No, kid, you cannot commission the village blacksmith to make you wolverine claws. Especially when you have five gold to your name and try to use threats to persuade him.
Produce flame literally says make a ranged spell attack. It would be at disadvantage if an enemy is within 5ft of you and you didn't have crossbow expert when you hurled the flame.
Yeah, a couple of these were players just not reading the actual spell descriptions. The “create bonfire” one was kinda similar- spell description specifies you cast it on the ground so RAW, no, you can’t cast it on the moving wagon. Underneath it, briefly? Sure, but that seems like it’d be more singing/smoldering than the rolling inferno that it sounds like the player was hoping for. Although I can commiserate with the desire, there’s been probably a DOZEN times in my campaign I’ve wished I could cast it on some other surface or on any 5ft space within range.
Pesant railgun "Sure - it still does it's listed damage because there's no rule that states that objects at incresed velocity do more damage... Oh and the dragon has lightning bolt- you're going to need a new railgun..."
Fun fact, my players encountered my arc bbeg, and are trying to set him up with one of their characters mothers, it's so funny to me to keep hearing their plans for him, and their love for him, I'm rewriting a huge chunk of the arc, because it's so cute I want to see if they can redeem him
this looks like the right thing to do in a roleplay derailing scenario, from what I've seen in these videos the "bad DMs" would simply have the bad guy betray them all (dramatic, but unfun)
@joelrobinson5457 the most valuable trait a GM can have imo is the ability to flex their story for the fun of players. The vast majority struggle with that because they want to tell their story. I'd go as far as to say it doesn't just make you a good GM but one of the best kind. I've played with the opposite and it's much less fun and engaging.
oh boy, I'm sure the one character is going to feel awkward when the BBEG can be truthful when saying how they do all the evil stuff and banged your mother
Didn't let me have a magic item that would literally just stop my character from freezing to death. It wouldn't give me resistance to cold or anything. But contextually my character was cold blooded. It was just a heat stone. But They gave me a scalf instead... Despite the fact that it would do literally nothing
produce flame states: "You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. *Make a ranged spell attack* . On a hit, the target takes 1d8 fire damage." looks like a ranged spell attack to me it *is* basically a firebolt with less range and damage... what makes it good is that you can use it as a torch while keeping your hands free.
A DMPC at a table of six? That's ludicrous. The boots of elvenkind one is also funny. I had a druid character who was barefoot for the whole trope of "greater connection to land", and I would have just outright refused any footwear, no matter the strength of the item, if it went against my character's design in such a fundamental way related to their class or race The produce flame one also isn't "silly", that's the player fundamentally not understanding somehow that casting the spell for a mote of bright fire is a "cast on self" bit, but HURLING IT AS A RANGED ATTACK... IS A RANGED ATTACK.
We've got something like that in one of our pathfinder games but 1. They're filling a niche we're weak in. 2. We picked them out of a grabbag of potential "crew members" for our pirate campaign. 3. We can swap them out for another at any time we're back on the boat.
oh, i remember one crazy story where the DM had as many DMPCs as there were players, essentially making the PCs SIDEKICKS to HIS adventurers! after they all quit, he made their characters NPCs in his NEXT game!
I was playing a mounted knight with a lance and I was told I couldn't try to joust with an enemy outfitted similarly to me because there wasn't a mechanic for it in the rules. This was Adventurers' League btw, where creativity goes to die
Not a rule set for it?! Motherfucker just make it a roll vs AC on both sides, if both make AC then higher roll beets the other. Took me 2 seconds on the shiter to come up with that
Meanwhile my GM turns up to the next session having found either decent third-party rules or written it himself. Ironically it was the same thing, jousting, although I believe that had official rules in WHFRP.
There are already mounted combatant rules so I don't see why you'd need to have jousting specific rules. Just move, attack, move. Alternatively, make it like a grapple where each does an athletics or acrobatics check. If that's too boring, a full on skill challenge, first to get 2 out of 3 successes wins.
@@TheMightyBattleSquid The difference is that I wanted to knock the enemy off his horse with an attack while also still dealing damage. It was the perfect situation for a character made more for the aesthetic than optimization.
I played a kobold fighter. I went to several shops to purchase new gear, armour and weapons generally. Nobody would ever sell me anything specifically because I was "too small and weak to carry anything" despite my strength being 18. The DM literally just wouldn't let me buy better items and that was the rational. I was stuck with a d6 shortsword until about level 18 until I said fuck it and the opportunity arose that I just stole a full set of armour and the 1d8 Morningstar myself. Genuinely what a nightmare campaign that was.
@@BlueTressym Generally speaking, that is correct. Even then, that isn't all the way true. For the vast majority of the campaign, there weren't typical vendors. The world had been war-torn by demons and civilization essentially didn't exist. We would wander endless halls of monsters and traps on a strict railroad one-way street. Deviation off of this track was, by the very nature of the game, impossible even if we wanted to leave it. Most enemies were essentially just demons that exploded when they died and took all of their stuff with them, this also applied to frequent character deaths -the party would lose everything that character had on them forever. We were given magic items on a strict "the DM decides right here and right now is where something exists", seeking out anything on our own in-game was impossible. Very rarely there was a trans-dimensional magical shop that we would be allowed to go to. That boiled down to: pause the game, look through the magic items on Dndbeyond, ask for what you want and the DM will either say yes or no to it. On top of that, when we got magic items, we could only use what we were given. A damage staff was given to the healer, and a healing staff was given to our damage caster. Despite their protest that the other's staff would be more beneficial to them, the DM refused to allow them to swap items despite both of them wanting to.
Sooo I like to play McGuyver type characters. I'm in one of the four largest cities in the campaign and the DM told me there is no flour for sale in the whole city, no flour for sale anywhere. ...... Flour
3.5 DND. Playing a Samurai Iaijutsu master. The character was all about getting that burst damage in, allowing him to have his dex + int to initiative (if I remember correctly.) The concept was that he would get a rogue sneak attack in, if he acted first in the combat, and rolled high enough on his Iaijutsu skill. Because I went into the prestige class to be able to do this, I would either do 1d10+4 (my strength was 17, and I was two handing the sword), plus 1d6-10d6 if I rolled super good on my skill. Bare minimum damage was 5d6 at the time, but only on that opening attack, if I was the first to act in the initiative order as per the rogue's sneak attack ability, but not when flanking. Very specific on when I could use this skill check to deal extra damage. The DM ruled that because the foes kept seeing me as combat started that I could never use my skill check, even if it was a surprise round. So I did almost no damage the entire campaign, till one moment where we had to destroy an object, which is something I could use the skill on, forcing me to roll to hit as well. nat 20. Even with the hardness of 15 the sheer damage alone was enough to destroy the object. After his campaign he played a rogue for the War of the Spider Queen module that I ran, and he had no problem getting a sneak attack in for opponents that saw him before hand. With the quote of "Oh, man, I was screwing you over, wasn't I?" me: "Yes... yes you were."
Was doing a combat heavy one shot in Pathfinder. I wanted to play a halfling cavalier who rode a beagle into combat. Another player was upset. Told me it wasn't realistic and to stick to the rules. So i followed the rules and made the mount a Dire Corgi instead.
The dumbest thing a dm said onto (no I did not play this campaign myself, just heard it from the sidelines) was a series of things. “No you cannot whip and nae nae to swing a sword” “No you cannot make an exercise ball out of steel” “NO. YOU WILL NOT MAKE SHREK” That dm played the entire session without complaints but there were so many things they had to say no to begin with that I think they’ve learned an entire new language with how many different ways to ask for the same stupid ideas. I mean, the worst one I heard before I had to get going was “Zu Bet Wawa, the orcish knight of thy swampland”
Beast Master in my game wanted to tie a crossbow to his animal companion and make an elaborate mechanism, that would allow it to operate it with the precision that would require opposable thumbs. His animal companion was a leopard.
The dm said no to the god I worshipped in game. I had no prompting about about what pantheon of gods we were using so I just made my own god. Turns out we were using forgotten realms pantheon and the dm just didn’t tell anyone.
7:00 Holy shit a Goblins reference in the year 2024. Also, I have one. I once had an obscure class called Dragonfire Adept. Main perks - a breath weapon that can be used as a standard action, that you can apply different affects to at will. They also had a list of none combat 'invocations'. Dm insisted that I had a 1d4 rounds of cool down between usages, despite this being explicitly against the rules as written. 'Ok, fine' I say. 'If my breath weapon has a 1d4 round cooldown, then that means I can start picking up Metabreath feats. I want clinging breath' 'No, thats too powerful. Plus you need to be dragonblood' 'Im LITERALLY playing a kobold. They are dragonbloods.' 'Its still op' No matter what I said, dm would not budge, and I was left with a character who could only make an effective attack every 1d4 rounds, who's singular effective class weapon was also suddenly blocked from having metabreath feats applied. I still have not quite forgiven the dm for this despite it being YEARS ago.
Had a dm say "no" cause a player wanted their purely cosmetic outfit that we paid for in game to look a certain way... The dm was vindictive towards that player for unrelated stuff.
I think the only said no once and it was very reasonable (I tend to opt for "yes but" more so than flatout saying no. A player who had never played D&D had this weird idea for for a Sabertoothed Dragonborn Pact of the Old One Warlock who was immortal and gave up his memories for his pact (oh and his spellcasting focus was his gold sabertooth). The only thing I said no to (sorta) was him being immortal as that defeats the purpose in a game with combat and presumably the possibility of death. So I gave him provisional immortality in that he wouldn't age but he could still be killed or get sick so he could be whatever age he wanted and even said if he died the party could consult with his patron to bring him back for a price of course.
We had a very big encounter versus a horde or zombies and some "captain" level NPCs who were commanding it, alongside with three little flying mobs that were connected to a story (they were animated Hag parts - and eye, hand and a foot). As a sorcerer, i threw a fireball right at the middle of 34 enemies we were encountering, and blew half of them right away. Alongside with two of those quest NPCs. DM tried to have a straight face, but we all saw that he was so pissed. After that, one of those "captains" (that were melee fighters with leeching attacks) attacked me specifically, rinning the whole field and avoding all opportunity attacks. He finished his turn in my melee range, and prepared to smack my ass to the oblivion on the next turn. DM knew that i wont run from him because HIS AoO will be devastating for my HP pool. But on my turn i casted Levitation on him. He failed a Con save, and DM said "Yeah, but next turn he can win on Con save, you understand that, right?" I told him "there are no additional saves. This capatin is fleeing on 20 feet above the ground for a whole minute". The DM's face was both unforgetable AND unforgivable. He tried to nerf the spell, but my comrades reminded him about the rule of cool and eventually, after a 5 minutes argue, he agreed. And i avoided a retribution for breaking a plot :D
No, you cannot look behind you you're too focused on battle! Is the same dm who tells you you cannot stealth during combat because enemies have 360 degree vision.
