I remember I found your channel when you were at 10 subscribers. And now look at where you are. You deserve this growth and I'm incredibly proud of you. Keep up the good work
I like to think of Pizza Tower as if Wario Land and Cuphead had a baby combining the two art styles, but the only thing it ever ate was illicit drugs from how insane it is.
It is up to the developers, but the devs should make the right choice. For example, take paper Mario or bug fables. They have 3D environments, but imagine if everything was 3D. It wouldn’t keep the cartoony happy mood going throughout the entire game, and it would entirely negate the whole point of Mario being paper.
I actually love the art style of binding of Isaac. The flash version didn’t have pixel art which was great, but that’s how flash games are. I think that migrating from flash style to pixel art was a good choice and boi kind of has its own style. It’s hard to explain why though. Really I just love this game a lot so maybe I’m a tinsy bit biased I will add that I loved this video and am excited for more. I love your 3d character, reminds me of funke
The reason why there was such hooplah over the style was because, in a way, the Flash style was (possibly still is) McMillen's primary style. It was the bread and butter of his style, alongside fairly simple pixel arts. Nowadays, we don't mind Rebirth's style because it is legit good, but it was an upheaval seeing how detailed Rebirth is with its 16 Bit-like style.
Honestly, It was fairly justified on release to get rap about the pixel art because it was very sloppy and not all that well done for being pixel art, but with Repentance they redid so much of the game's assets and overall the animation quality and production value jumped up 10 fold, and the game looks gorgeous now!
@@metalandmagic1424 Afterbirth and Plus had a rough style with their endings. Repentance did much better with their endings. Rebirth was the odd middle child IMO with ending styles
Pixel art is not the most time consuming style but it helps to learn some basics of art including how light and shadows work and what colors are or aren't good for certain things. Also in pixel art, some pixels can change the feeling of whole characters and objects. It's not always easy to make everything work just right if you work on a small canvas and yes, 3D is more time consuming, even frustating for me actually, but it's shouldn't be a reason for me to like it the way you or others do.
id argue pixel art can be more time consuming, it depends on the resolution but you need to edit each individual pixel of a character and making new animations means you need to make whole new sprites for those animations.
The best way to describe Pizza Tower's artstyle is that it's like the grease on a great, small restaurant pizza. It's not usually what you'd look for or find appealing, but in a way, it makes it taste even better. As messy as it is.
Funny thing about Pixel Art is that it becomes much more time consuming than traditional handdrawn art after a certain resolution. Because after a certain sprite size you basically have to draw it traditionally first and then have to clean up everything to be pixel perfect. The larger you go the more funky techniques also start to appear, like anit aliasing (really "fun" to do this on an animated 128x128 sprite ;-;).
ik this video isnt meant to be entirely serious but i think pixel art can all look different just based on the era a game choses to replicate like we havent yet reached that GBA/DS style ofsprites in games yet but i feel we're slowly getting there and moving on from the SNES style (not that the SNES style is a bad thing)
Sad that Rain World wasn't explicitly mentioned because the animation style (pretty sure I think it's procedurally generated...?) makes the world feel so alive and fluid. A friend recommended me the game and I checked it out solely for that reason. Edit: A bit of debate in the comments, so I'd like to state: Ace Attorney and Night in the Woods are not gameplay based video games. They rely on story and dialogue heavily. Rain World, however, has no dialogue for a majority of the game. It focuses instead on art and gameplay. Just because a game was not mentioned, does not mean it's bad. (Also for hand drawn, very surprised Don't Starve and Don't Starve Together weren't mentioned. Even the animations on Klei's YT channel have so much life and charm.)
Will I mean he probably never heard of it this guy has pretty low standards he fr thinks Night in the woods and Ace attorney are " good " games when lets be honest they're nothing but text box dialog with pretty mediocre graphics at best
@@JcoleMc I've only played the original Ace Attorney trilogy and it's pretty good, but I don't like how the new games look tbh, the 2D sprites are way better. Btw Rain World is probably the best looking game I've ever seen, the procedurally generated voxel animations, detailed backgrounds, hand drawn cutscenes and passages art... videocult and the msc team (now that downpour came out) just nailed it.
I’d say the worst art style is probably hyper realism like I can just look outside lol. Like you can still have realistic looking graphics while still making it stylized (like elden ring for example).
I do want to mention Inscryption a bit. The mix of pixel art and 3D, as an art direction, somehow works very well for this game, in my opinion. But I will say that in the middle part of the game (which I won't mention much since y'all need to play this) kinda breaks it, making it more boring than the start and the end of the game.
@@RmationYT you are correct that voxel graphics mix pixel art and 3D, but boy does Inscryption not use voxel artstyle at all, and it's very obvious if you've seen at least a tiny bit of footage of it
@@RmationYT Actually, it isn't voxel. It's an art style where all 3D objects/models are entirely made out of 3D pixels. Take Minecraft for example, all models are either cubes or a combination of cube. But Inscryption isn't. It just have normal 3D objects and models with a pixelated filter slapped perfectly on it, mixed with 3D cards made out of pixel art and a menu screen completely in pixel art. And hell, you can even say that the Game Master's (or Leshy's) eyes are actually pixel art, but only when he talks. (Although, this one isn't really confirmed but it does look like it to me.)
As someone whose favorite entertainment medium is table top collectable card games, the middle part of Inscryption is my absolute favorite of the 3. The combos that are only available in that part are SO much fun.
The game Dead Cells has a really unique wad of doing pixel art, they make full rigs and 3D animations, then use a crap ton of different shaders filters and heavy revising to make really fluid pixel art. It looks really good and fits the “old Castlevania” sorta games.
Damn, this is so much effort for such a small audience. The jump cut humor, the animation and drawings, holy crap! Only thing is microphone quality Subbed!!
"I wish pixel art wasn't so overused" And I wish money could grow on trees. People, use whatever artstyle you want. Doesn't matter if it "won't look unique in a sea of other pixel art games" or "takes less time to make". Don't let a random UA-camr with terrible comedy tell you otherwise. Not everyone has the time or resources to model, rig, vertex paint, unwrap, texture, etc. a model.
