Thousand of Science a Second Takes Our Beavers to Another Level in Timberborn!

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  • Опубліковано 29 бер 2024
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КОМЕНТАРІ • 191

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines  3 місяці тому +6

    ⭐Order Your Games here: www.instant-gaming.com/?igr=BiffaPlays - HUGE discounts with my affiliate link - thanks!⭐

    • @vinstaal0
      @vinstaal0 3 місяці тому +1

      Man I like your video's, but this choice of sponsor is such a mess. I decided to buy a game from them, was charged undisclosed tax (prices here in NL should be including tax at all time). Then they also made it an automatic payment instead of a one time payment and they refuse to message me back meaning I have to go through the hassle of getting the money back.
      This is all not your fault, but you might want to consider some other sponsors

    • @jarnar08
      @jarnar08 3 місяці тому +1

      @@vinstaal0 yes, their "discounts" are about the same amount that you have to pay in tax (in Germany as well)

    • @CatritaAycock
      @CatritaAycock 3 місяці тому

      40 science in 3 hours vs 3 science in 3 hours

  • @Realbabakompis
    @Realbabakompis 3 місяці тому +243

    "Wood is a bit of a problem" *has 600 wood* -biffa "wood Is looking good" *has 12 wood* -rce

  • @BrokenCurtain
    @BrokenCurtain 3 місяці тому +72

    0:14 "We're gonna be okay."
    That's what RCE said.

    • @IronDino
      @IronDino 3 місяці тому +10

      Before or after... The Incident?

    • @user-zh7ml9nt6y
      @user-zh7ml9nt6y 3 місяці тому +12

      @@IronDino We don't talk about... The Incident™

    • @BrokenCurtain
      @BrokenCurtain 3 місяці тому

      @@IronDino During... The Incident.

  • @raelynne79
    @raelynne79 3 місяці тому +46

    Hey, Biffa, it's all coming together nicely! Two pieces of advice today:
    1. Unlock the largest liquid storage. They increase by orders of magnitude so, yes, they take a lot to build but you can have 1 big one in place of 4 medium ones. Put a large one (3x3) in your town centre and have many happy, hydrated beavers
    2. You don't want to cut down ANY of your maple trees - keep them all to get the syrup. Your beavers will really love the maple pastries and it gets used up quick

    • @Dolthra
      @Dolthra 3 місяці тому +2

      Yeah, cutting down maples should be saved for a last resort, "my colony is going to die without a little more wood!" situation. They're worse than oaks for return on logs per day, but they can give a nice bump in an emergency.

  • @Mazurky
    @Mazurky 3 місяці тому +23

    Set hauling posts on minimum workplace and they will work as a beaver buffer.
    When they are on medium priority they steal beavers from other medium workplaces

    • @creeper6530
      @creeper6530 3 місяці тому +1

      Right? I also thought that having extra hauling posts on lowest priority would be a good buffer to prevent idling

  • @gueto70
    @gueto70 3 місяці тому +33

    You remembered to close the flood gates for the bad water. You still forgot to close them again to refill the valley with good water for the drought.

  • @ovearmbrust
    @ovearmbrust 3 місяці тому +9

    Go for 10-15 large windmills. Then you won't even need the power tower any more. Also, get the large tanks for water storage, 4x capacity vs the medium ones. You can also turn off 3 out of your 4 observatories, one alone will produce more science than you'll ever need.
    Love your Timberborn series! I bought the game because of it.

    • @robertboer2164
      @robertboer2164 2 місяці тому +1

      he need his tower becouse the wind isent always on

  • @BrokenCurtain
    @BrokenCurtain 3 місяці тому +12

    Beavers consume between 2 and 3 rations of water each day.
    So if you're unsure if your colony will make it through a drought, just multiply the number of your beavers with 3 and then multiply it with the length of the drought. That'll give you the number of water rations needed to survive the drought without using all of it, so you'll have some reserves that can be used for things like irrigation.

  • @squallloire
    @squallloire 3 місяці тому +18

    Biffa - if you leave your main floodgates at 0.5 (instead of fully open) during wet seasons, you'll leave yourself with a nice deep reservoir at the top which you can slowly let out over time as downstream evaporates. AFAIK the flow for your water wheels will be the same, it will just have a slight lag on startup when wet seasons start.

