Regarding of ships price increase, i think CIG want players to share the money to buy multi crew ships (which is what i did with my friends), but the ship is still owned by one person... So CIG need to implement more social features for corpos/orga allowing us to share ships within a group of players, and add something like a corpo bank and a corpo hangar.
I honestly think capital ships shouldn't be affordable by your average player. Maybe that one guy can budget it, but it should take an org to keep them up and running.
Similar to how Sea of Thieves has guilds. A player can own a ship and pledge it to a guild, so that any guild members may use their ship but its still owned by the original player and if they want to unpledge it or dismantle (or in SC's case liquidate it), then they can. I think this would be really good for orgs in this game, as you could have a medical org with a bunch of players who own a lot of med ships just donate/pledge their medical ships so that if a new player joins theres still ships to use if they dont have one. Or if a pirate syndicate is active, they dont need to wait for Joe to get on and bring out his Kraken for everyone to use (hypothetically). I think this would be a good healthy change for the game, and would allow players to share
@@justicebrown1077 This would be the best case implementation I think. That way, people with multiple ships also don't have to have fleets of ships sitting in their personal hangar because the pledged ships can be used by the Org players and the player can still keep some ships for personal use. Benefits everyone and every type of playstyle or mood.
The Org would still have to have a single "owner" who would ultimately control Org assets. Because CIG is NEVER going to get involved in mediating/adjudicating partnerships or shared property interests.
@@Morphologis I'm hoping the fact that they've so openly announced all these features so early, and that Jared seems pretty confident that he's not going to get piled on by the players...again ( I mean he's very cautious these days and covers what bases he can to protect CIG during ISC's), means that the features are for the most part done and needs their tweaking and polishing for 3.23. *Inhale* Mmmmm that's some good Hopium.
I'm actually quite hopeful for most of this as the tech needed is already in place. That said I'm confident cargo hangers will be a bug fest as will the new depots.
Next person I hear say the game is going to be a completely new game by EoY is going out an airlock! So many base items need to actually be fixed before we throw the baby out with the bath water and have to start fixing all the new bugs for more broken features.
There are tons of Space games that already feature push pull type of EVA and simulate as if you were on the fucking space station above earth CIG is always just catching up with shit and claiming it as their own🤦🏻♂️
@@rock2k14 You see I’m not gonna do it because this is the problem with modern gaming you are so unaware of what’s going on around you it is easy to be suckered in by CIG so go look it up and show some damn curiosity🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️
@@saleseng Yea, you don't have shit, thought as much, utterly pathetic. One of the many, "i'll talk shit and then have nothing to back it up". What makes it even more funny is that you're assuming I've been around as a gamer for a small amount of time, I'm 37, I've been gaming since I was 5. including many many space games (not that there are many that let you EVA either, but even things like the X series operate more like SC's current implmentation)
@@Necronxx666 Most of this stuff is content and features that are already finished.. the teams working on Squadron 42 are just being moved back over to SC and bringing the tools and tech and features they developed there to port over to SC.
@@hawkzulu5671 That's some high grade copium you got there, until the update drops and any of this is in game I'm just gonna assume we're not seeing anything. Hell, I'll be surprised if any of this comes out in 2024 at all given SC's track record, but I'm sure cranking the ship prices up is going to be a top priority so I think that has a 100% chance of making it.
@@battleoid2411 The world doesnt check in with your assumptions. 80% of the CIG staff were assigned to Squadron 42. When it reached feature complete at the end of last year the waves began moving back to SC. The 1st wave of 300 devs that transferred back to SC brought with them the tools, tech and features they built and finished for Squadron 42. Tell the Evocati testing 3.23 theyre just testing hopium ...the EVA, the new scopes, the freight elevators, the cranked up ship prices, Everything. You posted this too late..im sure they will cancel the tests and the patch, once they catch wind that you doubt it. Oh well :(
@@hawkzulu5671 Is the patch out yet? Are any of these features actually on live servers? No? Then they can still be dropped from the patch st any time. I hope that I'm wrong, but you can't deny that for the past several years SC has had a rough time actually pushing content to the PU.
Great video, Morph! Strangely for this first batch of 2024 news I kind of couldn't wrap my head around what we are getting, neither from official SC UA-cam content nor from the other regular content makers. So just to give a thumbs up for a clear and sober overview, we appreciate it.
I think you are right about the tedium of local inventory management, however I see a workaround in using the storage containers for quick organization and depositing. Those will actually have a use now!
I mean, we will see how it does in sales to make up for the fact it hasn't made a dime yet. It had the kickstarter, sure, but the rest of the funding of the game has been off products being sold for Star Citizen...not SQ42. I can't fly my 890j in the SQ42 campaign (no I have not bought an 890j). So I think, for me personally, I'll wait on whether SQ42 was worth the time when it makes its money back. I don't think anything about SQ42 did anything but do what would have happened already by now for SC if it didn't exist. I do think SQ42 has great potential to "recruit" for the Star Citizen experience by giving players a space to understand that world and get used to controls before jumping into SC. Right now SC is really hard to pick up because of mechanical and system complexity (on top of requiring a meaty computer).
@@magvad6472they don't mean it being worth it monetarily, they mean sq42 was worth it in thr sense it built up systems and ideas and such that could then be pushed into the PU. Whether it's worth it monetarily, like you said we'll have to see, but given what it has managed to get moving it seems pretty handy to me
It would be fascinating for various suit types to have different functionalities. Combat suits having more intel and better combat UI features, exploratory suits having a larger map and a scanning feature, industrial suits having thick armor and slowing you down more... Could be fascinating to weigh the pros and cons for your playstyle!
if you are fine with ships being that expensive then you are wierd, it’s literally pixels on your screen, this game released 600 million from crowd funding, they should be charging their crowd that much money
I think it's finally time to actually go into the verse. I've given money from the beginning but never bothered the try the game out because all I really want is Squadron 42. Now should be a good time to start touring and learning all the systems.
Be prepared It is about as buggy as Arma 3 right now, it’s 1000x better than like a year or two or so, but don’t expect a perfect game, it’s been amazing for me the past few months, but I went in knowing of its quirks
All of this is huge. Was blown away by all the 3.23 reveals, and knowing there's more they haven't revealed yet. Clearly, all the SQ42 devs now working on the PU are making a difference. As for the in game hike of ship prices ... honestly, prices haven't budged in years, yet average player earnings per hour has risen considerably, so it was really a matter of time. Of course, I do hope they do a good job balancing economic rewards for each game loop so that not everyone spends all their time salvaging.
yeah, not only the extra dev power from the SQ42 devs working on the PU, but also all the stuff that was made for SQ42 (which is now feature complete) being worked into the PU means that at least for the next few patches, we are probably going to see a lot of improvements/new features. as for the price increase on ships, it really doesn't bother me, at the moment i can make a couple million aUEC a day without even min maxing my time and resources, it is crazy how easy it is to make good money if you know what things are profitable, the economy is due for a rebalance.
Won't ship prices be set by Quanta anyway when they get that up and running? I personally don't think large ships should be easily attainable by a single player. The price should be high enough that it clearly requires multiple people to combine wealth to buy and maintain.
I was disappointed by salvage honestly. I got the vulture because I worked for CAT and love the industrial feel of it. I expected it to be the best way to salvage. Little did I know that my Taurus would be the better money maker. Made me sad but still the Vulture was fun.
@@MrTrethurane I bought a BIS Vulture during IAE (really a placeholder for the CCU Zeus MR in my hangar), and I know it's now more profitable than ever ... but I find salvaging pretty meh. I can't play right now as I'm in between gaming PCs, but while I always enjoy watching mining videos because of all the detail and nitty gritty, I find watching salvaging gameplay, on both Vulture and Reclaimer, just really kinda boring. There's just no thought process to it.
This all looks incredible, ill believe it when i see it but im hopeful. I have been away from the game for a little while but very happy to see they've clearly been working on alot of things and to have an update that is as big and important as this will absolutely bring me back and playing. Lets just hope it goes well (and well happens in the first place)
I’m glad ship prices are going up. I want to spend weeks and months working toward ships to earn, especially with a group. Gives us a goal and something to work towards. If it’s too fast it’s ultimately dwindles a large part of the game
I think increasing the ship prices is honestly ok from the gameplay/lore perspective. Obtaining massive ships like the hammerhead or even the constellation series should be a huge endeavor from an in game perspective
Sorry for the wall of text, but this patch, more so than any recent (past year) patch, has me hyped! I'm not sure if I'm looking forward to the new interaction system though. With server issues, it could be harder than ever to pick up goodies. I am for sure looking forward to more faction interaction and progression. I am also very much looking forward to master modes. I only tried it very briefly in AC. I feel it's going to be harder than ever for traders to get away from "pirates." (Though this may encourage a bit more communication.). I haven't done FPS missions for some time, but being able to repack mag's is going to be so nice, the new sights, minimap, and FPS compass look great. Not sure how I feel about role-specific armour...(i do realise that this is somthing they've had in mind for idk how long tho) The starmap update is very welcome. I've not had a problem with the current version, mind you, but more functionality will be very nice. Very excited about hangars and cargo elevators (though loading larger ships with cargo is going to be a pain 😜). Xeno and blockade runners definitely need(ed) work. IMO, as someone who buys most of my ships in game, I think that something like the 890 could or should be over 100 mill easy. I think 2 mill and 10 mill for the arrow and connies are probably about right. Not sure about 40-50 for the HH. 15 million has always been very attainable for me as a Cat/C2 owner. Now 40-50 mill are still so with the Hull C. Thanks for the update/round up! ✌
I think optimism about star citizen releases is something that should be taken with very great care. For example: if the 300 series is going to become an expensive baller ship then it needs to receive a sorely needed gold standard pass and interior update to bring the sensation of luxury up to par. If they have the sense to realize this, then making the ship worthy of the price is an example of the kinds of delays they will have to accept in order to make the release well received.