I've seen DMs argue online that knowing that blunt weapons are effective against skeletons is metagaming. Has nobody in their setting ever broken a bone? Sure, for Trolls the DM can decide how commonly known their weakness to acid and fire is, because trolls aren't real and are part of the fantasy setting, but bones are real, and it's likely that all of your players have some inside of them. Some of those players may have been in accidents that broke one or more of those bones, so they'd already know what kind of injuries are effective against skeletons before coming into a fantasy game with animated ones. Unless of course, the entire party is comprised of plasmoids, or incredibly sheltered nobles, which could be interesting.
Our paladin was trying to make the official paladin salute "We reach our hands for the light of Bahamut but it's too pure so us sinners cannot help but avert their eyes" while demonstrating and giggling at the same time DM: "NO! THERE WILL BE NO DABBING IN MY CAMPAIGNS!" and my bard of valor as well: Me: "I'm afraid of the dragon and it's out of my range, right?" DM: "Technically yes, I mean you only see glimpses of it even with your darkvision but you could try" Me: "So I think I should just make a run for the cover in the castle. I use my action to doff my shield and start moving that way" next round Me: "Do I still see glimpses of the dragon?" DM: "Yes" Me: "I'm still very afraid so I'd like to run away faster. I'll throw my longbow over my shoulder so my hands are free of weight which makes a more comfortable panic running form" DM: "kinda makes sense" Me: "And I'd like to dash while also angling my hands in the back and like 1/3 crouch to present the smallest surface area to the air resistance so I can get maximum sp.." DM: "NO! NO! THERE WILL NOT BE ANY NARUTO RUNNING IN MY CAMPAIGNS" Nevertheless, I love our DM :D
In defense of the DM that wouldn't let a player look behind themselves, that could have been the right call. The enemies weren't making any noise, which probably means they made some Stealth check that would go against Passive Perception. If the enemies succeeded the PC's Passive Perception, but not someone else's, it would be reasonable to have them visible on the map. Things like that happen all the time in my games. If that was the case (or even if no PC noticed the enemies and the DM still made them visible for any other reason), the player wanting to randomly look behind when there's a fight in front of them and complete silence behind them wouldn't make any sense. I mean, sure, if they heard something it would absolutely make sense, but otherwise it would be the player metagaming, trying to see the enemies that they know are there, while their character doesn't notice them. It could actually have been the right call. We would need more information to be sure, and preferably from the DM's point of view, but the possibility is there.
thing is, any creature is assumed to be aware of everything that isn't blocked from their view and succesfully hidden, that's why invisble creatures still need to take the hide action to go unnoticed, so unless it's said they took the hide action, everyone knows the enemie's whereabouts
@@vibinglurker5872 That's exactly what I meant. If they took the hide action, which we don't know if they did but would make sense given that they "weren't making any noise", they would have rolled Stealth against the PC's Passive Perception. If the roll succeeded, the PC wouldn't be able to notice them. The player asking for a Perception roll would be in the wrong, and trying to see them by "casually looking back for no reason" would be metagaming. We only know that they were comming from behind and that the player knew it, but their character didn't. We don't know exactly how it went. Did they roll Stealth? Were they in an obscured area? Did they have any other feature that allowed them to hide in plain sight? Is the DM using some house rule regarding visibility or hiding? Why did the player know they were there if their character didn't? That's why I said we lack information to be sure if it was the right call or not. The DM telling the player that they are too focused on the fight to casually look back could just be a way to narratively explain why the character cannot see those enemies or could be a made up thing to avoid the player detecting them. The answer to those previous questions could make it go either way.
Be me, an excited player eager to use the new playable races in pathfinder 2e, in particular the awakened animal. Now for the campaign in question was made to be a fantasy version of resident evil with very limited magic, imagine if the Disney movie onward had suddenly gotten an aberration zombie virus out break. The character I wanted to make was an awakened dog, a failed experiment of the parasol company to make super intelligent animal weapons. Instead they got experiment K999, aka Buddy. Buddy was an emotional support animal, and that didn't change after the experiment. The only thing that changed was that now he had the ability to communicate with the people he wanted to help so much, and he could bend the very laws of nature to help him achieve his purpose. He was going to be a bard that focused on healing and buffing his allies,but sadly the dm gave me a no go on making the goodest abomination boy ever.
Still waiting on my DM to rule if a dragonborn using the Fizban's version of the breath weapon attack (uses an attack action instead of a full action. big difference) can be used as a hasted action
I couldn’t hide from bats, this was my first session, today is my second, because they had echolocation. Whilst I was between boxes. Where their echolocation wouldn’t bounce back from anyway, was an awkward fight anyway, was dms first time as well and he misread resistances for immunities, so me, the rogue and the barbarian and our Druid, could not do anything. We resorted to throwing large crates at them doing 6 damage… for 4 swarms of 22 bats. The last 2 bats died by going up the barbarians hole!
I asked my DM if the magic shops has any Uncommon Glamourweave for my Dragonborn Evocationist, because it would play into the party's excuse of being a traveling circus, but so I could go with the intro name Razzle Dazzle Azle. He said no, but he's also has discovered the other layers of humor on my character (Like his name backwards being Elza, but yet to figure out he's a Blizzard Lizard Wizard)
In a oneshot for which every player was allowed toselect an uncommon magic item, DM wanted to say no to a player who missed a message on discord about that, and wanted to select an uncommon magic item before we started playing. Took a while to convince him otherwise. I guess he was just afraid of that due to balancing combat to abilities and items we had sent him after making character, and one more use of channel divinity per day and +1 to spell AB/save DC would shatter all his preparations (Spoiler alert: it didn't matter)
I almost died in my recent session all because of a stupid decision to grab some water. We’re currently playing Icewind Dale, Rime of the Frostmaiden and we arrive at a harbour town that has a gem mine that was being over run by kobolds. In the first part of the mine, there’s some rushing water that’s been heated by underground thermals so it’s constantly flowing. Me, a level 2 warlord, thinks ‘hey, let’s get some water while I’m here, I need it for a spell.’ The DM, who’s doing her first major campaign, gives me a very concerned look of ‘are you absolutely sure you want to do that?’. When I sensed her concern in her voice, I prepared for a fight since in a previous campaign, we had a similar encounter. I outright ignore one of party members’ concerns (she was playing as cold hearted ranger and my character already had a tiff with her) and with the help of fighter (my fiancé) who tied a rope around my character’s waist to be on the safe side. My character went as low as they could to scoop some water into a small jar. ‘Please roll for a Dexterity saving throw.’ I rolled a 3. My character fell into the water and was rushing towards the edge, of which was a 1000ft drop into the Under Dark. Thankfully, because I had the rope tied to me, fighter had to use a Strength saving throw, although he stumbled a little, causing the other 2 party members to come and help. I eventually got dragged out with only half a jar of water. The ranger who originally told me not to in the first place then rightfully proceeded to tell me off in character for even thinking about it and why do I even need it in the first place. Out of character, we all breathed a sigh of relieve that I didn’t need write up a new character and laughed about the scenario over break.
It wasn't really "no", but my DM was significantly annoyed with me flavouring my artificer PC in a Tesla-punck stile while he previously described her race extremely similar. The only reason he manages to give was "they use stone rather than metal", and I couldn't for the sick of me understand why it was important. A long while later, he admitted that he didn't like the description he gave himself and didn't even know how he wanted it to work, just not like that. He eventually landed on something else that another player came up with
The guy with the halfling not wanting to wear shoes either wants to be a hobbit and hasn't explained it very well, or he has a foot fetish, because halflings totally wear shoes in D&D.
oh, that part about sleeping with a dragon reminded me of a short gag i heard somewhere: DM: "you have successfully seduced the dragon. now roll for a CON save." PC: "um, why?" DM" Male dragon."
Mine said no to me getting a sword the size of a small car because it was "too anime" He didn't notice me slip in the fact my character had armor literally made of belt buckles and it drove him nuts when he realized it. Good times.
that wizard warlock multiclass thing is the reason why Crawford keeps contradicting himself. if people actually read the damn rules Crawford would not have nearly as many insane tweets claiming things to do not work the way they literally do. Like Paladins being able to sword and board while casting all spells. It is clearly stated they can do that if they have their holy symbol emblazoned on their shield. Sadly no one seems to understand that part.
It gets really annoying because one guy will misinterpret the rules, deliberately or no, and people will read this online and assume it to be true without doing any verification themselves. This is how the infamous "Bard horse laser" meme started when 5E was still new, even though it blatantly went against RAW but nobody wanted to read how the spell in question worked.
@@CrizzyEyes even worse is when they ignore certain things like the rules stating that any rule in a category such as spell casting rules would be general rules if a specific class feature allows for a breakage then thats specific rule that overrules the general. In the instance of Paladins they can emblazon their holy symbol on a shield. The rules for spell casting components then state that you have to have a hand free to cast somatic components but that it can be the same hand that holds a focus item. Such as a holy symbol. This would mean that a Paladin can then cast while holding their shield, no where does it say that only spells that use both material ans somatic components can benefit from that. So RAW a paladin can cast very spell they have while wielding a 1 handed weapon and a shield.
Also, that rule is in the same vein as earlier editions when magic types (Arcane, Divine) still existed, and classes with the same type explicitly shared spell slots. This was usually for the purpose of taking prestige classes like Mystic Theurge that gave you spell slots.
@@CrizzyEyes If your talking about 3.5e, they didn't share spell slots. Each class with spellcasting progression is kept separate. Only most spellcaster prestige classes actually advanced a different classes spell slots, caster level, and spells known
And not all spellcaster prestige classes even did that with some like Sublime Chord and Ur Priest just giving you a new set of spell slots and casting progression.
My centaur was denied to outfit a magic set of boots into more bracer like footwear. I was expected to just wear the boots. With no feet. The dm gave specifically me this item. Wouldnt let me trade it. Oof.