    • @squallloire
      @squallloire 3 місяці тому +4

      (Though you may need an extra set and a dynamited channel further upstream to divert badwater away, so you don't have to worry about washing that through)

    • @ajmash9745
      @ajmash9745 3 місяці тому +2

      ​@@squallloire hIt's crucial that he alters the flow of the badwater. Biffia - you are adored but you constantly ignore this advice haha!
      love the series dude, as good as RCE's nice contrast

  • @screech3859
    @screech3859 3 місяці тому +10

    With the Folktails houses, you can give them basements. If you bomb down one level, all of the houses with a second storey entrance all move to ground level and thematically they have cellars.

  • @KrispijnK
    @KrispijnK 3 місяці тому +2

    Biffa, I got a suggestion for your supplychain. The paths are all marked red, wich means the beavers have to run too many miles for their foods and drinks, hence the constant icons on their heads. You have an option for unlocking districts (the starry icon in the middle). Bit tricky to set up, but when done correctly, the supplychain will shorten and they will work faster.

  • @NethDugan
    @NethDugan 3 місяці тому +14

    The windmills work the same no matter where they are. You can stick them in a deep pit and they'll work just as well as on top of a hill. But yeah, some large windmills would be good. A fluid dump won't be enough to keep your water wheels going.
    Glad you're feeling better and recovered.

  • @HenryAshman
    @HenryAshman 3 місяці тому +26

    I'd definitely go for the large windmills, but I'd run them along the power lines, they have a 4 way junction built into them so they will transmit the power through. Helps maximise the space usage and saves you having to build a massive power line up to the edge of the map (at least for now).

    • @marcrubin9359
      @marcrubin9359 3 місяці тому +1

      Just for fun, he could build a massive pyarmid out of platforms can put them on there. It can be a massive landmark for the beavers too!

  • @BrokenCurtain
    @BrokenCurtain 3 місяці тому +9

    30:23 Beavers can't pass through buildings, so if you hadn't removed one of the lumberjacks afterwards, they wouldn't have been able to reach the trees.

    • @urkerab
      @urkerab 3 місяці тому +1

      Indeed, at 30:40 he actually temporarily stranded the lumberjack.

  • @baystated
    @baystated 3 місяці тому +4

    You do need to keep your high reservoir full so that you can top off the low reservoir during long droughts to keep your low fields alive everywhere.

  • @LordPhobos6502
    @LordPhobos6502 3 місяці тому +10

    Don't use Maple for logs... Oak gives you more logs.
    Maple is great for Maple syrup ❤

  • @nikicroft
    @nikicroft 3 місяці тому +3

    The is a small place near the water source that you could blow and make a river running behind the village and make more fertile lands. 27:18

  • @DISCOSHOEBOX
    @DISCOSHOEBOX 3 місяці тому +16

    Here's something to consider. Bots can occupy the mine while researching science but they can operate in the observatory or in a science hut. My game in Hard mode is on Cycle 42 and the bots have gathered 70K science points.

    • @IVVESWEDEN
      @IVVESWEDEN 3 місяці тому +2

      Same but I don’t need more science 😂

  • @robertsaltzman2481
    @robertsaltzman2481 3 місяці тому +8

    The beavers are running through the bad water because you didn't put a path over the single high platform.

    • @sofiadragon6520
      @sofiadragon6520 3 місяці тому +2

      Yep! He fixes it sometime before 29:00 but it's edited out.

    • @zyeborm
      @zyeborm 2 місяці тому

      and he left the stairs down in place

  • @coldoe8889
    @coldoe8889 3 місяці тому +10

    Have been enjoying watching the timberborn series so much that I tried to get it. I was pleasantly surprised to find it runs on my ancient setup. The beavers are multiplying 😊

  • @SmokeandSpirit
    @SmokeandSpirit 3 місяці тому +2

    You know what Biffa. I must commend you, Your settlement is so neat and organized. It's pretty. You've pretty well made a beaver Utopia already.
    I like how you have the wraparound balconies for housing and storages. It gives the whole settlement a unified architectural style.

  • @nalwin
    @nalwin 3 місяці тому +5

    you need a large storage for paper before you try build large windmills otherwise they'll take ages to produce

  • @onemanzu
    @onemanzu 3 місяці тому +3

    I saw a cute design somewhere, put smallest storage near your residential for food. Set them to obtain from others then your beaves don’t have to travel as far for food. Especially since you’re working them past 16 hours.

