====Description==== Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems. more info here: en.wikipedia.org/wiki/Operation_Wolf Tool-assisted superplay (TAS) of Operation Wolf - 1,800,000 - 5 Loops - NO Flash Goal: see the difficulty after loop 2 since all videos on YT stop at loop 2. Difficulty: Medium ===Notes=== -You can only fire every 9 frames (6.66 shots per second), except when you get the Super Machine Gun with which you can fire every 6 frames (10 rounds per second). (7:20) -If you run out of bullets and magazines, the game gives you about one bullet per second (max 5) so you can shoot a magazine and keep playing instead of getting stuck. -You can shoot civilians (but not nurses) and not take damage if it's the first one of the round, but after that, sometimes you take damage, sometimes you don't. I'm not sure what the logic is here. But since you don't get points for them, it's not worth it. -Breaking windows doesn't give you points, except that the enemy behind them can now shoot you since they can't break them themselves. So, not breaking windows makes the game a bit easier (28:24), but it will decrease your enemy clear rate. -Shooting barrels gives 100 points, but not all barrels are shootable. -You can't have more than 9 magazines (22:29) and probably 5 bombs. -This game is really hard, only on loop 1 I didn't take any damage. -But each loop (of the 6 rounds) gets harder. I couldn't not take damage on loop 3, there are too many enemies attacking at the same time, -It is possible for a TAS to do a little better by shooting the flashing enemies first since the flashing enemies are about to shoot you, but I didn't do it all the time. -At the end of each round, the player recovers 3 units of damage -Between rounds 3 and 4, the player recovers 20 units of damage (thank goodness!). Thanks to this, I managed to pass loop 3. -Damage is reset at the end of a loop -I think the game reaches its maximum difficulty on loop 3 and doesn't get harder after that. -There are two annoying things about this game for a TAS -When the magazine fills up, there is a long moment where you can't shoot, but I discovered (a bit late) that it reloads faster if you release the trigger! -Two enemies can overlap, you can shoot the closest one but you can't shoot the other one until the death animation of the first one is over. -It seems I missed a hostage at the end of loops 3 4 and 5. I'm not sure but I think it might be because I finished the level too early and the last hostage didn't have time to come into play. -The hostage counter decrements by 1 when a hostage enters the screen, you can see that the counter stays at 1. -In loop 5 at 33:28 I lost a hostage because of an explosion, I could have avoided that one. ===Ending stats=== (35:24) -Bullet hit rate: 95.5%. This is probably because I often hold the trigger to shoot as fast as possible and it's hard to know when to stop shooting when shooting at things that explode. -Enemy kill rate: 84.4%, which is lower than I expected. -I found this rate to be strangely low, so I monitored these values in RAM to see if this number is correct and why my rate was so low. -After the first round, I already missed 6 enemies (59/65 90%) -Among them, there is the gray enemy that requires many shots to be killed, it often goes off screen before dying. -Round 2 = 155/171 90% -Round 3 = 204/220 92% -Round 4 = 264/281 93% -Round 5 = 351/409 85% -Round 6 = 455/504 90% end of loop 1 -End of loop 2 = 912/1003 90% -End of loop 3 = 1356/1524 88% -End of loop 4 = 1799/2052 87% -End of loop 5 = 2238/2598 86% -And subtract another 2% for the enemies I didn't kill at the start of loop 6. -So it seems normal that this rate is low even if you are a skilled player. ===Flashing Light=== -The screen flashing when shooting was really annoying since the TAS fires rapidly almost all the time, -I tried using the cheat already found (Pugsy: www.mamecheat.co.uk/) but I couldn't replay my TAS, the cheat seems to change the rng. -So I worked on it and found a way to patch the game code to stop the screen flashing without affecting the game. -The original method was to change the timer that limited you to shooting 9 times per second, the cheat skipped the first step since the flash is executed at that step. The problem is that it probably changes the timing of other elements in the game. With this cheat you can shoot every 8 frames instead of 9. So using this cheat allows you to shoot a little faster than you are normally supposed to. You can hear the difference if you hold the trigger and compare with/without this cheat :) -I included a round with the flash at the end of the video so you can see what I mean (35:34). Can you watch this for 30 minutes? -It's really funny how when you shoot as fast as this TAS, the game sometimes has nothing to throw at you and the screen moves slowly in silence, it's weird to see that in this game. (25:45) -I would like to see a video of the high score that is on Twin Galaxies (6,211,200 on medium and 16,316,700 on hardest) -I tried to download the inp from Twin Galaxies but I couldn't. -I decided to stop after 5 loops, I think the game has reached its maximum difficulty and has nothing else interesting to show. -I stopped at a nice round number. What is a TAS? ua-cam.com/users/Prog61about For a good introduction to TASing: ua-cam.com/video/Ietk1-Wb7oY/v-deo.html For more information visit tasvideos.org.
Glad they remade it with motion controls if you didn't have the ps5 version for psvr2 (no ps4 upgrade despite it writing). Good edits taking out flash from original. Very hectic 🎉
====Description====
Operation Wolf is a light gun shooter arcade game developed by Taito and released in 1987. It was ported to many home systems.
more info here: en.wikipedia.org/wiki/Operation_Wolf
Tool-assisted superplay (TAS) of Operation Wolf - 1,800,000 - 5 Loops - NO Flash
Goal: see the difficulty after loop 2 since all videos on YT stop at loop 2.
