I laughed hard at "most developers want to keep things relatively balanced" while showing a vehicle purchase screen from GTA Online. The micro-transaction to buy the most expensive vehicle on that page is more than the full retail price of the game when it was released nearly 10 years ago. Pay-to-win is imbalanced by default and players should cheese it anytime they can because the outcome of game should be based on players skill, not how much money they give to a publisher.
Me and my brother met a levelled up dude who friended us in GTA5 online. He took us on the highest paid mission and did all the hard work for us because he had done it so many times then gave us the biggest cut. We did it a couple of times too.
@@Mopantsu I play for fun and usually that means progressing in some way. I have plenty of money in that game but what really does it for me is unlocking those rare items and accolades by completing challenges. GTA+ is ruining that by putting content behind a literal paywall. I wouldn't mind throwing some cash the developers way if they were actually giving me something that was worth it without ruining the game for others. We have a 10 year old game that's still running the same geometry, map, and traffic from 2013. For example the car classes are mess, the price of in game items does not correlate to usefulness and bugged areas of the map that I have shown to R* are still broken. Anytime I contact R* support for an issue they can never verify my claim even with video and screenshots. If the lazy trend of just adding over priced bloat just to milk more money out of people that don't have the time to grind hours a day, without addressing any of the underlying issues with existing content continues, I will pass on GTA 6. For example R* couldn't even be bothered to animate the drive chains on older motorcycles despite it being the only GTA released for PS4/XB1. I don't need more or what GTA Online has become just like I don't need anything EA published after 2005.
Not going lie , I used the chalice dungeon in Bloodborne to grab some easy echoes. There is also a boss in the old hunters dlc that if you get a double visceral at the end of the boss fight , you will get millions of echoes, enough to max out every stat and still have millions left. Took me many attempts to successfully do it.
You just gotta equip the heir runes which grant more echoes from visceral attacks. The problem is getting 2 of them at the end within a 5 second window , its frustrating.
I loved when Ragdoll effects and dismemberment were really big and popular in games, I would spend so much time just messing around with those physics mechanics and object breaking in "control" with your force powers. That stuff is just fun. And therapeutic
I wouldn’t consider Transmute in Skyrim a glitch or an exploit, it’s literally working as intended and it’s the best way to upgrade both your Alteration and Smithing skills. Plus from memory there’s only 2 spots in the game where you could find the spell so definitely easy missed by most people because of the size of the game. Money isn’t really hard to come by in Skyrim either way 👌🏼
there is always one or two points he includes in his videos that just...don't belong there. i've learned to live with it, but if it ever gets 50/50 useless/useful info i'll just stop watching
@@jeffreydude84 Haha I’ve noticed it for a while to but damn saying a spell working perfectly as intended claiming it’s a glitch/exploit?! Like c’mon man it’s like a new level of derp or something 😂
Yes, unlike the "weapons doing more damage than intended" where they could have talked about The Elder Scrolls nasty Alchemy + Enchantment combo that allows you to have a fork in Skyrim you can do 100000000000+ damage with to easily defeat Alduin (but somehow they only talked about Elden Ring and Destiny again?).
@@littlestarshepherd Morrowind was even more broken with alchemy/enchanting. You could make a weapon that does so much damage it literally crashes the game.
That Crash Bandicoot one made me chuckle. Reminds me of those mobile game ads, "99% of players can't get past this level!", and the solution is just something simple 🤣
I remember playing Halo 3 and ODST with friends, and we would start a multiplayer match, but instead, find way outside of the map. One of my favorite memories as a kid for sure.
I used to do that on old PlayStation games. I fondly remember playing Black Hawk Down and jumping onto a crouch team mate to get a boost onto an otherwise inaccessible roof. From there you had a great sniper nest no one where could ever reach you
For Fallout 3, Little Lamplight wasn't my issue. I wandered over to Smith Casey's garage by accident on my first playthrough. I had no idea why my dad was there.
@@jayflow7949 I found it on accident after hundreds of hours of ignoring main quests and it blew my teenage mind Fallout 3 is special, it needs a remake. Being able to ruin the game by killing a key character is so beautiful.
@@jayflow7949 Yup, I cleared out the ghouls for Tenpenny Towers, then went exploring. I found a garage with a hidden vault and there was my dad. On my second playthrough, I went to downtown directly after talking to Moriarity, just to see how it was supposed to go. I completely missed Veronica on my first playthrough of New Vegas too. I went straight from Novac to Helios One to The Strip.
@@Not-Great-at-Gaming oh nice.... hey weird question but did you see my Dad there? Joe went to get Milk and Bread 32 years ago and I think he’s lost or got car issues as he hasn’t come back yet??
I feel like patches for glitches like unlimited anything, shouldnt be patched for single player modes. Let the player play by themselves how they want to. When it comes to MP I can understand, but for solo play it can definitely take away from the fun
What really sucks is when a dev starts following you specifically and patching out whatever strategies you start using. It's mostly a problem for guide writers or youtubers, but it's insanely frustrating when every week whatever new strategy you were using gets patched out because it was "too powerful". Guide writers are gamers too, and it's not ok for a dev to just ruin a game experience for someone because they couldn't be bothered to properly balance their game to their liking before they release it.
Elden ring is cool for about 3 to 4 hours. Then it's just repetitive asf. Garbage games like DS3 looks cool & have amazing ads for hype but when i play em, they suck after 4 hours.
@@shen-long9082 I’ve got 250 hours in Elden ring and I’m still not even close to bored. Maybe action RPGs aren’t your thing? Calling Elden ring “garbage” is an … “interesting” take, I guess. I think the VAST majority of players would disagree.
I mean I played elden ring and got bored however I loved sekiro and wanted something different like that whereas elden ring was similar to all ds games, still enjoyed it but preferred the linear format
I always loved using the missingno encounter as a duplication glitch since it would give you about 300 or so copies of the item in your 7th slot. I loved doing that to rare candies for an easy cheese.
It would also cause random 100+ pokemon to spawn on the same strip of Island where you would farm Missingo, my Red version would always spawn Mewtwo's so combined with masterball duplication I could have an infinite number of Mewtwo's
@@Agiantpansy Oh yeah. Just sucks though if you had to find out the hard way that saving your game with a Pokemon over level 100 would wipe your save. XD I definitely had to learn that the hard way.
Skyrim had an interesting fast leveling exploit. After the dragonborn dlc one of the rewards gives you unlimited mana for a short time. There was an oversight with it though, if you were holding a continuous use spell it wouldn't drop the spell once the infinite mana effect wore off. You had to release the spell for your magic to return to normal. This was easily exploitable to quickly level up several types of magic. The fastest was alteration using telekinesis. You could go from no experience to level 100 alteration in a few minutes.
Great video. I grew up LOVING doing unorthodox things in games, either exploring or just having fun with physics and goofing off. Personally, I think it's important to remember: we're playing games to have fun. The developers have to understand what they're trying to do with a game. For example, Rockstar really locked down RDR2 because they wanted us to experience a story (despite the open-world nature of the game, they tended to shut down glitches and exploits VERY firmly and quickly). Other games are party games, etc. Ultimately, while I'm not expecting every game to be a sandbox (intentionally or not), I play games to have fun, and prefer to have as many options to play with that as possible. In multiplayer stuff I obviously understand stopping exploits and griefers, but for single player, as long as the stuff isn't save/game breaking, let us have fun please. Best wishes everybody, thanks gameranx for being my personal favourite of video game doohicky videos!
**When you pay off your house in animal crossing and get a golden statue of Tom Nook.** Tom Nook while counting his bells: You weren't supposed to do that.
Gameranx's reaching attempt to make a top 10 list at a glance: 10. Glitches. 9. Duplicating gold. 8. Cheesing difficult bosses. 7. Using exploits to farm XP. 6. Noclipping outside the map. 5. Sequence breaking. 4. Finding glitched/deleted NPC game files. 3. Leveling-up faster than intended. 2. "Doing way more damage with weapons than intended." 1. "Making the game easier by doing things that just make no sense."
