Timestamps: 0:00 Intro/overview 1:15 Camera tracking 2:22 Refining our camera track 5:20 Export our scene 6:25 Exporting animated point cloud 8:00 Adding objects to the animated point cloud
Thanks for explaining how to switch from animating the camera to animating the point cloud. I needed the latter to make things work out for me. This video and the "in depth" video in the alley are the two I learned the most from regarding 3D camera tracking.
As a fellow maker of Resolve / Fusion tutorials I have to say you are the best channel out there when it comes to useful VFX techniques in Fusion. It's criminal that you don't have more subscribers!
Brilliant tutorial! I have been looking at how it's possible to do this for DAYS. Thank you! You deserve many more subscribers. I'm here at the beginning, lol. Good luck with the channel and I'll be watching!
@@prophetless I'll interesting in knowing more about the course, like sample of projects, samples of lessons, etc... I really enjoyed this one, and also the method and explanations, so if the course is similar, I'll be probably interested. Where can I get more info, samples of the different projects, exercises, etc? Thanks!
I just didnt get this: you put a mask/rotoscope around the bike, and started to track. So the mask automatically follows the camera tracker? Cause you didnt animate the mask
@@prophetless oh man, i tried to replicate, but had to animate de mask, so I thought that was really that the trick! Thanks a lot ofr your top notch tutorials!
Is it possible to combine the camera track with the object track? So to have both the camera that matches the movement of the ground and the point cloud that matches the movement of the bike?
Hi Leonardo, I tried to figure that out and I couldn't figure out a way to do a moving camera and a moving object together using the camera tracker in Fusion. Just the static camera with the object moving in 3d space. If it could be done that would be cool. Typically anything beyond a simple 3d track I would do in a dedicated 3d tracking software.
@@stucooke3983 Hey Stu great idea I was thinking about similar ideas myself. The issue I found is that the way the object track is done in Fusion is basically an inverse translation of the camera. By that I mean that it is basically tracking the object as static and reversing it so that it is a moving object. That would mean that the object is also incorporating the camera movement in with the object track. So if we did a separate object track and also a camera solve we wouldn't be able to get it to work properly, at least in a real world sense. We are doing vfx which is a trick so you may be able to find ways outside of the box that work depending on your vfx needs. Hope that makes sense.
@@stucooke3983 there are a few things ive learned in my early days of rotoscoping.. and that is.. eat the elephant in small chunks. In other words, instead of trying to get the ENTIRE body in one long spline curve, they break it down into the distinct shapes. so for an arm roto 3 shapes, do an upper arm, forearm and hand. then combine the 3 for the final "one piece" roto. same thing with your question. with those kinds of needs its better to do one thing first, then do the second and comp them all. object track like this and export data, then do camera and export THAT data.. you can even use crypto mattes (your best friend for 3d comping) . unless like prophetess said, time to get into syntheyes if you want it all in one.. or if you have thousands of dollars, pftrack,
thats wondeful but can u make a tutorial for the vid that change the work surface i mean the camera come from above and then finish in the bottom in a diagonal way (sry bad english)
Ex: an object is coming against u(so u r recording in front of him) then the object pass on ur side( now u r recoding the side of the object) then the object is passed(now u recording the back of the object). THAT KIND OF VID IS VERY HARD TO TRACK.
@@THECONNECTORMAN As long as you have points in common as it moves by, shape doesn't abruptly change, you should be able to get decent results in Fusion. Fusion is limited with 3d tracking. Depending on how complicated you may need to use a dedicated 3D tracking software.
@@THECONNECTORMAN try to use stand alone tracking softwares such as BOUJOU, PF TRACK, SYNTHYEYES or Built in 3d Camera tracker in nuke studio, these softwares do not need much effort to track any kind of video
@@USAProduction first off, the guy is asking a question on a fusion video. suggesting new software may not be the answer he wants. and secondly, ive ben in the industry for 20 plus years and have tracked thousands of scenes for every imaginable scenario. ive had equal problems of other flavors with all the software you mentioned. they all have their strengths and weaknesses. the 3d camera tracking in fusion is top notch if you know what youre doing. and I didnt see much "effort" in this video to track the cam. ar least not anymore than any other software. tracking, 3d cam tracking, roto.. its all hard work to get it correct. period
Timestamps:
0:00 Intro/overview
1:15 Camera tracking
2:22 Refining our camera track
5:20 Export our scene
6:25 Exporting animated point cloud
8:00 Adding objects to the animated point cloud
Best tutorial for 3D works on the internet. So clean, easy to understand, and also digs really deep
Glad it was helpful. Thanks!
Thanks for explaining how to switch from animating the camera to animating the point cloud. I needed the latter to make things work out for me. This video and the "in depth" video in the alley are the two I learned the most from regarding 3D camera tracking.
You're welcome!
Your channel is a gem
Thanks!
Great video!
Thanks!
Thank you so much for this! Your explainations are so CLEAR and UNDERSTANDABLE! You are a HUGE help!
You're very welcome!
As a fellow maker of Resolve / Fusion tutorials I have to say you are the best channel out there when it comes to useful VFX techniques in Fusion. It's criminal that you don't have more subscribers!
Thanks! There are a lot of good channels out there. I'm just hoping I can help add to that.
Brilliant tutorial! I have been looking at how it's possible to do this for DAYS. Thank you! You deserve many more subscribers. I'm here at the beginning, lol. Good luck with the channel and I'll be watching!
