Yes they are super useful against the soviet union, today i capitulated the Soviets before even reaching stalingrad, instead of having to lose every brain cell i have fighting them beyond the Ural mountains
For me I could capitulate Soviets even before capturing Moscow and Stalingrad. Collaboration governments are useful to capitulate the USA, USSR and Germany quickly.
It's pretty much a must on the Soviets in my opinion, especially now with the NSB supply. Pushing to the Urals after getting Moscow, Leningrad and Stalingrad is a pain since there's no supply. Collab government makes it so you don't have to. Saves you your sanity
another nice sideeffect. you save a LOAD of manpower and equipment due to very low to virtually no resistance. (your occupation forces are in a constant fight and lose troops/equip over time) compliance does barely grow while you're in war, which germany for example CONSTANTLY is once at war with the allies. in a game where you chose to occupy pretty much everything and have a tough soviet .. the occupation forces CAN eat up your manpower (once resistance is high enough it becomes a meatgrinder and equipment burning sink)
@@redwalkie3552 dont even need armored cars just build interwar light tanks with machine guns. They have same hardness, same suppression and they cost less.
You've missed out one massive and critical factor of forming a collaboration government. It reduces the surrender limit for the target country by up to (iirc) 15%. That makes it near-mandatory to do for a quick war and alone is the single most compelling reason to use spies. It means you can avoid the mess of Chinese logistics as Japan; you can capitulate France near-instantly; you don't need to suffer through the whole length and breadth of Russia; you only need to take the seabord areas of the US. And to cap it all off, you don't even need to actually form the collab government after the war is done. For the cost of some civs and some spies you make your war shorter.
You didn't really touch on the lower victory points needed to capitulate the enemy. Against major nations (mostly USSR and China) this can save a lot of time. If you do it early France can insta surrender.
there used to be strategy where they introduced it to go on early war with france , paradrop around paris and on parios (rush it) and when paris falls with -30% it was enough to capitulate , it was time where getting achivement who for defeating france as germany without almost any casulties "casual" Devs patched that sadly:P
@@VarenvelDarakus To capitulate someone you need 80% victory points, France's national spirit lowers it by 50%, making it 30%. A 100% collabiration government, which requires 3 operations (1 critical bonus) lowers it by another 30%. So the needed victory points becomes 0%, making France insta surrender.
At the start of my video on marines I go over some ways to cheese the special forces cap. In sp I hardly ever use special forces. They are just unnecessary most of the time.
I only ever use special forces if I wanna paradrop(which I rarely do) or when I'm playing the uk, I just research the Marines because I get a lot of time. For mountaineers, not really that usefull unless your gonna fight a lot in Africa or India/Nepal area. And the fourth who's name I forgot isn't really worth going for, unless you have plan for exactly what you're doing For adding more special units I think it's based on how many men we have deployed in the field, not sure about this though
While investigating why Collaboration Governments want random factories, realizing that there are 5 transports plane in the stockpile instead of 4 7:10 really this game is so weird
Not always, Making collaboration governments on major like ussr or usa pays off, but building it on counties like Australia or south africa, is just a waste of time and resources
Integrated puppets: Only on high manpower countries. Brazil, India, China Collaboration Governments(100% compliance):Every other nation with high resources. Soviet Union, USA, France and even smaller ones such as Portugal, Romenia and Sweden. High resource countries are the best for compliance.
I had going from 1936 as UK, starting off with a spy agency, with industry blueprints, i was being able to research to despersed IV in before 1941, with the cost of Wales at the early game🤔🤔 But, does stealing industal blueprints worth it?
There's just something really funny aboit "with the cost of Wales" like you're fucking blood sacrificing all the welsh to the dark gods for forbidden construction knowledge or some shit
I'm glad I've always gone for collaboration governments, and done them late! I normally start with whatever major I'm gonna cap first, so as Germany always France, unless I'm going for an alternate timeline where i fabricate on Poland and the Dutch east indies to be at war before world tension goes over 25% and Poland gets guaranteed. In those cases I'll sometimes blitz the USSR before 1940.
Great video but I think you really overlooked something about the industry aspect of spy agencies and when to start building them. A lot of countries have debuffs to construction at the beginning of the game as well as having no construction tech researched. This essentially makes your civs less valuable at the beginning of the game. You should do all your upgrades to your spy agency FIRST. Once you switch from civilian economy to partial mob each civilian factory is 30%-40% better at construction.
What you said would probably be valid for the USA. But for anyone who does not start at civilian economy, I wonder... Isn't that early game debuff to construction and consumer goods _precisely_ the reason why you want to go ham on civs? Like, I agree that you get less bang for your buck, early game. So in that sense spending them on spies is... less-inefficient(?). But on the other hand, any advantage you manage to build up during the early game will only snowball from there, which actually makes those early advantages the most important/consequential :)
Playing as Italy I make collab goberment missions (2) on France. When Germany push through Belgium and Maginot and I push through the South (both on Axis in historical), when capitulating I get to control All of France cores, not Germany even if they capture Paris forcing the surrender,. So maybe there is something hidden about that to be tested or I mixing this up with another mechanic I dont know.
