Correction: the 85 metacritic score was for a bonus for Obsidian, not royalties. And Obsidian staff have come over the years to say that Bethesda went out of their way to offer the bonus as an extra and had no obligation to do so.
The gov prolly passed a bunch of regulation laws to limit progression aspect do to "addictions". However, they are fine with the Tech Company marketing addiction to our personal data and private lives (harvest personal data to generate world wide conflicts, make money off the attention based ad revenue it generates, no matter how many countries or communities it destroys). They'll make there enemies, and those enemies will soon be at their throats, for sure.
The fact that no one thought about going to the eye, fast travel, running 800 meters, replaying the chasing the light minigame 24 times each run wasn’t going to get annoying is baffling to me
I assume they were aware of this and planned something else, but then the deadline came close and what was meant to be the quest for the first ability became the quest for all abilities.
@elmercy4968 Sounds realistic, and is pretty much on par with all of the features of the game. Starfield is a 10 year old game released 10 years too late, and it still needed a couple more years to bake.
@@OrkDiktatorIt's freaking sci fi. In Star Wars Palpatine could force choke Dookoo from several solar systems away. Bethesda intentionally came up with a universe where FTL communication hasn't been invented so players can waste dozens of hours fast travelling. That's also why they didn't give us land vehicles. And of course even fast travelling is pretty limited at the beginning and all this adds up to countless extra hours so players keep subscribed to GamePass.
I believe it was the creator Private Sessions or Patrician TV who pointed out that Starfield, despite what Bethesda labeled it, isn't really anything -Punk. Punk as an affix relates to the sense of rebellion, spitting in the face of conformity, being loud and abrasive so you can't be ignored. It's a musical style, which is not represented in Starfield. And I thought, "Well, maybe the proper term would be NASAcore," but no, calling something -core means that it doubles or triples down on it, the peak of adoration or admiration for a thing, to emphasize the unique aspects of it. But it doesn't emphasize the procedural science of space, or the function over form aesthetics of NASA. No, it's just NASA Themed. It's got the basic, bland aesthetics without much depth or conviction, with a pastiche of other genre staples for a space game. Which is a real shame, they could've gone in a lot of directions, they seem to have taken the safest but least interesting one.
Don't forget this... Todd Howard: see a planet go there...explore it...see another go there explore it...theres so much to do in this game.. Todd Howard:is the camera turned off...great...man we are going to sucker these gamers into thinking there getting such a wonderful amazing game like Skyrim and Fallout...that will be rich again.
I first played and been waiting for the game for a while. Didn’t have Xbox yet tho bout time I got one it was free. Download it and finally got into it. I played and immediately got off. Played like trash. Felt like trash. Looked like trash. Nothing as I expected. They did a great job making it look fun in trailers
Something I loved about Morrowing is the way it tackled the Fast Travel problem. Well, it didn't have fast travel. But it had something MUCH better. Public transportation. Between the boats, the Silt Striders and the teleportation you could ask in the mage guilds of Vvardenfell, fast travel was something diegetic, grounded, and not a "I win button". You still had to explore, you still had to walk, even to get back to somewhere you already went, and that was amazing. And no quest markers. If you had to go somewhere, you needed to follow the instructions given to you by the quest giver. Like "follow the river until you come across a bridge. There, go right, walk until the dead tree, and you'll find the cave where the bandits are". So, I too was infuriated by the inclusion of fast travel and quest markers in Oblivion. It felt like they wanted to make their game more of a checklist of things to do (and a video game, instead of a coherent universe), and ultimately, it felt like they tried to dumb it down, which was very sad. And, yeah, it didn't get any better with each release. Now, they created a game where you cannot travel WITHOUT fast travel...
Huge universe: maybe, somewhat, dynamic: no, not dynamic at all. Everything happens only around the player, for the player. With a little automatic production in the bases, if you even build one. NPCs only pop into existence for the player.
Fallout 3 was good. People like to give it a lot of criticism and claim new Vegas was better etc but without 3, new Vegas wouldn't of existed. Fallout 3 was the last interesting game Bethesda has made imo. Skyrim was crazy but the things I liked oblivion and fallout for seemed to be missing.@@comyuse9103
Funny you pretty much described the exact opposite of X4... In X4 the universe react to yourven if you avoid engage with the universe... Ignore a battle happening in one gate, and the bad guys will eventually snowball and take that sector. You decide to join the fight in that gate, and help the faction that was fighting the bad guys? Not only you will increase your influence with said faction, but you may have turn the tide in their favor and now instead of losing their sector for the bad guys the may conquer a sector from the bad guys... And if you are smart enough you would be able to claim that sector for yourself. Sometimes the influence you have in tbe universe is deliberate and part of the story but you stil can plan or even play out in you favor... Also theres the economy itself, you can literally manipulate the markets to cause a downfall of enemy faction without even lose their inuence if you are smart... X4 is the only game where you may start all the same way every time, and still ended up with a complete different playthrough...
The difference between Hello Games and Bathesda is that the HG shut up, took notes, and fixed the game. Bathesda is responding to reviews about how "it actually is fun" I dont see SF making a comeback.
@NthReview yes - but Hello Games never took the "poor me" approach. Post launch, they were not defensive. They started working on the game instead of taking to twitter. Bethesda has a long history of being defensive and half-truths, unfortunately. I really hope SF gets better, I do. I just have my doubts.
@@bengunderson712 As i emphasize in the review: the backlash to Starfield is not nearly as vicious as it was to NMS. Also, BGS is decades old with plenty of experience deflecting public ire. Also, BGS is a much larger company owned by a much larger company so they can spread that ire out a bit more. That's not a defense of Bethesda's PR tactics, something, again, I talk about in the video, but it's not the same situation. I don't think SF will ever be perfect, but I don't think people are going to be dumping on it as much in a year or 3 years or 5 years.
Yeah, but NMS is still a much more niche game than starfield that some would say is endless and pointless. Starfield has something anyone can enjoy. A story, good gunplay, ship building, characters that talk...thousands of lines of dialogue.. etc. I like my games to have an endpoint and replay point...games that just don't end aren't really my cup of tea. No way would I play NMS for 20 years to see stuff in it, but 20 years from now, I'd pick up starfield again just like we pick elder scrolls games back up over and over.
what killed the game for me, for now at least was realising that POI are copy pasted entirely so once you have explored one type, lets say abandoned mine you well know where all the chest/contraband/enemy placements for every single abandoned mine in the game this was a gamebreaker for me as exploration is always one element I have always loved in any open world game. hopefully Bethesda or when the SDK is finally released modders can at least create layout variants for each type of POI.
Except the modders have given up on Starfield because it is *that* hopelessly problematic to actually mod. At least we have PalWorld for all the modders to keep each other entertained.
@@RdTrler I still don't know why Bethesda decided not to release the SDK with the game like it did with Morrowind, Oblivion.... Hell pretty much all their RPG line as they know that it's the modders that have kept their games going all these years..... I'm hoping it was not "Let them soak in the masterpiece that is Starfield" lol but sadly you are right, a lot of the big modders of Skyrim and Fallout originally took a great interest in the potential of the settings but pretty much stated they would need to rip it completely apart to even start correcting the issues due odd design choices made. 😞
@@mercurioslevin1877 I have heard speculation that Bethesda is embarrassed of their game and releasing the SDK would put out really bad press because it's poorly programmed. Idk though
@@RdTrler Modders haven't *all* given up. A lot have, but look at Nexus' top mods for starfield and they are nearly all about making the game less tedious. Script extender, UI changes, bug fixes, optimization (several of them), vendors have more money, ship builder changes, and on and on. I didn't see anything in several pages that added anything... new. Maybe this is what giving up looks like.
Starfield development cycle: - watch screenshots of another space game - implement a mechanic which looks the same - realise it's boring to use/play against - make it skippable/nerf to almost 0, to hide the problem - repeat Reminds me a bit of my attempts at cooking - add all the herbs and spices from the shelf one by one. If it tastes bad - just dilute it with the next one. As a side note, I've noticed you changed the title of the video and IMO there was a need to dull it down, I actually appreciate a counterargument from someone who liked game. And I may even give it another consideration.
I've read so many comments and opinions on this game at this point, and this by far and away encapsulates the feeling you get while playing the game, the best.
Nailed it! Not just space games. Clearly copying from Cyberpunk and the Ubisoft formula too. Also, the main part of the development cycle: spend more effort on the merchandise than the game.
You forgot one thing, lie, lie a lot ... this is a command for Todd though, but he does it perfectly for every game Bethesda releases. Can´t get why the people believes still on him. I knew for certain that Starfield was going to be a mess, a disappointment and a shit and I hit the nail on the center-top of the central spine
The slagging in Emil is absurd since it’s been debunked and what he said was distorted to drive traffic for irresponsible UA-camrs like Patrician who take in cash on the false outrage he perpetuated
@@NthReviewI absolutely agree with you. The hate for bethesda just came outta nowhere and spread so rapidly, its natural obviously for anger to spread, but this fast? That was suprising quite suprising to me.
@@NthReview I've gone to the original sources of what Emil said and patrician's portrayal of what he said was spot on, not sure what you think was "debunked" about it
@@Aaron067 The hate did not come out of nowhere. It started when Bethesda made Morrowind less adult-oriented, continued when they "dumbed down" Oblivion's mechanics compared to Morrowind's, began to snowball when Fallout 3/4 and Skyrim continued to show less prioritization for roleplaying, and blew up in their faces when Fallout 76 launched in the state that it was in. People treating the painfully mid Starfield like it insulted their families makes all the sense only because its creator has garnered that much hatred.
I always feared at somepoint bethesda would keep making their game worlds bigger and bigger while becoming more shalllow. At somepoint it will get to a point it barely reaches your ankles. I don't think starfield is at that point yet, but it's getting there.😊
With the amount of games BGS has done in the same genre, you'd think they'd pull off an Elden Ring or a Baldur's Gate 3, but no, they rested on their laurels and cranked out an uninspired, passionless game
If I wasn’t a fallout 4 fan and was already accustomed to the repetitive Bethesda formula, I wouldn’t even have played it for more than 2 hours. They took fallout 4, gave it a new skin, spread the same amount of content across multiple baron planets, and cut out all the different enemies. It deserves the hate.
Except the exploration aspect of Fallout 4 was fantastic; and Skyrim. Going to love that until the end of my days unless someone comes along and simply does it better.
@SuperGirl-tf2wn yup and that's why it's so easy to get lost in fallout. The map is big enough to satisfy you and it's so dense with content. Starfield is a bunch of baron planets with a couple gems on a small percentage of them.
@@micho_3715 I did Fallout with TLoU theme ENB, ghouls with clicker sound effects. That shit is fire. I added an AI mod to give your character a voice in Skyrim too, totally worth it. Extends the replayability.
I just deleted my level 71 character. It was my third attempt at finishing the game. Attempt one is was level 27 got locked out of the player home that was loaded with loot. Attempt two got a level 50 save that got removed. Third attempt I had multiple game ending bugs. No enemies on ships, landed ships did not open, and the final staw had no temples. I looked for one for two days and after a googke search discovered it's a game ending bug. Deleted my saves. Looking for a better game.
Bethesda games are known for getting buggier the longer you play. Having to keep track of your stats, all the stuff you collected, everything you built, all of the quests you completed, active quests, etc - its just too much for the game engine. For example when you drop something the engine has to keep track of it. Drop 100 things in a room and now its a bigger burden. Drop 1000s of items on the floor and the game gets messy. Load times get longer and longer. Gameplay gets buggier. If you speedrun their games you dont have any of these problems that pop up when you play normally.
Starfield? You mean the space game where you cant actually travel through space? The RPG completely devoid of any meanful choice and consequences? The linear slog of a game full of remedial dialogue and essential npcs where you lack the ability to complete quests the way you want to complete them ? Cant possibly imagine why people wouldnt like it 🤔
I think regarding the conclusion it's also unfair to judge Starfield in a vacuum when it's asking for a $70 price tag. And god forbid you were one of the people who bought the hype and paid $100 to play it on its actual launch. Kinda hard not to have expectations when it's selling itself at a cutting edge premium price tag.
