I have a weird obsession with seeing places in the world I once traveled to. Replaying Dark Souls 3 & mapping out your entire journey from that early vantage point. Stray has that same feeling when you get to the sterile building late game & look down on the slums. Great video my guy 💪🏻
Definitely, makes the world feel more organic and like a place you could actually visit. A big reason why the souls games lured so many people in early on
I feel you on all of this but man, for me the moving level that blew me away was when you're in the building in Uncharted 2 fighting a helicopter and the whole thing collapses with you inside of it. I still have never seen anything like it. Masterful.
Idk if this is the same, but i remember being blown away by how dynamic some of the levels were in portal 2 due to the panels changing the structure of the level as you progress through to them. Great video as always
Sifu's 4th level has 2 of my favorite moving levels. The falling elevator where you fight a big guy and 2 random thugs. The dynamic underground levels that covers your sight with dust as the bell rings. The boss arena that is falling down infinitely during the second phase. All of these awesome sequences accompanied by awesome music just makes me want to play that entire level again in Sifu. I should really get back to playing Sifu.
Great video, as always. Two levels that immediately came to my mind were the Ashtray Maze and the Swift Platform in Control. Although the Ashtray Maze isn't exactly a moving level by your definition, since you don't move without any input and could stop at any time, there are so many things in these levels that create an extremely fun flow: the movement, the combat, the visuals, and most importantly, the M U S I C. Also, as a former Destiny 2 player who used to grind for weapons that are now useless in a game I haven't played since 2020, I feel called out at 1:26 :(
The second I saw this video existed, I thought "I bet he's gonna talk about the train sequence in Uncharted 2." 😁 I agree though, moving levels are cool as hell. It makes what would otherwise be static environments feel much more exciting/dynamic. It can also take elements that are normally unrealistic in games (like moving platforms) and ground them in the reality of the level. There's a lot of good things about them, it's just a shame they're so challenging/time consuming to pull off effectively, as that's probably the reason we don't see more of them in games.
Listen I never said I wasn't predictable. Good point also with grounding video game-y elements in reality using moving levels, kind of interesting considering these levels are about as video gamey as it gets. Although I disagree that they're too time consuming, like just press the "move" button on the level??? 💀💀 video games are so easy to make bro idk why more people don't just do this, lazy ass devs smh
@@AsadAnjum Ah right, I forgot about those buttons! Of course making a level on a living creature is a bit more challenging, as you have to get a programmer to type "LevelIsAlive = True" into their game code ...which we both know is way too much work for the lazy game devs of today. smfh
Can't even really recommend you any games in particular (besides uncharted) but maybe you'll start noticing them more in the stuff you play. They're actually more common than you think
Great video as usual. I love your videos and was wondering if you could recommend other youtube channels doing cool video essays on games. Don't get me wrong, I would prefer to watch more videos from you rather than some cheap knock off Asad, but asking for recommendations seemed more appropriate than asking you to drop all your other responsibilities to become a content mill for me personally.
I have a weird obsession with seeing places in the world I once traveled to. Replaying Dark Souls 3 & mapping out your entire journey from that early vantage point. Stray has that same feeling when you get to the sterile building late game & look down on the slums.
Great video my guy 💪🏻
Definitely, makes the world feel more organic and like a place you could actually visit. A big reason why the souls games lured so many people in early on
I feel you on all of this but man, for me the moving level that blew me away was when you're in the building in Uncharted 2 fighting a helicopter and the whole thing collapses with you inside of it. I still have never seen anything like it. Masterful.
Idk if this is the same, but i remember being blown away by how dynamic some of the levels were in portal 2 due to the panels changing the structure of the level as you progress through to them. Great video as always
Sifu's 4th level has 2 of my favorite moving levels. The falling elevator where you fight a big guy and 2 random thugs. The dynamic underground levels that covers your sight with dust as the bell rings. The boss arena that is falling down infinitely during the second phase. All of these awesome sequences accompanied by awesome music just makes me want to play that entire level again in Sifu. I should really get back to playing Sifu.
Oh TRUE yeah that games levels are nutty. I gotta revisit it sometime as well it's such a tight package
Love that game man. If you haven’t played since they added arenas, I highly recommend you pick it back up!
Great video, as always.
Two levels that immediately came to my mind were the Ashtray Maze and the Swift Platform in Control. Although the Ashtray Maze isn't exactly a moving level by your definition, since you don't move without any input and could stop at any time, there are so many things in these levels that create an extremely fun flow: the movement, the combat, the visuals, and most importantly, the M U S I C.
Also, as a former Destiny 2 player who used to grind for weapons that are now useless in a game I haven't played since 2020, I feel called out at 1:26 :(
Opening of GoW 3 was impossible for them to top throughout the rest lol
The second I saw this video existed, I thought "I bet he's gonna talk about the train sequence in Uncharted 2." 😁
I agree though, moving levels are cool as hell. It makes what would otherwise be static environments feel much more exciting/dynamic. It can also take elements that are normally unrealistic in games (like moving platforms) and ground them in the reality of the level. There's a lot of good things about them, it's just a shame they're so challenging/time consuming to pull off effectively, as that's probably the reason we don't see more of them in games.
Listen I never said I wasn't predictable.
Good point also with grounding video game-y elements in reality using moving levels, kind of interesting considering these levels are about as video gamey as it gets. Although I disagree that they're too time consuming, like just press the "move" button on the level??? 💀💀 video games are so easy to make bro idk why more people don't just do this, lazy ass devs smh
@@AsadAnjum Ah right, I forgot about those buttons! Of course making a level on a living creature is a bit more challenging, as you have to get a programmer to type "LevelIsAlive = True" into their game code ...which we both know is way too much work for the lazy game devs of today. smfh
I haven't played that many games with moving levels but after this video I'm really interested man..
Can't even really recommend you any games in particular (besides uncharted) but maybe you'll start noticing them more in the stuff you play. They're actually more common than you think
Great video as usual. I love your videos and was wondering if you could recommend other youtube channels doing cool video essays on games. Don't get me wrong, I would prefer to watch more videos from you rather than some cheap knock off Asad, but asking for recommendations seemed more appropriate than asking you to drop all your other responsibilities to become a content mill for me personally.
@3:22 What game is this?
Good video
What’s the movement shooter starting at 4:46?
Severed Steel. Fun ass game
video game ?
No
Moving levels, more like moving away from this channel cuz it sucks :)
I know where you live brodie I'm coming for you