Meta games are very context oriented and shifts constantly when the environment itself shifts(balance patches/new weapons/new maps/etc) but also need to be actively developed by players, so this makes 100% sense
I love this kind of problem solving in the meta, since Neo Splash has been "ttek but worse at fighting" for most of the game's lifespan. It makes me want third kits more so the similar/redundant kits feel like less of a waste, since they do enable interesting things when the minor differences between them actually start to matter.
I know for a fact this video is appealed towards high level play, and pro levels. For you to post this the very day after my first time ever picking up a splash-o-matic in my life. I’ve known how strong it is but never really found the need or desire to pick the weapon for almost (I’ve played the weapon in Alterna atleast) three whole splatoon games in a row. The Neo Splash was what I went with. Got a 3 series streak before stopping after an opponent rage quit before the 4 minute mark. The weapon turns out to be one of the MOST BALANCED WEAPONS i’ve ever played and I have 5 stars on both squeezers, all *3 shots (non-dlc), and order splat dualies now. It doesn’t make me wanna dive in like the splattershot, and its so good at defending. And even though the range is abysmal, its midline capabilities are lowkey unmatched since it has two amazing variants with a suction and burst bomb and perfect jump rng. I wish more weapons had definitive niches and strengths as appearant as the splash and squeezer imo
In most cases weapons are broken down in what they do well specifically and often there will be one weapon that does those things the best. Plenty of weapons work and are used in mid level and under but at top level people are going to use the best option over a good option.
One thing we shouldn't forget is that top players are playing non-meta weapons too! They're often trying to assess new things that can work, which is how counters and metal shifts occur in the first place - the same speculations you have about weapons that can work have likely been tried by at least many of them, if fact with more thought behind it, discussions with teammates, coaches, etc. It's just that there's an overlap between "thing that can work" & "thing that does the same thing but better in some or several aspects" - like how we can almost say "neo splash is aesopray but even better in ways that matter". Comp players aren't just head-clickers, they're sort of nerds who try new stuff fairly often in scrims, it's just that the meta is the meta because a lot of things can be "thing that does the same thing but better in ways that matter"! We don't see a whole lot of the other stuff because obviously most top players aren't uploading *every* scrim and team discussion to UA-cam, many aren't uploading anything at all ofc (Sorry for the length btw!)
No, you're right. I remember when the Heavy Edit was first revealed. I saw a lot of comp players saying it was gonna be trash. Fast forward to the day it released, and it ended up being the best Splatling in the game outside of Ballpoint.
@@SALTYTOAD00 when heavy edit was revealed i saw a lot of comp players saying it was gonna be great, and they were right! although it doesn't have an issue with power on its own, it does when you try to slot it into teams -- a lot of comps just aren't well-suited to it, and some comp players might have identified that flaw early on. it's not like us peasants are all these knowledgeable people who know better than the top-level elite, it's that comp players aren't afraid of being wrong and know that strong discussions drive better understanding of the game. Dunning-Kruger effect.
This reminds me weirdly enough of gen 1 Lapras in competitive. Lapras as of current gen 1 comp sits in uu bl but is used in ou as specifically as a tool that is able to 1v1 basically anything but tauros and then die because it served its purpose.
“Neo Splash to enable Carbon Roller” was literally the backbone of my team when I first joined, and I could only rarely flex to Tentatek because the loss of paint was a big deal a year ago Nowadays with Snipewriter rampant I have very few opportunities or reasons to play Neo Splash
I've been experimenting with Neo Splash for the past 2 months now and I can say that it's only really good on tower control while also being VERY map specific when it comes to being able to paint without getting rushed down. Also you can use tristrikes to instantly kill someone trying to charge booyah.