  • @SmokeandSpirit
    @SmokeandSpirit 3 місяці тому +2

    I think using water dumps you'd need 20-30+ before your waterwheels would spin at all. Considering all the pumping and hauling for negligible power output, you'd likely be better off having the beavers just run directly on the wheels themselves. 🤣

  • @zutai1
    @zutai1 3 місяці тому +7

    open the badwater hole, and keep the water flowing all year, making you power. means you can have move extract and the like, too.

    • @anthonymudge9768
      @anthonymudge9768 3 місяці тому +5

      Iron Teeth only, for unlimited Folk tails power you use Windmills and gravity batteries :)

    • @cybertonto72
      @cybertonto72 3 місяці тому

      @@anthonymudge9768 you can build the bad water cap and open and close it when ever you want. so when there is a drought you can open it and run waterwheels iirc

  • @unlucky1933
    @unlucky1933 3 місяці тому +3

    Feel like the biggest storage is in need. Also a BEEG wind farm so that you don't need the waterwheel ever again.

  • @grassfolk
    @grassfolk 3 місяці тому +8

    Badwater discharge to keep badwater running for power purposes

    • @num1otori143
      @num1otori143 3 місяці тому

      Unfortunately only the Iron Teeth can force Bad Water to run during a drought. Folktales can only open and close a Bad Water Source. They can't force it to flow.

  • @seanhunter111
    @seanhunter111 3 місяці тому +1

    Nice series. I would go 1)Lots of large windmills 2) A big dam, maybe with more hydro power 3)bots. Lots of bots.

  • @yellowbird8690
    @yellowbird8690 3 місяці тому +1

    If you reduce the number of hours the beavers work during droughts and badwater events, they will eat and drink less of the stock. Also add more relaxation areas like lidos, hammocks and camp fires.

  • @TS_Mind_Swept
    @TS_Mind_Swept 3 місяці тому +1

    I know this may not be the most optimal run possible, but I have definitely been enjoying it; it seems like every time someone starts playing this game, they play it for about 5 minutes and then no more.... so I'm glad you've had this going for as long as you have. Definitely looking forward to future progression, as well as future runs

  • @BrokenCurtain
    @BrokenCurtain 3 місяці тому +1

    The easiest way to deal with badtides is to build some floodgates right next to the water source and use them to divert the badwater off the map.

  • @anthonymudge9768
    @anthonymudge9768 3 місяці тому +1

    Windmills produce the same amount of power anywhere, so maybe build some large ones. I normally need more than 4 gravity batteries in my playthroughs though :P
    You can now unlock the giant Wearhouse and Liquid tank storage, they are great for storing massive amounts of resources so your colony never goes hungry or thirsty! The tanks need metal blocks though.
    You will need science after you start producing bots, as you will need to unlock the ability for bots to work at most of the buildings before they can actually work there.
    Anyway, congrats on the nice first playthrough, aside from a few rough edges I think you've done well Biffa!

  • @same4308
    @same4308 3 місяці тому +7

    11:55 you forgot the path across the platform

  • @TRPLD
    @TRPLD 2 місяці тому +1

    Just so you are aware for your next play through: On higher difficulties, water consumption and drought duration goes up significantly (I believe a good chunk over 20 day drought from pretty early on). It is so much harder to sustain a high pop colony... Hugely enjoying your Timberborn content!

  • @samtro
    @samtro 3 місяці тому +1

    Biffa. Please! Invest in Large Warehouses! You really only need one LWH for each item.
    Also 100-120 beavers is more than enough for starting bots and then you can slowly retire all beavers and let them enjoy their lives. :)

  • @FarmerEnvoyXtreme
    @FarmerEnvoyXtreme 3 місяці тому +4

    He has remembered to close the flood gates. He's learning
    Glad to hear you're on the mend Biffa

  • @fasdaVT
    @fasdaVT 3 місяці тому +1

    I think you should build an upper dam that can divert some of the water to the side channel.

  • @danovebrest
    @danovebrest 3 місяці тому

    16:07 if you block off the canal you have the biggest reservoars when bad tide is coming.

  • @ashardalondragnipurake
    @ashardalondragnipurake 3 місяці тому +2

    the fluid dump to keep the power going is a very roundabout way of just having one of those runningwheels

    • @zyeborm
      @zyeborm 2 місяці тому +1

      imagine if here was some way he could hold back a large amount of water. then like let it out when needed. That'd be a damn good idea

  • @ElwoodGaming
    @ElwoodGaming 3 місяці тому

    Missed the beavers! They are doing so well. Glad you and yours are doing well also!

