While I explained it in the start of the video, some skimmed over it and missed that some of the features were never added to the 4.0 cards but were implied would be a part of the patch. I decided to adjust the title to make that more clear.
They made an mistake again with trying to over-promise features when 4.0 should only be about getting Server Meshing in a working state along with Pyro.
Anyone tell me where they promised anything. It's okay to be excited about all the new features, but CIG is never promising anything based on deadlines. They set targets and are very open about whether they can reach the targets or not, actually more open than any other high profile game studio.
Unless I missed it in the video, there was also Subscriber Gear recovery, which was supposed to come with 3.23 or 3.24 I think. And Base-Building was never actually supposed to come with 4.0 or before ! It was not part of the stuff "coming in the next 12 months" but a special surprise presentation for the end, and only started being worked on in 2024 anyway. When it comes to Engineering, I know it was never a necessary part of 4.0 for it to come to Live, but I totally understand the frustration in the community. It was one of the 2 reasons why I was going to bring back my friends to the game in 4.X (along with Server Meshing if it brings better stability and/or server FPS) and I feel like a lot of the SC player base felt the same way. And on top of that, multicrew gameplay (so, Engineering + MFDs + life support + fire propagation + Physicalized components + turret gameplay) is *THE* actual main reason most OG backers were hyped by SC back in 2012 (apart from the fact it was made by Chris Roberts) and is still valid... The thing that *always* made SC unique (and people tend to forget that), way before procedural planets, way before server meshing, is the fact that unlike all other "open world multiplayer space games", we don't play as the ship, but as the PILOT/CREW of the ship ; meaning we can walk around *inside* it, fulfilling the ultimate StarWars/StarTrek/etc fantasy for most nerds. ...So, unsurprisingly, multicrew gameplay was always the actual, most important, main feature of Star Citizen for many of us. I have been waiting exactly 12 years for that, so I'm frustrated, but I know I can surely wait a few more months haha
Subscriber gear recovery not being in game really irks me. I think CIG would likely sell a lot more sub gear if this feature was in the game. Nobody wants to buy a cool outfit to not be able to get it back. Its just a win win situation for everyone involved too. CIG gets more funding and players get to consistently use what they paid for.
Yes. Subscriber gear recovery was supposed to come a long time ago and it's gradually being forgotten. It is also at the root of many issues like removing the character reset feature. Many players were abusing that feature because they'd buy gear from the store , spawn in and fall through a planet losing their paid gear, so they'd do a reset to get it back. This must have overloaded something. Now character reset does nothing thus leaving accounts like mine stranded for weeks with errors like the 30009 that is at the mercy of waiting for a .x patch to fix it. Thankfully they've focused a lot lately on the PU and updating more than in the past.
To be fair, the current 4.0 evocati streams that are happening right now seem to play as well as the current PU. So after another month and shipping off 4.0 to the masses it'll probably be just as broken of an experience as the PU is currently but with more room to play in. For the sanity of their employees they just need to get server meshing out the door and let them fix it once they see the actual player load it has to bear.
Server meshing in 4.0 runs smoother in evocati than the current live PU with fewer server errors. Also, evocati is usually the buggiest version of the game, so seeing it run so smooth is shocking.
Bought game 6 years ago. Play loop for last 4. Forget i have game, see video, think I'll try again, spend a stupid amount of time downloading, get on game, mess with graphics for 40 minutes to stop stutter, finally get to lift, lift not working, spend an hour relogging, finally lift works, get to ship allocation room, ship allocation screen not working, wait 30 minutes for ship, ship arrives on bay, try lift to hanger, lift isn't working, rage quit, forget about game.
That’s not a good mind set to hold. It’s basically laying down and taking it up the ass. Everything CIG say is in one way or another marketing. They lied to us over and over about what we can expect from 4.0. Then turned around and started to gut the patch swiftly. It’s the disrespect from CIG we should not be allowing. They constantly sell us on their plans. We then buy ships in prep for those plans. Then they turn around and prolong their shit plans to in-defiantly. It’s simply disrespect on a massive scale. We pay them to make this game, and they promised to be transparent with us. But instead they are only transparent where it makes them money. As soon as any news has a hint of hurting the income. They hide and lie. There isn’t real transparency. It’s like they’re communicating with children. It’s disrespectful. I wish CIG didn’t over sell and under deliver EVERY SINGLE TIME just to make another couple million from us. I saw scammers who act exactly like this. It’s scratchy as fuck. We should never take the side of a massive corporation. They will never put the consumer before profit. And that’s why they will never be your friend. Do not defend a company.
This may be irrational and not considerate of things behind the scenes. Just stinks to see things that to me as an outsider seem simple such as cargo elevators get dropped from 4.0 I hopped on for the first time in awhile and the game feels newer compared to earlier this year when I was on, but there’s so much that’s still the same, bugs and glitches, and the base features. Sometimes I’m not entirely sure what to even do when I log on so I just end up doing box missions lol It also seems ships come out more often and are a huge focus for better or worse. It’ll be nice to see these features added to the game, it’ll definitely help players like myself feel a stronger sense of purpose; ESPECIALLY that restraining bounty hunter option they showed way back where you can capture people like the Mandalorian. That was so cool to see!
@@ben-mur its mostly becuase it is just a novelty that really doesn't matter in the grand scheme. With the current cargo elevators you can already call up a ground vehicle in your hangar, park it to the side and then call up the ship you want to load it into. having the ability to call them up from the freight elevators is just a way to make it so you don't have to move it to the side.
This is how a lot of games would do it, release a mechanic and then a special item or ship to use for that mechanic. However lets remember that in doing so you have to actually make the game mechanic and that is where CIG suffers, they advertise the content and make ships for it to sell and then the content just does not come.
It's what they claim to do. Yet I still remember salvaging when the Vulture was cash store only then totally unavailable to anyone who didn't buy it or something. Something they promised not to do.
The wear and tear system is an idea that sounds cool and immersive on the surface, but sounds really obnoxious to use past the first fifteen minutes. Kind of like the inventory kiosks. And manual cargo handling with anything other than the ATLS.
Yep, its such a complex feature, and it should just not be so important in the game. Because if it is so important, player will dislike it. If its not important, why waste so much development time on it. That happens when companies oversell. - LTI will def. become an issue as well.
@@KiithnarasAshaa The problem with wear and tear is the exact same problem with food and drink. It's just too rapid. If it took multiple play sessions and multiple fights before my gun jams it's fine, but if I have to ritualistically clean my gun before I do anything fun, then it's just a headache. Food and drink should only matter in a system like Pyro where your objective will take you away from the supply chain. It should be a part of the logistics, not an every session inconvenience.
depends on how it's implemented. when I played into the radius, stopping at the base to decompress from the excursion and sit on the ground in VR to clean my weapons felt very relaxing. mechanically it also serves as a resource sink, so the player don't feel like they have everything and can stop playing when they buy everything they want. HOWEVER, it's in no way shape or form a vital mechanic. it's something you work on after you have all the core mechanics running and working in tandem to create a cohesive gameplay loop. wear and tear is a secondary mechanic that you get people to work on when you have everything done and you have some money left.
It's kind of just an immersion thing and while I get why they want to do it it really shouldn't be a priority. It's one of the many things that should be pushed back far further into the future when we actually have gameplay loops and it might serve more of a purpose.
Only if you're a CoD player would this seem obnoxious. This makes sense, and it's one of the big features of DayZ, as you have to be mindful of what you do to maintain the quality of your items. Also, if it works like DayZ and you get into a pvp fight because you want someone's armour, you will have to avoid doing massive damage to them. THAT adds a ton to the gameplay and the possibilities of interactions, especially in low-sec and null-sec spaces.
Good video Morph. I'm a 2013 backer who has spent about $1900 with the game over the years and after some reflection post-CitizenCon this year I've decided to take a step back and go into sc hibernation. I really want this project to succeed but I'm exhausted by the over promise/under deliver cycle each year brings. I'd be happy to just play the game as it is now while we wait for new systems and content but you can't rely on it working from patch to patch. Server 30k's, falling through planets, NPCs are braindead, bugged missions, general jank, and etc. ruin the experience and leave me frustrated after a play session more often than not. All the pretty demos and slides shown at CitCon looked really silly when you jump into the game and something as basic as the tram has you Tokyo drifting through New Babbage. Stability doesn't exist and every time we get a scrap of new content it upends the servers for several weeks while they scramble to get it playable again. CitCon this year felt like 2016 and it really sunk in that neither SQ42 or SC are anywhere close to their release goals. They greatly overestimated themselves and we have literal YEARS to go still. It's time for me to step away and check back sometime late 2026. Thankfully there are plenty of great games to play until then.
@@GamingNostalgiaRemastered The younger generation cant even afford to buy a home, soon they wont even be able to buy a game package and PC combo to play this alpha test.
@@GamingNostalgiaRemastered And old backers will be there to sell them their vintage account with BIS ships and everything...to pass the torch, of course.
It feels like they pumped out more new ships than features this year which is kinda sobering, cause new features bring in new players; where as new ships bring in existing whales
Equally, it kind of makes sense. The work to make a new ship is mainly artist driven, and most of these other features mentioned are more technical/systems focused, so them being delayed would have no impact on ships. I'm also going to guess that all the ships needed for SQ42 are already done, while some of the technical/engine features need additional time to iron out bugs. Even the features mentioned in this video seemed polished from an art perspective.
Here's how I feel about it... I played NMS, as bad as the launch was, I could still play the game for the most part, and as long as it took them to bring it up to spec, they worked hardest on stability, and that made it last. This needs to be true for Star Citizen, If it was stable, and didn't drag so hard, I'd be far more patient with what it is. I don't mind so much if progression is missing, as long as I can refuel, or the elevator didn't kill me, or I didn't randomly loose my ship for what ever reason. If I could just 'Play', I can wait out the features as they drip in. I REALLY REALLY REALLY REALLY REALLY ... 5 minutes later.... REALLY wish CIG would get the memo on that.
This is so true. Sadly they are eternally hiding behind the fact that it's "Alpha". Hence, any bugfixing would be in vain as new code is being added or rewritten. It's a sham though. Other games have made it work. They are just doing it to draw in backers to fund the dream of it ever getting to that state.
@@GamingNostalgiaRemastered oh, yea, They've used 'Alpha' as a crutch. Even if they had an 'LTS' patch, where one patch, like the recent 3.23.1 becomes very stable, and just leave that to play when all hell breaks loose in other newer patches. (what Live should be, btw) I know they'd never do it, but I think stability is such an issue now and going forward, they can't afford to do otherwise. I guess.... I mean, lets say, Tomato, Bored, Morph, Astro, and SaltE got so tired of all of this and jaded and just stopped covering it, would a new crop pop up? What happens when the whales just stop buying, not because they don't got the green, but because they've already got 5 Bangles and just don't need another. My point is, the wall is there, someplace, and when they do reach it, it will be too late to take the 6 months to finally stabilize the game.
No Man's Sky and Elite Dangerous all the way. NMS gameplay mechanics are absolutely brilliant. Some of the best crafting I've ever seen. NMS had a terrible launch although they have more then made up for that. Game is amazing! I spent $300 on SC and I'm stuck in one system with virtually the same game play loops I had when I pledged. In contrast NMS and Elite allow me to explore the galaxy and go on a huge variety of missions and there are actual surprises while playing the game. SC is a predictable, ship buying, 30k simulator at this point.
@@wakirk They can't do that because the tech they are rolling out in this appropriately named alpha needs to be tested at scale. If they do not test at scale they will never find the bugs. That's why it was so important they deployed 3.18 in the way they did because they NEVER would have found the breaking points otherwise. People tend to completely skip over and forget this; this is why Star Citizen is still in alpha development.
That really is the long and short of it. Stability is magnitudes better then its been in the past, but its very much not and never has been stable enough to keep me playing. Still like the game, still support it (non-financially), but watching from a distance rather then actively engaging.
I honestly don’t care about the features at this point. Get the game stable and playable. No one should be buying anything until they actually have a playable early access game, which is what they are advertising all over UA-cam
Basically CiG watering everyone's mouth at every Citcon with exciting new features so everybody buys plenty of ships during the IAE one month later, then to brush those features under the rug or completely forget about them a year later. We know how CiG rolls since at least 2016.
@@Haegemon Concepts and visions. And don't get me wrong! I think the whole vision of Star Citizen is great. But CiG seems to have no plan or ability to even get this done.
@@GamingNostalgiaRemastered when it launched i allready saw it... losing ur paid ship if u die a fing ship that could cost up to 100+ dollars its a money milk farm
Setting goals and failing to meet them is exactly how you make success. Aim for the stars and all that. literally failure is the foundation of success. get over yourself
The quality of the debate on the game's situation has reached new lows this year. it's still difficult to touch on the game's shortcomings without being faced with massive logical fallacies from some of the more hardcore "believers". Thanks for you work, it's so very important to have voices like yours talking about the good and the bad in a level-headed, rational manner. Respect!
So true, there are lots of good things about this game but the people who let CIG get away with literally anything and buy every new ship are part of the reason why we have this mess in the first place
Your people demanded Pyro "by all means necessary" and now that you're getting it, you've moved the goal posts again. Even when the game releases people will still complain and urge others away from the project. I dont understand why detractors wouldn't play literally anything else if they seriously arent interested in this project. Of course people who believe in it are gonna support it, but for some reason, people who dont would burn their time trying to tear it down instead of doing the things they want to do.