The issue with updates is that they will have to make another update anyway at some point. I don't see how a price should be connected to current quality, we all know it will change.
@@NikolaiTsekov if the goal was another year of hand waving for alpha, sure. The proposal here is that this is the year in which sc is gonna pop off, and making it harder to get ships with incomplete feature sets is not going to serve that.
If they feel like there's enough data that'd be gained by doing that to make it worth it, I wouldn't be surprised if we see one. Would be refreshing to get the full experience again and see what all the new content will do to progression
For that picture in picture scope, there's a very good solution. I remember, someone made a mod for Stalker Anomaly to include such scopes but didn't use the PiP method because it was heavy on resources.
Ive been saying this for years. once SQ42 was finished we would see a big boom of progress then a steady flow until release. Its been almost exactly on the timeline I thought it would be. Its great to see it finally manifest!
@@JohnnyZenith I think SQ42 will be mid to late 2025. Release SC... maybe 2028 or 2029. less confident till we see how much the progress slows after this initial wave.
@@tcunero I imagine SC's "release" will be more complicated than that. The game will come out of alpha into beta with major polishing and updates, then out of beta into a true "release," then into a 2.0 with a major update, etc. The proper "release" of SC probably won't include everything they have planned and it probably is a long ways away as well, but the transition into beta will be received as a "release" by the community. Both will be marketed as such. In other words, the game will be playable in something resembling its final form before 2028, but might not be "finished" by 2028.
@@tcunero They can't afford to release SQ42 in 2025 as GTA6 will be releasing at that time. Maybe if it launches late 2025, then I guess CIG could launch SQ42 early 2025
This a huge start to the beginning of an actual game. Yes, this is a big patch for 3.23, but I doubt everything so far mentioned will even make it in. CIG's pention for not delivering anything on time speaks for itself. But it does "feel" different and just maybe it is, and this is the beginning of an actual, functioning MMO space game slowly but finally taking form. I'm excited, but tempering my hype.
It’s looking good for sure lots of updates long needed. Economy wise I hope trading becomes more dynamic and stocks aren’t running out but rather prices change pending on the daily activity, like a stock market. And having goods price live streamed to the tdd board to view would be a nice addition.
3.23 is going to be a monster patch and will undoubtedly change every aspect of game play. If it wasn't for CIG saying "4.0 will be Pyro/Server Meshing" the changes in 3.23 are substantial enough to warrant a version number of its own
Nice to see the PTU getting some love after... many years of neglect. I stopped spending around 2 years ago because they had pretty much just ignored the PU in favor of the new cash cow SQ42. Few if any existing ships were getting any updates like light switches. 3/4 of everything in many ships like the Carrack are just placeholder props doing nothing. (yea, i know... lots of missing game loops) My other big gripe is the release of all these new strait to flyable ships NOBODY asked for, while ships we paid for are still not even scheduled. But, looks like CIG finally getting some stuff done so time will tell.
Now that alot of the team that was working on SQ42 is back on the SC team, it doesn't surprise me that these updates are coming so much quicker now, but I myself own a Carrack and I understand the feeling, half of the systems in that ship are useless and until they bring in Server Blades so I can use AI on the turrets, I will only be using the thing for cargo and just general flying about with my friends.
I hope they fix the cargo pods on the carrack not being accessable from the outside in 3.23 aswell, otherwise how are we supposed to manually load it with cargo in the persistent hangars?@@turfish
@@グロ猫 Yeah, i imagine the Carrack is going to either still have its cargo automatically put inside if they don't do it, or they will quickly just work it up and get it working
This will still always be one of my favorite games of all time. It offers more feeling of freedom and random fun than any other game I’ve played. A beautiful experience.
You just forget two thing : the dynamic crosser will be only for the combat helmet, and they said that the color to hair and beard will be in too. But great vidéo as alway and said to me if I’m wrong
@@everettlee79Hope not. I don't want it on my screen. I usually wear industry helmets, too, so it will definitely benefit those of us who don't need the crosshair.
You do realize that "finally pick up some steam and get something done" is a ridiculous statement. It implies that anything that was done so far amounts to nothing, and that whatever gets done from now on is thus based on nothing. 🙃
i swear every patch is always "THE BIGGEST PATCH OF THE GAME". its starting to sound like iphone releases and not a game development.... New big patches and the game still has the performance of Arma 3.
Honestly, I have to agree. Every UA-camr always speaks of the next HUGE update or the biggest patch ever, it gets inflationary. People should restrain themselves from using superlatives all the time, makes it seem less clickbaity.
That’s because development has been ramping up. So every recent patch literally has been the biggest patch of the game until the next one that’s even bigger comes. That’s a really good thing and an accurate statement.
Ah Star Citizen, where even the Amazon distribution centre is a murder hobo's paradise. Can't possibly have an industrial location which is focused on industrial gameplay...
Agreed, god forbid industrial players have a relatively safe location to do their thing without worrying about combat all the time. I'm HOPING that these important manufacturing centres have decent security since these companies depend on these locations to produce all their stuff so us poor bastards in cargo and mining ships aren't expected to somehow fight sweaty pirates in arrows and gladiators.
The point isn't to make artificially safe zones though. Like in real life, nowhere is completely safe. But yes, there needs to be strong enough defenses, and consequences to deter people from murder hobo-ing their way around the verse. There should be strong and reliable deterrents that can't be easily avoided, especially in high security areas, but they should be in world deterrents, not artificial bubbles and no-combat zones.
During the economic portion, they did mention briefly that players will be able to earn money faster and get rich. It was little more than that blurb, but I think that indicates that the time to earn the more expensive ships won't be as long as we fear.
I hope time to earn won't be that bad, I can really only afford to spend what little free time I have in life that I'm not spending with friends and family to play star citizen. Only reason I have ever been able to buy better ships quickly is by taking advantage of broken money making loops like old salvage cargo, ERT cargo, and more recently RMC trading from Rappel to A18.
Would small items be annoying yes.. as it should. Listen, CIG wants you to treat Ships like they are your home, you should be storing your guns, and other small gear either in your armor/clothing or ship for quick access, going to station to grab 2 medpens is because you didn't prepare ahead and put them inside your ship. This brings logistics gameplay into SC which is a GOOD thing.
I love how games like Starfield and The Expanse compel CIG to add features and realism to Star Citizen that are central to those other games, like zero-G inside structures. I would also love for our ships to have a realistic and useful instrument panel, like an artificial horizon (like in KSP), airspeed/spacespeed(?) indicator, altimeter, etc.
You also have to consider that you can make A LOT more money in the verse now from looting cargo. I've made hundreds of millions where as patches before I've struggled to get above 2 mil. The prices are going up because there is more money in the economy from many different new activities.
They also seemed pretty confident they would be included. I say this because they went out of their way say there other stuff they hope to add, but are not sure about
These videos with the face cam are feeling really amazing! It’s really cool watching you improve to not have to look at a script as frequently. Thanks for all the updates and great content!
As usual, I enjoy the content and commentary. It's always well done and informative. I will say however, that even after a few videos, I can't seem to get used to your narration insert in the videos, but I am certain others feel it's fine.
I have been saying it for a few years now. Once they get done with S42 they will be able to focus on the PU and things will pick up. CIG also has had time to work on the backend tech, which is not sexy but very important. I think the backend tech is moving into the final stage of development and we are seeing it move more into a polish stage as they will slow role each section of server meshing out. It is a very smart approach.
i agree, but isn´t sq42 supposed to become a trilogy? in that case at some point they will have to remove people from the PU again, but i guess this is still years away.
@@weisthor0815 Looking at the stretch goals, the last I noticed was s42 was to have 50 missions. The main thing I took away from CitCon is s42 is feature complete, so no new development is needed. It is in a polishing phase and that can include minor code changes.
Great video as always. This is just my opinion, and most people might not share it, but I think having your monologue video superimposed over the b-roll playing in the background all the time is more distracting. I think it would be better to cut back and forth between the two. Once again, just my take on it. Keep up the good work.
@@Rattler808tbf those jpegs are damn overpriced you can't tell me a digital item is worth more then several AAA games no way it costs so much to create a ship
@@llawlied6902 price is subjective...what im after is the experience thats being materialized so to me thats worth the money and effort. lol i see people on youtube gushing about a new trading card or old magazine theyve added to their collection...im like wtf. 😂 ive got awesome spaceships and im happy.