7:10 Maybe I'm stupid, but I would totally allow that. That is extremely smart and not at all exploitable in combat (It takes an action to activate/deactivate it, so at least two actions for a single step). Also the thought of someone just using two sticks to climb in the air is fun as hell
Ooo boy do i have one. This is a Pathfinder 2e Campaign and its only the DMs 2nd campaign ran in that system (with about 6 or so campaigns for 5e) and she decided she wanted it to be the sequel of her previous campaign. For the sake of "immersion", she had me go through the ancestries, class and heritages so we could see what does and does not fit. The list got...very excessive. And mind you, PF2E has a system in place for rarieties where Rare is "always ask GM for approval" and uncommon is "usually should work, but make sure with GM" and Common is "should always be allowed:" *Races* Android (Rare) Automaton (Rare) Ghoran (Rare) Poppet (Rare) Shisk (Rare) Spirte (Rare) Vishkanya (Uncommon) Azarketi (Uncommon) Hobgoblin (uncommon) Kitsube (Uncommon) Vanara (Uncommon) Goblin (Common) Dwarf (Common) *Heritages* (Uncommon unless otherwise specified) Aasimar Aphorite Ardande Changeline Duskwalker Ifrit Oread Suli Sylph Talos Reflection (Rare) *Excluded Classes* (Common unless othsr specified) Champion Cleric (unless its from her own custom made pantheon) Gunslinger (Uncommon) Kineticist Nagus Oracle Psychic Summoner Her reasons given were that elemental planes didnt fit her campaign theme, she felt that many races just "didnt fit the vibe", and same for classes. We quickly found out it was more of her lack of understanding how things work and her trying to control what could be done within the campaign. Im a GM too, i get the fear. But banning THIS MUCH in the name of that is silly. Especially when she starts to throw in clerics from other worlds, makes Aasimar and Tieflings commonplace, and brings in (not kidding) Cassity and Bastion from OW. Oh, and allowed an Inventor to be played, which have a chaotic Cyberpunk feel baseline, but not a gun. Miniture horse statue that can grow into a full sized mechanical stallion? Yes! Boomstick? We dont have that technology.
The gaming group that introduced me to Pathfinder had a house rule where you could take something that "broke the rules" for your character. A magic item that levels up in power alongside your character, a creature template, some other special ability... Or, in the case of one particular DM in the group, _being allowed to take races or classes that weren't from the Core Rulebook._ ... This same DM vetoed me playing a Dhampir (even using my special boon!) because "they get a bunch of vampire powers, don't they? That's too powerful." For clarification, the only thing that Dhampirs have in common with vampires is darkvision, a bonus to a couple skills (a far smaller bonus _and_ number of skills than a true vampire), and the fact that they're treated as undead when it comes to healing magic. No mind control, no level draining touch, no shapeshifting, no ability to create more of themselves by killing people, no damage resistances, no fast healing... hell, they don't even get *fangs* unless they take an *optional* racial trait by swapping out their ability to detect undead creatures 3 times a day, and even then the fangs are pretty much _worthless_ (1d3 damage that can only be used against helpless or grappled opponents). They _can_ get the ability to drink blood, but it costs a feat to do so, still has the restrictions of the fang attack, and even then it only lets you get a few temporary HP from _one specific type of still-living humanoid_ unless you spend even more feats to expand it. Meanwhile, Mr. Minmax across the table from me is getting the green light to build a Half-Dragon Orc Barbarian who's starting the game with 30 Strength at level 1. Go fuck yourself, James. 10:55 - Sounds to me like your DM hails from the era of 3.5 and early 5e, where spell slots were specific to the class that grants them and can't be used interchangeably. The rule saying that you _can_ use spell slots from one class to cast the spells of another class was a (frankly *fucking stupid* considering all the ridiculous cheese that came out of it...) errata that the 5e devs came out with later on.
Confused about the horse and bonfire story. Putting aside how bonfire spell works, I think it's reasonable to consider a wagon or a cart is being carried by the horse. For example, if someone said "the horse carried the cart up the hill", I thinks that make sense to most people. Unless I've missed something?
Carrying in D&D is a specific mechanic. There's "carrying", which is to say that it's in your inventory or otherwise on your person, and then there's "Pushing, dragging and lifting", which is when you're interacting with something sizable that can't be wielded in the hands or fit inside of a backpack. You couldn't stop a fallen tree from being lit on fire just by hefting it up, for instance.
Inventing Crocs reminds me of a story of Dan the insane 12 year old DM. So this was when I was of course 12 or so years old and so was Dan the DM; I think either his younger brother or mine was there. And the party was trapped in a town where the exit were wanted to leave by was blocked by a dragon... that would only let us pass if we gave him a Milky Way bar. So of course trying to buy one didn't work because no one knew what it was, so I decided to describe what it was to a local chef, and when he tried to make it... KABOOM! 😂
that "are you sure?" reminded me of a silly video by "puffin forest" called "read your spells BEFORE you cast them!" the players' ship was approached by a dragon. one player used a wind spell to force it to land ON the ship. Puffin had his Fighter charge the dragon, but failed to get through it's scales. then the third player said: "i cast Darkness on the dragon." DM: "are you sure"? Player: "yup!" ... Player" "yes! now he can't see us!" DM "and YOU can't see HIM." Player: "what?!" yes, it backfired badly, no one else could do ANYTHING for the rest of the combat round!
I'd absolutely let the double immovable rod trick work. The entry fee is already pretty steep since you'd have to find two of them, and since it's more like monkey bars than a ladder, I'd want an athletics check if the player didn't have a climb speed. It would also never work in combat because the action economy of clicking buttons means you'd have a fly speed of 5 feet every 2 rounds, or a blistering 5 feet per round if you had haste or a similar effect that granted you a spare action. Then if you ever fell off of them in mid air, you have to figure out how to get them down again. It'd shine every now and again, but it wouldn't exactly be game breaking.
For the not allowing a cart to be caught on fire. An easy one is it's not being carried. It's being worn. The cart if fixated to the horses. Where the horses go, the cart goes, no different than a bag you'd drag.
Produce flame is right tho. The upside is getting to use it in a more utilitarian manner. It’s only self when conjuring but a ranged spell attack when attacking with it
ah, eberron... you could do so much with a cannith airship... the 20 'wands' of magic missile all commanded from the captain's chair was hilarious when the GM realised what that actually meant. i might have been playing an artificer, with metamagic spell trigger, and the maximise spell feat... 3.5e... so, that's 500 damage, unless the dragon he attacked us with already had shield up... it did not. we only used it as a mobile base after that... word apparently got around fast that you don't attack the ship.
Never understood the limitations on the bag of holding collapse thing. -Use the arrow example, well you need to have two bags attached to the arrow one open for the other to go into so this is going to fly horribly for areodynamics and any wind is going to have a massive impact on it. -The bags according to a quick google search weight 15 lbs so that is a 30 lbs arrow, you are going to need a ballista not a bow or crossbow to shoot that so you can limit it's use by having the fight in a building with a doorway and a turn in the hallway. -Now cost of these is what 200GP? so 400gp per arrow to make them, if the stores have them for sale given given a wealthy person in DND has a daily costs of something like 5gp even they would have to save half their budget for about 3 months to afford one it is unlikely city stores would keep more then 2 in stock at any time maybe 2-3 stores in a big city would have them. End result every few months you could have 2-3 ballista bolts made that would have a range of like 50-100 feet rolled with disadvantage at best, and hauled with a wagon cause you can't store them in a bag of holding. couple 40+lbs logs and 400lbs of ballistae is going to encumber the party pretty quick, or turn them into a wagon caravan that is one fireball away from a bunch of bags falling into each other as the cart burns.
Billard Bo Baggans. Hear me out on this. Gnome... with a Blunderbuss. The weapon has so much recoil that it causes me to fly backwards. I wanted to use a gnome to knock other people into environmental hazards... playing billards... with the character. The idea was that I would move, shoot for an attack, and the second attack would be launching myself into another enemy using recoil. He said no... ;--;
One campaign I was invited to I was told magic would be a heavy mechanic and 4th ed. So I thought back to my first ever dnd pc a wingless fairy in a 3.5 campaign. When I asked if i could make a fairy wingless, was told by the DM fairy's are too OP..... No I didn't jump into that campaign.
That produce flame complaint was stupid on the players part... it is a ranged spell attack sop it suffers disadvantage when used in melee. thats RAW. the fact that it is and always has been firebolt with less range and damage is due to it being a spell for clerics and druids, who do not get firebolt.
Have a character grow wings in their backstory as a result of walking in on the person who'd just murdered their mother and having said attacker immediately lunge for them. In a setting where superpowers specifically manifest as a result of traumatic events. Apparently an immediate need to escape couldn't manifest a way to escape...
As a GM, I have some... inventive players. They have made me say no with a smile on my face and everyone laughing their butts off. The one that comes to mind is in my current Deadlands game, where one player keeps trying to start up crypto currency and NFTs. During the Wild West. He's never serious, but it is still funny.
Some of these are the DM saying no perfectly legitimate reasons. Obviously, you can't use the power source for a tiny toy tugboat to power a cyberpunk hovercycle. That would be like trying to power an SUV with a pair of D batteries. You also can't treat an arrowhead as a Bag of Holding. Mostly because it had to be able to hold things. Additionally, you can't have a Bag of Holding or similar item collapse in on itself because you want it to. That's not how 4D physics works. The closest thing you can do in D&D is shoot an arrow with a Bag of Holding or Portable Hole attached (which would negatively affect its accuracy) at a similar item, causing their contents and everything nearby to be transported to the Astral Plane (which is not a black hole). Assuming a CR 27 creature got sucked into that, it would probably still be alive in the Astral Plane, and super pissed off. For the last story, playing two characters would have been cool (for her), but a murder mystery the entire party can take part in that the DM no doubt worked really hard on was probably a lot better. Also, Wish has some debilitating downsides, so asking someone to cast Wish just to get a bit of information you can find out on your own is a pretty crappy thing to do.
Letting us abuse the catapult spell. We just wanted to launch 5lbs of ball bearings, which = 2500 ball bearings. Each ine doing 3d8. Just absurd, he banned it lol
Players captured dinosaurs. Wanted to breed them into a personal army. I told them it would take too long to do that, and on top of that, I don't want to have to figure out how long that would take. It would have completely derailed the campaign and it would have easily taken far longer to do than would be feasible for what they wanted to do with them. It was just one thing in a long list of strange requests that my players had. I already did so much work on the campaign for things they would, mid adventure, decide to abandon in favour of the next thing that distracted them.
2:39 I honestly feel the same about Crocs. I thought they were cool the first few years they came out, but just became annoyed at how unpractical they were. Don't get me wrong, the charms you can decorate them with are cool (I don't have crocs, but I have SpongeBob themed charms that were given out when I played Mrs. Puff in the SpongeBob Squarepants Musical at the local college), but I just see them as impractical.
I find them as really good short term shoes or if you're out on the water or something like that. They stay on better than flip flops, but are just about as easy to put on and you don't have to deal with the feeling of something between your toes. Basically, they're just better flip flops.
