I feel like the people vocally concerned with games preservation, like the Video Game History Foundation or the journalists who've written about the state of games preservation, and the people complaining about this "just" being a port are not the same people
I was thinking the exact same thing. While I do more or less agree with pretty much everything else Punchy said it's always bothered me when people treat any online community as a monolith. You can't really call out crowds for contradicting themselves just because some individuals within them independently express opposing viewpoints.
yeah, it's like a weird strawman he pulled. these people are just critiquing about the dated graphics, but we haven't seen their opinions on gaming preservation since we're just going off by their one singular steam review they all left each on a completely different subject. this video is good if it's just laughing at people buying a 25 year old game and finding out it looks 25 years old lol, just don't understand where this gaming preservation hypocrisy title came from
I absolutely agree. But on top of that, I think there's some other things playing a big part here as well. Game preservations is a much more complex thing than just "we want to play old games". In some cases, it's about the story, in other cases, it's about the game play, and sometimes, it is about the graphics. The latter is especially clear with re-releases of 2D pixel games where they put some kind of horrible filter on it, and many people hating it. There are undeniably games, especially from the ps1 era when 3D was still in its baby years, and didn't age well. Sometimes the thing we want to preserve is only the good parts of a game. But not just that, games preservation is also about keeping access to the old games in exactly the way they were. On disc, in a ps1. None of this always online live service stuff filled with DLC and microtransactions that, even if you wanted to (which most people rightfully wouldn't), would not be preserved if the service goes offline. And none of this "we'll just make people buy/rent it again on newer systems". And corporate greed brings us to the final point in this specific scenario. Konami. I don't think it's a secret that Konami doesn't have the best reputation when it comes to consumer friendliness and properly handling their IPs. So I don't expect people to give them the benefit of the doubt when they release something sub-par. They have in my opinion done the bare minimum to make a re-release. And a lot of people aren't happy with it. However, there is one more thing that isn't part of the whole preservation discussion that should also be mentioned. Steam reviews. While "mixed" definitely isn't a good sign and I have to admit that this score holds more power over whether I buy a game or not than it should. It isn't a review score. It's a binary recommendation score. Something everyone with thick nostalgia glasses and self awareness will recognize is that not everything we fondly remember and still enjoy playing regardless of flaws, is something we can recommend to other gamers. There are people who may have enjoyed this re-release but can't recommend it. There may have been people who didn't enjoy it but who do recommend it. It tells us nothing about how much people enjoyed or hated it, or why. And from the reviews that were shown in the video, most of them didn't even have a single hour of playtime. So I'm not sure how serious we can take those opinions. All in all, there's a lot more nuance regarding this topic than "people say they want games preserved, but they don't"
Wrong, not a port in case of MGS 1. Just plain enulation, and there are better options when it comes to that as well, for free. There's been game collection with added filters for the image and more options for customization. Way too barebones and the bare minimun for the price asking. Second, talking about MGS2 & 3. While not the worst, it certanly didn't do much to raise the bar Bluepoint achieved in 2011. While I agree the online disscourse is a bit overblown, we'll have to agree on the lack effort on Konami's part of making something beyond the HD Remakes for almost the same price. The extras are nice tho.
@@carlosemilio5180no one complained about origins we complained about no life quality improvements not a 60 dollar game + erasing the old games from steam + new bugs
I think the problem a lot of people had is the fact that the ports themselves are very lazy, being based on the hd collection from 360/ps3, without key quality of life features presented in emulators. On top of that they are selling this bundle of ported games from the 2000s for 60$. im saying this as one of the biggest mgs / kojima fans youll find out there, this collection was very lackluster to many
The biggest irony that the 2011 HD Collection running in back compat on a Series X/One X is visually objectively better due to the forced 16x anisotropic texture filtering employed by the hardware
it's practically three mainline titles with a Japanese language pack plus 4 8-bit ones plus Bande Desinee plus a guidebook plus an official script for each game.
I think one issue this video has is that it assumes that by "game preservation" it means "people want old games to be re-released to be bought". I always assumed it meant "people want the ability to keep on playing old games they have already bought on new hardware without having to resort to piracy or having to buy it again, since they have already bought it once", or "people want games to be treated as books, where no one would bat an eye if a library were to allow people to read old books that aren't being sold anymore for free". It's not about having the ability to play the game, because, as the video points out, that is already the case with emulators, it's simply that people wish for companies to stop hunting down emulators just so they can re-sell the old games to the people who already bought them multiple times.
I don' think it's emulators companies are going after, as it's already been proven in court that emulation and emulators are perfectly legal, the reasoning being that since emulators do not redistribute copyrighted material they serve as perfectly fair competition. It's mostly the redistribution of the games they hunt down (or in Nintendo's case romhacks and fan games, which I think should be fair use, but that's a different discussion). I don't think most people have actually bought these games before, or they did at one point and they got rid of them long ago which doesn't entitle them to anything now. If you actually still own the game today, especially the games in question, it takes less than 5 minutes for you to pop the disc in a CD drive and run ImgBurn or similar program to dump the game yourself. That process is just too simple and quick to justify pirating a game you own, or hell even buying it again. If you want to play the old games you own on new hardware they were never intended to be played on, you gonna have to do a little bit of work for it. And that "library" thing - you do realize that a huge chunk of the stuff you can get a library is still under copyright. Not everything at a library is public domain. The reason why they can lend you a book for free is because *they own physical copies of the content*. Having a single instance of a copyrighted work, be it a book or a video game CD, gives the owner of that physical copy a lot more rights to do what they want than what the raw content would allow. Not to mention that I cannot see the "piracy is morally justified" crowd actually getting off their asses to go to an archaic institution like a library only to be lent a game that they still need a console, TV, and electricity to experience for a short period of time.
@@traitxr First of all, I specified the MGS games in this Master Collection in my initial post, games that I successfully backed up myself and it was just as easy as I described. In my experience, PS1 and PS2 games are stupid easy to back up. And I don't know about you, but I successfully dumped several games that weren't 100% clean from scratches that were playable with no issues. Out of my nearly 200 game PS1 and PS2 collection, only 1 game failed to rip because it was just that damaged. What would be the point of pirating the recent PS5 or Xbox games when emulation hasn't even completed fully reliable emulation for the PS3? They're the newest tech, I wouldn't be surprised if they haven't figured out how to archive those YET. "What if they can't afford it?" "What if they don't want to hack their system?" none of these are valid excuses to claim this moral and righteous high-ground. If it's too much trouble for you to do the work to back up your own games, the same work the initial person did that even allows you to pirate the game in the first place, then clearly "preservation" not an important issue to you and you're full of shit if you dare claim "piracy is my only option". Go ahead and pirate them then, but don't come around boasting your laziness as a righteous justification and a noble act of "preservation" is all I ask for. None of what I said are mandatory prescriptions before somebody should be playing a video game, but if you expect me to believe you have ANY grounds to stomp around this with moral high-ground and claim this is about "preservation", then you got to do the work to be legitimate and be credible. If you don't care, if the moral aspect doesn't really matter to you, then do what you want. I didn't say companies would NEVER try to go against emulators, I've even seen shill articles trying to paint them as destructive to the industry. The point is that I don't think they're really the prime target. I've yet to hear companies "hunting down" Duckstation, PCSX2, SNES9x, NEStopia, and a slew of other popular, well known emulators. Nintendo are bastards in this regard, I'll give you that. I don't think it's any of their business what a customer does to their system after they bought it. The most they should be able to do is void the warranty for repair or replacement. Your final description of pirates doesn't help them at all. I make fun of the ones who are pretending to be righteous warriors of justice while trying to obscure their amoral motivations. You are suggesting they are well off rich people who don't really have an excuse and pirate just because they can. "Piracy is our only option" doesn't seem to apply to actual pirates, according to you.
@@humanconvertileEven if I wanted to go through the trouble of hooking up a disc drive to my computer, I wouldn't want to dump my old PAL region PS1 discs anyway since they run slower than the NTSC versions. PS2 games tended to let you choose between 50 and 60hz, but I still wouldn't dump them either since I can download the exact same roms on my PC in 10 minutes.
But it IS about being able to play a game. That's what game preservation is. Emulators are also the biggest reason why virtually every game ever made is preserved indefinitely and it's not a big issue.
I'd be fine with the original res and stuff. If it wasn't $20 per game and they don't even preserve the games properly. 1 has sound bugs, analog controls supposedly don't have proper analog support like the original. 2 is based on the Bluepoint port. Which is good. But doesn't properly preserve the original, with removed or bugged effects and the master collection not having pressure sensitive button options. Plus, it's in widescreen and 720p and not 4:3 480i so that's not preserved. What I said about 2 can apply to 3. So in the end, if they wanted to preserve the original versions they also needed to price it accordingly. $60 for this collection is not a good value. With each game being $20. Compare that with Bayonetta PC, Killer 7, and even some Capcom games like Dead Rising, they're leagues better for the same price point (if buying each mgs game separately). So they either need to enhance it for the $60 or do the preserve thing and charge $30 which would be fair.
Overall great video. I don't agree with every point, but I agreed with most of them. Konami should've priced it better or properly port the games to justify the $60 price tag. People do be savage when they overspend on things that underdeliver. Like people were fine with MGS1 on PS3 PSN for $10. And to be honest I think the psn version plays better than the Master Collection.
$20 for Mgs 1 is expensive, but if they let me just buy that one game, I might consider it, I'd probably wait for a sale. I don't want to buy mgs 2 and 3 again, I got them on ps Vita.