@@llawlied6902 even if it costs that much (and it probably costs even more) yyou just have to do it once and you sell it several times. its just like manufacturing a car but you build one car and sell it over and over and over
I'm really hoping that the price increase on ships, and by extension the increase of time spent in smaller/cheaper ships, will result in more content and improvements for starter ships and the general "early game"
The number of features in this patch is nearly comparable to a years worth of patches previously. I'm still waiting for CIG to announce that half of this stuff won't make it in to this patch.
3.23 is going to be insane (if they deliver everything said, which I think they will)! Seeing how fast the teams are working on implementing SQ42 features into StarCitizen gives me hope that the development will get even faster in the near future and that we will see bigger and more feature drops like 3.23. I am convinced that the mass of features is because almost all devs from SQ42 switched to StarCitizen and I cant wait to see how StarCitizen will evolve this year. I am very hopefull and really excited to see this patch on PBE (and LIVE) soon!
Regarding increased ship prices, if I have bought everything I want to buy in the game after 3 months of playing, SC won't be a game I can play for years. We need to constantly have new goals to achive. I would like to see two types of servers: 1. Servers that never reset. 2. Servers that reset every year or every second year (like Tarkov). and you can't move your character beteeen those two types of servers ofc.
As someone who only purchased the starter pack ship ( $60 avenger titan pack on sale like 4 years ago ). The ship price increases for large multicrew ships makes sense to me but they really need to think about how org ship sharing could work. Big expensive ships should require multiple people playing to crew and to potentially buy in game but there should be a good way to share that ship across the people who contributed to it. It's a bummer when one guy in your org "owns" the Carrack when everybody's effort contributed to buying it. That player has to be online for the corp to have access to it's flagship.
A very nicely done overview. Thank you. The game for me is in the best state ever. I am enjoying actually being able to get in a ship and go out with no mission, and find stuff of real value. There is exploring in game. All you have to do is explore. Right now everything is amazing and bugs to me feel minor. No 30ks it just rocks. I am looking forward to the new star map. The unexpected, surprises, are what is making this game. I hope to see more.
If the last updates had not already been getting bigger, I would not believe they can pull this off. This update is crazy and the improvements it brings are really important. I think rebalancing ship prices is a good idea, some of those did not make any sense. It would be even better if they removed ships from the pledge store. With only starter and medium size ships available in the pledge store, it would be much more special to purchase a huge ship ingame. IMO this would have been a good idea from the start, but they obviously could never have raised as much money as they did selling only the cheaper ships.
Although I'm hopeful, the amount of new content could mostly be a blend of the progress the SC team has made (new UGFs and MM) with things being ported over from SQ42 (interaction system, mini map, EVA 2.0 etc) and once this is in, progress could slow down again. I'm still very optimistic though and think this could be a great year, although I've only been playing for a few of them, I've mostly had great years playing Star Citizen (aside from 3.18 obviously). Can't wait for the updated roadmap and see what's to come!
They have also stated that every function or difference in similarity won't always cross to SC from SQ42, as in the looting, tractor elements, fps fighting, ship flying, there is the possibility what we were shown for SQ42 will be identical to SC
The game is finally starting to shape up in a good direction from the looks of this, so maybe in a year or two we may get something that is actually worth playing for a bit longer than a week. Ships being more expensive, especially those luxury ones does kind of make sense depending on how they rebalance the entire game economy, but concern certainly exists that this may be a push to drive more people into straight up buying the ships from the cash shop which raises all kinds of PTW flags for me, but i guess time will tell. Either way, now that SQ42 is feature complete, i expect much faster progress than what we had thus far, i just hope that they start cranking out more star systems (more than just Pyro) soon otherwise if systems continue being pushed out at such a slow pace the game will not be done for 10 more years
Agree, 2024 is shaping up to be amazing for SC, just all depends on CIG and how will they be able to deliver it... We all know how it went in the past.
Really hoping for the UI updates to come with 3.23, obviously everything else would be nice but the UI is my main hope. Also please give the Hull-C some love CIG, please I am begging you
All those UI updates they already showed like a year ago were looking so good and so smooth. A whole new and better world. Such great work ... if it works like it looked. :D Its so good i would love to see a new mobiglass OS - Ad. :D
Rising prices is always difficult. But I think making huge amounts of money has been way easier and more accessible in the last few patches IF you have the ships needed for it. What they should do (and judging by the Pisces maybe they are) is make the entry-level ships VERY affordable with in-game currency.
I wouldn't give a shit about the price changes if they'd actually reduced the cheaper ships too. If all they're doing is increasing prices, it's only going to drive even more people to spend silly money on virtual ships.
Oh yeah?.. raise the price of ships to make them more difficult to get!?!?!.. ill teach these bastards a lesson.. ill take my anger out on the in game store and spend $500 dollars in real world cash, to show them how angry i am. LOL.. Nope. Most people buy a $45 dollar starter pack and use in game currency to buy the rest. Even with the new ship prices the game is much different than when i started playing a year and a half ago. 90k bunkers or a 280k load of 100% Quanatium was Big money ..even after the ERT 'Nerfs' i can still earn millions per day. Nobody that spends silly money on virtual ships are not aware that they can easily buy those same ships in game with in game currency.
I absolutely Love the fact that big ships are getting this price update. Its so weird and unrealistic that anyone can just do a dozen bunkers or whatever and everyone has a super fancy giant ship like the 890j. Buying that kind of ship should be a huge event for a person that gives you a giant sense of accomplishment. Makes you appreciate it wayyyy more. And it encourages team play to get the funds faster. Its gonna rub people the wrong way for a little while but they will get used to it soon and its an overall good for the feel and realism logic of the game. Great video btw!
Heya, Morph! I have LOVED your commentary on all the SC ships and your other level-headed takes on the game's development. I think that with most of the teams now getting attached to the PU, players will have much more to look forward to. I commented on BoredGamer's channel that I think the persistent personal hangars are gonna be a BFD... especially for folks (like me) who have been here early enough to see the original Hangar Module. I do feel like CIG is going through another little metamporphosis with the S42 teams (and some of their work) integrating with the PU. I also am convinced (read: huge hope) that we'll have more than just Pyro to visit when jump points become active and that means there will be more places for players to call "home" with regard to their personal hangars. (I'll gladly share what I've been smoking LOL)
If they can pull it off, I'll be rightly impressed and optimistic for the year going forward. If stuff ends up slipping and 3.23 ends up barebones, I'm probably clocking out for another year.
I love the ship price update. I think they should raise the prices even more after this first round. you are buying spaceships and each ship should feel like an actual upgrade. making ships feel like you are moving on to a better ship is a good idea. they also need to add in selling back a ship so you can sell the one you grew out of
I hope with increased price for luxury ships, because of the value of materials and manufacturing they reflect that in gameplay. Say a drake ship gets strafed after losing shields, it has system failures that you need to get on immediately after the engineering gameplay hits. Origin ship gets strafed after losing shields but it's able to redirect power due to redundancy in design and hardier internal shielding. Making the increased repair cost and initial cost make more sense.
On ship prices - I hope it doesn’t become too grindy tbh. It’s nice to be able to afford a few ships to try out different gameplay loops and honestly will get stale fast with the current depth in missions/mining/salvage. Also be keen to see more ship customization down the track. A stock 890 jump should be expensive but it would be cool to say add the carbon fiber dashboard. Pay extra to install the hot tub module in the captains quarters 😆. Put the sports body kit on with flare thruster arches.
I'm curious about the economy changes, the biggest thing I'm worried about with the price increases is that fact that people like me, who don't get tons of time to play, who finally save up enough aUEC to purchase a ship, tend to lose the ship in a few weeks when the next update hits and the game resets. I get why both happen, and I'm not mad at the resets or price increases, so to speak, but it kills my motivation for saving up for a ship (especially expensive ones) when I'm basically paying 15mil to rent a ship for a few days. I do hope that the way you make money also gets a boost too, maybe not enough to compare to the price increases, but if I'm still only making like roughly 170k with a full vulture run, saving up for a 50mil ship is going to be super tedious.
As long as they can pump out bug fixes faster than the quarterly updates of hopefully at least this size all year then we're set to see the game's reputation turn around for the better. It's harder to defend SC the longer the project drags out but I want to see it succeed very badly so I continue to spread the word about the project to my gamer buddies in hopes that one day they'll join the verse too.
Nice vid. Thanks for sharing the info and your opinions. I am hopeful that this is a great year for SC. But I'm also not ready to commit a lot of time to playing until they say they will not do anymore wipes. I don't like starting over and losing progress. Especially if they're going to be raising ship prices in-game. I only want to have to earn them once.
this is a large amount of stuff, for sure. This is what they should be focused on vs making locations like Pyro. Get the fundamentals of the game down first, then expand. I think its fantastic.
i just hope the EVA will be versatile enough, in that, you can also choose to enter things "vertically" or move forward while "standing" relative to something say, if you want to approach a gravity well feet-first
It is good that the ship prices are being adjusted. Some ships will be more expensive, some cheaper. After all, many ships are currently far too cheap in relation to their size or role.