This may not be the silliest thing, but my party once harvested the hide of a bronze dragon hoping that we could create some dragon scale mail for our squishy druid. The dm decided that even providing the materials to make it, it would cost more gold than the party had combined. And we weren't a super low level, we had just hit level seven. I mean, I get it why she didn't want us getting magic items so easily, but just for better ac and fire resistance for the druid I think that would've been fine.
For that last story, if the soul decided to return to the body, then wouldn't the first character have fallen over dead? They wouldn't have been able to play two characters. Unless I'm misunderstanding and they meant "looked just like me" as in the actual player, and not the character.
The druid trying to teach the wizard Absorb Elements is wrong and the DM is right. It's literally mechanically baked into the classes that wizards cast spells in a different way from Druids/Clerics, who both have flexible casting where they "know" every spell. Even using the Xanathars guide as an example, the druid first has to create a scroll with a material and time cost, then the wizard has to copy the spell from the scroll for a material and time cost. Wizards can teach other wizards spells without the scroll part because it LITERALLY SAYS THAT IN THEIR CLASS FEATURES. Wizards can copy spells from another wizards spellbook without destroying the book, so it only costs the time and money to scribe it. The reason it's like this is that spellcasters are already strong as is. Imagine if you could cut out the scroll part completely. Then every wizard could easily learn any spell on their list as long as a party member knows it. The Wizard wouldn't have to use a free spell learn on Sleet Storm if the druid can just teach it to them for minimal cost.
Welp, my DM said no to adding any ability score increase at character creation for my shoopy. All other players have it. His argumentation "it is strong enough as is" (we have a half elf-dragonborn wizard with the best of both races who got it even. Dunno if that counts
another player was playing a flying race in a homebrew and asked if he can "do a barrel roll!" dm said not even if he rolls a nat 20 same player asked if he could fire a bomb. dm says no again same player "can we make a dmpc named R.O.B. 64 who sends supplies" dm says no way same player can i "hold a to charge your laser" DM replied "there are no lasers much less one that be charged
“No you can’t play a rogue.” Doesn’t like rogues and didn’t want anyone playing one. Forgot to add, I am completely on the side of the DM that said no to crocs.
It wasn’t me but a friend he is playing a warforged Druid and the dm wanted us to add backstories to our characters I play a deep gnome artificer our Druid wanted to have his character be a ancient robot that’s sole purpose was to wipe out an entire race and it wanders around the world trying to find more of said race not knowing that he has already killed the last of them but the dm said no even though it was a good idea
Looking through 5e player manual, there's no mechanical limitation on use of metal, only what you yourself set as flavour - it may be different for earlier editions, but I assume it's 5e
@@Jfk2Mr since I haven't bothered with anything D&D after 3.5, that could be. However as far back as the original releases, Druids could not use anything metal. Not even arrow tips or coins. /shrug Don't worry, the class is even stricter in other tabletop RPGs such as Palladium and Big Eyes Small Mouth or MAID.
a friend of mine once DM'd he let me play as a war forged who's only mission is to "kill god" and whose only weapon is a greatspear. he then said no when I asked if I could make my exterior the same color as my dice. why? he never gave a reason. I still don't like him.
Not a complete "No" because I don't do that, but a very heavily discouragement. After a series of unfortunate events in quick succession a part of the player group ended up in the living room of some house, after breaking through the wall. The kids were having a birthday party in there. One of the PCs actually managed to fool the kids (whose parents were not there to see through the lies) into believing they're the special comedy troupe for rent at this birthday party. Now one of the players, a half-orc wanted nothing to do with this and said "I grab a kid", now fine, he grabbed it, I thought they needed a hostage or something (they were not very good guys). Then he said "I want to consume the child". Now I'm not someone to dictate the actions of my players, but I very somberly said something along the lines: "Dude, if you seriously want to eat the kid, you technically can, but I heavily advise against it. You can but should really not. This is a point of no return, afterwards you will have enemies in every city and hitmen actively hunting for you, while also being barred from any kind of heaven". Well, he opted to throw the kid (the kid survived though) and they ran away. Unfortunately we didn't play a lot afterwards, but he's always the chaos factor in the games we do manage to play.
Literally anything creative. My last DM really made me skeptical of the game and railroaded the entire thing. It was simply fighting and rolling dice. No storytelling or anything. I tried to roleplay, but nobody else was into it. It was DULL as can be. I ended up just leaving
I had to tell one of my players no to playing as a sentient potato thats also a wizard...then later in the campaign he casted true polymorph on himself to turn himself into a potato... out of frustration I made him roll a performance check when our barbarian walked in the room... he rolled a nat 20. "You've taken on every aspect of a potato and are so convincing that the barbarian can't resist a quick snack." Proceeds to eat my idiot friends PC while teaching him a valuable lesson in consequences....hasn't been near as disruptive since, although he does actively make the worst decisions from time to time
is the barbarian an npc? i don't see a player just say "i"ll bite the magic potato sitting on the floor" unprompted, at least without causing either drama or a quick laugh
You don't need the GM's say-so to leave if it's truly making you miserable. TTRPGs are supposed to be fun. It doesn't matter whether your character dies or not. There are better games waiting for you!
No, you cannot have sexual relations with that woman who gave consent and has been in an active relationship with you for almost a year in game. You can't even have a SFW description of what would happen because the implications are too NSFW for the table. Even though most of the players, who have discussed the inclusion of NSFW content with filters, are okay with physical relations. It was a turn for the worst for that campaign as the DM started to SFW their campaign against what everyone agreed upon, breaking our trust in them.
It would be nice if more people could find a middle ground between being complete prudes and complete creeps, as you guys tried to do. It really shouldn't be that unusual to treat sex as part of life. Sex between consenting adults shouldn't be something that gets hidden away as if it was shameful. Was the game in a public space with kids around or something? The only thing that I can think of that makes sense is that they had some trauma around the subject, which is not as rare as we'd like it to be.
@@BlueTressym No one under the age of 21 was in our friend's house when we campaigned, a group of mid-twenties men and women. What made my romance controversial to the DM was because I was a druid and he thought I would Wild Shape during intercourse, something I told them that I wouldn't do. Yes, I was playing the druid Kim, who was cursed by a malign power to have no control over their Wild Shape. I accepted the refusal reluctantly but then they started to make everything SFW. We gritted our teeth and got through the campaign they made, making sure they never DMed our group again.
Nah you’re in the wrong 1) it’s the gm’s game what he says goes, who cares about the player or books opinion 2 you’re trying to force a guy to to with you against his will. Eeeeesew
@@louisup5 We had a verbal and written agreement before the campaign started on what was allowed NSFW-wise in the game. What I was trying to do was within the bounds of what we all agreed upon. The GM decided to not only disallow what I asked for, which I didn't press the issue, but to renege on everything agreed upon. Saying any player is in the wrong because the GM is some kind of god you have to obey and that the peasants and the guidebook mean nothing to them is the quickest way to have the players seek out another GM, which is what we did. We didn't outright quit either. We played the way he wanted and moved on, refusing to let him GM for us again after this breach of trust. I still remember how bad it got and how he was getting angry that no one was enthusiastic about the game anymore. We told him why and he didn't care, as you just described. So we didn't either.
@@louisup5 Nah, it's not just the GM's game, so I really hope you're being parodic here. Everyone is a part of making the game fun and thus everyone has a say in what happens. If the GM wants to be the only one with any say in what happens, he can play on his own. If he wants to go back on the agreement that was made at the start, which is breaking the social contract, he can discuss the changes he wants to enact with the group like an adult.
One of my players got elected president of Cybertron, and the first thing he asks is if he could rig the planet to explode as a trap for the villain. This player is a bit of a shitter and probably wasn't serious about it but there was a non-zero chance he was, so I had to say no. The Transformers had just finally gotten their home planet back after 4 million years of war and were trying to live in peace. Trying to rig an entire planet to explode is not something you can do by yourself, and when word got out he would have been executed as a traitor.
In a Marvel superhero TTRPG, play as a character who can summon magical armor made of light. With this armor, according to the rules, I am as strong as Hulk and much stronger than Spider-Man, for example. I'm rescuing people from a burning house and I take a running start and want to jump through the window pane (a normal window pane! With a running start!), but I can't jump through the window pane because it's "too hard", a window pane made of normal glass in one normal apartment. I first had to summon a spear of light to break the window and then I was allowed to jump through it. Imagine Hulk jumping against a normal window glass and the glass is too hard for Hulk, completely absurd. My character could lift the entire apartment building if he wanted, but regular window glass is too strong.
"Yes and" is always the correct way. Its way more fun than "are you sure" and is always a teachable moment for either the DM to try another story or the player to not try that idea again.
does it count as saying no to something if the something is continuing the campaign after making them cry and possibly pushing towards a mental break / actually having one?
Regarding Carrying Rule. The Wagon is being pulled, therefore by the rules, it is being carried so DM is correct. Even then, Create Bonfire is a silly spell. Just ignite that mother fucker and let it be done. This is why I constantly shit on 5e.
No, kid, you cannot commission the village blacksmith to make you wolverine claws. Especially when you have five gold to your name and try to use threats to persuade him.
One of my characters in the hopper (haven't played him but I wanna) has a claw like that, but it's just a reflavored shortsword with the same stats.
Produce flame literally says make a ranged spell attack. It would be at disadvantage if an enemy is within 5ft of you and you didn't have crossbow expert when you hurled the flame.
Came here to say this. That player was the silly one lol
yeah some of these are plain stupid
@@CooperAATEabsolutely
Yeah, a couple of these were players just not reading the actual spell descriptions.
The “create bonfire” one was kinda similar- spell description specifies you cast it on the ground so RAW, no, you can’t cast it on the moving wagon. Underneath it, briefly? Sure, but that seems like it’d be more singing/smoldering than the rolling inferno that it sounds like the player was hoping for. Although I can commiserate with the desire, there’s been probably a DOZEN times in my campaign I’ve wished I could cast it on some other surface or on any 5ft space within range.
Pesant railgun "Sure - it still does it's listed damage because there's no rule that states that objects at incresed velocity do more damage... Oh and the dragon has lightning bolt- you're going to need a new railgun..."
Fun fact, my players encountered my arc bbeg, and are trying to set him up with one of their characters mothers, it's so funny to me to keep hearing their plans for him, and their love for him,
I'm rewriting a huge chunk of the arc, because it's so cute I want to see if they can redeem him
Youre a good dm
@@thatguy5391 as someone with crippling self doubt, I needed this, thank you
this looks like the right thing to do in a roleplay derailing scenario, from what I've seen in these videos the "bad DMs" would simply have the bad guy betray them all (dramatic, but unfun)
@joelrobinson5457 the most valuable trait a GM can have imo is the ability to flex their story for the fun of players. The vast majority struggle with that because they want to tell their story.
