Awesome video! Really am liking the idea of the game. The enemy rotational movement looks really kool and does add challenge to the player. Also the footprint system is a clever and interesting idea. Does the the footprint system work continuously or when there is an obstacle between the player and the enemy? Looking forward to your next devlog. Keep it up! :)
Glad you enjoyed it! the footprint works all the time, it starts from current player position and loops over the recent footprints and picks the one they can reach without obstacles in between. this process happens once every 10 frames to reduce the cpu load, as it doesn't really need to be updated on every frame
Awesome progress! The footprint system for enemy movement is a great idea-really adds depth to the AI. Excited to see where this goes!
awesome video! clear explanation of enemy pathfinding. 👍🏼
Very Nice solution
That linked list approach is genius. Nice one!
nice solution. I have a simlar problem but in UE5 and honestly thank you for ideas on how to deal with that!
Love your content keep it up 🎉
Wow this is a really cool content
Awesome video! Really am liking the idea of the game. The enemy rotational movement looks really kool and does add challenge to the player. Also the footprint system is a clever and interesting idea. Does the the footprint system work continuously or when there is an obstacle between the player and the enemy? Looking forward to your next devlog. Keep it up! :)
Glad you enjoyed it! the footprint works all the time, it starts from current player position and loops over the recent footprints and picks the one they can reach without obstacles in between. this process happens once every 10 frames to reduce the cpu load, as it doesn't really need to be updated on every frame
@@40ozofcode Ah I see. That is indeed very interesting and unique approach I have seen. Thank you for the info. :)
0:13 so real
I can see that guy’s hair has been fixed🙏🏻😂