I agree on special editions, but I also warn against buying anything over the base copy anyway. Special editions have been a sham for a while. That said, there are $70 games out there that aren't getting nearly the flak as Starfield does for a fraction of the value proposition.
Polarizing: divide or cause to divide into two sharply contrasting groups or sets of opinions or beliefs. Steam: MOSTLY NEGATIVE.L Ahhh yes, polarizing indeed.
My expectations were absent, and I was still disappointed... mainly because of the writing. How do you give yourself a universe to work with and yet the best they could come up with is artifact hunting _and multiverses_ (that render everything you do meaningless)? No sentient aliens. No answers as to who created the artifacts or why. Not even some universe-rending threat that needs to be resolved. No great conflict. No stakes. No vision. No choices. Just vast nothingness. It's like going for the easiest layup ever, missing the basket, and impaling yourself _on the ball_ somehow. It's rolling a 1 on a 1d20, except they did it intentionally and expected praise for it.
@@OuroborosChoked I've said it before and I'll say it again. It was nice to have no sentient human-like aliens for once. I realize most people like space fantasy more than hard sci-fi and to that I can only say oh well try No Man's Sky.
Phantom Liberty's release was a death sentence for Starfield. The quality difference is night and day. The atmosphere, writing, performances, gameplay, everything is just so incredibly good in Cyberpunk. Starfield looks like a game that could have been made 10 years ago.
A tip with stealth gameplay: Most people forget that your giant bulky spacesuit is only HIDDEN, not UNEQUIPED, when wandering in urban areas, so when you're doing the Ryujin espionage quests you need to go to your inventory and unequip your spacesuit and you'll notice how it's easier to sneak around.
Yes, that's mentioned in the game. You need to turn your flashlight off, take off your suit, change to walk from the default run and put 4 points into the sneak perk. Then you can complete the quests.
@@christinaedwards5084 I misspoke a little bit. You do get less money for the smaller contracts probably. But there is no consequence for your relationship with ryujin or ryujin’s quest line. The main thing that had me tight was after you get that brain hack thing that controls people you go on a super covert mission to do something and ryujin was stressing to me how important that things go right on this mission. I kept getting spotted cause I didn’t know about the tip in the top of this comment chain. Was stuck on the mission reloading the save for like an hour and after a certain point, I was like “screw it I’m fine with them being mad at me imma just run past everyone” so I complete the mission and go back to the ryujin lady and she had nothing to say about how I completed the mission and gave me a full promotion and reward. That’s when I knew I no longer was enjoying the game and was just grinding the content to get it over with.
It’s pretty mind blowing to me, that they gave them an extra year. They just gave them an extra year to work on it and they were going to give us a game one year earlier with whoever knows what things were not added. If people are disappointed, now in what we have with an extra year time. I am really curious to know, what happened before. How much of the dumpster fire was burning or was it all charcoal by then?
The loading screen comment, you missed out the worst one, Astral Lounge elevator. The second floor is always reachable with a boost pack. Your comment about the penthouse was on point. The game feels too safe. Nothing about it is meaningful and unfortunately it came out at a time when multiverse is being done to death in mainstream media so the new game + doesn’t even feel too rewarding. This game lacks balls
The creation engine 2 (the one used for starfield) hasnt even been released yet. If you had even an ounce of critical thinking skills and basic research work (ie, googling) then you would know. But no, you went ahead and put your assumptions forward as fact, as most of the gaming community does. Good job. Gold star ⭐. A++
As a modder who has released mods for various games. (Including starfield). I personally believe it's not even worth bothering. It's too far gone to be worth investing the time to fix it.
Bethesda has essentially told people that their immediate experience of reality is wrong. If your game is shit, it will play like shit. No fancy perception can change that.
You've effectively played this game MANY times before in MANY forms over the 15 years or so. It's a nice coat of paint, nothing else. It's soulless, People STILL talk about Tetris, but in 15 years time only a hand full of people will remember, let alone care deeply about this game, Modern gaming has become a massive problem when it comes to creativity, They look great, but aren't actually fun to play.
There seems to have been a mixture of respect/disrespect to them regarding the game considering how much more polished it would've been if they'd given it six more months.
@@NthReviewif they were given time, I have no doubts that (old) obsidian would have absolutely made it as polished as they could plus there was so much content cut due to time. What could have been had Bethesda not been absolute knobs.
@@NthReviewyou know you got something right when the usual trolls come out to find you with copy-pasted comments supporting the big evil corporation. Literally may as well write a sign and wear it on their heads "We is corrupt" lol.
Yeah, this game did not have decisions that matter. If I killed the Emissary and sided with the Hunter, no one would even know by looking at my game! It's pretty much the same exact result except I killed one character and not the other.
I can forgive many things in film and games, but not bad, empty, thoughtless writing. Starfield's worst crime is its total mediocrity and failure to inspire any feelings in my opinion
for petes sake it wasn't piling on, look when it went negative, a month after steam black friday sales when people that arn't super into or drank the bethesda koolaid would buy the game, so you have all the people that are more likely to be critical if it's bad buying it and not liking.
@@wolfwing1 Are you familiar with the construction of a snowman? And how you need to work up to it? And a ton of things I said in the video? If it's cool to hate, people will hate. NMS was the ultimate dogpile, however earned. You didn't even have to play it to despise it.
@@NthReview Except it's just as likely most fine the game boring and uninteresting, it has none of what makes a bethesda game fun, terrible writing, horrible skills, skill progression and challenges. It feels about as much an rp at times, as far cry does.
@NthReview or your just diluted in your ability to see the responses given to the devs plenty of constructive vrs abusive its just mindless to honestly think that all the "hate" isn't genuine plenty have stated they want the game to get better in those same forums to devs so stop with the flat earth mindless conspiracy theory on why it has so much hate take off the rosey glasses and help the devs by being useful and reporting were the game is bad not eating a 70$ shit sammich and telling them how good it is
the amount of times the Adoring Fan fell from the rafters while trying to do that late questline infiltration quest and alerted everyone is more than zero XD@@NthReview
Love the video man. Something I love that you pointed out is that starfield doesn't go all in on ANYTHING. It does t fully commit to any themes, any good form of space travel, any meaningful relationship with companions, and worst of all in my opinion there are almost NO true choices you can make in the game. And where there are a few (I guess the biggest is siding with the sysdef or the fleet) they're completely void of interest. I enjoyed starfield, I'm an avid ship builder and pretty much my way of having fun in the game is coming up with fun and different ways of making loads of cash to buy more ship parts with.
>Loading screen to get to your ship. >Loading screen to travel anywhere. Bethesda: "Oh yeah, the ship fuel mechanic is entirely made-up. You're only limited on the distance you can travel in one jump." Also Bethesda, "Yeah, that warning about a planet being too hot or cold...We totally made that up. We didn't remove it from the base game because we thought it would be fun. You could potentially be super-cooled, or you could be super-hot, but we just aren't going to add that to the game. We sure as shit aren't going to notify you that you're experiencing any of these things, or we will inexplicably give you environmental damage without explaining the reason why. We're AAA developers. But, we really wanted to let you know that you would be super dead if you didn't follow our arbitrary rules.
The worst offence though: being gassed by a vent WHILE IN YOUR FRIGGING SPACESUIT. This is just mind-bogglingly dumb and if a game developer can't even get that small detail right, you know why the rest of the game is also problematic. Second place for me would go to the fact that you're getting penalized constantly: accidentally destroy a UC ship in a hectic battle with pirates in a system far away? Somehow word gets out immediately and a bounty is put on your head. At the same time you have to do simple "take this message to....." quests, because there is no communication between the systems........... yeah, that IS a stupid as it sounds.
Just a comment on the obsidian bonus thing. It wasn't part of the contract obsidian took to make New Vegas, while yeah it sucks they weren't able to get it, it was offered to them by Bethesda as a bonus outside of the contract they signed that they were not obligated to even offer. Chris avellone wrote about this in a medium article.
denial and blind fanboys. the game is worse than skyrim in every aspect. its just a screenshot simulator. boring cliche story, gameplay boring, stupid AI, small amount of guns and weaponry, optimazion such, its 70bucks.
10:43 The irony of this statement as he scans a room full of objects that, for gameplay purposes anyways, were designed for aesthetics first and utility second.
Im enjoying it, im not playing it consistently but come back to it to do faction quests and the like in bits and pieces. Theres zero about the main constellation narrative that interests me though.
Any "reviewer" who gave this a 10/10 need to lose all their credibility. Unfortunately there are too many delusional weirdos who think people only hate on the game because they are jealous of all those loading screens, or some such.
Idea: Instead of having some contrived event occur every hundred feet, and instead of making the location smaller, and in addition to having a vehicle or something to expedite the journey, you could have non-point-of-interest events. For instance, when you land somewhere, the character will be in talks with someone, an expert who can analyze what you're looking at for instance, or a companion or whatever else (think SAM from Mass Effect: Andromeda) and upon seeing certain things, scanning things, whatever, conversations are had. Conversations that will often just be for flavor, but which can also open up quests just because you explored. The reward of a whole quest just because you explored. Now doesn't that sound like a real reason to explore? This way you get characterization, world-building, a sense of adventure and actual game quests all in one, and it could come from even the most seemingly-boring, barren planet there's ever been. I think it could even work with the procedural-generation planets. You'd just have to flag certain things for dialogue options or whatever. And if you don't want new dialogue for every companion, just make it, again, like a computer in your head, or a person talking in your ear, or it only works with one or two of the companions who are relevant to exploration of this type, that kind of thing.
I’m also an astronomy herd, TNG nerd, Space Shuttle nerd… I was very excited about the hard science sci-fI. Then… the space magic happened. And, it felt completely pointless and silly. It was wildly disappointing. “Starborn”- groan.
I know right! It's dry and fantastical simultaneously. I could excuse the "boring" parts for being grounded (after all, I love Kingdom Come Deliverance), but Bethesda throws out the realism with the saddest incarnation of the Force. If they don't want to add aliens, they could've still spiced up the game - maybe take a note from "I Have No Mouth, and I Must Scream". Starfield lore doesn't engage me.
I ignored the Space Magic/Powers pretty much entirely and felt better off. They were tacked on, really. But honestly, I just loved walking across the landscapes it generated too. Like I say in the review, there are places in that universe that are embedded in my memories because of me just wandering around them on foot looking for stuff. Can surveying be better then... I mean, of course...
The planets are so vast that your landing spot have no real exploration significance other than acting as a procedural generation seed. This is the big one for me. It’s absolutely insane that they thought a good scope for the game is to have a real sized planet with just a single Skyrim sized city on it with 10 buildings, and pretend this is a civilization. It’s such a nobrainer that the planets had to be miniature for this game to work. And much more carefully designed. Quantity over quality only works when the game mechanics are smooth as hell. Not in this case.
The level of good will Bethesda has accumulated over the years is bigger than I think all other studios. This game would have been even less well received had it been from another company.
@@NthReview Given how barebones this game is compared with their over 10 year old games Im not even sure the Bethesda you think of exist anymore, or to be more precise, since is not like it was with Bioware, they have becomes less than what they were. It was a trend 20 years in the making, game by game their games kept getting wide as an ocean and deep as a pond but only a small amount of the community did not liked that, SF was the last drop because the thing that made their games unique for most, stop being so.
@@fanmovie357 I agree, and I hope that came through in the video too, but I've been going back to their older games and it's amazing how much people will enjoy the Bethesda formula in much smaller spaces, but not when it's stretched out as far as it is here.
You can tell what they were going for, but her voice combined with the character model combined with the attitude and character design all make her seem like 60-year-old tightwad. When you "fall in love" with her, just watching the scene in this video, it feels _weird._
Was taking this guy's opinion very seriously until he made a comment on Bethesda RPGs increasing in detail. They have been steadily DECREASING with every release. The only detail that's improved with subsequent releases is graphical detail, while everything else has been dumbed down to try and appeal to an ever wider audience.
on skill points, one of the first mosd I installed gave me 3 skill points a level, so much better, makes it feel more like your going to reach playable status before you beat the game.
When the modding tools are out I'm thinking I'll do a leveling overhaul that changes it to where skills only require the initial point, after that they'll simply improve when the challenges are completed.