I think we are starting to see the payoff for patience they talked about when it was decided to hold back and focus on the platform engine first and the dev split to focus on SQ42. The dev shift back to PU bearing SQ42 assets and UI polish to integrate may make it feel like pace has picked up at first but long term who knows. It's an exciting time though. The UI and star map updates are what I am looking forward to the most. The disjointed piece mail UI is a big barrier and eyesore to new players who get frustrated and say how much time and money for this? The economy needs things to get more expensive. It made sense to make things cheap and easy to get for testing early on and ship rentals will still be a thing to get access to a ship without a ton of money. Now people including myself burn out and step away often because there is nothing to do after a patch even if the DB resets. Within a month, we have more money than things to buy and no reason to. Since there are no levels or skills to advance, reputation and money are the only grind with no endgame to use it for. If they made loot and mission pay less, it would feel even more pointless to grind. Making things more expensive and possible to lose is the natural solution to justify having an economy as EvE Online proved developing theirs. For context the real-life military equivalent of what the Arrow fighters are made for are 40+ million dollars each IRL. The iconic F-14 Tomcat's were 60 million dollars each with inflation from 1960 to now that would be 100 Million-ish each. The US stealth bombers were almost 1 billion dollars each. Go look up the price of an aircraft carrier for context of capital ship costs. It costed NASA a minimum 500 million dollars every time to launch a space shuttle. Ships needs to be expensive for the cost risk effort equation.
If they actually implement any of this halfway decently its going to be a massive QoL improvement. However, they need to get server meshing and persistent entity streaming in sooner than later because everything they add is just one more thing that can be broken by it. Imagine if they drop PES in 3.23 though. That would make it, hands down, the best update ever released. If nothing else we need a boost to server pop or even put systems on their own server with a hidden load screen for now. Our org occupies half of whatever server we load into and if we jump in with an ally org we nearly fill the server alone.
PES is already in the game.. it came in in 3.18 ..the replication layer is the current item in testing / integration and the final item before Static Server Meshing
@@hawkzulu5671If they have PES now then I hope they release a version of PES that actually does any sort of noticeable PES. I remember them releasing PES and it breaking everything and then a week later they stripped it out.
@@noalear PES fried the servers of their graph data service provider when StarCitizen went live and put the biggest load on that technology since its inception. Casinos, banks, construction firms, netflix, google and a bunch of industries use graph databases and they can handle it all at the same time.. SC is a different animal.. the service provider custom built and invented the most powerful network ever, custom for SC and it popped like a balloon. math models and simulations can get you far - but there has never been a real world load that comes anywhere near SC ..so its like a rocket - all the calculations and computations and simulations in the world cant replace actually blasting off and testing it in real world conditions. - Sometimes you dont know you have a design flaw until it explodes. PES wasnt stripped out - more invention had to be done to make the graph databases capable of handling SC. Every entity and object in SC from the space port to the planet its on to the station above it - to the guy standing in the cargo bay of his ship in that hangar and each bullet in his gun are all hierarchical objects in the entity graph database.
I’m very glad they raise the price of ships the 890 and the hammerhead are endgame ships. We desperately need money sinks in this game that are realistic compared to the money we earn. It’s going to get more realistic and less arcady and it’s about time.
I am glad the updates and patches are getting bigger after it being so small and slow to get up, that the patches have more meat in them and getting better, showing that development went back into the PU.
I must say, 3.23 has really peaked my interest. A lot of the bits I've found super frustrating (mainly map related) seems to get addressed, can't wait!
I think we will have a short flood of squadron features being ported into SC. After that the perceived speed will drop down significantly, but still be more than double compared to the last years in SC. If they can get static SM out this year, we can expect a lot less delays due to missing base tech as well. And I am cautiously optimistic there.
This SC Live was for sure amazing (though it will take out a bit of the hype for the next weeks of ISC) The only thing I find a bit confusing here is the introduction of the Economy Team and the fact that they are hand-balancing the entire game-economy. This concerns me a bit because if they go to this much effort even creating an entire team I think there is a good possibility that Quantum (which I think would also include VNPCs and therefore stuff like Bounty Hunting V2) is still years away. Also, they said the economy team is 3 people non of them called Tony Z so either he is in a different team we don't even know about at all or he is no longer at CIG. The good news about this: With the amount of devs they take from Squadron I now have more confidence that it really is ONLY POLISHING they need to do and not still huge Feature-Adjustments (like it sounded somewhat when they talked about what Feature-Complete means) so I am more confident about my personal expectation right now for first half 2025 release. Unless they underestimated the work still needed and are now severely understaffed which I really hope is not the case because they need to release SQ42 in the not to distant future
Ship prices either have to increase of they have to considerably re-scale the profitability of many of the game loops (particularly the salvaging meta) - right now it's just too damn easy to make millions of credits and very quickly you run out of things you want / need to spend them on, so getting the economy balance kicked off is definitely a Good Thing.
The ship price increases actually make quite a bit of sense, it should feel rewarding to get that luxury ship you always wanted etc, I can see from a solo standpoint it would be a little tougher and more time demanding to get larger ships however it makes sense if its a multicrew to work together to get said ship, as a solo player though I look forward to seeing how its all implemented, hopefully for the better.
I'm waiting since 2013. I played active untill 2022, then just once in a time. And now I just need a bigger break .. Effectively, I'm waiting for about 1/8 of my life-expectancy for this game to just get closer to something you could name release .. like .. multiple star systems .. (more than just pyro) I hope they can speed up their pace .. for their own good ^^ So, its nice to see "huge" updates .. even tho they are actually quite small .. but to get that release .. you need many many many small steps :)
It seems like the videogamification to me. Controller style menus, gimbals on, minimap, compass, waypoint path, no escaping from combat, x-ray vision, crosshair… Apart from that (of which I’m reservedly skeptical), there’s a massive drop of welcome QOL updates in there!
I actually really appreciate the ship price changes. It feels strange being able to play normally for a few weeks and be able to afford everything I’m interested in-the idea of multicrew ships being more geared towards multiple people contributing to buying them makes a lot of sense, but without org fleets/funds that will only go so far. Hopefully they iterate on the economy quite a bit this year.
Regarding of ships price increase, i think CIG want players to share the money to buy multi crew ships (which is what i did with my friends), but the ship is still owned by one person...
So CIG need to implement more social features for corpos/orga allowing us to share ships within a group of players, and add something like a corpo bank and a corpo hangar.
I honestly think capital ships shouldn't be affordable by your average player. Maybe that one guy can budget it, but it should take an org to keep them up and running.
@@mhmm4840yep, like an hammerhead? At least 3 people need to pour the money into it
Similar to how Sea of Thieves has guilds. A player can own a ship and pledge it to a guild, so that any guild members may use their ship but its still owned by the original player and if they want to unpledge it or dismantle (or in SC's case liquidate it), then they can. I think this would be really good for orgs in this game, as you could have a medical org with a bunch of players who own a lot of med ships just donate/pledge their medical ships so that if a new player joins theres still ships to use if they dont have one. Or if a pirate syndicate is active, they dont need to wait for Joe to get on and bring out his Kraken for everyone to use (hypothetically). I think this would be a good healthy change for the game, and would allow players to share
@@justicebrown1077 This would be the best case implementation I think. That way, people with multiple ships also don't have to have fleets of ships sitting in their personal hangar because the pledged ships can be used by the Org players and the player can still keep some ships for personal use. Benefits everyone and every type of playstyle or mood.
The Org would still have to have a single "owner" who would ultimately control Org assets. Because CIG is NEVER going to get involved in mediating/adjudicating partnerships or shared property interests.
I'll believe the changes when it's actually out... And working
Completely fair, their track record isn’t the best when it comes to patch projections.
@@Morphologis I'm hoping the fact that they've so openly announced all these features so early, and that Jared seems pretty confident that he's not going to get piled on by the players...again ( I mean he's very cautious these days and covers what bases he can to protect CIG during ISC's), means that the features are for the most part done and needs their tweaking and polishing for 3.23.
*Inhale* Mmmmm that's some good Hopium.
It's probably why Jared said that they are on track to be in 3.23, not that they are 100% going to be in 3.23.
I'm actually quite hopeful for most of this as the tech needed is already in place. That said I'm confident cargo hangers will be a bug fest as will the new depots.
Next person I hear say the game is going to be a completely new game by EoY is going out an airlock! So many base items need to actually be fixed before we throw the baby out with the bath water and have to start fixing all the new bugs for more broken features.
The EVA looks fucking amazing
There are tons of Space games that already feature push pull type of EVA and simulate as if you were on the fucking space station above earth CIG is always just catching up with shit and claiming it as their own🤦🏻♂️
@@saleseng Go on then, name these "tons" of Space games that feature "push pull type of EVA" it should be easy to name a bunch if there's "tons"
@@rock2k14
You see I’m not gonna do it because this is the problem with modern gaming you are so unaware of what’s going on around you it is easy to be suckered in by CIG so go look it up and show some damn curiosity🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️
@@saleseng Yea, you don't have shit, thought as much, utterly pathetic. One of the many, "i'll talk shit and then have nothing to back it up".