@Matt-yp6ez I played the Vita version! I loved it when I had a Vita, because playing MGS on a portable is sick. Although it wasn't great with MGS2 being hit the hardest since it fluctuates between 20fps to 60fps, but MGS3 was fine because it was always 20 to 30fps on ps2 even if it's still a downgrade to the ps3 ports being at 60fps (mostly, lol). It was great. Such a shame the switch version of the master collection is a bust. And you need to tinker the PC version on steam deck, which isn't ideal.
@@delibirda9336 The emulation they're using has small errors creating pops in the sound when reverb is used. The pitch of some sfx is also altered like some menu sounds. It may sound like a minor issue, but if preservation is the arguement made for this collection, than its not preserved since there's bugs not in the original. Also I found out the red cross for the muscle relaxation medicine has been turned green (I understand it's because the red cross organization is stingy than before) which isn't preserving the original art. But the historical videos in 2 and 3 really can't be blamed for since those studios don't exist anymore.
The MSX games aren't actually emulated, they're native ports (pretty much remakes) made for old japanese phones around the time of MGS3's original release. They were later included in MGS3 Subsistence and HD Collection. The ports themselves aren't all that great given the limits of said phones, MG1 in particular actually runs at a lower frame rate compared to the MSX original.
@@KasumiRINA Yes, and it's kind of barebones because they replaced all MGS3 menus with basic looking windows. Only Virtual Console versions are emulated.
@@n_worderI had no idea that the MSX Metal Gear games are running a bit slower on the HD Collection and Master Collection. I have just thought that is what they ran like back then and thought of it as technical limitations and judged them both as such. When I did I said that Metal Gear 1 is a decent game that was good for the time while Metal Gear 2: Solid Snake is a very good game implementing a ton of new stuff like punching walls to create sound, the reactive radar, the guards being smarter and having a very intense plot just like Metal Gear Solid 1.
I beg to differ - the original HD re-release was excellent and respectful of the content. This new release is not. They couldn't even match that prior HD Collection while introducing a huge range of new bugs and poor image handling.
@@niemand7811I’d argue that you’re the one that never played it that way or have forgotten what these games look like on original hardware. I played all of these when they were first released even waiting for the truck to pull up with the shipment. On a CRT, even over composite, they’re sharp. The bilinear blur applied to MGS1 in this collection is something that wasn’t even possible in its original form. MGS2 is razor sharp on a CRT too. Not only did I experience these games at release but I can play them on original hardware right now. I suggest you give it a try.
@@dark1xI can say that MGS1 while looking a bit blocky on modern TVs, is a very good game. I played the original Metal Gear Solid on my friend's PSOne LCD Screen and it looked really good on the native hardware. MGS2 and MGS3 looked good too even when you port them to newer hardware.
@@niemand7811 You need to play around with visuals, due to monitors being different. Games where made for old CR TVs, doesn’t directly translate on our modern hardware.
People don't actually want game preservation, no. At least not if "Game Preservation" means "buying the exact same game we used to sell on PSN for $10, but now for $60".
I want a bugfixed updated port with modern screen and controls support because original games don't always work on new hardware. I absolutely bought tons of games I played as a kid on Steam, and half of them are good and updated and half don't work without a fan patch.
For real. You can't take an old game, make it objectively worse, start selling it for the price 6 tuna higher than the original and call people out for not being interested. It's not game preservation, it's leeching off old IP
Reading what exactly? Konami's chart claiming 2 & 3 run at 1080p on every platform but the Switch, which they do not? Reading lies isn't worth all that much, now is it...
@@CB2904-l9l Incorrect it internal renders at 480 progressive and outputs an 960 progressive. no 720 here at all it just the OG GOG ports rpackaged and sold at double the price after they delisted them. 100% scam shit and anti Preservation.
Being able to upscale to HD rendering resolutions and change the options regarding PS1 texture warping would be nice, but I have also heard that the collection can't even resize to a normal screen...
The save slot thing is better than what was available in the ps3 edition. However, the one thing that we'll always miss is the banter you get when you try to do the helicopter boss in mono.
@@WH250398 I believe it's a specific Codec Call Easter Egg you can make at a certain point, due to the nature of the fight you would have to rely on directional sound the rotors made to figure out the position it was coming at, which is unreliable if made mono. Everyone in the call would be astonished your playing on a Mono TV and basically say you'll have to make do without stereo.
I think the reason why so many have a problem with MG1's (especially, but also MGS2 and 3) resolution is that Konami is still advertising the games' resolutions as 1080p, which is simply disingenuous.
MGS2 original port on PC let you select BOTH internal, rendering resolution, and external, monitor one. That port is like 20 years old. It still works.
The OG MGS2 port on PC has an amusing bug if you're not using a an EAX enabled sound card where various audio effects get... jumbled. It's easily fixed with OpenAL but snake running around and making explosions every step was utterly hilarious to me. :P
People do want games preservation but if the port is worse than the original nobody appreciates that especially when they delete the previous, better version from sale.
Рік тому+26
The previous ones weren't available for sale. That's the whole problem.
That reminds me of fromSoftware removing Dead Souls Prepare to Die Edition from the Steam store and replacing it with a "new" edition with the bugs fixed in the PtDE coming back along with a lot of other issues. :D
@ They were until 2021. If you have the HD Collection for Xbox 360, you can play it on a Series X and it has backwards compatibility enhancements that make it better than the Master Collection.
They were removed from sale because of the lease of the historical footage had ran out. It would have been a real backfire if they kept selling it with that footage still in but no license to use it.
Genuine question, what makes the original HD Collection better than the Master Collection version of the HD Collection games? They have numerous bug fixes and tweaks that fix up texture and graphical bugs broken by the original. The only sour spot is MGS1 because it's emulated.
Literally lmfao i can understand but i will never empathise with why anyone would want to play ps2 games that were never intended to viewed above a set 640x480 reso.... if anything the 2011 HD collection is quite a unique product in that it's one of the only games where the original project lead was heavily involved in the "HD remaster" release . ALSO if anything it shows (very uncharteristic) respect on konami's part for leaving the original vision completely intact. they could have added all kinds of gimmick bullshit if they really wanted to incentivize a second purchase for people who already own a copy
@@shanegale6143I'd hardly call it respect. Laziness is the more accurate word. Konami know that MGS fans are dying for anything new from the series and will happily pick up anything with the Metal Gear name, especially seeing as this is the first time that the original MGS trilogy has made it to next gen consoles. I'm sure Konami just saw this as an easy opportunity to make money.
Main problems in my opinion: 1. Price: A bit too much for what is asking? Maybe, I think the price is a bit too much compared you can buy in the market right now, and for the price MGS has been being sold for the longest time for example in the PS Store. 2. Lack of proper enchancements alongside the original experience: I'm not asking for a remake, or a remaster hell let alone a NightDive tier reconstruction. I'm asking for a few enhancements not not make MGS look jarring on a digital display. Back in the day CRTs masked most of the image issues by being an analogue device, but on digital displays it does look dated. 3. Konami's reputation: Konami hasn't exactly been a good boy in the game industry. They killed off most of their famous franchise in sake of profiting out of their names alone. 4. The amount of times MGS has been released already, or has been experienced by people: This has to be more subjective than anything. But I feel people have already experienced MGS in a variety of ways. Say Playstation One Classics on PS3, PS1 Classics (not to be confused with PS One Classics, this is the device that launched in 2018). MGS: Legacy Collection that included a code for MGS1 if I'm not mistaken. Lastly, the forgotten 2000 PC Port, re-released for commercialization in 2020 or so with a few key fixes for GOG.com. Or just by emuation. I'm partially neutral. Nor accept the sentiment of "Old game is perfect the way it is nowdays" Or "I saw a few pixels in my wall texture, please remake this now" Price shouldn't have been this high for a simple emulation work, a lack of care not giving options to experience the game properly (adapting it/cover it) for modern displays. While I think the disscourse is a bit overblown on the steam page, it's a just a simple emulation work at the end of the day. One of these factors I mentioned may have come into play to make these games less appealing to modern audiences of sorts. Asking for more isn't wrong really, but in parts you'd have to know what you are asking in that case. Same goes for compliance, it's great that you enjoy things the way they are, but that doesn't mean everyone has to.
i am so proud to be a MAX PAYNE fan/Remedy Entertainment... Not only is your comment full of respect and understanding, It also has a lot of great points that i wanted to bring up I can only wish you the best ❤ This extends to the video creator as well, thank you for making this video! Even If i don't really agree with some of the points here!
One of the few sensible people here. People love to see things in black and white anymore, so it's either the best or the worst. Rarely do you get nuanced thoughts like this one or even the video creator's thoughts.
Conversely, you have Petroglyph dropping a 64-bit build for Empire at War to ensure it keeps working with modern systems; a lot of code for their expansion, unlocking features for the map editor, and generally giving the modding community things they have wanted for the last ten years; or releasing code for CnC to ensure the community can take over for when they're gone. However, much like anything historical preservation related with games, the general public glazes over and ignores it.
"The general public" aren't the ones talking about game preservation in the first place. Mainstream doesn't give a shit about old media unless it's from some already well known series.
It seems you're missing the point. MGS1 is being lazily emulated, and MGS2 & 3 are low-quality ports of the HD versions found on 360 and PS3 which you can buy for a fraction of the price of the Master Collection. Reminder that this collection was released on the PS5 and Series X, consoles capable of 4k output, yet the games are capped at 720p, which a complete lack of anti-aliasing and proper texture filtering, and somehow the Switch version of MGS3 had to be downgraded although the Switch is a far more powerful console than the PS2 which MGS3 was originally released on. People DO want their games to be preserved. But they don't want to pay 60 dollars for lackluster ports and emulated games which don't even achieve the bare minimum.