I have 245 hours in this game and I've finally reached the satisfaction point. As in, I've done all I wanted to do and am happy with my time with it. I will definitely come back when dlc drops though
One of few games that I uninstalled after few boooring hours of playing. I finished Skyrim, fallout 3, fallout 4 and even morrowind recently, played daggerfall and loved the games (except fallout 4) and their atmosphere. But Starfield is so weak, boring, bland and unimmersive.
The potential is there for a good game, but not for 60 dollars. in a couple years I will pick up the game for 10 dollars in a steam sale and have years of mods to download to make the game more fun to play.
They have a very niche taste in that they have only played the more recent Bethesda games for thousands of hours and other types of games are scary and gross to them. They don't want dialogue systems that matter. They don't want imaginative combat systems. They don't want precise stealth sections. They don't want novel forms of gameplay or storytelling. They want to fast travel near a dungeon, mindlessly kill some enemies, then over-encumber walk themselves back to town.
I think people's expectations have gotten so low with AAA gaming, that a mediocre somewhat functional game can be seen as a huge big thing instead of the overpriced mediocre game that it actually is
@@NthReview don't get me wrong, AAA gaming has been since COD became huge. I guess I'm just saying it's sort of like this abusive relationship where people have settled for the fact that since a AAA game is somewhat functional, that means that it's good, and we let them get away with producing more generic crap. Even though I think this game is somewhat functional, in a very average way, I think we should lean heavier into the calling out as not worth buying, because it's boring, derivative and just plain bland. I feel somewhat sad that in the past I would say 8 years, I've liked two games, Titanfall 2, an armored Core 6.
@@DJGHOSH At this point, I can't say I've spent full money for a game in... years? I'm trying to think. Virtually everything I've played has been smaller indie stuff ($30-40 like Hardspace) or it's been on Game Pass, which is worth its weight in gold. From that view, I can see the argument that people should expect more when they pay $69.99 + tax for their games, but I think that's also a more passionate group of gamers that continue to do that. I remember paying full price for a lot of crappy games on the OG Xbox just so I could tell my customers if a game was good or not and even when I was paying $42 with employee discount, it was too much back then.
@@NthReview The root issue is gamers themselves. They're the ones who keep throwing money at crap like this, preordering, buying day 1 DLC, etc. Game companies keep doing this because they know they can get away with it.
@@WobblesandBeanthe thing is which games are you guys playing in the AAA space that have made you generalize every game as mediocre crap? Just wondering
I played Mass Effect Legendary edition and the Mass Effect Andromeda after that. Starfield could have learned a lot from those games. I will be playing Mass Effect over and over again... Starfield is already off my ssd.
No for real, I got both andromeda and fo4 on sale after Starfield and played for hours before going back to it and found myself getting bored faster/easier with Starfield. I know mods will make it better, as they greatly increased my love of fo4 (true storms and radio mods anyone?!) but it was definitely upsetting.
Playing Andromeda again after years. It'll be my second play-through, this time with mods that fix bugs and make Cora actually have a haircut that isn't stupid. I've said it for years, but my opinion has been reinforced by only a couple hours of playing Andromeda: This game does a _fantastic_ job of making you really feel like a pioneer, in a tough situation, pushing through and exploring with a group of equally excited and nervous and capable people. When you first see your ship in the distance, standing at the railing with Cora, you feel the enormity of the potential. When you get on your ship and get the over-coms tour, especially if you've modded the inside of the ship a bit (I've got amazing wood paneling in the conference area!), you get a sense of ownership. The graphics are great and all, but what they facilitate is a real feeling that this ship is made of high-quality materials. It's a PREMIUM piece of equipment, as fun as it is professional. And the game takes its time even getting to that point. From the opening cut-scene to the prologue experience to waking up with SAM, talking to the top-brass on the Hyperion, the contention and struggles you experience first- and second-hand, SAM's locked memories, your father's logs, a couple of missions on the Hyperion as well as several that you'll have to disembark to complete, and finally. . . there she is, the Tempest! I can't say the rest of the game will live up to these moments, but the opening of this game is powerful!
idk why people always downplay NMS' initial failure, as if Hellogames was never wrong in the first place... yes, death threats are terrible, but Sean was straight up lying in interviews. You can forgive and praise what it have become, but still points out their past wrongdoings. Anyways, good vid.
It’s not downplayed at all, game was terrible and death threats ARE never acceptable, ever. Hence it has to have one of the greatest redemption arcs in gaming, which I said :) Thanks!
1. "Looks for look sake design"... For Movies, _all_ looks have a point them in visual media. This is especially true for Star Wars. Here you show off the Naboo ships, but ignore the drab utilitarian nature of the other ships, shown in other locations, owned by other factions. The Naboo ships are clean and shiny, because the are rarely used. Thus they are maintained to look pretty on the parade grounds (or the space equivalent) as a source of "pride" for the Nabooians to look upon. The Trade Federation vehicles are various shades of grey to brown. The Republic vessels, while have paint to make them look good, showing that looks are important, but the shine of the paint, if there was any, has been worn off due to constant usage. Thus, the visual design of the Phantom Menace, had clear intentions behind them to convey subliminal messages to the audience about the vehicle/faction in question. This is pretty smart. "Starfield's look is evocative of an era where we pursue space travel as a goal of humanity" Yes, that's why there is an entire faction that will fit in any Western movie. Thus going against your entire point here. Displaying ships is odd to you? Clearly you're not a hobbyist who collects models of ships, tanks, etc. just to showcase your joy in those vehicles. Lego sets of vehicles are child-friendly models.
2:06:46 you know, when I was kinda midway through the game I also started garnering the unrealistic hope that I needed the generic crew members I had hired for a reason, aka to man my other unused spaceships, only to discover that they served no purpose at all. All in all a letdown, I think you covered it quite well. I also think people get hung up over the loading screens, but rather because they feel something is off about this Bethesda game, and they can't put their finger on it (it's not the loading screens, it's the lack of content and your inability to leave an actual mark on the world... and no, at least to me the consequences of some very few key choices on the universe I leave behind once I enter the unity are inconsequential here, cause I never get to see that particular universe again, so why would I care if the hunter killed everyone or not. It's 2nd knowledge garbage that only underpins how hard this game tried to create a feeling of depth, when in reality none of what you do has any consequence.. like if I side with the pirates I would expect to be persona non grata in most star systems, requiring me to sneak my way into those Star systems.. just like in Skyrim,once you had sided with one faction the other became hostile to you.. but nope, not here. Another reviewer pointed it out that there is absolutely no logic behind not being able to pull the freestar ranger card once you have finished their questline and are caught with contraband.. Such simple things too would have evoked a sense of depth and complexity this game simply doesn't have
For me it felt kind of patronizing. The writing and npcs made me feel like bethesds thinks Im 12. Other than that its just painfully boring and lame, felt like i was wasting my time playing it. I dont anticipate the "cyberpunk 2.o" comeback a lot of people are hoping for. Cyberpunk was ultra fucked on release but you could recognize how much passion went into it and that it was just launched too early. With starfield i dont even know where to start in accomplishing that.
Even then people were turning around on Cyberpunk over bug fixes. Not because they needed to do a complete re-write and overhaul of U.I. and mechanics.
28:20, Which is how its SUPPOSED to work. That is what it means to SPECIALIZE, and what it means to become a MASTER of X -or - a JACK of all trades. Somewhere down the line people have changed it into wanting to be a master of all. And that is where it went wrong.
I couldn't disagree with you more on sentiments that this game has redeemable aspects or even enjoyable ones, but what I deeply appreciate is the time, effort and care you put into this critique / review. Thanks for taking tomhe time to share it with us.
"But but, it's the TRUE NASA-core experience for real exploration, those old BGS fans just want TESticles 6." - desperate shills on videos why Shitfield failed.
The FONV metacritic thing was a bonus, offered by Bethesda as an extra. It had nothing to do with royalties and Obsidian didn't get screwed on payment. Chris Avellone already debunked this in '21. I don't see the point of mentioning it in relation to Starfield.
Bethesda have been pulling stunts with fake reviews for decades, Chris Avellone was probably talking nonsense. See that's the problem with having no mind of your own and allowing random internet nobodies to tell you what to think. You just believe anything. It was absolutely obvious how Betheseda engineered NV not getting their bonus, the same way as Starfield getting good initial reviews. Only a child or a fool would fail to spot this, or of course Chris Avellone. Lol. Or perhaps he paid them a seven figure out of court sum to retract their statements, like the time he was accused of sexual abuse of his staff. Not exactly a trustworthy figure!
@@NthReviewu said wrong information, maybe u could take accountability? lol it’s not “hyper focusing” when you make a false statement and get called out for it
You didn't say, "You were wrong." You said, "You were wrong, AND it has nothing to do with Starfield." Those are two different sentiments, and Nth Review, therefore, may be correct when he says that his point still stands.
I REALLY wanted to like starfield. I didnt have any huge expectations for it. Im not really an Xbox fan nor do i hold bethesda in some high regard, and didn't care about fallout. But i just wanted to like a space simulator that would let me explore planets and be a star pilot. It just was not.
As someone who’s played elite dangerous, star citizen, no man’s sky and EVE etc…starfield offers nothing in the space genre those games don’t do better.
Fallout players were never asking to "explore space". Traveling to other planets to find untapped resources to exploit is the dream of rich oligarchs like Bezos and Musk. The general public in America live in the wasteland, and that is why we identified with the fallout series and loved it. Starfield is a test bed to see if AI can proceedurally generate cheap content that the mass of gamers will accept. The goal being to cut costs by firing actual writers (see modern Disney movies as a reference) and have AI generate the storylines and settings. Will they now see the error of their plans and go back to hand-created content that everyone loves? No. Their next step will be to try and convince you that you love the garbage content, and gaslight the public when they disagree (again, see modern Disney shows as an example).
How is Starfield undeserving of mostly negative score? The game literally only delivers on ONE of it's core promises - The shipbuilding (And even that leaves a lot to be desired). Everything else is either half-baked, ill-thought out, buggy as hell mess, or completely left out of a "rushed release" after like 8 years in development. No Man's Sky had a tiny team and what they managed to build in 3 years was phenomenal, but yes, incomplete. And yet, the devs worked hard for many years to complete the game and now it's a masterpiece. In contrast Bugthesda had hundreds of people working for 8 years on Starfield (according to them). They have ZERO excuse to release a game that is by every metric imaginable WORSE than No Man's Sky was on release! The story is shit, the game would be better off without a story at all. The engine is shit, they claim it's "Creation Engine 2", but it's still the same damn old Creation Engine with a few extra shaders and features added on. The core engine is still the same as is evident by the presence of bugs that have been in the Creation Engine since the beginning (despite modders fixing those bugs every time, but Bugthesda couldn't be bothered to, so modders have to fix them every game release). There's also ZERO reason to expect Bugthesda to put in the love and effort to make Starfield a fun and playable game, like the devs of No Man's Sky did. Bugthesda has a long history of not developing their "games" past release date except maybe fixing some of the more egregious bugs. Starfield will still be the same "game" it is today in 10 years when they release the "Game of the Decade Edition" or some other delusional title. So yes, they are deserving of the worst score possible for this shit. I always rate things on a sliding scale. NMS is a small indie company with a small crew, small budget, and limited resources. They also don't sell NMS for $70+. They get a pass for releasing a game early, in an unpolished state, and they get MAJOR brownie points for sticking to it and turning NMS into a masterpiece post-launch. Bugthesda is a multi-billion dollar corporation that had unlimited time (8 freaking years), a near-limitless budget, and hundreds of employees. Releasing their "game" in an unplayable state for $70+ is unacceptable! If Starfield could be rated below a "0" I would rate it there, as it definitely deserves the title of the "worst game ever made" once you account for what it SHOULD have been, what it was PROMISED it would be, and what they SOLD it as. I don't get where you got the idea that Starfield is "scaled up" version of their prior games. Morrowind - a game from 2002 has a larger contiguous map than ANYTHING found in Starfield without a dozen damn loading screens!
