Top Tips for Sculpting in ZBrush

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  • Опубліковано 28 гру 2024

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  • @HyborianYT
    @HyborianYT 4 роки тому +24

    I like to use TrimDynamic instead of smooth when sculpting shapes out, makes it easier to define planes. Another way is to lower Smooth intensity, it will become much more controllable and won't erase forms instantly.

  • @mr_vky
    @mr_vky 3 роки тому

    Thank you! I started ZBrush a year ago with the help of your free tutorials. Now I'm grown up a lot.

  • @DotzauerT
    @DotzauerT 3 роки тому +2

    Thank you alot. I am sculpting 4 - 5 years, but i made lot of those mistakes you were talking about. I believe this is that video i needed for improve my skills.. Thank you alot

  • @serwizzart
    @serwizzart 4 роки тому +8

    Just bought zbrush and your course a few days ago :) really enjoyed it! I still have a long way to go but it gave me a good start! Thank you!
    Hope you guys do more courses like this!

    • @FlippedNormals
      @FlippedNormals  4 роки тому +6

      Fantastic, thanks for your support! We have a lot of ZBrush videos on the channel which hopefully will help :)

  • @gabeno_delfino
    @gabeno_delfino 3 роки тому +1

    12:00 instead of doing that you can also apply "smooth peaks" to keep some of the major detail

  • @daemonknight460
    @daemonknight460 4 роки тому +1

    Great first tip apart from ino one in the history of sculpting in any medium has ever started with detail!! Gawd!

  • @jungkyookim
    @jungkyookim 3 роки тому

    These are such useful tips. Thank you so much.

  • @gabrielruizaraujo2714
    @gabrielruizaraujo2714 4 роки тому

    You guys are the best, for real!

  • @NikolaNiKucu
    @NikolaNiKucu 4 роки тому +2

    In the beginning I like using trim/select lasso tool in combination with Mirror operation to test new silhouettes. Usually I would disable Perspective to make a symmetrical cut across the sculpt from the side view or make a cut on one side and then mirror it to the other. Of course, do not forget to turn the Perspective back on or you might end up with a weird looking head O.O

  • @gabrielmargine7166
    @gabrielmargine7166 4 роки тому +1

    Awesome video guys , have you taught about doing a creature texturing tutorial focused more on the base color stages , specular etc?

  • @zedxxx9
    @zedxxx9 4 роки тому

    Great tips guys! Some really good ideas here.

  • @TatermanNG
    @TatermanNG 4 роки тому +26

    ZBRUSH COWBOYS UNITE!!

    • @riteshsinghmujalda
      @riteshsinghmujalda 4 роки тому

      Ur RDR2 ID?

    • @animationspace8550
      @animationspace8550 4 роки тому

      I cant afford it, so maybe instead of a cowboy I can be a pirate? (Jk I have never pirated Zbrush)

  • @CharlieKnottFilms
    @CharlieKnottFilms 4 роки тому +2

    “They have a cave troll!” But in all seriousness, bridging the terminology from digital sculpting to painting was a brilliant thing to do. Medium specificity is so important.

  • @seanakima50515e
    @seanakima50515e 4 роки тому +3

    Do you guys have any tips for hair in Zbrush? Stylized hair with curves seems to take a long while, and Fibermesh is a completley different beast in itself.

  • @19_GRAY
    @19_GRAY 4 роки тому +3

    hello sir I'm a 3d modeller completed my course and looking for job opportunities and your tutorials are very helpful so thank you

  • @billyverystrong8037
    @billyverystrong8037 4 роки тому

    Could you make a video on when to sculpt head and body separately and how to deal with seams(especially on the neck)?

  • @lucasmoreira3237
    @lucasmoreira3237 2 роки тому +1

    Thank you.

  • @pixpix1918
    @pixpix1918 4 роки тому

    Very helpfully :) Could u make a tutorial to shoes?

  •  4 роки тому

    Very informative, thank you very much !

  • @IGarrettI
    @IGarrettI 4 роки тому +1

    Could you guys take this into Arnold or cycles and render it out ? I'm asking cuz even us 3D artist need to know the basics of the full pipeline. Maybe even give him some peach fuzz, show us how to export essential maps

  • @ankushsharma6890
    @ankushsharma6890 4 роки тому

    Awesome stuff❤️

  • @singwithvg2496
    @singwithvg2496 4 роки тому

    Sir plz make a video on how to sculpt human full body pore details in zbrush from scratch.