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 3 місяці тому

    I've missed my giggle session watching you play!! Glad you are feeling better and hope your extended time off gets you feeling top fit!! This game amazes me of all the things that can be done! Really enjoying it 🤩

  • @withoutadoubter
    @withoutadoubter 3 місяці тому

    That giant reservoir you've built at the end of the map, you have so much water in there. I can't remember if you've got a dam just upstream, but if not build one and you can just keep pumping water through a drought.

  • @JanBLarsson
    @JanBLarsson 3 місяці тому +3

    Aw, the little Easter-Beavers! :)

  • @EldGames
    @EldGames 3 місяці тому +3

    Do you think those beavers in the observatory are studying the moon so they know when the tide is coming in?

  • @kennethsanford9685
    @kennethsanford9685 3 місяці тому

    You should place small food and water storage spread out all over the map so that no matter where a beaver is they can get anything they need quickly. No more hungry or thirsty beavers that way.

  • @aniket911
    @aniket911 3 місяці тому

    First, there is a huge pond beside the river, near the blueberry farm, I think you can plant trees around that for wood. Second - no water dump will not give you power. You can, however, build water wheels near the water outlet (where water comes from in the map) to get extra power. For paper, it seems the storage is full, you'll need to expand that. And thanks for the EP. Please keep it going.

  • @ivannovalery6504
    @ivannovalery6504 3 місяці тому

    Loving your gameplay.. with that many science you might want to consider building massive statue to provide some boosts to your beavers

  • @granatmof
    @granatmof 3 місяці тому

    For massive water storage you should close your highest dam before the drought, that way you can lower the dam for more water. You can also deepen that pool above the dam since it's still easy enough to place your dynamite. At the bottom. Test if dynamite destroys the water source before trying it though, cause that would be bad

  • @zachariahrichards3407
    @zachariahrichards3407 3 місяці тому

    Glad to see you back and alive. Hope the family is back to healthy again as well.❤

  • @TXPhoenix79
    @TXPhoenix79 3 місяці тому

    There is a cap that you can put on the Bad Water sources and force them to run during the drought. This will keep your bad water wheels moving all the time.

  • @IronDino
    @IronDino 3 місяці тому +1

    As for your power situation, I'd say to go for another gravity battery tower while you work on storing up paper for large windmills.

  • @jamie_23
    @jamie_23 3 місяці тому +1

    Loving this series

  • @helljumper116
    @helljumper116 2 місяці тому

    Love to hear you taking time with the family.❤

  • @MartinLaplace
    @MartinLaplace 3 місяці тому

    In that map what I did was build row after row of water wheels just by the water entrance (where you sent your beavers to gather logs). And I also built a 3 deep - 3 wide discharge canal and a couple dams so I can redirect badtides out of the map.
    After you do that, the big dam that you already have can be transformed into a huge tiered reservoir.

  • @ianfay1995
    @ianfay1995 2 місяці тому

    Wahoo! I’m excited for the next season of Timberborn already!

  • @DrTurtleBee
    @DrTurtleBee 3 місяці тому +2

    Hope you're feeling better. Hang in there!

  • @DannyByWest
    @DannyByWest 3 місяці тому +1

    It’s really great to hear that you’re feeling better! Have a nice holiday, and we’ll see you after that!!

  • @flstrm6054
    @flstrm6054 3 місяці тому

    Greatest thing with Saturdays is you biffa! 👍🏼

  • @AdamHinckley
    @AdamHinckley 3 місяці тому +3

    there is a thing called contaminated pod, I couldn't remember few episodes agp

    • @samuelmain5124
      @samuelmain5124 3 місяці тому

      Folktails has antidote created by herbiest and takes berries and dandelions.

    • @AdamHinckley
      @AdamHinckley 3 місяці тому

      @@samuelmain5124 oh, ok, it's mainly because RCE got contaminated pod in his, think he's is different set of beavers

  • @bravojohnny3199
    @bravojohnny3199 3 місяці тому

    Get well soon biffa and fam!!
    You dont know me.. but your city skyline one game is a go to for my gaming experience thanks🎉👍

  • @elihammitt4749
    @elihammitt4749 2 місяці тому

    You should get the advanced breeding pods. They pop out fully grown beavers right from the get go so they hop right on a job and you don't have to wait for the babies to grow up

  • @laurenvella5802
    @laurenvella5802 3 місяці тому

    Glad you're on the mend mate - I've been enjoying your content a lot lately. Take care

  • @jabcmw1
    @jabcmw1 3 місяці тому

    Just glad you're feeling better

  • @codylewis3774
    @codylewis3774 3 місяці тому

    Use bad water to build centrifuge and build advanced breeding pods. Makes instant adult beavers

    • @urkerab
      @urkerab 3 місяці тому +1

      That's Ironteeth only.