@@thirteenfox4948 ppl are definitely playing still elden ring brought a lot of nostalgia back so playerbase is pretty high across all of the games pretty much 😂
Speaking of Destiny and FFX, you should do a list of abilities that surprised us and dissapointed us. You reminded me of the hammer build that would 3 shot bosses using stacks of melee damage increases from guns and armor. Final Fantasy X-2 was dissapointing because at one point we got the gunslinger ability to hit the trigger as many times as you could in a certain amount of time and it would count all the damage. Then we later got an item that would let us break 9999 damage. Unfortunately the timed attack would never do more than like 1k damage. Sad times.
For number five, in Castlevania symphony of the night, you could completely break the progression over your knee by exploiting a little glitch that allowed you to keep all of your gear from the start of the game. You could simply breeze through the entire game at that point.
Diablo 2 had a similar feature like you described in 2 - when you wrote ^ all the chinafarmers got disconnected from the server you were playing on or if you were bothered by them just a whisper to one client was enough to crash it. They fixed it some time later, but it was exploiting nontheless.
You know what really grinders my gears!! When people get butt hurt and complain about what someone does in a game THEY PAID FOR!!! Unless it hurts you in someway why the F care!! It's so stupid if someone wants to give themselves infinite souls blood echoes runes money weapon damage best car best armor best house etc piss off let them have fun the only time anyone should get mad is if they glitch out multi-player so they always win or something like that then it's perfectly fine to be pissed at that person. I use to use a game shark to get mew in Pokémon games and dragonite as my starter I must be a devil for doing that to a game and device I spent my money on
I must have been a lucky one then because I caught missingno so many times in several playthroughs and never encountered a very glitchy game. I would experience the expected glitches like item duplication and pokemon over lvl 100, but never anything else.
@@jordyngeorgia565 I've only ever played the originals. Red, blue, and yellow. I don't remember if missingno was acquired the same way or even a thing in yellow so I'm sure it was only red and blue I did it on.
The mention of Jotunn in Destiny 2 actually made me laugh, right when the Shadowkeep expansion launched there was a new bug where Jotunn would deal like 50x its normal damage, but in order for that to happen you needed to hit the enemy with Jotunn while also hurting yourself with the blast. So footage of insta killing a raid boss just looked like 6 people staring at the ground shooting themselves in the legs. For fun here are some of my favorite Telesto bugs since that was also mentioned 1. The shots go invisible but stay on the map leading people to step on them in pvp without even being able to see them 2. Telesto shots counting as enemies killed to progress the Blind Well in the Forsaken expansion, so 3 people would just shoot the ground 3 times each to instantly complete a section of the activity. 3. Telesto proccing certain seasonal mods that gave players power boosts, so if you killed an enemy with a melee it would make an orb that powers your super. But if you threw a knife at 7 telesto shots it would generate 7 orbs instantly giving you and your teammates supers at the start of pvp games. 4. Immediately after nerfing Telesto to no longer stick to players and preventing them from being shot by enemy players they started sticking to empty doorways, they would then start blocking all of your enemy's bullets and supers because of the change to shooting them. 5. Technically not in game but during the r/place event on Reddit earlier this year as soon as Telesto got added to the Canvas the entire Destiny section got nuked.
Also, in Fallout 3, I remember there was a bugged quest where something or someone you needed to find would spawn just inside a wall, instead of in front of it. The only fix was to use a glitch to get outside of the map to find it/them.
I think the Snake Eater Cardboard Box being fireproof is kinda cool and though maybe unintentional on the developers part, it would be something that I personally would choose to leave in as a cool exploit in re-releases (maybe even add a codex conversation about how it is made of some top secret fireproof cardboard)! Of course its always possible that the cardboard box being fireproof was intentionally added as secret exploit for players to discover as its kind of counter intuitive given the flammability of cardboard in real life! Personally if I were the developers that would be my answer regardless of whether it was true or not!
Transmute Ore isn’t remotely difficult to find. There’s a Spellbook for it sitting on a table in Halted Stream Mine, just north of Whiterun. It’s also the same place you get the Poacher’s Axe. A lot of people go there very early on because it’s a common place to be sent for the side quest Amren’s Family Sword. It’s also a great source of Iron Ore for homestead building. Gold ingots aren’t even worth that much (100 sep. base value), especially for the time and effort it takes to transmute each iron ore twice and smelt it into ingots.
idk what you mean by saying the transmute spell in skyrim is “rare to find.” it is always in the same mine/dungeon near whiterun. i guess it is rare since there’s only one tome for it, but it’s always in the same place playthrough to playthrough
I love this concept. In ghost of Tsushima when climbing certain “ledges” like the racks holding fish, crates with prisoners, ropes or lines connecting to houses. You can Immediately jump from this a decent difference from default jump and do so with no hesitation. Certain gaps and ledges are accessible af even though they weren’t supposed to be
The last one is called oversights. Its things the devs technically intended to have happen, but they didn't intend it to happen like that or be used like that. Like the FFX one, its that the AI is meant to go after the ball and bring it to your net, as well as keep you from bringing it to their net. If you have the ball, the AI expects you to go towards their net and will thus go to defend it and try taking the ball away from you. But by going to your net, they can't. They are successfully defending their net, but also aren't in a position to take the ball from you. And since you're at your net, it might even be registering that they are succeeding in offense and close to scoring. Probably the most popular of these, though, is in gen 1 Pokemon, using the Pokedoll to skip the Ghost in Lavender Town. Its intended that you can't battle the Ghost, you can't even attack it. If you faint, you go back. You can't catch it, though you can still use items. Its intended that you go to the Team Rocket hideout, clear that area, earning the Silph Scope, letting you reveal the Ghost as a Marowak and finally defeat it. And nobody can reasonably argue this because this is how it works in the remakes. But many people apparently never figured that out and found you can escape it using a Pokedoll, an item intended to let you escape any wild battle. This was not intended at all as the solution and anyone that tries arguing it was an intentional alternative is wrong. But it isn't a glitch or a bug. Why? Because everything is working as intended. You use an item, which is intended, and you escape the battle, as intended. The oversight is that... Well, you aren't supposed to be able to escape the battle unless you lose or defeat the Marowak. You can't run from it. But because you didn't black out and thus didn't lose, the game registers "ending the battle" as "winning" because they didn't think of any other alternative. They didn't expect players to go to the right city to properly progress and instead of progressing as intended, go to the one shop that sells Pokedolls and use it to flee instead. So as far as the game is concerned, everything worked as intended, but as far as the intent, that's not what you were supposed to do. This is further proven by hackers forcing other methods to end the battle without losing, such as hacking or glitching to let you catch it instead, and it giving the same result. And so lots of players thought that was the intended method to get through, not learning about the Team Rocket hideout for years, while many others saw it as an intended alternative option. And yet others knew it wasn't intended but just thought it was a helpful glitch. Speedrunners are the ones that decided no, its not a glitch, and then people looked into why to defend that choice
I was just thinking how cool it would be if g4tv came back and hired online content creators like gameranx to work for the company and attract the younger UA-cam generation. I know Adam is still doing reviews on his channel, but a proper G4TV revival would be dope.
When it comes to duping money, one other good example I can think of is No Man's Sky. In the past, you'd farm an certain amount of chlorine gas (not that hard to farm) and sell it at a market that is in demand for chlorine. All the chlorine you sold would then crash the market value of chlorine instantly and you'd just buy it back at an insanely cheap price. Rinse and repeat XD Not sure if they patched it out though
#7 reminds me of several videos where players playing Elden Ring took advantage of the "all monsters respawn when you use a campfire to heal" mechanic to repeatedly make a large monster fall off a cliff and die. a slow but easy way of earning runes. note that most of those players were doing a "magic only" run or some other kind of limited challenge... and one of the craziest exploits i've ever heard of is STILL in Skyrim after all these years... all you need is to learn an enchantment that boosts Alchemy skill, and the recipe for a potion that boosts Enchantment skill, and you can eventually make absurdly overpowered potions, enchantments, or even make an overpowered potion that boosts Smithing skill, and use it to upgrade weapons and armor to absurd power levels!
