www.longplays.org Played by: DiggerandIndy I played on Casual to minimize embarrassing myself, which considering I lost only two lives, that's not bad!
Me too! I'm also glad they didn't make it another 8 bit MM2 style game again, and instead gave us a 2.5D style game with new features, and brought back the slide and megabuster. I need to revisit the Mega Man games. It's been a minute.
Say whatever you want about the MM2-styled games, but 10 was a far better game than 11, it had much more content and levels. You could play as Proto Man and Bass! And it had the best Wily stages.
I remember those little guys that explode after you shoot them are supposed to play the part of minions in hero shows. Kind of like what they do in power rangers and stuff, so maybe they blow apart in a non-lethal manner normally and put themselves back together for the next show, but now are kamikaze bombers after wily got to them.
Curious that after Light's "Mega Man wields tremendous power... but he has the intelligence to use it wisely", Dr. Willy started looking being curious. Of course you don't plan of creating Zero are you Dr. Willy?
It's not a bad game by any stretch of the imagination. For a Mega Man game that is done without Inafune's involvement, it was done decently... but... I honestly wouldn't say it blows my mind to any capacity. Let it be known... this isn't to dissuade anybody from playing Mega Man 11, and if you love it... I won't take that away from you. This is just my own opinion from my own experiences with the game, and therefore my own critical expression of things that it doesn't stick the landing on. The fact that most of the Robot Masters in 11 are more or less very similar if not exact in element to the ones from the first game (Fuseman = Elecman, Tundraman = Iceman, Impactman = Gutsman, Torchman = Fireman, Blastman = Bombman, Blockman = Cutman), making it a bit obvious Capcom were trying to play it safe and not really push the envelope in terms of originality or creativity. The Double-Gear system, while a neat mechanic in many ways, sometimes becomes too much of a necessity to be able to pass certain areas. Like Torchman's area where you need to avoid an incoming column of fire that's instant death several times... and on many, many, many, MANY occasions I would get killed, even WITH the Speed Gear on. So I cannot imagine how ANYONE could do those parts without the feature. More of a nitpick here than anything, but I would say that Mega Man's own voice actor (the English one) doesn't fit very well to me. ^^; Yes, he has the same 'Man' moniker as the other Robot Masters and you would expect him to sound older as a result... but in the other games where they DID have voice acting, they always had him with a pre-adolescent personality, which is more appropriate with his overall looks. I don't know... older sounding doesn't do it for me, and I switch over to the Japanese VA instead. As far as other character VA goes, though... I think they pretty alright. Lastly, the music... I cannot really distinguish it as Mega Man music. I don't want to say it's because it sounds better with 8-bit, since there are plenty of soundtracks from the other titles in the 16 and 32-bit era that I do happen to love (Mega Man 7 having a lot of my favorites). But for 11... they sound a bit too generic and droning, or similar in tone to another, that it sadly becomes one of the weakest aspects of this entry. Mega Man games always had a strong staple of rocking memorable tunes you would hear along with the gameplay... it's like the complementary frosting to a delicious cake. And for this game to falter even on the music side is a huge shame for me. I cannot tell you what Robot Master track or Dr. Wily track I liked more out of the whole game if I tried. It all simply sounded too similar to me... While I don't consider it high on the list for me, I don't hate it either... and I would love if Capcom would continue more with this series, hopefully with more fire to put into the 12th one that would really make it a worthwhile entry to play over and over, like how they did with 9.
This is a really good take, honestly. I think Mega Man 11 is a very good, but yeah it definitely played it too safe. They should've innovated more for this game. I'm thinking Capcom is probably thinking of doing a major shift for the franchise, like new gameplay idea concepts, maybe even a 3D game. I hope the franchise has a big strong revival with much innovation.