"Low quality ports" I've played through all of them, and I own the original trilogy on real psx/ps2 hardware, they're identical. These games are being marketed as being exactly the same as they always were, you don't have to like that, but expecting something else is asinine.
My biggest issues with MGS1 is really the lack of graphic options (the forced bilinear filtering looks horrible espeically for someone like me who has poor eyesight), the lack of the analogue movement from the original release, and the European version of the game using the PAL ISO which runs at a sloeer and worse framerate.
Since PSone games ran neither slower or faster since thexy knew to handle the frame rates VS hertz frequence by the power outlests from all over the world. But the shit do you know?
@@polinskitom2277 >games and the companies making games, have the RIGHT to be forgotten There is no such thing. We're not talking about personal data here. Once something goes public, it's public. Forever.
@@phoboswhiplash I think what he means is that "i wish people would not rage over shit just for the sake of raging over shit", which admittedly is a trend in modern gaming circles. Like: i think Spiderman 2 for PS5 is dogshit and is a full on character assassination for Peter Parker, but something like, say, Genshin Impact doesnt deserve the same amount of hate that it often gets (even if fandoms full of children are aids).
@@four-en-tee Limitations of the brand, mate. They can`t go crazy and innovative with such a massive known IP like Marvels Spider-Man only minor safe and tested changes and safe and tested products.
I haven't actually watched the whole video through but your little segment about people not reading just rings incredibly true to me. I'm a mentor in a decently big discord server for a MMO and I spend most of my time in the channel that is dedicated to helping new players. The questions we field daily in that channel have lead me to believe that around 25% of the internets user simply do not read ANYTHING that is in front of the screen of them and just simply click any box that attempts to explain something to them away. Also, definitely agree on the bastardization of the words remake/remaster
Yea, I think you can blame adds for that. Back in the 90s to early 2000s I used to actually read stuff. But after UA-cam start adding adds etc (or just the internet in general) I kinda evolved this "Yea, whatever. Nice essay" attitude. And I guess being spammed by scammers now and then doesn't help the situation much either 😅
@@Argonisgema crisis core reunion is a weird one because it feels like a halfway between a remaster and a full blown remake(in a good way). Edit: I just looked it up, Square Enix itself calls it a remaster. It is a remastered port of the original games code to Unreal Engine 4 where they redid the voice lines, prettied up the graphics and smoothed out the gameplay.
@grodcoyote6635 they are being nice cause from a developer point of view the whole remaster remake discussion is very iffy. If you look up on steam there is a guide that talks about every change they made to the game and and it is massive . "Smooth out the gameplay" is putting it mildly when they redid the entire combat system and added new features to said combat system. In fact there is a news article out there that goes more I depth on what the terms remaster and remake are and they even cite reunion as a remake with what was done to it.
Well, if they can still get someome to answer their question then they are rewarded for their behavior. Its hard, since wanting to be helpful is a good virtue, but we cant allow help vampires drain it... or else the actual problems that do require cooperation get sacrificed.
1. Your point about it not being reasonable for Konami to live up to the features of an emulator like DuckStation makes no sense to me, Konami is a huge corporation and the fact they can't provide even the simplest of options that a 3rd party emulator made with no doubt significantly less funding then the Master Collection is pitiful and worthy of criticism. I don't understand why a point like that supports your thesis that people who complain about this stuff don't care about preservation, we want the most optimal experience for all people, and this ain't it. 2. Frankly I’m not even sure that this part has anything to do with your point but I thought I’d mention it. This argument about RPCS3 videos giving people “unrealistic” views about the robustness of emulation is kind of stupid. As you probably know, the PS3 was notorious for having some of the weirdest and most confusing developer environments on a video game console. (Cross-platform games generally run worse and look worse on ps3 compared to 360 due to this) but developers who knew how to properly develop for the console could produce games that were miles better running and looking then the 360. This puzzling idea that being able to produce even 50% accurate results in MGS4 (one of the most choppy and blurry exclusive PS3 games) at 4k 60fps isn’t insane is boggling. Also arguing that you need a beefy pc to run it is also puzzling because to run any somewhat “modern” game at 4k takes at least a decent rig, nevertheless running an entire fucking console. Reverse engineering a console like this, and this accurately truly shows how amazing emulation is, and downplaying RPCS3, a product that again, has much less funding then whatever Konami is throwing at the Master Collection for the sake of this argument that a good chunk of people don't care about game preservation, is what’s truly myopic imo.
I definitely think it's not a monolithic community saying both things at once, it's different people spouting different opinions. Personally for me, I enjoy straight ports or HD remasters more than full remakes because of both preservation and just usually liking the old games jank and all. I think remakes are good, but shouldn't completely replace the original game, even when they try to. The upcoming Persona 3 remake, manages to have neither the female protagonist route from the PSP, nor the epilogue story from the PS2's final version. Not to mention some changes in art direction, lighting, new voice actors, some changed gameplay mechanics, and a new soundtrack. But since Atlus to my knowledge got rid of the PS2 Persona 3 source code, we're only gonna get ports of the PSP version and this remake for the foreseeable future, with the PS2 version admittedly getting a PS3 digital only emulated release in the early-mid 2010s as it's only attempt at making it available on modern platforms. While I'm always cautiously optimistic about remakes, and to be fair this is closer to PS2 Persona 3 than RE2 remake is to PS1 RE2, it's giving off different vibes and will likely end up a different experience than not just playing Persona 3 as a new game in the 2000s, but even emulating/original hardware playing P3 FES in 2023/2024. That to me is the biggest thing with game preservation, the passage of time and new perspectives make playing old games now not the same as then, both to new eyes and to people who were there at the time and might have nostalgia for that era/console in general or that specific game. But not even allowing the new generation access to these games legally robs some of them of the experiences and stories told, some games have incredible narratives that stick with you for life for any variety of reasons, others are just plain fun. If some people are gonna write this off as "I'm not paying for a PS1 game in current year and could just emulate" fair. But legally offering this stuff is powerful because there's people who are console only or honestly just don't understand emulation or are computer illiterate in general. It's not just older people too, the younger generations are actually less likely to emulate stuff for any variety of reasons, although retro handhelds taking off for a bit there on tiktok/youtube shorts gives me some hope. TL;DR Remakes aren't preservation but are good, remasters and ports are important for preservation. Legally offering ports even when emulation is possible is still important. Preservation is important because the games don't change but the world does around them, keeping that one constant is important.
Saying people don't want game preservation is a dumb takeaway from the MGS reviews. We already had preservation of MGS in the forms of physical copies for PS1 and Digital copies for PS3 and PC before the master collection came out. I think a lot of people were hoping for a version that wasn't just going to be MGS with nothing changed again. By releasing the Master Collection on steam Konami didn't intend to preserve the game, they intended on a quick cashgrab preying on long time fans who might not have had a chance to play the earliest games because of system limitations.
I agree that its good that Konami is selling these games again but i also think It's not unreasonable for people to expect enhancements that are available in most emulators such as increasing the resolution and getting rid of texture wobble. I think the problem people have with this collection is the price. Konami wants 60 dollars for 3 bare bones ports of games that came out 20 years ago.
I never understood this sentiment that just because a game is old that it somehow diminishes its value. Do you get upset that books released 40 years ago are still being printed for the same price, that movies released a century ago are being put on blue-ray for the same price as a marvel movie? This isn't even a single game, it's 3 of them; if they were released separately for $20 each, would people still be complaining about the price?
@@BriskeeenA game being old means that an emulator exists for it and it can be played easily for free. As such, there’s more pressure to deliver enhancements to old games if you’re going to charge full price. Or if you want to do direct ports, like virtual console or PS Classics, make them cheap
@@Briskeeenit's not about the value attributed to the game, it's the value of the labour involved in making it available for modern systems. The game has already been made, at a dramatically lower cost than the games it's selling alongside. The original development staff will receive nothing in compensation for the most part regardless of whether it's purchased legitimately, or pirated What is being done for the re-release is the work of getting it playable, which is valuable but doesn't compare to the cost of developing an entirely new game. It's entirely reasonable to expect a re-release of an old game to a new format to have similar upgrades as has been typical of DVD and Blu Ray editions of films previously only available on obsolete formats, if it's being sold at full price.
Tose games were not meant with this in mind and we don"t want a repeat of the ps3 hd collections that had widescreen completely bugged because the games didn't originally support it...
@@thechugg4372what are you talking about? Widescreen is not "completely bugged" on the hd collection, I played those games about a month ago and didn't had that problem.
I feel like the premise of going on any comment board to highlight the commentary of anonymous cookers is flawed right out of the gate. You can find dumb comments about anything on the internet.
4:50 No, not all or even the majority of old games are re-released through an emulation wrapper. Look at any of Night Dive Studios re-releases, they all run natively on modern hardware. The Bluepoint release of MGS HD Collection ran natively on PS3 & 360 with upgraded resolution, and so do other ports like Okami HD. Even if you want to defend them using an emulator, there's no reason they couldn't have offered simple options like resolution and widescreen. Both Quake games got re-released with all expansions (and even new ones added) for half the price of MGS1. You're defending lazy cash grabs, not "preservation."
Uhh mate if the source code is gone they can’t just port it simple as that. Especially considering that Japan especially through the 90s did not have a culture of preservation at all, they didn’t start preserving until around Final Fantasy IX’s release in the 2000s more often then not the materials were discarded after development concluded. It is quite likely that MGS’s source code is gone given its 98’ release. Comparing them to Night Dive is not a fair comparison considering their most prolific endeavours (the id software titles) had their source codes readily available which is a very different ball game when it comes to rereleasing. You’re also ignoring that the majority of Nintendo’s back catalog is done via emulation, and also that PS1 game preservation via the PS3 was also handled through software emulation same with PS2 games both on the PS3 and PS4. To say that old games rereleased especially from the PS1 and N64 are native ports and don’t utilize emulation is blatantly untrue.