My favourite exploit was in Fable: TLC, where you could stack up in potions as much as possible, go to a vendor, buy all the potions he had, and then selling yours, buying back, rinse and repeat. Because the vendor didn't have stock, the price of the item got higher. Once he had a LOT in stock, the price went down.
I have to say this as I couldn't care less about most Gameranx unless your doing them, your voice is so much more enjoyable to listen to. Please make more videos, it is so much better. Sorry to the other people narrating the other videos, but your voice is the only reason why I watch this channel. Keep making videos, lol. Thanks for the cool content.
Speaking only about single-player: What's all this reverence for "what the devs intended"? Do you guys live in the exact same house you moved into? Not even a poster on the wall? No change to your car since driving off the lot? Not even a bobble head? Games are a platform for your fun and pleasure, whatever form that takes. They are not some sacred shrine at which you must kneel in wonder and obeisance. Feel free to customize to your heart's content.
The item dupe still works in Skyrim.. not saying I have over 10k diamonds or anything.. biggest problem becomes finding people to sell them to lol. I did play it through properly several times first though
Another cool example of duplicating is Dead Island and Dead Island Riptide, you dropped items you wanted to dupe, then reloaded and the dropped items would be there and yet your inventory would be as it was before you dropped the items.
Well potion wise that's all you can sell you can sell moon sugar to her too in the ingredients and you can sell her some food items but that's it most of what you can sell her is Skyrim drugs.
#1 reminds me of Stanley Cup for the SNES where you could dump the puck from the blue line and the AI goalie would move towards the puck like it was on the ice and you got to watch it soar over his head and into the goal
I'm suprised Skyrim didn't make number 2. I had a buddy who loved crafting in Skyrim and would use an exploit with potions and rings to make infinitely stacking damage weapons. He'd drink a potion to craft a stronger ring, then equip that ring to make crafted rings stronger, then repeat to infinity. Something like that, probably more complex.
yeah that still works. lol. the only way to make it so that it doesn't is to use the unofficial skyrim patch mod. which then disables your achievements.
Dying light 2 had an exploit where you could farm airdrops for high tier weapons and armor but not even a month later the Dev nerfed it by making them permanently opened after you’ve opened them. There was a discord made for trading weapons and armor from this farm that got outta hand quickly
6 - Out of Bound - Really should have mentioned that a lot of games have stuff located outside the normal map areas (under the world, beyond the 'invisible walls', etc.). It's usually just testing areas, sometimes it's staging (like hiding a character in a normally inaccessible area so they can use its voice or shadow), and sometimes developers even intentionally hide things for glitchers to discover.
I personally hate nerfing. I understand why devs do it because if they didn't, everyone would eventually use that one weapon with that one buff that makes the game easy. But at the same time it's not just that one weapon that gets nerfed for balance it ends up being an entire look at every weapon/buff in game. Other weapons that aren't that one specific weapon also get changed and that is what bothers me. To me, nerfing a weapon because it's "to powerful" or buffing a weapon because it's "to weak" equates to might as well make every weapon etc. Do the exact same amount of dps or even go as far as make everyone have the same stats. Nerfs and buffs to me are the removal of individuality which is a huge selling point for me. You made the game this way so leave it this way. If there are bugs or glitches that give an advantage than yes fix them. But don't weaken a spell just because a bunch of people start using it (swarm of flies elden ring for example) or lowering the blocking ability of (fingerprint shield also elden ring) because with the right talisman there is no stamina loss. Not only are there moves available to knock shields away but you can still get hit from side or above. Almost every nerf ever done in any game was not necessary as with skill you could get past their supposed issues. Also bosses never need to be nerfed either, you just need to get better end of story. Something else on that, if you finally manage to beat a super tough boss and then they nerf him to make him a little easier, all that gettin good you did, goes out the window. So yeah sorry for rant but nothing good ever comes from nerfing anything!
Im the one that just tends to stay in a zone and level up, gather resources. Mostly would end up level up past what the next zone level would be recommended. IE. starting level zone be like level 1 to 10. next zone might be like 10 to 15 and so on. if I start in the Starting Zone. I could be there for awhile and end up leveling up past lvl 10 and might hit like level 20 before I leave the Level 1 thur 10 level. doing just various things. killing mobs, gathering, skinning, herb picking, crafting, whatever it might be. But as well as leveling i would be getting resources and crafting whatever and getting some money here or there. It is not game breaking really. If it was something the game devs Didnt want you to do. Then they would have to code the game where they Force you to move to the Next Level Zone with no ability to go back. But, I would think that it would push Alot of players to just stop playing the game.
I'm so happy you mentioned Destiny because pretty much all these are still happening to this day. It's a huge game with a million variables, so it's par for the course.
Yeah, fucking ubisoft. We've been a murderous pirate, a bloodthirsty viking, a violent gang leader, but whenever you lightly touch an npc, they desynchronize you.
Reminds me of Far Cry 3 (and possibly the other games too); I'd be trying to save one of the Rakyat warriors (the tribe you fight with) from a wild animal attacking them, and a stray bullet would him them instead. Suddenly the whole tribe is hunting me on sight and I have to reload the game...
@@captaincaptain2128 I understand where you're coming from, but in their defense....we ARE supposed to be playing a character with certain morals and beliefs.
In Dragons Dogma I can't help but "Throw Blast" my way through Bitterblack Isle before even starting the main game. Going from level 7 to level 120 in about 2 hours.
Another interesting quick-kill weapon from Destiny 2, before it was patched, was the Witherhoard special grenade launcher, where for some reason the pool the grenades would make would stay in whatever point the grenades detonated, which somehow would instantly kill any raid boss in a single shot in less than 5 seconds.
I love that they used GTA when talking about not duplicating money because of the intentional in-game economy as if Rockstar hasn’t essentially pioneered the literal worst economies in all of gaming. I haven’t worked for a dollar on my GTA account and I won’t start anytime soon 😂
I will NEVER feel bad for cheesing Forza Horizon. The AI cars 100% cheat on higher difficulties. I want a challenge, not to fight a dozen rubber-banding 4 wheeled abominations with the mass density of a black hole.
Oh cmon! You literally said the words “elden ring” more than you said any other word in this video . You guys really need to take it easy on from software mentions
im pretty sure potions are a faster money way in Skyrim and i don't mean the potion loop where you can make a sword that one hits the final boss i mean just making certain potions then selling them to the shops and buying all there ingredients. i often invest a bit into potions anyway in Skyrim as you can use them to heal in a emergency but i also found some potions are really good for making capital like slow poison is a common one for me
Weird. I never thought of the Skyrim transmute thing as an exploit. I farmed iron ore, had to forge it into ingots, transmute up, and make jewelry, which was more valuable when I made it with gems I farmed. I just imagined my Dragonborn had a private hobby/trade as a jeweler.
It's not an exploit, it's a game mechanic. An exploit would be bumping up your Mana regen so high that you can double-fist spam Transmute forever, then use +Smithy armor to make magic rings worth millions... Then remembering all the friggin' vendors are broke... Or you could just duplicate any valuable item infinitely. (Like filled Grand soul gems for those magic rings) And then remember that all the friggin' vendors are broke... But then you could just save, punch vendor, Reload and magically all vendors had infinite wealth. Except only at 750 gold per load... But then, you could buy up all their inventory, sell your insanely valuable magic rings and get all their stuff, plus all their gold, save, punch them in the head, then Reload. But then... you could do this at an alchemist... Buy up all their stock, equip your +Alchemy gear, make Potions worth millions, sell those, get your gold back, save, punch her in the head, Reload... Why didn't I just start here? Sorry... how is transmuting a few iron ore into gold rings the "exploit"??!!
Another example of a true exploit is going straight to the first village and just crafting iron daggers until you have a level 100 smithing skill and can make dragon and daedric armour. This was because the xp for smithing iron daggers filled up the xp bar the same amount no matter what level you were. It got patched.