For me it's the opposite, I don't get any backlash when I openly criticize CIG in a reasonable manner, but I do when I criticize haters who make stuff up and claim ridiculous stuff like CIG being criminals who should be in jail.
@@TwinTonyz but the detractors *are* playing something else. People speak up because they do care about the project and want to see it achieve its full potential. And if criticism is all it takes to tear anything down, then it wasn't very sturdy to begin with. We're in 2024, we ought to do a lot better than simply "believe".
@@TwinTonyzdude wake up. It’s almost year 13. Pyro was promised years ago. They can’t do this forever. They will run out of money. New backers are way down, whales are upset. Who is going to give them $120M plus every year? They owe the Calder’s over $130M from SQ42 sales with the interest running so don’t think SQ42 will add any funding to the PU. I see no way that half of 1.0 releases in the next 5 years, which would be well over half a billion in additional funding. From who or what? More ships without gameplay or a release in over a decade?
The problem is not that things are delayed - when big tech is being worked on, it is to be expected. The problem is when a company does not want to learn from 12 years of experience of their roadmap and patch planning being woefully unrealistic, because they want to keep doing those unrealistic roadmap and patch projections so they can use their content to generate hype and therefore cash. When, as a player, you are shown that the management at the company cares more for that speculative hype-generated cash than realistic, conservative, serious, responsible planning for generating trust in the playerbase, that guts the prospect of excusing them for things like this.
I really hope they just drop just about everything and focus on Server Meshing, then bring in Pyro with a subsequent 4.1 and then start bringing more stuff as it gets finished. The game servers being so janky are like 90% of the reason I don’t play as often as I would want to.
@ yeah I think they’d actually get great traction and a lot of positive feedback from the community if they refocused toward making SC a more stable experience first and foremost. The game’s far from their idea of completion, but there is quite a lot of fun stuff in the game RIGHT NOW, and I think they should just send it on what they have coming with Server Meshing and then add stuff as they go. Then they’ll have a stable platform from which to build upon.
well, people said for so long that CIG should slow down on content and focus on performance. personally i dont mind. if it means we get server meshing out sooner than later without delaying 4.0 another year, i'll gladly take this with the delayed features. server issues have been the #1 thing keeping me from enjoying this game regularly so yeah, if thats what is necessary then i'll take it. i'd rather have that than seeing 4.0 delayed even further, or have it launch in a broken state
What do you mean slow down, we've had like 2 big patches, that were genuinely bigger on content in like the last 3 years. If anything CIG should speed up.
@@cy-one thats just me quoting the entire community everytime an update releases with some stability issues. people will flood forums saying CIG is pushing content too fast, but the moment they take their advice, others will start complaining about them delaying features, even if keeping them in 4.0 would lead to server meshing getting delayed another year or having the update release in a broken state if rushed to the end of year release
@@Aratrok1 The problem is that they often try to tackle alot of different features and that delays more urgent ones. For example imagine, server meshing, something that even in its early stage allows the game to be played well (if youve seen videos of AI actually working on PTU for once), now imagine its delayed because they arent done coding the sweat mechanics or the ground vehicle elevators. People will cry if they delay it all, people will cry if they give us a patch with what they have already and delay the rest. Anything short of them completing all features at once will get backlash. But what matters is server meshing because that allows the game to actually be played
The reality is that server meshing has been a failure and they are realizing it's been more of a headache than they anticipated. It's all hands on deck for CIG to solve the server meshing enigma, because if they can't then all of these features are meaningless.
Sound, Morph. Sound redesign had its own dedicated panel in 2023: muffled sounds in no atmo, changing how you hear sounds in your ship. As let’s be honest, right now SC has atrocious sound, you never hear being hit anyway. And after having entire panel dedicated to it… we never heard of it again.
This is what they do. Anyone who hears CIG make an announcement about a release date and has any belief that the release will be anywhere even near the announced date is out of their minds. Fool me once, shame on you. Fool me twice, shame on me. Star Citizen was supposed to release a decade ago.
So you're ok with CIG releasing a broken live major patch as they have in the past? That's the reason for the delays they want to focus on server meshing stability
Honestly the biggest gut punch was them saying "as soon as possible." That tells me those features may never make it to live. They could have said a 4.0.x, they could have said 4.1, but no. Off the roadmap.
A lot of this stuff has been shown for years and years and its getting rather sad to see so many features pile up. The fact that they're not even going to appear in Star Citizen's big 4.0 patch doesn't exactly instill confidence.
@@GamingNostalgiaRemastered try do it over the weekend then and show us what you got, cause if not than, you're more braindead than a monkey according to you.
Lol I guarantee you he can learn how to do it and pull it off before incompetent CIG fulfill their promises. There is no excuse for a single feature like base building to take 2-3 years, you need to realize CIG haven no business making video games
backer since 2013 same old same old. i am waiting for 1.0 to play the game again. every year i get exited after citizencon and get frustrated when nothing that was discussed get ever fully implemented.
Unfortunately, the game is done. I am also a 2013 backer but it’s over. They have went against the community that made them successful. Master modes is a spit in the face of everyone but that’s just one of the core parts of the game.
What worries me is that I have to wonder how far along all these missing features can be if they RELY on server meshing to the degree that they can't be put in without it. I haven't put into the game what I'm not willing to lose if the project fails, so the project failing would be my only loss because I really want a game like SC, but while I am not seeing the project failing yet, I also feel CIG did not meet my personal bar of expectations for a year of "almost all devs are working on SC now".
It's a very simple (and reasonable) thing to remove the features from 4.0 imo, the game has had a couple of rough patches recently, and the heavier a patch, the rougher it *will* be, It's gotten quite bad with people saying that CIG should "focus on stability, not pushing features" and guess what CIG did, they scaled back 4.0 to focus on what matters for 4.0; Server Meshing Which the hope is, will help performance, and will make the game more stable. TLDR; they listened to overwhelming amounts feedback, and are now getting shit for it.
@kyoko - Funny how they only started listening to that very old feedback until after their giant yearly marketing party. Wonder why they didn't listen beforehand....
@@marvinvargas4988 Yeah thats fair, still really irritates me that the same people who have been saying that turn around and get pissed when CIG listens, this is the reason CIG has slowly become a less transparent company. No matter what they say or do, someone is pissed at them. Focus on stability in exchange for features > People are mad Focus on features in exchange for stability > People are mad Delay the patch > They would be crucified
Indeed it doesn't make any sense does it. Keep in mind server meshing is a mess atm. My guess is it will take them many more years to get it into a decent state... If ever.
@@marvinvargas4988 Because server meshing wasn't ready back then. Are we really here? Is this really a thing? Are people really this dense? I'm genuinely asking?
I was really bummed about the removal of features from 4.0, but honestly, it's probably for the best, if the backend isn't solid some of these features will just make the alpha flat unplayable, a couple weeks ago I kept dying of heat stroke on a space station, server meshing is new servers and I'd rather that coming online not be coupled with my ship spontaneously catching fire or losing rep because my engine cut out in atmo and I crash mid mission
Thank you for your work, Morphologis. Thank you for the round up on stuff not delivered. The biggest bummer for me is engineering gameplay, but I wasn't aware of some of the other stuff. However, I'm kinda used to CIG practice to promise stuff at any given CitizenCon that gets delivered well beyond the originally intended time window. To get a rough estimate: CitizenCon in year X + 2 years + x years = release of a feature promised on that CitizenCon. And some of the stuff you mentioned wasn't supposed to be in 4.0 release. Some features like engineering require other tech to work, like that resource network tech. This is also required for base building and crafting. Also every single multicrew ship needs to be touched again to support engineering. That's a lot of work, no wonder CIG had to drop it for now. That fire feature also requires resource network (oxygen is a resource). Maelstrom is a tough one and I would say this may even postponed until one of the final patches before 1.0 release due it's scope. Don't expect it to make its way into the game the next 12 to 18 months either. Also I think when Todd Papy left, CIG used the months between beginning of 2024 and CitizenCon '24 to re-arrange some of the plans. We finally got to see what they want to give us in our hands long term (1.0 release). They'll focus on tech required to get 4.0 in our hands, so if they have to remove some features planned for 4.0, I'm fine with that. We'll get everything at one point in the next few years, as it always has been in the past. We just need to learn being patient. After like 10 times of editing this feedback posting, I'd like to put a statement here: I'm worried about us as community and what CIG may think about us. People love to complain about everything. They complain if a patch does not arrive as scheduled. If the patch arrives in time, people complain about bugs and wonder why CIG didn't take more time to polish stuff. If CIG removes features planned from a patch they deem too buggy or incomplete, people complain because stuff gets removed. If CIG does not remove buggy features, people complain why CIG breaks patches to the point they can't be played anymore. If CIG promises a feature without giving a date, people complain about that. If CIG gives a date, people complain when stuff gets postponed. When CIG says it'll take "two more years" people complain it's "alway two more years" ... you get the idea. People complain because they love to complain. There is a fine line between constructive criticism and complaining. We need to remember that every single time when writing feedback. Besides that? "Everything is subject to change". Game development is no linear process and in no way CIG is able to please every single backer with neither development process nor final product. It's never gonna happen. Again, thank you for your good work here. This is how things should be done.
What’s up with the flights systems? I haven’t played for about a year, back then, I remember the flying being super ease and having all the info I needed on my HUD. But now it seems super convoluted and unintuitive.
Everyone seems to forget that they specifically outright said that base building was shown as beyond the 12 month content. They presented it as a system entering concepting and would be further out.
I am one of the people that pledged 250$ back in 2013-2014 and have kept up with development for the first 3-4 years, and only kept an eye on it from a distance beyond that. I still use the same computer I had then or a 2017 thinkpad laptop so I have not played SC beyond the early builds with hangars and the first iteration of walking on some planet years ago.I will upgrade sometime soon, though. I am neither a hardocre fan or critic. I am just waiting for SQ42 to be finished, that is the game that sold me on the vision. The online component, SC, was never the most important aspect for me, especially if it wasn't immersive story wise. While I knew a long wait was likely, I was thinking that it would be maybe 7 years, hell, 8 at most and SQ42 would be launched first, so I am a bit frustrated with the progress. That said, as long as the company is solvent and active, I do not care about the day to day drama, I just want them to release a complete product. They can improve it and iron out issues later.
It continues to baffle me how people can remain so calm like happy little cows grazing the fields being prepped for the slaughterhouse. You do realize that SQ42 is CIG's carrot on a stick to lure in the bunnies, right? The trick is to keep that carrot appealing and within sight, yet always out of reach. This business practice has been proven to work for many years as it keeps raking in millions from people being sold on the impossible dream. The moment you let the bunny catch the carrot, the chase is over and the business comes to a halt. Wake up and smell the coffee. You are smarter than a cow!
@@GamingNostalgiaRemastered It;s been a sunken cost for me for a decade.There is very obvious progress so I can only wait. Getting a refund would not make the game be made faster. While people attack this games as being a scam, it's very clearly not. I am not happy that's been taking so long and the focus is so MMO heavy, but I still think there willl be an actual game at the end.
@@Marian87 You are one of the most sane and levelheaded posters here. All of the rampant negativity in the comment section leaves me wondering why these people even follow the project if they hate the management and progress so much? Why not just go follow games they do enjoy instead? Absolutely baffling to me.
So much for reaching an 'inflection point' as Chris put it in 2023. Everything is slowing down to glacially slow development speeds again. Blaming server meshing is one thing, but if after they get this working and they still don't improve the pace of putting things in 2025, they will have a whole lot of explaining to do. I'm getting tired of them showing all these features and then delay them time and time after again... with no news of them or ever seen again.
This certainly sucks but I'm guessing that server meshing is taking more of their time and effort than they thought it would to get working correctly. So I'm guessing a lot of these features were pushed out of 4.0 in order to make sure that server meshing works first. Then I expect them to pile on the newer features to make sure they work with meshing.
It's amazing how many things disappeared even though work was done on them, and were shown "working". They seem to have a secret build with all the features in it for demonstrations and commercials. The game engine the ship commercials are made in seems to be for a different game.
@@coldshock5181 man, with the amount of comments that are like ''new ships added, new empty areas to explore added, but no server meshing...'' for the last 5 years. Server meshing is the most needed feature, and we have all been saying that for the longest time. Now we are focused on what we are missing because it was very cool looking stuff, like pressing buttons or engineering or weapon malfunction, but server meshing is what matters, objectively
@@aguspuig6615 4.0 was always meant to include so many more things, engineering being the one of the big ones. Engineering terminals on ships have existed for ages and 4.0 is always when we have been told they would finally be meaningful. SC has a lot of ships and things that currently don't have a real use because their features don't exist.
I never expected 4.0 before January even before citcon demos. Engineering is such a massive change that majority of ships and players are not ready for. Loads of new players I help almost daily can barely navigate the mobiglass let alone engineering terminals. For now we just need server pop increase, Pyro, server stability improvements so that CIG can work on ALL of the ships and get them truly up to standard, not to mention everything else
Thank you again for your beautiful and informative videos o7 I always see improvements to your cinematography, your choices of cameras and joystick camera angles. It’s a real pleasure !! ✨
9:28 i very explicitly remember them saying that base building would START being developed in 12 months. AKA, its starting development arround now. It was never even suggested to be in game by this point. Then agin other things in the list were never in the cards for this year, so i dont know why they are here
12:05 - 12:26 @Morphologis Do you use any heavy reshade or post effects or any mods for the game? Because i can't make the game look that vibrant color wise and thaat smooth looking. Would you mind sharing with us in details when you get time the settings and reshade if used to make it look this great? A video would be cool too. Thank you again for your videos and being you!
