Here's a stat comparison for Rifleman Squads to Militant Squads: They both have 'Light Armor:' Light (25% Cannon, 50% Rocket, 75% Grenade, 100% Gun, 100% Sniper) However, when Rifleman Squads get upgraded with composite armor Gun damage is reduced by 50%. Rifleman Squads have 75 HP per member at a Squad size of 6. Totalling in 450 HP. Militant Squads have 40 HP per member at a Squad size of 9. Totalling in 360 HP. The Confessor Upgrade adds a Confessor to the Squad. The Confessor has 100 HP and has Medium Armor. Medium (25% Cannon, 25% Rocket, 100% Grenade, 100% Gun, 100% Sniper) Rifleman Squads deal 9 damage per member. Dealing a maximal damage of 54 Gun damage per shot. This is doubled by the Kane's Wrath upgrade, AP Rounds. Where each Rifleman now deals 18 damage. Militant Squads also 9 damage per member. Dealing a maximal damage of 90 Gun damage per shot. Also worth noting that militant squads are actually slightly slower at firing each shot by 0.1 seconds. The Confessor deals 18 Gun damage at the same rate as the Militants. Militant squads dealing a strong 108 maximal Gun damage per shot compared to, Rifleman Squads with only 54 unless we play Kane's Wrath and get AP Rounds. Bonus: Snipers deal 400 Sniper damage. Which is overkill for most infantry units. Couple it with the fact that both the spotter amd the marksman shoot, that's a lotta anti-infantry damage. Bonus: The Confessor gives 50% bonus to rate of fire(removed since patch 1.09), 25% bonus to armor and 50% harder to suppress.
@@LeoMidori armor reduces damage 50% means they only take half the amount of gun damage they would normally take Which is evident because the moment a rifle squad and militia meet up the rifle squad will pretty much always win.
Not really It depends on your strategy, they are more in number, and then you can have an extra man with the confessor, and they gain experience more quickly, BUT... GDI Rifleman are specially trained to combat nod infantry so one on one GDI wins.
It's been a long while since I played C&C, so finding out Nod militia squads get promoted faster than all others is pretty new to me. Typically they don't last long enough for it to happen, at least for me anyway. It's quite nice to learn new things about my favourite game.
Scrin Disintegrators have cannon type damage, so they are best against armor, it's not fair to use Riflemen and Militants in comparison, in the anti-infantry role, Riflemen are the best and well trained
@@feartheghus The only "problem" with buzzers is their attack range, wich is melee, and also for some reason snipers can insta-kill them in only one shot, it's confusing since buzzers are like a cloud of flying razors
why disintegrators thou. They're anti vehicle units. Not standard anti infantry units like those two. If anything you should use buzzers. But then again buzzers are op af XD
Disintegrators are good against any non-heavy infantry , even though said to be an anti vehicle unit ( in which they are better than any other faction Rocketeers anyway . )
GDI trops: They maybe slow but they are very resistant and they have good def because of foxholes also they deal good dmg. Squad number is 6 so its not so bad. Nod Milicia: They are fast but have lover hp then GDI but they 2 upgrates make them even more powerfull. Also they get promocion faster and their squad is bigger so they deal more little bit more dmg. How because numbers. If one GDI soldier deals lets say 5dmg then full squad dmg is 30 and Nod soldier gives only 4 but because they have numbers they can deal more then GDI. Scrin trops: These are little bit diffrent. They are not anti-infaltry but anti-tank they still get soldiers some damage but they cut from all kind of tanks like butter.
@@TiberiumGames I remember I also said familiar thing in your unit vs unit videos. I will be honest I play only pure C&C3, no mods, but I respect your work. :)
also disintegrators are meant to be tank kilers, not infantry killers like the other 2.. the equivalent in role would be buzzers, and we all know what buzzers do to infantry they touch
that's wild, I always thought militants were just cheap cannon fodder. I know the squads are massive, I didn't realize they actually do good damage. Always seemed like each squad member had such little hp
@@WhiteDragonOfLight yesn't , when they're close they obliterate infantry , when far they're just too easy to deal with , considering it's a 1 entity unit.
@@Sorta8 they meant the amount in reality, not the in game entity count. In reality buzzers are a swarm of hundreds of razor sharp bugs, so they outnumber the other squads by a lot.
Well there's one thing that I feel like is being left out the Cyrus I believe they're called I don't remember the alien units faction name but the unit you're actually using isn't actually the comparable unit The unit you were using is more like their rocket trooper You wanted the little swarm of aliens that are melee That's would be their quote on quote rifle squad their basic infantry
The ai for the scrin loves to spam air units mixed with ground-based vehicles, combined with the infinite Tiberium storage they get, and more effective harvesters leads to the scrin ai being able to gather Tiberium more efficiently which in return makes it so the ai doesn't have to build as much refines compared to the other factions ai so they end up snowballing out of control quicker than most factions can.