I’m just glad this weapon has been getting attention, I’ve played it a good amount (400k freshness) and I’ve been a defender of this weapon since the start (I don’t like Shot as a main weapon but love Splash as a main) and I’m mainly a support and midline player I also like that JP actually has Squeezer players lol, have 600k freshness on it so it’s disappointing seeing only 2 people play it in NA
I recently was in a turf war game and was confused on how the other team was losing so incredibly badly. That’s when I looked up and realized they had 1 neo splash and 3 chargers.
either there's an extended bit going on or my youtube has currently glitched to show the comments from Squid School's video on the Neo Splash-o-matic underneath this Portal 2 video about a massive laser redirection puzzle that stretches across the entire facility and involves yanking out parts of the walls like physics objects assuming i'm not just being gaslit i'm going to send this message and see which video it ends up underneath Edit: I refreshed and it was a glitch, that was weird (if anyone is curious it's a comedy video of sorts called "guys my test chamber is too difficult" by Krzyhau, but when I watched it it was full of comments about splatoon and the ever shifting metagame and I was wondering if the meta talk was about Valve ARGs of days long past or if there was just a joke at the end of the video)
I do believe that NSplash is pretty good, but I don’t see it as anything insane. It definitely has a niche with having the best strike output in the game, but if you want a support weapon that has a lot if paint to enable more bad-painting midlines, than I think VSplash is simply a better option 9/10 times. It’s the same main weapon, but with a better supportive sub that helps more in fights, as well as a stronger special that is insanely versatile
Hiya! I imagine the answer is yes, but I'm wondering if you'd say a similar argument could apply for picking VSplash on a comp? I play both kits but primarily vanilla, and it was recently brought to my team's attention that our comps/weapon pools are too supportive at times. I'm also learning Zap to help mitigate this by freeing up the current Zap player but I'm half wondering if I should just hard commit to being The Support Player since my other most common pick is Splash lol
Probably a debate that will last until the end of time. Ttek actually is sometimes argued to have worse paint. Also, an advantage neo splash has is less gear dependence- it is faster moving as a lightweight weapon whereas ttek is middleweight. Also, suction bomb is undeniably better on tower control, and can be argued to be better on zones due to higher paint output. And in a meta where vshot is already being run a lot, ttek just feels outclassed.
@@SALTYTOAD00 yeah. Weight classes aren’t talked about a lot, but in this case, with the fast, fight oriented meta we’re in with tacticooler, having those two subs of swim and run speed really makes an impact.
If weapons are being played specifically because they have a good matchup against short range shooters, wouldn't that mean short range shooters ARE leading the meta game? If these weapons were being played because of their overall dominance, like the Liters oor Gals in S1, and just happened to also shut out a category of weapons, that's one thing, but if weapons are being selected solely to deal with a certain playstyle/pattern/weapon type, that would indicate that the thing they are countering is what is defining in the meta. A non S3 example would be Ink Armor in S2 that rose up to counter the still dominant long range chargers that had large vantage points over swaths of many of the maps. Ink Armor itself is fairly weak as a special outside of the context of surviving exactly one shot that has a long down time, but being a counter to the strongest map control options in the game made armor users see considerable play without being meta-defining themselves.
Do you know where I would go to watch lots of high-level matches? I can't find that many content creators that fill that niche. I just want something I can watch to better understand the mindset of a good Splatoon player, from the comp to the tactics decision tree to the down-and-dirty fighting skills.
My best advice would be to start learning the tags of top players. Pick a top team, figure out their roster, go follow the players on Twitter and see who they follow and branch out from there, especially focusing on the players that stream or talk about the game or make videos.
At 1:35, you talk about choosing a weapon based on one's comp. The concept of a "comp" is entirely foreign to me -- I've played Splatoon for more than 1000 hours in total across all three games, but most of this play has been in solo queue. I'm captain of a (mediocre/fairly casual) Splatoon team now, but I have no idea what weapons are good together in a comp aside from comparing damage totals (e.g., splosher + stuff that deals 30 damage is good together). Can you make a video on the basics of a team comp? Have you already made one? I already know about weapon roles (at least at a novice level).
