The secret of brain players is that we don’t actually use reactions, we just anticipate what you do before it happens which lets us just swing early or be ready to react if you do actually do the option we’re expecting
The greatest enemy of the Brain player is that one player that just goes for the most random plays that make no sense to make, but it keeps catching you off guard.
As someone that plays Chess as their secondary competitive game, I love the connections made here. I definitely think they are the reason why it was so easy to pick up the ideas of every character having a million options, and how to plan for multiple things at the same time. Heck, when the timer is low enough in chess it feels like playing a fighting game sometimes. All the way down to taking advantage of opponent's mental game panicking due to lack of time, and either player making mistakes because they make impulsive mistakes in the small amount of time given. When it comes to being a brain based player, or heart player, I feel like I follow the philosophy of "You must learn the rules first, so you can properly break them". Right now I end up spending 3/4 of my time in training mode trying to get stuff down, only to toss most of it out and go with what feels right in the moment when I play the game. Oh but when the situation arises where you can finally do that combo you want comes into play, it's amazing..... Unless you drop it, then that's just one of the most agonizing feelings ever.
Daily reminder to "GO AND TOUCH SOME FUCKING GRASS" I don't think I'll ever be a Brain based player I've been eating too much glue to know how that thing works
As a beginner to fgs the intro was actually really helpful! Its easy to get overwhelmed by having to choose from a bunch of options in a split second so breaking it down like that is cool to see. Great vid :)
One trick I heard a lot in pro streams and helps a lot is thinking about "what you cant do" instead of trying to think about "what you should do". What you should do will eventually come to you with experience, and to get this experience the most important thing is being there for as much time as possible and test things. So go to town, mash your buttoms and learn what is a good idea and what is not. Put everything that didnt work in the "you shouldnt do this" can and have fun with everything else. A (kind of literally) pro-tip that helped me A LOT when I came back to fgs (and I was like... the "played with some friends at the arcade years back" level of play before it... so mostly a newbie).
The most important useful thing for making decisions is to break the game down into 5 states. 1. Recovery, when you are knocked down or getting combo'd. 2. Defense, when you are forced to block an attack or deal with projectiles. 3. Neutral, when both players have the freedom to use all of their tools, like at round start. 4. Pressure, when you force the opponent to block your attacks or you use projectiles. 5. Okizeme, when you knock down the opponent and try to set them up for the next hit. The goal should be to advance to a higher number on this list. A lower number refers to how screwed you are and a higher number is how screwed the opponent is. If you are knocked down (recovery) then blocking (defense) is a good option because it moves you up the list in a low-risk way. If you have the opponent knocked down, then resetting to neutral is a waste because you are giving them back their freedom while gaining nothing. Find out what your characters best moves are in each situation, and with just 5 moves and good situational awareness you can go from being a total beginner to an intermediate player.
I wish training mode would just let me tell the game what to do instead of trying to figure out what that person did so I can lab it out. Which I often cannot do. And as awesome as Combo Recipe is, it's hard to sift through what's real and what's "lawl ToD Wall on Chip"
Honestly, as much as I like to think about my options, my monkey brain just says “fucking DO that option RIGHT NOW” and that’s how i end up using the worst option imaginable every time
Something i can tell is that in online fighting games, there is always that player, spamming a thing, taunting you and even quitting or forfeiting because you won 1 round (or stock) as someone that has been playing Rivals of Aether, i can tell there is a fair ammount of people that spam 1 move or forfeit for loosing 1 stock, or not even finishing the round just because i won because i either punished or lucky parry, so yeah, online fighting games are fun, with the right people and the right skill in the right game, or just when youre with the homies eating doritos and screaming at the TV because of the touch of death combo that happened
I tend to go into auto-pilot when playing and when I start noticing that "hey, this specific interaction has played out like 5 times this set, and none of them in my favor. _maaaaaybe this is a good time to turn the braincells on before i lose the set..."_ Example: (KOF 98') I use s.CD as a mid-range poke to check them, my opponent hops over it and gets a combo. Solution: Bait the hop and anti-air with c.C uppercut. Got a whooooole lot of serotonin out of that 900 IQ play. Still lost the set.
I was relating the concepts here to how I play Splatoon, and I ended up coming to the same conclusion. I only recently started remembering to check who's alive and who's down at any given notice.