I don't think he was actually defending this, like at all. He repeatedly mentioned that this thing was "meh" at best (he mentioned it was bare minimum a lot). It's just how the community reacted was almost treating it as though it was supposed to be a remake/remaster. He even kept up bringing up the flaws of the thing, like the resolution and widescreen stuff (seriously, in the emulator doesn't cut it section he does say that exact thing like 4 times). You can defend something simply because the backlash on it was far too much, or potentially brings up a bigger issue down the line. This wasn't meant to be "mgs port good", rather it was meant to showcase the wider issue using the port. They even mentioned before it was released that it was going to basically a straight port. This video is trying to address a wider problem using this port in particular. The mgs port was a "meh" product that received the backlash that made it seem like it was the worst thing on the planet. It was a port, nothing more.
I think you are missing the biggest issue, The game is $60 for basically nothing. If they just wanted raw release the games then $9.99 each or $30 for the collection would be better. Hell Nintendo used to do that all the time with virtual console. So yes most people would rather emulate and at least get higher internal resolution for free than pay 60 for essentially a bare minimum emulation. That’s the biggest issue. I can assure you if the price point was lower people would not be this vocal.
three rereleased ps1/2 games, three MSX/NES games and a smattering of readable extra content. you can be disappointed but don’t lie about what’s included.
@@DANNY__JK I don’t the “reading extra content” is 1 meaningful enough to be worth 30 dollars and two dies in no way help the games feel better to play on modern hardware. I for one was always going to be punished due to me having a much more modern set up. Again I understand the importance of game preservation but you also can’t nickel and dime your audience. Even small things to make the games more playable would be able to justify the 60 dollars but story in this economy you have to offer more than readable extras.
@@DANNY__JKthe "extra content" is the same stuff you can read for free on a wiki There is nothing new in these ports and the games themselves are downgraded
The problem is what's being sold at what price. And having at least some basic, not so experimental, settings to make the experience comparable to good emulators. If they don't wanna remaster anything they should make that absolutely clear and price them to be dirt cheap. As for settings; games from that time should come with options for CRT filters like CRT Royale, not having that is a deal breaker on itself, even more so for games with pre rendered backgrounds; if you are not gonna upscale them, give us an option for a nice CRT filter, I say throw it in there even if you upscale, makes a world of difference.
it is kinda dirt cheap if you consider that these games cost around $50 each back in the day. not to mention that you don't have to buy PS1 and PS2 on top of that.
@@tenkaiyayes8495 The price is up to them. Just saying that there are different expectations for a remake, a remaster or a port. And for games that are new, 5 years old, 10 years old or 25 years old. If the price is right is up to us, personally I say it's not.
@@nerosmith2578 As far as I know, Konami never marketed the Master Collection as remasters or remakes, they are simply ports. So if you're buying the product, then you should've known exactly what you're getting. In one package, you get 5 games (7 if you include Metal Gear NES/FC version and Snake's Revenge), 8 digital books, 2 digital graphic novels and a digital soundtrack. No need to buy 3 old consoles and a CRT TV. $60 is actually dirt cheap for those who knows the value of all those combined.
As an addendum to the Moron that made this video. No this isn't Game Preservation. The said games were already preserved in the this state BEFORE getting delisted off of GOG+Steam. This is REPACKAGING. I own them still and this is 100% a separate purchase disguised as a good nature re-port. There is NOTHING ADDED THEY ARE 1TO1 THE SAME GAMES DELISTED AT A FAR HIGHER PRICE.
What irritates me the most is the price, $60 for the full collection and $20 for each game. $20 for MGS3 I can kind of understand since it's the first time it's been ported to PC. But considering both MGS1 and MGS2 (before it was delisted) are/were available on GOG at just $10 each it shows that this collection is terribly overpriced. The Master Collection should've been priced around $30 total really, especially considering they're just ports of the HD collection.
Every argument you made is fine if the cost is not considered for these ports. They have been ported on other systems at a lower price. PS3/ 360 (X1/ SX) HD collection (2/3/PW) $40 PSN (And any system your PSN is linked to that can emulate these) MGS1/ VR/ PO+/ PW, $10/ $6/ $10/ $20 PS3, Legacy (1/VR/2/3/4/PW), $50 GOG 1/VR, $10 This is arguably the second most overpriced re-release behind MGS3D being $40 new for one singular title, and tying with the Vita HD collection at $40/ 2 games. The only caveat there is the fact that for an extra $10, you could get the PSN copy of 1, and still come in under.
@@Tyler_Wyou could apply that to literally any product. Downplaying a product being overpriced by saying "just wait for the price to drop" is stupid. The fact is that they charge $60 for what is essentially a port OF a 10 year old collection of 20+ year old games with minimal improvements (and in the case of MGS1, none at all.) The POSSIBILITY of an undefined price reduction after some undefined period of time is no excuse for the overpricing of the collection NOW. You can easily say "just wait for the price to drop" and many will do that, but a lot will not, and that's manipulative on the part of publishers who charge this much because they can get away with it, all while giving lazy repackaged slop in return. The non sale price of the collection is still $60. How's "wait for the price to drop" working out?
MGS was not just a PSX game. It just wasn't (and yes, I know that this is mentioned in the video... but still). It was released on PC in 2000, along with VR Missions, playable at resolutions way higher than 320x240 (like... 16x as resolute, if your PC could hack it), and without the affine texture warping, or the integer vertex snapping... because it wasn't running in a PSX emulator (despite Bleem! being released around the same time... which also let you run PSX games at 1024x768 ... also without the worst bits of the texture warping and vertex snapping ... because those were side-effects of the console itself, not the games; so the games that didn't preempt it in software looked just fine on better hardware). Moreover, your PC would load in the highest texture mips available for textures, so it looked more like what the artists made, and less like what the artists finally got running at a passable framerate on PSX. Moreover, games of that era were played on CRT TVs/monitors. The image quality was much less grainy, due to phosphor blooming, and the blending of all of the nearby phosphors. I don't require artists to remake all of the models, textures, or animations. I do, however, expect to not be stuck in a PSX emulator (that's probably community-made), locked to the performance of a PSX, when all of the community-made PSX emulators out there allow for all kinds of user-adjustable settings, and it wasn't just a PSX release. If they're going to force it to be 320x240, on a modern 75" screen, instead of a 26" CRT, and lock it to the lower-fidelity mips of the textures that are set to that lower quality because of distance from camera, at that resolution, despite the actual on-disc textures of PSX games being higher quality than what's generally seen), then they'd better put serious effort into simulating phosphor blooming... and give me the option to turn off the PSX integer-only vertex and perspective-incorrect fragment jank. ie: Preserve the software. Let me choose how to experience the software. Because the experience they choose for me is not the experience I had, nor would want to choose for myself. ...and thus mod. To wit, if you had the tools, and the PC, in 1997, you could play Ocarina of Time, using an N64 controller (with USB dongle adapter), on PC, at 1024x768. In 1997. UltraHLE was a beast. As for "why even, and not just emulate?" ... there is a lot of value in amalgamation, these days. Though the truly scary bit here is that the game might be owned on Steam, but the regions of the game are hosted on what is ostensibly on Konami's servers ... what happens when they pull the plug on those?
couldn't have said it better myself. This video is a bit disingenuous, i'm guessing it comes from ignorance rather than malice in this case, but still it cuts out a LOT of nuance in this discussion.
Konami: “we’re bringing back the box in the same red color like when it was originally released. We will NOT make the box blue.” Reviews: “horrible! The box wasn’t blue like I wasn’t promised!”
Despite the well put-together areguments I still feel that what we're seeing here is not truly game preservation but rather Konami slapping a sale-tag on emulated ROM and asking money for it. I'm not sure I can put my thoughts to words concisely, but I'll try anyway because why not. I think game preservation should be an all-encompassing task for every game - not just ones that have some value behind it. MSG1 is not and never will be an endangered species in terms of preservation. It's a well-beloved classic that's still widely available in different forms to this day. The ones that truly need preservation are games that are broken, generally unwanted or stuck in some weird copyright deadlock. And therein lies the rub. No publisher in their right mind would want to re-publish them because it takes time and money without any actual pay-off. And that's why it's always so inspiring whenever it happens. Rare as it may be. Of course the question is then "who is responsible for preserving games?" It's probably not reasonable to ask for publishers to keep all their embarrassing mishaps and weird flops circulated, but what really drives me nuts is when they're actively sabotaging it. Nintendo is probably most guilty of this, and that's why I'm always ambivalent about whenever they remaster their old games. It shows that they can and will drip-feed whatever games they want and we all just have to take this. And in a way this is kind of the same. Why have something publicly available for free when you can still charge money for it? Of course I also just want to hate Konami whenever it's possible because it's such and easy company to hate. Welp, I went to a weird tangent there, but I just felt like I needed to get this off my chest. Anyway a great video analysis even though I don't entirely agree on broad strokes.
Dude, most people don't even know the difference between a Remaster and a Remake anymore, they use the terms interchangeably. People are dumb. As always.
The problem is that they aren't even ports. They are roms running through basic emulators with almost no possibility of changing the graphic options. Honestly, most of us expected that at least the Steam version would be an improved version of the PC port of MGS from 1999.