From what I have heard, put sharpness to about 50% and play with the first 3 sliders in graphical settings. If you up contrast then up brightness, play a round with it until you get what you like.
I'm not sure why it needs to be said, but it is ALWAYS fair to hold development studios to their word. You don't need to feel bad about criticizing CIG, because in the end of the day CIG are a company, not our friends. It may be a company whose work we find really interesting and who we are invested in succeeding, but it is important that we as a community dont become parasocially attached to them. In the end of the day they are a company developing a product to sell to us, the consumers. Even if we can be understanding and acknowledge good reasons for them withdrawing from plans, there is absolutely nothing wrong with being disappointed when CIG doesn't live up to their plans that they've communicated to us.
I think this is what bothers me the most about some of the so call "white knights". I really hope SC becomes successful, but if you think blindly defending every bad or disappointing decision CIG does is helping the project, it is completely the opposite. It is what has given the community the reputation of being die hard cultists. If you support something, hold it to a higher standard.
As a (non-game) developer, most of these do seem like the kind of things that can feel easy when you're writing them down for the first time but turn out to need heavy work hidden under the simple crust. I have been working on a feature enhancement for a web app since June I originally thought was going to take 3-5 weeks.
Oh most definitely, I'm sure that a lot of this is way more complex under the surface and with all the weird niche cases that can pop up because of the open environment they designed.
Anyone who's been around for awhile knows......whatever they initially say will be in a patch, or done by the next quarter, or completed within a year.......at least 50% (or more) of it won't make it in.
It is disappointing to see these features pushed back. My favorites were all the features related to proper ship simulation (engineering, fire, life support,...). However, if this means there is at least a small chance that 4.0 with "just Pyro and SM" might be a more stable patch (hopefully more stable then live at this point in time) and SM delivers some sort of improvement, i will take it. However, one small caveat that scares me a bit is that the transit refactor has been removed from 4.0. The current system might not be affected be SM more then RL already has, as i currently do not expect trains crossing server boundaries (which could be a possibility when dynamic SM comes along) but I would love to see a reworked more robust system in place.
How is it that you are the only SC UA-camr saying this huge, important information drop? Pretty much all of these features were hyped up so much. I wasted hours learning about them. This is the 5th time I'll be stepping back for a year, my flight stock sits to collect more dust. It's honestly on me for thinking I could trust the developers. What is even left for 4.0,??? Server meshing is a codeword for "we need money", and will never work / be implemented. What the absolute F***.
I’ve posted a number of videos talking about the progress with meshing. They’re coming along, but the process is slow as they work out the issues. You can actively test it yourself next time the tech preview channel opens if you’re interested!
I bet even CIG knows it will take them many years to get server meshing to work as it should. But of course they won't tell us that. We'll just have to endure the pain of endless bugs.
I’m glad people are starting to bring up this stuff, half the ships I own are not a thing even though they should have been years ago and the other half are incomplete, why are the most expensive ships in the game garbage? I love my carrack but it’s missing 80% of its features that sold me on buying it and that is unacceptable to me.
I backed years ago when the Cutlass was supposed to have a docking collar and the ability to change what you bring such as medical bed and bounty pods. I bought it on that concept. Now it's just a junky but reliable empty cargo ship and for those other features I have to buy two entirely different ships. One of which also doesn't function due to the features not being in, but hey it's got flashy lights!
I always wonder how it can be that systems which should be a part of SQ42 aren't anywhere near tier 0 for SC. I get that there is an online aspect, but often the systems even need flashing out and scope adjustments. I also think it's quite strange how these systems were supposedly being worked on with server meshing being the only blocker, just to have EVERYTHING removed. You have to wonder if they even made any progress at all at this point..
I'm with Narosushi on this, 3.23 and 3.24 have both been awful and light on features...well, light on good features. I would much rather go back to 3.17 than play with this Fisher Price version of spaceships
I loved the video it is great. Yes you are talking about what is not included, yet not that they got completely axed, but yet can come in the future so all is not lost. We all want more and we all want it finished but realistically I did not expect all of it, but what they are trying to get it done gives me hope for very cool features in the game. So I am happy they are still moving forward and are not stagnant or moving backwards is a big positive. We are getting Jump gates and a new system and improvements all over and more ships finished more contracts for more types of game play. Thank you for covering this topic and clearing up what will be and what will hopefully come at a later time. See you and everyone else in the verse and keep it coming your channel is great.
This video is...eye opening...I knew they were cutting features to push out 4.0, but had no idea how many other things were quietly forgotten/cut/pushed off. I'm really curious how badly SQ42 is siphoning efforts off of SC.
@@lenowin Seems to be the new trend lately. I just don't understand what all the ragebait is surrounding this game recently? You would think there would be jumps for joy at how stable 4.0 has been in evocati -- running better than the current live PU patch -- yet instead of informing and elucidating people on CIG's progress, we get untold amounts of trash-tier rage-baiting about "CIG being late" "CIG being slow" "CIG failing to deliver their promises" -- i mean, they are on the cusp of the biggest technological breakthrough in MMO history and all people are concerned about is slagging this company? The only company even remotely trying to do something of this scale? This kind of infantile mentality makes me more infuriated than any delay CIG has made, because it shows the community absolutely does not deserve this tech nor this game acting the way they are.
A lot of people back in 2012/13 backed for Squadron 42. However, it's Star Citizen (the PU) that earns CIG all the money they need to finish Squadron 42 in the first place. Without PU, no SQ42.
I've worked on high end servers most of my adult life (e.g. 30 years). I've always felt like server meshing was something of pipe dream with today's tech. They've been working on server meshing since 2018! Considering how long it's taking and how many tens of thousands of man-hours that have been invested...it really is starting to feel like a sunk cost fallacy.
Star citizen players average age of late 30s to late 40s, the fact is, the chance of you dieing soon, of either disease, bad luck, accident or anything else, is higher than this simulator, becoming an actual playable game.
What frustrates me the most isn't that these things are being pushed back. It's that they're not even being TALKED about anymore. At least give us some updates on these systems which are now overdue. Show us development progress and that it's actually still being worked on. Not just quietly brush it under the rug and try to distract us with a shiny new ship for sale.
My guess is that they realized that working on new features before incorporating server meshing was a waste of resources. My guess is that we'll see the cards re-appear once server meshing is up and running. A good portion of code and infrastructure needs to be re-written with server meshing.
I think this is partially because they need more data on server meshing before it's stable. Hopefully this will mean that 4.X will be able to give us those other features in a stable manner.
@@Morphologis I agree. I think this was a realistic video. There is no shortage of content creators out there that endlessly bash SC. But there are also a few that are completely ignoring or discounting the very real issues lately, and pretending everything is going swimmingly can be just as harmful as the detractors.
Honestly, the physical fuse system is probably the dumbest way to implement room and component power interrupts. There are extremely good reasons actual aircraft and spacecraft and nearly every home use breakers instead of fuses. The only things that still use fuses are electronic devices that don't want to include the size, cost, and complexity of a breaker in order to protect components from improper usage and unsafe conditions. Cars still use fuses because they are cheap and compact and, most importantly, spares are widely available, cheap, and carried on most cars. Once again, CIG think to have arbitrary limits for multi-crew ships because they believe them to be strong
@@Haegemon You're partially correct - John Pritchettt, a NASA engineer, used to work on the project from the very early days until 2018. Regardless, this is common sense to anyone even with an engineering mindset - do you want your power safety-interrupt systems being a one-use disposable system, that can suffer damage or theft, for which you do not carry spares nor enough to provide redundancy, or do you want a robust system that you can repair and reset with attention and effort?
Ok, then how about we go one step further if you want this kind of realism Nobody would be doing any flying in the 2900s, navigation systems, weapon systems, drones, transport, repair facilities, literally every single thing would be automated and there would be no gameplay at all, happy now?
@gian.4388 That just sounds like disingenuous hyperbole. Of course, you are technically correct, a lot of the technology behaves in weirdly anachronistic ways. Many turrets have to be directly manned and expose the operator to direct risk where it would make more sense to automate them or at the very least have the operator working them remotely through a VR link or whatever. Automating them does present a gameplay balance issue, though, so it's understandable to at least limit and not overly rely on that kind of automation. However, there is a ton of automation and hand-waving in other areas - crafting and salvage 3D printers, ship maintenance on pads, handling of cargo and inventory outside of the player's view. This isn't even talking about futuristic automation or hand-waving things - I'm saying it's silly to rely on a system where you can suffer permanent damage to your ship by someone shooting a device or it suffering damage in ship combat or experiencing a "random malfunction" (brilliant game design there) or even having it be stolen, and then having no recourse to fix it because you simply don't have the means to - because your ship was not provided with spares, you can't buy spares separately on your own, and the only way to recover the ship to working order is an insurance claim; that it is much more reasonable that such devices can simply be reset if they overload, even if doing so requires direct, manual action, and repaired on the spot if damaged as long as you have common repair tools.
I get why they had to pull back on some features for 4.0. Server meshing is one of the last pieces of backend tech they need to put out (asides the dynamic economy system who's name always changes) before they can get to putting out a lot of the stuff we've been waiting for, for years now. Server meshing, and SQ43, are two big things that are holding CIG back from adding certain things to SC. Some of the features that Morph mentioned, are tied to SQ42, and we'll most likely see it after it's release, which is unfortunately (and that's if they don't delay again) two years from now.
I'm tired of this shit. Announcements, plans, road maps, removing features because they lost the employees with the skill to implement said features blah blah blah Make a game already you clowns
I think it was a good move to remove these features if it means they can push out 4.0 earlier. If the alternative was delaying the patch or inserting another 3.25 before 4.0, then loads of backers would be concerned 4.0 would continue to be kicked down the road. Despite this, I’m more excited for these features than I am about Pyro itself. FPS and ship radar and scanning, control surfaces, maelstrom, and unique item recovery are my most anticipated features right now.
Lol this is practically 3.25, haven’t you caught on already? Really? Do they have to come out and say “Guys, we know we can’t make the game, but love taking money from you suckers”
@@danielc9967 I mean, its not 3.25, 4.0 is the Server Meshing and Multi Star system Milestone, which is what 4.0 still is, everything else was extra, CIG listened to people who said "Focus on performance, stop pushing features" so they stripped 4.0 of any extra features (i.e engineering) to focus on its stability and now they are getting complaints for it, Its silly tbh.
i know i know... but one positive thing: Your voice is still like honey to my ears. just listening to your pacing and cadence makes me just a tiny bit happy I got online today :)
yeah, they quite literally said it would start actual development in 12 months, it was never even hinted to be released. I hope next year i dont see a Morph vid explaining how player space stations were promised for 2025
I would like to ask if you still use the 3840x1600 monitor for star citizen and if you get a lot of ghosting and backlight bleed? The video is masterfully done as always, what else is there to say? We all know that SC1.0 is years away, so 4.0 is just a one step in the whole building.
Wait wait wait, so let me get this straight… Instead of delivering gameplay and features… they’re just adding lots of new fantasy starships that aren’t even feature complete?.. And people are still spending thousands of dollars on them? Color me surprised that the game never gets finished. I have 0 hope for Star citizen to ever leave “Alpha”.
@ imagine thinking the tech behind the systems will be working. I truly wish I shared your level of hopium but be honest with yourself. It sounds like copium. The next patch had a bunch of features removed and instead they’re just putting in lots of new vehicles and some caves.. Like… bruh… If we can’t see the predatory sales tactics by now idk if we ever will.. It’s always lots of gameplay promises but only ever delivering new ships ( that aren’t even finished btw, not a single ship is complete… ) I’m tired of it. The game we ALREADY HAVE is so full of incredibly old game breaking bugs and things that aren’t finished but yet you’ll shill for them while foaming at the mouth claiming good things are coming and they never arrive. The “server” tech couldn’t even handle 100 people in the same location.. it couldn’t even handle 30 people in the same location without massively tanking the performance, and you want me to be excited about that? Lol…
They did say that those were items they HOPE for 4.0 and in no way guarantee those features being part of it. Why are people surprised when some things don't make the cut? That's programming at this scale, developing a feature that interacts with countless other pieces of core tech that are ALSO in development. Of course there are going to be unforeseen issues that delay features, it's just part of the process. I'm glad they're doing it this way, it will make it MUCH easier on the developers to squash bugs.
all the little things like physical interaction with buttons are what transform the game so much, i just hope they dont abandon some of those like they did many times in the past
i imagine the solar flares got canned because they likely tied it in closely with Engineering, and so they are probably waiting to bring them in together.
4.0 being chopped up is a good move to me. Software development doesn't work well across the board with massive changes and large milestones with long dates, statistically it's much better to force releases and to remove risk. This is a good thing and I expect 1.0 to be similar. I just hope that a lot of these fallen/missing pieces aren't lost to time and are still being tracked properly.