This is a really good and interesting video. I don't necessarily agree with your opinions but I really enjoyed the way you conveyed your thoughts, your jokes were funny and your Avatar/Sona is really nicely animated throughout! This video stuck with me and got thinking, which I genuinely appreciate. That being said I do disagree with some of your points specifically in how you boiled down the 3 key "Art Styles". Pixel Art, 2D Hand Drawn & 3D are not inherently art styles but rather they're mediums. A medium (in regards to art) is "the substance used to create an art piece". Drawing Something with Crayons isn't inherently a style, neither is drawing with pencils, sculpting out of clay isn't a specific style either and the same can be said for wood carving. A style is defined by the way these mediums are used to bring the vision of the artiest to life, and while a Medium can factor into what defines a specific style a medium itself isn't the defining characteristic of a style. Take Aladdin on the Sega Genesis for example, the Sprite Work (or Pixel Art) in that game was done by the same team of animators who created the animation for the movie. And they used the same traditional animation techniques they used for the film, those animations were simply converted to Pixel Art afterwards. HAL Laboratory had a background designer illustrate the backgrounds for each stage in Kirby's Adventure before they were translated to Pixel Art as well. And Pizza Tower's entire aesthetic is built off of 2D animation and illustrations yet Pixel Art is the medium used to convey that aesthetic. So if these games use combinations of 2D "Hand Drawn" and Pixel Art, then what category would they fall into? How about Donkey Kong Country, or Super Mario RPG or any other games that use 2D Prerendered Graphics of 3D Models? Again, the mediums used to creative these art styles are not the sole factors of what define the styles of the art in question. So to say that Cuphead, for example, has a better style than Pizza Tower, on the basis that Cuphead is "2D Hand drawn" while Pizza Tower is "Pixel Art", doesn't make any sense because while both games have different visual styles the execution of those styles (Hand Drawn Art & Animation) go hand in hand with one another. (I know you didn't use the example of Cuphead Vs. Pizza Tower but it was the first thing that came to mind in trying to express this point) I do agree with you that many Pixel Art based indie games have a very generic look to them, but I don't see this as a fault of the medium but rather a limit of the skill of the artiest in question. (IE: Skill Issue.) And saying that 3D is the definitive "Triple A" look is very shortsighted as it overlooks the swath of equally Generic looking 3D indie games that are on the market and limits the potential of Traditional 2D & Pixelated Experiences. Pixel, 2D or 3D, art is time consuming and I'd argue that no medium is more or less time consuming/difficult than the other. To say that Pixel Art or 2D Hand drawn are easier than 3D is once again shortsighted since just because I can draw something faster than I can sculpt it doesn't mean that the drawing is going to look good. It doesn't matter how "Easy" something may seem to create, at the end of the day in terms of graphics it's a matter of how it looks. And it doesn't matter whether you're sketching or sculpting, coloring or texturing, or animating either one, the amount of time that is put into something doesn't inherently equate to how "good" it looks. It's not to fair to objectively rank mediums or art styles against each other based on the quality of the products created using them or the patience required to work with them. Because as the old saying goes "One Bad Apple doesn't spoil the whole bunch" and each Style/Medium provides their own unique set of challenges and nuances that keep often times keep them on a fairly level playing field in terms of difficulty. That being said it's perfectly fine to have personal preferences in styles, I certainly do and if you disagree with my tastes that's perfectly fine in fact more power to ya'! If you've made it this far CONGRATULATIONS on making it to the end of this Accidentally Long Winded comment! I'd like to thank you for reading and again I really did enjoy your video. Also one last thing that the two of us 100% agree on and you will never seen an argument from me about is how much Ai art freaking SUCKS. Anyhoo, thank you for time, really enjoyed your video, have lovely day. :)
Thanks for the comment. You're completely right i should've called them mediums. while making this i spent a good 20 minutes trying to think of a word to call them but in the end i failed just calling them "main art styles" anyways yeah pixel art CAN take more time than 3D but i was comparing them more generally from my experience as someone who does 3D, Hand drawn AND pixel art. everyone's different though you can either be really fast at drawing or slow. So i guess my rankings weren't that objective but i think they still reflect a bit of truth even if it's not much. and yeah ai does suck
I'm working on a huge passion project of mine inspired by Super Paper Mario and Hollow Knight, and because my game (Cephalopostle) takes place underwater, I decided to stylize it with HD inky character designs and watercolor backgrounds. it is by far the most time consuming art style I've ever even attempted for a game. A single 5 frame animation for the main character (Splash the Squid) takes me like 12 hours to make lol. The art style alone is a big part of why I don't think I'll be done within the current decade.
As a game artist, let me note that while pixel art IS faster for an expert, it's FAR more difficult to learn and much slower if you're trying to figure it out as you go. This is because pixel art demands extreme precision. Any pixel out of place is immediately noticeable, expressing detail is much more difficult, and keeping animations readable becomes a much greater hassle. Another big misconception is that realistic 3D models are more difficult then cartoony or lowpoly 3D models. If a game with a realistic artstyle needs a teapot, it's as easy as finding some reference images online and creating a teapot. If a game with a lowpoly or cartoony artstyle needs a teapot, we'll need to create or find actual concept art and references for how that teapot should look. And if we have multiple people making these non-realistic models, they need to all understand the game's artstyle well enough that everything they create fits together. Meanwhile if we want realistic graphics, all they need to do is make sure their props look realistic. It may take some extra time to texture and bake those realistic models, but it's still MUCH harder to get it "wrong" compared to more stylized designs.
*3D modelling isn't any harder to learn or make then 2D art, the tools are just less intuitive.* The only genuinely tricky part of 3D modelling is maintaining the model's wireframe. All models are basically a grid of squares (polygons) that form a shape. Think of it like a cage you wrap in paper. If you leave a big hole in the bars, or have bars that bend in weird ways, the paper will tear, fold, or just look lumpy and bad. When sculpting/building a model, you're basically adding/manipulating the cage's bars, so you need to make sure you don't break them. This can be hard, but I'd argue it isn't any more difficult than figuring out perspective, lighting, or colour in 2D art.
Could also check out Omori's art style. The exploring part of the game is usually depicted with pixel art similar to Undertale and Earthbound, but when it comes to combat and portraits, the all seem hand-drawn, jittering slightly, like a crudely drawn notebook animation you flip through. Besides that, the game has a double bottom when it comes to art outside of combat, in the existence of SPOILER ALERT, SPOILER ALERT Black Space. Like seriously, this game has three different artsyles that share the same similarity: all of them being almost hand-drawn. But they vary incredibly depending on which of the three art styles are we viewing. If it's headspace, everything's bright, almost everything looks like right out of sketchbook. If it's real world, everything's suddenly so dull and boring, which I guess is the point. This art-style is down to earth for obvious reasons. And then there's black space and it's distinct artstyle similar to one of Yume Nikki. The game just suddenly goes batshit insane, throwing spooky, confusing or goofy situations at the player, (almost) all of which have a certain meaning behind them. Omori's artstlye perfectly encapsualtes the vividness of a dream, the dullness of reality and the ominous atmosphere of a neverending nightmare.
Pizza tower is a prime exaple of Pixel Art Potention, I feel that there are so many different ways people can use the small canvases in pixel art to create amazing creations. I just love how pizza tower contradicts what most indie-pixel art creations look like. Take Stardew Valley (Still a absolutely great game) and notice how most of it's art has all these beautifully blended colors. And also most of the ingame sprites only yield around 200 or so pixels. Whereas Pizza Tower only uses a solid color (and shading) on their characters. The sprites are around the same size during gameplay, but in most images and cutscenes. the canvasses are MASSIVE compared to what most of us are used to. Which personally has some charm with me because I do something similar. But I also love how Goofy the designs look. Lie how in some images of Peppino, the main character, they are all goofily exaggerated in a great way. It also feels like someone just made a 600x600 canvas, took a basic drawing tool, and just sloppily created the line art. Which all in all gives Pizza Tower, this comedic. Amazinglt-made refresher of an indie game.
There are a few things id like to say about pixel art 1. You could not achieve 3D or any high res stuff on older consoles so it isnt just no cartridge space, it would literally fry the console. 2. Pixel art has mostly evolved past the “its used as its easier” and more “its nice and retro/crisp looking”. An example of a game that used a pixel style but took long to make was OMORI. It took them 6 years to fully complete the game. 3. With modern hardware, it is not limited to only 16 colors anymore which means pixel art can be pretty much anything.
There's nothing wrong with pixel art that's true. But it's harder for pixel art games to stand out since a lot of games use pixel art. It's sad because i love how pixel art looks.
the video is really good and I'm surprised by how little subscribers you have to other simillar channels, but as a 3d artist myself I can safely say 2d animation is far harder than 3d modelling. You have to draw each frame individually as opposed to making one model and moving around bodyparts with keyframes. And in a simillar fashion, pixel art is far harder than just drawing, the whole point of pixel art being you have very little pixels to work with, you have to make sure everything clearly stands out and looks good.