Hey im getting this for the switch im getting a copy of it i already have ps4 copy now i need switch copy this i can not fuck this up I did and i won't do it again im getting a new Nintendo switch from my papa
Just to inform that you chose incorrect Bounce Man isn't the first he is the fourth. So good luck in beating him without the correct weapon. The correct weapon is from Impact Man if you head it you would have beat him way quicker. Another incorrect boss even though you have the correct weapon. But Fuse Man isn't the first he is the fifth. On Fuse Man if you increase your speed became easy for you to dodge when he gets very fast. With Tundra Man you almost ran out from the weapon energy, also increasing your speed allows you to escape and dodge when he starts sliding across the room. So the correct boss order is Block Man, Acid Man and Impact Man then comes Bounce Man. And the same thing with Torch Man if you used the speed gear you would be able to avoid al his attacks. So is a waste of time you not using the speed gear which wil help you a lot.
Mega Man X Legacy Collection Mega Man X Legacy Collection 2 Mega Man Legacy Collection 2 Mega Man Legacy Collection Mega Man 11 MegaManZero/ZX Legacy Collection
I really hope Mega Man 12 is in development. We need more!
It is not.
I'm just grateful that we got this game.
Me too! I'm also glad they didn't make it another 8 bit MM2 style game again, and instead gave us a 2.5D style game with new features, and brought back the slide and megabuster. I need to revisit the Mega Man games. It's been a minute.
Say whatever you want about the MM2-styled games, but 10 was a far better game than 11, it had much more content and levels. You could play as Proto Man and Bass! And it had the best Wily stages.
So Do I.
This guy is goat. He rarely use speed gear
Mega Man 11 was so challenging I loved it! 😊😊😊😊
The gimmick for this game is Viewtiful Joe's powers.
I remember those little guys that explode after you shoot them are supposed to play the part of minions in hero shows.
Kind of like what they do in power rangers and stuff, so maybe they blow apart in a non-lethal manner normally and put themselves back together for the next show, but now are kamikaze bombers after wily got to them.
Mega man 2 is the best. Great playthrough
Wow! The graphical upgrade from Megaman 10 is outstanding!
15:40 Nice save.
This was the upgrade I’d kinda expected when Wii came out. Better late than never.
GG!
Awesome!
Where do you go from here
Especially since most fan games are damn impressive
I'd love to see MEGA MAN BEYOND made realized
I got the crazy Japanese collector's edition of this game
Young Dr Light looks like Phoenix Wright’s disowned brother
This game could've had so much more.
Like say, a Protoman and/or Bass modes, or even further DLC challenges (just like Mega Man 10).
Oh well...
I❤ this video
🔥🔥🔥💪🎮💙
Good game.
I got my Mega Man 30th Anniversary Bundle Xbox one s ❤❤❤❤❤❤❤❤🎉🎉🎉🎉🎉
Huh, I've never seen Rockman out of his armour before.
Curious that after Light's "Mega Man wields tremendous power... but he has the intelligence to use it wisely", Dr. Willy started looking being curious.
Of course you don't plan of creating Zero are you Dr. Willy?
Dr. Wily… Dr. Willy sounds inappropriate on so many levels…
It's not a bad game by any stretch of the imagination. For a Mega Man game that is done without Inafune's involvement, it was done decently... but... I honestly wouldn't say it blows my mind to any capacity. Let it be known... this isn't to dissuade anybody from playing Mega Man 11, and if you love it... I won't take that away from you. This is just my own opinion from my own experiences with the game, and therefore my own critical expression of things that it doesn't stick the landing on.
The fact that most of the Robot Masters in 11 are more or less very similar if not exact in element to the ones from the first game (Fuseman = Elecman, Tundraman = Iceman, Impactman = Gutsman, Torchman = Fireman, Blastman = Bombman, Blockman = Cutman), making it a bit obvious Capcom were trying to play it safe and not really push the envelope in terms of originality or creativity.
The Double-Gear system, while a neat mechanic in many ways, sometimes becomes too much of a necessity to be able to pass certain areas. Like Torchman's area where you need to avoid an incoming column of fire that's instant death several times... and on many, many, many, MANY occasions I would get killed, even WITH the Speed Gear on. So I cannot imagine how ANYONE could do those parts without the feature.