Seven minutes in "dungeons formed organically", what? They aren't procedurally generated. They are static, thats a huge part of the problem. There are way too few of them so you end up hitting not just ones that look alike, but are exactly the same with the exception of the randomly generated loot inside containers and enemy corpses. Did you just not notice?
Dan Stapleton of IGN was the only reviewer who called Starfield right for his much derided 7/10 review at launch. With hindsight he was probably a little over generous too.
The biggest difference between Starfield and Oblivion is that Oblivion was mindblowing when it came out - 18 years ago... bit unfair to be comparing it to a new(ish) release
Oblivion was frustrating in its own ways 18 years ago, which is why I didn't put much time into it. I even spent more for the big edition with the coin and everything.
I don't remember Oblivion being mind-blowing. It *sounded* mind-blowing based on the pre-release hype and the over-tuned screenshots in magazines, but at launch it was more than a little disappointing compared to Morrowind: the landscape and enemies were very generic compared to the highly creative previous game, the RPG mechanics were greatly toned down. Above all, the much-hyped AI turned out to be nothing special. Although popular, it was often ridiculed, and it didn't become good until modders fixed it and greatly improved it. It was only post-Skyrim hype that Oblivion was critically re-evaluated very positively because Skyrim was even more shallow. The difference with Starfield is that it obviously fails at what made Bethesda RPGs special, the interesting exploration. Even Skyrim and Fallout 4 had that. Fallout 76 has it. But for some reason Bethesda didn't think that replacing it with repetitive procedural generation and loading screens would become an issue after people exhausted the main quests.
This is a dimwitted take. Are you suggesting that there are any games that are 100% perfect? Are you suggesting, at least, that there are a sizable number of games with _barely any flaws at all?_ Because otherwise, what you just described is basically all games.
I just started playing after watching a ton of bad reviews the last 4 months. 8 hours in. I’ve enjoyed all 8 hours so far. Definitely not perfect, but nice chill game to play for a couple hours after working 6am - 5pm every day
I don't want one look. I took the sw episode 1 look as prosperous renaissance. They could afford beauty and function, whereas the millennium falcon most of all embodies all function no beauty. Both should exist in the universe, just as desserts, Mountains and jungles should
Just started the video, Did you seriously just call Starfield hard sci-fi? It is a setting that replaces spaceships with mere airplanes! The Flintstones is a more accurate depiction of prehistoric man than Starfield is an accurate depiction of space or spaceflight.
I'm still playing with much time tucked beneath my belt and enjoying myself - but reasons people don't like it: No actual spaceflight in a space game, no choice & consequences in conversations (esp considering the 10 NG+ modes that would've made replays more diverse), planet graphics that don't match where oceans are, planets aren't actually planets (no valles Marineris on Mars for eg, each landing spot has different biomes), the janky animations in 2023, the ridiculous amounts of loading screens (even going into a single room), the brain dead enemy / alien AI, the terrible UI and even basic skills being locked behind a grind. Go to a dozen planets then back to Alpha Centauri to find no ingame time has passed so you need to sit and wait (with a slow 'downloading' animatic) for 12 hous so shops there can get more money, the copy / paste bases scattered across the 100 star systems... It feels like half of a game ... Expecting Bethesda to do a NMS (UK), Final Fantasy (Asia) or Cyberpunk (Euro) turn around is highly unlikely as American games companies just don't do that.
BG3 and Elden Ring made me gave up on the game after the first 10 hours... then I decided to give a second try and gave up after 30 hours... Gave it a third try, uninstalled after 35-ish hours and cancelled my Gamepass Membership... Don't know if it's FromSoft and Larian that make games so good that made StarField look like shit, or if StarField is just a bad game to begin with. In any case, I'm just happy that they've put it on the GamePass. If Bethesda is too proud to get inspiraiton from Larian and FromSoft, they should at least revisit Morrowind with Fallout 1 and 2 to understand what made their questing and exploration mechanics so amazing. Especially Morrowind!
Yeah, no. Accounting for the subjectivity of tastes and interests, BG3 and Starfield are on a relatively similar level quality wise. They both have significantly cut/trimmed down features that feel disjointed and incomplete, bugs and interface jank galore, and even have broken aspects of core gameplay (try fighting a battle outside of their small designated areas and the turn-based system in BG3 breaks entirely) yet these games are still fun and succeed in spite of it. I'm so tired of this herd-mentality learn from Larian bullshit.
@@sieda666BG3 After 300 hours: Oh my God YOU CAN DO THAT? Starfield after 30 hours: Awright time to visit the 30th "Collapsed Mine". Hope it's not going to have the exact same layout, with the exact same corpse placement with the exact same notes. And yep... it was another copy pasta base in the hundreth solar system. Let's leave this 5x5 "randomly" generated seed ... if you can just allow me to fire up my loading simulator so I can return to my ship to fire up my take off loading simulator to leave the planet to fire up my loading simulator to leave the solar system to fire up my loading simulator to enter a new solar system and another loading simulator to enter a planet and a... What's the current recent Steam review on this game again? Jesus... 44% ..
@@sieda666 This is like saying that the Lord of the Rings is of equal quality to Shadowmancer because both print-runs had smudged ink on several pages.
Thanks for the solid review. Have you played Cyberpunk? I’m interested in your thoughts on it. Unrelated to starfield more of a standalone review of the CP2077. Just a humble request from a new subscriber!
I have been wanting to do one for a while and now that everything is effectively OUT now and it doesn't have to be a review about how it's a trainwreck and all that.
I installed it earlier today, played for about an hour and a half. Uninstalled it and said "yep it's trash". If you can't get the attention of the player in the first hour, you've failed. You also failed the moment you made it mandatory to choose a pronoun. Hopefully big daddies BlackRock, Tencent, and Sweet baby blah blah blah, are pleased.
There's actually over 300 unique POIs, there are more than the amount of dungeons in skyrim. But for whatever reason, a good chunk of them are flagged as "rare" and because of that rarely show up, meaning you're going to continuously get the same "common" POIs over and over again and sometimes get an interesting one you've never seen before.
@@subjectdelta17 these are all the pois i found in 200 hours of playing docs.google.com/spreadsheets/d/1L9NJS97Cwg409eom2iPzYtd4DUssW1rQS5M1anflTps/edit#gid=0
@@subjectdelta17 Seems like a possibly simple mod fix: Modify the rarity of all POIs to approximately the same, and then flag any POI you've investigated/completed to not reappear.
According to those who have counted, there's 82 unique locations in Starfield, and 150 radiant PoI (most with very little differing them from each other). This to cover over 1000 "planets" (there's not actually any planets in Starfield, they're all just seed coordinates that spawn you in a room with a few locations in them).
The reason people don’t like Starfield is the company CEO lied about their product and released it half baked with the full intention to patch it afterwards. Gamers are tired of paying full price for unfinished games that may or may not deliver after the company has their profits.
Four of us UA-camrs got together to respond to the game and my review here: ua-cam.com/video/XWTGEjU0DZ8/v-deo.html Come check it out!
Correction: the 85 metacritic score was for a bonus for Obsidian, not royalties.
And Obsidian staff have come over the years to say that Bethesda went out of their way to offer the bonus as an extra and had no obligation to do so.
The gov prolly passed a bunch of regulation laws to limit progression aspect do to "addictions". However, they are fine with the Tech Company marketing addiction to our personal data and private lives (harvest personal data to generate world wide conflicts, make money off the attention based ad revenue it generates, no matter how many countries or communities it destroys). They'll make there enemies, and those enemies will soon be at their throats, for sure.
If u wanna add stealth id say go with splinter cell black list just fast and efficient
For hand to hand combat sifu 😆
The fact that no one thought about going to the eye, fast travel, running 800 meters, replaying the chasing the light minigame 24 times each run wasn’t going to get annoying is baffling to me
I assume they were aware of this and planned something else, but then the deadline came close and what was meant to be the quest for the first ability became the quest for all abilities.
@elmercy4968 Sounds realistic, and is pretty much on par with all of the features of the game. Starfield is a 10 year old game released 10 years too late, and it still needed a couple more years to bake.
@@LordJaroh I think the main problem is, that they were over-ambitious. Therefor many features are only there but not really polished.
Oblivion gates but somehow dumber
@@elmercy4968 they could have made you just walk into the circle, that wouldn’t be as annoying at least even with all the eye back and forth
The fact I have to go back to Vlad a thousand times to get the temple locations and can't just radio back makes me want to scream.
Running into this as I try to knock out the last couple of temples.
yeah... radio back with the speed of light... across 50 lightyears. sounds like fun waiting 100 years for an answer
@@OrkDiktatoryou could just radio him outside the station?
@@OrkDiktatorIt's freaking sci fi. In Star Wars Palpatine could force choke Dookoo from several solar systems away.
Bethesda intentionally came up with a universe where FTL communication hasn't been invented so players can waste dozens of hours fast travelling. That's also why they didn't give us land vehicles. And of course even fast travelling is pretty limited at the beginning and all this adds up to countless extra hours so players keep subscribed to GamePass.
@@valentinvas6454 Star Wars isn't Sci-Fi, dude. It's fantay in space.
When all the 2 hour documentaries about Starfield are more entertaining than the game itself.
I’m so happy to provide :)
@@NthReview 😉 😘
Don't worry the game gets fun after about 20hrs.. , u `) b
Well the 2 hour reviews are longer than the average playtime of anyone with standards.
Fr
I believe it was the creator Private Sessions or Patrician TV who pointed out that Starfield, despite what Bethesda labeled it, isn't really anything -Punk. Punk as an affix relates to the sense of rebellion, spitting in the face of conformity, being loud and abrasive so you can't be ignored. It's a musical style, which is not represented in Starfield. And I thought, "Well, maybe the proper term would be NASAcore," but no, calling something -core means that it doubles or triples down on it, the peak of adoration or admiration for a thing, to emphasize the unique aspects of it. But it doesn't emphasize the procedural science of space, or the function over form aesthetics of NASA. No, it's just NASA Themed. It's got the basic, bland aesthetics without much depth or conviction, with a pastiche of other genre staples for a space game. Which is a real shame, they could've gone in a lot of directions, they seem to have taken the safest but least interesting one.
Yeah. And "Nasapunk" just sounds cool. "NASA themed" sounds exactly like it is in the game - bland.
"Corporatepunk" would fit well.
@@OrangeNash It's not Anything-punk. It's not punk, that's the thing...
It's bland and boring, "sterile" is what I would call this game.
Starfield is the most sterile, corporatised version of a scifi universe you could get.
I keep forgetting this game exists
Same, saw a video about everyone forgetting about starfield and I thought "Oh yeah, that exists".
Don't forget this...
Todd Howard: see a planet go there...explore it...see another go there explore it...theres so much to do in this game..
Todd Howard:is the camera turned off...great...man we are going to sucker these gamers into thinking there getting such a wonderful amazing game like Skyrim and Fallout...that will be rich again.
Only time I remember this game exists is when I see a review like this pop or when I goto the gamepass section of Xbox 😂
@@uniqueidentity1362*they're
I first played and been waiting for the game for a while. Didn’t have Xbox yet tho bout time I got one it was free. Download it and finally got into it. I played and immediately got off. Played like trash. Felt like trash. Looked like trash. Nothing as I expected. They did a great job making it look fun in trailers
Something I loved about Morrowing is the way it tackled the Fast Travel problem. Well, it didn't have fast travel. But it had something MUCH better. Public transportation. Between the boats, the Silt Striders and the teleportation you could ask in the mage guilds of Vvardenfell, fast travel was something diegetic, grounded, and not a "I win button". You still had to explore, you still had to walk, even to get back to somewhere you already went, and that was amazing.
And no quest markers. If you had to go somewhere, you needed to follow the instructions given to you by the quest giver. Like "follow the river until you come across a bridge. There, go right, walk until the dead tree, and you'll find the cave where the bandits are".
So, I too was infuriated by the inclusion of fast travel and quest markers in Oblivion. It felt like they wanted to make their game more of a checklist of things to do (and a video game, instead of a coherent universe), and ultimately, it felt like they tried to dumb it down, which was very sad.
And, yeah, it didn't get any better with each release. Now, they created a game where you cannot travel WITHOUT fast travel...
But much more engaging.