@@VladtheInhaler It's actually still more viable to make those and leather bracers than any other item (except dwarven bows), even if it's not anywhere near as fast. The game has a flat amount of XP it rewards for every crafted item + a bonus for the end value of the crafted item, and it's still weighted way more in favor of the flat base
Blitzball was super easy to break if you just had your goalie learn sleeper shot(or whatever it was called). Make save, shoot on goal, enemy goalkeeper easily stops and falls asleep. Goal wide open.
Hoping to see more new kinds of videos from you guys. I remember watching GTA IV video that Jake made, that was pretty nice video. No need to go crazy with it, just sit in front of a mic and talk about what you like or don't like. or something like that...
What a great series! I started watching your videos a few days ago and I’ve watched nothing but sense. I have to agree with the comment I saw that separating falcon to do the top tens was perfection
D2 even though balancing has definitely improved, it’s hard to argue that a 5 perk weapon that’s easier to get than a 4 perk weapon is balanced but it is in a good state at the moment though
Neither of the Destiny weapons shown in the gameplay video matched the weapon being describe. The Weapon used while discussing The fusion rifle Jotunn was the Auto Rifle “Sweet Business”
2:45 "The transmute spell... rare to find, but ridiculously powerful." Yeah, if you're playing the game legit, that's a good way to farm gold. But you still have to put in the effort and time to get a bunch of iron ore (not ingots). Ore veins are slow to mine, in fixed locations, and take anywhere from an in-game week to month to respawn after depletion. Finding ore from loot or vendors is hit and miss. Later on, the loot you get from just adventuring out weighs it significantly. Still, it's pretty good early-mid game. However, that's not an infinite loot glitch, like you made it sound. That's the intended function of the spell. There are so many other, easier, actual glitches in the game such as the Dawnstar Caravan inventory, Out of Bounds in Whiterun to get the Skyforge inventory, or the fortify restoration loop. Not to mention when buying a home and upgrades for them, as long as you hide your money in a nearby cabinet before the dialogue finishes, you're not out any money. There's even the glitch where you can sell a vendor their own inventory back to them to get their gold for free. Look up the Spiffing Brit. He's got loads of Skyrim vids, each more busted than the last, using these bonkers glitches. "it just works."
In older video games, a sequence break could literally end the game: not doing X led to a null ending (where you were essentially trapped with no other options presented).
For sequence breaking, I found a way to do this in the original NES version of Final Fantasy... Not certain if the remasters allow you to do it. Don't remember exactly where I landed the airship... Think it was a square area with obstacles in the inside, and around the edges to prevent landing, but there was one place you could land, and then manage to get the party past the surrounding obstacles, near the place where you get your upgraded forms... Warriors to Knights, etc. This allowed you to go there and transform way earlier then you were supposed to. It only changed your appearance... No new stats, powers, spells, etc., which you could only get when actually getting there legitimately. But, you could look like the advanced forms, early.
I've broken threw the floor of games so many times completely unintentional. My first time was back on the game cube and Super Mario sunshine! was really interesting as a like 12 yr old doing it
reminds me of an old magazine article i read that said that in a certain game it was VERY easy to fall through the floor just by bumping into something while moving sideways.
I stumbled onto a SUPER easy, if kinda fiddly, way to get tons of inventory items in Skyrim. I forget now how I did it, but I know it broke the floor in one of the three homes you build because I was using the entryway to clone the items. It worked on literally ANYTHING you could pick up, including 'rare' weapons and armor
For a couple years, most of my playtime in Star Trek Online was dedicated to finding ways to glitch out of the various maps, documenting how, and sending that info to the devs so it'd be patched out (with varying degrees of success, as it turns out, some of the glitches are still present because they're due to inherent engine limitations). As well as just finding various ways of breaking/exploiting unintended power interactions and the such. I found out in a chat with one of the devs that the line to not cross was attempting to manipulate the in-game economy, but everything else was fair game.
My favorite sequence skip is in Oblivion. Grab a bunch of junk paintbrushes. Drop one in the air in front of you and it hovers. Jump on it and you can make stairs up. Fall into the roof of the Temple of the One, and in the floor is the top of a door. Enter the door and you appear in the temple as the city is under attack. Wait 24 hours and Martin will run from Kvatch or wherever he is to you and tell you Dagon is here, and break the amulet of kings that he doesn't have. Roll credits.
7:30 - That one is kind of irrelevant, since you need Placidusax's spell in order to do that, and if you managed to progress far enough into Placidusax's arena, you already made it far enough to progress into the bridge without needing this combo. That one's only useful on NG+.
Especially in games like Deus Ex HR where the boss fights were crafted by a different company and didn't coincide with game play: i.e. you spec and build stealth, but are forced to fight melee.
In Forza Horizon 5 the devs allow you to increase your in game currency using custom tracks that are basically a straight line of in game assets. Using the right car that is upgraded a certain way you can set it on auto and just go at the track over and over ramping up your in game currency until you hit a limit.
That's like the equivalent of your online level going up in a first-person shooter by killing Bots, or by increasing your level by killing player 2 over and over on splitscreen games.
I laughed hard at "most developers want to keep things relatively balanced" while showing a vehicle purchase screen from GTA Online. The micro-transaction to buy the most expensive vehicle on that page is more than the full retail price of the game when it was released nearly 10 years ago. Pay-to-win is imbalanced by default and players should cheese it anytime they can because the outcome of game should be based on players skill, not how much money they give to a publisher.
Developers are capitalist that force communism toward the players.
AMEN
Im glad years ago when I put billions of dollars in my pocket and never got caught . Cause there prices are bs
Me and my brother met a levelled up dude who friended us in GTA5 online. He took us on the highest paid mission and did all the hard work for us because he had done it so many times then gave us the biggest cut. We did it a couple of times too.
@@Mopantsu I play for fun and usually that means progressing in some way. I have plenty of money in that game but what really does it for me is unlocking those rare items and accolades by completing challenges. GTA+ is ruining that by putting content behind a literal paywall. I wouldn't mind throwing some cash the developers way if they were actually giving me something that was worth it without ruining the game for others. We have a 10 year old game that's still running the same geometry, map, and traffic from 2013. For example the car classes are mess, the price of in game items does not correlate to usefulness and bugged areas of the map that I have shown to R* are still broken. Anytime I contact R* support for an issue they can never verify my claim even with video and screenshots. If the lazy trend of just adding over priced bloat just to milk more money out of people that don't have the time to grind hours a day, without addressing any of the underlying issues with existing content continues, I will pass on GTA 6. For example R* couldn't even be bothered to animate the drive chains on older motorcycles despite it being the only GTA released for PS4/XB1. I don't need more or what GTA Online has become just like I don't need anything EA published after 2005.
Not going lie , I used the chalice dungeon in Bloodborne to grab some easy echoes. There is also a boss in the old hunters dlc that if you get a double visceral at the end of the boss fight , you will get millions of echoes, enough to max out every stat and still have millions left. Took me many attempts to successfully do it.
👍🏼
You just gotta equip the heir runes which grant more echoes from visceral attacks. The problem is getting 2 of them at the end within a 5 second window , its frustrating.
Cummpkf gang represent
What boss was that?
@@chrisspiker5422 the living Failures.
I loved when Ragdoll effects and dismemberment were really big and popular in games, I would spend so much time just messing around with those physics mechanics and object breaking in "control" with your force powers. That stuff is just fun. And therapeutic
😆
I absolutely agree
My signature in Fallout is beheading already dead enemies 😅
Fallout and skyrim were my first experiences with that..i was overly excited i could move the dismemberment around 😄
Also try dead island the it's challenging and the dismemberment aspect of the enemies is top notch. Do love the dismemberment in fallout as well.
I wouldn’t consider Transmute in Skyrim a glitch or an exploit, it’s literally working as intended and it’s the best way to upgrade both your Alteration and Smithing skills. Plus from memory there’s only 2 spots in the game where you could find the spell so definitely easy missed by most people because of the size of the game. Money isn’t really hard to come by in Skyrim either way 👌🏼
there is always one or two points he includes in his videos that just...don't belong there. i've learned to live with it, but if it ever gets 50/50 useless/useful info i'll just stop watching
@@jeffreydude84 Haha I’ve noticed it for a while to but damn saying a spell working perfectly as intended claiming it’s a glitch/exploit?! Like c’mon man it’s like a new level of derp or something 😂
I'm surprised they didn't mention the hidden merchant chests instead.