Speaking about “ask the guy doing it” for me it happened when I was on bbtag and I’ve fought my first actually good Akihiko, it was a 5-0 and I literally hit them up on PSN messages and we talked for around 2 hours just exchanging mix
I can’t think fast enough to do anything intentionally. I just… do stuff and hope it works. Gets boring when it works, frustrating when it doesn’t, and trying to do better than that is inviting disaster if I get inside my own head.
Im pretty new in Strive, and literally yesterday I got destroyed by a Leo who kept dashing through me multiple times, and I couldnt figure out what to do. Then I watch this video, and you showed thst situation, and gave me one possible answer. I literally went "HOLYSHIT you can GRAB that?!" I'm a UA-cam based player :)
Great video, and editing. I usually try a combination of experimenting mid matches (outside of tournaments), and labbing shit in training mode. Training mode is especially the case when I can't deal with a move in matches.
I am a lab monster not by choice but by Africa being shafted and not getting its own server/region to play in and I have to look for games on discord which I don't feel like doing because I'm introverted don't like waiting an hour for a set. Also training mode is fun
Yeah I think I'm a very brain player, the problem was that I used to be TOO slow when thinking and analizing things around me. I ended up thinking "I wanna 5B and start my blockstring" then 5B hits and I miss the CH combo lmao.
Damn that's wild. I'm gonna keep using Fafnir as a movement option and DP after every single Bandit Bringer that gets blocked. Don't forget that I'm going to run up Wild Throw in neutral, while also DPing on every wake up known to man. In fact, while we're at it, I'm gonna IAD DP in the air too.
They're kind of an inevitability but there really needs to be some better way to give players tools regarding knowledge checks beyond, "Go into the lab" or "look it up online." Really all it amounts to is giving like 3 separate options on dealing with it, with some being more optimal than others, so people are more likely to run across a way back to neutral as they're actually in a match. It makes it more interesting for the attacker, as well. Because most of the time, there's only one answer and players might not even try it. Just because something is solvable doesn't make it less frustrating to run into, especially if you had no clue that the check even EXISTED before someone started repeatedly using it against you.
I get what you mean, but one of the reasons to use training mode is to figure out the answers to problems like this. It’s also not really feasible for there to always be 3 options to beat what an opponent’s knowledge check. Knowledge checks come in all forms and sometimes the answer is something the player isn’t used to doing.
@@absoul112 I think the problem is that a lot of games are primarily built around reliable offense. To use Strive as an example the game uses hard knockdowns, nerfed IB, and altered or outright removed some characters reversal options. Most of the good defensive options cost meter and for some reason YRC has a longer cooldown than RRC. Even if you know exactly what to do your usually worse off after spending meter on a reversal. I do think a lot of modern fighters could use a 3rd option for the defend in most situations.
Knowledge checks are my least favorite thing about fighting games Which is why I really appreciate GGS's training mode feature to load up the characters of your most recent match. With no load screen I can go from losing to Leo to trying his cross ups out.
For Smash Bros Melee the archetypal example of the Brain-based player is always Mew2King, he always had answers for so many micro-situations. The problem with Brain players is, of course, no one can know every possible scenario. So if your gameplan overly focuses on that then if you get surprised by a response (whether it was optimal or not) then you might be in trouble. This is independent of any kind of mental stamina and whether or not one remembers to lab out defense, which may have more of an impact than if you randomly get hit by the most predictable reversal every now and then.
Always felt like I was a mix between heart and brain, moreso heart admittedly, but I’m always labbing out whatever happened during the games so I can play around what I expected and what my opponent expects, but that doesn’t mean I’m not doing whacky wahoo bullshit everytime I go into a match, and you better bet that if a sol is spamming far slash that I’ll back dash and fully charge up a dust into a homing jump, even though that should never work, but when it does? That’s delicious, and I will play around this expectation of a thing I can do in the future. God I love fighting games
This is why I don't bother learning much outside adapting in the moment. Because 90% of the time I simply can't react fast enough to even use the data I have.
I remember a long time ago James Chen talked about emotional players and brain players. And then there are gorilla players (like 95% of the smash Community, may, sol and Leo mains). Gorillas have no emotion, they are just brain dead monkes.
I personally think that someone who is a Heart and Mind players is the single SCARIEST kind of player you can find in any game. These are the kind of people who know how the game work... but use their knowledge in the craziest ways possible. To use TF2 as an example: Trolldier. These are the kind of players who can use Rocket Jumping to jump in and smack you with a shovel that will probably insta-kill you. Rocket Jumping is something that takes a really long time to learn, so these players have the smarts of the mechanics down to a science. But they also play in a way that's sporadic by nature, and can absolutely blindside you if you weren't ready for it. These kinds of players learn the mechanics and turn the game into their personal playground. It dosen't matter if it's sub-optimal because they'll do it so well that they'll do it so fucking well that you won't even know what hit you! These players don't just bullshit. They do ADVANCED bullshit! Your basically fighting Deadpool by that point (the character in general, not the MvC character) and that's terrifying!