Or become an alchemy god and make some potion specifically for travel
@@NthReview Do you mean the newer or older games are more engaging, for the reasons listed?
@@JesseBayne older, for reasons detailed in this video
lol, "Now, they created a game where you cannot travel WITHOUT fast travel..." that goes to my notes :D thx
Huge universe: maybe, somewhat, dynamic: no, not dynamic at all. Everything happens only around the player, for the player. With a little automatic production in the bases, if you even build one. NPCs only pop into existence for the player.
bethesda hasn't been 'dynamic' since oblivion, they've completely given up on trying for that.
Fallout 3 was good. People like to give it a lot of criticism and claim new Vegas was better etc but without 3, new Vegas wouldn't of existed. Fallout 3 was the last interesting game Bethesda has made imo. Skyrim was crazy but the things I liked oblivion and fallout for seemed to be missing.@@comyuse9103
Funny you pretty much described the exact opposite of X4...
In X4 the universe react to yourven if you avoid engage with the universe...
Ignore a battle happening in one gate, and the bad guys will eventually snowball and take that sector.
You decide to join the fight in that gate, and help the faction that was fighting the bad guys?
Not only you will increase your influence with said faction, but you may have turn the tide in their favor and now instead of losing their sector for the bad guys the may conquer a sector from the bad guys...
And if you are smart enough you would be able to claim that sector for yourself.
Sometimes the influence you have in tbe universe is deliberate and part of the story but you stil can plan or even play out in you favor...
Also theres the economy itself, you can literally manipulate the markets to cause a downfall of enemy faction without even lose their inuence if you are smart...
X4 is the only game where you may start all the same way every time, and still ended up with a complete different playthrough...
The difference between Hello Games and Bathesda is that the HG shut up, took notes, and fixed the game.
Bathesda is responding to reviews about how "it actually is fun"
I dont see SF making a comeback.
To be fair, SF has been out for 5 months and NMS has been out for 7 years.
@NthReview yes - but Hello Games never took the "poor me" approach. Post launch, they were not defensive. They started working on the game instead of taking to twitter. Bethesda has a long history of being defensive and half-truths, unfortunately.
I really hope SF gets better, I do. I just have my doubts.
@@bengunderson712 As i emphasize in the review: the backlash to Starfield is not nearly as vicious as it was to NMS. Also, BGS is decades old with plenty of experience deflecting public ire. Also, BGS is a much larger company owned by a much larger company so they can spread that ire out a bit more.
That's not a defense of Bethesda's PR tactics, something, again, I talk about in the video, but it's not the same situation. I don't think SF will ever be perfect, but I don't think people are going to be dumping on it as much in a year or 3 years or 5 years.
Yeah, but NMS is still a much more niche game than starfield that some would say is endless and pointless. Starfield has something anyone can enjoy. A story, good gunplay, ship building, characters that talk...thousands of lines of dialogue.. etc. I like my games to have an endpoint and replay point...games that just don't end aren't really my cup of tea. No way would I play NMS for 20 years to see stuff in it, but 20 years from now, I'd pick up starfield again just like we pick elder scrolls games back up over and over.
@@bjornironsides6474 well said
what killed the game for me, for now at least was realising that POI are copy pasted entirely so once you have explored one type, lets say abandoned mine you well know where all the chest/contraband/enemy placements for every single abandoned mine in the game this was a gamebreaker for me as exploration is always one element I have always loved in any open world game. hopefully Bethesda or when the SDK is finally released modders can at least create layout variants for each type of POI.
Exactly the same for me. Sad, really.
Except the modders have given up on Starfield because it is *that* hopelessly problematic to actually mod.
At least we have PalWorld for all the modders to keep each other entertained.
@@RdTrler I still don't know why Bethesda decided not to release the SDK with the game like it did with Morrowind, Oblivion.... Hell pretty much all their RPG line as they know that it's the modders that have kept their games going all these years..... I'm hoping it was not "Let them soak in the masterpiece that is Starfield" lol but sadly you are right, a lot of the big modders of Skyrim and Fallout originally took a great interest in the potential of the settings but pretty much stated they would need to rip it completely apart to even start correcting the issues due odd design choices made. 😞
@@mercurioslevin1877 I have heard speculation that Bethesda is embarrassed of their game and releasing the SDK would put out really bad press because it's poorly programmed. Idk though
@@RdTrler Modders haven't *all* given up. A lot have, but look at Nexus' top mods for starfield and they are nearly all about making the game less tedious. Script extender, UI changes, bug fixes, optimization (several of them), vendors have more money, ship builder changes, and on and on. I didn't see anything in several pages that added anything... new.
Maybe this is what giving up looks like.
Im sorry, im still in a load screen, did you say something?
Starfield development cycle:
- watch screenshots of another space game
- implement a mechanic which looks the same
- realise it's boring to use/play against
- make it skippable/nerf to almost 0, to hide the problem
- repeat
Reminds me a bit of my attempts at cooking - add all the herbs and spices from the shelf one by one. If it tastes bad - just dilute it with the next one.
As a side note, I've noticed you changed the title of the video and IMO there was a need to dull it down, I actually appreciate a counterargument from someone who liked game. And I may even give it another consideration.
I've read so many comments and opinions on this game at this point, and this by far and away encapsulates the feeling you get while playing the game, the best.
not even space game, akeila was probably changed to western about the time RDR2 started to be popular and such.
Open eyes, open mind but not open mouth for a turd insertion.
Nailed it! Not just space games. Clearly copying from Cyberpunk and the Ubisoft formula too.
Also, the main part of the development cycle: spend more effort on the merchandise than the game.
You forgot one thing, lie, lie a lot ... this is a command for Todd though, but he does it perfectly for every game Bethesda releases.
Can´t get why the people believes still on him. I knew for certain that Starfield was going to be a mess, a disappointment and a shit and I hit the nail on the center-top of the central spine
Todd "don't fix it, cut it" Howard and Emil "ignoring the reviews" Pagliarulo.
The slagging in Emil is absurd since it’s been debunked and what he said was distorted to drive traffic for irresponsible UA-camrs like Patrician who take in cash on the false outrage he perpetuated
@@NthReview agree to disagree. i followed your advice on how to beat bad writing anyway.
@@NthReviewI absolutely agree with you. The hate for bethesda just came outta nowhere and spread so rapidly, its natural obviously for anger to spread, but this fast? That was suprising quite suprising to me.
@@NthReview I've gone to the original sources of what Emil said and patrician's portrayal of what he said was spot on, not sure what you think was "debunked" about it
@@Aaron067 The hate did not come out of nowhere. It started when Bethesda made Morrowind less adult-oriented, continued when they "dumbed down" Oblivion's mechanics compared to Morrowind's, began to snowball when Fallout 3/4 and Skyrim continued to show less prioritization for roleplaying, and blew up in their faces when Fallout 76 launched in the state that it was in. People treating the painfully mid Starfield like it insulted their families makes all the sense only because its creator has garnered that much hatred.
The dynamic way Bethesda handled all the loading screens was truly innovative……………………
I always feared at somepoint bethesda would keep making their game worlds bigger and bigger while becoming more shalllow. At somepoint it will get to a point it barely reaches your ankles. I don't think starfield is at that point yet, but it's getting there.😊
Nah bruh it’s been here they are a dying company only a matter of time
With the amount of games BGS has done in the same genre, you'd think they'd pull off an Elden Ring or a Baldur's Gate 3, but no, they rested on their laurels and cranked out an uninspired, passionless game
@@nicholaspowell8174the purchase by Microsoft saved them
If I wasn’t a fallout 4 fan and was already accustomed to the repetitive Bethesda formula, I wouldn’t even have played it for more than 2 hours. They took fallout 4, gave it a new skin, spread the same amount of content across multiple baron planets, and cut out all the different enemies. It deserves the hate.
Agreed, Starfield is just an awful game…
Except the exploration aspect of Fallout 4 was fantastic; and Skyrim. Going to love that until the end of my days unless someone comes along and simply does it better.
@SuperGirl-tf2wn yup and that's why it's so easy to get lost in fallout. The map is big enough to satisfy you and it's so dense with content. Starfield is a bunch of baron planets with a couple gems on a small percentage of them.
@@micho_3715 I did Fallout with TLoU theme ENB, ghouls with clicker sound effects. That shit is fire. I added an AI mod to give your character a voice in Skyrim too, totally worth it. Extends the replayability.
Thts a potent insult to fallout 4 which is a great game. Much better this trash Starfield game
I just deleted my level 71 character. It was my third attempt at finishing the game. Attempt one is was level 27 got locked out of the player home that was loaded with loot. Attempt two got a level 50 save that got removed. Third attempt I had multiple game ending bugs. No enemies on ships, landed ships did not open, and the final staw had no temples. I looked for one for two days and after a googke search discovered it's a game ending bug. Deleted my saves. Looking for a better game.
That's just inexcusable, shameful, sorry for you mate
Started 2 characters, both locked out of quests due to game breaking bugs. Not going to bothervstarting a 3rd until many more bug fixes are completed.
" hey stop your bitching ...it just works " 😂
Bethesda games are known for getting buggier the longer you play. Having to keep track of your stats, all the stuff you collected, everything you built, all of the quests you completed, active quests, etc - its just too much for the game engine.
For example when you drop something the engine has to keep track of it. Drop 100 things in a room and now its a bigger burden. Drop 1000s of items on the floor and the game gets messy. Load times get longer and longer. Gameplay gets buggier.
If you speedrun their games you dont have any of these problems that pop up when you play normally.
If you want a better game play fallout 2.
Starfield?
You mean the space game where you cant actually travel through space?
The RPG completely devoid of any meanful choice and consequences?
The linear slog of a game full of remedial dialogue and essential npcs where you lack the ability to complete quests the way you want to complete them ?
Cant possibly imagine why people wouldnt like it 🤔
I think regarding the conclusion it's also unfair to judge Starfield in a vacuum when it's asking for a $70 price tag. And god forbid you were one of the people who bought the hype and paid $100 to play it on its actual launch. Kinda hard not to have expectations when it's selling itself at a cutting edge premium price tag.
I agree on special editions, but I also warn against buying anything over the base copy anyway. Special editions have been a sham for a while.
That said, there are $70 games out there that aren't getting nearly the flak as Starfield does for a fraction of the value proposition.
Polarizing: divide or cause to divide into two sharply contrasting groups or sets of opinions or beliefs.
Steam: MOSTLY NEGATIVE.L
Ahhh yes, polarizing indeed.
Starfield was just the mediocre mess I thought it was gonna be. I’d say what a disappointment but my expectations were low and met.
My expectations were absent, and I was still disappointed... mainly because of the writing. How do you give yourself a universe to work with and yet the best they could come up with is artifact hunting _and multiverses_ (that render everything you do meaningless)? No sentient aliens. No answers as to who created the artifacts or why. Not even some universe-rending threat that needs to be resolved. No great conflict. No stakes. No vision. No choices. Just vast nothingness.
It's like going for the easiest layup ever, missing the basket, and impaling yourself _on the ball_ somehow. It's rolling a 1 on a 1d20, except they did it intentionally and expected praise for it.
@@OuroborosChoked I've said it before and I'll say it again. It was nice to have no sentient human-like aliens for once. I realize most people like space fantasy more than hard sci-fi and to that I can only say oh well try No Man's Sky.
@@sieda666 Starfield doesn't even have sentient human-like NPCs or companions, though. Nothing in its world is coherent or believable. It is lifeless.
Phantom Liberty's release was a death sentence for Starfield. The quality difference is night and day. The atmosphere, writing, performances, gameplay, everything is just so incredibly good in Cyberpunk. Starfield looks like a game that could have been made 10 years ago.
Well I hope you go watch my Cyberpunk review next!
A tip with stealth gameplay: Most people forget that your giant bulky spacesuit is only HIDDEN, not UNEQUIPED, when wandering in urban areas, so when you're doing the Ryujin espionage quests you need to go to your inventory and unequip your spacesuit and you'll notice how it's easier to sneak around.
Yes, that's mentioned in the game. You need to turn your flashlight off, take off your suit, change to walk from the default run and put 4 points into the sneak perk. Then you can complete the quests.