I think it is a good thing that they removed these featured and focus more on what is important like Server-Mashing and removing the Lag, as those are the important things to make the game run well in the long run. The other things are more like QoL, Visual and Gameplay related things, these are also important don't get me wrong, but they can add these in a later state when the core features are working well. Yeah maybe they have overpromised here and there but for me it was kind of obvious that they would delay a lot of features.
nah. i think its all "kinda" implemented and kinda ready to ship. its just that server meshing is like the base to put shit on. it needs to work first. as a programmer myself. a bad base = bad game. needs server meshing before anything else basically :P
Hi fellow programmer! I read it pretty much the same as you. It sounds like the code for server meshing keeps being updated to fix bugs, requiring all implementing teams (read: all other teams) to rewrite their code to match the new changes. With each new bug leading to new rewrites ad infinitum. Decoupling server meshing from everything else sounds like the sane thing to do. I was hoping that they'd start releasing all features that are dependent on server meshing after, given a solid base as you mentioned. However, I think the _right_ way to do it is to implement one feature at a time and issue rewrites as needed... Starting with the most complicated feature which would require the most updates to server meshing. I have no idea which one that will be, but I think it's likely engineering gameplay...
@@dicebar_ they cant just decouple it. everything is based off of server meshing. if not we will not have "mmo numbers" ever period. also currently missions is broken on 4.0 for server meshing. this is why they probably waiting for everything else, they need to make ALL current tech compatible with server meshing then 4.0. then implement the other stuff :D
@@mrtinythumb5363 Sorry, I was unclear. With "decoupling server meshing from everything else" I meant from all the all new stuff they wanted to include in 4.0 as well. For the existing features, they can probably get away with a relatively simple adapter that takes the current network input/output and converts it into server meshing input/output. But it's my impression that server meshing is also supposed to support things that are not (and will not) be supported by the existing network code, and I reckon that that's what they've put on hold while they finish the basic implementation of server meshing.
@@dicebar_ yes exactly. thats why stuff breaks or is buggy :P like the missions and transit and more. no point fixing it until meshing issues is worked out. then they make it work. people seem to think that well we saw it on youtube working why dont they just release it. well it aint that easy xD
Aerospace engineer here. Modern ships and aircrafts use fire-retarded materials to reduce chances of catching fire, and having a massive fire hazard in 30th century space ship is almost impossible. The dev team obviously didn't do their research
While I am woefully disappointed that they failed to meet their promises (yet again), the only feature they need to focus on at the moment is Dynamic Server Meshing. So, it's good with the bad.
Getting a Ship ready for Alpha, needs Concept-Artist, 3D-Artists, Animators, Programmers, Audio-enigneers and Coders going through pages of scripts, searching for game-breaking bugs. It´s not like you can just Model a Ship in Blender and it´s done. Who implements the Ships? a 3D-Artist?
@@wudimusic Ultimately not the same people writing Netcode, yes some coders are involved, although minimally compared to the development of a feature, My comment was an oversimplification yes, But the people writing Netcode, and hence the mission critical feature of Server Meshing (which wasnt even delayed) (And yes SM is the only "critical feature" For 4.0) are not the same people writing code related to new ships, which are mostly going to be lower level programmers, entering data about the ship into the game.
@@kyoko4651 Your argument may be valid but i only read "Server-meshing" and "netcode" and my brain switched off.. maybe you have not been here 11 years ago, but i am actually worried that when the game comes out, i might be dead allready.. i´m not even joking i was 33 When i backed SC i am 44 now, and the game has never been in a worse state. For the hardcore-believers it´s allways the next patch, "potential" and "server-meshing" used as Holy Grail to defend their Baby. We should start evaluating the Alpha as it is, not the promissed concept it could be.
I'm laughing my ass off every time CIG fails to live up to their promises. I find it baffling how people keep putting up with this shit. It just confirms they can get away with anything these days.
CiG underestimated the complexity of the tech as usual. That doesn't mean it's not coming. It's just going to take a little more time. A luxury CiG seems to feel like they are running out of. Which is why they are trying to put the pedal to the metal 🤔.
I'm pretty sure the reason is the same reason for SQ42 needing two more years: the mountain of tech debt. Think about all the jank and things you naturally avoid doing in the game, but which trip up every newbie during a free-fly (eg avoid certain mission types, don't use lifts or ladders during QT): those are all bugs that need to be fixed but keep getting pushed to the back because there are easy workarounds or that's not the current focus of development. Some of those bugs must have implications for server meshing, so they can't be pushed back any more and need to be fixed now. Same with the SQ42 release: CIG probably thought they could release by xmas (you only do a red carpet gala if release is imminent), then looked at the tech debt pile and realized it's going to need 20 months worth of bugfixing first.
4.0 was only ever supposed to be Server Meshing and Pyro. We're still getting that. Everything else would have been great to get at the start of 4.0, but I'm not to broken up about it being "late". The thing that's exciting is that 4.0 will mean their networking and data systems should finally being reaching a more stable state, with only performance updates to them going forward, rather than full-rewrites. I think this stability means that gameplay programming resources can finally be freed up to work on some of these other game systems we're all excited about.
A lot of these features have been shown for multiple years and they're still not in the game. CIG should have built the systems to support their scope in their 13th year of development. The fact that we're still accepting tech debt after this long is kind of on us, honestly. We shouldn't be jumping through hoops to defend this company against our own good sense.
It is gold medal level mental gymnastics to read a list of dropped/delayed features from a patch and parse it as "those were never meant to be part of that patch." Go on. How deep are you in? How much money have you given Mr Roberts so far?
Pretty much this, 4.0 was about Server Meshing and Pyro for years. Server Meshing in particular is what will improve Server performance and stability so I'm good with it. Its genuinely hilarious to see the children in this comments section lose their mind over something as predictable as features not making the Release View target.
If server meshing and Pyro do make it to live this year (I'm still skeptical), it's because they rushed to get it out so they can say they kept their promise, but it'll be *extremely* buggy and unstable.
That doesn't matter, the issue is they need to stop announcing stuff that is later delayed, just because you have glazed cig enough to not care about that dosnt mean it isn't hurting the game massively to others
To be fair a some of these things are in Sq 42 as seen in the prologue preview. Getting the same systems to work in SC is a nightmare but can be done. I expect we will see 70-80% of this by this time next year, the outliers likely being economy, base building and the QT rework. I hope Sq 42 goes as well as it looks like it will as it will help push the development of SC to the next level
I think that this was a very good move by CIG. Get server meshing working with numbers! Then add features in one at a time with rapid fire patches, making sure that it works as intended before adding the next. As for engineering, another good move as this give CIG time to gold standard existing ships before adding the new feature. I know this is not what people want but it is the best way to move forward as long as they don't give into the pressure and make sure what they add in works. At the moment they add server meshing and 100 things break at once, they fix one of those issues and it breaks 20 more. This strategy makes it much easier to identify the problem and fix it before adding more fuel to the ever burning fire that is SC.
See all the things that have been quietly dropped alongside the latest cuts really makes you wonder if they have any sort of focus at all, it seems that they just get bored and move on before they complete 1/10 of their own plans. If I had time i’ed be tempted to go back and actually work out how much of the average citizencon is ever delivered and how long after do they reach 50 or 75% of the promised features.
Honestly, I kind of expected this and I'm really glad that they are working to put server mission in in a solid State because really, we just need a good foundation to build off and then we can start adding in the more complex features that will probably make the game worse for a little bit and then Polish them.
I'm not horribly surprised that features are being held back. It seemed like too much all at once. Hopefully this allows them to launch 4.0 in a much better state, and the features make it in shortly after.
is quantum boosting like in elite dangerous that you can fly normally, but at higher speeds, like 10-50% of the quantum drive speed or is it just a quantum travel, 1000km far in a straight line?
I'm going to add a HUGE one. Huge at least for me. The Star Map. OH... they "gave" us one alright.. but aside from the ability to type a location into the map and have it shown as a jump point you can then set (and pray it will actually work just like the last one) there is ZERO improvement of the Star Map over what we had before. In point of fact, they not only didn't give us the markers they promised, they broke the compass and distance measurements. To the point where I, as someone who loves exploring and mapping, would prefer they give us the old map back. The zoom feature we have now is not only useless... it is FAR worse than what we used to have. So let me again talk about the compass... because the compass directions are VERY important since people will be trying to map out and explore where they want to put their homesteads. So not only does this need to be fixed immediately, it does beg one to ask how it is even possible that this was screwed up so badly in an update that was specifically DESIGNED to upgrade the map functionality? North is no longer north? Really? Please... someone at CIG... explain to us how the hell that even happens? They don't like to be accused of not actually playing the game... but then they go and do something like that. Anyway, I feel that the Star Map should be included in the list of things they didn't actually deliver on. Putting something in that is a CF... doesn't count as making your deadline. Will base building be half assed as well?
While I explained it in the start of the video, some skimmed over it and missed that some of the features were never added to the 4.0 cards but were implied would be a part of the patch. I decided to adjust the title to make that more clear.
Will you be making architect review for polaris though? Thats the real answerable question rn
Do you plan Starlancer and Polaris reviews?
😂😂😂😂😂
They made an mistake again with trying to over-promise features when 4.0 should only be about getting Server Meshing in a working state along with Pyro.
I wanna say hopefully they'll learn but yeesh
Yep
Literally within my first year of working I learned to under promise and over deliver... how can they be so stupid?
Anyone tell me where they promised anything. It's okay to be excited about all the new features, but CIG is never promising anything based on deadlines. They set targets and are very open about whether they can reach the targets or not, actually more open than any other high profile game studio.
@@NINTHSKULLit's you who is stupid to take goal as promise
Unless I missed it in the video, there was also Subscriber Gear recovery, which was supposed to come with 3.23 or 3.24 I think. And Base-Building was never actually supposed to come with 4.0 or before ! It was not part of the stuff "coming in the next 12 months" but a special surprise presentation for the end, and only started being worked on in 2024 anyway.
When it comes to Engineering, I know it was never a necessary part of 4.0 for it to come to Live, but I totally understand the frustration in the community. It was one of the 2 reasons why I was going to bring back my friends to the game in 4.X (along with Server Meshing if it brings better stability and/or server FPS) and I feel like a lot of the SC player base felt the same way.
And on top of that, multicrew gameplay (so, Engineering + MFDs + life support + fire propagation + Physicalized components + turret gameplay) is *THE* actual main reason most OG backers were hyped by SC back in 2012 (apart from the fact it was made by Chris Roberts) and is still valid... The thing that *always* made SC unique (and people tend to forget that), way before procedural planets, way before server meshing, is the fact that unlike all other "open world multiplayer space games", we don't play as the ship, but as the PILOT/CREW of the ship ; meaning we can walk around *inside* it, fulfilling the ultimate StarWars/StarTrek/etc fantasy for most nerds.
...So, unsurprisingly, multicrew gameplay was always the actual, most important, main feature of Star Citizen for many of us.
I have been waiting exactly 12 years for that, so I'm frustrated, but I know I can surely wait a few more months haha
Especially with the Polaris release on the horizon it would have been a perfect time to have the engineering gameplay come with it too.
I did miss the subscriber gear feature, that's true.
Subscriber gear recovery not being in game really irks me.
I think CIG would likely sell a lot more sub gear if this feature was in the game. Nobody wants to buy a cool outfit to not be able to get it back. Its just a win win situation for everyone involved too. CIG gets more funding and players get to consistently use what they paid for.
The cope is disgustingly thick. Go rewatch Todd’s base building portion.
Yes. Subscriber gear recovery was supposed to come a long time ago and it's gradually being forgotten. It is also at the root of many issues like removing the character reset feature. Many players were abusing that feature because they'd buy gear from the store , spawn in and fall through a planet losing their paid gear, so they'd do a reset to get it back. This must have overloaded something. Now character reset does nothing thus leaving accounts like mine stranded for weeks with errors like the 30009 that is at the mercy of waiting for a .x patch to fix it. Thankfully they've focused a lot lately on the PU and updating more than in the past.
Still not even remotely convinced that server meshing in any form will be ready, as it is early November.
Give it ten more years.
From the Pyro streams I've seen over the last few days, static server meshing seems to be working fine. Plenty of bugs with the rest of Pyro though.
It might, and it will completely break the game and make it unplayable for weeks.
To be fair, the current 4.0 evocati streams that are happening right now seem to play as well as the current PU. So after another month and shipping off 4.0 to the masses it'll probably be just as broken of an experience as the PU is currently but with more room to play in. For the sanity of their employees they just need to get server meshing out the door and let them fix it once they see the actual player load it has to bear.
Server meshing in 4.0 runs smoother in evocati than the current live PU with fewer server errors. Also, evocati is usually the buggiest version of the game, so seeing it run so smooth is shocking.
Bought game 6 years ago. Play loop for last 4. Forget i have game, see video, think I'll try again, spend a stupid amount of time downloading, get on game, mess with graphics for 40 minutes to stop stutter, finally get to lift, lift not working, spend an hour relogging, finally lift works, get to ship allocation room, ship allocation screen not working, wait 30 minutes for ship, ship arrives on bay, try lift to hanger, lift isn't working, rage quit, forget about game.
Pretty bang on. Consumer experience doesn't mean much to CIG
@@sibzy1 sounds like my time last night. I switched servers and then it was quite good but the first server was unplayable.
See you in 6 years for another feature testing delay 😅
@Peaty1992 haha it's a date! 🤣🤣🤣
Average civilian living in Melbourne Au:
What a shocker, who could've seen this coming
lol right?
@@Woobieeee I, for one, am deeply surprised. Who could’ve seen the 128th delay coming!
