I like how much incremental game had evolved but still maintaining their uniqueness from active clicking slowly phase into passive clicking with building and items.
i know its against the "relaxing" style, but i kinda miss a survival component. I like the gameplayloop as is, but something to give it a reason is missing to enjoy the game more i know that autoclicker goals are not needing to click anymore, but for me personally it feels pointless in this game to do anything because there is no need to do anything
I've moved 10 times in 10 years from 2012 to 2022..... I know the feeling... I bought a house this past February.... The feeling of being able to finally unpack my mother's grandfather clock and hear it chime for the first time in 7 years since she passed was very emotional. I never previously unpacked it because it's one of those white glove things you move *once.* It's nice to finally be able to relax and know you're gonna be somewhere for a while. Edit: a word
100% agree with you that tools really should just be like a tech or something. I remember finding it pretty frustrating having to constantly change tools in some Minecraft mod packs (Thank god that Paxels are all but standard these days), it was a big part of why I liked forager just having the pickaxe do bushes, stone, and wood. I can understand ht game not wanting to just do that for fear of making the comparisons stronger, but the tech tree idea you said would let them circumvent that issue. Edit: Nvm, just got to the part with handy, so I guess I owe the Devs a little more credit than I gave them
It looked like the pillar to spawn new islands also has upper sections. Wonder if they do something different then the bottom you clicked all the time. Maybe other biomes? Or is it just incremental stages of unlocking, so unlock lower section first then go up the pillar?
I agree with you about the tools for two reasons: One is what you told already. Two is because unlike other game you don't see tool in your hand to quickly tell what you are holding. Extra, the hotbar of yours can't be customized yet So either they add vision what what you are using or just make tools work as upgrades
When you need hard labor done, ask some friends to help you. Pay them off in beer and pizza (or whatever casual food and drink item is appropriate) and turn it into a bit of a party.
Alas, most of my friends live elsewhere or are exceedingly fragile, so moving was pretty much all on me/my dad for this one, and will likely have to be professionals for the next.
Did you notice that there was a secondary upgrade option for the biome expansion tower? Not sure what it does just saw it briefly watching, it was farther up when you looked at it. Looked to be about 2500 for it.
Hi Wander do you have any plans to take a look at Melvor Idle? It's like an idler text based version of runes cape made by Jagex and just released its first expansion
i made a Island and played this game i created a working farm that harvest 2000 point per second funnest single player survivial game ive played this year.
i like how wanderbots kept away from building collectors which go hand in hand with the breaker
They require iron, so I wasn't able to build em. =P
Super relaxing having you working on your empire in the background.
Well this looks neat. Lighting is a little harsh for me but I like how the islands are just thrown about.
I like how much incremental game had evolved but still maintaining their uniqueness from active clicking slowly phase into passive clicking with building and items.
i know its against the "relaxing" style, but i kinda miss a survival component. I like the gameplayloop as is, but something to give it a reason is missing to enjoy the game more
i know that autoclicker goals are not needing to click anymore, but for me personally it feels pointless in this game to do anything because there is no need to do anything
I've moved 10 times in 10 years from 2012 to 2022..... I know the feeling... I bought a house this past February.... The feeling of being able to finally unpack my mother's grandfather clock and hear it chime for the first time in 7 years since she passed was very emotional. I never previously unpacked it because it's one of those white glove things you move *once.*
It's nice to finally be able to relax and know you're gonna be somewhere for a while.
Edit: a word
Oh this game indeed definitely looks good! 👀
I’m a simple man: I see “incremental” in the title of a Wander video and I click
Seems epic, can't wait to see more!
I am absolutely in love with the music, sounds like a lo-fi only version of Chris Christodoulou tracks from Risk of Rain
That guy’s got some really funky music and a really funky name :P
Yes another episode it's so relaxing to watch
this is a cool idea. was waiting for someone I like to cover this game
100% agree with you that tools really should just be like a tech or something.
I remember finding it pretty frustrating having to constantly change tools in some Minecraft mod packs (Thank god that Paxels are all but standard these days), it was a big part of why I liked forager just having the pickaxe do bushes, stone, and wood.
I can understand ht game not wanting to just do that for fear of making the comparisons stronger, but the tech tree idea you said would let them circumvent that issue.
Edit: Nvm, just got to the part with handy, so I guess I owe the Devs a little more credit than I gave them
It looked like the pillar to spawn new islands also has upper sections. Wonder if they do something different then the bottom you clicked all the time.
Maybe other biomes? Or is it just incremental stages of unlocking, so unlock lower section first then go up the pillar?
I agree with you about the tools for two reasons:
One is what you told already.
Two is because unlike other game you don't see tool in your hand to quickly tell what you are holding.
Extra, the hotbar of yours can't be customized yet
So either they add vision what what you are using or just make tools work as upgrades
Handy skill
I would love to play this
When you need hard labor done, ask some friends to help you. Pay them off in beer and pizza (or whatever casual food and drink item is appropriate) and turn it into a bit of a party.
Alas, most of my friends live elsewhere or are exceedingly fragile, so moving was pretty much all on me/my dad for this one, and will likely have to be professionals for the next.
@@wanderbots still good advice. Hope the move goes good.
The cow is cute. 🥰
Did you notice that there was a secondary upgrade option for the biome expansion tower? Not sure what it does just saw it briefly watching, it was farther up when you looked at it. Looked to be about 2500 for it.
Hi Wander do you have any plans to take a look at Melvor Idle? It's like an idler text based version of runes cape made by Jagex and just released its first expansion
i made a Island and played this game i created a working farm that harvest 2000 point per second funnest single player survivial game ive played this year.
Sooo... This is like a skyblock modpack for minecraft? Neat
Game on steam
it's nice to see you play minecraft again, oh wait
You going to make a series?
I did another video that will go out tomorrow, but that'll be it till the game actually releases.
I do Wonder, if food buffs stack (Steak+berries), because I don't see a reason why they shoudn't.
one of those songs sounds like "Exploring" from the Coraline soundtrack.
More of this game plz
The cake is a lie!
Plz do more this was really chill and fun
I feel your moving pains Wander, I moved 2 states away twice in a 6 month period a few years back and it can be stressful and expensive
yoooo artemis from brawlhalla?!
game looks amazing, but it kinda lost me on the turtle killing :c
#turtleslaps
Bro i have an game for you bloons but your are the bloon