When playing Lily in sf6 only the first 10 placement matches I got placed in Platinum with the knowledge check of "Blocked Winclad Spire nets you a free mexican typhoon" Mind you my main is Jamie and I'm stuck in Gold 2 with him
I'm usually a brain player in SFV but my reactions aren't good enough to take advantage of it. In Strive I go full unga as I'm less invested getting good at the game it's liberating.
Coming from the 3s Fightcade Community, there is a very brain based community around the game (Mostly because is a 20+ years old game and still lives on). On the channels, you either are a Beginner, an average Brain based player or a parry enjoyer. Then there is people that can twerk on you with 5 different characters without batting an eye. I aspire to be the latter lol.
You can't go back to monke? Impossible, I achieve that simply by picking ky and do run-up throw and dp on every single wake-up... I might not win the round but I did give my opponent emotional damage
the best category of player is definitely the non fighting game player, they mash every button and direction on the controller and through sheer unpredictability they manage to get a ton of hits on you
Starting bit is me in Master Duel right now I have seen some netdeckers that... BOI MST *does not negate!* Play Maxx C *BEFORE MY FIRST SPECIAL SUMMON* not after the last! *YOU CANNOT TARGET THAT CARD!!!* Of course you surrendered...
"I've memorized the most disgusting setups. No one can stop me!"
Patch notes: surprise bitch
O
M
G
XD
LOVED THIS
Facts😔
Everyone gangsta till sol 6p stops wallbouncing
Your hands after learning the punish to the move that's been fucking you up: Ayo we forgor 💀
For people who are actually diligent enough to sit and train, rather than dismissing training mode as boring/tedious: They will adapt. They always do.
I don't have fast enough reaction speed to be a brain player so I just let myself go ultra instinct when I play and it usually works out.
Bruh same, I literally play my best when I don't even try to think about the match.
The secret of brain players is that we don’t actually use reactions, we just anticipate what you do before it happens which lets us just swing early or be ready to react if you do actually do the option we’re expecting
@@sweetmamaschili4051 Absolutely. Why react, when you can gather information about a player, and use it against them?
@@sweetmamaschili4051 oh shit, sometimes I'll do that too, like when a fucker decides to air dash at me a lot I will slap them with an air grab
@@angiestrowbridge2157 why think when you can just run up from full screen and throw? checkmate brain players
The greatest enemy of the Brain player is that one player that just goes for the most random plays that make no sense to make, but it keeps catching you off guard.
ABARE
XD
Heart players
This s me. I can actually pinpoint the exact second my opponent's brain breaks in 2 when I decide to go for a random dp for the lord
Dp funny
Wake up wild throw funnier tho
As someone that plays Chess as their secondary competitive game, I love the connections made here. I definitely think they are the reason why it was so easy to pick up the ideas of every character having a million options, and how to plan for multiple things at the same time. Heck, when the timer is low enough in chess it feels like playing a fighting game sometimes. All the way down to taking advantage of opponent's mental game panicking due to lack of time, and either player making mistakes because they make impulsive mistakes in the small amount of time given.
When it comes to being a brain based player, or heart player, I feel like I follow the philosophy of "You must learn the rules first, so you can properly break them". Right now I end up spending 3/4 of my time in training mode trying to get stuff down, only to toss most of it out and go with what feels right in the moment when I play the game. Oh but when the situation arises where you can finally do that combo you want comes into play, it's amazing..... Unless you drop it, then that's just one of the most agonizing feelings ever.
Daily reminder to "GO AND TOUCH SOME FUCKING GRASS"
I don't think I'll ever be a Brain based player I've been eating too much glue to know how that thing works
The "go touch grass" meme sucks because I'm literally allergic to grass. Also trees. ...Chocolate and lemons too, but you know what I mean.
@@sauvagess go live a good life
@@sauvagess go see sunlight
As a beginner to fgs the intro was actually really helpful! Its easy to get overwhelmed by having to choose from a bunch of options in a split second so breaking it down like that is cool to see. Great vid :)
One trick I heard a lot in pro streams and helps a lot is thinking about "what you cant do" instead of trying to think about "what you should do".