Yes, unlike the "weapons doing more damage than intended" where they could have talked about The Elder Scrolls nasty Alchemy + Enchantment combo that allows you to have a fork in Skyrim you can do 100000000000+ damage with to easily defeat Alduin (but somehow they only talked about Elden Ring and Destiny again?).
@@littlestarshepherd Morrowind was even more broken with alchemy/enchanting. You could make a weapon that does so much damage it literally crashes the game.
That Crash Bandicoot one made me chuckle. Reminds me of those mobile game ads, "99% of players can't get past this level!", and the solution is just something simple 🤣
😂
Was also put in intentionally in the remake because it was such a common way to play those levels haha.
Sounds like common sense rather than a exploit to me
I remember playing Halo 3 and ODST with friends, and we would start a multiplayer match, but instead, find way outside of the map. One of my favorite memories as a kid for sure.
I used to do that on old PlayStation games. I fondly remember playing Black Hawk Down and jumping onto a crouch team mate to get a boost onto an otherwise inaccessible roof. From there you had a great sniper nest no one where could ever reach you
Same, and super bounces with the sniper
For Fallout 3, Little Lamplight wasn't my issue. I wandered over to Smith Casey's garage by accident on my first playthrough. I had no idea why my dad was there.
Wait so you found his dad straight away? 😂😂
@@jayflow7949 I found it on accident after hundreds of hours of ignoring main quests and it blew my teenage mind
Fallout 3 is special, it needs a remake. Being able to ruin the game by killing a key character is so beautiful.
@@jayflow7949 Yup, I cleared out the ghouls for Tenpenny Towers, then went exploring. I found a garage with a hidden vault and there was my dad. On my second playthrough, I went to downtown directly after talking to Moriarity, just to see how it was supposed to go.
I completely missed Veronica on my first playthrough of New Vegas too. I went straight from Novac to Helios One to The Strip.
@@Not-Great-at-Gaming oh nice.... hey weird question but did you see my Dad there? Joe went to get Milk and Bread 32 years ago and I think he’s lost or got car issues as he hasn’t come back yet??
yes did that as on my first play through pure chance let go explore not lets play the game plot look at this world what this hi dad
I feel like patches for glitches like unlimited anything, shouldnt be patched for single player modes. Let the player play by themselves how they want to. When it comes to MP I can understand, but for solo play it can definitely take away from the fun
Or have an optional patch selection where you can turn on and off patches
What really sucks is when a dev starts following you specifically and patching out whatever strategies you start using. It's mostly a problem for guide writers or youtubers, but it's insanely frustrating when every week whatever new strategy you were using gets patched out because it was "too powerful". Guide writers are gamers too, and it's not ok for a dev to just ruin a game experience for someone because they couldn't be bothered to properly balance their game to their liking before they release it.
Your videos never disappoint!! ❤
Glad you like them!
kick rocks spam bot, you've been leaving these copy paste comments on everyone's videos
@@gameranxTV man got tricked by a bot
@@deadmanrang they work with the bots
fr
As a casual gamer that wanted to experience Elden Ring lore and the world I'm thankful I found that dragon (no bleed weapon) took me 3 hours.
Elden ring is cool for about 3 to 4 hours. Then it's just repetitive asf. Garbage games like DS3 looks cool & have amazing ads for hype but when i play em, they suck after 4 hours.
@@shen-long9082 those games just might not be for you. I had barely played souls games but the more I played Elden Ring, the more I enjoyed it
I've played for 100 hours now. I'd say repetitive at times maybe. But unique gameplay for the most part
@@shen-long9082 I’ve got 250 hours in Elden ring and I’m still not even close to bored. Maybe action RPGs aren’t your thing? Calling Elden ring “garbage” is an … “interesting” take, I guess. I think the VAST majority of players would disagree.
I mean I played elden ring and got bored however I loved sekiro and wanted something different like that whereas elden ring was similar to all ds games, still enjoyed it but preferred the linear format
I always loved using the missingno encounter as a duplication glitch since it would give you about 300 or so copies of the item in your 7th slot. I loved doing that to rare candies for an easy cheese.
Gre he heasy
It would also cause random 100+ pokemon to spawn on the same strip of Island where you would farm Missingo, my Red version would always spawn Mewtwo's so combined with masterball duplication I could have an infinite number of Mewtwo's
@@Agiantpansy Oh yeah. Just sucks though if you had to find out the hard way that saving your game with a Pokemon over level 100 would wipe your save. XD
I definitely had to learn that the hard way.
Skyrim had an interesting fast leveling exploit. After the dragonborn dlc one of the rewards gives you unlimited mana for a short time. There was an oversight with it though, if you were holding a continuous use spell it wouldn't drop the spell once the infinite mana effect wore off. You had to release the spell for your magic to return to normal. This was easily exploitable to quickly level up several types of magic. The fastest was alteration using telekinesis. You could go from no experience to level 100 alteration in a few minutes.
Much love from Alaska guys. Gotta love how you guys always make amazing content.
Thanks.
lmao ur hilarious, nobody lives in alaska 😂
@@egoautemaddeum5472 you're right, I'm actually a moose.
Great video. I grew up LOVING doing unorthodox things in games, either exploring or just having fun with physics and goofing off. Personally, I think it's important to remember: we're playing games to have fun. The developers have to understand what they're trying to do with a game. For example, Rockstar really locked down RDR2 because they wanted us to experience a story (despite the open-world nature of the game, they tended to shut down glitches and exploits VERY firmly and quickly). Other games are party games, etc. Ultimately, while I'm not expecting every game to be a sandbox (intentionally or not), I play games to have fun, and prefer to have as many options to play with that as possible.
In multiplayer stuff I obviously understand stopping exploits and griefers, but for single player, as long as the stuff isn't save/game breaking, let us have fun please. Best wishes everybody, thanks gameranx for being my personal favourite of video game doohicky videos!
I love that you guys do videos everyday! My day ain’t right If I don’t watch ya!
👌🏼
Not sure how they do it! That must be a SHIT LOAD OF WORK
In single player who cares what you do, have fun, dupe all the gold you want. Multiplayer is where issues arrive
Absolutely, why else would they write in console commands for sp, but disable for mmo?
**When you pay off your house in animal crossing and get a golden statue of Tom Nook.**
Tom Nook while counting his bells: You weren't supposed to do that.
Gameranx's reaching attempt to make a top 10 list at a glance:
10. Glitches.
9. Duplicating gold.
8. Cheesing difficult bosses.
7. Using exploits to farm XP.
6. Noclipping outside the map.
5. Sequence breaking.
4. Finding glitched/deleted NPC game files.
3. Leveling-up faster than intended.
2. "Doing way more damage with weapons than intended."
1. "Making the game easier by doing things that just make no sense."
My favourite glitch in multiplayer has got to be the boss invasion in ds3, never got old
Maan ds3 was the funnest DS pvp imo,makes me wanna go see if people still playing it
@@thirteenfox4948 ppl are definitely playing still elden ring brought a lot of nostalgia back so playerbase is pretty high across all of the games pretty much 😂
Speaking of Destiny and FFX, you should do a list of abilities that surprised us and dissapointed us. You reminded me of the hammer build that would 3 shot bosses using stacks of melee damage increases from guns and armor. Final Fantasy X-2 was dissapointing because at one point we got the gunslinger ability to hit the trigger as many times as you could in a certain amount of time and it would count all the damage. Then we later got an item that would let us break 9999 damage. Unfortunately the timed attack would never do more than like 1k damage. Sad times.
For number five, in Castlevania symphony of the night, you could completely break the progression over your knee by exploiting a little glitch that allowed you to keep all of your gear from the start of the game. You could simply breeze through the entire game at that point.
