I like to think of physics modifiers as modifiers that just happen to work on the 4th dimension; time. The other modifiers are just limited to the first 3 dimensions, and some other spatial dimensions like UV, etc.
VERY nice quick look at modifiers. My favourite modifier is Geometry nodes, my most used modifier is either bevel or mirror. It really depends what you are working on though.
Blender modeling workflow is at his highest when using modifers to be as less destructive as possible, it is the earliest way of doing "semi-procedural" modeling for the grand public, 3DS max make also heavy use of modifers, I use both 3DS Max and Blender at work and I can tell you that iteration and feedback friendly workflows are the best way to make better art and be efficient at work
One thing I'd like reimplemented is the geometry nodes -> primitive settings -> state information tree evaluation loop. Right now, the primitives cannot be edited on demand once you enter edit mode right after introducing said primitive, however you can do this in geometry node. The way I see this going forward is either introducing an edit node in geometry nodes itself which stores the transformation of points/vertices by user, thus enabling modelling states, or by replacing current primitives (and all the extra objects/ boltfactory stuff) with their geometry nodes equivalent.
Greetings from Brasil. Very short and efective video. I learned some tricks from it and thanks to you I will get some geometry nodes skills. Thank´s a lot.
i like stylization so i use the solidify modifier to create cool lines around surfaces and even if i've only touched onde i am obsessed with data transfer of custom normals (anime trees)
I`m doing stuff in Blender for 10 years but I don`t think I`ll ever incorporate geometry nodes, it`s very difficult to create a chain of nodes for anything. I watch tutorials, do, but next time forget. Back in a day I thought Cycles would be difficult to handle. But Geometry nodes are 100x times more difficult and not intuitive at all. The fact it gets more complicated and changes in every new version doesn`t help
Anything new is a challenge but with the right experiences and teachers it's honestly not too difficult, a lot less difficult then you make it sound, though I am sorry to hear you've had that experience.
I recently partnered up with Thangs and they're actually paying me to give you a bunch of my 3D models for free; than.gs/u/1157780 It's a crazy world we're living in, but damn if I don't love it! Download 'm all now and I'll upload more the coming months.
Procedurally? Not sure, although there are UV related modifiers. But yeah probably beat off applying the modifiers and then uv unwrapping the final model yourself.
It can be an intimidating piece of software and yes there's quite a bit of jargon. However I'd recommend giving it a proper try. You'll probably find it less 'scary' than it seems! Good luck!
I’m probably gonna do a full video on this at some point, but I work with a ryzen 3700x, 3070Ti and 32GB of ram. This isn’t crazy expensive but works really well!
In blender 2.79 people did some crazy stuff. Mind blowing but more and more of the recent youtubers are just forcing low quality content through out the internet just for the sake of their promotions in between these low quality tips or so called power of modifiers.
Sorry you feel that way. I agree that the space is different than back in 2.79. I try to make entertaining videos that are geared towards beginners, introducing and showcasing aspects of Blender. They're maybe not clear A->Z tutorials filled with information but they contain relevant information for those starting out in Blender.
Hmm I think because you're probably more inclined to DO than to LEARN. So just don't watch tutorials, unless you need them to fix an issue. Just do stuff in Blender and whenever you run into a proble, l;ook it up.
you could do that using shape keys. But probably not going to be as clean as Cinema4D. You could also use transititions and cut between 2 shapes at the right keyframe so you don't see the shape change.
I like to think of physics modifiers as modifiers that just happen to work on the 4th dimension; time. The other modifiers are just limited to the first 3 dimensions, and some other spatial dimensions like UV, etc.
thats a nice way of looking at it!
This short video is worth more than 1 month of learning.
Thanks a lot!
I learn something every time I watch one of your clips. Thanks ! Weighted Normals modifer Yay!
Great to hear, thanks!
Good video, useful, especially the specific modifier stacks you use
I really like the weld modifier when modeling hard surfaces :)
Nice! I never really used it before. What do you use it for?
This was Really Well explained. Specially the Re-Mesh modifier to fix nasty Geometry. Well Done Kaizen.
Thanks Harnai, appreciate it as always! 🙏🏻
This was such a great overview of modifiers. Thank you for this video!