What you should do will eventually come to you with experience, and to get this experience the most important thing is being there for as much time as possible and test things.
So go to town, mash your buttoms and learn what is a good idea and what is not. Put everything that didnt work in the "you shouldnt do this" can and have fun with everything else.
A (kind of literally) pro-tip that helped me A LOT when I came back to fgs (and I was like... the "played with some friends at the arcade years back" level of play before it... so mostly a newbie).
@@albertonishiyama1980 that is a new way to put it, hmmmm I might try this out
@@albertonishiyama1980 thats a great new perspective to look at things from, thank you!
The most important useful thing for making decisions is to break the game down into 5 states. 1. Recovery, when you are knocked down or getting combo'd. 2. Defense, when you are forced to block an attack or deal with projectiles. 3. Neutral, when both players have the freedom to use all of their tools, like at round start. 4. Pressure, when you force the opponent to block your attacks or you use projectiles. 5. Okizeme, when you knock down the opponent and try to set them up for the next hit.
The goal should be to advance to a higher number on this list. A lower number refers to how screwed you are and a higher number is how screwed the opponent is. If you are knocked down (recovery) then blocking (defense) is a good option because it moves you up the list in a low-risk way. If you have the opponent knocked down, then resetting to neutral is a waste because you are giving them back their freedom while gaining nothing. Find out what your characters best moves are in each situation, and with just 5 moves and good situational awareness you can go from being a total beginner to an intermediate player.
@@Zadamanim that's a good way to put it brother
The cut off potemkin buster at 2:50 is hilarious. Those startup frames are so recognizable
I wish training mode would just let me tell the game what to do instead of trying to figure out what that person did so I can lab it out. Which I often cannot do.
And as awesome as Combo Recipe is, it's hard to sift through what's real and what's "lawl ToD Wall on Chip"
Honestly, as much as I like to think about my options, my monkey brain just says “fucking DO that option RIGHT NOW” and that’s how i end up using the worst option imaginable every time
gekko as always this is a masterpiece, thank you for blessing my brain.
Something i can tell is that in online fighting games, there is always that player, spamming a thing, taunting you and even quitting or forfeiting because you won 1 round (or stock) as someone that has been playing Rivals of Aether, i can tell there is a fair ammount of people that spam 1 move or forfeit for loosing 1 stock, or not even finishing the round just because i won because i either punished or lucky parry, so yeah, online fighting games are fun, with the right people and the right skill in the right game, or just when youre with the homies eating doritos and screaming at the TV because of the touch of death combo that happened
A fellow Rivals of Aether enjoyer? Hell yes.
I tend to go into auto-pilot when playing and when I start noticing that "hey, this specific interaction has played out like 5 times this set, and none of them in my favor. _maaaaaybe this is a good time to turn the braincells on before i lose the set..."_
Example: (KOF 98') I use s.CD as a mid-range poke to check them, my opponent hops over it and gets a combo.
Solution: Bait the hop and anti-air with c.C uppercut.
Got a whooooole lot of serotonin out of that 900 IQ play. Still lost the set.
"still lost the set" is such a mood
8:40 this part shows something interesting, slot of people don't bother to lab defense as much as they probably should.
As much as I want to believe I'm a brain based player, when it gets down to the wire I'm all about the heart
I was relating the concepts here to how I play Splatoon, and I ended up coming to the same conclusion. I only recently started remembering to check who's alive and who's down at any given notice.
Speaking about “ask the guy doing it” for me it happened when I was on bbtag and I’ve fought my first actually good Akihiko, it was a 5-0 and I literally hit them up on PSN messages and we talked for around 2 hours just exchanging mix
Even a Devil May Cry when trying to use his brain
I can’t think fast enough to do anything intentionally. I just… do stuff and hope it works. Gets boring when it works, frustrating when it doesn’t, and trying to do better than that is inviting disaster if I get inside my own head.
We don't think fast. We think before it happens. Before the match even begins
I'm so glad that you kept up with this little series! I love this
This is exactly how it goes in my head when I'm fully familiar with all the mechanics in a given game
Im pretty new in Strive, and literally yesterday I got destroyed by a Leo who kept dashing through me multiple times, and I couldnt figure out what to do.
Then I watch this video, and you showed thst situation, and gave me one possible answer. I literally went "HOLYSHIT you can GRAB that?!"