Then again why bother with the stealth when there is no consequence for getting spotted. Just run to the objective.
@@Artyom125I thought you get a lesser reward for being seen, and you get a telling off if you kill someone
@@christinaedwards5084 I misspoke a little bit. You do get less money for the smaller contracts probably. But there is no consequence for your relationship with ryujin or ryujin’s quest line. The main thing that had me tight was after you get that brain hack thing that controls people you go on a super covert mission to do something and ryujin was stressing to me how important that things go right on this mission. I kept getting spotted cause I didn’t know about the tip in the top of this comment chain. Was stuck on the mission reloading the save for like an hour and after a certain point, I was like “screw it I’m fine with them being mad at me imma just run past everyone” so I complete the mission and go back to the ryujin lady and she had nothing to say about how I completed the mission and gave me a full promotion and reward. That’s when I knew I no longer was enjoying the game and was just grinding the content to get it over with.
@@christinaedwards5084well the player has to be paying attention to notice something like that.
It’s pretty mind blowing to me, that they gave them an extra year. They just gave them an extra year to work on it and they were going to give us a game one year earlier with whoever knows what things were not added. If people are disappointed, now in what we have with an extra year time. I am really curious to know, what happened before. How much of the dumpster fire was burning or was it all charcoal by then?
16:26 "the worlds of this universe are beautiful" *shows gray wasteland*
what a joke xD
lol
The loading screen comment, you missed out the worst one, Astral Lounge elevator. The second floor is always reachable with a boost pack.
Your comment about the penthouse was on point. The game feels too safe. Nothing about it is meaningful and unfortunately it came out at a time when multiverse is being done to death in mainstream media so the new game + doesn’t even feel too rewarding. This game lacks balls
Starfield is the first Bethesda game I've seen modders QUIT mere months after release. That says enough for me.
Bethesda hasn’t made many tools available to them yet so I understand that. It usually takes them a while after each release to do that
Over 6000 mods on nexus, BEFORE the ck is released. Starfield modding is going to be (already is) just fine.
Well no wonder, considering Todd is expecting them to work for free to make their game fun. All without adequate tools, no less.
The creation engine 2 (the one used for starfield) hasnt even been released yet. If you had even an ounce of critical thinking skills and basic research work (ie, googling) then you would know.
But no, you went ahead and put your assumptions forward as fact, as most of the gaming community does.
Good job.
Gold star ⭐.
A++
As a modder who has released mods for various games. (Including starfield). I personally believe it's not even worth bothering. It's too far gone to be worth investing the time to fix it.
Bethesda has essentially told people that their immediate experience of reality is wrong. If your game is shit, it will play like shit. No fancy perception can change that.
You've effectively played this game MANY times before in MANY forms over the 15 years or so.
It's a nice coat of paint, nothing else.
It's soulless,
People STILL talk about Tetris, but in 15 years time only a hand full of people will remember, let alone care deeply about this game,
Modern gaming has become a massive problem when it comes to creativity,
They look great, but aren't actually fun to play.
"the game they farmed out" That is the most bizarre way to describe Todd and company letting the og FO people do a FO game in the Oblivion engine.
There seems to have been a mixture of respect/disrespect to them regarding the game considering how much more polished it would've been if they'd given it six more months.
@@NthReviewif they were given time, I have no doubts that (old) obsidian would have absolutely made it as polished as they could plus there was so much content cut due to time. What could have been had Bethesda not been absolute knobs.
@@ProjectW013 Companies are not obliged to sign contracts.
@@lokenontherange
The humans populating those companies also aren't obligated to be absolute knobs
@@NthReviewyou know you got something right when the usual trolls come out to find you with copy-pasted comments supporting the big evil corporation. Literally may as well write a sign and wear it on their heads "We is corrupt" lol.
Yeah, this game did not have decisions that matter. If I killed the Emissary and sided with the Hunter, no one would even know by looking at my game! It's pretty much the same exact result except I killed one character and not the other.
I can forgive many things in film and games, but not bad, empty, thoughtless writing. Starfield's worst crime is its total mediocrity and failure to inspire any feelings in my opinion
It takes a certain percentage of a brain being dead to not realize why you're not having fun playing starfield
for petes sake it wasn't piling on, look when it went negative, a month after steam black friday sales when people that arn't super into or drank the bethesda koolaid would buy the game, so you have all the people that are more likely to be critical if it's bad buying it and not liking.
I will never argue that Starfield is a "good" or "great" game, but it's not hard to see how many "mehs" got converted to "dogshit" by pop culture.
@@NthReview Then why wasn't it there from the start? Why did it only start when the only thing showing up would be reviews from sales?
@@wolfwing1 Are you familiar with the construction of a snowman? And how you need to work up to it? And a ton of things I said in the video? If it's cool to hate, people will hate. NMS was the ultimate dogpile, however earned. You didn't even have to play it to despise it.
@@NthReview Except it's just as likely most fine the game boring and uninteresting, it has none of what makes a bethesda game fun, terrible writing, horrible skills, skill progression and challenges. It feels about as much an rp at times, as far cry does.
@NthReview or your just diluted in your ability to see the responses given to the devs plenty of constructive vrs abusive its just mindless to honestly think that all the "hate" isn't genuine plenty have stated they want the game to get better in those same forums to devs so stop with the flat earth mindless conspiracy theory on why it has so much hate take off the rosey glasses and help the devs by being useful and reporting were the game is bad not eating a 70$ shit sammich and telling them how good it is
The Ryujin quest was funny because the NPC tells you to leave your companion because it will be easier
I picked up on that for the Infinity quest lol. not being able to do it in the Crimson Fleet quest was very strange however
the amount of times the Adoring Fan fell from the rafters while trying to do that late questline infiltration quest and alerted everyone is more than zero XD@@NthReview
@@MidnightMedium😂
Love the video man. Something I love that you pointed out is that starfield doesn't go all in on ANYTHING. It does t fully commit to any themes, any good form of space travel, any meaningful relationship with companions, and worst of all in my opinion there are almost NO true choices you can make in the game. And where there are a few (I guess the biggest is siding with the sysdef or the fleet) they're completely void of interest. I enjoyed starfield, I'm an avid ship builder and pretty much my way of having fun in the game is coming up with fun and different ways of making loads of cash to buy more ship parts with.
Starfield is a great game if you love loading screens
>Loading screen to get to your ship.
>Loading screen to travel anywhere.
Bethesda: "Oh yeah, the ship fuel mechanic is entirely made-up. You're only limited on the distance you can travel in one jump."
Also Bethesda, "Yeah, that warning about a planet being too hot or cold...We totally made that up. We didn't remove it from the base game because we thought it would be fun.
You could potentially be super-cooled, or you could be super-hot, but we just aren't going to add that to the game.
We sure as shit aren't going to notify you that you're experiencing any of these things, or we will inexplicably give you environmental damage without explaining the reason why.
We're AAA developers.
But, we really wanted to let you know that you would be super dead if you didn't follow our arbitrary rules.
The worst offence though: being gassed by a vent WHILE IN YOUR FRIGGING SPACESUIT.
This is just mind-bogglingly dumb and if a game developer can't even get that small detail right, you know why the rest of the game is also problematic.
Second place for me would go to the fact that you're getting penalized constantly: accidentally destroy a UC ship in a hectic battle with pirates in a system far away? Somehow word gets out immediately and a bounty is put on your head. At the same time you have to do simple "take this message to....." quests, because there is no communication between the systems........... yeah, that IS a stupid as it sounds.
Calling the Cyberpunk city Neon says all you need to know about how lazy and uninspired Bethesda are
To be fair, Cyberpunk’s setting is “Night City”.
It’s a great example of how utterly boring and dystopian the Musk/Bezos colonizing space future will be!
Actually… lol
Jesus Christ! 120 hours of Starfield sounds like some form of cruel torture to me!
Nah.
@@NthReview I was bored out of my mind after 10 hours, couldn’t imagine playing for 110 more!
@@deanlowdon8381no accounting for taste.
Ild rather be intergorated at Gitmo
Just a comment on the obsidian bonus thing. It wasn't part of the contract obsidian took to make New Vegas, while yeah it sucks they weren't able to get it, it was offered to them by Bethesda as a bonus outside of the contract they signed that they were not obligated to even offer. Chris avellone wrote about this in a medium article.
denial and blind fanboys. the game is worse than skyrim in every aspect. its just a screenshot simulator. boring cliche story, gameplay boring, stupid AI, small amount of guns and weaponry, optimazion such, its 70bucks.
10:43 The irony of this statement as he scans a room full of objects that, for gameplay purposes anyways, were designed for aesthetics first and utility second.
Im enjoying it, im not playing it consistently but come back to it to do faction quests and the like in bits and pieces. Theres zero about the main constellation narrative that interests me though.
Any "reviewer" who gave this a 10/10 need to lose all their credibility.
Unfortunately there are too many delusional weirdos who think people only hate on the game because they are jealous of all those loading screens, or some such.
Idea: Instead of having some contrived event occur every hundred feet, and instead of making the location smaller, and in addition to having a vehicle or something to expedite the journey, you could have non-point-of-interest events.
For instance, when you land somewhere, the character will be in talks with someone, an expert who can analyze what you're looking at for instance, or a companion or whatever else (think SAM from Mass Effect: Andromeda) and upon seeing certain things, scanning things, whatever, conversations are had. Conversations that will often just be for flavor, but which can also open up quests just because you explored.
The reward of a whole quest just because you explored. Now doesn't that sound like a real reason to explore?
This way you get characterization, world-building, a sense of adventure and actual game quests all in one, and it could come from even the most seemingly-boring, barren planet there's ever been.
I think it could even work with the procedural-generation planets. You'd just have to flag certain things for dialogue options or whatever. And if you don't want new dialogue for every companion, just make it, again, like a computer in your head, or a person talking in your ear, or it only works with one or two of the companions who are relevant to exploration of this type, that kind of thing.
Loadingfield, I cannot imagine playing this on a HDD. :P
I tried just for testing. And it is a nightmare
I’m also an astronomy herd, TNG nerd, Space Shuttle nerd… I was very excited about the hard science sci-fI. Then… the space magic happened. And, it felt completely pointless and silly. It was wildly disappointing. “Starborn”- groan.
I know right! It's dry and fantastical simultaneously. I could excuse the "boring" parts for being grounded (after all, I love Kingdom Come Deliverance), but Bethesda throws out the realism with the saddest incarnation of the Force. If they don't want to add aliens, they could've still spiced up the game - maybe take a note from "I Have No Mouth, and I Must Scream". Starfield lore doesn't engage me.
I ignored the Space Magic/Powers pretty much entirely and felt better off. They were tacked on, really. But honestly, I just loved walking across the landscapes it generated too. Like I say in the review, there are places in that universe that are embedded in my memories because of me just wandering around them on foot looking for stuff. Can surveying be better then... I mean, of course...
Cold take: Being able to fast travel to each of the cities in Oblivion from the off spoils the Kvatch reveal.
The planets are so vast that your landing spot have no real exploration significance other than acting as a procedural generation seed. This is the big one for me. It’s absolutely insane that they thought a good scope for the game is to have a real sized planet with just a single Skyrim sized city on it with 10 buildings, and pretend this is a civilization. It’s such a nobrainer that the planets had to be miniature for this game to work. And much more carefully designed. Quantity over quality only works when the game mechanics are smooth as hell. Not in this case.
The level of good will Bethesda has accumulated over the years is bigger than I think all other studios.
This game would have been even less well received had it been from another company.
True, but I think the thrust of it is that no one could've made a game like this except them.
@@NthReview interesting labeling initial No Man Sky criticism as ''toxic'', an easy ''don't recommend channel again'' for me.
@@tilkibazil Actually, I said they got death threats from toxic gamers, not that the criticism against their game was toxic.
@@NthReview Given how barebones this game is compared with their over 10 year old games Im not even sure the Bethesda you think of exist anymore, or to be more precise, since is not like it was with Bioware, they have becomes less than what they were.
It was a trend 20 years in the making, game by game their games kept getting wide as an ocean and deep as a pond but only a small amount of the community did not liked that, SF was the last drop because the thing that made their games unique for most, stop being so.