After a certain point in SP the only reason to do collab governments is against the Soviets or, when playing Japan against China Every other nation, including the US (before like 1941) you should be able to capitulate within half a year when you are gud
no you don't, for example if you capture france and then integrate alsace lorraine then create german france collab government you keep alsace lorraine
Very nice guide, i had a question tho When building Intel networks in other countries, sometimes, it dosent got upto a 100, it stays at like 90ish percent and shows the equal sign in front of it, why does that happen? And how do we prevent/fix that. Thanks
@@monox4127 don't think of it as an over stacking penalty. Think of it as anyone who helps isn't doing it as efficiently. Age of Empires does something similar with villagers building. 2 of them don't halve the time to build but it's still faster than one guy doing it.
@@bigbenhgy Although, it is true that's it's good for collaboration purposes, but if one manages to capitulate the Allies, the occupied in exile modifier gets removed, +after sometime Vichy France gets all of France back, so France is to be occupied temporarily
So watched both videos.... nothing on lowering the level of infiltration on your own country. Mouse over your country's suppression number it ells you low to critical plus the color indicates thar as well. Having 4 or more of your says as you put it.. diminishing returns for defense. Is there nothing more you can do, I've added suppression garrison troops
Yes they are super useful against the soviet union, today i capitulated the Soviets before even reaching stalingrad, instead of having to lose every brain cell i have fighting them beyond the Ural mountains
For me I could capitulate Soviets even before capturing Moscow and Stalingrad. Collaboration governments are useful to capitulate the USA, USSR and Germany quickly.
@@gocool_2.0 Fellow drew durnil viewer 🤝
I did three times on China
It's pretty much a must on the Soviets in my opinion, especially now with the NSB supply. Pushing to the Urals after getting Moscow, Leningrad and Stalingrad is a pain since there's no supply. Collab government makes it so you don't have to. Saves you your sanity
@@danil6088 cool ig, my point being if there's a country that can easily rival you, one should make a collab government
another nice sideeffect.
you save a LOAD of manpower and equipment due to very low to virtually no resistance. (your occupation forces are in a constant fight and lose troops/equip over time)
compliance does barely grow while you're in war, which germany for example CONSTANTLY is once at war with the allies.
in a game where you chose to occupy pretty much everything and have a tough soviet .. the occupation forces CAN eat up your manpower (once resistance is high enough it becomes a meatgrinder and equipment burning sink)
Dude just make armored cars and you will save your manpower
@@redwalkie3552 what for? i don't have problems with resistance
@@redwalkie3552 dont even need armored cars just build interwar light tanks with machine guns. They have same hardness, same suppression and they cost less.
You’re an extremely helpful UA-camr! I have quite a few hours on the game, but I like the math and testing that goes into your videos.
You've missed out one massive and critical factor of forming a collaboration government. It reduces the surrender limit for the target country by up to (iirc) 15%. That makes it near-mandatory to do for a quick war and alone is the single most compelling reason to use spies. It means you can avoid the mess of Chinese logistics as Japan; you can capitulate France near-instantly; you don't need to suffer through the whole length and breadth of Russia; you only need to take the seabord areas of the US.
And to cap it all off, you don't even need to actually form the collab government after the war is done. For the cost of some civs and some spies you make your war shorter.
Thank you for taking the time and running all these tests!
You didn't really touch on the lower victory points needed to capitulate the enemy. Against major nations (mostly USSR and China) this can save a lot of time. If you do it early France can insta surrender.
4:04 'One it’s gonna reduce their surrender limit by 13%'
@@mate5791 Gotta do it until 100% collab.
there used to be strategy where they introduced it to go on early war with france , paradrop around paris and on parios (rush it) and when paris falls with -30% it was enough to capitulate , it was time where getting achivement who for defeating france as germany without almost any casulties "casual"
Devs patched that sadly:P
@@VarenvelDarakus To capitulate someone you need 80% victory points, France's national spirit lowers it by 50%, making it 30%. A 100% collabiration government, which requires 3 operations (1 critical bonus) lowers it by another 30%. So the needed victory points becomes 0%, making France insta surrender.
@@Vincrand they patched it so that the minimum is 5% regardless of if modifiers would put it below that
Please do a video on special forces. How do we increase the numbers of units in an army. The pros and cons of each special forces tech tree. etc.
At the start of my video on marines I go over some ways to cheese the special forces cap. In sp I hardly ever use special forces. They are just unnecessary most of the time.