More of a nitpick here than anything, but I would say that Mega Man's own voice actor (the English one) doesn't fit very well to me. ^^; Yes, he has the same 'Man' moniker as the other Robot Masters and you would expect him to sound older as a result... but in the other games where they DID have voice acting, they always had him with a pre-adolescent personality, which is more appropriate with his overall looks. I don't know... older sounding doesn't do it for me, and I switch over to the Japanese VA instead. As far as other character VA goes, though... I think they pretty alright.
Lastly, the music... I cannot really distinguish it as Mega Man music. I don't want to say it's because it sounds better with 8-bit, since there are plenty of soundtracks from the other titles in the 16 and 32-bit era that I do happen to love (Mega Man 7 having a lot of my favorites). But for 11... they sound a bit too generic and droning, or similar in tone to another, that it sadly becomes one of the weakest aspects of this entry. Mega Man games always had a strong staple of rocking memorable tunes you would hear along with the gameplay... it's like the complementary frosting to a delicious cake. And for this game to falter even on the music side is a huge shame for me. I cannot tell you what Robot Master track or Dr. Wily track I liked more out of the whole game if I tried. It all simply sounded too similar to me...
While I don't consider it high on the list for me, I don't hate it either... and I would love if Capcom would continue more with this series, hopefully with more fire to put into the 12th one that would really make it a worthwhile entry to play over and over, like how they did with 9.
This is a really good take, honestly. I think Mega Man 11 is a very good, but yeah it definitely played it too safe. They should've innovated more for this game. I'm thinking Capcom is probably thinking of doing a major shift for the franchise, like new gameplay idea concepts, maybe even a 3D game. I hope the franchise has a big strong revival with much innovation.
The way shots go through environment is really strange to me.
👏👏🕹
Mega Man 11 Awesome 😎
So it finally happen to play the eleventh game
This is pretty hard
Is this a touch screen game?
No Mega Man isn’t touch screen based
it should be on Nintendo Switch
Their there ground disruption is important Gutsman tell your original father as well from mega man IX
Can’t you do Block Man first?
MM11 would of been great. If they didn’t do the same thing from mm9.
The Blue Bomber Is At It Again!
CAPCOM'S MEGA MAN 11!
For The Nintendo Switch!
Rated Everyone 10 And Up!
I remember beating this on the ps3. Very hard game.
PS4* it was never released for the PS3.
And another mega man 11 this time its a switch version
Hi I’m getting mega man 11
Hey im getting this for the switch im getting a copy of it i already have ps4 copy now i need switch copy this i can not fuck this up I did and i won't do it again im getting a new Nintendo switch from my papa
Just to inform that you chose incorrect Bounce Man isn't the first he is the fourth. So good luck in beating him without the correct weapon. The correct weapon is from Impact Man if you head it you would have beat him way quicker. Another incorrect boss even though you have the correct weapon. But Fuse Man isn't the first he is the fifth. On Fuse Man if you increase your speed became easy for you to dodge when he gets very fast. With Tundra Man you almost ran out from the weapon energy, also increasing your speed allows you to escape and dodge when he starts sliding across the room. So the correct boss order is Block Man, Acid Man and Impact Man then comes Bounce Man. And the same thing with Torch Man if you used the speed gear you would be able to avoid al his attacks. So is a waste of time you not using the speed gear which wil help you a lot.
Mega Man X Legacy Collection Mega Man X Legacy Collection 2 Mega Man Legacy Collection 2 Mega Man Legacy Collection Mega Man 11 MegaManZero/ZX Legacy Collection
1:00:11
I played the demo a year ago then bought it on my PS4 for my ps5 if course I have all the retro titles too on playstation it's awesome
53:42
Bubbles Lead Bubbles it isn't I was teasing the emulator its the weakness of Heatman
The base is in the sewer system you remember
Ps2
Mighty no9 looks better than this lol