I'd go as far as to say it doesn't just make you a good GM but one of the best kind. I've played with the opposite and it's much less fun and engaging.
oh boy, I'm sure the one character is going to feel awkward when the BBEG can be truthful when saying how they do all the evil stuff and banged your mother
Didn't let me have a magic item that would literally just stop my character from freezing to death. It wouldn't give me resistance to cold or anything. But contextually my character was cold blooded. It was just a heat stone. But They gave me a scalf instead... Despite the fact that it would do literally nothing
produce flame states: "You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. *Make a ranged spell attack* . On a hit, the target takes 1d8 fire damage."
looks like a ranged spell attack to me
it *is* basically a firebolt with less range and damage... what makes it good is that you can use it as a torch while keeping your hands free.
A DMPC at a table of six? That's ludicrous.
The boots of elvenkind one is also funny. I had a druid character who was barefoot for the whole trope of "greater connection to land", and I would have just outright refused any footwear, no matter the strength of the item, if it went against my character's design in such a fundamental way related to their class or race
The produce flame one also isn't "silly", that's the player fundamentally not understanding somehow that casting the spell for a mote of bright fire is a "cast on self" bit, but HURLING IT AS A RANGED ATTACK... IS A RANGED ATTACK.
We've got something like that in one of our pathfinder games but
1. They're filling a niche we're weak in.
2. We picked them out of a grabbag of potential "crew members" for our pirate campaign.
3. We can swap them out for another at any time we're back on the boat.
oh, i remember one crazy story where the DM had as many DMPCs as there were players, essentially making the PCs SIDEKICKS to HIS adventurers!
after they all quit, he made their characters NPCs in his NEXT game!
I have a suggestion for a new question:
“Artificer players, what’s the craziest thing you’ve invented in a campaign?”
I feel like most of the post/video is just going to be metagaming to make a nuke of some kind.
A smoke/bathroom break after a long combat encounter.
Nuff said.
I was playing a mounted knight with a lance and I was told I couldn't try to joust with an enemy outfitted similarly to me because there wasn't a mechanic for it in the rules. This was Adventurers' League btw, where creativity goes to die
Not a rule set for it?! Motherfucker just make it a roll vs AC on both sides, if both make AC then higher roll beets the other. Took me 2 seconds on the shiter to come up with that
Meanwhile my GM turns up to the next session having found either decent third-party rules or written it himself. Ironically it was the same thing, jousting, although I believe that had official rules in WHFRP.
There are already mounted combatant rules so I don't see why you'd need to have jousting specific rules. Just move, attack, move. Alternatively, make it like a grapple where each does an athletics or acrobatics check. If that's too boring, a full on skill challenge, first to get 2 out of 3 successes wins.
@@TheMightyBattleSquid The difference is that I wanted to knock the enemy off his horse with an attack while also still dealing damage. It was the perfect situation for a character made more for the aesthetic than optimization.
I played a kobold fighter. I went to several shops to purchase new gear, armour and weapons generally. Nobody would ever sell me anything specifically because I was "too small and weak to carry anything" despite my strength being 18. The DM literally just wouldn't let me buy better items and that was the rational. I was stuck with a d6 shortsword until about level 18 until I said fuck it and the opportunity arose that I just stole a full set of armour and the 1d8 Morningstar myself. Genuinely what a nightmare campaign that was.
That sounds incredibly frustrating. Was buying and selling the only way to get items? No loot?
@@BlueTressym Generally speaking, that is correct. Even then, that isn't all the way true. For the vast majority of the campaign, there weren't typical vendors. The world had been war-torn by demons and civilization essentially didn't exist. We would wander endless halls of monsters and traps on a strict railroad one-way street. Deviation off of this track was, by the very nature of the game, impossible even if we wanted to leave it. Most enemies were essentially just demons that exploded when they died and took all of their stuff with them, this also applied to frequent character deaths -the party would lose everything that character had on them forever.
We were given magic items on a strict "the DM decides right here and right now is where something exists", seeking out anything on our own in-game was impossible.
Very rarely there was a trans-dimensional magical shop that we would be allowed to go to. That boiled down to: pause the game, look through the magic items on Dndbeyond, ask for what you want and the DM will either say yes or no to it.
On top of that, when we got magic items, we could only use what we were given. A damage staff was given to the healer, and a healing staff was given to our damage caster. Despite their protest that the other's staff would be more beneficial to them, the DM refused to allow them to swap items despite both of them wanting to.
@@TheSoulGambit Yeah, that's just pointlessly adversarial, good grief.
Sooo I like to play McGuyver type characters. I'm in one of the four largest cities in the campaign and the DM told me there is no flour for sale in the whole city, no flour for sale anywhere. ...... Flour
So, there are a lot of very hungry people in that city...
3.5 DND. Playing a Samurai Iaijutsu master. The character was all about getting that burst damage in, allowing him to have his dex + int to initiative (if I remember correctly.) The concept was that he would get a rogue sneak attack in, if he acted first in the combat, and rolled high enough on his Iaijutsu skill. Because I went into the prestige class to be able to do this, I would either do 1d10+4 (my strength was 17, and I was two handing the sword), plus 1d6-10d6 if I rolled super good on my skill. Bare minimum damage was 5d6 at the time, but only on that opening attack, if I was the first to act in the initiative order as per the rogue's sneak attack ability, but not when flanking. Very specific on when I could use this skill check to deal extra damage. The DM ruled that because the foes kept seeing me as combat started that I could never use my skill check, even if it was a surprise round. So I did almost no damage the entire campaign, till one moment where we had to destroy an object, which is something I could use the skill on, forcing me to roll to hit as well. nat 20. Even with the hardness of 15 the sheer damage alone was enough to destroy the object.
After his campaign he played a rogue for the War of the Spider Queen module that I ran, and he had no problem getting a sneak attack in for opponents that saw him before hand. With the quote of "Oh, man, I was screwing you over, wasn't I?" me: "Yes... yes you were."
Was doing a combat heavy one shot in Pathfinder. I wanted to play a halfling cavalier who rode a beagle into combat. Another player was upset. Told me it wasn't realistic and to stick to the rules. So i followed the rules and made the mount a Dire Corgi instead.
The dumbest thing a dm said onto (no I did not play this campaign myself, just heard it from the sidelines) was a series of things. “No you cannot whip and nae nae to swing a sword” “No you cannot make an exercise ball out of steel” “NO. YOU WILL NOT MAKE SHREK” That dm played the entire session without complaints but there were so many things they had to say no to begin with that I think they’ve learned an entire new language with how many different ways to ask for the same stupid ideas. I mean, the worst one I heard before I had to get going was “Zu Bet Wawa, the orcish knight of thy swampland”
I had a DM who said I couldn't pick up a weapon because she didn't want me to pick up the weapon
Beast Master in my game wanted to tie a crossbow to his animal companion and make an elaborate mechanism, that would allow it to operate it with the precision that would require opposable thumbs. His animal companion was a leopard.
The dm said no to the god I worshipped in game. I had no prompting about about what pantheon of gods we were using so I just made my own god. Turns out we were using forgotten realms pantheon and the dm just didn’t tell anyone.
7:00 Holy shit a Goblins reference in the year 2024.
Also, I have one. I once had an obscure class called Dragonfire Adept. Main perks - a breath weapon that can be used as a standard action, that you can apply different affects to at will.
They also had a list of none combat 'invocations'.
Dm insisted that I had a 1d4 rounds of cool down between usages, despite this being explicitly against the rules as written.
'Ok, fine' I say. 'If my breath weapon has a 1d4 round cooldown, then that means I can start picking up Metabreath feats. I want clinging breath'
'No, thats too powerful. Plus you need to be dragonblood'
'Im LITERALLY playing a kobold. They are dragonbloods.'
'Its still op'
No matter what I said, dm would not budge, and I was left with a character who could only make an effective attack every 1d4 rounds, who's singular effective class weapon was also suddenly blocked from having metabreath feats applied. I still have not quite forgiven the dm for this despite it being YEARS ago.
Had a dm say "no" cause a player wanted their purely cosmetic outfit that we paid for in game to look a certain way... The dm was vindictive towards that player for unrelated stuff.
Definitely the best response to "I seduce the dragon" I've seen so far!
Love and blessings to you, your family, and your awesome team members. ❤🙏🇺🇸
I think the only said no once and it was very reasonable (I tend to opt for "yes but" more so than flatout saying no. A player who had never played D&D had this weird idea for for a Sabertoothed Dragonborn Pact of the Old One Warlock who was immortal and gave up his memories for his pact (oh and his spellcasting focus was his gold sabertooth). The only thing I said no to (sorta) was him being immortal as that defeats the purpose in a game with combat and presumably the possibility of death. So I gave him provisional immortality in that he wouldn't age but he could still be killed or get sick so he could be whatever age he wanted and even said if he died the party could consult with his patron to bring him back for a price of course.
We had a very big encounter versus a horde or zombies and some "captain" level NPCs who were commanding it, alongside with three little flying mobs that were connected to a story (they were animated Hag parts - and eye, hand and a foot). As a sorcerer, i threw a fireball right at the middle of 34 enemies we were encountering, and blew half of them right away. Alongside with two of those quest NPCs. DM tried to have a straight face, but we all saw that he was so pissed. After that, one of those "captains" (that were melee fighters with leeching attacks) attacked me specifically, rinning the whole field and avoding all opportunity attacks. He finished his turn in my melee range, and prepared to smack my ass to the oblivion on the next turn. DM knew that i wont run from him because HIS AoO will be devastating for my HP pool. But on my turn i casted Levitation on him. He failed a Con save, and DM said "Yeah, but next turn he can win on Con save, you understand that, right?" I told him "there are no additional saves. This capatin is fleeing on 20 feet above the ground for a whole minute". The DM's face was both unforgetable AND unforgivable. He tried to nerf the spell, but my comrades reminded him about the rule of cool and eventually, after a 5 minutes argue, he agreed. And i avoided a retribution for breaking a plot :D
No, you cannot look behind you you're too focused on battle! Is the same dm who tells you you cannot stealth during combat because enemies have 360 degree vision.
I've seen DMs argue online that knowing that blunt weapons are effective against skeletons is metagaming.
Has nobody in their setting ever broken a bone?
Sure, for Trolls the DM can decide how commonly known their weakness to acid and fire is, because trolls aren't real and are part of the fantasy setting, but bones are real, and it's likely that all of your players have some inside of them. Some of those players may have been in accidents that broke one or more of those bones, so they'd already know what kind of injuries are effective against skeletons before coming into a fantasy game with animated ones.