Difficulty: Medium
===Notes===
-You can only fire every 9 frames (6.66 shots per second), except when you get the Super Machine Gun with which you can fire every 6 frames (10 rounds per second). (7:20)
-If you run out of bullets and magazines, the game gives you about one bullet per second (max 5) so you can shoot a magazine and keep playing instead of getting stuck.
-You can shoot civilians (but not nurses) and not take damage if it's the first one of the round, but after that, sometimes you take damage, sometimes you don't. I'm not sure what the logic is here. But since you don't get points for them, it's not worth it.
-Breaking windows doesn't give you points, except that the enemy behind them can now shoot you since they can't break them themselves. So, not breaking windows makes the game a bit easier (28:24), but it will decrease your enemy clear rate.
-Shooting barrels gives 100 points, but not all barrels are shootable.
-You can't have more than 9 magazines (22:29) and probably 5 bombs.
-This game is really hard, only on loop 1 I didn't take any damage.
-But each loop (of the 6 rounds) gets harder. I couldn't not take damage on loop 3, there are too many enemies attacking at the same time,
-It is possible for a TAS to do a little better by shooting the flashing enemies first since the flashing enemies are about to shoot you, but I didn't do it all the time.
-At the end of each round, the player recovers 3 units of damage
-Between rounds 3 and 4, the player recovers 20 units of damage (thank goodness!). Thanks to this, I managed to pass loop 3.
-Damage is reset at the end of a loop
-I think the game reaches its maximum difficulty on loop 3 and doesn't get harder after that.
-There are two annoying things about this game for a TAS
-When the magazine fills up, there is a long moment where you can't shoot, but I discovered (a bit late) that it reloads faster if you release the trigger!
-Two enemies can overlap, you can shoot the closest one but you can't shoot the other one until the death animation of the first one is over.
-It seems I missed a hostage at the end of loops 3 4 and 5. I'm not sure but I think it might be because I finished the level too early and the last hostage didn't have time to come into play.
-The hostage counter decrements by 1 when a hostage enters the screen, you can see that the counter stays at 1.
-In loop 5 at 33:28 I lost a hostage because of an explosion, I could have avoided that one.
===Ending stats=== (35:24)
-Bullet hit rate: 95.5%. This is probably because I often hold the trigger to shoot as fast as possible and it's hard to know when to stop shooting when shooting at things that explode.
-Enemy kill rate: 84.4%, which is lower than I expected.
-I found this rate to be strangely low, so I monitored these values in RAM to see if this number is correct and why my rate was so low.
-After the first round, I already missed 6 enemies (59/65 90%)
-Among them, there is the gray enemy that requires many shots to be killed, it often goes off screen before dying.
-Round 2 = 155/171 90%
-Round 3 = 204/220 92%
-Round 4 = 264/281 93%
-Round 5 = 351/409 85%
-Round 6 = 455/504 90% end of loop 1
-End of loop 2 = 912/1003 90%
-End of loop 3 = 1356/1524 88%
-End of loop 4 = 1799/2052 87%
-End of loop 5 = 2238/2598 86%
-And subtract another 2% for the enemies I didn't kill at the start of loop 6.
-So it seems normal that this rate is low even if you are a skilled player.
===Flashing Light===
-The screen flashing when shooting was really annoying since the TAS fires rapidly almost all the time,
-I tried using the cheat already found (Pugsy: www.mamecheat.co.uk/) but I couldn't replay my TAS, the cheat seems to change the rng.
-So I worked on it and found a way to patch the game code to stop the screen flashing without affecting the game.
-The original method was to change the timer that limited you to shooting 9 times per second, the cheat skipped the first step since the flash is executed at that step. The problem is that it probably changes the timing of other elements in the game. With this cheat you can shoot every 8 frames instead of 9. So using this cheat allows you to shoot a little faster than you are normally supposed to. You can hear the difference if you hold the trigger and compare with/without this cheat :)
-I included a round with the flash at the end of the video so you can see what I mean (35:34). Can you watch this for 30 minutes?
-It's really funny how when you shoot as fast as this TAS, the game sometimes has nothing to throw at you and the screen moves slowly in silence, it's weird to see that in this game. (25:45)
-I would like to see a video of the high score that is on Twin Galaxies (6,211,200 on medium and 16,316,700 on hardest)
-I tried to download the inp from Twin Galaxies but I couldn't.
-I decided to stop after 5 loops, I think the game has reached its maximum difficulty and has nothing else interesting to show.
-I stopped at a nice round number.
What is a TAS? ua-cam.com/users/Prog61about
For a good introduction to TASing: ua-cam.com/video/Ietk1-Wb7oY/v-deo.html
For more information visit tasvideos.org.
This is Awesome, no flashing lights, good job Prog61
Great TAS! Thanks for minimizing the flashing screen as well.
Operation-series: Wolf → Thunderbolt → Episode 3 → Tiger
SPLENDED! YOU ARE A REAL PRO. 👍
Childhood PTSD alert😮
Why was the woman in the swimsuit always getting shot?
One dude with an Uzi won an entire war by himself 😅
Operation Wolf, Prog61 Style 😃🙌🏾👍🏾✨️.
Glad they remade it with motion controls if you didn't have the ps5 version for psvr2 (no ps4 upgrade despite it writing).
Good edits taking out flash from original. Very hectic 🎉
WTF HAX😮