Umbral Excavation (Master Level) | DOOM Eternal idStudio mod

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  • Опубліковано 2 лис 2024

КОМЕНТАРІ • 13

  • @ChurlyCheerilee
    @ChurlyCheerilee Місяць тому

    Had a blast playing through this level. Thanks for the experience.

  • @no_name_magician
    @no_name_magician Місяць тому

    Oh man this is gonna be sexy to play from the legend himself.

  • @TheFieryWind99
    @TheFieryWind99 2 місяці тому

    I see this is quite an improvement over the original one!
    05:08 That chainsaw glory kill animation is so perfectly timed

  • @Lenias7
    @Lenias7 2 місяці тому

    Awesome idea with the different campaigns for the base- or master-level

  • @tyrantslayer5788
    @tyrantslayer5788 Місяць тому

    man can you help me? No one helps me, I've been creating a map in Doom Eternal for 1 week, I have it 100% done but I need to add "load checkpoints" and learn how to make the player start with all the weapon upgrades, the dash and the flamethrower, no one responds and no I can't find help anywhere, I tried doing load checkpoints with "target_removesavegate" but it doesn't work for me, is that the right way to do it? with trigger and target removesavegate? or is it done another way, and I don't know how to activate it or where the player starts with dash and flamethrower and weapon upgrades, help someone help me

    • @Velser
      @Velser  Місяць тому

      Have you not tried asking people in Discord? Or look at the official maps and study how they work?

    • @tyrantslayer5788
      @tyrantslayer5788 Місяць тому

      @@Velser I entered a discord but I only saw information from 2023 or before id released the official mods, or I only saw people publishing their levels already made without giving help or anything (I don't know which discord I should join and people ask and answer questions) In UA-cam tutorials I only explain 5 basic things and nothing else, idsoftware abandoned the tutorials and no one made more tutorials of anything, I haven't found anything about loadcheckpoints, about slayer inventory, or demon encounters anywhere! Also, I don't speak English and it's very difficult for me. I've made beautiful maps with a lot of work and I can't publish them because of things like not knowing how to put invisible walls or when they fall, they reappear at the top or at the last checkpoint, etc. They should have made more UA-cam tutorials :(

    • @Velser
      @Velser  Місяць тому +1

      Maybe check these guides if you haven't done so already?
      idstudio.idsoftware.com/
      wiki.eternalmods.com/

    • @tyrantslayer5788
      @tyrantslayer5788 Місяць тому

      @@Velser This has been very helpful! thank you so much!!!!!!!!

    • @tyrantslayer5788
      @tyrantslayer5788 Місяць тому

      @@Velser I just saw the entire forums and I couldn't find how to put "background music or music that starts playing when loading my map" it only talks about ambient sound effects, and doesn't talk anything about "musicentity" I found it very complicated to put files in overlay then it says it converts them, then it says I can't delete their files but should I replace the sound file they have? I saw that when converting to WEM it takes your file to soundbanks, but does anyone know what my files are and in soundbanks they are all just numbers? like for example 112828978278.wem, there is not a single tutorial on UA-cam on how to add my background music nor do I know who to ask God, I just want to leave Urdak's ambient music playing on my level and that's it :(

  • @no_name_magician
    @no_name_magician Місяць тому +1

    Uh bro so when I visit the mod portal to find this map. I have to search it by name to get it. The question is when the mod is updated which is yesterday why doesn't the mod portal let you know that is updated or not, if I didn't watched this video. I probably wouldn't have known about it tbh. If I'm missing something then pls correct me on this.

    • @Velser
      @Velser  Місяць тому

      Yeah "Sort by Updated" should definitely be an option on the Mod Portal.