Glad you liked it, thanks for the kind words
Been getting into Blender recently. Your tutorials have been a great help!!🔥🔥
Awesome, thank you! You make cool stuff 💪🏻
VERY nice quick look at modifiers. My favourite modifier is Geometry nodes, my most used modifier is either bevel or mirror. It really depends what you are working on though.
Thanks! Glad you like it. I use bevel a lot too! But yeah it does depend on the situation 👌🏻
Hi modifiers will be fun to learn a lot more of along with geo nodes
Definitely! They're so very useful!
Blender modeling workflow is at his highest when using modifers to be as less destructive as possible, it is the earliest way of doing "semi-procedural" modeling for the grand public, 3DS max make also heavy use of modifers, I use both 3DS Max and Blender at work and I can tell you that iteration and feedback friendly workflows are the best way to make better art and be efficient at work
Well said! It also allows for much easier changes even in a late stadium of the process. Modifiers for the win!
Array and curve modifier are a huge part of my workflow. Geo nodes are bonkers. Blender is amazing.
Totally agree!
I thought I was nuts to think geometry nodes easily could replace the array modifier! I'm glad to see someone else thinks the way I do! LOL!
Yeah and a few other ones aswell! But yeah the array can be truly upgraded through geonodes 👍🏻
One thing I'd like reimplemented is the geometry nodes -> primitive settings -> state information tree evaluation loop.
Right now, the primitives cannot be edited on demand once you enter edit mode right after introducing said primitive, however you can do this in geometry node.
The way I see this going forward is either introducing an edit node in geometry nodes itself which stores the transformation of points/vertices by user, thus enabling modelling states, or by replacing current primitives (and all the extra objects/ boltfactory stuff) with their geometry nodes equivalent.
Hmm that's an interesting concept. I can see a use case for manual edits with an edit node for sure.
Thank you!
You're welcome!
Lattice modifier n 1 in my heart
Great Video. Definitely need to force myself to use Geo Nodes more. Great example at the end, thank you.
Glad it was helpful! Thanks for the kind words.
Great vid as usual!
Thanks again!
Excelent bro! I really learned a modifier that I had never used, thx a lot 🙂
Glad I could help!
Bro I love your editing, learned something new and laughed)
Nice and useful, so to speak.
Thanks a lot! Super happy to hear that 😍
Спасибо за видео, я благодаря тебе многому научился
Glad to hear it! 🙏🏻
Best modifire is Subduvision :D so satifation when i press it
Greetings from Brasil. Very short and efective video. I learned some tricks from it and thanks to you I will get some geometry nodes skills. Thank´s a lot.
Thank you! Glad you found this video useful 🤗 greetings from 🇳🇱
i like stylization so i use the solidify modifier to create cool lines around surfaces and even if i've only touched onde i am obsessed with data transfer of custom normals (anime trees)
That’s a cool usecase for sure!
Wow! I'm glad to see you!!!
Thank you!
Modifiers are so underrated!
Yes, they really are!
Good stuff as always
Thanks!
Kaizen tnx for ur video......i havent touch mesh sequence and normal edit😁😁😁
You are welcome 😊
I`m doing stuff in Blender for 10 years but I don`t think I`ll ever incorporate geometry nodes, it`s very difficult to create a chain of nodes for anything. I watch tutorials, do, but next time forget. Back in a day I thought Cycles would be difficult to handle. But Geometry nodes are 100x times more difficult and not intuitive at all. The fact it gets more complicated and changes in every new version doesn`t help
Hmm yeah its daunting and hard to wrap your head around sometimes. But with enough practice it becomes easier. Knowing math also makes it easier!
Anything new is a challenge but with the right experiences and teachers it's honestly not too difficult, a lot less difficult then you make it sound, though I am sorry to hear you've had that experience.
6:39 HAHAHa LOL!
Worked great thx! Its not sketchy or anything windows defender didnt even give me a warning as it did with the other videos!
🤔 why would YT videos give you a windows defender warning?
you are a genius😄
Haha thanks!
Great video!
Appreciate it Stefan! ❤
And now we can make our ow. Modifyers
Absolutely! :-D
@@KaizenTutorials do u have a video on it?
If no can you make it?
