If you are talking about the first two gnawholes, there is one at the start of the battle round (as stated in the Skaven battle traits) and one during the deployment phase. (As stated in the core rules for faction terrain deployment.)
Turtle is overpriced. Storm feels like a good pick but I think he's a trap. Gotta run units of 6 Morsar. Teleport BF is a trap. Beastmasters is better. I think primal is better and take armor instead of morsels. Sharks also feel overpriced. They should be 160. For 20 points less 3 eels are way better.
How awesome 💖💖
Pretty nice to listen to while painting my models.
Glad to hear it. Thanks
Your gnawholes are once per battle round. How come you are putting one down during each players turn?
If you are talking about the first two gnawholes, there is one at the start of the battle round (as stated in the Skaven battle traits) and one during the deployment phase. (As stated in the core rules for faction terrain deployment.)
Feels like IDK would have benefited from having reavers to do the ambush ability.
Could have benefited from it for sure. He is more interested in non reaver builds at the moment, though. Perhaps in the future though.
Rough covering fire only getting two damage out of six jezzails. Those guys are horrifying.
Yes, their rolling has not been the best for our skaven player.
Turtle is overpriced.
Storm feels like a good pick but I think he's a trap.
Gotta run units of 6 Morsar.
Teleport BF is a trap. Beastmasters is better.
I think primal is better and take armor instead of morsels.
Sharks also feel overpriced. They should be 160. For 20 points less 3 eels are way better.