  • @jcdeaton6239
    @jcdeaton6239 4 роки тому +2

    Yeah it's really tough to do a professional style sculpt when you haven't shaped your base model well from the start!

    • @FlippedNormals
      @FlippedNormals  4 роки тому +1

      It really is! Proper shapes makes a world of difference

  • @gregpolutanovich1774
    @gregpolutanovich1774 9 місяців тому

    I wish you would have showed the actual progress and how to put in eyes and teeth

  • @rixhhh2392
    @rixhhh2392 4 роки тому

    Thanks guys!

  • @hairanbhvats592
    @hairanbhvats592 4 роки тому

    hey guys could do u guys do a livestream explaining your workflow as you go along in realtime, i know you gys have made those kindda videos but i think a livestream would be more intuitive

  • @1mishastiy
    @1mishastiy 4 роки тому

    Hey, thanks for your tips. I`m glad that i find your channel in beginning (i`m just started learning).
    I have a question about creating characters: how do you start? Do you creating characters using zspheres, or blocking out with simple shapes, or pulling out form from sphere?
    I understand, that everybody have own way to achive their goals. I was trying zspheres, but im stack with form i create. But before i was sculpting iguana, and there i was using simple prmitives to blocking out form (that was much easier to me). Is zsphere`s technique necessary to build form or its just a personal preference?

    • @FlippedNormals
      @FlippedNormals  4 роки тому +2

      It's really just personal preference.
      Zspheres are great, and if you combine them with dynamesh it's really powerful

    • @windy2551
      @windy2551 4 роки тому

      Well if you ask me, I peffer doing a different part of the shape as a subtools, for an example: I'm making a character, I would start sculpting a head then I would make a new subtool and sculpt a neck, then I would repeat the process with torso, arms, hands, legs and etc.
      Note: I'm not saying that this method is right and that your method is wrong, if you like a method with Zspheres then I won't complain.

    • @1mishastiy
      @1mishastiy 4 роки тому

      @@windy2551 well, thanks for your report. It's very interesting what workflows people have. I'm beginner so for now I don't have a preferences I'm just trying to get used to zbrush)
      Main purpose why am I asking is to understand what way (this way with zsphers or yours with subtools) have more practical use.
      Now I really like start with sphere, but I understand that it's more for advanced users, but with this approach so interesting create from imagination.

  • @amanthangellapally2067
    @amanthangellapally2067 4 роки тому +1

    Guys, i have a doubt, i sculpt in blender and once i start using alphas for high frequency details, the volumes changes along with the details, which brush do you is best to add details without affecting the secondary forms?

    • @freelanceart1019
      @freelanceart1019 2 роки тому

      Zbrush functions in a different Ecosystem to Blender.

  • @VoidloniXaarii
    @VoidloniXaarii 4 роки тому

    Thank you

  • @Nova-sama420
    @Nova-sama420 4 роки тому

    how about sculpting human mouth closed but WITH cavity, while focusing on having the wanted shape when closed, at the stage when we use subdivisions. The mouth corner is especially tricky, can't figure out a good workflow for that....

    • @cowboylerma
      @cowboylerma 4 роки тому

      keep the mouth slightly opened, closed mouth is hard to get into

  • @SVAFnemesis
    @SVAFnemesis 4 роки тому +2

    what's with this troll? Is it some kind of FlippedNormals masgot?

  • @rickysargulesh1053
    @rickysargulesh1053 4 роки тому

    Did anyone else prefer step 3 compared to 4?

  • @ADI-xp4qe
    @ADI-xp4qe 4 роки тому +2

    This was an orc, I wonder about mid freq for some baby face or any young asian?

  • @beaverbrich1211
    @beaverbrich1211 4 роки тому

    Please sculpt messi .plz.plz.plz.plz.

  • @mihailamarcel5201
    @mihailamarcel5201 16 днів тому

    stupid,stupid,stupid anoying crap..i search fo aaaaaaal day how to increase resolution to make more details

  • @shrinathjaiswal5610
    @shrinathjaiswal5610 4 роки тому

    Thank you