What makes it even more funny is that you're assuming I've been around as a gamer for a small amount of time, I'm 37, I've been gaming since I was 5. including many many space games (not that there are many that let you EVA either, but even things like the X series operate more like SC's current implmentation)
@@saleseng I cant tell if your.. an idiot... or joking this is.. Satire? Right? Right??
That inventory management is going to mess with my OCD loot goblin brain and I'm so here for it xD
I really did not expect all this in the first patch. Man, I can't wait to try it all out when it drops.
Yeah, we won't get all of that in the first patch. I don't even think we'll get all of that this year lol
@@Necronxx666 Most of this stuff is content and features that are already finished.. the teams working on Squadron 42 are just being moved back over to SC and bringing the tools and tech and features they developed there to port over to SC.
@@hawkzulu5671 That's some high grade copium you got there, until the update drops and any of this is in game I'm just gonna assume we're not seeing anything. Hell, I'll be surprised if any of this comes out in 2024 at all given SC's track record, but I'm sure cranking the ship prices up is going to be a top priority so I think that has a 100% chance of making it.
@@battleoid2411 The world doesnt check in with your assumptions. 80% of the CIG staff were assigned to Squadron 42. When it reached feature complete at the end of last year the waves began moving back to SC.
The 1st wave of 300 devs that transferred back to SC brought with them the tools, tech and features they built and finished for Squadron 42.
Tell the Evocati testing 3.23 theyre just testing hopium ...the EVA, the new scopes, the freight elevators, the cranked up ship prices, Everything.
You posted this too late..im sure they will cancel the tests and the patch, once they catch wind that you doubt it. Oh well :(
@@hawkzulu5671 Is the patch out yet? Are any of these features actually on live servers? No? Then they can still be dropped from the patch st any time. I hope that I'm wrong, but you can't deny that for the past several years SC has had a rough time actually pushing content to the PU.
Great video, Morph! Strangely for this first batch of 2024 news I kind of couldn't wrap my head around what we are getting, neither from official SC UA-cam content nor from the other regular content makers. So just to give a thumbs up for a clear and sober overview, we appreciate it.
Just for clarification re the vanguards and gimbals. It's just the 4 bespoke guns in the nose that will be fixed , the S5 will be gimballed.
I think you are right about the tedium of local inventory management, however I see a workaround in using the storage containers for quick organization and depositing. Those will actually have a use now!
I think it is safe to say that the wait for Sq42 was not time waisted and this next patch is clear evidence that progress has and is ramping up.
I mean, we will see how it does in sales to make up for the fact it hasn't made a dime yet. It had the kickstarter, sure, but the rest of the funding of the game has been off products being sold for Star Citizen...not SQ42. I can't fly my 890j in the SQ42 campaign (no I have not bought an 890j).
So I think, for me personally, I'll wait on whether SQ42 was worth the time when it makes its money back. I don't think anything about SQ42 did anything but do what would have happened already by now for SC if it didn't exist.
I do think SQ42 has great potential to "recruit" for the Star Citizen experience by giving players a space to understand that world and get used to controls before jumping into SC. Right now SC is really hard to pick up because of mechanical and system complexity (on top of requiring a meaty computer).
how do you people don’t realize that this is a money laundering scheme with how expensive ships are and the 48,000 pack
@@magvad6472they don't mean it being worth it monetarily, they mean sq42 was worth it in thr sense it built up systems and ideas and such that could then be pushed into the PU. Whether it's worth it monetarily, like you said we'll have to see, but given what it has managed to get moving it seems pretty handy to me
I don't think any of that is safe to say.
It would be fascinating for various suit types to have different functionalities. Combat suits having more intel and better combat UI features, exploratory suits having a larger map and a scanning feature, industrial suits having thick armor and slowing you down more... Could be fascinating to weigh the pros and cons for your playstyle!
iirc this is going to be exactly what is planned.
Although UI wise its going to be on the helmet side for major ui changes
Damn so I can't just focus on looking cool anymore... 😡
im honestly fine with ships like the 890 jump being expensive. its 100% not necessary for like any in game activities its just a nice looking ship
Its literally the same has owning a Yacht IRL, it should be limited to the extremely wealthy and it makes sense indeed
@@rash500m how do you people not realize that this is a money laundering scheme with how expensive ships are and the 48,000 pack
if you are fine with ships being that expensive then you are wierd, it’s literally pixels on your screen, this game released 600 million from crowd funding, they should be charging their crowd that much money
@@jamiesherrill1590 lmao "omg $45 for a two games whatever will I do." Get a job homie if youre that hard up for cash.
Exactly! Different tools for different jobs, which aren't mandatory
I think it's finally time to actually go into the verse.
I've given money from the beginning but never bothered the try the game out because all I really want is Squadron 42.
Now should be a good time to start touring and learning all the systems.
Be prepared It is about as buggy as Arma 3 right now, it’s 1000x better than like a year or two or so, but don’t expect a perfect game, it’s been amazing for me the past few months, but I went in knowing of its quirks
I'm thinking something similar. Perhaps by this summer.
All of this is huge. Was blown away by all the 3.23 reveals, and knowing there's more they haven't revealed yet. Clearly, all the SQ42 devs now working on the PU are making a difference.
As for the in game hike of ship prices ... honestly, prices haven't budged in years, yet average player earnings per hour has risen considerably, so it was really a matter of time. Of course, I do hope they do a good job balancing economic rewards for each game loop so that not everyone spends all their time salvaging.
yeah, not only the extra dev power from the SQ42 devs working on the PU, but also all the stuff that was made for SQ42 (which is now feature complete) being worked into the PU means that at least for the next few patches, we are probably going to see a lot of improvements/new features.
as for the price increase on ships, it really doesn't bother me, at the moment i can make a couple million aUEC a day without even min maxing my time and resources, it is crazy how easy it is to make good money if you know what things are profitable, the economy is due for a rebalance.
Won't ship prices be set by Quanta anyway when they get that up and running? I personally don't think large ships should be easily attainable by a single player. The price should be high enough that it clearly requires multiple people to combine wealth to buy and maintain.
@@Tbm147 Humor me ... Quanta?
I was disappointed by salvage honestly. I got the vulture because I worked for CAT and love the industrial feel of it. I expected it to be the best way to salvage. Little did I know that my Taurus would be the better money maker. Made me sad but still the Vulture was fun.
@@MrTrethurane I bought a BIS Vulture during IAE (really a placeholder for the CCU Zeus MR in my hangar), and I know it's now more profitable than ever ... but I find salvaging pretty meh. I can't play right now as I'm in between gaming PCs, but while I always enjoy watching mining videos because of all the detail and nitty gritty, I find watching salvaging gameplay, on both Vulture and Reclaimer, just really kinda boring. There's just no thought process to it.
This all looks incredible, ill believe it when i see it but im hopeful.
I have been away from the game for a little while but very happy to see they've clearly been working on alot of things and to have an update that is as big and important as this will absolutely bring me back and playing. Lets just hope it goes well (and well happens in the first place)
I’m glad ship prices are going up. I want to spend weeks and months working toward ships to earn, especially with a group. Gives us a goal and something to work towards. If it’s too fast it’s ultimately dwindles a large part of the game
It will also make players rent bigger ships more before buying which I think would be good
@@fleetreadygamingThis combined with base building will be really good money sinks for SC.
Can we not turn games into a job?
@@noble00006I mean, have you not played Train Simulator? Car Mechanic Simulator? Powerwash Simulator? Or Euro Truck Simulator?
@@Billy-bc8pk Car mechanic sim yes, but it did not take weeks to get to the cars I wanted to work on and I could drive them in peace once finished.
I think increasing the ship prices is honestly ok from the gameplay/lore perspective. Obtaining massive ships like the hammerhead or even the constellation series should be a huge endeavor from an in game perspective
Sorry for the wall of text, but this patch, more so than any recent (past year) patch, has me hyped!
I'm not sure if I'm looking forward to the new interaction system though. With server issues, it could be harder than ever to pick up goodies.
I am for sure looking forward to more faction interaction and progression.
I am also very much looking forward to master modes. I only tried it very briefly in AC. I feel it's going to be harder than ever for traders to get away from "pirates."
(Though this may encourage a bit more communication.).
I haven't done FPS missions for some time, but being able to repack mag's is going to be so nice, the new sights, minimap, and FPS compass look great.
Not sure how I feel about role-specific armour...(i do realise that this is somthing they've had in mind for idk how long tho)
The starmap update is very welcome. I've not had a problem with the current version, mind you, but more functionality will be very nice.
Very excited about hangars and cargo elevators (though loading larger ships with cargo is going to be a pain 😜).
Xeno and blockade runners definitely need(ed) work.
IMO, as someone who buys most of my ships in game, I think that something like the 890 could or should be over 100 mill easy.
I think 2 mill and 10 mill for the arrow and connies are probably about right. Not sure about 40-50 for the HH. 15 million has always been very attainable for me as a Cat/C2 owner. Now 40-50 mill are still so with the Hull C.