  • @Modhunter42
    @Modhunter42 3 місяці тому

    Yes, you need additional gravity batteries. However, you have Already built the tower with paths and power shafts up. This time you only need to make platforms (triples) beside it in a line away from it and connect them to the 1st tower. 2 wide so you have a path in to build to the end, then remove the path as you make the batteries on the Other side on the way back.
    Hope that was clear enough. It will save you a lot of resources, and be built faster...

  • @takumi2023
    @takumi2023 3 місяці тому

    In the next season, please make the paths more efficient. Its like you have spaghetti junction watching the pathing for the beavers.
    For power, I would build a dam and canal badwater for power. it can stay active even during drought with Badwater discharge. You haven't made a large change to terrain to suit your beavers and buildings.
    You havent seen anything yet I'd you think 8 day is long for a drought. Wait until you try hard mode haha.

  • @ragerancher
    @ragerancher 3 місяці тому

    Many episodes after saying he would narrow the channel to improve the power production from the wheels, Biffa still hasn't done it. It's a relatively low cost for a big increase in power output, much cheaper than sticking on more wheels.

  • @ws_stelzi79
    @ws_stelzi79 3 місяці тому +1

    why you don't use all the bad water for generating power by making all canals with filling up with water wheels along the way. Basically channeling all bad water to produce power? Also exploding more canals to fertilize more dried up stuff.

  • @seththeblue3321
    @seththeblue3321 2 місяці тому

    You and RCE should do a crossover episode! Maybe each of you could record a video, but you voiceover his and he voices over yours? That would be epic.

  • @peterstainburn2871
    @peterstainburn2871 3 місяці тому

    I think best plan is to go bot production and then use the bots to make dirt blocks to build up a back area for the large windmills.

  • @alexgoodwin2419
    @alexgoodwin2419 3 місяці тому +1

    Great to hear and see you've come good after your bout of scarlet fever, Biffa. Where's Muppet Biffa up to?

  • @TheKlink
    @TheKlink 3 місяці тому

    the observatory working better at night'd make sense.

  • @Strex603
    @Strex603 3 місяці тому

    Remove the stairs from the bad water and they will use the platform path instead of going into the bad water. 11:44

  • @Kris_96
    @Kris_96 3 місяці тому

    You need to blow up the top side of the waterway so you can get the side passage filled with water.

  • @paulknight5018
    @paulknight5018 3 місяці тому

    another gravity battery or two I would say would be essential for drought and (less so) bad water times

  • @thelesls
    @thelesls 3 місяці тому

    You should dynamite the pit and the back channel to keep water on longer droughts

  • @onewileyguy
    @onewileyguy 3 місяці тому

    Biffa. Please build storage for paper. Then your paper mill will work more consistently as it fills a warehouse

  • @lordfaladar6261
    @lordfaladar6261 3 місяці тому +3

    going to need the power for the bots. and bots to man all the hard jobs and hauling. so that's going to have to be a priory of power or bots, tough choice.

  • @SnyperMK2000JclL
    @SnyperMK2000JclL 2 місяці тому

    Low efficiency in the Observatory is due to the LOOOONG travel distance between home, food and water... so the Observatories arent being fully staffed for the full duration of production. If you move them closer to the town center where everything else is then productivity will skyrocket and youll only need 2 Observatories and always have stupid amounts of science.

  • @Infernoblade1010
    @Infernoblade1010 3 місяці тому +2

    Need to make some large liquid storage. One will hold 1200!

  • @e1123581321345589144
    @e1123581321345589144 2 місяці тому

    never build more than one observatory. It's overkill.
    I also like to keep the inventors for looks. I like the houses with the spiny thingies on top :)

  • @cgmzingelwayomedia1173
    @cgmzingelwayomedia1173 3 місяці тому

    happiness of seeing a new episode 💯💯

  • @Bigdoggieee
    @Bigdoggieee 3 місяці тому

    Water ain't an issue if you have such a buffer with the giant pool if you don't pause the pump stations.