I'd say pixel art is easier to learn due to the limitations, actually, at least to a beginner. People who's main goal is to make a cool game might get overwhelmed with the free canvas. So many choices that can impact how the game feels, things feel ever so slightly off, etc. For someone who has an art background yeah pixel art is restricting but there's a reason so many indie games are pixel artstyle
Good video but I’m a bit bugged by the conflation with artistic mediums and art styles. That framing makes it feel like the individual mediums are more limited than they are. Like something like shovel knight is pixel art, but the art style is completely different than Pizza tower or Celeste or even its sequel, shovel knight dig.
The quality of this video versus the number of subs you have is so painful to see... Incredible video. Topic-wise, comedy-wise, animation-wise, like, it's just so good.
But the question of "What's the WORST game art style" wasn't answered So I figured out that actually the WORST game art style is the hyper casual art style
I really enjoy the look of voxel art, but man hardly any games use it. But it looks really good in my opinion kinda wish it was used more. But pixel art is still good to. Just really like this one to.
generally well made video, as an artist myself I very much agree hehe only thing is there probably should've been a biiiit more seperation between the artistic mediums (pixel art, hand drawn, 3D, etc) & the art styles themselves I think
Honestly, I started watching this video and, without looking at the views nor the subs count. I thought I was watching a video from 1M+ UA-camr... You deserve WAY more subs!
Tbh, putting down pixel art as the "lesser art form" is pretty closed-minded Take a look at games that do pixel art well, like Rain World, who mixes pixel art with procedural animation to make a super unique, detailed, and almost disturbingly organic artstyle that gives every living thing in the game its own sense of personality. 2D hand-drawn art can also be used lazily, take a look at Blackthronprod's video games (which are quality, but the use of JUST still animated pngs with a little bounce and boring unity particles make it feel lifeless) If anything, nowadays the overabundance of lazy 3D rigs and animation, with a million examples such as Tattletail, Garten of Banban I and II, and more- There are examples of any art medium being used poorly and used well. There is no "better" art style, and nobody should feel bad for using pixel art for their games. The Binding of Isaac: Repentance's artstyle works well because of how the pixel art was used, and it being pixel art doesn't detract from the game itself. If anything, it helps to optimize the whole Isaac's visual changes with each item. By god, can 3D assets be not only overused but completely ruin a majority of games due to it's ease of access. It takes real talent and a lot of work not to make 3D assets, but GOOD 3D assets for video games, specifically. It's not about whether or not it is 3D, but rather about the execution in which 3D assets, rigs, and animations are used that matter, just like in every other art medium. The only thing that an artstyle can do to hurt a game is if it impacts gameplay negatively. But, no, even games that, if you took any still image from it, would look ugly actually end up being some of the best, most polished games of their year. Pizza tower is rough and gives off MSPaint vibes but the animation is so smooth and expressive that the sketchy style actually improves the game. Psychonauts has gross, grungy textures and weird models, but it perfectly fits the aesthetic and instantly becomes charming once you play the game. Fears to Fathom is far from looking amazing, but the horror is so intensely impactful that the low quality aesthetic helps to alienate the player while also letting their mind fill in the blanks left by the devs. The medium of your game's artstyle itself isn't going to improve or detract from your game. It's about how that artstyle is used and how it meshes with the gameplay that is important. There are examples for every medium that proves it can be done well, and can be done poorly. So, don't treat a game as lesser just because it uses pixel art, and don't hold a game above all others just because it uses 3D graphics. There are perks to them all and there is not one that is better than the other.
@@pabloojeda6183 1 - pixel art is just as easy or hard as any other medium. 3D is honestly easier than pixel art, and can just as easily be done poorly. In reality, comparing art mediums is pointless. Of course, you can, but ultimately you're comparing apples to oranges; they lead to similar things but they all have benefits that make them wholly unique. 2 - How difficult it is to create something in some medium doesn't make anyone a better or worse artist. It's about execution. A person can do a painting with professional paints, and another can do a drawing digitally. The quality of the art doesn't come from the medium, but the final product and how that medium was used to get there. 3 - The point is that the art style of a game doesn't need to be one or the other, but simply must compliment the gameplay first and foremost. Good games have art styles that blend seamlessly with their gameplay and worlds, and give the player visual cues while also making the setting unique to that game's world. 4 - People who criticize by saying "are you even an artist" tend to not be artists themselves. Why not make your own game with your own style of choice first, that way you can understand the process and better relate to game developers working in their own self-contained styles? Telling an artist they aren't an artist when you don't do art, is like telling a mechanic they're not a mechanic when you don't know what a steering wheel is. To all you pixel artists out there, you are absolutely an artist. Keep it up.
I absolutely fail to see your argument about all pixel art looking too similar, are you seriously gonna sit there and tell me that Pizza Tower wouldn't stand out next to The Escapists 2 and vice versa?
The worst part of this video is when mans called entire mediums "art styles" like octopath traveller and donkey kong belong in under the same art style
As a Pixel Artist of 2 years, I understand your thoughts and opinions however I plan to become professional in this medium and hope to reach the level of games such as Blasphemous, Eastward, REPLACED, and Stardew Valley someday.
the video's content being 80% about dimensions and 20% about actual artstyles makes sense when you put into context that only 20% of ad revenue goes to creators
For someone like me who was born in the 90s with so many cartoons? I actually miss it as well. Pizza Tower style reminds me so much of the similar style of Courage, albeit more chaotic, and i LOVE IT!
At the end of the day, it shouldn't matter the artistic choice that's made for the game. (Most of the time at least. 3D horror gets old real fast and FNF can be obnoxious.) It's their project at the end of the day, not ours.
tbh i wouldn't really consider pizza tower's art style "pixel art" because it looks more like regular 2d art but low resolution but you're right tho it does look fucking great
It’s basically converting sketches McPig (the lead guy behind the project) made into lower resolution images while still having a considerable amount of frames of animation and a lot of different animations for tons of unique situations, so it’s not just pixel art. The upcoming game AntonBlast is doing something like the concept but more directly by having almost all the animations hand drawn and then using those hand drawn animations as the base for the game’s sprites.
I'm more of a pixel art guy, while I do love me some good 2D drawn stuff, the devs of any game can use whatever art style they want. Yes there are many games with pixel art, but usually a new spin is put on it, so 3D or 2D isn't always the best, especially for what kind of game or what kind of environment is made.
You really know how to make a good video, the thumbnail the effort into skits and bits, the title the topic its all fucking perfect. keep at it my boi and you might one day become a real niche internet micro celebrity.
How does The Binding Of Isaac defy a unique art style by going for the pixelated approach? It just looks like the older flashy art style but in pixels.
Alright, alright, whatever, those artstyles are good, but DAMN, YOU USING ANIMATING A 3D MODEL AND MIXING UP WITH 2D ANIMATION? I'M SUBBING IMMEDIATELY
7:13 It’s not WarioWare It’s WarioLand This game was Inspired by the WarioLand series it says that in Steam also Pizza Tower used to have WarioLand Music.The Last WarioLand game was on the Wii in 2008 This game was made because they stopped making WarioLand games. WarioWare is so Different it’s just minigames that last 5 seconds. Also WarioWare does not Wish to have that style they changed there own style in 2018 completely Wario is so Different. You don’t know Anything about Wario. Did you know the peppino guy your being In the game was based of wario in wario land 3. You Should Really Play Wario Land 4 It’s just like this game
My dad thinks that Rain World should use Cuphead’s art and animation style. I had to try so hard not to go on a rant to him about how much that would ruin parts of what makes rain world so good. He thinks the pixel art makes it look too old
I think you should also consider another factor: space (and by extension, performance). Pixel art games take up much less space, especially when compared to 3d, and they put less strain on your system while trying to run them. A prime example of this that I've found personally is when I was trying to download ace attorney games onto my 3ds. The original trilogy (mostly) uses pixel art, and that only uses around 2100-2500 blocks (look it up), if memory serves. Professor Layton vs Phoenix Wright, which is a 3d game, uses 10000+ blocks, and it's only one game.