Thanks for the update/round up! ✌
I think optimism about star citizen releases is something that should be taken with very great care. For example: if the 300 series is going to become an expensive baller ship then it needs to receive a sorely needed gold standard pass and interior update to bring the sensation of luxury up to par. If they have the sense to realize this, then making the ship worthy of the price is an example of the kinds of delays they will have to accept in order to make the release well received.
The issue with updates is that they will have to make another update anyway at some point. I don't see how a price should be connected to current quality, we all know it will change.
@@NikolaiTsekov if the goal was another year of hand waving for alpha, sure. The proposal here is that this is the year in which sc is gonna pop off, and making it harder to get ships with incomplete feature sets is not going to serve that.
Give us a real hardcore WIPE! With all the changes, especially the economy everyone should absolutely start over from scratch.
Are we testing an alpha or is it a live service game
@@LifesMike They're gonna ignore that question.
If they feel like there's enough data that'd be gained by doing that to make it worth it, I wouldn't be surprised if we see one. Would be refreshing to get the full experience again and see what all the new content will do to progression
For that picture in picture scope, there's a very good solution. I remember, someone made a mod for Stalker Anomaly to include such scopes but didn't use the PiP method because it was heavy on resources.
Ive been saying this for years. once SQ42 was finished we would see a big boom of progress then a steady flow until release. Its been almost exactly on the timeline I thought it would be. Its great to see it finally manifest!
Ok so when is the release?
@@JohnnyZenith I think SQ42 will be mid to late 2025. Release SC... maybe 2028 or 2029. less confident till we see how much the progress slows after this initial wave.
@@tcunero I imagine SC's "release" will be more complicated than that. The game will come out of alpha into beta with major polishing and updates, then out of beta into a true "release," then into a 2.0 with a major update, etc. The proper "release" of SC probably won't include everything they have planned and it probably is a long ways away as well, but the transition into beta will be received as a "release" by the community. Both will be marketed as such. In other words, the game will be playable in something resembling its final form before 2028, but might not be "finished" by 2028.
@@tcunero They can't afford to release SQ42 in 2025 as GTA6 will be releasing at that time. Maybe if it launches late 2025, then I guess CIG could launch SQ42 early 2025
@@michaelhenry3234 oh yeah I totally agree with that. Many incremental updates will be there. Your describing exactly what im thinking.
This a huge start to the beginning of an actual game. Yes, this is a big patch for 3.23, but I doubt everything so far mentioned will even make it in. CIG's pention for not delivering anything on time speaks for itself.
But it does "feel" different and just maybe it is, and this is the beginning of an actual, functioning MMO space game slowly but finally taking form.
I'm excited, but tempering my hype.
Ok, I'm back interested in Star Citizen again.
It’s looking good for sure lots of updates long needed. Economy wise I hope trading becomes more dynamic and stocks aren’t running out but rather prices change pending on the daily activity, like a stock market. And having goods price live streamed to the tdd board to view would be a nice addition.
The part about the economy got me curious as to whatever happened to Quantum? No mention at CitCon or elsewhere in a long time.
3.23 is going to be a monster patch and will undoubtedly change every aspect of game play. If it wasn't for CIG saying "4.0 will be Pyro/Server Meshing" the changes in 3.23 are substantial enough to warrant a version number of its own
i just realized that the new eva is a good setup for swimming
Nice to see the PTU getting some love after... many years of neglect.
I stopped spending around 2 years ago because they had pretty much just ignored the PU in favor of the new cash cow SQ42.
Few if any existing ships were getting any updates like light switches.
3/4 of everything in many ships like the Carrack are just placeholder props doing nothing. (yea, i know... lots of missing game loops)
My other big gripe is the release of all these new strait to flyable ships NOBODY asked for, while ships we paid for are still not even scheduled.
But, looks like CIG finally getting some stuff done so time will tell.
Now that alot of the team that was working on SQ42 is back on the SC team, it doesn't surprise me that these updates are coming so much quicker now, but I myself own a Carrack and I understand the feeling, half of the systems in that ship are useless and until they bring in Server Blades so I can use AI on the turrets, I will only be using the thing for cargo and just general flying about with my friends.
I hope they fix the cargo pods on the carrack not being accessable from the outside in 3.23 aswell, otherwise how are we supposed to manually load it with cargo in the persistent hangars?@@turfish
@@グロ猫 Yeah, i imagine the Carrack is going to either still have its cargo automatically put inside if they don't do it, or they will quickly just work it up and get it working
Finally a good patch playability wise!
This will still always be one of my favorite games of all time. It offers more feeling of freedom and random fun than any other game I’ve played. A beautiful experience.
You just forget two thing : the dynamic crosser will be only for the combat helmet, and they said that the color to hair and beard will be in too. But great vidéo as alway and said to me if I’m wrong
I bet it will be there for all helmets at first.
@@everettlee79Hope not. I don't want it on my screen. I usually wear industry helmets, too, so it will definitely benefit those of us who don't need the crosshair.
I think he did say that in the video, at 7:44
You do realize that "finally pick up some steam and get something done" is a ridiculous statement.
It implies that anything that was done so far amounts to nothing, and that whatever gets done from now on is thus based on nothing. 🙃
i swear every patch is always "THE BIGGEST PATCH OF THE GAME". its starting to sound like iphone releases and not a game development.... New big patches and the game still has the performance of Arma 3.
Yeah, I don’t believe it. They are just gaslighting at this point.
I mean, objectively this has some of the biggest changes of any patch ever. So idk where your thought process is with that one.
get more ram
Honestly, I have to agree. Every UA-camr always speaks of the next HUGE update or the biggest patch ever, it gets inflationary. People should restrain themselves from using superlatives all the time, makes it seem less clickbaity.
That’s because development has been ramping up. So every recent patch literally has been the biggest patch of the game until the next one that’s even bigger comes. That’s a really good thing and an accurate statement.
my goodness the EVA loooks so lit bro......amazing
Ah Star Citizen, where even the Amazon distribution centre is a murder hobo's paradise. Can't possibly have an industrial location which is focused on industrial gameplay...
I think that it is temporary because at the moment we only have Stanton. I hope that when we have more systems they will make them safe zone
@@sablechaud3870 I hope so too, but if they integrate this stuff too deeply now, it may be very difficult to remove it as the game develops.
Theres a new Call of Duty I heard, go play that.
Agreed, god forbid industrial players have a relatively safe location to do their thing without worrying about combat all the time.
I'm HOPING that these important manufacturing centres have decent security since these companies depend on these locations to produce all their stuff so us poor bastards in cargo and mining ships aren't expected to somehow fight sweaty pirates in arrows and gladiators.
The point isn't to make artificially safe zones though. Like in real life, nowhere is completely safe.
But yes, there needs to be strong enough defenses, and consequences to deter people from murder hobo-ing their way around the verse.
There should be strong and reliable deterrents that can't be easily avoided, especially in high security areas, but they should be in world deterrents, not artificial bubbles and no-combat zones.
During the economic portion, they did mention briefly that players will be able to earn money faster and get rich. It was little more than that blurb, but I think that indicates that the time to earn the more expensive ships won't be as long as we fear.
I hope time to earn won't be that bad, I can really only afford to spend what little free time I have in life that I'm not spending with friends and family to play star citizen. Only reason I have ever been able to buy better ships quickly is by taking advantage of broken money making loops like old salvage cargo, ERT cargo, and more recently RMC trading from Rappel to A18.
Would small items be annoying yes.. as it should. Listen, CIG wants you to treat Ships like they are your home, you should be storing your guns, and other small gear either in your armor/clothing or ship for quick access, going to station to grab 2 medpens is because you didn't prepare ahead and put them inside your ship. This brings logistics gameplay into SC which is a GOOD thing.
Agreed 100%
I love how games like Starfield and The Expanse compel CIG to add features and realism to Star Citizen that are central to those other games, like zero-G inside structures.
I would also love for our ships to have a realistic and useful instrument panel, like an artificial horizon (like in KSP), airspeed/spacespeed(?) indicator, altimeter, etc.
That's a lot of stuff planned. If they can get even 2 of those features in for 2024 I'll be pleasantly suprised.
Oh I am sure they are doing the "economy change" first lmao 😂
You also have to consider that you can make A LOT more money in the verse now from looting cargo. I've made hundreds of millions where as patches before I've struggled to get above 2 mil. The prices are going up because there is more money in the economy from many different new activities.
If it wasn't clear though, these are all features that they are "targeting" for 3.23
They also seemed pretty confident they would be included. I say this because they went out of their way say there other stuff they hope to add, but are not sure about
@asog88 they also said 3.17 will be the last patch before pyro
@@asog88 Found cig sucker
These videos with the face cam are feeling really amazing! It’s really cool watching you improve to not have to look at a script as frequently. Thanks for all the updates and great content!
This is looking like a year for the history books. It's going to be a fun ride.
As usual, I enjoy the content and commentary. It's always well done and informative. I will say however, that even after a few videos, I can't seem to get used to your narration insert in the videos, but I am certain others feel it's fine.
