THE Simplest Rolling Cube Tutorial
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- Опубліковано 12 вер 2023
- it used to be confusing and complicated but now its very approachable! The rolling cube can be very difficult to rig but in this blender tutorial I will show you how to accomplish it. But we will also be making it in to a col seamless loop you can post anywhere!
#blender #3danimation #blenderartists #motiongraphics #tutorial
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Realtime Materials - blendermarket.com/products/re...
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Useful information. Thank you.
Super cool! your tutorial is simple, focus, keep going
So cool Ducky !
Thanks for sharing
Couldn't you just do something with curves and change the vertical position over time so the corners don't clip the floor?
Give it a try!
@@TheDucky3D will do!
That’s what I was thinking, learning everything about
how to use graph editor currently to start my animation journey but was curious if that would be easier
Yeah but it’s kind of miserable to do because the center of mass doesn’t move at constant speed on the horizontal axis. You’d be doing a lot of tinkering (or trig) to get the edge of the cube to not slip on the ground, even if you made it so it wouldn’t noticeably clip. This method saves you a lot of effort
I mocked something up quickly. Not perfect but pretty easy to work with curves - did the z axis first and then x. Doesnt need to be perfect.
Can you explain to us how to animate the logos?
why do you use denoise in the compositing not in the render setting ? is there any trick ?
@Ducky 3D in the outliner the empty is at the bottom of the list instead of at the top of the list.
I have cube, cube cube etc and then empty. instead of empty cube, cube, etc. What am I doing wrong?
how do you make it bounce...?
❤
I usually just throw it and let rigid body roll it for me
Hey, did you change the realtime materials voice over?
Shortened it a little
Hi Ducky
Also do more than just loop animations
What would you like to see
for example 4d cube loop animation@@TheDucky3D
youre saying do more than loop animations and recommend a loop animation? @@Infinity_3D_N1
@@TheDucky3D I would like to see more depth into different looping situations and stuff, since your content is based on nice animations
= MORE SIMPLE WAY = to do this:
Parent the whole object to a single bone.
(!) ENABLE Auto-Keying
Rotate the bone manually, using 3D-Cursor as a pivot point
*move 3D-Cursor before every rotation to the right lower corner of the cubic object.
5-minute work with only one extra object (single bone or an empty - to your taste)
Boom! :-)
So, have you tried? Because no matter where you put the 3d cursor, it's the bone head that will be considered as the rotation pivot, so i wonder how your solution works
@@captainpawpawchannel
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>> "So, have you tried? "
"Do. Or do not. There is no try" (c).
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Yes, I successfully DID it :)
It's easy to choose 3D cursor as a pivot point: just press [.] key -> then choose ["3D Cursor"] option.
*do it yourself and see... not just "see" - BEHOLD the power of Blender
;'-D
'
P.S.
And, since you are interested in basics, It's worth to mention, you should press "Play" ([Space] button) and AFTER that rotate the object to record object's movement with Auto-Keying.
If you want to adjust a single frame, e.g. the one - where the object touches a ground - while this frame is paused, rotate the object with Auto-Keying enabled - it will affect (record) only one frame (the one is paused right now).
By the way, DO NOT FORGET disable Auto-Keying, after you are done with recording, otherwise it will end-up as a huge mess (since new key-frames will be recording and recording, and recording...).
I hope, these instructions will be helpful to you.
*The best of luck in jour Blender journey! :)
@@Yaroslav_A. could you please share a tutorial video or share your file? I don't understand how you do it
@@captainpawpawchannel Well.. My file will tell you nothing, because all things - in the process I described - are temporary and are not represented in the final file.
I was not following any tutorial, in this case I just combined quite basics things I knew :
You can google "blender Auto Keying" and "blender rotation around 3D cursor" by yourself.
After that just read my instructions again (they are quite detailed)
Great Tutorial! However, the actual rolling of the cubes is totally unrealistic and not physically accurate looking with just the default bezier interpolation. But good work as always and keep it up!
I'm not sure realism was the brief here!
@@chimpana that’s correct. I wasn’t going for realism. I like to have fun with my animations and I think this movement looks really cool.
Hello!
Second comment. Hopefully. Hi Ducky
First again?