No, the buzzer swarm is the anti-infantry unit, like black hand and grenadier squads. Disintegrators are the base unit for the scrin they made them unique to other basic squads by making them effective against light vehicles well still doing tons of damage to infantry.
nod's infused is the most required update for every nod's commander, and a full heroic squad of infused militant actually deal more DPS than GDI riffleman, also by cheaper, nod easier to get to heroic status than riffleman
OTHER UNITS:
============
Tiberium Wars Light Infantry : ua-cam.com/video/FrFmGwmZuBA/v-deo.html
Tiberium Wars Advanced Infantry : ua-cam.com/video/BZxQiwRNvpo/v-deo.html
Tiberium Wars Light Tanks : ua-cam.com/video/Gk5SBbU-IME/v-deo.html
Best of Both Worlds : Commando Women : ua-cam.com/video/BxlUOvVfDnU/v-deo.html
Crossfire Commandos : ua-cam.com/video/4c3QBp7D1_w/v-deo.html
Nod Evolution Heavy Walkers : ua-cam.com/video/8GA5cZHPKkg/v-deo.html
Xenoforce Avatar Mutations : ua-cam.com/video/Ak7SvU8aa1U/v-deo.html
Here's a stat comparison for Rifleman Squads to Militant Squads:
They both have 'Light Armor:'
Light (25% Cannon, 50% Rocket, 75% Grenade, 100% Gun, 100% Sniper)
However, when Rifleman Squads get upgraded with composite armor Gun damage is reduced by 50%.
Rifleman Squads have 75 HP per member
at a Squad size of 6. Totalling in 450 HP.
Militant Squads have 40 HP per member at a Squad size of 9. Totalling in 360 HP.
The Confessor Upgrade adds a Confessor to the Squad. The Confessor has 100 HP and has Medium Armor.
Medium (25% Cannon, 25% Rocket, 100% Grenade, 100% Gun, 100% Sniper)
Rifleman Squads deal 9 damage per member. Dealing a maximal damage of 54 Gun damage per shot. This is doubled by the Kane's Wrath upgrade, AP Rounds. Where each Rifleman now deals 18 damage.
Militant Squads also 9 damage per member. Dealing a maximal damage of 90 Gun damage per shot. Also worth noting that militant squads are actually slightly slower at firing each shot by 0.1 seconds.
The Confessor deals 18 Gun damage at the same rate as the Militants.
Militant squads dealing a strong 108 maximal Gun damage per shot compared to, Rifleman Squads with only 54 unless we play Kane's Wrath and get AP Rounds.
Bonus: Snipers deal 400 Sniper damage. Which is overkill for most infantry units.
Couple it with the fact that both the spotter amd the marksman shoot, that's a lotta anti-infantry damage.
Bonus: The Confessor gives 50% bonus to rate of fire(removed since patch 1.09), 25% bonus to armor and 50% harder to suppress.
Cool
What the hell kind of sense does it make to half the damage of GDI's infantry when they have more armor?
Where did you find these stats?
@@LeoMidori the armor doesn't reduce riflemen damage but the gun damage that they take, by 50%... -_-
@@LeoMidori armor reduces damage
50% means they only take half the amount of gun damage they would normally take
Which is evident because the moment a rifle squad and militia meet up the rifle squad will pretty much always win.
So in this video Militant Squaq is better than Rifle Squaq, but the thing is when you fight them each other, always Rifle Squaq wins
Not really It depends on your strategy, they are more in number, and then you can have an extra man with the confessor, and they gain experience more quickly, BUT... GDI Rifleman are specially trained to combat nod infantry so one on one GDI wins.
Also GDI rifleman have better armor so that helps.
you can't spell squad
@@noneedtoknow07 and they can build bunkers
Not when both are upgraded
I like Nods Militants having Tiberium upgrade so they don't die to resources by accident.
It's been a long while since I played C&C, so finding out Nod militia squads get promoted faster than all others is pretty new to me. Typically they don't last long enough for it to happen, at least for me anyway.
It's quite nice to learn new things about my favourite game.
They perform better with confesses.
I thinkg its because promotion is based on the cost of the unit: since militants are dirt cheap, they dont need to kill as much to get veterancy
GDI: my favorite animal is EAGLES
NOD my favorite animal is SCORPIONS
SCRIN: i am just an pesti insect
lol 🤣🤣🤣🤣
Scrin Disintegrators have cannon type damage, so they are best against armor, it's not fair to use Riflemen and Militants in comparison, in the anti-infantry role, Riflemen are the best and well trained
But the other option is buzzers which would do nothing to vehicles but delete infantry with ease.
their damage is rocket-type, not cannon-type.
@@feartheghus The only "problem" with buzzers is their attack range, wich is melee, and also for some reason snipers can insta-kill them in only one shot, it's confusing since buzzers are like a cloud of flying razors
@@douglascarvalho9084 Buzzers have a "core" component that will disintegrade when hit enough.
@@douglascarvalho9084 Buzzers are the best match though, being the Scrins basic infantry. Disintegrators are the equivalent of Missile Squads.
why disintegrators thou. They're anti vehicle units. Not standard anti infantry units like those two. If anything you should use buzzers. But then again buzzers are op af XD
a group of disintegrators will beat most ground units, if not put a major dent in them. Buzzers lack range.