Additionally, I found that occasionally Professor Layton vs Phoenix Wright would get jittery in its animation at times, especially when multiple character rigs are on screen and moving at once.
What is up with creators I’ve never heard of making banger ass videos out of nowhere? I mean I’m not complaining, I’m glad to see more great creators getting promoted by the algorithm
Some games that really blew me away with their art styles you didn’t mention would probably be Disco Elysium, which has an incredible isometric 3d art style where everything looks oil painted in rough, industrial strokes, really just breathtaking to look at. I also really liked Hypnospace outlaw which is designed to look like an alternate reality 90s virtual reality browsing dimension, also completely one of a kind. I would definitely check both out of you haven’t before
I think for as good as a game Celeste is the artstyle is really lackluster. Not talking about the 2d character portraits or anything like that, I mean the in-game character models that look like Atari ET. The game would've looked better if they didn't go the generic indie game pixel route. At least the environments and locations look great.
@@phlyphenix1601 now can you explain to me how this choice is 'generic' and looks 'like Atari ET' when most games, Atari ET included, have faces drawn on their character sprites?
@Phly Phenix look. you're allowed to dislike celeste's lack of faces - i was also incredibly put off by it at first, but you _need_ to actually know what you're talking about before you talk about it. you are conflating drastically different artstyles based on a stylistic choice That They Do Not Even Share.
Please do a video about the binding of isaac’s artstyle, I can’t believe there are more people who think it has a lot of missing potential. Even the fiend folio guys gave birth to its missing charm
Yea, like sometimes you just cant make out what’s going on, especially those white bone looking stuff on the ground in the 1st or 2nd chapter i don’t remember which chapter it is
My favorite indie game art would have to be the new Shovel Knight games, Pocket Dungeon and Dig. Yeah, they're still pixel games but they look so clean, advanced and full of personality I love it❤️
Its more in regards to the style you give even to pixel art. Im still an amateur pixel artist but with the many ive seen here n there. Some stand out due to their style/ambience theyre depicted in, and how well they match things like light / shadow in some. Some others resort to a far more simple style and, it can actually work far better sometimes than one overloaded in shadow/light/gradients. But thats just my opinion, im still debating where do i wanna go in terms of style myself
@@elioalbertopereyra4702 My style has an NES inspired style with a 3 color limit, with intractables kind of being like SMB3 where there’s always tan and always an outline color. This helps differentiate what can and can’t be interacted with. If I could send images on UA-cam, I would.
When you started playing ace attorney music in the background I hoped you would talk about great ace attorney. People that claim that the 2d games look better unconditionally are out of their goddamn minds considering the hd trilogy looks like total ass compared to any of its visual novel counterparts. Not only is the texturing and animation in Chronicles amazing, but the way each background accounts for overall lighting and colour balance is super pleasing to the eye. The only complaint I have is that at high res you can really see the resolution of some screen objects and how they are just planes but that can't be helped given its nature as a 3ds port.
I remember I found your channel when you were at 10 subscribers. And now look at where you are. You deserve this growth and I'm incredibly proud of you. Keep up the good work
yooo i'll never forget u gazpacho
@@PinoPrime THANK YOU KING😭
WHAT THE FRICK GAZ SIGHTING
@@PinoPrime can you forgot me?
@@PinoPrime forget me i’m a random
I like to think of Pizza Tower as if Wario Land and Cuphead had a baby combining the two art styles, but the only thing it ever ate was illicit drugs from how insane it is.
Both cuphead and wario can be insane
So yeah good comparisons
Or Ren and Stimpy
i mean it was based off 90s cartoons... so uh makes sense
I really think that the choice of graphic style for the game is up to the developers. You don't have to blame them for this.
Yep yep graphics don't really make the game gameplay does and honestly its really up to anyone on what style they choices
You right
@@raphaelbrown6314 what about pizza tower
It is up to the developers, but the devs should make the right choice. For example, take paper Mario or bug fables. They have 3D environments, but imagine if everything was 3D. It wouldn’t keep the cartoony happy mood going throughout the entire game, and it would entirely negate the whole point of Mario being paper.
@@LyanBr uhhhhhh dude thats what i meant every game doesn't need graphics to be good gameplay does
I actually love the art style of binding of Isaac. The flash version didn’t have pixel art which was great, but that’s how flash games are. I think that migrating from flash style to pixel art was a good choice and boi kind of has its own style. It’s hard to explain why though. Really I just love this game a lot so maybe I’m a tinsy bit biased
I will add that I loved this video and am excited for more. I love your 3d character, reminds me of funke
The reason why there was such hooplah over the style was because, in a way, the Flash style was (possibly still is) McMillen's primary style. It was the bread and butter of his style, alongside fairly simple pixel arts. Nowadays, we don't mind Rebirth's style because it is legit good, but it was an upheaval seeing how detailed Rebirth is with its 16 Bit-like style.
Honestly, It was fairly justified on release to get rap about the pixel art because it was very sloppy and not all that well done for being pixel art, but with Repentance they redid so much of the game's assets and overall the animation quality and production value jumped up 10 fold, and the game looks gorgeous now!
@@metalandmagic1424 Afterbirth and Plus had a rough style with their endings. Repentance did much better with their endings. Rebirth was the odd middle child IMO with ending styles
I think something other than pixel would've been better but the game already is good at standing out
@@metalandmagic1424 true tho
Shout outs to the items that look like placeholder art that has no shadding at all
Came for the pizza, stayed for the funny.
10/10 pino bucks video
Same.
More like:
10/10 *Peppino* bucks!
@@adiveler PEPPIENE!!!!!!
PANDORY'S PAN PIZZA PALACE
Pixel art is not the most time consuming style but it helps to learn some basics of art including how light and shadows work and what colors are or aren't good for certain things. Also in pixel art, some pixels can change the feeling of whole characters and objects. It's not always easy to make everything work just right if you work on a small canvas and yes, 3D is more time consuming, even frustating for me actually, but it's shouldn't be a reason for me to like it the way you or others do.
facts
@@PinoPrimepiece of towel
id argue pixel art can be more time consuming, it depends on the resolution but you need to edit each individual pixel of a character and making new animations means you need to make whole new sprites for those animations.
Wait, in Pizza Tower AND Cuphead, the bosses flashing white in both games has something to do with them getting hit
gamers when they discover damage indicators
@@spacita I was just watching this, saw the flashing white when bosses get SHOT in Cuphead and I was like: OOOOOOOAAAAAAH
Don't forget damage indicators in most Sonic the Hedgehog games.
@@gneu1527 yes you get the pizza tower medal.
OH NO! THE PIZZA TOWER MEDAL HAS BEEN STOLEN!!!! ZOMG
@@spacita I didn't know they had a name for it, which is "damage indicator", since I only know that the mechanic of it exists
The best way to describe Pizza Tower's artstyle is that it's like the grease on a great, small restaurant pizza. It's not usually what you'd look for or find appealing, but in a way, it makes it taste even better. As messy as it is.