@@Qaztar44 lolol
That’s not a good mind set to hold. It’s basically laying down and taking it up the ass. Everything CIG say is in one way or another marketing. They lied to us over and over about what we can expect from 4.0. Then turned around and started to gut the patch swiftly. It’s the disrespect from CIG we should not be allowing. They constantly sell us on their plans. We then buy ships in prep for those plans. Then they turn around and prolong their shit plans to in-defiantly. It’s simply disrespect on a massive scale. We pay them to make this game, and they promised to be transparent with us. But instead they are only transparent where it makes them money. As soon as any news has a hint of hurting the income. They hide and lie. There isn’t real transparency. It’s like they’re communicating with children. It’s disrespectful. I wish CIG didn’t over sell and under deliver EVERY SINGLE TIME just to make another couple million from us. I saw scammers who act exactly like this. It’s scratchy as fuck. We should never take the side of a massive corporation. They will never put the consumer before profit. And that’s why they will never be your friend. Do not defend a company.
Everyone who knows a thing about game development.
Judging by your tone you are not one of them.
Morph: No matter what I say, someone isn't going to like it.
Spectrum: I don't like it.
youtube: I don't like it
twitch: I don't like it
reddit: i dont like it
Local Bathroom wall: I kinda liked it
You should see reddit.
Ships should now officially arrive alongside gameplay loops.
Engineering releases: we get a repair support ship
Colonizing: Pioneer
Etc
This may be irrational and not considerate of things behind the scenes. Just stinks to see things that to me as an outsider seem simple such as cargo elevators get dropped from 4.0
I hopped on for the first time in awhile and the game feels newer compared to earlier this year when I was on, but there’s so much that’s still the same, bugs and glitches, and the base features. Sometimes I’m not entirely sure what to even do when I log on so I just end up doing box missions lol
It also seems ships come out more often and are a huge focus for better or worse. It’ll be nice to see these features added to the game, it’ll definitely help players like myself feel a stronger sense of purpose; ESPECIALLY that restraining bounty hunter option they showed way back where you can capture people like the Mandalorian. That was so cool to see!
@@ben-mur its mostly becuase it is just a novelty that really doesn't matter in the grand scheme. With the current cargo elevators you can already call up a ground vehicle in your hangar, park it to the side and then call up the ship you want to load it into. having the ability to call them up from the freight elevators is just a way to make it so you don't have to move it to the side.
Colonizing is bad because brown people told me so
This is how a lot of games would do it, release a mechanic and then a special item or ship to use for that mechanic.
However lets remember that in doing so you have to actually make the game mechanic and that is where CIG suffers, they advertise the content and make ships for it to sell and then the content just does not come.
It's what they claim to do. Yet I still remember salvaging when the Vulture was cash store only then totally unavailable to anyone who didn't buy it or something. Something they promised not to do.
The wear and tear system is an idea that sounds cool and immersive on the surface, but sounds really obnoxious to use past the first fifteen minutes. Kind of like the inventory kiosks. And manual cargo handling with anything other than the ATLS.
Yep, its such a complex feature, and it should just not be so important in the game.
Because if it is so important, player will dislike it.
If its not important, why waste so much development time on it.
That happens when companies oversell. - LTI will def. become an issue as well.
@@KiithnarasAshaa The problem with wear and tear is the exact same problem with food and drink. It's just too rapid. If it took multiple play sessions and multiple fights before my gun jams it's fine, but if I have to ritualistically clean my gun before I do anything fun, then it's just a headache. Food and drink should only matter in a system like Pyro where your objective will take you away from the supply chain. It should be a part of the logistics, not an every session inconvenience.
depends on how it's implemented. when I played into the radius, stopping at the base to decompress from the excursion and sit on the ground in VR to clean my weapons felt very relaxing. mechanically it also serves as a resource sink, so the player don't feel like they have everything and can stop playing when they buy everything they want.
HOWEVER, it's in no way shape or form a vital mechanic. it's something you work on after you have all the core mechanics running and working in tandem to create a cohesive gameplay loop. wear and tear is a secondary mechanic that you get people to work on when you have everything done and you have some money left.
It's kind of just an immersion thing and while I get why they want to do it it really shouldn't be a priority. It's one of the many things that should be pushed back far further into the future when we actually have gameplay loops and it might serve more of a purpose.
Only if you're a CoD player would this seem obnoxious. This makes sense, and it's one of the big features of DayZ, as you have to be mindful of what you do to maintain the quality of your items. Also, if it works like DayZ and you get into a pvp fight because you want someone's armour, you will have to avoid doing massive damage to them. THAT adds a ton to the gameplay and the possibilities of interactions, especially in low-sec and null-sec spaces.
Good video Morph. I'm a 2013 backer who has spent about $1900 with the game over the years and after some reflection post-CitizenCon this year I've decided to take a step back and go into sc hibernation. I really want this project to succeed but I'm exhausted by the over promise/under deliver cycle each year brings. I'd be happy to just play the game as it is now while we wait for new systems and content but you can't rely on it working from patch to patch.
Server 30k's, falling through planets, NPCs are braindead, bugged missions, general jank, and etc. ruin the experience and leave me frustrated after a play session more often than not. All the pretty demos and slides shown at CitCon looked really silly when you jump into the game and something as basic as the tram has you Tokyo drifting through New Babbage. Stability doesn't exist and every time we get a scrap of new content it upends the servers for several weeks while they scramble to get it playable again.
CitCon this year felt like 2016 and it really sunk in that neither SQ42 or SC are anywhere close to their release goals. They greatly overestimated themselves and we have literal YEARS to go still. It's time for me to step away and check back sometime late 2026. Thankfully there are plenty of great games to play until then.
Step 1 over promise. Step 2 under deliver. Step 3 repeat at citizencon. Why do we keep enabling them?
Because of human gullibility and stupidity.
@cmdrls212
The same reason people used to buy snake oil. 😉
Then stop following the project and follow games you enjoy then?
Step 1 over promise. Step 2 sale ships. step 3 under deliver. Step 4 repeat at citizencon
@@Billy-bc8pk It's always hard to break from an abusing relationship
CIG is burning though it's backers good will and patience faster than it's funding.
I guess they figure "while a generation of backers is coming to an end... a whole new generation is getting ready for the slaughter."
@@GamingNostalgiaRemastered The younger generation cant even afford to buy a home, soon they wont even be able to buy a game package and PC combo to play this alpha test.
I hope
@@GamingNostalgiaRemastered And old backers will be there to sell them their vintage account with BIS ships and everything...to pass the torch, of course.
I backed in October 2012 and have never been more sick of CIG
It feels like they pumped out more new ships than features this year which is kinda sobering, cause new features bring in new players; where as new ships bring in existing whales
This is one whale that's not spending another damn dime. I know of a lot more of it aren't either. There's only so many times you can lie to us.
If you're objective and not dishonest you know it's the not case
Sobering? Ofc they pushed something what bring the most money :)
Buddy that's been the last 10 years
Equally, it kind of makes sense. The work to make a new ship is mainly artist driven, and most of these other features mentioned are more technical/systems focused, so them being delayed would have no impact on ships.
I'm also going to guess that all the ships needed for SQ42 are already done, while some of the technical/engine features need additional time to iron out bugs.
Even the features mentioned in this video seemed polished from an art perspective.
Here's how I feel about it... I played NMS, as bad as the launch was, I could still play the game for the most part, and as long as it took them to bring it up to spec, they worked hardest on stability, and that made it last. This needs to be true for Star Citizen, If it was stable, and didn't drag so hard, I'd be far more patient with what it is. I don't mind so much if progression is missing, as long as I can refuel, or the elevator didn't kill me, or I didn't randomly loose my ship for what ever reason. If I could just 'Play', I can wait out the features as they drip in. I REALLY REALLY REALLY REALLY REALLY ... 5 minutes later.... REALLY wish CIG would get the memo on that.
This is so true. Sadly they are eternally hiding behind the fact that it's "Alpha". Hence, any bugfixing would be in vain as new code is being added or rewritten. It's a sham though. Other games have made it work. They are just doing it to draw in backers to fund the dream of it ever getting to that state.
@@GamingNostalgiaRemastered oh, yea, They've used 'Alpha' as a crutch. Even if they had an 'LTS' patch, where one patch, like the recent 3.23.1 becomes very stable, and just leave that to play when all hell breaks loose in other newer patches. (what Live should be, btw) I know they'd never do it, but I think stability is such an issue now and going forward, they can't afford to do otherwise. I guess.... I mean, lets say, Tomato, Bored, Morph, Astro, and SaltE got so tired of all of this and jaded and just stopped covering it, would a new crop pop up? What happens when the whales just stop buying, not because they don't got the green, but because they've already got 5 Bangles and just don't need another. My point is, the wall is there, someplace, and when they do reach it, it will be too late to take the 6 months to finally stabilize the game.
No Man's Sky and Elite Dangerous all the way. NMS gameplay mechanics are absolutely brilliant. Some of the best crafting I've ever seen. NMS had a terrible launch although they have more then made up for that. Game is amazing! I spent $300 on SC and I'm stuck in one system with virtually the same game play loops I had when I pledged. In contrast NMS and Elite allow me to explore the galaxy and go on a huge variety of missions and there are actual surprises while playing the game. SC is a predictable, ship buying, 30k simulator at this point.
@@wakirk They can't do that because the tech they are rolling out in this appropriately named alpha needs to be tested at scale. If they do not test at scale they will never find the bugs. That's why it was so important they deployed 3.18 in the way they did because they NEVER would have found the breaking points otherwise. People tend to completely skip over and forget this; this is why Star Citizen is still in alpha development.
That really is the long and short of it. Stability is magnitudes better then its been in the past, but its very much not and never has been stable enough to keep me playing.
Still like the game, still support it (non-financially), but watching from a distance rather then actively engaging.
I honestly don’t care about the features at this point. Get the game stable and playable. No one should be buying anything until they actually have a playable early access game, which is what they are advertising all over UA-cam
Absolutely true. 12+years of development you'd think they'd have a playable demo by now
"1 month overpromise, 11 months underdeliver" CIG's official moto!
Basically CiG watering everyone's mouth at every Citcon with exciting new features so everybody buys plenty of ships during the IAE one month later, then to brush those features under the rug or completely forget about them a year later. We know how CiG rolls since at least 2016.
This.
Wow! Telling everyone that the sky is blue ....Where have you been for the last 10+ years?
Watering everyone's mouth at every Citcon with exciting new CONCEPTS
@@Haegemon Concepts and visions. And don't get me wrong! I think the whole vision of Star Citizen is great. But CiG seems to have no plan or ability to even get this done.
@@buckstrider Strange flex but Ok.
CIG failing to meet deadlines and cutting out content..... can't say that I am surprised at all. Almost like SOMEONE isn't fit for planning duty
Or SOMEONE who is more close to a snakes oil salesman than an actual manager.
@@derjadebaum9159 I detected the snake oil back in 2016
@@GamingNostalgiaRemastered when it launched i allready saw it... losing ur paid ship if u die a fing ship that could cost up to 100+ dollars its a money milk farm
@@MrQuadGame Then why are you all here? If the game is such a snake oil scam, why are you bothering to waste your time to follow it?
Setting goals and failing to meet them is exactly how you make success. Aim for the stars and all that. literally failure is the foundation of success. get over yourself
The quality of the debate on the game's situation has reached new lows this year. it's still difficult to touch on the game's shortcomings without being faced with massive logical fallacies from some of the more hardcore "believers". Thanks for you work, it's so very important to have voices like yours talking about the good and the bad in a level-headed, rational manner. Respect!
So true, there are lots of good things about this game but the people who let CIG get away with literally anything and buy every new ship are part of the reason why we have this mess in the first place
Your people demanded Pyro "by all means necessary" and now that you're getting it, you've moved the goal posts again.
Even when the game releases people will still complain and urge others away from the project. I dont understand why detractors wouldn't play literally anything else if they seriously arent interested in this project. Of course people who believe in it are gonna support it, but for some reason, people who dont would burn their time trying to tear it down instead of doing the things they want to do.
For me it's the opposite, I don't get any backlash when I openly criticize CIG in a reasonable manner, but I do when I criticize haters who make stuff up and claim ridiculous stuff like CIG being criminals who should be in jail.
@@TwinTonyz but the detractors *are* playing something else. People speak up because they do care about the project and want to see it achieve its full potential. And if criticism is all it takes to tear anything down, then it wasn't very sturdy to begin with. We're in 2024, we ought to do a lot better than simply "believe".
@@TwinTonyzdude wake up. It’s almost year 13. Pyro was promised years ago. They can’t do this forever. They will run out of money. New backers are way down, whales are upset. Who is going to give them $120M plus every year? They owe the Calder’s over $130M from SQ42 sales with the interest running so don’t think SQ42 will add any funding to the PU. I see no way that half of 1.0 releases in the next 5 years, which would be well over half a billion in additional funding. From who or what? More ships without gameplay or a release in over a decade?
The problem is not that things are delayed - when big tech is being worked on, it is to be expected. The problem is when a company does not want to learn from 12 years of experience of their roadmap and patch planning being woefully unrealistic, because they want to keep doing those unrealistic roadmap and patch projections so they can use their content to generate hype and therefore cash. When, as a player, you are shown that the management at the company cares more for that speculative hype-generated cash than realistic, conservative, serious, responsible planning for generating trust in the playerbase, that guts the prospect of excusing them for things like this.
@@SvalbardSleeperDistrict exactly. It kills me that some people don't see it. I want SC to succeed, but not with this sort of practices.
great post I notice that at least someone has their eyes open to reality and not to the next useless ship.
as if setting realistic goals is the problem here. Lets get real.