Haha yes the wee take the hit to get blipped past the cutscene where you get stripped
Finding transmute isn't hard in skyrim. It's in halted steam camp, you get a job to clear the place out from Whiterun.
I love spending afternoon just watching gameranx videos
Diablo 2 had a similar feature like you described in 2 - when you wrote ^ all the chinafarmers got disconnected from the server you were playing on or if you were bothered by them just a whisper to one client was enough to crash it. They fixed it some time later, but it was exploiting nontheless.
Caprademon was a cake walk for me
The best glitches are the ones where everyone gets a laugh.
You know what really grinders my gears!! When people get butt hurt and complain about what someone does in a game THEY PAID FOR!!! Unless it hurts you in someway why the F care!! It's so stupid if someone wants to give themselves infinite souls blood echoes runes money weapon damage best car best armor best house etc piss off let them have fun the only time anyone should get mad is if they glitch out multi-player so they always win or something like that then it's perfectly fine to be pissed at that person. I use to use a game shark to get mew in Pokémon games and dragonite as my starter I must be a devil for doing that to a game and device I spent my money on
MissingNo is almost like a cursed legendary Pokemon. Once you have it, the game gets very glitchy
I must have been a lucky one then because I caught missingno so many times in several playthroughs and never encountered a very glitchy game. I would experience the expected glitches like item duplication and pokemon over lvl 100, but never anything else.
@@WaitWwhaaat Maybe it's to do with the version you're playing? I was playing the 3DS release of Pokemon Blue.
@@jordyngeorgia565 I've only ever played the originals. Red, blue, and yellow. I don't remember if missingno was acquired the same way or even a thing in yellow so I'm sure it was only red and blue I did it on.
The mention of Jotunn in Destiny 2 actually made me laugh, right when the Shadowkeep expansion launched there was a new bug where Jotunn would deal like 50x its normal damage, but in order for that to happen you needed to hit the enemy with Jotunn while also hurting yourself with the blast. So footage of insta killing a raid boss just looked like 6 people staring at the ground shooting themselves in the legs.
For fun here are some of my favorite Telesto bugs since that was also mentioned
1. The shots go invisible but stay on the map leading people to step on them in pvp without even being able to see them
2. Telesto shots counting as enemies killed to progress the Blind Well in the Forsaken expansion, so 3 people would just shoot the ground 3 times each to instantly complete a section of the activity.
3. Telesto proccing certain seasonal mods that gave players power boosts, so if you killed an enemy with a melee it would make an orb that powers your super. But if you threw a knife at 7 telesto shots it would generate 7 orbs instantly giving you and your teammates supers at the start of pvp games.
4. Immediately after nerfing Telesto to no longer stick to players and preventing them from being shot by enemy players they started sticking to empty doorways, they would then start blocking all of your enemy's bullets and supers because of the change to shooting them.
5. Technically not in game but during the r/place event on Reddit earlier this year as soon as Telesto got added to the Canvas the entire Destiny section got nuked.
Also, in Fallout 3, I remember there was a bugged quest where something or someone you needed to find would spawn just inside a wall, instead of in front of it. The only fix was to use a glitch to get outside of the map to find it/them.
I think the Snake Eater Cardboard Box being fireproof is kinda cool and though maybe unintentional on the developers part, it would be something that I personally would choose to leave in as a cool exploit in re-releases (maybe even add a codex conversation about how it is made of some top secret fireproof cardboard)!
Of course its always possible that the cardboard box being fireproof was intentionally added as secret exploit for players to discover as its kind of counter intuitive given the flammability of cardboard in real life! Personally if I were the developers that would be my answer regardless of whether it was true or not!
Transmute Ore isn’t remotely difficult to find. There’s a Spellbook for it sitting on a table in Halted Stream Mine, just north of Whiterun. It’s also the same place you get the Poacher’s Axe. A lot of people go there very early on because it’s a common place to be sent for the side quest Amren’s Family Sword. It’s also a great source of Iron Ore for homestead building. Gold ingots aren’t even worth that much (100 sep. base value), especially for the time and effort it takes to transmute each iron ore twice and smelt it into ingots.
Man I can't wait until Gameranx realizes Falcon is the main character
idk what you mean by saying the transmute spell in skyrim is “rare to find.” it is always in the same mine/dungeon near whiterun. i guess it is rare since there’s only one tome for it, but it’s always in the same place playthrough to playthrough
I remember when I used to swim up to ships to get loots in black flag rather than actually engaging in combat
I love this concept. In ghost of Tsushima when climbing certain “ledges” like the racks holding fish, crates with prisoners, ropes or lines connecting to houses. You can Immediately jump from this a decent difference from default jump and do so with no hesitation. Certain gaps and ledges are accessible af even though they weren’t supposed to be
The last one is called oversights. Its things the devs technically intended to have happen, but they didn't intend it to happen like that or be used like that. Like the FFX one, its that the AI is meant to go after the ball and bring it to your net, as well as keep you from bringing it to their net. If you have the ball, the AI expects you to go towards their net and will thus go to defend it and try taking the ball away from you. But by going to your net, they can't. They are successfully defending their net, but also aren't in a position to take the ball from you. And since you're at your net, it might even be registering that they are succeeding in offense and close to scoring.
Probably the most popular of these, though, is in gen 1 Pokemon, using the Pokedoll to skip the Ghost in Lavender Town. Its intended that you can't battle the Ghost, you can't even attack it. If you faint, you go back. You can't catch it, though you can still use items. Its intended that you go to the Team Rocket hideout, clear that area, earning the Silph Scope, letting you reveal the Ghost as a Marowak and finally defeat it. And nobody can reasonably argue this because this is how it works in the remakes.
But many people apparently never figured that out and found you can escape it using a Pokedoll, an item intended to let you escape any wild battle. This was not intended at all as the solution and anyone that tries arguing it was an intentional alternative is wrong. But it isn't a glitch or a bug. Why? Because everything is working as intended. You use an item, which is intended, and you escape the battle, as intended. The oversight is that... Well, you aren't supposed to be able to escape the battle unless you lose or defeat the Marowak. You can't run from it. But because you didn't black out and thus didn't lose, the game registers "ending the battle" as "winning" because they didn't think of any other alternative. They didn't expect players to go to the right city to properly progress and instead of progressing as intended, go to the one shop that sells Pokedolls and use it to flee instead. So as far as the game is concerned, everything worked as intended, but as far as the intent, that's not what you were supposed to do. This is further proven by hackers forcing other methods to end the battle without losing, such as hacking or glitching to let you catch it instead, and it giving the same result. And so lots of players thought that was the intended method to get through, not learning about the Team Rocket hideout for years, while many others saw it as an intended alternative option. And yet others knew it wasn't intended but just thought it was a helpful glitch. Speedrunners are the ones that decided no, its not a glitch, and then people looked into why to defend that choice
I was just thinking how cool it would be if g4tv came back and hired online content creators like gameranx to work for the company and attract the younger UA-cam generation. I know Adam is still doing reviews on his channel, but a proper G4TV revival would be dope.
G4TV isn't the same one you grew up with. ItSAGUNDAM did a video on it highly recommend.
@@FTChomp9980 I literally said revival? Did you not read the post
When it comes to duping money, one other good example I can think of is No Man's Sky. In the past, you'd farm an certain amount of chlorine gas (not that hard to farm) and sell it at a market that is in demand for chlorine. All the chlorine you sold would then crash the market value of chlorine instantly and you'd just buy it back at an insanely cheap price. Rinse and repeat XD Not sure if they patched it out though
#7 reminds me of several videos where players playing Elden Ring took advantage of the "all monsters respawn when you use a campfire to heal" mechanic to repeatedly make a large monster fall off a cliff and die. a slow but easy way of earning runes.
note that most of those players were doing a "magic only" run or some other kind of limited challenge...
and one of the craziest exploits i've ever heard of is STILL in Skyrim after all these years...
all you need is to learn an enchantment that boosts Alchemy skill, and the recipe for a potion that boosts Enchantment skill, and you can eventually make absurdly overpowered potions, enchantments, or even make an overpowered potion that boosts Smithing skill, and use it to upgrade weapons and armor to absurd power levels!
