Blender - Glock 17 Pistol Modelling - Full Tutorial

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  • Опубліковано 1 гру 2024

КОМЕНТАРІ • 84

  • @juskaran
    @juskaran 11 місяців тому +24

    This channel is so underrated in the indian modelling community. The instructor shows some seriously complex methods of modelling which is very necessary for ppl who are starting to learn modelling and its fundamentals. Thank you so much for taking your time and making these videos, you've been a big help.

  • @azurefox7083
    @azurefox7083 Рік тому +11

    Figuring out the trigger and grip texturing has always been a pain, and there aren't really any good tutorials on it specifically. This was a great watch! Thank you!

    • @dimension3d889
      @dimension3d889  Рік тому +1

      Glad I could help!

    • @Mim1xXD
      @Mim1xXD 7 місяців тому

      @@dimension3d889ty I can continue on my game im struggling with Tysm

  • @heavenly1053
    @heavenly1053 8 місяців тому +5

    Hey bro just finished the tutorial I just wanna say thanks for the great and well detailed tutorial. Its my first time using blender and the Glock 17 is actually really looking good for my first time, thanks to your great tutorial and also giving me some knowledge about the vertices, loop cuts, basic controls, merging, modifiers, bevel tool, extrude etc.I learnt alot thanks to you.

    • @dimension3d889
      @dimension3d889  8 місяців тому

      Glad to know that it was helpful for you and thank you.

  • @coolestguy3124
    @coolestguy3124 9 місяців тому

    thank you so much i had no clue the magnet thing existed

  • @slt4463
    @slt4463 4 місяці тому

    W guy for providing the model so you can just go in and inspect it and fine tune your methods

  • @kisaaameqbassal3774
    @kisaaameqbassal3774 10 місяців тому +1

    Thanks for your video. But I have a question. Why when I use Knife tool (Cut) 5:34, it cuts only one side? Back side remains unchanged while I'm doing the same.

    • @dimension3d889
      @dimension3d889  10 місяців тому +4

      U have to hold down the 'C' button and then make the cut

    • @kisaaameqbassal3774
      @kisaaameqbassal3774 10 місяців тому +1

      @@dimension3d889 Thank you so much! I got really confused.

  • @fmelted
    @fmelted Місяць тому

    what is the modifier you're using the whole time?
    especially at 25:00

  • @robertoadorro
    @robertoadorro 5 місяців тому

    Muito fóda! Demais. Obrigado. Aprendi muito.

  • @welcome1420
    @welcome1420 5 місяців тому

    i am using maya for modeling but watching blender tutorial feel soo good ,i also want to try blender thanks for this video @DIMENSION 3D

    • @babayaga-br7en
      @babayaga-br7en 4 місяці тому

      do you think maya is easier than blender, or no?

    • @dimension3d889
      @dimension3d889  4 місяці тому

      Modelling in blender is a bit easier than maya but when it comes to unwrapping I found maya to be a lot easier

    • @welcome1420
      @welcome1420 4 місяці тому

      @@babayaga-br7en i think its depends on you maya have some good or bad things also in blender, skills make man perfect just do practice and practice 👍⭐

  • @MadLucius
    @MadLucius 4 місяці тому

    loving this so far, quick question though. At 4:34 how do I select the corner to bevel it?
    Edit: I figured it out, still loving the tutorial

    • @dimension3d889
      @dimension3d889  4 місяці тому +1

      Select the corner edge to bevel. It will be a bit easier if you select it in the perspective view.

    • @MadLucius
      @MadLucius 4 місяці тому

      @@dimension3d889 thanks for the tip

  • @JoseGonzalez-ed4hq
    @JoseGonzalez-ed4hq 6 місяців тому

    Ya but how you know how big to make it etc ? Do u have to look at the real gun first in measure or what ? Im just trying to make a frame

  • @babayaga-br7en
    @babayaga-br7en 4 місяці тому +2

    bro i'm having a problem at 4:13 when i added the solidify modifier it just messes up the mesh

    • @dimension3d889
      @dimension3d889  4 місяці тому

      Sorry for the late reply, I haven't seen your comment.
      Have you applied the scale before applying the modifier

    • @captainawesime
      @captainawesime 4 місяці тому +1

      Hello! I had the same problem. If you delete the faces on the back before you bevel, it will create the creases you are seeing because you are missing some supporting geometry. So try to bevel before deleting the faces and it should work. (I'm new to blender so please correct me if I am wrong)

    • @dimension3d889
      @dimension3d889  4 місяці тому

      Sorry, I'm unable to understand what problem you guys are facing. It will be really helpful if you can send me a screenshot on my Instagram acc.

  • @Kirmansmans
    @Kirmansmans Місяць тому

    THANK YOU

  • @ketonal7484
    @ketonal7484 9 місяців тому

    Awesome tutorial!!!

  • @elevendaysgone104
    @elevendaysgone104 7 місяців тому

    This is awesome! Any chance you can make a video on how to model a glock 17 with a lower triangle count that still looks good for say a video game prop?

    • @dimension3d889
      @dimension3d889  7 місяців тому

      Sure, I will try

    • @elevendaysgone104
      @elevendaysgone104 7 місяців тому

      @@dimension3d889 that would be awesome! Thanks. I have been practicing hard surface modeling for about a year and I still get hung up on how to model handgun frames without using subd. It is very challenging

  • @LumpyLeg
    @LumpyLeg 5 місяців тому +1

    hey so when at 1:18 you said match it with the difference or something like that. now I don't know how to do that i pressed the keys you did and my cylinder doesn't align with my cube

    • @dimension3d889
      @dimension3d889  5 місяців тому +1

      Match it with the reference by going on to edit mode.