Agreed, it is distracting. And destroys Morphologis cinematic quality feel to look more like anybody elses stuff.
let’s goooo
I have been saying it for a few years now. Once they get done with S42 they will be able to focus on the PU and things will pick up. CIG also has had time to work on the backend tech, which is not sexy but very important. I think the backend tech is moving into the final stage of development and we are seeing it move more into a polish stage as they will slow role each section of server meshing out. It is a very smart approach.
i agree, but isn´t sq42 supposed to become a trilogy? in that case at some point they will have to remove people from the PU again, but i guess this is still years away.
@@weisthor0815not a trilogy at least that’s for now.
Maybe you mean 3 chapters, that are already complete
@@weisthor0815 Looking at the stretch goals, the last I noticed was s42 was to have 50 missions. The main thing I took away from CitCon is s42 is feature complete, so no new development is needed. It is in a polishing phase and that can include minor code changes.
Every update is a huge update... until CIG carves it up like a thanksgiving turkey and all we're left with is a new ship and an old event.
Great video as always. This is just my opinion, and most people might not share it, but I think having your monologue video superimposed over the b-roll playing in the background all the time is more distracting. I think it would be better to cut back and forth between the two. Once again, just my take on it. Keep up the good work.
agreed, i found myself trying to watch it but then also his face in the corner covering gameplay
I believe, we must believe!
man since 2015 ive lost "friends" over this...they ridiculed me quite a bit for spending money on "jpegs" and im still here. so yeah, i believe.
@@Rattler808tbf those jpegs are damn overpriced you can't tell me a digital item is worth more then several AAA games no way it costs so much to create a ship
@@llawlied6902 SC is $45 bucks. You Can buy ships with real world cash but you can also use in game currency instead
@@llawlied6902 price is subjective...what im after is the experience thats being materialized so to me thats worth the money and effort.
lol i see people on youtube gushing about a new trading card or old magazine theyve added to their collection...im like wtf. 😂 ive got awesome spaceships and im happy.
@@llawlied6902 even if it costs that much (and it probably costs even more) yyou just have to do it once and you sell it several times. its just like manufacturing a car but you build one car and sell it over and over and over
I'm really hoping that the price increase on ships, and by extension the increase of time spent in smaller/cheaper ships, will result in more content and improvements for starter ships and the general "early game"
inshallah boys
Christ is the only salvation, boys
The number of features in this patch is nearly comparable to a years worth of patches previously. I'm still waiting for CIG to announce that half of this stuff won't make it in to this patch.
I don't get the facecam and why it fades in and out
What’s confusing. When he’s talking it shows his sexy face. When he’s not talking, it doesn’t show his sexy face
3.23 is going to be insane (if they deliver everything said, which I think they will)!
Seeing how fast the teams are working on implementing SQ42 features into StarCitizen gives me hope that the development will get even faster in the near future and that we will see bigger and more feature drops like 3.23.
I am convinced that the mass of features is because almost all devs from SQ42 switched to StarCitizen and I cant wait to see how StarCitizen will evolve this year.
I am very hopefull and really excited to see this patch on PBE (and LIVE) soon!
This is absolutely huge! I agree, I feel like since they've (finally) moved resources from Sq24 to SC 2024 is going to be hype!
Regarding increased ship prices, if I have bought everything I want to buy in the game after 3 months of playing, SC won't be a game I can play for years. We need to constantly have new goals to achive. I would like to see two types of servers:
1. Servers that never reset. 2. Servers that reset every year or every second year (like Tarkov).
and you can't move your character beteeen those two types of servers ofc.
Like you Morph I am really putting CIG on blast for getting stuff released and sorted, this is prommising!
As someone who only purchased the starter pack ship ( $60 avenger titan pack on sale like 4 years ago ). The ship price increases for large multicrew ships makes sense to me but they really need to think about how org ship sharing could work. Big expensive ships should require multiple people playing to crew and to potentially buy in game but there should be a good way to share that ship across the people who contributed to it. It's a bummer when one guy in your org "owns" the Carrack when everybody's effort contributed to buying it. That player has to be online for the corp to have access to it's flagship.
A very nicely done overview. Thank you. The game for me is in the best state ever. I am enjoying actually being able to get in a ship and go out with no mission, and find stuff of real value. There is exploring in game. All you have to do is explore. Right now everything is amazing and bugs to me feel minor. No 30ks it just rocks. I am looking forward to the new star map. The unexpected, surprises, are what is making this game. I hope to see more.
If the last updates had not already been getting bigger, I would not believe they can pull this off. This update is crazy and the improvements it brings are really important.
I think rebalancing ship prices is a good idea, some of those did not make any sense.
It would be even better if they removed ships from the pledge store. With only starter and medium size ships available in the pledge store, it would be much more special to purchase a huge ship ingame.
IMO this would have been a good idea from the start, but they obviously could never have raised as much money as they did selling only the cheaper ships.
You look exactly like how I imagined from your early videos. Keep up the good content man, I appreciate the no nonsense approach.
Although I'm hopeful, the amount of new content could mostly be a blend of the progress the SC team has made (new UGFs and MM) with things being ported over from SQ42 (interaction system, mini map, EVA 2.0 etc) and once this is in, progress could slow down again. I'm still very optimistic though and think this could be a great year, although I've only been playing for a few of them, I've mostly had great years playing Star Citizen (aside from 3.18 obviously). Can't wait for the updated roadmap and see what's to come!
They have also stated that every function or difference in similarity won't always cross to SC from SQ42, as in the looting, tractor elements, fps fighting, ship flying, there is the possibility what we were shown for SQ42 will be identical to SC
The game is finally starting to shape up in a good direction from the looks of this, so maybe in a year or two we may get something that is actually worth playing for a bit longer than a week. Ships being more expensive, especially those luxury ones does kind of make sense depending on how they rebalance the entire game economy, but concern certainly exists that this may be a push to drive more people into straight up buying the ships from the cash shop which raises all kinds of PTW flags for me, but i guess time will tell. Either way, now that SQ42 is feature complete, i expect much faster progress than what we had thus far, i just hope that they start cranking out more star systems (more than just Pyro) soon otherwise if systems continue being pushed out at such a slow pace the game will not be done for 10 more years
Agree, 2024 is shaping up to be amazing for SC, just all depends on CIG and how will they be able to deliver it... We all know how it went in the past.
Bro.. cleanest run down by far so far. Nicely done brother
Really hoping for the UI updates to come with 3.23, obviously everything else would be nice but the UI is my main hope.
Also please give the Hull-C some love CIG, please I am begging you
Uh, Star map! Much needed
All those UI updates they already showed like a year ago were looking so good and so smooth.
A whole new and better world. Such great work ... if it works like it looked. :D
Its so good i would love to see a new mobiglass OS - Ad. :D
Rising prices is always difficult. But I think making huge amounts of money has been way easier and more accessible in the last few patches IF you have the ships needed for it.
What they should do (and judging by the Pisces maybe they are) is make the entry-level ships VERY affordable with in-game currency.
I wouldn't give a shit about the price changes if they'd actually reduced the cheaper ships too. If all they're doing is increasing prices, it's only going to drive even more people to spend silly money on virtual ships.
Oh yeah?.. raise the price of ships to make them more difficult to get!?!?!.. ill teach these bastards a lesson.. ill take my anger out on the in game store and spend $500 dollars in real world cash, to show them how angry i am. LOL.. Nope. Most people buy a $45 dollar starter pack and use in game currency to buy the rest.
Even with the new ship prices the game is much different than when i started playing a year and a half ago. 90k bunkers or a 280k load of 100% Quanatium was Big money ..even after the ERT 'Nerfs' i can still earn millions per day. Nobody that spends silly money on virtual ships are not aware that they can easily buy those same ships in game with in game currency.
I absolutely Love the fact that big ships are getting this price update. Its so weird and unrealistic that anyone can just do a dozen bunkers or whatever and everyone has a super fancy giant ship like the 890j. Buying that kind of ship should be a huge event for a person that gives you a giant sense of accomplishment. Makes you appreciate it wayyyy more. And it encourages team play to get the funds faster. Its gonna rub people the wrong way for a little while but they will get used to it soon and its an overall good for the feel and realism logic of the game. Great video btw!
Still getting used to seeing Morph, I always thought he was older.
Heya, Morph! I have LOVED your commentary on all the SC ships and your other level-headed takes on the game's development. I think that with most of the teams now getting attached to the PU, players will have much more to look forward to. I commented on BoredGamer's channel that I think the persistent personal hangars are gonna be a BFD... especially for folks (like me) who have been here early enough to see the original Hangar Module.
I do feel like CIG is going through another little metamporphosis with the S42 teams (and some of their work) integrating with the PU. I also am convinced (read: huge hope) that we'll have more than just Pyro to visit when jump points become active and that means there will be more places for players to call "home" with regard to their personal hangars. (I'll gladly share what I've been smoking LOL)
If they can pull it off, I'll be rightly impressed and optimistic for the year going forward. If stuff ends up slipping and 3.23 ends up barebones, I'm probably clocking out for another year.
I love the ship price update. I think they should raise the prices even more after this first round. you are buying spaceships and each ship should feel like an actual upgrade. making ships feel like you are moving on to a better ship is a good idea. they also need to add in selling back a ship so you can sell the one you grew out of
I hope with increased price for luxury ships, because of the value of materials and manufacturing they reflect that in gameplay. Say a drake ship gets strafed after losing shields, it has system failures that you need to get on immediately after the engineering gameplay hits. Origin ship gets strafed after losing shields but it's able to redirect power due to redundancy in design and hardier internal shielding. Making the increased repair cost and initial cost make more sense.