  • @thatotherguy186
    @thatotherguy186 3 місяці тому

    Pretty sure you can’t have constant Badwater flow with Folktails. Honestly thought it was a bug in my game last night. Been playing a lot of Iron Teeth since Update 5. It does specifically say you must place a “Badwater discharge” to keep it flowing during a drought.

  • @delroyclarke1989
    @delroyclarke1989 3 місяці тому

    love the episode :) keep it up :)

  • @Doila
    @Doila 3 місяці тому +1

    Why not keep the water in the reservoir behind the first floodgates so you can fill up during a drought?

  • @anialator1000000
    @anialator1000000 3 місяці тому

    Any thoughts about Mods? There are some good ones out there which are pretty easy to install. Like Ladders, which are stairs but without a direction and stackable, though they are more than twice as expensive as stairs and block one direction, the other 3 and all 4 at the top are fully accessible instead of just 1 at the bottom and 1 at the top. You also cant just build a tower of them, and have to build something next to it for the beavers to stand on every 2 levels. There is also one that lowers power consumption for buildings that are not running by 90%, a bit strong but realistic.
    Or the one I think you might like to play with, automated floodgates which lets you set what buildings that interact with water do during floods, badtides, or temperate seasons, meaning you can pause them when bad seasons start and unpause them when the regular season resumes automatically. This also grants you 3 levels of control for Floodgates, letting you set their height at the start of each season, or on timers if you fancy that, or you can link them to water level monitors and make them open when levels get to low or close when they get to high, or close when any contaminated water is detected (though you likely need 2 different disconnected gate walls to control both level and contamination fully)

  • @DonGorgen
    @DonGorgen 3 місяці тому

    Your next priority shoud be more power. Atm you only have about 1K going into the batteries wich most likely won't be enough to fill up before the next drought.

  • @foxy1706
    @foxy1706 3 місяці тому +1

    no need for so many berries do very little, also max the hauling numbers but lower priority..... that way always have jobs to be filled by new beavers

  • @cameronmcdaniel105
    @cameronmcdaniel105 3 місяці тому

    Watch out that food production. If it's not maxed out for inventory you are getting close to running out of food. Only potatoes and berries left.
    Add more farm land to beef it up.

  • @jayzo
    @jayzo 3 місяці тому

    So considering you can stack houses and putting a roof over them gives every single one underneath the benefits of the roof, why not build a high-rise tower? Multiple residences, one single roof.

  • @nicholasmaher1909
    @nicholasmaher1909 3 місяці тому

    Build some of the monuments!

  • @crowaust
    @crowaust 3 місяці тому

    Given that you already mentioned a next playthrough, next time add some Mods :P
    Mod io has a pretty good selection of mods for Timberborn mods.
    I typically only use a handful of standard mods for my playthroughs:
    ModManager (for easier management of mods)
    Ladders (Stairs are a bit of pain some times)
    SimpleFloodGateTriggers (just to automate the bad tide mitigations mainly)
    Vertical Power Shafts (similar to ladders, having a straight vertical option is useful)
    Flywheels (look better than the gravity batteries and can take up less space)
    Power Shaft Extensions (more options for power shafts)
    Clutch (good for bulk turning off power usage during droughts)
    Unstuckify (for those silly beavers that get themselves stuck)
    And then depending on the playthrough and look n feel that I'm going for:
    Big Signs
    Modular Roofs
    Path Extention
    More Platforms
    Choo! Choo!
    Rail Extention
    Dutch Windmill
    Ferris Wheel
    Frog Statue

  • @TXPhoenix79
    @TXPhoenix79 3 місяці тому

    Power underground can double as an aqueduct.

  • @majid2895
    @majid2895 3 місяці тому +1

    Unlock the big water storage and use them its morre better than medium one

  • @woody7155
    @woody7155 3 місяці тому

    I would look into getting the second district and the windmills
    Waterwheels are to reliant on moving water
    Get enough windmills and you could destroy the gravity battery

  • @thatotherguy186
    @thatotherguy186 3 місяці тому

    4 observatory’s!? I literally always only make 1 lol

  • @michaelrichardson8467
    @michaelrichardson8467 3 місяці тому +1

    Bad water discharge for power

  • @Soporbum42
    @Soporbum42 3 місяці тому

    If you prioritize everything for haulers, nothing is prioritized for haulers!!!
    Haulers already move raw materials and finished goods in preference over laborers.

  • @walterverlaan1286
    @walterverlaan1286 3 місяці тому

    Progress has been made.