A little anecdote about the aside on Switch emulation not being perfect: When Xenoblade 3 released people were saying it was running perfectly on emulators and "bragging" about playing the game that way at launch. However, both major Switch emulators had a near identical bug with the game: the light motes that appear in numerous cutscenes throughout the game simply didn't render, or rendered in way fewer numbers than they should have. These small effects are in a lot of the cutscenes in the game with extended shots focusing exclusively on them, so on emulator you would just see the camera point awkwardly at the sky for a couple seconds. They also tie in with the narrative of the game, with characters often talking about them when on screen. But on an emulator you wouldn't know what characters were talking about because the light motes weren't there. You legitimately played a lesser version of the game if you played on emulator and I think a bunch of people never knew this.
The only Switch game I've emulated that I'd say was approaching a perfect experience was Dread on Ryujinx. That one is impressively stable and performant by emulation standards. Only issue I noticed with it is the frame rate tanks a bit during the tram/teleport loading screen transitions, but that's pretty minor. And obviously some shader cache stutter to start with, but that clears up once it has finished. As far as Metal Gear Solid goes we're kinda SOL in the sense that MGS2 and 3, despite what a lot of people like to say, are actually two of the least stable and worst performing games on PCSX2 that are considered "playable". A lot of PS2 games actually _do_ run better on PCSX2 than on original hardware, so when people make that claim it's not always an exaggeration. But with MGS2, and especially 3, it just isn't true unfortunately. MGS1 on Duckstation is perfect though as far as I can tell. I think Duckstation in general is at a point where you really need to dig quite hard to find games that don't work well. The vast majority of games encounter no problems even with an internal resolution increase, and I'd estimate that maybe 50% of them can even run without problems at a boosted cycle rate (to reduce frame drops). I've played MGS1 like that a few times. 4K downsampled back to native, 130% cycle rate, no problems. And needless to say, that's a significantly better experience than the Master Collection release of MGS1 offers.
I actually had a lot of fun emulating Tears of the Kingdom when it leaked early while I was waiting for my physical copy. The depths had a bug that made a lot of level geometry render as points of light and 80% of areas applied gloom damage when they weren't supposed to. And it was so exciting not knowing whether Nintendo had actually designed this ethereal doom sky dimension where Link gets lost on invisible mountains, or if it was just some emulation quirks. Was honestly disappointed to play the real thing on hardware and see how it normal it looks (though it was nice to have the Fire Temple playable lol).
@@mariomorgan-giles2148I'm not sure if it was ever fixed. There was a bug report on Yuzu for it but the issue appears to be deleted for some Reason. (Which is really weird, I've never seen that on Github before.) Ryujinx just has a general issue for the game that still lists it at the top but that was over a year ago now.
One of the biggest problems with the ports for me is that it was lazy, mgs1 couldn't run the first week-two without having to go to nvida setting and capping the game setting manually by pc settings, they have now fixed that issue for all three ports but mgs1 was the worst case due to not being able to use menu cause game ran too fast. The mgs 1 port hurted my eyes and looked and sounded worse than the ps1 verison which i pulled out to compare,same goes even bigger for mgs3. I love having all the metal gear games leagl now thou on pc just upset with how these were kinda done especially given how modders fixed a lot of these issues of grahpics and sound quality. I get the idea of if you dont have a pc and only console then its a good option to getinto series, though the switch port is really bad sue to system limitations and runs at 30fps instead of 60fps like the other ports.
The issue is with price. It's about three times as expensive as people are willing to pay for a simple re-release - so people are reviewing it based on that price point. If they priced it right, people wouldn't be nearly as disappointed, especially given that the third party emulators are superior to what they offer in this "master collection"...
This video doesn't recognize the fact that emulating MGS1 runs way better and adds scanlines which makes the not look so bad, cuz you weren't meant to see the raw pixels of any preCRT game, the game has horrible delay, you can make it run at 60fps on emulation, and much more
Okay, you technically can make MGS1 run at 60fps... but the game speed is tied to that framerate, so the game runs twice as fast, you can not make MGS1 run at proper 60 FPS at this time as it would require reworking the entire game's internal logic to work at 60 FPS
@@flaminginferno6641 yeah that makes sense, and that'd be asking Konami way too much, but less input delay, 1080p or even 4k with scanlines is possible
@@quandrixtwincaster5738 What a fantastic argument. "Shit game? Don't complain about it, nah, don't try to tell Konami to do better, nah just emulate." As someone who is very in favor of emulation, it's not the end all be all, we should expect more from Konami, not settle for less because we have emulation.
The problem is putting the bare minimum work but still asking for more money and surfing on the nostalgia. If they priced the pack at 5€ I would get it. But nope. You could literally just play the game on ps1 simulator and have the same experience. Why bother?
If you read that "equivalent to the suffering of marginalised groups..." right before you died, i'm convinced your skull would look like your logo as they closed the coffin.
Using the current Resident Evil games and the Master Collection (Specifically Metal Gear Solid) as examples for a comparison is very interesting. It's not the something I've heard from someone, where people seem to not mind the current Resident Evil games even though they are not preserving the old games. And the awful times of game preservation are when games are digital only, like P.T. and it was delisted. However there are some times when digital only games get delisted and they get re-released or have a complete edition on modern consoles. An example being Scott Pilgrim vs the World since it was delisted due to licensing, but the world rejoiced when it got re-released for modern platforms, complete with the DLC. It's a shame people don't really say what they want, because it gives the wrong impression to other game companies in the industry. The PS3 was only 2 console generations away, and already we have so many games that companies haven't preserved, that many people enjoyed. The Ratchet & Clank Future trilogy will probably be stuck on that hardware for the rest of time. Which is a shame because I loved those games, terrible fur texture and all. Great video by the way.
I noticed something at about 12:00 that I never noticed before; Why does Snake go through the trouble of guiding the missile through the hallways and offices to hit the control box in another room WHEN THERE'S A SECOND CONTROL BOX RIGHT FUCKING NEXT TO HIM AT THE BEGINNING?
From what I remember from some of the comments by the Kojima frequency podcast, it’s how fucked up the audio was across all the games. Not too sure if the updates have fixed this fully, but I’m also sure there are some issues that come from the way the HD collection was ported as well. Food for thought. (Also for some reason, analog support for MGS1 wasn’t included in M2’s emulated version of MGS1.)
A huge problem with your "just emulate it" chapter is that this is a paid version of the game that has less features than even a basic ps1 emulator. You may prefer chunky pixels, but if I'm paying $60 for a port of a 25 year old game, I expect it to at least have feature parity with the fre open source alternative (the psycho mantis save thing is pretty neat though)
Konami took MGS2&3 off all digital storefronts in 2021, citing licensing issues and plans to reinstate them for the 35th anniversary. Instead, we have this. My favorite part of this is that because of how backwards compatibility works on Xbox, the 2011 HD Collection looks better than the 2023 Master Collection if you run them side by side on Series X's. I still bought the collection on steam because modders have already done a lot of the work that Konami should have.
I understand the arguments being made here but, looking through a lot of steam replies, I'm barely seeing the sentiment you're arguing against. I've been scrolling through the steam reviews for a while now, and pretty much all the negative (and most of the positive) reviews are just complaining about how poorly their emulator works, and how absurdly much they're charging for it. Most of those even explicitly say they WANT the original PS1 game in all its blocky glory. I mean, someone got a DISK READ ERROR on a DIGITAL GAME, that's impressively bad. It comes off as showing 5 examples of a few who people saying this, and acting like most people with critique are saying it, when in reality it's very few. Especially the part of this video at 4:23 rubs me the wrong way. You cropped that review out of context to make it seem like they were complaining about it being a PS1 game, rather than show the full review which says "this is a PS1 game. it runs terribly. emulating it using duckstation is WAY better." I want to assume misinterpretation instead of malice, but also I really don't know how you can read that and interpret it as someone asking for a remake, rather than saying it was badly ported. They literally told you to play it in a way that is just the original PS1 game, and you presented it as if they were shocked to see it was anything but.
I kinda disagree about people being mad if "experimental emulator features" being part of an official release and them not being perfect. There is no reason an official release should not at least offer the same options any 3rd party emulator has. I doubt anyone being mad if there was a "experimental widescreen" setting, that explains that this will display the game in a more modern resolution, that can have some unintended graphical errors. It obviously shouldn't be the default, but you should be able to turn it on if you want to have it. Same with filtering, itnernal resoluting changes, and other features people are used to on modern emulators.
i think you're underestimating the power of the PS1 by... a lot. Yeah, ps1 has framerate issues, but texture flicking? Missing particles? Texture warping, I get, but all those other effect issues were not normal at all. It's like people using "Ps2 graphics" as an insult, ignoring games like Shadow of the Colossus or Black existed. this is the same sentiment among Halo fans, Halo for PC is just vastly inferior as a lot of textures just end up looking wrong or missing. plus people want to play old games on old computers, why do we need thousands of dollars to play a 20 year old game? that makes no sense, Half life 2 run on toasters for example, but a 1990s game can't? it's inexcusable.
I think perhaps part of the problem for some of game preservation, is that the games we WANT preserved are not being preserved. Common titles with the "Please at least make legal emulations of these" include: Jet Set Radio Future, God Hand, Megaman Star Force (possible, but still very much at the mercy of Crapcom), and as you said, stuff like Koudelka or Shadow Hearts in general. Lots of niche, small titles with highly limited releases. While it IS good to preserve MGS, because of its impact on gaming and presence in the public consciousness, it's not "at risk" like, say, JSRF is. While Komoney and Kojima have beef, Konami is unlikely to *lose* the IP of MGS from their ownership in a hurry. Meanwhile, SmileBit's dissolution and because Microsoft owned the release of JSRF, SEGA is having a hell of a time retrieving the IP, if they're trying at all. Long story short, there's basically a priority list, and if you picked a random Konami game enjoyer and asked them "What game do you want preserved the most from Konami's library?" they'd probably point to something like Boktai - which is in much more hell than MGS is
Which, itself, leads to another problem: Niche games are, by their nature, niche. In the current era where people are so quick to dismiss even a cursory re-release of an old game that has no "update for modern audiences", or "quality of life improvements", the incentive for any publisher/developer to go in and optimize older games to simply run on new hardware disappears. The modern audience views anything looking older than Dad of Boy: Bergerac as "outdated", at absolute best.