Disintegrators are good against any non-heavy infantry , even though said to be an anti vehicle unit ( in which they are better than any other faction Rocketeers anyway . )
@@Sorta8 their drawback is short range and no aa
Buzzers are building cleaners like black hands and grenediers. They lack health though, so they need swarms.
Scrin infantry line is scuffed
@@feartheghus but they hit the air units in this video
GDI trops: They maybe slow but they are very resistant and they have good def because of foxholes also they deal good dmg. Squad number is 6 so its not so bad.
Nod Milicia: They are fast but have lover hp then GDI but they 2 upgrates make them even more powerfull. Also they get promocion faster and their squad is bigger so they deal more little bit more dmg. How because numbers.
If one GDI soldier deals lets say 5dmg then full squad dmg is 30 and Nod soldier gives only 4 but because they have numbers they can deal more then GDI.
Scrin trops: These are little bit diffrent. They are not anti-infaltry but anti-tank they still get soldiers some damage but they cut from all kind of tanks like butter.
finally someone with good knowledge for debates... WELCOME !!!
@@TiberiumGames I remember I also said familiar thing in your unit vs unit videos. I will be honest I play only pure C&C3, no mods, but I respect your work. :)
@@wiej007 lover? I think you mean Lower. Your welcome.
@@wiej007 upgrade is miss spell.
@@wiej007 promotion is miss spell as well
If you want to spam and a move with 1 units, disintegrator is better. The other 2 are more useful for scouting and utilities.
also disintegrators are meant to be tank kilers, not infantry killers like the other 2.. the equivalent in role would be buzzers, and we all know what buzzers do to infantry they touch
@@thorveim1174 I find they’re even more effective when you have them move through the enemy rather than attack them
that's wild, I always thought militants were just cheap cannon fodder. I know the squads are massive, I didn't realize they actually do good damage. Always seemed like each squad member had such little hp
So wait… YOU MEAN TO TELL ME THAT A MILLITANT SQUAD WILL WIN AGAINST A RIFLEMAN SQUAD?! WHEN THEY’RE 2 THIRDS OF THE PRICE?!
@@ninja6245-real composite armor will be the biggest thing Rifle squads have over militants they're also have far less HP than rifle squads.
*Good job!*
Thanks!
But the scrins basic infantry is the buzzers
Nop, T1 basic infantry are the Dissintegrators, buzzers are just one unit, not squads
@@TiberiumGames to be fair if we are counting bodies I think the buzzers have both of the other squads beat a few hundred times over lol
@@WhiteDragonOfLight yesn't , when they're close they obliterate infantry , when far they're just too easy to deal with , considering it's a 1 entity unit.
@@Sorta8 they meant the amount in reality, not the in game entity count. In reality buzzers are a swarm of hundreds of razor sharp bugs, so they outnumber the other squads by a lot.
@@tultrapfighter oh yeh makes sense, probs read it in a different context then.
Well there's one thing that I feel like is being left out the Cyrus I believe they're called I don't remember the alien units faction name but the unit you're actually using isn't actually the comparable unit The unit you were using is more like their rocket trooper You wanted the little swarm of aliens that are melee That's would be their quote on quote rifle squad their basic infantry
You forgot the AP round upgrade for the GDI rifleman.
All units in this comparison have all upgrades and ranks.
@@TiberiumGames yet the riflemen only had Composite Armour. In KW they get AP rounds as well
that upgrade is only available in Kane's Wrath i believe, this video is about the base Tib Wars units so the upgrade is not present.
"Hold your weapons height!"
First i wonder why the buzzers werent here....then i remember they were completely BROKEN lol
Buzzers aren't the base unit though they're the anti-infantry unit.
bruh, it should be buzzers in there
Cant understand, does every unit in squad has its own hp or squad is one unit and six men only visual effect for players?
I think they add the HP of members when they're grouped in a squad.
When ever I play skirmish with multiple Ais the scrin one always beats the other ais scin op
true, use community balance patches if you want a (mostly) fair experience
The ai for the scrin loves to spam air units mixed with ground-based vehicles, combined with the infinite Tiberium storage they get, and more effective harvesters leads to the scrin ai being able to gather Tiberium more efficiently which in return makes it so the ai doesn't have to build as much refines compared to the other factions ai so they end up snowballing out of control quicker than most factions can.
Gdi should have the ap ammo upgrade
Unfair comparison. Disintegrators are actually a rocket infantry, basic unit should be buzzers.
Haz uno de Marv-Redeemer-Hexapod vs extreme defenses
Hey buena idea... trabajando en eso.....
Que bien xd
ummm scrin basic infantry is the buzzer swarm....
No, the buzzer swarm is the anti-infantry unit, like black hand and grenadier squads. Disintegrators are the base unit for the scrin they made them unique to other basic squads by making them effective against light vehicles well still doing tons of damage to infantry.
nod's infused is the most required update for every nod's commander, and a full heroic squad of infused militant actually deal more DPS than GDI riffleman, also by cheaper, nod easier to get to heroic status than riffleman