Making more intelligent enemy AI for my game | Devlog #2

Поділитися
Вставка
  • Опубліковано 16 лис 2024

КОМЕНТАРІ •

  • @mohammad_naraghi
    @mohammad_naraghi 27 днів тому +2

    Awesome progress! The footprint system for enemy movement is a great idea-really adds depth to the AI. Excited to see where this goes!​

  • @HosMosJones
    @HosMosJones 27 днів тому +1

    awesome video! clear explanation of enemy pathfinding. 👍🏼

  • @valkoinendev
    @valkoinendev 25 днів тому +1

    Very Nice solution

  • @elimin8tor
    @elimin8tor 24 дні тому

    That linked list approach is genius. Nice one!

  • @nowinty7605
    @nowinty7605 24 дні тому

    nice solution. I have a simlar problem but in UE5 and honestly thank you for ideas on how to deal with that!

  • @kimiazargarisamani
    @kimiazargarisamani 26 днів тому

    Love your content keep it up 🎉

  • @phaezeh8350
    @phaezeh8350 26 днів тому

    Wow this is a really cool content

  • @KamranWali
    @KamranWali 21 день тому

    Awesome video! Really am liking the idea of the game. The enemy rotational movement looks really kool and does add challenge to the player. Also the footprint system is a clever and interesting idea. Does the the footprint system work continuously or when there is an obstacle between the player and the enemy? Looking forward to your next devlog. Keep it up! :)

    • @40ozofcode
      @40ozofcode  21 день тому +1

      Glad you enjoyed it! the footprint works all the time, it starts from current player position and loops over the recent footprints and picks the one they can reach without obstacles in between. this process happens once every 10 frames to reduce the cpu load, as it doesn't really need to be updated on every frame

    • @KamranWali
      @KamranWali 20 днів тому

      @@40ozofcode Ah I see. That is indeed very interesting and unique approach I have seen. Thank you for the info. :)

  • @thebonkman
    @thebonkman 23 дні тому

    0:13 so real

  • @phibi7342
    @phibi7342 26 днів тому

    I can see that guy’s hair has been fixed🙏🏻😂