My favourite exploit was in Fable: TLC, where you could stack up in potions as much as possible, go to a vendor, buy all the potions he had, and then selling yours, buying back, rinse and repeat. Because the vendor didn't have stock, the price of the item got higher. Once he had a LOT in stock, the price went down.
I have to say this as I couldn't care less about most Gameranx unless your doing them, your voice is so much more enjoyable to listen to. Please make more videos, it is so much better. Sorry to the other people narrating the other videos, but your voice is the only reason why I watch this channel. Keep making videos, lol. Thanks for the cool content.
I just love to shoot the scenery and see what is Interactive and what isn't. Fruit, bottles, TVs have all felt my wrath, to mixed results. LOL
Speaking only about single-player:
What's all this reverence for "what the devs intended"? Do you guys live in the exact same house you moved into? Not even a poster on the wall? No change to your car since driving off the lot? Not even a bobble head?
Games are a platform for your fun and pleasure, whatever form that takes. They are not some sacred shrine at which you must kneel in wonder and obeisance. Feel free to customize to your heart's content.
The item dupe still works in Skyrim.. not saying I have over 10k diamonds or anything.. biggest problem becomes finding people to sell them to lol. I did play it through properly several times first though
Another cool example of duplicating is Dead Island and Dead Island Riptide, you dropped items you wanted to dupe, then reloaded and the dropped items would be there and yet your inventory would be as it was before you dropped the items.
Thankfully, if you break a game's economy, you don't have to face the greatest boss: Inflation. 😂
Using my power of...tax dodge.
So this is what yourselfiegotleaked means by “hello gamers and tax evaders”
Got one. Selling skooma to kids in Skyrim. A girl who sells flowers at windhelm one of the only things you can sell to her is skooma and nothing else.
Well potion wise that's all you can sell you can sell moon sugar to her too in the ingredients and you can sell her some food items but that's it most of what you can sell her is Skyrim drugs.
#1 reminds me of Stanley Cup for the SNES where you could dump the puck from the blue line and the AI goalie would move towards the puck like it was on the ice and you got to watch it soar over his head and into the goal
I'm suprised Skyrim didn't make number 2. I had a buddy who loved crafting in Skyrim and would use an exploit with potions and rings to make infinitely stacking damage weapons. He'd drink a potion to craft a stronger ring, then equip that ring to make crafted rings stronger, then repeat to infinity. Something like that, probably more complex.
yeah that still works. lol. the only way to make it so that it doesn't is to use the unofficial skyrim patch mod. which then disables your achievements.
The missingno Pokémon enabled the duplication glitch in your inventory, I used it for rare candies lol
1:34 I come home after school and check your channel every day. I love you bro
Dying light 2 had an exploit where you could farm airdrops for high tier weapons and armor but not even a month later the Dev nerfed it by making them permanently opened after you’ve opened them. There was a discord made for trading weapons and armor from this farm that got outta hand quickly
6 - Out of Bound - Really should have mentioned that a lot of games have stuff located outside the normal map areas (under the world, beyond the 'invisible walls', etc.). It's usually just testing areas, sometimes it's staging (like hiding a character in a normally inaccessible area so they can use its voice or shadow), and sometimes developers even intentionally hide things for glitchers to discover.
I personally hate nerfing. I understand why devs do it because if they didn't, everyone would eventually use that one weapon with that one buff that makes the game easy. But at the same time it's not just that one weapon that gets nerfed for balance it ends up being an entire look at every weapon/buff in game. Other weapons that aren't that one specific weapon also get changed and that is what bothers me. To me, nerfing a weapon because it's "to powerful" or buffing a weapon because it's "to weak" equates to might as well make every weapon etc. Do the exact same amount of dps or even go as far as make everyone have the same stats. Nerfs and buffs to me are the removal of individuality which is a huge selling point for me. You made the game this way so leave it this way. If there are bugs or glitches that give an advantage than yes fix them. But don't weaken a spell just because a bunch of people start using it (swarm of flies elden ring for example) or lowering the blocking ability of (fingerprint shield also elden ring) because with the right talisman there is no stamina loss. Not only are there moves available to knock shields away but you can still get hit from side or above. Almost every nerf ever done in any game was not necessary as with skill you could get past their supposed issues. Also bosses never need to be nerfed either, you just need to get better end of story. Something else on that, if you finally manage to beat a super tough boss and then they nerf him to make him a little easier, all that gettin good you did, goes out the window. So yeah sorry for rant but nothing good ever comes from nerfing anything!
Found the RoB spammer
Your pronunciation of “Jötunn” killed me
My favorite bug/glitch was the red dead redemption knife dead eye throws. That thing was so fun to mess around with friends.
Im the one that just tends to stay in a zone and level up, gather resources. Mostly would end up level up past what the next zone level would be recommended. IE. starting level zone be like level 1 to 10. next zone might be like 10 to 15 and so on. if I start in the Starting Zone. I could be there for awhile and end up leveling up past lvl 10 and might hit like level 20 before I leave the Level 1 thur 10 level. doing just various things. killing mobs, gathering, skinning, herb picking, crafting, whatever it might be. But as well as leveling i would be getting resources and crafting whatever and getting some money here or there. It is not game breaking really. If it was something the game devs Didnt want you to do. Then they would have to code the game where they Force you to move to the Next Level Zone with no ability to go back. But, I would think that it would push Alot of players to just stop playing the game.
Never knew about the bridge exploit in Crash Bandicoot. Coulda saved me soooo much trouble
I'm so happy you mentioned Destiny because pretty much all these are still happening to this day. It's a huge game with a million variables, so it's par for the course.
Ever tried to hit an NPC on your team thinking nothing would happen but after that you had to restart the mission?
Yeah, fucking ubisoft. We've been a murderous pirate, a bloodthirsty viking, a violent gang leader, but whenever you lightly touch an npc, they desynchronize you.
Reminds me of Far Cry 3 (and possibly the other games too); I'd be trying to save one of the Rakyat warriors (the tribe you fight with) from a wild animal attacking them, and a stray bullet would him them instead. Suddenly the whole tribe is hunting me on sight and I have to reload the game...
Guilty.
@@captaincaptain2128
I understand where you're coming from, but in their defense....we ARE supposed to be playing a character with certain morals and beliefs.
Getting out of the map on Ambush in COD 4
In Dragons Dogma I can't help but "Throw Blast" my way through Bitterblack Isle before even starting the main game. Going from level 7 to level 120 in about 2 hours.
Didn’t know u could do that I had someone level 200+ help me once and I destroyed that game. I love DD so much lol I’m ready for 2
Getting out of the map in cod mw was part of the experience.
For single player, play it any damn way you want to.
no
Another interesting quick-kill weapon from Destiny 2, before it was patched, was the Witherhoard special grenade launcher, where for some reason the pool the grenades would make would stay in whatever point the grenades detonated, which somehow would instantly kill any raid boss in a single shot in less than 5 seconds.
I love that they used GTA when talking about not duplicating money because of the intentional in-game economy as if Rockstar hasn’t essentially pioneered the literal worst economies in all of gaming. I haven’t worked for a dollar on my GTA account and I won’t start anytime soon 😂
No.
Hello guys I'm early amazing vid, as always!
Woo nice
Diablo had a gold glitch but took a long time to do.
I will NEVER feel bad for cheesing Forza Horizon. The AI cars 100% cheat on higher difficulties. I want a challenge, not to fight a dozen rubber-banding 4 wheeled abominations with the mass density of a black hole.
Oh cmon! You literally said the words “elden ring” more than you said any other word in this video . You guys really need to take it easy on from software mentions
No😊
im pretty sure potions are a faster money way in Skyrim and i don't mean the potion loop where you can make a sword that one hits the final boss i mean just making certain potions then selling them to the shops and buying all there ingredients. i often invest a bit into potions anyway in Skyrim as you can use them to heal in a emergency but i also found some potions are really good for making capital like slow poison is a common one for me
Weird. I never thought of the Skyrim transmute thing as an exploit. I farmed iron ore, had to forge it into ingots, transmute up, and make jewelry, which was more valuable when I made it with gems I farmed. I just imagined my Dragonborn had a private hobby/trade as a jeweler.