Unless of course, the entire party is comprised of plasmoids, or incredibly sheltered nobles, which could be interesting.
Our paladin was trying to make the official paladin salute "We reach our hands for the light of Bahamut but it's too pure so us sinners cannot help but avert their eyes" while demonstrating and giggling at the same time
DM: "NO! THERE WILL BE NO DABBING IN MY CAMPAIGNS!"
and my bard of valor as well:
Me: "I'm afraid of the dragon and it's out of my range, right?"
DM: "Technically yes, I mean you only see glimpses of it even with your darkvision but you could try"
Me: "So I think I should just make a run for the cover in the castle. I use my action to doff my shield and start moving that way"
next round
Me: "Do I still see glimpses of the dragon?"
DM: "Yes"
Me: "I'm still very afraid so I'd like to run away faster. I'll throw my longbow over my shoulder so my hands are free of weight which makes a more comfortable panic running form"
DM: "kinda makes sense"
Me: "And I'd like to dash while also angling my hands in the back and like 1/3 crouch to present the smallest surface area to the air resistance so I can get maximum sp.."
DM: "NO! NO! THERE WILL NOT BE ANY NARUTO RUNNING IN MY CAMPAIGNS"
Nevertheless, I love our DM :D
In defense of the DM that wouldn't let a player look behind themselves, that could have been the right call.
The enemies weren't making any noise, which probably means they made some Stealth check that would go against Passive Perception. If the enemies succeeded the PC's Passive Perception, but not someone else's, it would be reasonable to have them visible on the map. Things like that happen all the time in my games.
If that was the case (or even if no PC noticed the enemies and the DM still made them visible for any other reason), the player wanting to randomly look behind when there's a fight in front of them and complete silence behind them wouldn't make any sense. I mean, sure, if they heard something it would absolutely make sense, but otherwise it would be the player metagaming, trying to see the enemies that they know are there, while their character doesn't notice them.
It could actually have been the right call. We would need more information to be sure, and preferably from the DM's point of view, but the possibility is there.
thing is, any creature is assumed to be aware of everything that isn't blocked from their view and succesfully hidden, that's why invisble creatures still need to take the hide action to go unnoticed, so unless it's said they took the hide action, everyone knows the enemie's whereabouts
@@vibinglurker5872 That's exactly what I meant. If they took the hide action, which we don't know if they did but would make sense given that they "weren't making any noise", they would have rolled Stealth against the PC's Passive Perception. If the roll succeeded, the PC wouldn't be able to notice them. The player asking for a Perception roll would be in the wrong, and trying to see them by "casually looking back for no reason" would be metagaming.
We only know that they were comming from behind and that the player knew it, but their character didn't. We don't know exactly how it went. Did they roll Stealth? Were they in an obscured area? Did they have any other feature that allowed them to hide in plain sight? Is the DM using some house rule regarding visibility or hiding? Why did the player know they were there if their character didn't?
That's why I said we lack information to be sure if it was the right call or not. The DM telling the player that they are too focused on the fight to casually look back could just be a way to narratively explain why the character cannot see those enemies or could be a made up thing to avoid the player detecting them. The answer to those previous questions could make it go either way.
Be me, an excited player eager to use the new playable races in pathfinder 2e, in particular the awakened animal. Now for the campaign in question was made to be a fantasy version of resident evil with very limited magic, imagine if the Disney movie onward had suddenly gotten an aberration zombie virus out break. The character I wanted to make was an awakened dog, a failed experiment of the parasol company to make super intelligent animal weapons. Instead they got experiment K999, aka Buddy. Buddy was an emotional support animal, and that didn't change after the experiment. The only thing that changed was that now he had the ability to communicate with the people he wanted to help so much, and he could bend the very laws of nature to help him achieve his purpose. He was going to be a bard that focused on healing and buffing his allies,but sadly the dm gave me a no go on making the goodest abomination boy ever.
That's too bad; he refused a great character concept.
A DM once told me that a doppelganger cannot use psionics......
Still waiting on my DM to rule if a dragonborn using the Fizban's version of the breath weapon attack (uses an attack action instead of a full action. big difference) can be used as a hasted action
I couldn’t hide from bats, this was my first session, today is my second, because they had echolocation. Whilst I was between boxes. Where their echolocation wouldn’t bounce back from anyway, was an awkward fight anyway, was dms first time as well and he misread resistances for immunities, so me, the rogue and the barbarian and our Druid, could not do anything. We resorted to throwing large crates at them doing 6 damage… for 4 swarms of 22 bats. The last 2 bats died by going up the barbarians hole!
I asked my DM if the magic shops has any Uncommon Glamourweave for my Dragonborn Evocationist, because it would play into the party's excuse of being a traveling circus, but so I could go with the intro name Razzle Dazzle Azle.
He said no, but he's also has discovered the other layers of humor on my character (Like his name backwards being Elza, but yet to figure out he's a Blizzard Lizard Wizard)
In a oneshot for which every player was allowed toselect an uncommon magic item, DM wanted to say no to a player who missed a message on discord about that, and wanted to select an uncommon magic item before we started playing. Took a while to convince him otherwise. I guess he was just afraid of that due to balancing combat to abilities and items we had sent him after making character, and one more use of channel divinity per day and +1 to spell AB/save DC would shatter all his preparations (Spoiler alert: it didn't matter)
I almost died in my recent session all because of a stupid decision to grab some water. We’re currently playing Icewind Dale, Rime of the Frostmaiden and we arrive at a harbour town that has a gem mine that was being over run by kobolds. In the first part of the mine, there’s some rushing water that’s been heated by underground thermals so it’s constantly flowing. Me, a level 2 warlord, thinks ‘hey, let’s get some water while I’m here, I need it for a spell.’ The DM, who’s doing her first major campaign, gives me a very concerned look of ‘are you absolutely sure you want to do that?’. When I sensed her concern in her voice, I prepared for a fight since in a previous campaign, we had a similar encounter. I outright ignore one of party members’ concerns (she was playing as cold hearted ranger and my character already had a tiff with her) and with the help of fighter (my fiancé) who tied a rope around my character’s waist to be on the safe side. My character went as low as they could to scoop some water into a small jar. ‘Please roll for a Dexterity saving throw.’ I rolled a 3. My character fell into the water and was rushing towards the edge, of which was a 1000ft drop into the Under Dark. Thankfully, because I had the rope tied to me, fighter had to use a Strength saving throw, although he stumbled a little, causing the other 2 party members to come and help. I eventually got dragged out with only half a jar of water. The ranger who originally told me not to in the first place then rightfully proceeded to tell me off in character for even thinking about it and why do I even need it in the first place. Out of character, we all breathed a sigh of relieve that I didn’t need write up a new character and laughed about the scenario over break.
It wasn't really "no", but my DM was significantly annoyed with me flavouring my artificer PC in a Tesla-punck stile while he previously described her race extremely similar. The only reason he manages to give was "they use stone rather than metal", and I couldn't for the sick of me understand why it was important.
A long while later, he admitted that he didn't like the description he gave himself and didn't even know how he wanted it to work, just not like that. He eventually landed on something else that another player came up with
The guy with the halfling not wanting to wear shoes either wants to be a hobbit and hasn't explained it very well, or he has a foot fetish, because halflings totally wear shoes in D&D.
oh, that part about sleeping with a dragon reminded me of a short gag i heard somewhere:
DM: "you have successfully seduced the dragon. now roll for a CON save."
PC: "um, why?"
DM" Male dragon."
4:28 are they literally playing Lobo?
Mine said no to me getting a sword the size of a small car because it was "too anime"
He didn't notice me slip in the fact my character had armor literally made of belt buckles and it drove him nuts when he realized it. Good times.
"Slipping" things past a dm is a dick thing to do. Youre a bad player.
that wizard warlock multiclass thing is the reason why Crawford keeps contradicting himself. if people actually read the damn rules Crawford would not have nearly as many insane tweets claiming things to do not work the way they literally do. Like Paladins being able to sword and board while casting all spells. It is clearly stated they can do that if they have their holy symbol emblazoned on their shield. Sadly no one seems to understand that part.
It gets really annoying because one guy will misinterpret the rules, deliberately or no, and people will read this online and assume it to be true without doing any verification themselves. This is how the infamous "Bard horse laser" meme started when 5E was still new, even though it blatantly went against RAW but nobody wanted to read how the spell in question worked.
@@CrizzyEyes even worse is when they ignore certain things like the rules stating that any rule in a category such as spell casting rules would be general rules if a specific class feature allows for a breakage then thats specific rule that overrules the general. In the instance of Paladins they can emblazon their holy symbol on a shield. The rules for spell casting components then state that you have to have a hand free to cast somatic components but that it can be the same hand that holds a focus item. Such as a holy symbol. This would mean that a Paladin can then cast while holding their shield, no where does it say that only spells that use both material ans somatic components can benefit from that. So RAW a paladin can cast very spell they have while wielding a 1 handed weapon and a shield.
Also, that rule is in the same vein as earlier editions when magic types (Arcane, Divine) still existed, and classes with the same type explicitly shared spell slots. This was usually for the purpose of taking prestige classes like Mystic Theurge that gave you spell slots.
@@CrizzyEyes If your talking about 3.5e, they didn't share spell slots. Each class with spellcasting progression is kept separate. Only most spellcaster prestige classes actually advanced a different classes spell slots, caster level, and spells known
And not all spellcaster prestige classes even did that with some like Sublime Chord and Ur Priest just giving you a new set of spell slots and casting progression.
My centaur was denied to outfit a magic set of boots into more bracer like footwear.
I was expected to just wear the boots. With no feet. The dm gave specifically me this item. Wouldnt let me trade it. Oof.
This is ALMOST a list of Dm red flags
7:10 Maybe I'm stupid, but I would totally allow that. That is extremely smart and not at all exploitable in combat (It takes an action to activate/deactivate it, so at least two actions for a single step). Also the thought of someone just using two sticks to climb in the air is fun as hell
Ooo boy do i have one.