This video describes a lot of my current understanding of which weapons top players are choosing and their rationales for them, but I do have a more general video here: ua-cam.com/video/JCwzw5QmJxc/v-deo.htmlsi=yu1gZ-VZkpk8TYhv
It’s mostly because of the fact it has one of the only positive matchups against squeezer and basically every high/top level team in JP has a squeezer player (kinda like how NA is with shot) and if you’re running rapid pro you’re not gonna be running pencil so it slots in well being one of the aoe poking weapons where it also usually wins those matchups too tldr: it’s good against the top tiers right now
I think I'm still not understanding why you would pick neo splash over ttek. Shot is a strictly better main weapon, it has a more spammable bomb, *and* it has a 190p strike compared to 200p from neo splash. The argument is its paint output, but does splash truly have better paint? Sure it has a faster fire rate, but shot has more range and better spread and it isn't that much slower than splash. To me, it seems like shot has exactly the same or even slightly better paint. It looks like people are using splash as more of a supportive painting tool and taking less fights. But ttek can also do this, right? Plus, when it *does* have to fight, it will win more often than splash given its better damage and range. I think it's cool to see teams experimenting, but I just don't get the argument here.
Meta games are very context oriented and shifts constantly when the environment itself shifts(balance patches/new weapons/new maps/etc) but also need to be actively developed by players, so this makes 100% sense
I love this kind of problem solving in the meta, since Neo Splash has been "ttek but worse at fighting" for most of the game's lifespan. It makes me want third kits more so the similar/redundant kits feel like less of a waste, since they do enable interesting things when the minor differences between them actually start to matter.
I know for a fact this video is appealed towards high level play, and pro levels. For you to post this the very day after my first time ever picking up a splash-o-matic in my life. I’ve known how strong it is but never really found the need or desire to pick the weapon for almost (I’ve played the weapon in Alterna atleast) three whole splatoon games in a row.
The Neo Splash was what I went with. Got a 3 series streak before stopping after an opponent rage quit before the 4 minute mark. The weapon turns out to be one of the MOST BALANCED WEAPONS i’ve ever played and I have 5 stars on both squeezers, all *3 shots (non-dlc), and order splat dualies now. It doesn’t make me wanna dive in like the splattershot, and its so good at defending. And even though the range is abysmal, its midline capabilities are lowkey unmatched since it has two amazing variants with a suction and burst bomb and perfect jump rng. I wish more weapons had definitive niches and strengths as appearant as the splash and squeezer imo
Itshre far from being the most balanced lol, even in SoloQ, when itshre a really good-weapon at worshtre. 🤣
I feel like a lot of weapons could definitely work that aren't the most popular in competitive, but im not super great, so I'm probably wrong
In most cases weapons are broken down in what they do well specifically and often there will be one weapon that does those things the best. Plenty of weapons work and are used in mid level and under but at top level people are going to use the best option over a good option.
@@blank_ivysaur yeah and then Thailand just used dapple dualies nouveau for the finals lmao
One thing we shouldn't forget is that top players are playing non-meta weapons too! They're often trying to assess new things that can work, which is how counters and metal shifts occur in the first place - the same speculations you have about weapons that can work have likely been tried by at least many of them, if fact with more thought behind it, discussions with teammates, coaches, etc. It's just that there's an overlap between "thing that can work" & "thing that does the same thing but better in some or several aspects" - like how we can almost say "neo splash is aesopray but even better in ways that matter". Comp players aren't just head-clickers, they're sort of nerds who try new stuff fairly often in scrims, it's just that the meta is the meta because a lot of things can be "thing that does the same thing but better in ways that matter"! We don't see a whole lot of the other stuff because obviously most top players aren't uploading *every* scrim and team discussion to UA-cam, many aren't uploading anything at all ofc
(Sorry for the length btw!)
No, you're right. I remember when the Heavy Edit was first revealed. I saw a lot of comp players saying it was gonna be trash. Fast forward to the day it released, and it ended up being the best Splatling in the game outside of Ballpoint.
@@SALTYTOAD00 when heavy edit was revealed i saw a lot of comp players saying it was gonna be great, and they were right! although it doesn't have an issue with power on its own, it does when you try to slot it into teams -- a lot of comps just aren't well-suited to it, and some comp players might have identified that flaw early on.
it's not like us peasants are all these knowledgeable people who know better than the top-level elite, it's that comp players aren't afraid of being wrong and know that strong discussions drive better understanding of the game. Dunning-Kruger effect.