@@splitloopgaming3523 That's called "not an argument".
Thanks for saying this I agree!
I really hope they just drop just about everything and focus on Server Meshing, then bring in Pyro with a subsequent 4.1 and then start bringing more stuff as it gets finished. The game servers being so janky are like 90% of the reason I don’t play as often as I would want to.
The general summary of CiG seems to be: They need to stop taking such big bites. LoL
@ yeah I think they’d actually get great traction and a lot of positive feedback from the community if they refocused toward making SC a more stable experience first and foremost. The game’s far from their idea of completion, but there is quite a lot of fun stuff in the game RIGHT NOW, and I think they should just send it on what they have coming with Server Meshing and then add stuff as they go. Then they’ll have a stable platform from which to build upon.
well, people said for so long that CIG should slow down on content and focus on performance. personally i dont mind. if it means we get server meshing out sooner than later without delaying 4.0 another year, i'll gladly take this with the delayed features. server issues have been the #1 thing keeping me from enjoying this game regularly
so yeah, if thats what is necessary then i'll take it. i'd rather have that than seeing 4.0 delayed even further, or have it launch in a broken state
What do you mean slow down, we've had like 2 big patches, that were genuinely bigger on content in like the last 3 years. If anything CIG should speed up.
"Slow down" on a game that's been in some form of development for 12 years now. OP can't be for real :D
@@cy-one thats just me quoting the entire community everytime an update releases with some stability issues. people will flood forums saying CIG is pushing content too fast, but the moment they take their advice, others will start complaining about them delaying features, even if keeping them in 4.0 would lead to server meshing getting delayed another year or having the update release in a broken state if rushed to the end of year release
@@Aratrok1 The problem is that they often try to tackle alot of different features and that delays more urgent ones.
For example imagine, server meshing, something that even in its early stage allows the game to be played well (if youve seen videos of AI actually working on PTU for once), now imagine its delayed because they arent done coding the sweat mechanics or the ground vehicle elevators.
People will cry if they delay it all, people will cry if they give us a patch with what they have already and delay the rest. Anything short of them completing all features at once will get backlash. But what matters is server meshing because that allows the game to actually be played
You'll get the delays on content, but not the development on performance.
The reality is that server meshing has been a failure and they are realizing it's been more of a headache than they anticipated.
It's all hands on deck for CIG to solve the server meshing enigma, because if they can't then all of these features are meaningless.
The most incompetent studio of all time handling a massively important feature such as server meshing, what can go wrong
How do you know it's been a failure?
Sound, Morph.
Sound redesign had its own dedicated panel in 2023: muffled sounds in no atmo, changing how you hear sounds in your ship. As let’s be honest, right now SC has atrocious sound, you never hear being hit anyway. And after having entire panel dedicated to it… we never heard of it again.
Yeah I always thought the audio was terrible. Kinetic cannons have no oomph and just sound like a laser going "pew pew"
CIG needs to stop delaying the features they announced. It's hurting their game more than they think
This is what they do. Anyone who hears CIG make an announcement about a release date and has any belief that the release will be anywhere even near the announced date is out of their minds.
Fool me once, shame on you. Fool me twice, shame on me. Star Citizen was supposed to release a decade ago.
So you're ok with CIG releasing a broken live major patch as they have in the past? That's the reason for the delays they want to focus on server meshing stability
And after a decade, they will just keep getting more money. I am not OG but i am in the 600k
600k citizen number....*******
Honestly the biggest gut punch was them saying "as soon as possible." That tells me those features may never make it to live. They could have said a 4.0.x, they could have said 4.1, but no. Off the roadmap.
we are 12 years in. if it hasntr hurt it no its not going to hurt it.
A lot of this stuff has been shown for years and years and its getting rather sad to see so many features pile up. The fact that they're not even going to appear in Star Citizen's big 4.0 patch doesn't exactly instill confidence.
Especially incomprehensible when you know some of these features could be coded by a monkey over the weekend.
@@GamingNostalgiaRemastered try do it over the weekend then and show us what you got, cause if not than, you're more braindead than a monkey according to you.
@@GamingNostalgiaRemastered Then why haven't you coded them into your own game and released it sooner?
Lol I guarantee you he can learn how to do it and pull it off before incompetent CIG fulfill their promises. There is no excuse for a single feature like base building to take 2-3 years, you need to realize CIG haven no business making video games
@@Billy-bc8pkimagine defending a company that's taken people money and still not delivered a single product after 12 years😂
backer since 2013 same old same old. i am waiting for 1.0 to play the game again. every year i get exited after citizencon and get frustrated when nothing that was discussed get ever fully implemented.
you'll be waiting another 12 years for 1.0 at the minimum
Might as well get Star Citizen in your will
Unfortunately, the game is done. I am also a 2013 backer but it’s over. They have went against the community that made them successful. Master modes is a spit in the face of everyone but that’s just one of the core parts of the game.
*yawns*
@@BGIANAKyi love master mode please dont talk for me
What worries me is that I have to wonder how far along all these missing features can be if they RELY on server meshing to the degree that they can't be put in without it.
I haven't put into the game what I'm not willing to lose if the project fails, so the project failing would be my only loss because I really want a game like SC, but while I am not seeing the project failing yet, I also feel CIG did not meet my personal bar of expectations for a year of "almost all devs are working on SC now".
It's a very simple (and reasonable) thing to remove the features from 4.0 imo, the game has had a couple of rough patches recently, and the heavier a patch, the rougher it *will* be, It's gotten quite bad with people saying that CIG should "focus on stability, not pushing features" and guess what CIG did, they scaled back 4.0 to focus on what matters for 4.0; Server Meshing Which the hope is, will help performance, and will make the game more stable.
TLDR; they listened to overwhelming amounts feedback, and are now getting shit for it.
@kyoko - Funny how they only started listening to that very old feedback until after their giant yearly marketing party. Wonder why they didn't listen beforehand....
@@marvinvargas4988 Yeah thats fair, still really irritates me that the same people who have been saying that turn around and get pissed when CIG listens, this is the reason CIG has slowly become a less transparent company. No matter what they say or do, someone is pissed at them.
Focus on stability in exchange for features > People are mad
Focus on features in exchange for stability > People are mad
Delay the patch > They would be crucified
Indeed it doesn't make any sense does it. Keep in mind server meshing is a mess atm. My guess is it will take them many more years to get it into a decent state... If ever.
@@marvinvargas4988 Because server meshing wasn't ready back then. Are we really here? Is this really a thing? Are people really this dense? I'm genuinely asking?
I was really bummed about the removal of features from 4.0, but honestly, it's probably for the best, if the backend isn't solid some of these features will just make the alpha flat unplayable, a couple weeks ago I kept dying of heat stroke on a space station, server meshing is new servers and I'd rather that coming online not be coupled with my ship spontaneously catching fire or losing rep because my engine cut out in atmo and I crash mid mission
Thank you for your work, Morphologis.
Thank you for the round up on stuff not delivered. The biggest bummer for me is engineering gameplay, but I wasn't aware of some of the other stuff.
However, I'm kinda used to CIG practice to promise stuff at any given CitizenCon that gets delivered well beyond the originally intended time window. To get a rough estimate: CitizenCon in year X + 2 years + x years = release of a feature promised on that CitizenCon. And some of the stuff you mentioned wasn't supposed to be in 4.0 release.
Some features like engineering require other tech to work, like that resource network tech. This is also required for base building and crafting. Also every single multicrew ship needs to be touched again to support engineering. That's a lot of work, no wonder CIG had to drop it for now. That fire feature also requires resource network (oxygen is a resource).
Maelstrom is a tough one and I would say this may even postponed until one of the final patches before 1.0 release due it's scope. Don't expect it to make its way into the game the next 12 to 18 months either.
Also I think when Todd Papy left, CIG used the months between beginning of 2024 and CitizenCon '24 to re-arrange some of the plans. We finally got to see what they want to give us in our hands long term (1.0 release). They'll focus on tech required to get 4.0 in our hands, so if they have to remove some features planned for 4.0, I'm fine with that. We'll get everything at one point in the next few years, as it always has been in the past. We just need to learn being patient.
After like 10 times of editing this feedback posting, I'd like to put a statement here: I'm worried about us as community and what CIG may think about us.
People love to complain about everything. They complain if a patch does not arrive as scheduled. If the patch arrives in time, people complain about bugs and wonder why CIG didn't take more time to polish stuff. If CIG removes features planned from a patch they deem too buggy or incomplete, people complain because stuff gets removed. If CIG does not remove buggy features, people complain why CIG breaks patches to the point they can't be played anymore. If CIG promises a feature without giving a date, people complain about that. If CIG gives a date, people complain when stuff gets postponed. When CIG says it'll take "two more years" people complain it's "alway two more years" ... you get the idea.
People complain because they love to complain. There is a fine line between constructive criticism and complaining. We need to remember that every single time when writing feedback.
Besides that? "Everything is subject to change". Game development is no linear process and in no way CIG is able to please every single backer with neither development process nor final product. It's never gonna happen.
Again, thank you for your good work here. This is how things should be done.
What’s up with the flights systems? I haven’t played for about a year, back then, I remember the flying being super ease and having all the info I needed on my HUD. But now it seems super convoluted and unintuitive.
And atmospheric flight
It would've been easier to count on one hand what they are actually adding:
- Pyro
- Space Cow
- FPS repair missions
- Jump point
- Server Meshing
I know I'm an outlier, but I'd much rather have had all of the other "smaller" features and had Pyro pushed.
Same. what the actual F*CK is there to do in Pyro anyways other than fly around
Everyone seems to forget that they specifically outright said that base building was shown as beyond the 12 month content. They presented it as a system entering concepting and would be further out.
Yep, they even said they wouldn't be starting development until the first quarter of 2024.
I am one of the people that pledged 250$ back in 2013-2014 and have kept up with development for the first 3-4 years, and only kept an eye on it from a distance beyond that. I still use the same computer I had then or a 2017 thinkpad laptop so I have not played SC beyond the early builds with hangars and the first iteration of walking on some planet years ago.I will upgrade sometime soon, though.
I am neither a hardocre fan or critic. I am just waiting for SQ42 to be finished, that is the game that sold me on the vision. The online component, SC, was never the most important aspect for me, especially if it wasn't immersive story wise. While I knew a long wait was likely, I was thinking that it would be maybe 7 years, hell, 8 at most and SQ42 would be launched first, so I am a bit frustrated with the progress.
That said, as long as the company is solvent and active, I do not care about the day to day drama, I just want them to release a complete product. They can improve it and iron out issues later.
Quit sitting on the fence, CIG is screwing everyone as much as possible and they have been for a decade
It continues to baffle me how people can remain so calm like happy little cows grazing the fields being prepped for the slaughterhouse.
You do realize that SQ42 is CIG's carrot on a stick to lure in the bunnies, right? The trick is to keep that carrot appealing and within sight, yet always out of reach.
This business practice has been proven to work for many years as it keeps raking in millions from people being sold on the impossible dream.
The moment you let the bunny catch the carrot, the chase is over and the business comes to a halt.
Wake up and smell the coffee. You are smarter than a cow!
@@GamingNostalgiaRemastered It;s been a sunken cost for me for a decade.There is very obvious progress so I can only wait. Getting a refund would not make the game be made faster. While people attack this games as being a scam, it's very clearly not. I am not happy that's been taking so long and the focus is so MMO heavy, but I still think there willl be an actual game at the end.
@@Marian87 You are one of the most sane and levelheaded posters here. All of the rampant negativity in the comment section leaves me wondering why these people even follow the project if they hate the management and progress so much? Why not just go follow games they do enjoy instead? Absolutely baffling to me.
@@Billy-bc8pkbecause we are trying to stop people from getting scammed by CIG
So much for reaching an 'inflection point' as Chris put it in 2023. Everything is slowing down to glacially slow development speeds again. Blaming server meshing is one thing, but if after they get this working and they still don't improve the pace of putting things in 2025, they will have a whole lot of explaining to do. I'm getting tired of them showing all these features and then delay them time and time after again... with no news of them or ever seen again.
This certainly sucks but I'm guessing that server meshing is taking more of their time and effort than they thought it would to get working correctly. So I'm guessing a lot of these features were pushed out of 4.0 in order to make sure that server meshing works first. Then I expect them to pile on the newer features to make sure they work with meshing.
It's amazing how many things disappeared even though work was done on them, and were shown "working". They seem to have a secret build with all the features in it for demonstrations and commercials. The game engine the ship commercials are made in seems to be for a different game.
Notice that in 3.0 the city planet forget ot name but in citizencon and delivered one were completely different planet.
i love the cope of people saying that: "Oh didnt you knew? server meshing was always the point of 4.0".
but it literally is
@@aguspuig6615 If you ignore literally everything else they said was coming LOL
@@coldshock5181 man, with the amount of comments that are like ''new ships added, new empty areas to explore added, but no server meshing...'' for the last 5 years. Server meshing is the most needed feature, and we have all been saying that for the longest time.
Now we are focused on what we are missing because it was very cool looking stuff, like pressing buttons or engineering or weapon malfunction, but server meshing is what matters, objectively
Hard to get much done when you’re working from home and your boss is more concerned with ship sales
@@aguspuig6615 4.0 was always meant to include so many more things, engineering being the one of the big ones. Engineering terminals on ships have existed for ages and 4.0 is always when we have been told they would finally be meaningful. SC has a lot of ships and things that currently don't have a real use because their features don't exist.