Funny thing about Pixel Art is that it becomes much more time consuming than traditional handdrawn art after a certain resolution. Because after a certain sprite size you basically have to draw it traditionally first and then have to clean up everything to be pixel perfect. The larger you go the more funky techniques also start to appear, like anit aliasing (really "fun" to do this on an animated 128x128 sprite ;-;).
ik this video isnt meant to be entirely serious but i think pixel art can all look different just based on the era a game choses to replicate like we havent yet reached that GBA/DS style ofsprites in games yet but i feel we're slowly getting there and moving on from the SNES style (not that the SNES style is a bad thing)
Sad that Rain World wasn't explicitly mentioned because the animation style (pretty sure I think it's procedurally generated...?) makes the world feel so alive and fluid. A friend recommended me the game and I checked it out solely for that reason.
Edit: A bit of debate in the comments, so I'd like to state:
Ace Attorney and Night in the Woods are not gameplay based video games. They rely on story and dialogue heavily. Rain World, however, has no dialogue for a majority of the game. It focuses instead on art and gameplay. Just because a game was not mentioned, does not mean it's bad.
(Also for hand drawn, very surprised Don't Starve and Don't Starve Together weren't mentioned. Even the animations on Klei's YT channel have so much life and charm.)
Will I mean he probably never heard of it this guy has pretty low standards he fr thinks Night in the woods and Ace attorney are " good " games when lets be honest they're nothing but text box dialog with pretty mediocre graphics at best
It is procedurally generate.
correct, it's 2d and vector graphics. the animations are calculated poses instead of handmade animations
@@JcoleMc I've only played the original Ace Attorney trilogy and it's pretty good, but I don't like how the new games look tbh, the 2D sprites are way better. Btw Rain World is probably the best looking game I've ever seen, the procedurally generated voxel animations, detailed backgrounds, hand drawn cutscenes and passages art... videocult and the msc team (now that downpour came out) just nailed it.
It works the same way as 3D models, every asset is a premade puppet made out of 2D assets that you just apply animations and physics to.
I’d say the worst art style is probably hyper realism like I can just look outside lol. Like you can still have realistic looking graphics while still making it stylized (like elden ring for example).
And if it hits uncanny valley, then it's even worse.
Yeah, I'm playing games to get rid of the stress of the real life, why would I play a realistic game. What's the point
I do want to mention Inscryption a bit. The mix of pixel art and 3D, as an art direction, somehow works very well for this game, in my opinion.
But I will say that in the middle part of the game (which I won't mention much since y'all need to play this) kinda breaks it, making it more boring than the start and the end of the game.
I think that’s called voxel!
Edit: I’m aware I’m wrong
@@RmationYT you are correct that voxel graphics mix pixel art and 3D, but boy does Inscryption not use voxel artstyle at all, and it's very obvious if you've seen at least a tiny bit of footage of it
@@RmationYT Actually, it isn't voxel. It's an art style where all 3D objects/models are entirely made out of 3D pixels. Take Minecraft for example, all models are either cubes or a combination of cube.
But Inscryption isn't. It just have normal 3D objects and models with a pixelated filter slapped perfectly on it, mixed with 3D cards made out of pixel art and a menu screen completely in pixel art. And hell, you can even say that the Game Master's (or Leshy's) eyes are actually pixel art, but only when he talks. (Although, this one isn't really confirmed but it does look like it to me.)
As someone whose favorite entertainment medium is table top collectable card games, the middle part of Inscryption is my absolute favorite of the 3. The combos that are only available in that part are SO much fun.
Whoops sorry for my mistake!
The game Dead Cells has a really unique wad of doing pixel art, they make full rigs and 3D animations, then use a crap ton of different shaders filters and heavy revising to make really fluid pixel art. It looks really good and fits the “old Castlevania” sorta games.
Damn, this is so much effort for such a small audience. The jump cut humor, the animation and drawings, holy crap!
Only thing is microphone quality
Subbed!!
Yeah i'm recording my next video with a better mic lol.
"I wish pixel art wasn't so overused"
And I wish money could grow on trees. People, use whatever artstyle you want. Doesn't matter if it "won't look unique in a sea of other pixel art games" or "takes less time to make". Don't let a random UA-camr with terrible comedy tell you otherwise. Not everyone has the time or resources to model, rig, vertex paint, unwrap, texture, etc. a model.
Lmao, the guy just expressed his thoughts, that's all. You can still make whatever artsyle you want, he won't blame you for that.
@@Shmyakish2073 I know, but the way he said it just didn't sit right with me, so I had to express my thoughts here too.
@@souptaels ur thoughts or ur anger, you seem mad lol
Hey, I liked the comedy of this random UA-camr that appeared on my recommendations
Thanks, this guy demotivated me for using pixel art and you and a few others cheered me up, thank you so much
This is a really good and interesting video.
I don't necessarily agree with your opinions but I really enjoyed the way you conveyed your thoughts, your jokes were funny and your Avatar/Sona is really nicely animated throughout!
This video stuck with me and got thinking, which I genuinely appreciate.
That being said I do disagree with some of your points specifically in how you boiled down the 3 key "Art Styles".
Pixel Art, 2D Hand Drawn & 3D are not inherently art styles but rather they're mediums.
A medium (in regards to art) is "the substance used to create an art piece".
Drawing Something with Crayons isn't inherently a style, neither is drawing with pencils, sculpting out of clay isn't a specific style either and the same can be said for wood carving.
A style is defined by the way these mediums are used to bring the vision of the artiest to life, and while a Medium can factor into what defines a specific style a medium itself isn't the defining characteristic of a style.
Take Aladdin on the Sega Genesis for example, the Sprite Work (or Pixel Art) in that game was done by the same team of animators who created the animation for the movie. And they used the same traditional animation techniques they used for the film, those animations were simply converted to Pixel Art afterwards.
HAL Laboratory had a background designer illustrate the backgrounds for each stage in Kirby's Adventure before they were translated to Pixel Art as well.
And Pizza Tower's entire aesthetic is built off of 2D animation and illustrations yet Pixel Art is the medium used to convey that aesthetic.
So if these games use combinations of 2D "Hand Drawn" and Pixel Art, then what category would they fall into?
How about Donkey Kong Country, or Super Mario RPG or any other games that use 2D Prerendered Graphics of 3D Models?
Again, the mediums used to creative these art styles are not the sole factors of what define the styles of the art in question.
So to say that Cuphead, for example, has a better style than Pizza Tower, on the basis that Cuphead is "2D Hand drawn" while Pizza Tower is "Pixel Art", doesn't make any sense because while both games have different visual styles the execution of those styles (Hand Drawn Art & Animation) go hand in hand with one another.
(I know you didn't use the example of Cuphead Vs. Pizza Tower but it was the first thing that came to mind in trying to express this point)
I do agree with you that many Pixel Art based indie games have a very generic look to them, but I don't see this as a fault of the medium but rather a limit of the skill of the artiest in question. (IE: Skill Issue.)
And saying that 3D is the definitive "Triple A" look is very shortsighted as it overlooks the swath of equally Generic looking 3D indie games that are on the market and limits the potential of Traditional 2D & Pixelated Experiences.
Pixel, 2D or 3D, art is time consuming and I'd argue that no medium is more or less time consuming/difficult than the other.
To say that Pixel Art or 2D Hand drawn are easier than 3D is once again shortsighted since just because I can draw something faster than I can sculpt it doesn't mean that the drawing is going to look good.