I only ever use special forces if I wanna paradrop(which I rarely do) or when I'm playing the uk, I just research the Marines because I get a lot of time. For mountaineers, not really that usefull unless your gonna fight a lot in Africa or India/Nepal area. And the fourth who's name I forgot isn't really worth going for, unless you have plan for exactly what you're doing
For adding more special units I think it's based on how many men we have deployed in the field, not sure about this though
I like to use spies and spy agency. It adds flavour to the game :D
While investigating why Collaboration Governments want random factories, realizing that there are 5 transports plane in the stockpile instead of 4 7:10 really this game is so weird
I believe Collab is op because you can make a integrated puppets which is op
Not always, Making collaboration governments on major like ussr or usa pays off, but building it on counties like Australia or south africa, is just a waste of time and resources
Integrated puppets: Only on high manpower countries. Brazil, India, China
Collaboration Governments(100% compliance):Every other nation with high resources. Soviet Union, USA, France and even smaller ones such as Portugal, Romenia and Sweden. High resource countries are the best for compliance.
I had going from 1936 as UK, starting off with a spy agency, with industry blueprints, i was being able to research to despersed IV in before 1941, with the cost of Wales at the early game🤔🤔
But, does stealing industal blueprints worth it?
There's just something really funny aboit "with the cost of Wales" like you're fucking blood sacrificing all the welsh to the dark gods for forbidden construction knowledge or some shit
a lot of the reason you do 100% colab is to get more effektive building slots
I'm glad I've always gone for collaboration governments, and done them late! I normally start with whatever major I'm gonna cap first, so as Germany always France, unless I'm going for an alternate timeline where i fabricate on Poland and the Dutch east indies to be at war before world tension goes over 25% and Poland gets guaranteed. In those cases I'll sometimes blitz the USSR before 1940.
If you do it on France as Germany, they capitulate as soon as they enter the war, it's very nice.
Great video but I think you really overlooked something about the industry aspect of spy agencies and when to start building them.
A lot of countries have debuffs to construction at the beginning of the game as well as having no construction tech researched. This essentially makes your civs less valuable at the beginning of the game. You should do all your upgrades to your spy agency FIRST. Once you switch from civilian economy to partial mob each civilian factory is 30%-40% better at construction.
What you said would probably be valid for the USA.
But for anyone who does not start at civilian economy, I wonder...
Isn't that early game debuff to construction and consumer goods _precisely_ the reason why you want to go ham on civs?
Like, I agree that you get less bang for your buck, early game. So in that sense spending them on spies is... less-inefficient(?).
But on the other hand, any advantage you manage to build up during the early game will only snowball from there, which actually makes those early advantages the most important/consequential :)
Honestly this is suuchhhh a good channel
As japan, i have high enough compliance to create collabs in east indies, Philippines, india and vietnam.
Which should I release? If any?
Playing as Italy I make collab goberment missions (2) on France. When Germany push through Belgium and Maginot and I push through the South (both on Axis in historical), when capitulating I get to control All of France cores, not Germany even if they capture Paris forcing the surrender,. So maybe there is something hidden about that to be tested or I mixing this up with another mechanic I dont know.
After a certain point in SP the only reason to do collab governments is against the Soviets or, when playing Japan against China
Every other nation, including the US (before like 1941) you should be able to capitulate within half a year when you are gud
resistance only needs to be below 50 not 20 50 is when you start taking tons of damage
Wait, when you do Collaboration Governments you loose cores?
You lose control of the cores, not the cores themselves. I hadn't actually done the focus that gives cores at that point.
no you don't, for example if you capture france and then integrate alsace lorraine then create german france collab government you keep alsace lorraine
@@cosubo8509 No you don't. They will take alsace lorraine from you because it is their core.
@@71Cloak oh shit i had it mixed up with peace deals sorry lol
thanks
Vichy in mp BRUH go look at resources mapmode. where do you think germany gets his alu and steel from? southern france!
Very nice guide, i had a question tho
When building Intel networks in other countries, sometimes, it dosent got upto a 100, it stays at like 90ish percent and shows the equal sign in front of it, why does that happen? And how do we prevent/fix that.
Thanks
I don't know. But I think they only spread so far so I think you have to center them somewhat to cover the best.
Enemy counter intelligence reduces the max cap you can get your intel network to. Adding more spies can increase it a bit.
@@71Cloak Don't spies get overstacking penelty? Cause I've seen it drop down further sometimes, or is that just with passive operations?
@@monox4127 spies get reduced gain from having multiple in the aame place but it's still more than having 1 there.
@@monox4127 don't think of it as an over stacking penalty. Think of it as anyone who helps isn't doing it as efficiently. Age of Empires does something similar with villagers building. 2 of them don't halve the time to build but it's still faster than one guy doing it.
is it worth it to hire a french agent, do the collab with them, then kick them and hire soviet agents to do the collab with them too?
I don't think surrender affinity will be quite the problem with the french
@@monox4127 but it's good against resistance and you can make collaboration government.
@@bigbenhgy Although, it is true that's it's good for collaboration purposes, but if one manages to capitulate the Allies, the occupied in exile modifier gets removed, +after sometime Vichy France gets all of France back, so France is to be occupied temporarily
Should have mentioned how the not taking states works in multiplayer peace
So watched both videos.... nothing on lowering the level of infiltration on your own country. Mouse over your country's suppression number it ells you low to critical plus the color indicates thar as well.
Having 4 or more of your says as you put it.. diminishing returns for defense. Is there nothing more you can do, I've added suppression garrison troops