This is a Pathfinder 2e Campaign and its only the DMs 2nd campaign ran in that system (with about 6 or so campaigns for 5e) and she decided she wanted it to be the sequel of her previous campaign. For the sake of "immersion", she had me go through the ancestries, class and heritages so we could see what does and does not fit. The list got...very excessive. And mind you, PF2E has a system in place for rarieties where Rare is "always ask GM for approval" and uncommon is "usually should work, but make sure with GM" and Common is "should always be allowed:"
*Races*
Android (Rare)
Automaton (Rare)
Ghoran (Rare)
Poppet (Rare)
Shisk (Rare)
Spirte (Rare)
Vishkanya (Uncommon)
Azarketi (Uncommon)
Hobgoblin (uncommon)
Kitsube (Uncommon)
Vanara (Uncommon)
Goblin (Common)
Dwarf (Common)
*Heritages* (Uncommon unless otherwise specified)
Aasimar
Aphorite
Ardande
Changeline
Duskwalker
Ifrit
Oread
Suli
Sylph
Talos
Reflection (Rare)
*Excluded Classes* (Common unless othsr specified)
Champion
Cleric (unless its from her own custom made pantheon)
Gunslinger (Uncommon)
Kineticist
Nagus
Oracle
Psychic
Summoner
Her reasons given were that elemental planes didnt fit her campaign theme, she felt that many races just "didnt fit the vibe", and same for classes. We quickly found out it was more of her lack of understanding how things work and her trying to control what could be done within the campaign. Im a GM too, i get the fear. But banning THIS MUCH in the name of that is silly. Especially when she starts to throw in clerics from other worlds, makes Aasimar and Tieflings commonplace, and brings in (not kidding) Cassity and Bastion from OW. Oh, and allowed an Inventor to be played, which have a chaotic Cyberpunk feel baseline, but not a gun. Miniture horse statue that can grow into a full sized mechanical stallion? Yes! Boomstick? We dont have that technology.
The gaming group that introduced me to Pathfinder had a house rule where you could take something that "broke the rules" for your character. A magic item that levels up in power alongside your character, a creature template, some other special ability... Or, in the case of one particular DM in the group, _being allowed to take races or classes that weren't from the Core Rulebook._
... This same DM vetoed me playing a Dhampir (even using my special boon!) because "they get a bunch of vampire powers, don't they? That's too powerful." For clarification, the only thing that Dhampirs have in common with vampires is darkvision, a bonus to a couple skills (a far smaller bonus _and_ number of skills than a true vampire), and the fact that they're treated as undead when it comes to healing magic.
No mind control, no level draining touch, no shapeshifting, no ability to create more of themselves by killing people, no damage resistances, no fast healing... hell, they don't even get *fangs* unless they take an *optional* racial trait by swapping out their ability to detect undead creatures 3 times a day, and even then the fangs are pretty much _worthless_ (1d3 damage that can only be used against helpless or grappled opponents). They _can_ get the ability to drink blood, but it costs a feat to do so, still has the restrictions of the fang attack, and even then it only lets you get a few temporary HP from _one specific type of still-living humanoid_ unless you spend even more feats to expand it.
Meanwhile, Mr. Minmax across the table from me is getting the green light to build a Half-Dragon Orc Barbarian who's starting the game with 30 Strength at level 1.
Go fuck yourself, James.
10:55 - Sounds to me like your DM hails from the era of 3.5 and early 5e, where spell slots were specific to the class that grants them and can't be used interchangeably.
The rule saying that you _can_ use spell slots from one class to cast the spells of another class was a (frankly *fucking stupid* considering all the ridiculous cheese that came out of it...) errata that the 5e devs came out with later on.
Confused about the horse and bonfire story. Putting aside how bonfire spell works, I think it's reasonable to consider a wagon or a cart is being carried by the horse. For example, if someone said "the horse carried the cart up the hill", I thinks that make sense to most people.
Unless I've missed something?
Carrying in D&D is a specific mechanic. There's "carrying", which is to say that it's in your inventory or otherwise on your person, and then there's "Pushing, dragging and lifting", which is when you're interacting with something sizable that can't be wielded in the hands or fit inside of a backpack. You couldn't stop a fallen tree from being lit on fire just by hefting it up, for instance.
Inventing Crocs reminds me of a story of Dan the insane 12 year old DM. So this was when I was of course 12 or so years old and so was Dan the DM; I think either his younger brother or mine was there. And the party was trapped in a town where the exit were wanted to leave by was blocked by a dragon... that would only let us pass if we gave him a Milky Way bar. So of course trying to buy one didn't work because no one knew what it was, so I decided to describe what it was to a local chef, and when he tried to make it... KABOOM! 😂
that "are you sure?" reminded me of a silly video by "puffin forest" called "read your spells BEFORE you cast them!"
the players' ship was approached by a dragon.
one player used a wind spell to force it to land ON the ship.
Puffin had his Fighter charge the dragon, but failed to get through it's scales.
then the third player said: "i cast Darkness on the dragon."
DM: "are you sure"?
Player: "yup!"
...
Player" "yes! now he can't see us!"
DM "and YOU can't see HIM."
Player: "what?!"
yes, it backfired badly, no one else could do ANYTHING for the rest of the combat round!
Saying my Guidance spell won't work on the cleric in the party because they are a worshiper of a different god.
I'd absolutely let the double immovable rod trick work. The entry fee is already pretty steep since you'd have to find two of them, and since it's more like monkey bars than a ladder, I'd want an athletics check if the player didn't have a climb speed.
It would also never work in combat because the action economy of clicking buttons means you'd have a fly speed of 5 feet every 2 rounds, or a blistering 5 feet per round if you had haste or a similar effect that granted you a spare action.
Then if you ever fell off of them in mid air, you have to figure out how to get them down again. It'd shine every now and again, but it wouldn't exactly be game breaking.
For the not allowing a cart to be caught on fire. An easy one is it's not being carried. It's being worn. The cart if fixated to the horses. Where the horses go, the cart goes, no different than a bag you'd drag.
Produce flame is right tho. The upside is getting to use it in a more utilitarian manner. It’s only self when conjuring but a ranged spell attack when attacking with it
ah, eberron... you could do so much with a cannith airship...
the 20 'wands' of magic missile all commanded from the captain's chair was hilarious when the GM realised what that actually meant.
i might have been playing an artificer, with metamagic spell trigger, and the maximise spell feat... 3.5e...
so, that's 500 damage, unless the dragon he attacked us with already had shield up... it did not.
we only used it as a mobile base after that... word apparently got around fast that you don't attack the ship.
Uh, isn't changing the color of something like the roof of a hut something that can be easily done with Prestidigitation?
Never understood the limitations on the bag of holding collapse thing.
-Use the arrow example, well you need to have two bags attached to the arrow one open for the other to go into so this is going to fly horribly for areodynamics and any wind is going to have a massive impact on it.
-The bags according to a quick google search weight 15 lbs so that is a 30 lbs arrow, you are going to need a ballista not a bow or crossbow to shoot that so you can limit it's use by having the fight in a building with a doorway and a turn in the hallway.
-Now cost of these is what 200GP? so 400gp per arrow to make them, if the stores have them for sale given given a wealthy person in DND has a daily costs of something like 5gp even they would have to save half their budget for about 3 months to afford one it is unlikely city stores would keep more then 2 in stock at any time maybe 2-3 stores in a big city would have them.
End result every few months you could have 2-3 ballista bolts made that would have a range of like 50-100 feet rolled with disadvantage at best, and hauled with a wagon cause you can't store them in a bag of holding. couple 40+lbs logs and 400lbs of ballistae is going to encumber the party pretty quick, or turn them into a wagon caravan that is one fireball away from a bunch of bags falling into each other as the cart burns.
My idea to be a warlock genie or fighter swashbuckler got shit down because my DM knew what voices I'd do for them
Billard Bo Baggans. Hear me out on this. Gnome... with a Blunderbuss. The weapon has so much recoil that it causes me to fly backwards. I wanted to use a gnome to knock other people into environmental hazards... playing billards... with the character. The idea was that I would move, shoot for an attack, and the second attack would be launching myself into another enemy using recoil. He said no... ;--;
One campaign I was invited to I was told magic would be a heavy mechanic and 4th ed. So I thought back to my first ever dnd pc a wingless fairy in a 3.5 campaign. When I asked if i could make a fairy wingless, was told by the DM fairy's are too OP.....
No I didn't jump into that campaign.
That produce flame complaint was stupid on the players part... it is a ranged spell attack sop it suffers disadvantage when used in melee. thats RAW. the fact that it is and always has been firebolt with less range and damage is due to it being a spell for clerics and druids, who do not get firebolt.
DM: "youre not allowed to invite a murderous flock of harpies just to negotiate for their feathers"
Me: "aww"
DM: "party, drag him away from them"
Using 2 immovable rods in tandem as a ladder is completely reasonable.
Milking an old woman.
To the players’ defense, it wasn’t what me and the GM thought it was.
My DM wouldn't let me talk to the villain of the PC my character literally married as he "had nothing to do with my character"
Have a character grow wings in their backstory as a result of walking in on the person who'd just murdered their mother and having said attacker immediately lunge for them. In a setting where superpowers specifically manifest as a result of traumatic events. Apparently an immediate need to escape couldn't manifest a way to escape...
wtf is that spider one
As a GM, I have some... inventive players. They have made me say no with a smile on my face and everyone laughing their butts off. The one that comes to mind is in my current Deadlands game, where one player keeps trying to start up crypto currency and NFTs. During the Wild West. He's never serious, but it is still funny.
I play barefoot characters all the time. I too would have a major objection to them wearing shoes. Or myself wearing them either lol
Some of these are the DM saying no perfectly legitimate reasons. Obviously, you can't use the power source for a tiny toy tugboat to power a cyberpunk hovercycle. That would be like trying to power an SUV with a pair of D batteries.
You also can't treat an arrowhead as a Bag of Holding. Mostly because it had to be able to hold things. Additionally, you can't have a Bag of Holding or similar item collapse in on itself because you want it to. That's not how 4D physics works. The closest thing you can do in D&D is shoot an arrow with a Bag of Holding or Portable Hole attached (which would negatively affect its accuracy) at a similar item, causing their contents and everything nearby to be transported to the Astral Plane (which is not a black hole). Assuming a CR 27 creature got sucked into that, it would probably still be alive in the Astral Plane, and super pissed off.
For the last story, playing two characters would have been cool (for her), but a murder mystery the entire party can take part in that the DM no doubt worked really hard on was probably a lot better. Also, Wish has some debilitating downsides, so asking someone to cast Wish just to get a bit of information you can find out on your own is a pretty crappy thing to do.
Letting us abuse the catapult spell. We just wanted to launch 5lbs of ball bearings, which = 2500 ball bearings. Each ine doing 3d8. Just absurd, he banned it lol
Players captured dinosaurs. Wanted to breed them into a personal army. I told them it would take too long to do that, and on top of that, I don't want to have to figure out how long that would take.
It would have completely derailed the campaign and it would have easily taken far longer to do than would be feasible for what they wanted to do with them.
It was just one thing in a long list of strange requests that my players had. I already did so much work on the campaign for things they would, mid adventure, decide to abandon in favour of the next thing that distracted them.
Should've played into it. Sounds like everyone else was having fun!