It doesn't matter how "Easy" something may seem to create, at the end of the day in terms of graphics it's a matter of how it looks. And it doesn't matter whether you're sketching or sculpting, coloring or texturing, or animating either one, the amount of time that is put into something doesn't inherently equate to how "good" it looks.
It's not to fair to objectively rank mediums or art styles against each other based on the quality of the products created using them or the patience required to work with them. Because as the old saying goes "One Bad Apple doesn't spoil the whole bunch" and each Style/Medium provides their own unique set of challenges and nuances that keep often times keep them on a fairly level playing field in terms of difficulty.
That being said it's perfectly fine to have personal preferences in styles, I certainly do and if you disagree with my tastes that's perfectly fine in fact more power to ya'!
If you've made it this far CONGRATULATIONS on making it to the end of this Accidentally Long Winded comment!
I'd like to thank you for reading and again I really did enjoy your video.
Also one last thing that the two of us 100% agree on and you will never seen an argument from me about is how much Ai art freaking SUCKS.
Anyhoo, thank you for time, really enjoyed your video, have lovely day. :)
Thanks for the comment. You're completely right i should've called them mediums. while making this i spent a good 20 minutes trying to think of a word to call them but in the end i failed just calling them "main art styles" anyways yeah pixel art CAN take more time than 3D but i was comparing them more generally from my experience as someone who does 3D, Hand drawn AND pixel art. everyone's different though you can either be really fast at drawing or slow. So i guess my rankings weren't that objective but i think they still reflect a bit of truth even if it's not much. and yeah ai does suck
search for iron and found gold, amazing video
But you cant mine gold before iron
@@Kvjesm2 unless you find a black smith with diamonds in it
I didn’t even search
this is not gold this is diamond
@@lirachonyr this is not diamond, this is platinum
I think pixel art is really about trying to make something good with limitations, thats what makes it so interesting
The worst art style is none of them. It all depends on how well it is executed.
I'm working on a huge passion project of mine inspired by Super Paper Mario and Hollow Knight, and because my game (Cephalopostle) takes place underwater, I decided to stylize it with HD inky character designs and watercolor backgrounds.
it is by far the most time consuming art style I've ever even attempted for a game. A single 5 frame animation for the main character (Splash the Squid) takes me like 12 hours to make lol.
The art style alone is a big part of why I don't think I'll be done within the current decade.
If someone doesn’t make a game in the old flipnote art style I’m gonna have to do it myself
As a game artist, let me note that while pixel art IS faster for an expert, it's FAR more difficult to learn and much slower if you're trying to figure it out as you go. This is because pixel art demands extreme precision. Any pixel out of place is immediately noticeable, expressing detail is much more difficult, and keeping animations readable becomes a much greater hassle.
Another big misconception is that realistic 3D models are more difficult then cartoony or lowpoly 3D models. If a game with a realistic artstyle needs a teapot, it's as easy as finding some reference images online and creating a teapot. If a game with a lowpoly or cartoony artstyle needs a teapot, we'll need to create or find actual concept art and references for how that teapot should look.
And if we have multiple people making these non-realistic models, they need to all understand the game's artstyle well enough that everything they create fits together. Meanwhile if we want realistic graphics, all they need to do is make sure their props look realistic.
It may take some extra time to texture and bake those realistic models, but it's still MUCH harder to get it "wrong" compared to more stylized designs.
Are we forgetting one indie game?
*"Garden of banban in the corner"*
._.
*3D modelling isn't any harder to learn or make then 2D art, the tools are just less intuitive.*
The only genuinely tricky part of 3D modelling is maintaining the model's wireframe.
All models are basically a grid of squares (polygons) that form a shape. Think of it like a cage you wrap in paper. If you leave a big hole in the bars, or have bars that bend in weird ways, the paper will tear, fold, or just look lumpy and bad. When sculpting/building a model, you're basically adding/manipulating the cage's bars, so you need to make sure you don't break them.
This can be hard, but I'd argue it isn't any more difficult than figuring out perspective, lighting, or colour in 2D art.
less intuitive for you i guess
Could also check out Omori's art style. The exploring part of the game is usually depicted with pixel art similar to Undertale and Earthbound, but when it comes to combat and portraits, the all seem hand-drawn, jittering slightly, like a crudely drawn notebook animation you flip through. Besides that, the game has a double bottom when it comes to art outside of combat, in the existence of SPOILER ALERT, SPOILER ALERT
Black Space. Like seriously, this game has three different artsyles that share the same similarity: all of them being almost hand-drawn. But they vary incredibly depending on which of the three art styles are we viewing. If it's headspace, everything's bright, almost everything looks like right out of sketchbook. If it's real world, everything's suddenly so dull and boring, which I guess is the point. This art-style is down to earth for obvious reasons. And then there's black space and it's distinct artstyle similar to one of Yume Nikki. The game just suddenly goes batshit insane, throwing spooky, confusing or goofy situations at the player, (almost) all of which have a certain meaning behind them. Omori's artstlye perfectly encapsualtes the vividness of a dream, the dullness of reality and the ominous atmosphere of a neverending nightmare.
Les go finally some omori recognition
Pizza tower is a prime exaple of Pixel Art Potention, I feel that there are so many different ways people can use the small canvases in pixel art to create amazing creations.
I just love how pizza tower contradicts what most indie-pixel art creations look like.
Take Stardew Valley (Still a absolutely great game) and notice how most of it's art has all these beautifully blended colors. And also most of the ingame sprites only yield around 200 or so pixels.
Whereas Pizza Tower only uses a solid color (and shading) on their characters. The sprites are around the same size during gameplay, but in most images and cutscenes. the canvasses are MASSIVE compared to what most of us are used to. Which personally has some charm with me because I do something similar. But I also love how Goofy the designs look. Lie how in some images of Peppino, the main character, they are all goofily exaggerated in a great way. It also feels like someone just made a 600x600 canvas, took a basic drawing tool, and just sloppily created the line art. Which all in all gives Pizza Tower, this comedic. Amazinglt-made refresher of an indie game.
Tbh I agree
There are a few things id like to say about pixel art
1. You could not achieve 3D or any high res stuff on older consoles so it isnt just no cartridge space, it would literally fry the console.
2. Pixel art has mostly evolved past the “its used as its easier” and more “its nice and retro/crisp looking”. An example of a game that used a pixel style but took long to make was OMORI. It took them 6 years to fully complete the game.
3. With modern hardware, it is not limited to only 16 colors anymore which means pixel art can be pretty much anything.
Deltarune chapter 2 took like 2-3 years so i agree
as i said
“Pixel Art sucks”
Minecraft:
edmund literally wanted to have pixel art in isaac from beginning. also i don't see why pixel art there is bad tbh.
There's nothing wrong with pixel art that's true. But it's harder for pixel art games to stand out since a lot of games use pixel art. It's sad because i love how pixel art looks.
@@PinoPrime i mean isaac i think still is pretty good at standing out even with pixel art but it seems more like an exception because of theming
the video is really good and I'm surprised by how little subscribers you have to other simillar channels, but as a 3d artist myself I can safely say 2d animation is far harder than 3d modelling. You have to draw each frame individually as opposed to making one model and moving around bodyparts with keyframes. And in a simillar fashion, pixel art is far harder than just drawing, the whole point of pixel art being you have very little pixels to work with, you have to make sure everything clearly stands out and looks good.
