon Master as a feature, you'd have done almost 2x more damage
And if you are an half-orc your crit are x3 instead of x2 (not sure if applies to smite thought.)
You’re both wrong. Half orc adds another die of weapon damage on a crit. since he’s using a greatsword (2d6) it would be just an extra d6.
Also crits only double the dice damage, the extra 10 damage from great weapon master are not doubled.
@@andrewmcmillan229 🤓
@@andrewmcmillan229do you know what are the best feats to take as a vengeance paladin. Im still lvl 3, but I’m thinking great weapon mastery, ability mastery, or that saving attack one.
@@adilchaudhry8860 Great weapon master is good on any martial that can get advantage easily. Vengeance paladin can do that but not super often. Pumping your charisma and strength also a good idea.
Paladin is just the swiss army knife in my BG3 party. I am the damage dealer, taker, and healer.
Personally went ranger so i didnt have to use that fruitty rogue
You don't have to use him either way. Zhentarim hideout vendor has gloves of thievery, then by the river at the hyenas there is a corpse with a ring with +sleight of hand and stealth, and with those two you get double dice advantage and can lockpick/disarm most shit trivially.
@@Necrostrike hmm i think i missed that ring
@@mefninja You could have also done what I'm planning on for my next run and make custom party members after meeting Withers.
Strike with great vengeance!!!!
Oath of Vengeance Paladin! Playing like Batman mixed with the Punisher! 😂❤
Lmao I just send this lizard to the abyss with Thunderwave spell at level 3 (i was looking for an archdruid at goblin's fortress but got lost and found myself in the Underdark for some reason)
This thing killed my party twice so I had the warlock NPC throw him off a cliff.
Throw a jar of spiders in its dumb face, it'll cripple it. Big boi hates spiders.
Now take 5 levels of warlock for pact of the blade and spell slots that reset on short rest ;^)
Don't forget having your weapon scale of charisma instead of strength too.
War Cleric with paladin subclass does crazy damage, literally 1 shotting most minor mobs (several times) plus aoe with guardian angles etc.
The wise man fears 3 things.
A night no stars
A sea with no wind
A paladin who just crit
Haven't you ever seen a lightning bolt boosted by luck of the far realms + channel divinity destructive wrath on a wet enemy? That shit's like ~200-300 damage
Played TTP dnd yesterday and I had made a challanging encounter for my players. Rogue goes first with a sneak attack and crits. Almost one-shots the boss... it was epic but the fight was over in 2 rounds
Meanwhile I just positioned Wyll right and Eldritch blasted him into the abyss.
Ah yes, Paladin. Or as my friends and I call it, the reason Champion Fighter is worth it
Grats on the crit! Good work my holy dude.
My experience playing Paladin so far has been way different, Miss, Miss, Miss, Miss, Miss
The fighter/battle master initially has 3 battle manoeuvres, I would pick Feinting Attack (riposte & trip attack) - that negates a lot of the misses against higher AC enemies. The 4 dice also refill with every short rest so you will almost always have them up. (4 of those attacks is better than smite imo.) - trip attack is also nice as you and your allies have advantage against prone enemies. GL!
yes. I didn't know what to play on my first playthrough so i made my friends character from another game, which was a DPS Paladin... Don't care about healing, just bomb everything
turned out it's quite good
Now hit em with that executioner ring
"WTF. WHY ARE WE EVEN HERE?!"
😂
Freaking bulette comes out of the ground and threw my shadowheart into the shadow realm, good thing my paladin oathbreaker lvl5 two hitted him with smite.