@@fanmovie357 I agree, and I hope that came through in the video too, but I've been going back to their older games and it's amazing how much people will enjoy the Bethesda formula in much smaller spaces, but not when it's stretched out as far as it is here.
"Scooped up by constellation." You mean a random person you never met handed their keys over to a spaceship because....?
Sarah is such a terrible character, i mean all of that group is bad but she is just the worst
You can tell what they were going for, but her voice combined with the character model combined with the attitude and character design all make her seem like 60-year-old tightwad. When you "fall in love" with her, just watching the scene in this video, it feels _weird._
Was taking this guy's opinion very seriously until he made a comment on Bethesda RPGs increasing in detail. They have been steadily DECREASING with every release. The only detail that's improved with subsequent releases is graphical detail, while everything else has been dumbed down to try and appeal to an ever wider audience.
No, there’s literally more detail of all kinds in this game, not just graphical. It just doesn’t seem to translate much into gameplay.
This game is bad
I liked Starfield. It wasn't the best game ever but I had fun playing it
on skill points, one of the first mosd I installed gave me 3 skill points a level, so much better, makes it feel more like your going to reach playable status before you beat the game.
That’s so dumb lol
@@NthReview the whole amount of points you get is so silly especially the amount you need to do the basic stuff hehe.
@@wolfwing1 okay dude
When the modding tools are out I'm thinking I'll do a leveling overhaul that changes it to where skills only require the initial point, after that they'll simply improve when the challenges are completed.
What a nonsense excuse, game is perfectly "playable" with the one skilpoint per levelup.
I have 245 hours in this game and I've finally reached the satisfaction point. As in, I've done all I wanted to do and am happy with my time with it. I will definitely come back when dlc drops though
Same here.
Same. 250 hrs.
Same here. 40 hours. ;)
refunded around 20 hours, I hope this game becomes more to my tastes through updates and mods
Why on earth does the capital planet have so much left unsurveyed, while the random planets have so little?
🤔
One of few games that I uninstalled after few boooring hours of playing. I finished Skyrim, fallout 3, fallout 4 and even morrowind recently, played daggerfall and loved the games (except fallout 4) and their atmosphere. But Starfield is so weak, boring, bland and unimmersive.
The potential is there for a good game, but not for 60 dollars. in a couple years I will pick up the game for 10 dollars in a steam sale and have years of mods to download to make the game more fun to play.
60 dollars? Lol, they are charging 70 dollars for this game on Steam.
Mods from the community as Bethesda is only capable of taking a dump on its players not cleaning the mess
There is no potential anywhere. The story, dialogues and quests would have to be completely rewritten and redone.
ANDDD… In Starfield, Pluto is a planet.
I take my verdict back then! 0 out of 10!
...Pluto is still a planet moron it's a dwarf plant classification now vrs just planet status before its down grade
@@NthReview
I haven’t finished the video yet- the final score better be in the negative *shakes fist angrily
LONG LIVE PLANET PLUTO!
I have a better question, why do people like Starfield?
Because Bethesda simps.
So much for devalueing peoples legitimate opinions!@@WobblesandBean
They have a very niche taste in that they have only played the more recent Bethesda games for thousands of hours and other types of games are scary and gross to them.
They don't want dialogue systems that matter.
They don't want imaginative combat systems.
They don't want precise stealth sections.
They don't want novel forms of gameplay or storytelling.
They want to fast travel near a dungeon, mindlessly kill some enemies, then over-encumber walk themselves back to town.
I like starfield because of the guns armor and combat I'm a basic man with low standards mostly and because it was a gift
@@VexSin. valid reasons
I think people's expectations have gotten so low with AAA gaming, that a mediocre somewhat functional game can be seen as a huge big thing instead of the overpriced mediocre game that it actually is
I kinda just don't like AAA gaming for the most part anymore. I mean, XBLA was the best stuff on the 360, not Call of Duty Whatever It Is This Year.
@@NthReview don't get me wrong, AAA gaming has been since COD became huge. I guess I'm just saying it's sort of like this abusive relationship where people have settled for the fact that since a AAA game is somewhat functional, that means that it's good, and we let them get away with producing more generic crap. Even though I think this game is somewhat functional, in a very average way, I think we should lean heavier into the calling out as not worth buying, because it's boring, derivative and just plain bland. I feel somewhat sad that in the past I would say 8 years, I've liked two games, Titanfall 2, an armored Core 6.
@@DJGHOSH At this point, I can't say I've spent full money for a game in... years? I'm trying to think. Virtually everything I've played has been smaller indie stuff ($30-40 like Hardspace) or it's been on Game Pass, which is worth its weight in gold.
From that view, I can see the argument that people should expect more when they pay $69.99 + tax for their games, but I think that's also a more passionate group of gamers that continue to do that. I remember paying full price for a lot of crappy games on the OG Xbox just so I could tell my customers if a game was good or not and even when I was paying $42 with employee discount, it was too much back then.
@@NthReview The root issue is gamers themselves. They're the ones who keep throwing money at crap like this, preordering, buying day 1 DLC, etc. Game companies keep doing this because they know they can get away with it.
@@WobblesandBeanthe thing is which games are you guys playing in the AAA space that have made you generalize every game as mediocre crap? Just wondering
I played Mass Effect Legendary edition and the Mass Effect Andromeda after that. Starfield could have learned a lot from those games. I will be playing Mass Effect over and over again... Starfield is already off my ssd.
No for real, I got both andromeda and fo4 on sale after Starfield and played for hours before going back to it and found myself getting bored faster/easier with Starfield. I know mods will make it better, as they greatly increased my love of fo4 (true storms and radio mods anyone?!) but it was definitely upsetting.
Playing Andromeda again after years. It'll be my second play-through, this time with mods that fix bugs and make Cora actually have a haircut that isn't stupid.
I've said it for years, but my opinion has been reinforced by only a couple hours of playing Andromeda: This game does a _fantastic_ job of making you really feel like a pioneer, in a tough situation, pushing through and exploring with a group of equally excited and nervous and capable people.
When you first see your ship in the distance, standing at the railing with Cora, you feel the enormity of the potential. When you get on your ship and get the over-coms tour, especially if you've modded the inside of the ship a bit (I've got amazing wood paneling in the conference area!), you get a sense of ownership. The graphics are great and all, but what they facilitate is a real feeling that this ship is made of high-quality materials. It's a PREMIUM piece of equipment, as fun as it is professional.
And the game takes its time even getting to that point. From the opening cut-scene to the prologue experience to waking up with SAM, talking to the top-brass on the Hyperion, the contention and struggles you experience first- and second-hand, SAM's locked memories, your father's logs, a couple of missions on the Hyperion as well as several that you'll have to disembark to complete, and finally. . . there she is, the Tempest!
I can't say the rest of the game will live up to these moments, but the opening of this game is powerful!
idk why people always downplay NMS' initial failure, as if Hellogames was never wrong in the first place... yes, death threats are terrible, but Sean was straight up lying in interviews. You can forgive and praise what it have become, but still points out their past wrongdoings.
Anyways, good vid.
It’s not downplayed at all, game was terrible and death threats ARE never acceptable, ever. Hence it has to have one of the greatest redemption arcs in gaming, which I said :)
Thanks!
1. "Looks for look sake design"... For Movies, _all_ looks have a point them in visual media. This is especially true for Star Wars. Here you show off the Naboo ships, but ignore the drab utilitarian nature of the other ships, shown in other locations, owned by other factions.
The Naboo ships are clean and shiny, because the are rarely used. Thus they are maintained to look pretty on the parade grounds (or the space equivalent) as a source of "pride" for the Nabooians to look upon. The Trade Federation vehicles are various shades of grey to brown. The Republic vessels, while have paint to make them look good, showing that looks are important, but the shine of the paint, if there was any, has been worn off due to constant usage.
Thus, the visual design of the Phantom Menace, had clear intentions behind them to convey subliminal messages to the audience about the vehicle/faction in question. This is pretty smart.
"Starfield's look is evocative of an era where we pursue space travel as a goal of humanity" Yes, that's why there is an entire faction that will fit in any Western movie. Thus going against your entire point here.
Displaying ships is odd to you? Clearly you're not a hobbyist who collects models of ships, tanks, etc. just to showcase your joy in those vehicles. Lego sets of vehicles are child-friendly models.
2:06:46 you know, when I was kinda midway through the game I also started garnering the unrealistic hope that I needed the generic crew members I had hired for a reason, aka to man my other unused spaceships, only to discover that they served no purpose at all. All in all a letdown, I think you covered it quite well. I also think people get hung up over the loading screens, but rather because they feel something is off about this Bethesda game, and they can't put their finger on it (it's not the loading screens, it's the lack of content and your inability to leave an actual mark on the world... and no, at least to me the consequences of some very few key choices on the universe I leave behind once I enter the unity are inconsequential here, cause I never get to see that particular universe again, so why would I care if the hunter killed everyone or not. It's 2nd knowledge garbage that only underpins how hard this game tried to create a feeling of depth, when in reality none of what you do has any consequence.. like if I side with the pirates I would expect to be persona non grata in most star systems, requiring me to sneak my way into those Star systems.. just like in Skyrim,once you had sided with one faction the other became hostile to you.. but nope, not here. Another reviewer pointed it out that there is absolutely no logic behind not being able to pull the freestar ranger card once you have finished their questline and are caught with contraband.. Such simple things too would have evoked a sense of depth and complexity this game simply doesn't have
You never closed your parenthetical addendum.
For me it felt kind of patronizing. The writing and npcs made me feel like bethesds thinks Im 12. Other than that its just painfully boring and lame, felt like i was wasting my time playing it.
I dont anticipate the "cyberpunk 2.o" comeback a lot of people are hoping for. Cyberpunk was ultra fucked on release but you could recognize how much passion went into it and that it was just launched too early. With starfield i dont even know where to start in accomplishing that.
Even then people were turning around on Cyberpunk over bug fixes. Not because they needed to do a complete re-write and overhaul of U.I. and mechanics.
Very cool long form video. Subbed and looking forward to more videos like this.
And little old me just here having a blast in this game 😂😂😂😊
28:20, Which is how its SUPPOSED to work. That is what it means to SPECIALIZE, and what it means to become a MASTER of X -or - a JACK of all trades. Somewhere down the line people have changed it into wanting to be a master of all. And that is where it went wrong.
This sounds like shilling for the game. It's mostly negative for perfectly valid reasons, and gamers are telling it how it is.
Then you didn’t watch the video. Comments like this are worthless when I lay out the games strengths and flaws over 2.5 hours.
I couldn't disagree with you more on sentiments that this game has redeemable aspects or even enjoyable ones, but what I deeply appreciate is the time, effort and care you put into this critique / review. Thanks for taking tomhe time to share it with us.
There’s literally no reason to play Starfield when Cyberpunk and No Mans Sky exist
"But but, it's the TRUE NASA-core experience for real exploration, those old BGS fans just want TESticles 6." - desperate shills on videos why Shitfield failed.
The FONV metacritic thing was a bonus, offered by Bethesda as an extra. It had nothing to do with royalties and Obsidian didn't get screwed on payment. Chris Avellone already debunked this in '21. I don't see the point of mentioning it in relation to Starfield.
Well, I think if you take the statement as a whole, rather than just hyper focusing on the part that isn’t quite correct, it makes a lot of sense.
You lied, that's a bad look to start a video with
Bethesda have been pulling stunts with fake reviews for decades, Chris Avellone was probably talking nonsense. See that's the problem with having no mind of your own and allowing random internet nobodies to tell you what to think. You just believe anything. It was absolutely obvious how Betheseda engineered NV not getting their bonus, the same way as Starfield getting good initial reviews.
Only a child or a fool would fail to spot this, or of course Chris Avellone. Lol. Or perhaps he paid them a seven figure out of court sum to retract their statements, like the time he was accused of sexual abuse of his staff. Not exactly a trustworthy figure!
@@NthReviewu said wrong information, maybe u could take accountability? lol it’s not “hyper focusing” when you make a false statement and get called out for it
You didn't say, "You were wrong."
You said, "You were wrong, AND it has nothing to do with Starfield."