I'd say pixel art is easier to learn due to the limitations, actually, at least to a beginner. People who's main goal is to make a cool game might get overwhelmed with the free canvas. So many choices that can impact how the game feels, things feel ever so slightly off, etc. For someone who has an art background yeah pixel art is restricting but there's a reason so many indie games are pixel artstyle
@@shalvei_ it's easier to do, yes, but if you want actual good pixel art it's a tough job
I feel like UA-cam is recommending me small creators
And i like that
I disagree
@@matteobuda2940 ok
that's high effort content right here. Subscribing
it literally took him 30 minutes bro. ???????????? L take
the algorithm has blessed me. liked and subbed.
Good video but I’m a bit bugged by the conflation with artistic mediums and art styles. That framing makes it feel like the individual mediums are more limited than they are. Like something like shovel knight is pixel art, but the art style is completely different than Pizza tower or Celeste or even its sequel, shovel knight dig.
edmund always imagined binding of isaac to be a pixel game since the beginning tbf
The quality of this video versus the number of subs you have is so painful to see...
Incredible video. Topic-wise, comedy-wise, animation-wise, like, it's just so good.
But the question of "What's the WORST game art style" wasn't answered
So I figured out that actually the WORST game art style is the hyper casual art style
Hahahah all the overblown audio bits are perfect! xD
I really enjoy the look of voxel art, but man hardly any games use it. But it looks really good in my opinion kinda wish it was used more. But pixel art is still good to. Just really like this one to.
Love the jokes and editing! I'm subscribing and I'm sure ur channel is gonna blow up!
Honestly the best video i've seen in months, great video dude
Good video , great art , great editing. You will get popular in the future
generally well made video, as an artist myself I very much agree hehe
only thing is there probably should've been a biiiit more seperation between the artistic mediums (pixel art, hand drawn, 3D, etc) & the art styles themselves I think
Honestly, I started watching this video and, without looking at the views nor the subs count. I thought I was watching a video from 1M+ UA-camr...
You deserve WAY more subs!
wow your such an "observer"
Really high quality for only 200 subs, you need more views
Tbh, putting down pixel art as the "lesser art form" is pretty closed-minded
Take a look at games that do pixel art well, like Rain World, who mixes pixel art with procedural animation to make a super unique, detailed, and almost disturbingly organic artstyle that gives every living thing in the game its own sense of personality.
2D hand-drawn art can also be used lazily, take a look at Blackthronprod's video games (which are quality, but the use of JUST still animated pngs with a little bounce and boring unity particles make it feel lifeless)
If anything, nowadays the overabundance of lazy 3D rigs and animation, with a million examples such as Tattletail, Garten of Banban I and II, and more-
There are examples of any art medium being used poorly and used well. There is no "better" art style, and nobody should feel bad for using pixel art for their games.
The Binding of Isaac: Repentance's artstyle works well because of how the pixel art was used, and it being pixel art doesn't detract from the game itself. If anything, it helps to optimize the whole Isaac's visual changes with each item.
By god, can 3D assets be not only overused but completely ruin a majority of games due to it's ease of access. It takes real talent and a lot of work not to make 3D assets, but GOOD 3D assets for video games, specifically. It's not about whether or not it is 3D, but rather about the execution in which 3D assets, rigs, and animations are used that matter, just like in every other art medium.
The only thing that an artstyle can do to hurt a game is if it impacts gameplay negatively. But, no, even games that, if you took any still image from it, would look ugly actually end up being some of the best, most polished games of their year. Pizza tower is rough and gives off MSPaint vibes but the animation is so smooth and expressive that the sketchy style actually improves the game. Psychonauts has gross, grungy textures and weird models, but it perfectly fits the aesthetic and instantly becomes charming once you play the game. Fears to Fathom is far from looking amazing, but the horror is so intensely impactful that the low quality aesthetic helps to alienate the player while also letting their mind fill in the blanks left by the devs.
The medium of your game's artstyle itself isn't going to improve or detract from your game. It's about how that artstyle is used and how it meshes with the gameplay that is important. There are examples for every medium that proves it can be done well, and can be done poorly. So, don't treat a game as lesser just because it uses pixel art, and don't hold a game above all others just because it uses 3D graphics. There are perks to them all and there is not one that is better than the other.
You’re speaking facts, he made me a bit ashamed of using pixel art but you motivated me, thanks
bro pixel art is so ez bro are you even an artist????????
@@pabloojeda6183 1 - pixel art is just as easy or hard as any other medium. 3D is honestly easier than pixel art, and can just as easily be done poorly. In reality, comparing art mediums is pointless. Of course, you can, but ultimately you're comparing apples to oranges; they lead to similar things but they all have benefits that make them wholly unique.
2 - How difficult it is to create something in some medium doesn't make anyone a better or worse artist. It's about execution. A person can do a painting with professional paints, and another can do a drawing digitally. The quality of the art doesn't come from the medium, but the final product and how that medium was used to get there.
3 - The point is that the art style of a game doesn't need to be one or the other, but simply must compliment the gameplay first and foremost. Good games have art styles that blend seamlessly with their gameplay and worlds, and give the player visual cues while also making the setting unique to that game's world.
4 - People who criticize by saying "are you even an artist" tend to not be artists themselves. Why not make your own game with your own style of choice first, that way you can understand the process and better relate to game developers working in their own self-contained styles? Telling an artist they aren't an artist when you don't do art, is like telling a mechanic they're not a mechanic when you don't know what a steering wheel is.
To all you pixel artists out there, you are absolutely an artist. Keep it up.
I absolutely fail to see your argument about all pixel art looking too similar, are you seriously gonna sit there and tell me that Pizza Tower wouldn't stand out next to The Escapists 2 and vice versa?
The worst part of this video is when mans called entire mediums "art styles" like octopath traveller and donkey kong belong in under the same art style
As a Pixel Artist of 2 years, I understand your thoughts and opinions however I plan to become professional in this medium and hope to reach the level of games such as Blasphemous, Eastward, REPLACED, and Stardew Valley someday.
What is the squid game at 5:58?
the video's content being 80% about dimensions and 20% about actual artstyles makes sense when you put into context that only 20% of ad revenue goes to creators
I love Pizza Tower's art style so much. I personally like to draw in that purposely ugly style. So I just feel at home when I see it.
For someone like me who was born in the 90s with so many cartoons? I actually miss it as well. Pizza Tower style reminds me so much of the similar style of Courage, albeit more chaotic, and i LOVE IT!
@@elioalbertopereyra4702 hell yeah! A fellow 90's kid
holy shmoly dude this video was sick
you gonna be the next big UA-camr fr
Man your oc has become so much more unique keep up the great work!
(Im sincerely sorry about my ai pfp i just cant draw)
Your channel is severely underrated
pino:*says the word pizza tower*
me:yeeeEEEEAHHHHHHHHHHHHHHH
Hands down, the worst game art style is the photorealistic style in CoD and stuff. It just looks so bland.
YES, MORE 3D COMMENTARY UA-camRS LETS GOOOOOOOOOOOOOOOOOOO (or whatever this genre is called idk lol, love ya stuff dud)
imagine thinking pizza tower's artstyle sucks. 🤡
3D dumb!!11!1_
But seriously this is a great video with amazing comments going indepth with their favorite games! Keep it up!