Might do one in the future yeah@@CGSTUDENT15
DAAAAMN SO FUCKING HELPFUL FOR MODLING LOVER LIKE ME
I recently partnered up with Thangs and they're actually paying me to give you a bunch of my 3D models for free; than.gs/u/1157780 It's a crazy world we're living in, but damn if I don't love it! Download 'm all now and I'll upload more the coming months.
The most used modifier in blender The Subdivision surface
💯💯💯
Why do you use two subdivisions. You can use one subd and one bevel.
Yeah I guess I could indeed.
You Deserve Billion
Thanks a lot!
Now to figure out how to apply PBR textures to these stacks.
Procedurally? Not sure, although there are UV related modifiers. But yeah probably beat off applying the modifiers and then uv unwrapping the final model yourself.
I love Boolean so much
😎😎
excellent!
Thanks again Gary🙌🏻
Favourite Modifier? Subdivision, Mirror and Geometry Nodes :D
Same here!
Can you share us at 6:51 this geometry node array 2.0?
You can join the Patreon to get a basic version of it, the full version will be a product, together with other rebuilt addons!
Hi Kaizen, ... at 1min 24 sec, how do you get the rounded bevel between the 2 parts ?
Use the Bool Tool addon. IT does it automatically!
Hey, can you make a tutorial about those colorful stripes in the beginning of the video?
The ones in the premiere countdown you mean?
@@KaizenTutorials yeah, that one, it looks really cool
This is delicious 🤤
Haha thanks dude!
weighted normal modifyer? wtf? i use blender for 5 years now but never used that thing 😱 thanks for the info
Haha well I learned of it after 3 years, so that's just Blender for ya. You never stop learning!
why does blender scare me in fact it frightens me...... the jargon scares me
It can be an intimidating piece of software and yes there's quite a bit of jargon. However I'd recommend giving it a proper try. You'll probably find it less 'scary' than it seems! Good luck!
How can I create a metallic feel without a shader node like that? 5:40
I'm sorry I don't understand the question...
In sure youve answered this in other videos, but what are your recommended computer specs?
I’m probably gonna do a full video on this at some point, but I work with a ryzen 3700x, 3070Ti and 32GB of ram. This isn’t crazy expensive but works really well!
@@KaizenTutorials Thanks!
In blender 2.79 people did some crazy stuff. Mind blowing but more and more of the recent youtubers are just forcing low quality content through out the internet just for the sake of their promotions in between these low quality tips or so called power of modifiers.
Sorry you feel that way. I agree that the space is different than back in 2.79. I try to make entertaining videos that are geared towards beginners, introducing and showcasing aspects of Blender. They're maybe not clear A->Z tutorials filled with information but they contain relevant information for those starting out in Blender.
Blender / Autodesk users staring at C4D users we have modifiers
Haha for sure! Modifiers are dope.
i'm start learn to blender from 0. When i watching tutorial i feeling sleepy :(, how can i pass it. need help (english is not my primary language)
Hmm I think because you're probably more inclined to DO than to LEARN. So just don't watch tutorials, unless you need them to fix an issue. Just do stuff in Blender and whenever you run into a proble, l;ook it up.
@@KaizenTutorials thank you
LOL at 06:40
hihi
am looking for a beginners course to professional of blender to join
Anything in particular you'd like to learn?
@@KaizenTutorials animations
@@KaizenTutorials compositions
EMU
🦤
Bevel modifier
The GOAT!
bro keeps l looks different every new upload
Sorry what looks different every upload?
하 한국어로 누가 번역좀 해줬으면 좋겠다 한글자 한글자 다 보고 싶네 ㅠㅠ 나의 영어 실력 어흑
Aah I’m sorry! Maybe one day I’ll get translated subtitles
How make this in blender?
ua-cam.com/video/S40GC-rOuIw/v-deo.html
you could do that using shape keys. But probably not going to be as clean as Cinema4D. You could also use transititions and cut between 2 shapes at the right keyframe so you don't see the shape change.
fastest way is just steal content
sorry, I don't understand what you mean?
it fell like you lip syncing soooooo much...sorry it is what it is.
sorry what? I'm lip syncing? 🤔
@@KaizenTutorials you not, but if I look very closely it feels some how.😅
@@00beast7 maybe there’s some desync between the audio and video! Could be I guess
@@KaizenTutorials yeah, possible. Most reasonable point