Those are two different sentiments, and Nth Review, therefore, may be correct when he says that his point still stands.
I REALLY wanted to like starfield. I didnt have any huge expectations for it. Im not really an Xbox fan nor do i hold bethesda in some high regard, and didn't care about fallout. But i just wanted to like a space simulator that would let me explore planets and be a star pilot. It just was not.
As someone who’s played elite dangerous, star citizen, no man’s sky and EVE etc…starfield offers nothing in the space genre those games don’t do better.
Fallout players were never asking to "explore space". Traveling to other planets to find untapped resources to exploit is the dream of rich oligarchs like Bezos and Musk. The general public in America live in the wasteland, and that is why we identified with the fallout series and loved it.
Starfield is a test bed to see if AI can proceedurally generate cheap content that the mass of gamers will accept. The goal being to cut costs by firing actual writers (see modern Disney movies as a reference) and have AI generate the storylines and settings. Will they now see the error of their plans and go back to hand-created content that everyone loves? No. Their next step will be to try and convince you that you love the garbage content, and gaslight the public when they disagree (again, see modern Disney shows as an example).
Disney takes well known and loved stories and just replaces the cast with black lesbians from what I’ve seen.
Microsoft give fallout back to obsidian quick before bethesda murders it
How is Starfield undeserving of mostly negative score? The game literally only delivers on ONE of it's core promises - The shipbuilding (And even that leaves a lot to be desired). Everything else is either half-baked, ill-thought out, buggy as hell mess, or completely left out of a "rushed release" after like 8 years in development.
No Man's Sky had a tiny team and what they managed to build in 3 years was phenomenal, but yes, incomplete. And yet, the devs worked hard for many years to complete the game and now it's a masterpiece. In contrast Bugthesda had hundreds of people working for 8 years on Starfield (according to them). They have ZERO excuse to release a game that is by every metric imaginable WORSE than No Man's Sky was on release!
The story is shit, the game would be better off without a story at all. The engine is shit, they claim it's "Creation Engine 2", but it's still the same damn old Creation Engine with a few extra shaders and features added on. The core engine is still the same as is evident by the presence of bugs that have been in the Creation Engine since the beginning (despite modders fixing those bugs every time, but Bugthesda couldn't be bothered to, so modders have to fix them every game release). There's also ZERO reason to expect Bugthesda to put in the love and effort to make Starfield a fun and playable game, like the devs of No Man's Sky did. Bugthesda has a long history of not developing their "games" past release date except maybe fixing some of the more egregious bugs. Starfield will still be the same "game" it is today in 10 years when they release the "Game of the Decade Edition" or some other delusional title.
So yes, they are deserving of the worst score possible for this shit. I always rate things on a sliding scale. NMS is a small indie company with a small crew, small budget, and limited resources. They also don't sell NMS for $70+. They get a pass for releasing a game early, in an unpolished state, and they get MAJOR brownie points for sticking to it and turning NMS into a masterpiece post-launch. Bugthesda is a multi-billion dollar corporation that had unlimited time (8 freaking years), a near-limitless budget, and hundreds of employees. Releasing their "game" in an unplayable state for $70+ is unacceptable! If Starfield could be rated below a "0" I would rate it there, as it definitely deserves the title of the "worst game ever made" once you account for what it SHOULD have been, what it was PROMISED it would be, and what they SOLD it as.
I don't get where you got the idea that Starfield is "scaled up" version of their prior games. Morrowind - a game from 2002 has a larger contiguous map than ANYTHING found in Starfield without a dozen damn loading screens!
Even modders are jumping ship, it's that bad
They haven't even released the tools for it yet, so that's not really a surprise.
Seven minutes in "dungeons formed organically", what? They aren't procedurally generated. They are static, thats a huge part of the problem. There are way too few of them so you end up hitting not just ones that look alike, but are exactly the same with the exception of the randomly generated loot inside containers and enemy corpses. Did you just not notice?
Dan Stapleton of IGN was the only reviewer who called Starfield right for his much derided 7/10 review at launch. With hindsight he was probably a little over generous too.
It's funny, I recognize all of these issues, yet I don't seem to mind them... weird
My brother is the same. As I talk to him about the problems he acknowledges that they're there, but he still enjoyed the game fine.
The biggest difference between Starfield and Oblivion is that Oblivion was mindblowing when it came out - 18 years ago... bit unfair to be comparing it to a new(ish) release
Oblivion was frustrating in its own ways 18 years ago, which is why I didn't put much time into it. I even spent more for the big edition with the coin and everything.
I don't remember Oblivion being mind-blowing. It *sounded* mind-blowing based on the pre-release hype and the over-tuned screenshots in magazines, but at launch it was more than a little disappointing compared to Morrowind: the landscape and enemies were very generic compared to the highly creative previous game, the RPG mechanics were greatly toned down. Above all, the much-hyped AI turned out to be nothing special. Although popular, it was often ridiculed, and it didn't become good until modders fixed it and greatly improved it. It was only post-Skyrim hype that Oblivion was critically re-evaluated very positively because Skyrim was even more shallow. The difference with Starfield is that it obviously fails at what made Bethesda RPGs special, the interesting exploration. Even Skyrim and Fallout 4 had that. Fallout 76 has it. But for some reason Bethesda didn't think that replacing it with repetitive procedural generation and loading screens would become an issue after people exhausted the main quests.
Oblivion was pretty incredible at the time, it still holds up today. Skyrim was the first bad elder scrolls game
@@Forakusskyrim is the best game ever made and nothing will come close to it ever
@@HariF94 Unless you care about combat, in which case Sifu and Ghost of Tsushima are the best games ever.
2:09:50 "If you ignore all the bad parts, the game is actually good!"
What?
Sounds like every game ever made to me.
This is a dimwitted take. Are you suggesting that there are any games that are 100% perfect?
Are you suggesting, at least, that there are a sizable number of games with _barely any flaws at all?_
Because otherwise, what you just described is basically all games.
I just started playing after watching a ton of bad reviews the last 4 months. 8 hours in. I’ve enjoyed all 8 hours so far. Definitely not perfect, but nice chill game to play for a couple hours after working 6am - 5pm every day
I don't want one look. I took the sw episode 1 look as prosperous renaissance. They could afford beauty and function, whereas the millennium falcon most of all embodies all function no beauty. Both should exist in the universe, just as desserts, Mountains and jungles should
What about rivers? They should exist too right?
@@thebenc1537 yes. And lakes. Sea. Waterfalls. Every feature that exists on earth and more than that.
@@gur262 Many planets have no rivers. Its actually pretty hard to stumble across one.
@@thebenc1537 wtf are you 🥜🔩 on about? Some do.
Just started the video, Did you seriously just call Starfield hard sci-fi? It is a setting that replaces spaceships with mere airplanes!
The Flintstones is a more accurate depiction of prehistoric man than Starfield is an accurate depiction of space or spaceflight.
True, true
Truth is, skyrim and f04 were really bad too. Bethesda hasn't been a good developer for 10 years now.
Such an edgy take… 🙄
Love the video man. Honest question - does being bald ever bum u out?? I’m bald too, and it’s not the end of the world, but it sucks sometimes.
Being bald set me free…
...and shiny
I'm still playing with much time tucked beneath my belt and enjoying myself - but reasons people don't like it: No actual spaceflight in a space game, no choice & consequences in conversations (esp considering the 10 NG+ modes that would've made replays more diverse), planet graphics that don't match where oceans are, planets aren't actually planets (no valles Marineris on Mars for eg, each landing spot has different biomes), the janky animations in 2023, the ridiculous amounts of loading screens (even going into a single room), the brain dead enemy / alien AI, the terrible UI and even basic skills being locked behind a grind. Go to a dozen planets then back to Alpha Centauri to find no ingame time has passed so you need to sit and wait (with a slow 'downloading' animatic) for 12 hous so shops there can get more money, the copy / paste bases scattered across the 100 star systems... It feels like half of a game ...
Expecting Bethesda to do a NMS (UK), Final Fantasy (Asia) or Cyberpunk (Euro) turn around is highly unlikely as American games companies just don't do that.
BG3 and Elden Ring made me gave up on the game after the first 10 hours... then I decided to give a second try and gave up after 30 hours... Gave it a third try, uninstalled after 35-ish hours and cancelled my Gamepass Membership...
Don't know if it's FromSoft and Larian that make games so good that made StarField look like shit, or if StarField is just a bad game to begin with.
In any case, I'm just happy that they've put it on the GamePass.
If Bethesda is too proud to get inspiraiton from Larian and FromSoft, they should at least revisit Morrowind with Fallout 1 and 2 to understand what made their questing and exploration mechanics so amazing. Especially Morrowind!
Yeah, no. Accounting for the subjectivity of tastes and interests, BG3 and Starfield are on a relatively similar level quality wise. They both have significantly cut/trimmed down features that feel disjointed and incomplete, bugs and interface jank galore, and even have broken aspects of core gameplay (try fighting a battle outside of their small designated areas and the turn-based system in BG3 breaks entirely) yet these games are still fun and succeed in spite of it. I'm so tired of this herd-mentality learn from Larian bullshit.
@@sieda666BG3 After 300 hours: Oh my God YOU CAN DO THAT?
Starfield after 30 hours: Awright time to visit the 30th "Collapsed Mine". Hope it's not going to have the exact same layout, with the exact same corpse placement with the exact same notes. And yep... it was another copy pasta base in the hundreth solar system. Let's leave this 5x5 "randomly" generated seed ... if you can just allow me to fire up my loading simulator so I can return to my ship to fire up my take off loading simulator to leave the planet to fire up my loading simulator to leave the solar system to fire up my loading simulator to enter a new solar system and another loading simulator to enter a planet and a...
What's the current recent Steam review on this game again? Jesus... 44% ..
No lmao they arent. bg3 is BY FAR better @@sieda666
@@sieda666saying that BG3 and Starfield are at a “similar level quality wise” is quite literally the craziest thing I’ve ever read
@@sieda666 This is like saying that the Lord of the Rings is of equal quality to Shadowmancer because both print-runs had smudged ink on several pages.
Thanks for the solid review. Have you played Cyberpunk? I’m interested in your thoughts on it. Unrelated to starfield more of a standalone review of the CP2077. Just a humble request from a new subscriber!
I have been wanting to do one for a while and now that everything is effectively OUT now and it doesn't have to be a review about how it's a trainwreck and all that.
@@NthReview awesome looking forward to it!👍
@@NthReview The 2.1 patch for CP2077 really made the Smasher fight fun again! You should try it out.
I installed it earlier today, played for about an hour and a half. Uninstalled it and said "yep it's trash".
If you can't get the attention of the player in the first hour, you've failed. You also failed the moment you made it mandatory to choose a pronoun. Hopefully big daddies BlackRock, Tencent, and Sweet baby blah blah blah, are pleased.
People seriously have a problem with pronouns of all things? That’s such a dopey, tasteless complaint.
1. 1000 planets but only 50 different pois
2. No immersion
3. Lazy design (for example the colony ship)
There's actually over 300 unique POIs, there are more than the amount of dungeons in skyrim.
But for whatever reason, a good chunk of them are flagged as "rare" and because of that rarely show up, meaning you're going to continuously get the same "common" POIs over and over again and sometimes get an interesting one you've never seen before.
@@subjectdelta17 these are all the pois i found in 200 hours of playing
docs.google.com/spreadsheets/d/1L9NJS97Cwg409eom2iPzYtd4DUssW1rQS5M1anflTps/edit#gid=0
@@subjectdelta17 Seems like a possibly simple mod fix: Modify the rarity of all POIs to approximately the same, and then flag any POI you've investigated/completed to not reappear.
According to those who have counted, there's 82 unique locations in Starfield, and 150 radiant PoI (most with very little differing them from each other). This to cover over 1000 "planets" (there's not actually any planets in Starfield, they're all just seed coordinates that spawn you in a room with a few locations in them).
Oblivion is one of the games that I have and always will love playing.
The reason people don’t like Starfield is the company CEO lied about their product and released it half baked with the full intention to patch it afterwards. Gamers are tired of paying full price for unfinished games that may or may not deliver after the company has their profits.