I'm a UA-cam based player :)
You watch GekkoSquirrel to listen to long talks about fighting games
I watch GekkoSquirrel for the soundtracks he chooses
We’re not the same
when the intro skit is a quarter of the video but you can't even diss it
I liked the video cuz u commentated/analyzed your match with dmc3 music. It was well done editing that part.👍🔥
finding you was one of the greatest blessings of my life
Now we just need the video for us body players.
0:40 that’s quite a choice of music!
Great video, and editing. I usually try a combination of experimenting mid matches (outside of tournaments), and labbing shit in training mode. Training mode is especially the case when I can't deal with a move in matches.
Just want to say, #FGContent is one of the better hashtags I have ever seen
I am a lab monster not by choice but by Africa being shafted and not getting its own server/region to play in and I have to look for games on discord which I don't feel like doing because I'm introverted don't like waiting an hour for a set.
Also training mode is fun
I switch between all player modes but mix all of heart and brain
Yeah I think I'm a very brain player, the problem was that I used to be TOO slow when thinking and analizing things around me. I ended up thinking "I wanna 5B and start my blockstring" then 5B hits and I miss the CH combo lmao.
1:52 "Take the throw" he says...
Damn that's wild. I'm gonna keep using Fafnir as a movement option and DP after every single Bandit Bringer that gets blocked. Don't forget that I'm going to run up Wild Throw in neutral, while also DPing on every wake up known to man. In fact, while we're at it, I'm gonna IAD DP in the air too.
Ayo, No More Heroes transition???
They're kind of an inevitability but there really needs to be some better way to give players tools regarding knowledge checks beyond, "Go into the lab" or "look it up online." Really all it amounts to is giving like 3 separate options on dealing with it, with some being more optimal than others, so people are more likely to run across a way back to neutral as they're actually in a match. It makes it more interesting for the attacker, as well. Because most of the time, there's only one answer and players might not even try it.
Just because something is solvable doesn't make it less frustrating to run into, especially if you had no clue that the check even EXISTED before someone started repeatedly using it against you.
I get what you mean, but one of the reasons to use training mode is to figure out the answers to problems like this. It’s also not really feasible for there to always be 3 options to beat what an opponent’s knowledge check. Knowledge checks come in all forms and sometimes the answer is something the player isn’t used to doing.
@@absoul112 I think the problem is that a lot of games are primarily built around reliable offense. To use Strive as an example the game uses hard knockdowns, nerfed IB, and altered or outright removed some characters reversal options. Most of the good defensive options cost meter and for some reason YRC has a longer cooldown than RRC. Even if you know exactly what to do your usually worse off after spending meter on a reversal. I do think a lot of modern fighters could use a 3rd option for the defend in most situations.
Best answer to knowledge checks: Alt+F4
look at what they need to mimic but a fraction of our power
How it's called that whispering text2speech used on the minute 3:51?
Another Gekko video 😩
In the words of a wise hedgehog: "huh, neat"
@@justaboringidiot1298 you mean
"Your too slow!!!"
"brain based"
"giovanna"
my dude i do not believe any of us are thinking
Knowledge checks are my least favorite thing about fighting games
Which is why I really appreciate GGS's training mode feature to load up the characters of your most recent match. With no load screen I can go from losing to Leo to trying his cross ups out.
For Smash Bros Melee the archetypal example of the Brain-based player is always Mew2King, he always had answers for so many micro-situations.
The problem with Brain players is, of course, no one can know every possible scenario. So if your gameplan overly focuses on that then if you get surprised by a response (whether it was optimal or not) then you might be in trouble. This is independent of any kind of mental stamina and whether or not one remembers to lab out defense, which may have more of an impact than if you randomly get hit by the most predictable reversal every now and then.
Yeah, can confirm that is that happens when you stay in training to much. That is what happened to me in dbfz.
PARTY PEOPLE MUSIC, LET'S GOOOOOOO
Always felt like I was a mix between heart and brain, moreso heart admittedly, but I’m always labbing out whatever happened during the games so I can play around what I expected and what my opponent expects, but that doesn’t mean I’m not doing whacky wahoo bullshit everytime I go into a match, and you better bet that if a sol is spamming far slash that I’ll back dash and fully charge up a dust into a homing jump, even though that should never work, but when it does? That’s delicious, and I will play around this expectation of a thing I can do in the future.
God I love fighting games
I train with my brain, but fight with my heart
me, i just use muscle memory i got from training to do the work for me.
This is why I don't bother learning much outside adapting in the moment. Because 90% of the time I simply can't react fast enough to even use the data I have.