You can still buy God Hand on PS3, but that raises another issue. Fast-paced action games like that are utterly obliterated by emulation in many cases, with input lag making them borderline unplayable. In the best-case scenario, the game gets decompiled and natively ported. But we all know how Capcom feels about God Hand. Or at least, how they would feel if they remembered it existed.
@@AngryAtlantean just fucking sell us the roms then No complaining there. WHY TF should we care about that shit if it isnt happening ANYWAY? God your just as dishonest as Punchy. This "port" is just a repackage of titles that were in a package on GOG for 15$. ANd NO the files are 1to1 NO improvements no changes just now it costs 60$.
Saying people don't want game preservation isn't quite accurate, they do, but they don't want to pay for it. They want an archive/ library and to know they're there, even if they were never going to play them.
Imagine buying a blu ray copy of a film and finding out its just the VHS version in 4:3 with a bad filter despite there already being a DVD version with three discs of extras you can pick up for pennies on eBay. That is why people are annoyed.
I was very happy to play this version of mgs1 again. Was this worth 60 dollars? No. I paid 39.99 for it and I feel like I got my moneys worth just out of mgs1, and 2. I haven't started 3 yet but probably will this weekend. I haven't played a lot of these games in almost 15 years since I played some on the PSVita. I have no idea how the hell I beat mgs1 as a kid, but it's a good nostalgic time.
Tbh the biggest issue is how much they're charging for it. Like if you're gonna be charging $20 USD each for a set of games that are 18-25 years old, then you should at least implement the choice of basic settings and maybe high framerate support (though that is a lot more ambitious). I think a billion dollar company could manage that for one of their most successful franchises. I think people would have been way more forgiving if they were like $10 each like the GOG releases of 1 and 2.
@@WllKiedSnakeit’s not about cheaper in comparison to buying them separately. It’s about the prices of the market in general… For example, take another massive franchise….the port for Resident Evil 0 and 1 remake, is four dollars each…add Resident Evil 5 to that which is 6 dollars and you get 14 dollars….two GameCube games and one PS3 game… Though game preservation is a good thing, this ports collection is a 20 dollars game tops, because MGS3 is relatively newer and the translation options on MGS1… People want game preservation, not being ripped off by Konami…
@AdalbertoMaggioJunior Snakes Revenge cost more than the whole collection physical. So in my book it's worth getting. Also it includes MGS Integral. That was a JP exclusive for years. There are games in this collection that are very rare. So this collection is a bargain!
@@WllKiedSnake I certainly see your point that some gamers don’t mind paying above market prices for a certain franchise. I would argue that most gamers have a franchise like that. In your case apparently is MGS. But my point stands: Gamers: “Make ports available for game preservation and for people to play the classics, compare to remakes etc” What gamers mean by that: “make all catalogue for previous consoles available at least as ports for pocket change or on subscription model” What some of the companies are hearing: “People want ports, I guess we can group two or three old games for full price…” This collection in comparison to the rest of the market and the technologies used, is absurdly overpriced… Be honest with yourself, do you think if this collection was following market prices people would complain as much as they did?
@AdalbertoMaggioJunior Go look at how much each game cost individually physically then tell me the price isn't good. And right now in the UK the collection is £34.85. And yes. The collection are ports. Now we know the difference between a port and a remaster. Now say this. You wouldn't take ports of Silent Hill 1 to 4 so you can play them on a modern console vs having to pay how much each game cost, needing to own a PS2 and the cables and upscalers to get a good image out of the PS2. You wouldn't buy that collection?
My only issue with these ports is the supported resolutions, but I guess thats why I emulate most classic titles like these. Still probably worth purchasing in the event of a sale, especially if you've never played these games before.
It's not that we don't want these games preserved it's that we hold these multi million dollar companies to a higher standard. We did not expect a remake but we want these games to at bare minimum be brought to a more modern standard. I'm not talking about a remake I'm talking proper aspect ratios, resolution, controls and frame rates of a more modern standard. They have more than enough resources to do this. No one complained about the legacy collection or Hd collection because they were brought up closer to the modern standards of those times. 720p upscaled to 1080p isn't good enough and looks like ass on a modern tv. These games can be better played from a emulator than in a full priced package. You also get less than the legacy collection back in the day for the same price as far as the games included. Don't give me crap about a huge company like konami not being able to make effects work properly at higher resolutions or higher resolution huds or being able to make higher frame rates work because they sure can they just don't want to put the money and time into it. You act like these companies are doing charity work. No they are providing a product and we have the right as consumers to want a certain thing, If they can't provide that than we have every right to complain about it. These are barebones shit ports. Are they really preserved if they are not playable to everyone? Good preservation would be doing everything I stated so new gamers can get into it easier to. But to be fair I didn't buy these and anyone complaining after buying it is part of the problem they knew it would be like this beforehand but they buy it anyway. That's a problem with gamers in general they never vote with their wallets and that's why this stuff continues to slide. But boot licking huge companies is also a big part of the problem hold them to a higher standard especially at full price.
Many old game have Game logic tied to Frame rate and Resolution. Metal Gear Solid 3 HD has some things not work as intended like the Pain's Bullet Bee attack missing in First Person View when the game is running at 60 FPS and Above. In the worst case scenario like with Tales of Symphonia Animation is tied to Frame rate and be a much more massive project to fix than the budget given.
@costby1105 I get that it's alot more work but Konami has the resources and it would of been beneficial to go the extra mile. Now it will just be review bombed on steam and sales probably won't be as good as they could of been.
@@TylerMBuller12 It likely isn't something that can be easily fixed with out a full engine rewrite and often you don't have the people who wrote the code, the people who wrote the code likely won't remember, and likely logic being tied to framerate is probably all over the game. It literally took over an additional year of development to get Chrono Cross to run at 60FPS in addition to the longer development porting the game to a new engine.
@@costby1105Cmoc. If even fans can do something like a PC port, like the PS2 Jak games, and they dont recieve any money for it, Konami could easily do it.
@@sebastiankulche There is one difference though, Konami is doing it for money, and finances are a factor in that. The fans are doing it out of passion, which of course breaks logic in terms of effort/money. A dude built an entire church to an anime girl for free, does that mean businesses should? It has to be financially viable for a company to do so. Of course, when they do that it should be done significantly better because it is a business transaction at that point but still.
20:30 the reason you see this is because most of these people grew up as the people commenting “Come on Nintendo Hire this Man” under stupid UE4 demos with Mario running in the default UE4 demo field with no care for artistic consistency at all. Put simply, they are the gamer equivalent of AI bros.
13:23 Correction! thankfully for us who enjoy the sweet caress of tank controls they have actually released modern pc ports of resident evil 1, 2 and 3 however they are only available on GOG as of right now at least so to your average person its basically non existent but it shows they are at least willing to try and preserve them??
to be clear and while I think this is somewhat obvious, this video was made quite a while before those ports were even announced let alone made available. I'm glad they exist.
Yeah I'm not sure what people were thinking Konami was going to do here. They had to take them off digital storefronts for copyright reasons a couple years back, and this is basically them putting it back up. They're also remaking MGS3 as well, and will probably do the other two after that
I still think that Nightdive and PH3 are the best right now when it comes to preserving the games they port and remaster, in the sense that you can buy it years down the line and expect it to work decently. They come with really nifty quality of life improvements alongside other improvements that make them less of a pain to get working with future hardware, while keeping the original game's mechanics and art direction intact, which should ideally be the end-goal for a re-release, so there's less of a need to put a ton of resources towards something that's designed to scale. I wish that Demon Souls had such a thing, like what's already possible through PS3 emulation, as the PS5 remake had some questionable design choices. But I think that as Demon Souls and other things show, the terms "remake" and "remaster" are extremely fluid and subjective, and that a bunch of people would be fine with an enhanced port. At least regarding how the reception on other similar effort remasters (like with Final Fantasy 9, as shown in the video), is that the playerbases for something like that are completely different from something like Metal Gear, where a majority of it's fanbase are presumably English. While you could say the same for Final Fantasy at this point, at least with how low the bar is for Square Enix, I've also noticed that Japanese games that outwardly present them as such in particular on Steam have droves of fanboys that will defend any dogwater releases over the slightest bit of criticism, where they're generally the worst version to play (and in some cases, despite the issues with Switch emulation, you'd probably have a better time with if you're using high-end hardware anyways). Koei Tecmo and IdeaFactory come to mind in terms of shovelware Steam releases. While the Steam reviews and forums are absolutely demoralizing, I definitely agree that people expecting a full-on remake from Konami were huffing copium. The point wasn't that it's a PS1 game, but rather the lack of attention put into things outside of controller support (Them injecting textures into the game based on your current controller is a really nice quality of life thing to see), the memory card thing (for the Psycho Mantis bossfight), and the Unity menu frontends. I personally think that integer scaling (for clean pixels, like on an RGB CRT) and an overclocking toggle for MGS1 (to fix the slowdown, although there might have to be a warning for that if it causes problems) would have made reception a bit more forgiving. At least with the slowdown thing, I've seen far more egregious issues with Japanese ports on Steam specifically that will likely never get addressed or simply ignored. With MGS 2 and 3, despite their issues as native ports, are still some of the best ways to play the game compared to emulating the PS2/PS3 releases, especially if you play it with some of the enhancement mods that patch the current issues with them. I feel like one of the things that makes Sega's Mega Drive Classics distinct from say the rereleases of Metal Gear, Cotton, or emulations brought to you by Digital Eclipse for example, is that you can easily have a DRM free ROM to use in your emulator of choice rather easily, and sideskirt the mediocre (subjectively or otherwise) emulation attempts of the binaries they ship with. I've seen some collections with noticeably worse input latency, even after discounting the display technology discrepancies. Sega gave people a legal way of buying their own ROMs. Although that goodwill faded a bit away, as Sega delisted their Mega Drive games off Steam and wanted to sell people on Sonic Origins, which is in quite a few ways a bastardization of the original games. Overclocking settings on modern PS1 emulators really helps out with slowdown. Nightdive shipping the original versions of the game alongside their enhanced versions is a nice thing, and in some old game collections like Sonic Mega Collection (where I still think it's attention to detail is unrivaled) having the option to play different releases of the game (like the Japanese version of Sonic 1 with the scrolling backgrounds) is a nice thing to have. If you buy Doom and Doom II (I know those weren't nightdive remasters), or Quake or Quake II on Steam, the original version is there for you to do whatever with (loading it on an old PC, playing those versions on your current system, using a sourceport, etc). In the case of Silent Hill 2, at least on PC, I would have preferred Konami to work with the Enhanced Edition mod developers to ship a re-release of the game, much in a similar vein to how ScummVM is shipped with plenty of old point and click games on GOG. Or at least had that as an option alongside the Bloober Team remake, although there's likely a discussion around different licensing and legal related things to make such a thing official. I'd like to apologize for the wall of text, I figured that I would put out my thoughts on some of the points in the video.