    • @LumpyLeg
      @LumpyLeg 5 місяців тому

      @@dimension3d889 ahh okay I figured it out thank you!

  • @abdallhislam2569
    @abdallhislam2569 Рік тому +2

    nice video

  • @ethanmcdermott1160
    @ethanmcdermott1160 3 місяці тому

    When working with the trigger, adding the subdivision modifier caused the sharper corners to become completely rounded like an archway between the 2 trigger pieces. I'm not sure whats causing that, any ideas?

    • @dimension3d889
      @dimension3d889  3 місяці тому

      Have you applied bevel to the corner edges where it needs to be hard?

    • @ethanmcdermott1160
      @ethanmcdermott1160 3 місяці тому

      @dimension3d889 I did apply the bevel to the edges and it created a distorted smooth arch. I'm pretty new to blender so I'm sure messed something up along the way

    • @dimension3d889
      @dimension3d889  3 місяці тому

      Can u share me a ss of ur problem?
      U can share me on my Instagram account

  • @belowzero145
    @belowzero145 4 місяці тому

    how do you snap the vertices!!!

    • @dimension3d889
      @dimension3d889  4 місяці тому

      Turn on the verttex snapping first and then hold down ctrl to snap any vertices

  • @bobert42
    @bobert42 7 місяців тому

    thanks for the blender model

  • @Niko_rn
    @Niko_rn 9 місяців тому +1

    4:36 why i cant bevel the edges ?

    • @dimension3d889
      @dimension3d889  9 місяців тому +2

      Check if there is more than one edge on that area

  • @justmilostech
    @justmilostech 3 місяці тому

    Hey hope your still replying to comments.
    Im stuck on the part where you bevel the edges from when you delete the faces.
    It doesn allow me to bevel it. Do you know why this is?

    • @dimension3d889
      @dimension3d889  3 місяці тому

      Can you tell me the time so I can watch it and then tell you

    • @justmilostech
      @justmilostech 3 місяці тому

      @@dimension3d889thanks it’s around 4:35 It only lets me bevel but it makes it into a square diamond sort of shape and doesnt let me do it on all vertices

    • @dimension3d889
      @dimension3d889  3 місяці тому

      Have to applied the solidify modifier?
      If you have applied it then u have to select the whole edge loop there and then try to bevel them

    • @justmilostech
      @justmilostech 3 місяці тому

      @@dimension3d889 yeah the solidify modifier doesn’t have any clickable vertices or edges it doesn’t even let me click it as a face

  • @lazy_riveN
    @lazy_riveN 10 місяців тому

    Man, what did you do on ~3:30 ? Because of the camera angle it dont shows what lines you chose. Im a little stuck on this =\

    • @dimension3d889
      @dimension3d889  10 місяців тому

      Just select the corner hard edges and then bevel it

  • @fmelted
    @fmelted Місяць тому

    is it normal to have 79k triangles for the first part after doing the steps in 8:20?

    • @dimension3d889
      @dimension3d889  Місяць тому +1

      If you are applying subd then it can create higher number of triangles. But I guess 79k is a bit more than usual.

    • @fmelted
      @fmelted Місяць тому

      i set the levels viewport to 1 instead of 2 and that reduced it to 20k triangles
      but im not sure if thats optimized

    • @dimension3d889
      @dimension3d889  Місяць тому

      Turn off the optimal display and then see it in the wireframe mode. U will able to understand that it's optimized or not

  • @madceee
    @madceee Рік тому

    great work 👍

  • @wMuki
    @wMuki 4 місяці тому

    isnt that easier when you just cut the half of part and add the mirror, so you dont need to make same things on each side

  • @alejandroxd2928
    @alejandroxd2928 Місяць тому +1

    18:02

  • @Seonghyun935
    @Seonghyun935 5 місяців тому

    1:01:09 how do you turn on mirror modifier? Im desperate please help me

    • @dimension3d889
      @dimension3d889  5 місяців тому

      It's a plugin that I used. U can turn on the mirror modifier from the modifier tab > generate >mirror.

    • @Seonghyun935
      @Seonghyun935 5 місяців тому

      @@dimension3d889 thank you so much. I really appreciate it 🙂

  • @bodstor
    @bodstor 7 місяців тому

    thanks!!!!!

  • @jonessen24
    @jonessen24 Рік тому +2

    yo nice gun where are you from?

  • @Ugur9.11
    @Ugur9.11 Місяць тому

    I cant scale it like xou at 13:29

    • @dimension3d889
      @dimension3d889  Місяць тому

      Have you selected the faces on both side?
      If you if have make sure your cursor is on the center of the geometry and then try to scale it

    • @Ugur9.11
      @Ugur9.11 Місяць тому

      @@dimension3d889 oh i didnt do it on both sides thanks

  • @mr_duck5773
    @mr_duck5773 9 місяців тому

    52:42

    • @dimension3d889
      @dimension3d889  9 місяців тому

      Do u have any problem with understanding that part?

    • @mr_duck5773
      @mr_duck5773 9 місяців тому

      @@dimension3d889 No I'm just making a time stamp at where I'm at. Thanks for asking though

    • @dimension3d889
      @dimension3d889  9 місяців тому

      Oh ok

  • @MrDangle1125
    @MrDangle1125 10 місяців тому

    you need different reference images like isometric views owning a glock so many details are so wrong

    • @gukiopkip
      @gukiopkip 8 місяців тому

      Exactly, Details on Glock are not identical on both sides. At least, that's what I've noticed.