This reminds me weirdly enough of gen 1 Lapras in competitive. Lapras as of current gen 1 comp sits in uu bl but is used in ou as specifically as a tool that is able to 1v1 basically anything but tauros and then die because it served its purpose.
I’m not a competitive expert, but since when are Sorella Tent and Undercover in the same tier?
Also, how is Rapid Pro in S tier, while Splatershot is B?
From this list C is more of a "not consider to pick in comp" tier than comparing individual weapon power
japan mostly plays zones or turf + stamper is ultra meta in japan and destroys all brella’s
“Neo Splash to enable Carbon Roller” was literally the backbone of my team when I first joined, and I could only rarely flex to Tentatek because the loss of paint was a big deal a year ago
Nowadays with Snipewriter rampant I have very few opportunities or reasons to play Neo Splash
Neo splash is _still_ to this day the only weapon I haven't bought from sheldon. My silent protest of Nintendo putting out redundant kits lives on.
😂
literally a perfect zipcaster candidate like wtf
I've been experimenting with Neo Splash for the past 2 months now and I can say that it's only really good on tower control while also being VERY map specific when it comes to being able to paint without getting rushed down. Also you can use tristrikes to instantly kill someone trying to charge booyah.
I didn’t even know it was meta, I just like how smooth it is to use sometimes since I’m trying to play new weapons
For the love of Squidbeak Splatoon I would love if Splash-o-matic got Torpedo and Zipcaster lol
I’m just glad this weapon has been getting attention, I’ve played it a good amount (400k freshness) and I’ve been a defender of this weapon since the start (I don’t like Shot as a main weapon but love Splash as a main) and I’m mainly a support and midline player
I also like that JP actually has Squeezer players lol, have 600k freshness on it so it’s disappointing seeing only 2 people play it in NA
I recently was in a turf war game and was confused on how the other team was losing so incredibly badly. That’s when I looked up and realized they had 1 neo splash and 3 chargers.
either there's an extended bit going on or my youtube has currently glitched to show the comments from Squid School's video on the Neo Splash-o-matic underneath this Portal 2 video about a massive laser redirection puzzle that stretches across the entire facility and involves yanking out parts of the walls like physics objects
assuming i'm not just being gaslit i'm going to send this message and see which video it ends up underneath
Edit: I refreshed and it was a glitch, that was weird
(if anyone is curious it's a comedy video of sorts called "guys my test chamber is too difficult" by Krzyhau, but when I watched it it was full of comments about splatoon and the ever shifting metagame and I was wondering if the meta talk was about Valve ARGs of days long past or if there was just a joke at the end of the video)
NOBODY knows how to use this weapon in solo queue I swear
Was that why you were playing that last night at 1am 😭😭
I do believe that NSplash is pretty good, but I don’t see it as anything insane. It definitely has a niche with having the best strike output in the game, but if you want a support weapon that has a lot if paint to enable more bad-painting midlines, than I think VSplash is simply a better option 9/10 times. It’s the same main weapon, but with a better supportive sub that helps more in fights, as well as a stronger special that is insanely versatile
KSHOT IS BACK BABY LESSGOOOO
had no idea of the current meta and picked it up recently cus i thought it'd be good at tower, zamn
Hiya! I imagine the answer is yes, but I'm wondering if you'd say a similar argument could apply for picking VSplash on a comp? I play both kits but primarily vanilla, and it was recently brought to my team's attention that our comps/weapon pools are too supportive at times. I'm also learning Zap to help mitigate this by freeing up the current Zap player but I'm half wondering if I should just hard commit to being The Support Player since my other most common pick is Splash lol
I think generally you would want either a zap or a splash but not both
Ok but why am i seeing neo Sploosh in tournaments too?
They all called me crazy when I picked up nSplash…
Spam everything = up in the tier list
Are volty/alliance rogue still competing? I thought they stopped.