Love this video format with you in it and wide screen, it's so clean! nice one
On ship prices - I hope it doesn’t become too grindy tbh. It’s nice to be able to afford a few ships to try out different gameplay loops and honestly will get stale fast with the current depth in missions/mining/salvage.
Also be keen to see more ship customization down the track. A stock 890 jump should be expensive but it would be cool to say add the carbon fiber dashboard. Pay extra to install the hot tub module in the captains quarters 😆. Put the sports body kit on with flare thruster arches.
I'm curious about the economy changes, the biggest thing I'm worried about with the price increases is that fact that people like me, who don't get tons of time to play, who finally save up enough aUEC to purchase a ship, tend to lose the ship in a few weeks when the next update hits and the game resets. I get why both happen, and I'm not mad at the resets or price increases, so to speak, but it kills my motivation for saving up for a ship (especially expensive ones) when I'm basically paying 15mil to rent a ship for a few days. I do hope that the way you make money also gets a boost too, maybe not enough to compare to the price increases, but if I'm still only making like roughly 170k with a full vulture run, saving up for a 50mil ship is going to be super tedious.
As long as they can pump out bug fixes faster than the quarterly updates of hopefully at least this size all year then we're set to see the game's reputation turn around for the better. It's harder to defend SC the longer the project drags out but I want to see it succeed very badly so I continue to spread the word about the project to my gamer buddies in hopes that one day they'll join the verse too.
Nice vid. Thanks for sharing the info and your opinions. I am hopeful that this is a great year for SC. But I'm also not ready to commit a lot of time to playing until they say they will not do anymore wipes. I don't like starting over and losing progress. Especially if they're going to be raising ship prices in-game. I only want to have to earn them once.
this is a large amount of stuff, for sure. This is what they should be focused on vs making locations like Pyro. Get the fundamentals of the game down first, then expand. I think its fantastic.
i just hope the EVA will be versatile enough, in that, you can also choose to enter things "vertically" or move forward while "standing" relative to something
say, if you want to approach a gravity well feet-first
It is good that the ship prices are being adjusted. Some ships will be more expensive, some cheaper. After all, many ships are currently far too cheap in relation to their size or role.
I think we are starting to see the payoff for patience they talked about when it was decided to hold back and focus on the platform engine first and the dev split to focus on SQ42. The dev shift back to PU bearing SQ42 assets and UI polish to integrate may make it feel like pace has picked up at first but long term who knows. It's an exciting time though. The UI and star map updates are what I am looking forward to the most. The disjointed piece mail UI is a big barrier and eyesore to new players who get frustrated and say how much time and money for this?
The economy needs things to get more expensive. It made sense to make things cheap and easy to get for testing early on and ship rentals will still be a thing to get access to a ship without a ton of money. Now people including myself burn out and step away often because there is nothing to do after a patch even if the DB resets. Within a month, we have more money than things to buy and no reason to. Since there are no levels or skills to advance, reputation and money are the only grind with no endgame to use it for. If they made loot and mission pay less, it would feel even more pointless to grind. Making things more expensive and possible to lose is the natural solution to justify having an economy as EvE Online proved developing theirs.
For context the real-life military equivalent of what the Arrow fighters are made for are 40+ million dollars each IRL. The iconic F-14 Tomcat's were 60 million dollars each with inflation from 1960 to now that would be 100 Million-ish each. The US stealth bombers were almost 1 billion dollars each. Go look up the price of an aircraft carrier for context of capital ship costs. It costed NASA a minimum 500 million dollars every time to launch a space shuttle. Ships needs to be expensive for the cost risk effort equation.
I actually really like the price change for the game. Space ships should be expensive in most cases lol especially if it's a super yacht! Lol
If they actually implement any of this halfway decently its going to be a massive QoL improvement. However, they need to get server meshing and persistent entity streaming in sooner than later because everything they add is just one more thing that can be broken by it. Imagine if they drop PES in 3.23 though. That would make it, hands down, the best update ever released. If nothing else we need a boost to server pop or even put systems on their own server with a hidden load screen for now. Our org occupies half of whatever server we load into and if we jump in with an ally org we nearly fill the server alone.
PES is already in the game.. it came in in 3.18 ..the replication layer is the current item in testing / integration and the final item before Static Server Meshing
@@hawkzulu5671If they have PES now then I hope they release a version of PES that actually does any sort of noticeable PES. I remember them releasing PES and it breaking everything and then a week later they stripped it out.
@@noalear PES fried the servers of their graph data service provider when StarCitizen went live and put the biggest load on that technology since its inception.
Casinos, banks, construction firms, netflix, google and a bunch of industries use graph databases and they can handle it all at the same time.. SC is a different animal.. the service provider custom built and invented the most powerful network ever, custom for SC and it popped like a balloon. math models and simulations can get you far - but there has never been a real world load that comes anywhere near SC ..so its like a rocket - all the calculations and computations and simulations in the world cant replace actually blasting off and testing it in real world conditions. - Sometimes you dont know you have a design flaw until it explodes.
PES wasnt stripped out - more invention had to be done to make the graph databases capable of handling SC.
Every entity and object in SC from the space port to the planet its on to the station above it - to the guy standing in the cargo bay of his ship in that hangar and each bullet in his gun are all hierarchical objects in the entity graph database.
Cool stuff! Thanks Morphologis!!
I’m very glad they raise the price of ships the 890 and the hammerhead are endgame ships. We desperately need money sinks in this game that are realistic compared to the money we earn. It’s going to get more realistic and less arcady and it’s about time.
its not just the larger ships either. ALL ships are going up in price.
@@Kazockasprobably because it's just too easy to grind and buy every ship in the game.
I am glad the updates and patches are getting bigger after it being so small and slow to get up, that the patches have more meat in them and getting better, showing that development went back into the PU.
I must say, 3.23 has really peaked my interest. A lot of the bits I've found super frustrating (mainly map related) seems to get addressed, can't wait!
I think we will have a short flood of squadron features being ported into SC.
After that the perceived speed will drop down significantly, but still be more than double compared to the last years in SC.
If they can get static SM out this year, we can expect a lot less delays due to missing base tech as well. And I am cautiously optimistic there.
This SC Live was for sure amazing (though it will take out a bit of the hype for the next weeks of ISC)
The only thing I find a bit confusing here is the introduction of the Economy Team and the fact that they are hand-balancing the entire game-economy. This concerns me a bit because if they go to this much effort even creating an entire team I think there is a good possibility that Quantum (which I think would also include VNPCs and therefore stuff like Bounty Hunting V2) is still years away. Also, they said the economy team is 3 people non of them called Tony Z so either he is in a different team we don't even know about at all or he is no longer at CIG.
The good news about this: With the amount of devs they take from Squadron I now have more confidence that it really is ONLY POLISHING they need to do and not still huge Feature-Adjustments (like it sounded somewhat when they talked about what Feature-Complete means) so I am more confident about my personal expectation right now for first half 2025 release. Unless they underestimated the work still needed and are now severely understaffed which I really hope is not the case because they need to release SQ42 in the not to distant future
I will be happy if we just get the starmap and fps/eva changes, pulling up ground vehicles in the hanger is cool too
Ship prices either have to increase of they have to considerably re-scale the profitability of many of the game loops (particularly the salvaging meta) - right now it's just too damn easy to make millions of credits and very quickly you run out of things you want / need to spend them on, so getting the economy balance kicked off is definitely a Good Thing.
The ship price increases actually make quite a bit of sense, it should feel rewarding to get that luxury ship you always wanted etc, I can see from a solo standpoint it would be a little tougher and more time demanding to get larger ships however it makes sense if its a multicrew to work together to get said ship, as a solo player though I look forward to seeing how its all implemented, hopefully for the better.
I'm waiting since 2013.
I played active untill 2022, then just once in a time. And now I just need a bigger break ..
Effectively, I'm waiting for about 1/8 of my life-expectancy for this game to just get closer to something you could name release .. like .. multiple star systems .. (more than just pyro)
I hope they can speed up their pace .. for their own good ^^
So, its nice to see "huge" updates .. even tho they are actually quite small .. but to get that release .. you need many many many small steps :)
It seems like the videogamification to me. Controller style menus, gimbals on, minimap, compass, waypoint path, no escaping from combat, x-ray vision, crosshair…
Apart from that (of which I’m reservedly skeptical), there’s a massive drop of welcome QOL updates in there!
it is a video game
@@thatsstoguy a really unique one with the promise to be different than the others. Whereas this is more samey.
With ship prices going up in game it’s also possible it will be easier to earn AUEC too
I actually really appreciate the ship price changes. It feels strange being able to play normally for a few weeks and be able to afford everything I’m interested in-the idea of multicrew ships being more geared towards multiple people contributing to buying them makes a lot of sense, but without org fleets/funds that will only go so far. Hopefully they iterate on the economy quite a bit this year.