One of the biggest points you're missing is that everyone wants an MGS3 port that supports button sensitivity or has some work around for it. They keep rereleasing the same HD collection, it only plays properly on ps3 or ps2, and people are fed up that they'd do this right after announcing Delta. To this day it's one of the only ps2 games you can't emulate properly without a direct ps2-pc adapter. The vast majority of the negative reaction is BECAUSE we want game preservation, not a half assed cash grab for the 3rd time from a company that abandoned us to make pachinko games.
Reminds me of The Completionist somehow getting it into his head that Resident Evil 8 was going to be some weird metroidvania/Mega Man thing despite literally NOTHING ever saying that.
2:12 Yeah. Despite being called "Remakes", except for RE1, the "Remakes" are re-imaginings. New different games but with the core ideas of the original game.
It's hard to say 'people want/don't want'. The question then is, "okay but WHICH people?" I think in this case, it's more a matter of people actually wanting the same experience as playing it the first time, and part of that is experiencing the innovations for the first time. And y'know.... successful innovations + time = a new status quo. Can't experience it for the first time twice.
It's all about how much effort the company puts into a rerelease. Look at how Half life recently was updated after 20+years, had a full blown Documentary with the original developers, and was made completely free to play. What Konami did was the bare minimum, and charged full price for something anyone could easily already have a better experience for free. Look at that awful Snea-king rap, paid fully by Konami themselves to see what they think mgs fans want. If the money I give them is going towards stuff like that horrible live service silent hill "experience", then I will actively go out of my way to never give this company my money.
I would have loved to see an accurate, faithful rerelease of MGS1. Unfortunately, that's not what we got. The Master Collection version of 1 is poorly emulated and gives worse results than what I can get from a real, unmodified PS1 (I have a full playthrough video recorded from original hardware on my channel and even through YT's compression it looks much better than the MC). It has poor, blurry scaling, input lag, crackling audio, a complete lack of dithering, and a myriad of other issues. Even looking at it through the lens of genuine preservation, this attempt is a failure.
I want video game preservation, but I also don't want to expect too much from the preservation either, I just want to be able to remember that these things exist, I already have problems preserving my memories, so archiving media, and really anything at all, is important to me.
I mean, if I'm being _really_ honest about what I _want,_ it'd be games preservation through legalizing roms and unofficial emulation. That would be the best solution in preserving these games imo. But knowing that's never going to happen, and that this form of games preservation is deemed illegal, we have to rely on game publishers to preserve their games. So I do want releases like this. I mean ideally, more features like upscaling are better, but having something is better than nothing. I think emulation is so much easier these days that the layman has a hard time justifying the value proposition of paying for that exact experience. People are pretty much just ingrained with the idea that retro gaming is essentially free. Even I can't help but admit I don't really buy releases like this, because I have a finite amount of money and would prefer to use it on experiences I can't get otherwise. All in all I think the arguments around games preservation is that releases like this, while helpful, are NOT a practical solution to preserving the history of our games. Tying a profit motive to games preservation means only games that are profitable to resell are worth preserving. That's just not feasible for anyone who really wants a thorough preservation effort. The laws do need to change on this in some way, even if not as broadly as just legalizing rom piracy.
@@thatitalianlameguy2235 Don't get me wrong, I'm not buying Master Collection since like you said it's worse. But if it was identical to the iso ones, I'd like to buy it if it's an option
My only few gripes about this release are not having a decent CRT PVM filter, nearest neighbor scaling, and a 480p mode for MGS2/3. Like having a perfect setup of PS1 and PS2. The MGS2 version of Switch also should've been 60fps, it's a bit mind boggling when PSVita version could push 60 occasionally.
TBH I haven't yet seen any decent crt filter 99% of them are just scanlines that do pretty much nothing and warping of an image to emulate curvature, what's the point?
@@LockMatch there are pretty advanced ones that really simulate the CRT patterns of various displays. There's even HDR versions so the emulated phosphors are actually bright and not faked with bloom.
Bar from the unhinged, nonsense Steam reviews, most of the criticism I've seen for the collection is justified. Anyone who read what the collection was would not expect any in-game changes. However, I find it unacceptable that the games didn't even get a resolution selector or volume slider in the launcher. Not in the game UI or anything, just the launcher. A mod can do that in 2 seconds, and it does not break MGS2 or 3. I played and completed MGS3 in Ultrawide and it's perfectly fine. I see this as a matter of compatibility more than anything else. PCs have all sorts of different resolutions these days, from 16:10 like MacBooks and Steam Deck to more "niche" 21:9. Anyone releasing a title on PC should account for this. Having additional controls like a separate render resolution/scale setting, colour grading, and filters (for a more authentic PS1/PS2 look) would be nice additions, sure, but the absence of these did not make my experience worse. The game forcing itself to a full-screen resolution that is not natively compatible with my monitor significantly made my experience worse. Combine that with having to Alt-Tab to adjust the volume in the Windows mixer, it just sucks.
I personally found them to be adequate ports on PS5. They could have been better, but they're at least stable enough to make it playable from beginning to end. They could have given it more polish though. Front-end design looks slick, but couldn't they tie all of this together with a single front-end menu instead of making a huge mess on a PS5 library with it's separate icons and downloads? And, couldn't they supress the data size by having a single install process and download? There are noticeable technical sound bugs most probably due to emulation on MGS1, I can go without the bilinear filtering, maybe adding a scanline option of sort, amping up the internal resolution a bit by making it a bit smoother when PS+ can already do that with their PS1 games. MGS2&3 could have at least had a native 1080p resolution, or possibly even a 1140p for a smoother experience instead of native 720p with upscaled 1080p. Overall, extra are nice to have. I've expected a more consistent package, but the product is jam-packed with bonus content that I can't complain much. I've seen and played worse ports and this is not it. Nothing that a patch or two couldn't solve. But it sure does look like it was rushed to meet the deadline.
i think a lot of the trouble is the casual market is not the same as the the core market most of them are just here because games are currently trendy and metal gear is a big name if it was say hard edge or t.r.a.g for American's then none of them would have given the game a second glace and everyone interested would love the game.
Yes blame Konamis laziniess on peoples expectations that they at least try when charging full price for a collection of product thats over 20 years old running on emulators with none of the emulator features made available. "Servicable" is a damning description of something that costs full price.
Game preservation has two faces: - The unadulterated versions of a game's releases. No censorships, no removal due to conflicting copyrights, no anything. - The other is the pursue of the optimal version of the game. This includes both removing hardware limitations of it's console of original release, and rewriting code. Compressed OST should be made available in a better format, cut content should be restored, tons of bugfixes, correcting translation errors...
I bought MGS Master Collection at launch and, while I was expecting MGS1 to behave the same way the PS1 release did, the input lag in that release is atrocious in both the main game and VR missions (specially if you play the PAL versions). That's my main gripe with the whole collection tbh. I always wanted Konami to port MGS HD Collection to PC and they did it.
To me preservation means playing the originals, because otherwise it ios not preservation but 'remarketing'. Originals are played either on emulator or better an FPGA or even on the real hardware. Of course preserving the original hadware is even more important than just the software.
If piracy/emulation gives you a better quality than an official release, there is a problem, a big one. Of course these are PS1/PS2 games, but gamers rightfully expected them to be remastered and they were not. Mere portings with no effort. In the case of MGS1 Duckstation does an infinitely better job. MGS2 and 3 are ports of the HD Collection and still run at 720p, as they did on PS3/360.