Personally, I still just see Neo Splash-o-matic as a slightly worse Tentatek Splatershot. TTEK has a better bomb, and it can output Special faster.
but ttek doesn't paint as well as nsplash, which is why in this video its use case is when your other weapons have super low paint output
Probably a debate that will last until the end of time. Ttek actually is sometimes argued to have worse paint. Also, an advantage neo splash has is less gear dependence- it is faster moving as a lightweight weapon whereas ttek is middleweight. Also, suction bomb is undeniably better on tower control, and can be argued to be better on zones due to higher paint output. And in a meta where vshot is already being run a lot, ttek just feels outclassed.
@@Rootof-2 Wait, Splash-o-matic is a lightweight weapon? I never knew that, and I have 4 stars with both of them.
@@SALTYTOAD00 yeah. Weight classes aren’t talked about a lot, but in this case, with the fast, fight oriented meta we’re in with tacticooler, having those two subs of swim and run speed really makes an impact.
Splash getx special faster, paints better and has perfect jump accuracy
If weapons are being played specifically because they have a good matchup against short range shooters, wouldn't that mean short range shooters ARE leading the meta game?
If these weapons were being played because of their overall dominance, like the Liters oor Gals in S1, and just happened to also shut out a category of weapons, that's one thing, but if weapons are being selected solely to deal with a certain playstyle/pattern/weapon type, that would indicate that the thing they are countering is what is defining in the meta. A non S3 example would be Ink Armor in S2 that rose up to counter the still dominant long range chargers that had large vantage points over swaths of many of the maps. Ink Armor itself is fairly weak as a special outside of the context of surviving exactly one shot that has a long down time, but being a counter to the strongest map control options in the game made armor users see considerable play without being meta-defining themselves.
Do you know where I would go to watch lots of high-level matches? I can't find that many content creators that fill that niche. I just want something I can watch to better understand the mindset of a good Splatoon player, from the comp to the tactics decision tree to the down-and-dirty fighting skills.
My best advice would be to start learning the tags of top players. Pick a top team, figure out their roster, go follow the players on Twitter and see who they follow and branch out from there, especially focusing on the players that stream or talk about the game or make videos.
what the neo splash
minor editing mistake 7:15
Is kinda like mayo taste good, but you cant put it on everyrhing
At 1:35, you talk about choosing a weapon based on one's comp. The concept of a "comp" is entirely foreign to me -- I've played Splatoon for more than 1000 hours in total across all three games, but most of this play has been in solo queue. I'm captain of a (mediocre/fairly casual) Splatoon team now, but I have no idea what weapons are good together in a comp aside from comparing damage totals (e.g., splosher + stuff that deals 30 damage is good together).
Can you make a video on the basics of a team comp? Have you already made one? I already know about weapon roles (at least at a novice level).
This video describes a lot of my current understanding of which weapons top players are choosing and their rationales for them, but I do have a more general video here: ua-cam.com/video/JCwzw5QmJxc/v-deo.htmlsi=yu1gZ-VZkpk8TYhv
Im i the only one confused why rapid pro and pro deco were in the highest tier?
It’s mostly because of the fact it has one of the only positive matchups against squeezer and basically every high/top level team in JP has a squeezer player (kinda like how NA is with shot) and if you’re running rapid pro you’re not gonna be running pencil so it slots in well being one of the aoe poking weapons where it also usually wins those matchups too
tldr: it’s good against the top tiers right now
Cut back to when everyone said neo splash was a copy of ttek lol
all i know is that this kit shouldve gotten zipcaster instead
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@@verrrrrmichelle cement
I think I'm still not understanding why you would pick neo splash over ttek. Shot is a strictly better main weapon, it has a more spammable bomb, *and* it has a 190p strike compared to 200p from neo splash.
The argument is its paint output, but does splash truly have better paint? Sure it has a faster fire rate, but shot has more range and better spread and it isn't that much slower than splash. To me, it seems like shot has exactly the same or even slightly better paint.
It looks like people are using splash as more of a supportive painting tool and taking less fights. But ttek can also do this, right? Plus, when it *does* have to fight, it will win more often than splash given its better damage and range.
I think it's cool to see teams experimenting, but I just don't get the argument here.
Splash does just straight-up paint more than splattershot does