3:56
Who the hell says 3D modelling isn't art? You're just sculpting on a computer. That's like saying digital art isn't art.
the worst 3d artstyle is the generic cartoony graphics like in fortnite, raft and sea of thieves. its just so bland and uninteresting
the algorithm is blessing u man, pretty funny video
very underrated 10/10 i subscribed
At the end of the day, it shouldn't matter the artistic choice that's made for the game. (Most of the time at least. 3D horror gets old real fast and FNF can be obnoxious.) It's their project at the end of the day, not ours.
tbh i wouldn't really consider pizza tower's art style "pixel art" because it looks more like regular 2d art but low resolution
but you're right tho it does look fucking great
It’s basically converting sketches McPig (the lead guy behind the project) made into lower resolution images while still having a considerable amount of frames of animation and a lot of different animations for tons of unique situations, so it’s not just pixel art. The upcoming game AntonBlast is doing something like the concept but more directly by having almost all the animations hand drawn and then using those hand drawn animations as the base for the game’s sprites.
What this video teaches you: PIZZA TOWER BEST ARTSTYLE YES BEST IN THE WORLD ATRTSTYLE
Bro you are underated af, good video
sheep take. WAKEUPWAKEUIPPWAKEUPWAKEUOP
I'm more of a pixel art guy, while I do love me some good 2D drawn stuff, the devs of any game can use whatever art style they want. Yes there are many games with pixel art, but usually a new spin is put on it, so 3D or 2D isn't always the best, especially for what kind of game or what kind of environment is made.
woah! this randomly appeared in my recommended, but this animation style is so epic :D very good video
yeah thats called an algorithm bro ??? whatchu mean "randomly" ??????????????
@@pabloojeda6183 randomly as in I have never seen this person before. how were you able to find something so negative out of this comment lol
Whoever says pixel art is the worst has been added to my hit list
Sams
My favorite is the Sonic CD intro art style
You really know how to make a good video, the thumbnail the effort into skits and bits, the title the topic its all fucking perfect. keep at it my boi and you might one day become a real niche internet micro celebrity.
How does The Binding Of Isaac defy a unique art style by going for the pixelated approach? It just looks like the older flashy art style but in pixels.
Alright, alright, whatever, those artstyles are good, but DAMN, YOU USING ANIMATING A 3D MODEL AND MIXING UP WITH 2D ANIMATION? I'M SUBBING IMMEDIATELY
7:13 It’s not WarioWare It’s WarioLand This game was Inspired by the WarioLand series it says that in Steam also Pizza Tower used to have WarioLand Music.The Last WarioLand game was on the Wii in 2008 This game was made because they stopped making WarioLand games. WarioWare is so Different it’s just minigames that last 5 seconds. Also WarioWare does not Wish to have that style they changed there own style in 2018 completely Wario is so Different. You don’t know Anything about Wario. Did you know the peppino guy your being In the game was based of wario in wario land 3. You Should Really Play Wario Land 4 It’s just like this game
My dad thinks that Rain World should use Cuphead’s art and animation style. I had to try so hard not to go on a rant to him about how much that would ruin parts of what makes rain world so good. He thinks the pixel art makes it look too old
I think you should also consider another factor: space (and by extension, performance). Pixel art games take up much less space, especially when compared to 3d, and they put less strain on your system while trying to run them.
A prime example of this that I've found personally is when I was trying to download ace attorney games onto my 3ds. The original trilogy (mostly) uses pixel art, and that only uses around 2100-2500 blocks (look it up), if memory serves. Professor Layton vs Phoenix Wright, which is a 3d game, uses 10000+ blocks, and it's only one game.
Additionally, I found that occasionally Professor Layton vs Phoenix Wright would get jittery in its animation at times, especially when multiple character rigs are on screen and moving at once.
wanna see a game that takes pixel art to a uhhh extreme, rain world.
The algorithm blessed me with an amazing channel. Keep up the good work 👍
This hidden gem of this video is always surprising my income I subs
I personally think pixel art works well for The Binding of Isaac
I think it looks a lot better than the art style used in the flash version
What is up with creators I’ve never heard of making banger ass videos out of nowhere? I mean I’m not complaining, I’m glad to see more great creators getting promoted by the algorithm
I love this video haha great examples :D
now this a tier list done right
bro didnt even need a tier list to make a tier list
Sad to see metal slug being left out of pixel art
Good editing, good humor, awful mic.
7/10 Picos
Some games that really blew me away with their art styles you didn’t mention would probably be Disco Elysium, which has an incredible isometric 3d art style where everything looks oil painted in rough, industrial strokes, really just breathtaking to look at. I also really liked Hypnospace outlaw which is designed to look like an alternate reality 90s virtual reality browsing dimension, also completely one of a kind. I would definitely check both out of you haven’t before
I think for as good as a game Celeste is the artstyle is really lackluster. Not talking about the 2d character portraits or anything like that, I mean the in-game character models that look like Atari ET. The game would've looked better if they didn't go the generic indie game pixel route. At least the environments and locations look great.
as a pixel artist myself, i am required to ask: what are you talking about?
@@cornbreadbutcringey5723 I don’t like the in-game character sprites. They’re faceless and evoke no emotion in me.
@@phlyphenix1601 now can you explain to me how this choice is 'generic' and looks 'like Atari ET' when most games, Atari ET included, have faces drawn on their character sprites?
@@cornbreadbutcringey5723 nah
@Phly Phenix look. you're allowed to dislike celeste's lack of faces - i was also incredibly put off by it at first, but you _need_ to actually know what you're talking about before you talk about it. you are conflating drastically different artstyles based on a stylistic choice That They Do Not Even Share.
I really like Don't Starve's kind of soft horror artstyle
Please do a video about the binding of isaac’s artstyle, I can’t believe there are more people who think it has a lot of missing potential. Even the fiend folio guys gave birth to its missing charm
Quick question why is this channel not above 50 k subs
Cuz he honestly sucks
your acent is funny, where u from?
i like the "art style" of faith the unholy trinity. its just makes it more eerie with pixel art.
Yea, like sometimes you just cant make out what’s going on, especially those white bone looking stuff on the ground in the 1st or 2nd chapter i don’t remember which chapter it is
5:42 sonic robo blast 2: am I a joke to you?
Personally I hate games that try to look as realistic as possible [especially if it's an fps] cause they all blend together
My favorite indie game art would have to be the new Shovel Knight games, Pocket Dungeon and Dig.
Yeah, they're still pixel games but they look so clean, advanced and full of personality I love it❤️
Shovel Knight and Inmost are my personal favorites! UwU 💖
I like deltarune most :D
Ok but what if you’re using RPGMaker and you’re forced to make pixel art when you really want to use a hand drawn art style. :|
Its more in regards to the style you give even to pixel art. Im still an amateur pixel artist but with the many ive seen here n there. Some stand out due to their style/ambience theyre depicted in, and how well they match things like light / shadow in some. Some others resort to a far more simple style and, it can actually work far better sometimes than one overloaded in shadow/light/gradients. But thats just my opinion, im still debating where do i wanna go in terms of style myself
@@elioalbertopereyra4702 My style has an NES inspired style with a 3 color limit, with intractables kind of being like SMB3 where there’s always tan and always an outline color. This helps differentiate what can and can’t be interacted with. If I could send images on UA-cam, I would.
@@creechieuihana wait it FORCES you to use pixel art?
@@Vince_c.3 As far as I know.
@@creechieuihana ah okay thanks :D
When you started playing ace attorney music in the background I hoped you would talk about great ace attorney. People that claim that the 2d games look better unconditionally are out of their goddamn minds considering the hd trilogy looks like total ass compared to any of its visual novel counterparts.
Not only is the texturing and animation in Chronicles amazing, but the way each background accounts for overall lighting and colour balance is super pleasing to the eye. The only complaint I have is that at high res you can really see the resolution of some screen objects and how they are just planes but that can't be helped given its nature as a 3ds port.
holy shit you're really underrated! you deserve a lot of subs tbh