@Lavendeer201 If I could trust them to stick with it after I did all that work, absolutely.
Problem is I couldn't.
2:39 I honestly feel the same about Crocs. I thought they were cool the first few years they came out, but just became annoyed at how unpractical they were. Don't get me wrong, the charms you can decorate them with are cool (I don't have crocs, but I have SpongeBob themed charms that were given out when I played Mrs. Puff in the SpongeBob Squarepants Musical at the local college), but I just see them as impractical.
I find them as really good short term shoes or if you're out on the water or something like that. They stay on better than flip flops, but are just about as easy to put on and you don't have to deal with the feeling of something between your toes. Basically, they're just better flip flops.
This may not be the silliest thing, but my party once harvested the hide of a bronze dragon hoping that we could create some dragon scale mail for our squishy druid. The dm decided that even providing the materials to make it, it would cost more gold than the party had combined. And we weren't a super low level, we had just hit level seven. I mean, I get it why she didn't want us getting magic items so easily, but just for better ac and fire resistance for the druid I think that would've been fine.
So how did your party kill the dragon in the first place ?
What about its hoard ?
For that last story, if the soul decided to return to the body, then wouldn't the first character have fallen over dead? They wouldn't have been able to play two characters. Unless I'm misunderstanding and they meant "looked just like me" as in the actual player, and not the character.
The druid trying to teach the wizard Absorb Elements is wrong and the DM is right. It's literally mechanically baked into the classes that wizards cast spells in a different way from Druids/Clerics, who both have flexible casting where they "know" every spell.
Even using the Xanathars guide as an example, the druid first has to create a scroll with a material and time cost, then the wizard has to copy the spell from the scroll for a material and time cost.
Wizards can teach other wizards spells without the scroll part because it LITERALLY SAYS THAT IN THEIR CLASS FEATURES. Wizards can copy spells from another wizards spellbook without destroying the book, so it only costs the time and money to scribe it.
The reason it's like this is that spellcasters are already strong as is. Imagine if you could cut out the scroll part completely. Then every wizard could easily learn any spell on their list as long as a party member knows it. The Wizard wouldn't have to use a free spell learn on Sleet Storm if the druid can just teach it to them for minimal cost.
Welp, my DM said no to adding any ability score increase at character creation for my shoopy. All other players have it. His argumentation "it is strong enough as is" (we have a half elf-dragonborn wizard with the best of both races who got it even. Dunno if that counts
another player was playing a flying race in a homebrew and asked if he can "do a barrel roll!" dm said not even if he rolls a nat 20
same player asked if he could fire a bomb. dm says no again
same player "can we make a dmpc named R.O.B. 64 who sends supplies" dm says no way
same player can i "hold a to charge your laser" DM replied "there are no lasers much less one that be charged
“No you can’t play a rogue.” Doesn’t like rogues and didn’t want anyone playing one. Forgot to add, I am completely on the side of the DM that said no to crocs.
It wasn’t me but a friend he is playing a warforged Druid and the dm wanted us to add backstories to our characters I play a deep gnome artificer our Druid wanted to have his character be a ancient robot that’s sole purpose was to wipe out an entire race and it wanders around the world trying to find more of said race not knowing that he has already killed the last of them but the dm said no even though it was a good idea
A bit difficult for a class that cannot utilize metal to be a Warforged don't you think ?
Looking through 5e player manual, there's no mechanical limitation on use of metal, only what you yourself set as flavour - it may be different for earlier editions, but I assume it's 5e
@@Jfk2Mr since I haven't bothered with anything D&D after 3.5, that could be.
However as far back as the original releases, Druids could not use anything metal. Not even arrow tips or coins.
/shrug
Don't worry, the class is even stricter in other tabletop RPGs such as Palladium and Big Eyes Small Mouth or MAID.
@@Jfk2Mr Also, warforged don't have to be made from metal; I've seen one fashioned from all kinds of stuff.
a friend of mine once DM'd he let me play as a war forged who's only mission is to "kill god" and whose only weapon is a greatspear.
he then said no when I asked if I could make my exterior the same color as my dice.
why?
he never gave a reason.
I still don't like him.
Not a complete "No" because I don't do that, but a very heavily discouragement. After a series of unfortunate events in quick succession a part of the player group ended up in the living room of some house, after breaking through the wall. The kids were having a birthday party in there. One of the PCs actually managed to fool the kids (whose parents were not there to see through the lies) into believing they're the special comedy troupe for rent at this birthday party. Now one of the players, a half-orc wanted nothing to do with this and said "I grab a kid", now fine, he grabbed it, I thought they needed a hostage or something (they were not very good guys). Then he said "I want to consume the child".
Now I'm not someone to dictate the actions of my players, but I very somberly said something along the lines: "Dude, if you seriously want to eat the kid, you technically can, but I heavily advise against it. You can but should really not. This is a point of no return, afterwards you will have enemies in every city and hitmen actively hunting for you, while also being barred from any kind of heaven".
Well, he opted to throw the kid (the kid survived though) and they ran away. Unfortunately we didn't play a lot afterwards, but he's always the chaos factor in the games we do manage to play.
Literally anything creative. My last DM really made me skeptical of the game and railroaded the entire thing. It was simply fighting and rolling dice. No storytelling or anything. I tried to roleplay, but nobody else was into it. It was DULL as can be. I ended up just leaving
Brian Von Voice Actor
I had to tell one of my players no to playing as a sentient potato thats also a wizard...then later in the campaign he casted true polymorph on himself to turn himself into a potato... out of frustration I made him roll a performance check when our barbarian walked in the room... he rolled a nat 20. "You've taken on every aspect of a potato and are so convincing that the barbarian can't resist a quick snack." Proceeds to eat my idiot friends PC while teaching him a valuable lesson in consequences....hasn't been near as disruptive since, although he does actively make the worst decisions from time to time
is the barbarian an npc? i don't see a player just say "i"ll bite the magic potato sitting on the floor" unprompted, at least without causing either drama or a quick laugh
Did anyone else see Patrick Stewart in the thumbnail? 😅
1:09 I can’t say I ever had to ask my dm for it, but I too very much appreciate the flavor of bare feet
*MMMMMMM*
PANR has tuned in.
I said no to fantasy clown school.
I tried D&D twice and each time
I end up getting nothing loot wise
And the DM won't let me die so I can leave
Just suffering
You don't need the GM's say-so to leave if it's truly making you miserable. TTRPGs are supposed to be fun. It doesn't matter whether your character dies or not. There are better games waiting for you!
No, you cannot have sexual relations with that woman who gave consent and has been in an active relationship with you for almost a year in game. You can't even have a SFW description of what would happen because the implications are too NSFW for the table. Even though most of the players, who have discussed the inclusion of NSFW content with filters, are okay with physical relations.
It was a turn for the worst for that campaign as the DM started to SFW their campaign against what everyone agreed upon, breaking our trust in them.
It would be nice if more people could find a middle ground between being complete prudes and complete creeps, as you guys tried to do. It really shouldn't be that unusual to treat sex as part of life. Sex between consenting adults shouldn't be something that gets hidden away as if it was shameful. Was the game in a public space with kids around or something? The only thing that I can think of that makes sense is that they had some trauma around the subject, which is not as rare as we'd like it to be.
@@BlueTressym No one under the age of 21 was in our friend's house when we campaigned, a group of mid-twenties men and women. What made my romance controversial to the DM was because I was a druid and he thought I would Wild Shape during intercourse, something I told them that I wouldn't do. Yes, I was playing the druid Kim, who was cursed by a malign power to have no control over their Wild Shape.
I accepted the refusal reluctantly but then they started to make everything SFW. We gritted our teeth and got through the campaign they made, making sure they never DMed our group again.
Nah you’re in the wrong
1) it’s the gm’s game what he says goes, who cares about the player or books opinion
2 you’re trying to force a guy to to with you against his will. Eeeeesew
@@louisup5 We had a verbal and written agreement before the campaign started on what was allowed NSFW-wise in the game. What I was trying to do was within the bounds of what we all agreed upon. The GM decided to not only disallow what I asked for, which I didn't press the issue, but to renege on everything agreed upon. Saying any player is in the wrong because the GM is some kind of god you have to obey and that the peasants and the guidebook mean nothing to them is the quickest way to have the players seek out another GM, which is what we did.
We didn't outright quit either. We played the way he wanted and moved on, refusing to let him GM for us again after this breach of trust. I still remember how bad it got and how he was getting angry that no one was enthusiastic about the game anymore. We told him why and he didn't care, as you just described. So we didn't either.
@@louisup5 Nah, it's not just the GM's game, so I really hope you're being parodic here. Everyone is a part of making the game fun and thus everyone has a say in what happens. If the GM wants to be the only one with any say in what happens, he can play on his own. If he wants to go back on the agreement that was made at the start, which is breaking the social contract, he can discuss the changes he wants to enact with the group like an adult.
One of my players got elected president of Cybertron, and the first thing he asks is if he could rig the planet to explode as a trap for the villain. This player is a bit of a shitter and probably wasn't serious about it but there was a non-zero chance he was, so I had to say no. The Transformers had just finally gotten their home planet back after 4 million years of war and were trying to live in peace. Trying to rig an entire planet to explode is not something you can do by yourself, and when word got out he would have been executed as a traitor.
Theres a rule set and guide for a transformers dnd, hows the vehicle mode work and how get the car/whatever to turn into
@@demon-hunter1498 I'm not surprised. We're using the official rulebook by Renegade though
In a Marvel superhero TTRPG, play as a character who can summon magical armor made of light. With this armor, according to the rules, I am as strong as Hulk and much stronger than Spider-Man, for example. I'm rescuing people from a burning house and I take a running start and want to jump through the window pane (a normal window pane! With a running start!), but I can't jump through the window pane because it's "too hard", a window pane made of normal glass in one normal apartment. I first had to summon a spear of light to break the window and then I was allowed to jump through it.
Imagine Hulk jumping against a normal window glass and the glass is too hard for Hulk, completely absurd. My character could lift the entire apartment building if he wanted, but regular window glass is too strong.
"Yes and" is always the correct way. Its way more fun than "are you sure" and is always a teachable moment for either the DM to try another story or the player to not try that idea again.
The 2 immovable rods as a ladder is probably the only one of that batch *I'd* allow tbh.
does it count as saying no to something if the something is continuing the campaign after making them cry and possibly pushing towards a mental break / actually having one?
Regarding Carrying Rule. The Wagon is being pulled, therefore by the rules, it is being carried so DM is correct. Even then, Create Bonfire is a silly spell. Just ignite that mother fucker and let it be done. This is why I constantly shit on 5e.
Why would you play an elven ranger if you wanted to use a sword?