I never expected 4.0 before January even before citcon demos.
Engineering is such a massive change that majority of ships and players are not ready for.
Loads of new players I help almost daily can barely navigate the mobiglass let alone engineering terminals.
For now we just need server pop increase, Pyro, server stability improvements so that CIG can work on ALL of the ships and get them truly up to standard, not to mention everything else
O wow can't wait for my sightseeing gameplay................
Thank you again for your beautiful and informative videos o7
I always see improvements to your cinematography, your choices of cameras and joystick camera angles.
It’s a real pleasure !! ✨
Agreed. Your architect review series is what initially drew me into Star Citizen.
9:28 i very explicitly remember them saying that base building would START being developed in 12 months. AKA, its starting development arround now. It was never even suggested to be in game by this point.
Then agin other things in the list were never in the cards for this year, so i dont know why they are here
OH a Morph Clickbait Video.....
No , They Said Base Building Would Start Development In Q1 2024 At Last Year's Cit Con .
@@kevintlaw901 and as usual THEY LIED!
@@kevintlaw901 we're converting that to CIG time, which realistically is an extra 6-9 months added
no, they said dev starts in q1 2024, and so far we saw the progress in citcon 2024 there was and is progress made.
12:05 - 12:26
@Morphologis
Do you use any heavy reshade or post effects or any mods for the game?
Because i can't make the game look that vibrant color wise and thaat smooth looking.
Would you mind sharing with us in details when you get time the settings and reshade if used to make it look this great?
A video would be cool too.
Thank you again for your videos and being you!
From what I have heard, put sharpness to about 50% and play with the first 3 sliders in graphical settings. If you up contrast then up brightness, play a round with it until you get what you like.
I'm not sure why it needs to be said, but it is ALWAYS fair to hold development studios to their word. You don't need to feel bad about criticizing CIG, because in the end of the day CIG are a company, not our friends. It may be a company whose work we find really interesting and who we are invested in succeeding, but it is important that we as a community dont become parasocially attached to them. In the end of the day they are a company developing a product to sell to us, the consumers. Even if we can be understanding and acknowledge good reasons for them withdrawing from plans, there is absolutely nothing wrong with being disappointed when CIG doesn't live up to their plans that they've communicated to us.
I think this is what bothers me the most about some of the so call "white knights". I really hope SC becomes successful, but if you think blindly defending every bad or disappointing decision CIG does is helping the project, it is completely the opposite. It is what has given the community the reputation of being die hard cultists. If you support something, hold it to a higher standard.
As a (non-game) developer, most of these do seem like the kind of things that can feel easy when you're writing them down for the first time but turn out to need heavy work hidden under the simple crust. I have been working on a feature enhancement for a web app since June I originally thought was going to take 3-5 weeks.
Oh most definitely, I'm sure that a lot of this is way more complex under the surface and with all the weird niche cases that can pop up because of the open environment they designed.
Anyone who's been around for awhile knows......whatever they initially say will be in a patch, or done by the next quarter, or completed within a year.......at least 50% (or more) of it won't make it in.
So true. They'll say anything to create hype and know they'll get away with it too.
It is disappointing to see these features pushed back. My favorites were all the features related to proper ship simulation (engineering, fire, life support,...). However, if this means there is at least a small chance that 4.0 with "just Pyro and SM" might be a more stable patch (hopefully more stable then live at this point in time) and SM delivers some sort of improvement, i will take it.
However, one small caveat that scares me a bit is that the transit refactor has been removed from 4.0. The current system might not be affected be SM more then RL already has, as i currently do not expect trains crossing server boundaries (which could be a possibility when dynamic SM comes along) but I would love to see a reworked more robust system in place.
CIG IS MORE LIKE CGI. 😂
Now imagine writing down on a piece of paper everything you saw at the last Citizen Con, rolling it into balls and throwing it far away into space
How is it that you are the only SC UA-camr saying this huge, important information drop? Pretty much all of these features were hyped up so much. I wasted hours learning about them. This is the 5th time I'll be stepping back for a year, my flight stock sits to collect more dust. It's honestly on me for thinking I could trust the developers. What is even left for 4.0,??? Server meshing is a codeword for "we need money", and will never work / be implemented. What the absolute F***.
I’ve posted a number of videos talking about the progress with meshing. They’re coming along, but the process is slow as they work out the issues. You can actively test it yourself next time the tech preview channel opens if you’re interested!
I bet even CIG knows it will take them many years to get server meshing to work as it should. But of course they won't tell us that.
We'll just have to endure the pain of endless bugs.
Don’t kill the Messenger huh? THIS IS SPARTA
I’m glad people are starting to bring up this stuff, half the ships I own are not a thing even though they should have been years ago and the other half are incomplete, why are the most expensive ships in the game garbage? I love my carrack but it’s missing 80% of its features that sold me on buying it and that is unacceptable to me.
x'D moron paid cash for a ship thats gone after he dies 1x
@@MrQuadGame lmao i paid 10 bucks so im not complaining. point is cig is scamming people
I backed years ago when the Cutlass was supposed to have a docking collar and the ability to change what you bring such as medical bed and bounty pods. I bought it on that concept. Now it's just a junky but reliable empty cargo ship and for those other features I have to buy two entirely different ships. One of which also doesn't function due to the features not being in, but hey it's got flashy lights!
@@koolerpure still getting scammed.
@@MrQuadGame you dont lose a ship you paid real money for.
I always wonder how it can be that systems which should be a part of SQ42 aren't anywhere near tier 0 for SC. I get that there is an online aspect, but often the systems even need flashing out and scope adjustments. I also think it's quite strange how these systems were supposedly being worked on with server meshing being the only blocker, just to have EVERYTHING removed. You have to wonder if they even made any progress at all at this point..
Tbh super heavy patches are actually fucked. Lightening 4.0 up might help it be less jankm
false, all patchs this year was fucked and they didnt have to much
praying to Chris that's true
@@narosushi *too.
I'm with Narosushi on this, 3.23 and 3.24 have both been awful and light on features...well, light on good features. I would much rather go back to 3.17 than play with this Fisher Price version of spaceships
Jankm
I loved the video it is great. Yes you are talking about what is not included, yet not that they got completely axed, but yet can come in the future so all is not lost. We all want more and we all want it finished but realistically I did not expect all of it, but what they are trying to get it done gives me hope for very cool features in the game. So I am happy they are still moving forward and are not stagnant or moving backwards is a big positive. We are getting Jump gates and a new system and improvements all over and more ships finished more contracts for more types of game play. Thank you for covering this topic and clearing up what will be and what will hopefully come at a later time. See you and everyone else in the verse and keep it coming your channel is great.
This video is...eye opening...I knew they were cutting features to push out 4.0, but had no idea how many other things were quietly forgotten/cut/pushed off. I'm really curious how badly SQ42 is siphoning efforts off of SC.
Now that they have a real deadline for SQ42 (although I doubt they will meet it) I'm certain a majority of the team is working on it vs the main game
@Lead1121 the "deadline" is a release year. Itll be fine
Well literally 70% of the listed features in this video were never announced for 4.0, so grats on falling for a ragebait youtuber I guess?
@@lenowin Seems to be the new trend lately. I just don't understand what all the ragebait is surrounding this game recently? You would think there would be jumps for joy at how stable 4.0 has been in evocati -- running better than the current live PU patch -- yet instead of informing and elucidating people on CIG's progress, we get untold amounts of trash-tier rage-baiting about "CIG being late" "CIG being slow" "CIG failing to deliver their promises" -- i mean, they are on the cusp of the biggest technological breakthrough in MMO history and all people are concerned about is slagging this company? The only company even remotely trying to do something of this scale? This kind of infantile mentality makes me more infuriated than any delay CIG has made, because it shows the community absolutely does not deserve this tech nor this game acting the way they are.
A lot of people back in 2012/13 backed for Squadron 42.
However, it's Star Citizen (the PU) that earns CIG all the money they need to finish Squadron 42 in the first place.
Without PU, no SQ42.
Thanks for listing all the features that got BMMd, I was wondering about those. That's quite the list.
This is setting up to be a really weak end to the year
agreed
lol and you believe we'll see server meshing and Pyro this year? Dream on.
Lol hard cope that a single feature like base building can take 2-3 years, the developers of this game are too slow and incompetent and it shows
I've worked on high end servers most of my adult life (e.g. 30 years). I've always felt like server meshing was something of pipe dream with today's tech. They've been working on server meshing since 2018! Considering how long it's taking and how many tens of thousands of man-hours that have been invested...it really is starting to feel like a sunk cost fallacy.
Star citizen players average age of late 30s to late 40s, the fact is, the chance of you dieing soon, of either disease, bad luck, accident or anything else, is higher than this simulator, becoming an actual playable game.
but you can already play it?
@@phutureproof you can fly around with 0 purpose yes ?
people in the west normaly die at 80+
What frustrates me the most isn't that these things are being pushed back. It's that they're not even being TALKED about anymore.
At least give us some updates on these systems which are now overdue. Show us development progress and that it's actually still being worked on. Not just quietly brush it under the rug and try to distract us with a shiny new ship for sale.
My guess is that they realized that working on new features before incorporating server meshing was a waste of resources. My guess is that we'll see the cards re-appear once server meshing is up and running. A good portion of code and infrastructure needs to be re-written with server meshing.
Yeah that’s the way I see it.
However, time has proven CIG isn't the best at writing code. So I'm not holding my breath.
I think this is partially because they need more data on server meshing before it's stable. Hopefully this will mean that 4.X will be able to give us those other features in a stable manner.
Nicely measured presentation
Glad you saw it that way, feel like I achieved my goal.
@@Morphologis I agree. I think this was a realistic video. There is no shortage of content creators out there that endlessly bash SC. But there are also a few that are completely ignoring or discounting the very real issues lately, and pretending everything is going swimmingly can be just as harmful as the detractors.
I just wanna say, thanks for uploading in real 21:9. It's a real pleasure to watch this on that type of monitor ;)
Honestly, the physical fuse system is probably the dumbest way to implement room and component power interrupts. There are extremely good reasons actual aircraft and spacecraft and nearly every home use breakers instead of fuses. The only things that still use fuses are electronic devices that don't want to include the size, cost, and complexity of a breaker in order to protect components from improper usage and unsafe conditions. Cars still use fuses because they are cheap and compact and, most importantly, spares are widely available, cheap, and carried on most cars. Once again, CIG think to have arbitrary limits for multi-crew ships because they believe them to be strong
It's a game dude
At CIG they aren't engineers on aerospace technologies.
@@Haegemon You're partially correct - John Pritchettt, a NASA engineer, used to work on the project from the very early days until 2018.
Regardless, this is common sense to anyone even with an engineering mindset - do you want your power safety-interrupt systems being a one-use disposable system, that can suffer damage or theft, for which you do not carry spares nor enough to provide redundancy, or do you want a robust system that you can repair and reset with attention and effort?
Ok, then how about we go one step further if you want this kind of realism
Nobody would be doing any flying in the 2900s, navigation systems, weapon systems, drones, transport, repair facilities, literally every single thing would be automated and there would be no gameplay at all, happy now?
@gian.4388 That just sounds like disingenuous hyperbole. Of course, you are technically correct, a lot of the technology behaves in weirdly anachronistic ways. Many turrets have to be directly manned and expose the operator to direct risk where it would make more sense to automate them or at the very least have the operator working them remotely through a VR link or whatever. Automating them does present a gameplay balance issue, though, so it's understandable to at least limit and not overly rely on that kind of automation. However, there is a ton of automation and hand-waving in other areas - crafting and salvage 3D printers, ship maintenance on pads, handling of cargo and inventory outside of the player's view.
This isn't even talking about futuristic automation or hand-waving things - I'm saying it's silly to rely on a system where you can suffer permanent damage to your ship by someone shooting a device or it suffering damage in ship combat or experiencing a "random malfunction" (brilliant game design there) or even having it be stolen, and then having no recourse to fix it because you simply don't have the means to - because your ship was not provided with spares, you can't buy spares separately on your own, and the only way to recover the ship to working order is an insurance claim; that it is much more reasonable that such devices can simply be reset if they overload, even if doing so requires direct, manual action, and repaired on the spot if damaged as long as you have common repair tools.
I get why they had to pull back on some features for 4.0. Server meshing is one of the last pieces of backend tech they need to put out (asides the dynamic economy system who's name always changes) before they can get to putting out a lot of the stuff we've been waiting for, for years now. Server meshing, and SQ43, are two big things that are holding CIG back from adding certain things to SC. Some of the features that Morph mentioned, are tied to SQ42, and we'll most likely see it after it's release, which is unfortunately (and that's if they don't delay again) two years from now.
I'm tired of this shit. Announcements, plans, road maps, removing features because they lost the employees with the skill to implement said features blah blah blah
Make a game already you clowns
Thanks for putting this together.
I think it was a good move to remove these features if it means they can push out 4.0 earlier. If the alternative was delaying the patch or inserting another 3.25 before 4.0, then loads of backers would be concerned 4.0 would continue to be kicked down the road.
Despite this, I’m more excited for these features than I am about Pyro itself. FPS and ship radar and scanning, control surfaces, maelstrom, and unique item recovery are my most anticipated features right now.
