The mundane horror of Hardspace Shipbreaker.
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- Опубліковано 24 січ 2021
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Hardspace: Shipbreaker is the spaceship salvage simulator I've dreamt of for years. (I sure do dream about games that don't exist, don't I?) Cutting up space ships and sorting out their contents and structures is exactly the kind of blue-collar labor we expect in the future!
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How on earth does this video have only 81 views?
The production quality on here seems like it should be raking in hundreds of thousands, if not millions of views. I would honestly much rather watch this kind of content than some of the content youtube actually recommends me.
Thank you! The more subscriptions I have, the more likes and watch time these videos get, the more often they'll be recommended. So even though it's annoying to hear: smash that like button, hit that Subscribe and hit that notification bell and the others will follow!
It really is crazy. This channel is the epitome of underrated
This game looks so good. I do hope they keep adding more story and world building.
Is there any indication for when they plan to release the full version?
I'm not sure, I haven't found their forecast yet and they seem to be doing huge updates instead of smaller ones.
Hell Yeah dude, That was a great breakdown. I'm definitely more interested in it now. Definitely need those dad games lol.
You should! It's an awesome game!
SPPPPAAAAACCEEEEEEE
There this line, especially in like factory based games for me, between being fun and to tedious to be fun. I love minecraft mod packs, but some of them are just to tedious side. Even my favorite Satisfactory at times become tedious. This game and the new factory game DYSON SPHERE PROGRAM seem to be on the tedious side.
I've thought about gameplay loops for years, about how big the gameplay loop has to be before it becomes a grind. I thought about this a lot for Destiny where you're doing a few different chambers for your dailies and that got repetitive. Or when you're in FFXIII and needing to enter 5-10 minute battles. Those games, Factorio, Satisfactory, Hardspace, Dyson Sphere, all seem to have longer loops that you have to do over and over. I haven't quite figured out the formula, maybe I will sometime.
@@NthReview I've played games where the 'loop' is only a couple minutes, yet they remain engaging for hours. It depends on how fun the individual actions are as well. I remember Bungie talking about their "30 seconds of fun" back when they were making halo games. If the core verbs are engaging, and there's some variation in the situations you get to apply them (a sprawling open area here, a close quarters level there), repeating the loop forever doesn't become boring for a long time. But of course, everyone has different definitions of fun here. Destiny didn't keep my attention beyond the story missions either, but there's people that still come back to it daily just because the shooting feels so good. And it looks like Shipbreakers feels good to play as well, and the various tools look and sound very satisfying to use.
It seems like they tried to prevent the tedium in Shipbreakers by cutting your session off after a fifteen minute 'shift'. Just long enough for you to actually get some work done and feel like you accomplished something. But just short enough to prevent the shipbreaking from becoming stale, and to let you do everything you wanted, making you want to come back for more. That's what they're going for at least. I think. Adding more story rewards to keep you interested, or intermezzos where you're doing something else, helps too. More variation in the types, sizes and structures of the ships. Some big goal to reach for, besides the endless debt and unlock treadmill. Etc.
Idk, for me this game looks like its already striking a decent balance to prevent it feeling like boring work. I'll still wait for the proper release though.
I definitely thought about that with the 15 minute shifts, it's enough to plan out what you want to accomplish during your time out and break each ship down mentally before doing the actual work
@@NthReview As someone who just got the game last night, one of the highlights for me at the end of my first marathon playthrough of it was being able to completely salvage the tutorial ship within the 15 minute window. Achieving that perfect 'speedrun' was incredibly satisfying.