It's not an exploit, it's a game mechanic.
An exploit would be bumping up your Mana regen so high that you can double-fist spam Transmute forever, then use +Smithy armor to make magic rings worth millions...
Then remembering all the friggin' vendors are broke...
Or you could just duplicate any valuable item infinitely. (Like filled Grand soul gems for those magic rings)
And then remember that all the friggin' vendors are broke...
But then you could just save, punch vendor, Reload and magically all vendors had infinite wealth.
Except only at 750 gold per load...
But then, you could buy up all their inventory, sell your insanely valuable magic rings and get all their stuff, plus all their gold, save, punch them in the head, then Reload.
But then... you could do this at an alchemist...
Buy up all their stock, equip your +Alchemy gear, make Potions worth millions, sell those, get your gold back, save, punch her in the head, Reload...
Why didn't I just start here?
Sorry... how is transmuting a few iron ore into gold rings the "exploit"??!!
Another example of a true exploit is going straight to the first village and just crafting iron daggers until you have a level 100 smithing skill and can make dragon and daedric armour. This was because the xp for smithing iron daggers filled up the xp bar the same amount no matter what level you were.
It got patched.
@@VladtheInhaler It's actually still more viable to make those and leather bracers than any other item (except dwarven bows), even if it's not anywhere near as fast.
The game has a flat amount of XP it rewards for every crafted item + a bonus for the end value of the crafted item, and it's still weighted way more in favor of the flat base
The rope on the bridge made me laugh, because seriously the most realistic thing I seen in that game yet.
Banning anyone for a game exploit shouldn't be done even if it harms their monetary gain, it's their fault its in the game anyway
She shouldn't have been dressed so sexy officer. She was asking for it.
@@angbald yes the game companies were asking for it
Obviously players should never be held accountable for their actions. I smell a CEO in the making.
@@brodriguez11000 banning doesn't do anything to actually help especially when the exploit can be patched
Blitzball was super easy to break if you just had your goalie learn sleeper shot(or whatever it was called). Make save, shoot on goal, enemy goalkeeper easily stops and falls asleep. Goal wide open.
Hoping to see more new kinds of videos from you guys. I remember watching GTA IV video that Jake made, that was pretty nice video. No need to go crazy with it, just sit in front of a mic and talk about what you like or don't like. or something like that...
That's literally the concept of this channl.
What a great series! I started watching your videos a few days ago and I’ve watched nothing but sense. I have to agree with the comment I saw that separating falcon to do the top tens was perfection
D2 even though balancing has definitely improved, it’s hard to argue that a 5 perk weapon that’s easier to get than a 4 perk weapon is balanced but it is in a good state at the moment though
I think it's cool that other people can do all of this stuff, but I really just like to play the game lol It's not fun for me to break immersion
You are probably one of the most captivating youtubers on youtube, all of you from gameranx ❤
Ayyy
hi
@@gameranxTV been watching your videos since I was like 14, I’m now 20 and I still love yall as much as I did six years ago
With out the RDR2 gold bar glitch i would of given up on the game. The amount of bountys you got just by walking through towns was unreal.
Try fishing for sport.
GTA 5... people were printing money faster than the government.
Sounds stupid
@@TheSultan1470 why?
@@radagast7200 What're they gonna do, shove it up their butt?
Neither of the Destiny weapons shown in the gameplay video matched the weapon being describe. The Weapon used while discussing The fusion rifle Jotunn was the Auto Rifle “Sweet Business”
The way he said jötunn made me cringe lol.
It's free country though, I do what I want gameranx.
👌🏼
2:45 "The transmute spell... rare to find, but ridiculously powerful." Yeah, if you're playing the game legit, that's a good way to farm gold. But you still have to put in the effort and time to get a bunch of iron ore (not ingots). Ore veins are slow to mine, in fixed locations, and take anywhere from an in-game week to month to respawn after depletion. Finding ore from loot or vendors is hit and miss. Later on, the loot you get from just adventuring out weighs it significantly. Still, it's pretty good early-mid game.
However, that's not an infinite loot glitch, like you made it sound. That's the intended function of the spell. There are so many other, easier, actual glitches in the game such as the Dawnstar Caravan inventory, Out of Bounds in Whiterun to get the Skyforge inventory, or the fortify restoration loop. Not to mention when buying a home and upgrades for them, as long as you hide your money in a nearby cabinet before the dialogue finishes, you're not out any money. There's even the glitch where you can sell a vendor their own inventory back to them to get their gold for free. Look up the Spiffing Brit. He's got loads of Skyrim vids, each more busted than the last, using these bonkers glitches.
"it just works."
In older video games, a sequence break could literally end the game: not doing X led to a null ending (where you were essentially trapped with no other options presented).
For sequence breaking, I found a way to do this in the original NES version of Final Fantasy... Not certain if the remasters allow you to do it.
Don't remember exactly where I landed the airship... Think it was a square area with obstacles in the inside, and around the edges to prevent landing, but there was one place you could land, and then manage to get the party past the surrounding obstacles, near the place where you get your upgraded forms... Warriors to Knights, etc. This allowed you to go there and transform way earlier then you were supposed to.
It only changed your appearance... No new stats, powers, spells, etc., which you could only get when actually getting there legitimately. But, you could look like the advanced forms, early.
I've broken threw the floor of games so many times completely unintentional. My first time was back on the game cube and Super Mario sunshine! was really interesting as a like 12 yr old doing it
reminds me of an old magazine article i read that said that in a certain game it was VERY easy to fall through the floor just by bumping into something while moving sideways.
I stumbled onto a SUPER easy, if kinda fiddly, way to get tons of inventory items in Skyrim. I forget now how I did it, but I know it broke the floor in one of the three homes you build because I was using the entryway to clone the items. It worked on literally ANYTHING you could pick up, including 'rare' weapons and armor
For a couple years, most of my playtime in Star Trek Online was dedicated to finding ways to glitch out of the various maps, documenting how, and sending that info to the devs so it'd be patched out (with varying degrees of success, as it turns out, some of the glitches are still present because they're due to inherent engine limitations). As well as just finding various ways of breaking/exploiting unintended power interactions and the such. I found out in a chat with one of the devs that the line to not cross was attempting to manipulate the in-game economy, but everything else was fair game.
Never do work for free.
Yo for Elden ring check out the the bird exploit for runes easy picking once you in
My favorite sequence skip is in Oblivion. Grab a bunch of junk paintbrushes. Drop one in the air in front of you and it hovers. Jump on it and you can make stairs up. Fall into the roof of the Temple of the One, and in the floor is the top of a door. Enter the door and you appear in the temple as the city is under attack. Wait 24 hours and Martin will run from Kvatch or wherever he is to you and tell you Dagon is here, and break the amulet of kings that he doesn't have. Roll credits.
It was awesome seeing RuneScape mentioned on Gameranx. That game needs more love!
7:30 - That one is kind of irrelevant, since you need Placidusax's spell in order to do that, and if you managed to progress far enough into Placidusax's arena, you already made it far enough to progress into the bridge without needing this combo. That one's only useful on NG+.
I’d say 60% if Elden Ring players spam their weapons ash of war in fights anyways
I won't lie, cheeseing the hardest boss is fine with me. It might get hate but everyone plays the game the way they want to.
Especially in games like Deus Ex HR where the boss fights were crafted by a different company and didn't coincide with game play: i.e. you spec and build stealth, but are forced to fight melee.
Love your content!!! Keep it going
In Forza Horizon 5 the devs allow you to increase your in game currency using custom tracks that are basically a straight line of in game assets. Using the right car that is upgraded a certain way you can set it on auto and just go at the track over and over ramping up your in game currency until you hit a limit.
That's like the equivalent of your online level going up in a first-person shooter by killing Bots, or by increasing your level by killing player 2 over and over on splitscreen games.