Inosuke in the demon slayer game is literally knowledge check, the character
The no more heroes reference...
I remember a long time ago James Chen talked about emotional players and brain players.
And then there are gorilla players (like 95% of the smash Community, may, sol and Leo mains).
Gorillas have no emotion, they are just brain dead monkes.
i may be gorilla player, but i will get the thing called a brain soon.
8:10 ... but I’m not rewriting this part!
XD
I personally think that someone who is a Heart and Mind players is the single SCARIEST kind of player you can find in any game. These are the kind of people who know how the game work... but use their knowledge in the craziest ways possible. To use TF2 as an example: Trolldier. These are the kind of players who can use Rocket Jumping to jump in and smack you with a shovel that will probably insta-kill you. Rocket Jumping is something that takes a really long time to learn, so these players have the smarts of the mechanics down to a science. But they also play in a way that's sporadic by nature, and can absolutely blindside you if you weren't ready for it.
These kinds of players learn the mechanics and turn the game into their personal playground. It dosen't matter if it's sub-optimal because they'll do it so well that they'll do it so fucking well that you won't even know what hit you! These players don't just bullshit. They do ADVANCED bullshit! Your basically fighting Deadpool by that point (the character in general, not the MvC character) and that's terrifying!
Another quality banger 👌 noice
I lab too much because I throw my brain away when I actually play matches
Great as always
God I love your videos, I watch them at school. Keep up the good work.
Also who the FUCK uses brain, MONKE FOREVER COMBO GO BRRRRRR
I hear devil May cry music and you got my attention.
When playing Lily in sf6 only the first 10 placement matches I got placed in Platinum with the knowledge check of "Blocked Winclad Spire nets you a free mexican typhoon"
Mind you my main is Jamie and I'm stuck in Gold 2 with him
hmm i guess im a mix of heart and brain, sick
I'm not the only one who primarily use Brain As a lack of skill
9:40 Please nerf the big fireball in the sky, it's such a big active hitbox :(
ah a sequel
I just got the achievement for spending over ten hours in the lab in +R. No I’m not scared of the online.
I’ve spent like 15 out of 35 hours in training
Rivals of Aether music 🤤
What the fuck is a BRAIN?!?
Where's the outro song from? It seems to always slip my mind when I try to remember
A fool or a clown from Persona 4 Arena (9:30 in this vid)
@@pabloporrero1932 thanks!
I'm usually a brain player in SFV but my reactions aren't good enough to take advantage of it. In Strive I go full unga as I'm less invested getting good at the game it's liberating.
How I play:
Hoverdash js
2:23 based RoA OSt
Big brain plays
Coming from the 3s Fightcade Community, there is a very brain based community around the game (Mostly because is a 20+ years old game and still lives on).
On the channels, you either are a Beginner, an average Brain based player or a parry enjoyer. Then there is people that can twerk on you with 5 different characters without batting an eye. I aspire to be the latter lol.
insert omni man squatting to the song hot milk
You can't go back to monke? Impossible, I achieve that simply by picking ky and do run-up throw and dp on every single wake-up... I might not win the round but I did give my opponent emotional damage
Lol tbh I think big brain players are really just players that lose so much, their brain had to adapt due to straight up PTSD
I'm a sol main. So why think if i can just go full monkey mode?
Laughs in GORILLAS
The pork in your tough love arena footage didn’t do the optimal combo >:(
I wish I could stop being a lab monster U-U.
I can't cause UNI has no rollback.
You fool I act as if the match I'm playing in is the lab
what is this "brain" you speak of?
the best category of player is definitely the non fighting game player, they mash every button and direction on the controller and through sheer unpredictability they manage to get a ton of hits on you
I don't need a brain i play May
Starting bit is me in Master Duel right now
I have seen some netdeckers that... BOI
MST *does not negate!*
Play Maxx C *BEFORE MY FIRST SPECIAL SUMMON* not after the last!
*YOU CANNOT TARGET THAT CARD!!!*
Of course you surrendered...
You know I think slot of people think they are a 'heart' player because they are just inexperienced and push buttons with understanding why.
If it was true brain wluld have never bern that position and would never risk dp._big brain playrr
Nah daisuke’s vision is messed up tho
epic
YOMI players:
Buff Leo
I agree, Gekkosquirrel should buff Leo
howdy.
haha funny blender go brr
Nice april fools video, as if anyone had time for thinking while playing vidiogamez
Cringe based players heart gang
Never :|
Still waiting for that body type players video