Thanks, more to come soon!
Your tutorials are so good. Many thanks for sharing.
Thanks Maxime!
Learning soo much from your channel. Thank you!!
You are so welcome!
Thank you. Took a while but, great.
You're welcome!
pure magic! I love it :)
Thanks!
Great video! Do you by chance have any separate tutorial for adding the shadows on the concrete for the 3D text..? Looking for an effective method😭
Thanks! Check out this video: ua-cam.com/video/1R8rkFGoDsU/v-deo.html That should give you the basics.
This is interesting I was looking for a option to track objects in a 360 footage for VR purposes and the second workflow might actually work. Thanks
Cool. I don't spend too much time doing 360 video but I hope it works out!
Thanks for this tutorial. My weakness is 3D camera tracking-could never get to text to stick. Will try this.
You are welcome! I hope it works out.
Would be great to see some tutorials how to export tracked scene to other 3d softwares (maya, c4d, blender...).
Thanks for the suggestion. I'll put that in my list of videos to do.
Thanks for sharing, is that a sample from the course?
It's not part of the course right now but I am linking certain videos for further learning. So in a way it will be.
@@prophetless I'll interesting in knowing more about the course, like sample of projects, samples of lessons, etc... I really enjoyed this one, and also the method and explanations, so if the course is similar, I'll be probably interested. Where can I get more info, samples of the different projects, exercises, etc? Thanks!
It's in early access right now should be seeing an official release, which will have a trailer with samples, come out soon.
Was the shadow casting/masking/blending done in Davinci as well?
Yes everything was done in Fusion tab inside Davinci
Thank you
You're welcome
Thank you !
You're welcome!
amazing!!!
Thanks!
how did you enable lighting for the text?
Make sure lighting is clicked on in the Render3D node.
I just didnt get this: you put a mask/rotoscope around the bike, and started to track. So the mask automatically follows the camera tracker? Cause you didnt animate the mask
1:06 I had already set up the mask, which is animated through the shot. Sorry if that wasn't clear. I did the mask ahead of time.
@@prophetless oh man, i tried to replicate, but had to animate de mask, so I thought that was really that the trick! Thanks a lot ofr your top notch tutorials!
Is it possible to combine the camera track with the object track? So to have both the camera that matches the movement of the ground and the point cloud that matches the movement of the bike?
Hi Leonardo, I tried to figure that out and I couldn't figure out a way to do a moving camera and a moving object together using the camera tracker in Fusion. Just the static camera with the object moving in 3d space. If it could be done that would be cool. Typically anything beyond a simple 3d track I would do in a dedicated 3d tracking software.
@@prophetless Thank you a lot for the answer! It would be cool but yeah better do it in a dedicated software
Couldn't you just do your two different tracks and then combine the result?
@@stucooke3983 Hey Stu great idea I was thinking about similar ideas myself. The issue I found is that the way the object track is done in Fusion is basically an inverse translation of the camera. By that I mean that it is basically tracking the object as static and reversing it so that it is a moving object. That would mean that the object is also incorporating the camera movement in with the object track. So if we did a separate object track and also a camera solve we wouldn't be able to get it to work properly, at least in a real world sense. We are doing vfx which is a trick so you may be able to find ways outside of the box that work depending on your vfx needs. Hope that makes sense.
@@stucooke3983 there are a few things ive learned in my early days of rotoscoping.. and that is.. eat the elephant in small chunks. In other words, instead of trying to get the ENTIRE body in one long spline curve, they break it down into the distinct shapes. so for an arm roto 3 shapes, do an upper arm, forearm and hand. then combine the 3 for the final "one piece" roto. same thing with your question. with those kinds of needs its better to do one thing first, then do the second and comp them all. object track like this and export data, then do camera and export THAT data.. you can even use crypto mattes (your best friend for 3d comping) . unless like prophetess said, time to get into syntheyes if you want it all in one.. or if you have thousands of dollars, pftrack,
thats wondeful but can u make a tutorial for the vid that change the work surface i mean the camera come from above and then finish in the bottom in a diagonal way (sry bad english)
Do you mean change the camera path of the object track so the camera and the object are moving together?
Ex: an object is coming against u(so u r recording in front of him) then the object pass on ur side( now u r recoding the side of the object) then the object is passed(now u recording the back of the object). THAT KIND OF VID IS VERY HARD TO TRACK.
@@THECONNECTORMAN As long as you have points in common as it moves by, shape doesn't abruptly change, you should be able to get decent results in Fusion. Fusion is limited with 3d tracking. Depending on how complicated you may need to use a dedicated 3D tracking software.
@@THECONNECTORMAN try to use stand alone tracking softwares such as BOUJOU, PF TRACK, SYNTHYEYES or Built in 3d Camera tracker in nuke studio, these softwares do not need much effort to track any kind of video
@@USAProduction first off, the guy is asking a question on a fusion video. suggesting new software may not be the answer he wants. and secondly, ive ben in the industry for 20 plus years and have tracked thousands of scenes for every imaginable scenario. ive had equal problems of other flavors with all the software you mentioned. they all have their strengths and weaknesses. the 3d camera tracking in fusion is top notch if you know what youre doing. and I didnt see much "effort" in this video to track the cam. ar least not anymore than any other software. tracking, 3d cam tracking, roto.. its all hard work to get it correct. period
It is only for the paid studio version.
Yes I believe the camera tracker is only in the studio version