Poor fool
Lol this is practically 3.25, haven’t you caught on already? Really? Do they have to come out and say “Guys, we know we can’t make the game, but love taking money from you suckers”
@@danielc9967 SC knows these people will allow literally anything if they keep getting pretty ships xd
@@danielc9967 I mean, its not 3.25, 4.0 is the Server Meshing and Multi Star system Milestone, which is what 4.0 still is, everything else was extra, CIG listened to people who said "Focus on performance, stop pushing features" so they stripped 4.0 of any extra features (i.e engineering) to focus on its stability and now they are getting complaints for it, Its silly tbh.
@@kyoko4651 Community looks pretty sick begging CIG for stability, and when CIG listens they get all of this flak for listening to the community.
i know i know... but one positive thing:
Your voice is still like honey to my ears. just listening to your pacing and cadence makes me just a tiny bit happy I got online today :)
also great info-dump! I had not noticed a lot of this!
to be fair to cig they said that basebuilding wasnt in the 12 month plan as it was so early in development when they showed it
yeah, they quite literally said it would start actual development in 12 months, it was never even hinted to be released. I hope next year i dont see a Morph vid explaining how player space stations were promised for 2025
When CIG says it's in "early development" for ALPHA that means it's still ten years away at least.
I would like to ask if you still use the 3840x1600 monitor for star citizen and if you get a lot of ghosting and backlight bleed?
The video is masterfully done as always, what else is there to say? We all know that SC1.0 is years away, so 4.0 is just a one step in the whole building.
Wait wait wait, so let me get this straight…
Instead of delivering gameplay and features… they’re just adding lots of new fantasy starships that aren’t even feature complete?..
And people are still spending thousands of dollars on them?
Color me surprised that the game never gets finished. I have 0 hope for Star citizen to ever leave “Alpha”.
@ imagine thinking the tech behind the systems will be working.
I truly wish I shared your level of hopium but be honest with yourself. It sounds like copium.
The next patch had a bunch of features removed and instead they’re just putting in lots of new vehicles and some caves..
Like… bruh…
If we can’t see the predatory sales tactics by now idk if we ever will..
It’s always lots of gameplay promises but only ever delivering new ships ( that aren’t even finished btw, not a single ship is complete… )
I’m tired of it. The game we ALREADY HAVE is so full of incredibly old game breaking bugs and things that aren’t finished but yet you’ll shill for them while foaming at the mouth claiming good things are coming and they never arrive.
The “server” tech couldn’t even handle 100 people in the same location.. it couldn’t even handle 30 people in the same location without massively tanking the performance, and you want me to be excited about that? Lol…
@@Swatmat lol. Hello cig apologist. Yeah I'm sure that they just need to get server meshing out and THEN things will surely speed up and yada yada.
@ what game? It’s a tech demo that barely works.
@ I can’t understand you with Chris Roberts schlong deep in your throat.
To be honest you should be happy the whales keep buying ships. If they didn't, who knows what the funding situation would be like.
They did say that those were items they HOPE for 4.0 and in no way guarantee those features being part of it. Why are people surprised when some things don't make the cut? That's programming at this scale, developing a feature that interacts with countless other pieces of core tech that are ALSO in development. Of course there are going to be unforeseen issues that delay features, it's just part of the process.
I'm glad they're doing it this way, it will make it MUCH easier on the developers to squash bugs.
all the little things like physical interaction with buttons are what transform the game so much, i just hope they dont abandon some of those like they did many times in the past
i imagine the solar flares got canned because they likely tied it in closely with Engineering, and so they are probably waiting to bring them in together.
4.0 being chopped up is a good move to me.
Software development doesn't work well across the board with massive changes and large milestones with long dates, statistically it's much better to force releases and to remove risk.
This is a good thing and I expect 1.0 to be similar.
I just hope that a lot of these fallen/missing pieces aren't lost to time and are still being tracked properly.
Totally agree
Exactly this
Sensibly well said.
I think it is a good thing that they removed these featured and focus more on what is important like Server-Mashing and removing the Lag, as those are the important things to make the game run well in the long run. The other things are more like QoL, Visual and Gameplay related things, these are also important don't get me wrong, but they can add these in a later state when the core features are working well.
Yeah maybe they have overpromised here and there but for me it was kind of obvious that they would delay a lot of features.
nah. i think its all "kinda" implemented and kinda ready to ship. its just that server meshing is like the base to put shit on. it needs to work first. as a programmer myself. a bad base = bad game. needs server meshing before anything else basically :P
Hi fellow programmer! I read it pretty much the same as you. It sounds like the code for server meshing keeps being updated to fix bugs, requiring all implementing teams (read: all other teams) to rewrite their code to match the new changes. With each new bug leading to new rewrites ad infinitum. Decoupling server meshing from everything else sounds like the sane thing to do.
I was hoping that they'd start releasing all features that are dependent on server meshing after, given a solid base as you mentioned. However, I think the _right_ way to do it is to implement one feature at a time and issue rewrites as needed... Starting with the most complicated feature which would require the most updates to server meshing. I have no idea which one that will be, but I think it's likely engineering gameplay...
@@dicebar_ they cant just decouple it. everything is based off of server meshing. if not we will not have "mmo numbers" ever period. also currently missions is broken on 4.0 for server meshing. this is why they probably waiting for everything else, they need to make ALL current tech compatible with server meshing then 4.0. then implement the other stuff :D
@@mrtinythumb5363 Sorry, I was unclear. With "decoupling server meshing from everything else" I meant from all the all new stuff they wanted to include in 4.0 as well.
For the existing features, they can probably get away with a relatively simple adapter that takes the current network input/output and converts it into server meshing input/output. But it's my impression that server meshing is also supposed to support things that are not (and will not) be supported by the existing network code, and I reckon that that's what they've put on hold while they finish the basic implementation of server meshing.
@@dicebar_ yes exactly. thats why stuff breaks or is buggy :P like the missions and transit and more. no point fixing it until meshing issues is worked out. then they make it work. people seem to think that well we saw it on youtube working why dont they just release it. well it aint that easy xD
Aerospace engineer here. Modern ships and aircrafts use fire-retarded materials to reduce chances of catching fire, and having a massive fire hazard in 30th century space ship is almost impossible. The dev team obviously didn't do their research
While I am woefully disappointed that they failed to meet their promises (yet again), the only feature they need to focus on at the moment is Dynamic Server Meshing. So, it's good with the bad.
cant wait to see the list of 250+ feature missing from 1.0 release video
Dev´s:
"We do not have enough time, to implement this critical feature"
Also Dev´s:
"Here is Ship number 250, get it for only 180$, it´s Sale"
DW Im sure they will get their 3D artists to write netcode soon!
just 180$ ? Must be a beginner ship then
Getting a Ship ready for Alpha, needs
Concept-Artist, 3D-Artists, Animators, Programmers, Audio-enigneers and Coders going through pages of scripts, searching for game-breaking bugs.
It´s not like you can just Model a Ship in Blender and it´s done.
Who implements the Ships? a 3D-Artist?
@@wudimusic Ultimately not the same people writing Netcode, yes some coders are involved, although minimally compared to the development of a feature, My comment was an oversimplification yes, But the people writing Netcode, and hence the mission critical feature of Server Meshing (which wasnt even delayed) (And yes SM is the only "critical feature" For 4.0) are not the same people writing code related to new ships, which are mostly going to be lower level programmers, entering data about the ship into the game.
@@kyoko4651 Your argument may be valid but i only read "Server-meshing" and "netcode" and my brain switched off.. maybe you have not been here 11 years ago, but i am actually worried that when the game comes out, i might be dead allready.. i´m not even joking i was 33 When i backed SC i am 44 now, and the game has never been in a worse state.
For the hardcore-believers it´s allways the next patch, "potential" and "server-meshing" used as Holy Grail to defend their Baby.
We should start evaluating the Alpha as it is, not the promissed concept it could be.
Makes complete sense to launch backend tech first, stabilize, and add the features in smaller, subsequent patches.
I'm laughing my ass off every time CIG fails to live up to their promises. I find it baffling how people keep putting up with this shit. It just confirms they can get away with anything these days.
Lol what a clown 😂
@@crsferfer He is 100% right lmao, the only clown here is you glazing CIG no matter what 💀
@@crsferfer how so ? He is 100% right.
@@coldshock5181he is a clown by claiming that CIG make promise while they don't
They’re making false promises. Announcing shit that won’t happen for a long time
CiG underestimated the complexity of the tech as usual. That doesn't mean it's not coming. It's just going to take a little more time. A luxury CiG seems to feel like they are running out of. Which is why they are trying to put the pedal to the metal 🤔.
Please say they remove Master Modes?!
Love this kind of videos. Hope to see more like this.
Oh no! Anyway... 🤣
I'm pretty sure the reason is the same reason for SQ42 needing two more years: the mountain of tech debt. Think about all the jank and things you naturally avoid doing in the game, but which trip up every newbie during a free-fly (eg avoid certain mission types, don't use lifts or ladders during QT): those are all bugs that need to be fixed but keep getting pushed to the back because there are easy workarounds or that's not the current focus of development. Some of those bugs must have implications for server meshing, so they can't be pushed back any more and need to be fixed now. Same with the SQ42 release: CIG probably thought they could release by xmas (you only do a red carpet gala if release is imminent), then looked at the tech debt pile and realized it's going to need 20 months worth of bugfixing first.
4.0 was only ever supposed to be Server Meshing and Pyro. We're still getting that. Everything else would have been great to get at the start of 4.0, but I'm not to broken up about it being "late". The thing that's exciting is that 4.0 will mean their networking and data systems should finally being reaching a more stable state, with only performance updates to them going forward, rather than full-rewrites. I think this stability means that gameplay programming resources can finally be freed up to work on some of these other game systems we're all excited about.
A lot of these features have been shown for multiple years and they're still not in the game. CIG should have built the systems to support their scope in their 13th year of development. The fact that we're still accepting tech debt after this long is kind of on us, honestly. We shouldn't be jumping through hoops to defend this company against our own good sense.
It is gold medal level mental gymnastics to read a list of dropped/delayed features from a patch and parse it as "those were never meant to be part of that patch."
Go on. How deep are you in? How much money have you given Mr Roberts so far?
Pretty much this, 4.0 was about Server Meshing and Pyro for years. Server Meshing in particular is what will improve Server performance and stability so I'm good with it. Its genuinely hilarious to see the children in this comments section lose their mind over something as predictable as features not making the Release View target.
If server meshing and Pyro do make it to live this year (I'm still skeptical), it's because they rushed to get it out so they can say they kept their promise, but it'll be *extremely* buggy and unstable.
That doesn't matter, the issue is they need to stop announcing stuff that is later delayed, just because you have glazed cig enough to not care about that dosnt mean it isn't hurting the game massively to others
To be fair a some of these things are in Sq 42 as seen in the prologue preview. Getting the same systems to work in SC is a nightmare but can be done. I expect we will see 70-80% of this by this time next year, the outliers likely being economy, base building and the QT rework. I hope Sq 42 goes as well as it looks like it will as it will help push the development of SC to the next level
I think that this was a very good move by CIG. Get server meshing working with numbers! Then add features in one at a time with rapid fire patches, making sure that it works as intended before adding the next. As for engineering, another good move as this give CIG time to gold standard existing ships before adding the new feature. I know this is not what people want but it is the best way to move forward as long as they don't give into the pressure and make sure what they add in works. At the moment they add server meshing and 100 things break at once, they fix one of those issues and it breaks 20 more. This strategy makes it much easier to identify the problem and fix it before adding more fuel to the ever burning fire that is SC.
See all the things that have been quietly dropped alongside the latest cuts really makes you wonder if they have any sort of focus at all, it seems that they just get bored and move on before they complete 1/10 of their own plans. If I had time i’ed be tempted to go back and actually work out how much of the average citizencon is ever delivered and how long after do they reach 50 or 75% of the promised features.
Honestly, I kind of expected this and I'm really glad that they are working to put server mission in in a solid State because really, we just need a good foundation to build off and then we can start adding in the more complex features that will probably make the game worse for a little bit and then Polish them.
I'm not horribly surprised that features are being held back. It seemed like too much all at once. Hopefully this allows them to launch 4.0 in a much better state, and the features make it in shortly after.
is quantum boosting like in elite dangerous that you can fly normally, but at higher speeds, like 10-50% of the quantum drive speed or is it just a quantum travel, 1000km far in a straight line?
id prefer the first option
I'm going to add a HUGE one. Huge at least for me.
The Star Map.
OH... they "gave" us one alright.. but aside from the ability to type a location into the map and have it shown as a jump point you can then set (and pray it will actually work just like the last one) there is ZERO improvement of the Star Map over what we had before.
In point of fact, they not only didn't give us the markers they promised, they broke the compass and distance measurements.
To the point where I, as someone who loves exploring and mapping, would prefer they give us the old map back.
The zoom feature we have now is not only useless... it is FAR worse than what we used to have.
So let me again talk about the compass... because the compass directions are VERY important since people will be trying to map out and explore where they want to put their homesteads.
So not only does this need to be fixed immediately, it does beg one to ask how it is even possible that this was screwed up so badly in an update that was specifically DESIGNED to upgrade the map functionality?
North is no longer north? Really? Please... someone at CIG... explain to us how the hell that even happens?
They don't like to be accused of not actually playing the game... but then they go and do something like that.
Anyway, I feel that the Star Map should be included in the list of things they didn't actually deliver on. Putting something in that is a CF... doesn't count as making your deadline. Will base building be half assed as well?