I think it is possible that a big part of the problem with the reception to MGS1 in particular is that most of the people who actually remember and care about MGS1 were already playing it via emulation due to no other option existing until the rerelease, meaning they probably didnt buy a rerelease that doesnt provide whatever emulation options they personally wanted. For example I don't want upscaling or filtering, and I do want the PS1 hardware dithering, and an overclocked emulator for smoother framerate. With most fans already having a way to play the game exactly the way they wanted it, who is actually buying the rerelease? probably mostly people who didnt play the original game, or maybe too young to even remember what PS1 games looked and played like. It is a different story with 2 and 3, I picked those up because PS2 emulation is not consistent on my PC and screw stupid workarounds for the pressure-sensitive inputs. But the lack of options there are an issue. If the purpose of the release is preservation, why do I have to use a mod to get native resolution, then use reshade to scale back down to the original resolution? That's 2 different third-party programs I need to find and use just to get the experience supposedly being preserved, and that is without even mentioning the many PS2-specific graphical effects they never bothered to recreate in the HD collection. I'm sure there will eventually be a mod to restore those too, but that is yet more stuff the user has to know to do. They arent sub-par just because of a lack of modern options, they are sub-par because they also are not good preservation, and unlike MGS1, for many people this release is the only real option for playing 2 and 3. Is it terrible? No. Does it have more than the absolute bare minimum effort put in from Konami? Also no, which is a shame when the company that published one of the most influential series of all time cant be bothered to preserve the original experience properly
Today was the *1* year anniversary of when "People Don't Actually Want Game Preservation - Metal Gear Master Collection" was uploaded! A lot of people do want game preservation. They just don't want to pay for the same old games over and over again. Emulators are a thing after all! 🤓
I'm just upset the whole set of games on the cover aren't in the cartridge for switch. Why release a physical version at all if you still have to download most of them?
People want game preservation, what people dont want are under baked products. Its perfectly reasonable to expect not only MORE games on this collection, (seriously why can't 4 be included in this?) But also if im paying money for this, 16:9 aspect ratio, 4k-8k scaling, 60fps with no drops at the very least? These are ps1-ps2 games for fs. Dear lord on the switch version of this game is borderline a scam, you are literally being punished for for buying the game rather than just using duckstation ir something, that 20y gabe quote still stands true.
After watching the video and reading through the comments here, I have to agree that I think the real issue here is the price of the collection. $60 for what are essentially bare-bones ports of 20+ year old games is pretty scummy, let's be honest. If the price was like $30 or lower, I don't think this would even be an issue. The Ninja Gaiden Master collection. A collection of console-exclusive games that go back as far as 17+ years at the time of its release in 2021 on Steam were also rather barebones port-wise as well, but that collection released at only $40 and, as a result, also has a better reception overall on Steam. So, the pricing here is definitely a HUGE factor in this collection of games' reception, for sure. People DO know what they want, and it's a reasonably priced product, lol. Not yet another attempt at milking the consumer's wallet with nostalgia bait under the 'guise of "game preservation". So TL;DR: Konami's scumminess rears its ugly head again.
I literally have this collection for the PS2, it's called the Metal Gear Solid The Essential Collection. That's all this is, a porting of that collection that was already released waaay back in 2008!! Are people really this dense??
My main issue is that it's very low effort, you're gonna get a better experience with emulators, play MGS1 in RetroArch with a CRT shader, magic on an OLED TV. MGS2 & 3 could've been aspect ratio agnostic and offer more res options. But that's about it really. They definitely are serviceable, deserving of mixed rating. But gawdayum the reviews are complaining that these are old games.... That it's not photo realistic. Pure brain rot
I wish developers would make the original versions of their games available alongside their remakes.
Medievil on PS4 actually did this! You have to unlock it in the remake, but from that point on an "old game" option is added to the main menu!
Oh man original RE2 and 3 packaged with the remakes would have been amazing
I always appreciate stuff like that
@@caseypatterson7030we can always hope we'll see a Capcom Horror Collection someday 😢
@@diydylana3151Didnt the Crash remakes do that? 🤔
I feel like the people vocally concerned with games preservation, like the Video Game History Foundation or the journalists who've written about the state of games preservation, and the people complaining about this "just" being a port are not the same people
I was thinking the exact same thing. While I do more or less agree with pretty much everything else Punchy said it's always bothered me when people treat any online community as a monolith. You can't really call out crowds for contradicting themselves just because some individuals within them independently express opposing viewpoints.
@@Bootleg_Jones bingo! Well said!
yeah, it's like a weird strawman he pulled. these people are just critiquing about the dated graphics, but we haven't seen their opinions on gaming preservation since we're just going off by their one singular steam review they all left each on a completely different subject.
this video is good if it's just laughing at people buying a 25 year old game and finding out it looks 25 years old lol, just don't understand where this gaming preservation hypocrisy title came from
I absolutely agree. But on top of that, I think there's some other things playing a big part here as well. Game preservations is a much more complex thing than just "we want to play old games". In some cases, it's about the story, in other cases, it's about the game play, and sometimes, it is about the graphics. The latter is especially clear with re-releases of 2D pixel games where they put some kind of horrible filter on it, and many people hating it. There are undeniably games, especially from the ps1 era when 3D was still in its baby years, and didn't age well. Sometimes the thing we want to preserve is only the good parts of a game.
But not just that, games preservation is also about keeping access to the old games in exactly the way they were. On disc, in a ps1. None of this always online live service stuff filled with DLC and microtransactions that, even if you wanted to (which most people rightfully wouldn't), would not be preserved if the service goes offline. And none of this "we'll just make people buy/rent it again on newer systems".
And corporate greed brings us to the final point in this specific scenario. Konami. I don't think it's a secret that Konami doesn't have the best reputation when it comes to consumer friendliness and properly handling their IPs. So I don't expect people to give them the benefit of the doubt when they release something sub-par. They have in my opinion done the bare minimum to make a re-release. And a lot of people aren't happy with it.
However, there is one more thing that isn't part of the whole preservation discussion that should also be mentioned. Steam reviews. While "mixed" definitely isn't a good sign and I have to admit that this score holds more power over whether I buy a game or not than it should. It isn't a review score. It's a binary recommendation score. Something everyone with thick nostalgia glasses and self awareness will recognize is that not everything we fondly remember and still enjoy playing regardless of flaws, is something we can recommend to other gamers. There are people who may have enjoyed this re-release but can't recommend it. There may have been people who didn't enjoy it but who do recommend it. It tells us nothing about how much people enjoyed or hated it, or why. And from the reviews that were shown in the video, most of them didn't even have a single hour of playtime. So I'm not sure how serious we can take those opinions.
All in all, there's a lot more nuance regarding this topic than "people say they want games preserved, but they don't"
Wrong, not a port in case of MGS 1. Just plain enulation, and there are better options when it comes to that as well, for free. There's been game collection with added filters for the image and more options for customization. Way too barebones and the bare minimun for the price asking.
Second, talking about MGS2 & 3. While not the worst, it certanly didn't do much to raise the bar Bluepoint achieved in 2011.
While I agree the online disscourse is a bit overblown, we'll have to agree on the lack effort on Konami's part of making something beyond the HD Remakes for almost the same price.
The extras are nice tho.
You're forgetting this is the 3rd time Konami has released the same HD collection with no changes
@@MiguelAviles175 well they should if that trilogy isn't good
(By good I mean up to modern release standards)
@@MiguelAviles175yes we do? Origins was glitchy as hell and we DID complain
And before that we complained about the fact we didnt have something like origins (that is to say, the 2011 and 2013 widescreen versions on console)
@@carlosemilio5180no one complained about origins we complained about no life quality improvements not a 60 dollar game + erasing the old games from steam + new bugs
Its also the second time they are re-releasing mgs. GOG got a really good version of it and I highly recommend that one for its price of 10 bucks.
I think the problem a lot of people had is the fact that the ports themselves are very lazy, being based on the hd collection from 360/ps3, without key quality of life features presented in emulators. On top of that they are selling this bundle of ported games from the 2000s for 60$. im saying this as one of the biggest mgs / kojima fans youll find out there, this collection was very lackluster to many
They are lazy. Way too many issues with both MGS2 and 3 on console and PC to be acceptable
The price tag is my biggest issue. It should be 30 dollars at the most
Do they have a way to circumvent pressure sensitive triggers in MGS2 and especially MGS3 for modern controllers? If not then i'll stick to PS3 version
The biggest irony that the 2011 HD Collection running in back compat on a Series X/One X is visually objectively better due to the forced 16x anisotropic texture filtering employed by the hardware
The latest port is objectively bad. The guy who made this video is a clown trolling for views. It worked but doesn't change this video is gay
If this collection was $20, people wouldn’t complain as much. It’s the audacity to charge $60 with minimal effort.
But it's 3 games ? 20 bucks each
3 games, released around a decade ago, for 60$ @@joseduarte2146
it's practically three mainline titles with a Japanese language pack plus 4 8-bit ones plus Bande Desinee plus a guidebook plus an official script for each game.
Still probably less than you can get those games for on the used market lol
@@fuel-pcboxtrue actually I think the hd collection is like 40 bucks on average and that’s got mgs 4 as well iirc
I think one issue this video has is that it assumes that by "game preservation" it means "people want old games to be re-released to be bought". I always assumed it meant "people want the ability to keep on playing old games they have already bought on new hardware without having to resort to piracy or having to buy it again, since they have already bought it once", or "people want games to be treated as books, where no one would bat an eye if a library were to allow people to read old books that aren't being sold anymore for free". It's not about having the ability to play the game, because, as the video points out, that is already the case with emulators, it's simply that people wish for companies to stop hunting down emulators just so they can re-sell the old games to the people who already bought them multiple times.
I don' think it's emulators companies are going after, as it's already been proven in court that emulation and emulators are perfectly legal, the reasoning being that since emulators do not redistribute copyrighted material they serve as perfectly fair competition. It's mostly the redistribution of the games they hunt down (or in Nintendo's case romhacks and fan games, which I think should be fair use, but that's a different discussion).
I don't think most people have actually bought these games before, or they did at one point and they got rid of them long ago which doesn't entitle them to anything now. If you actually still own the game today, especially the games in question, it takes less than 5 minutes for you to pop the disc in a CD drive and run ImgBurn or similar program to dump the game yourself. That process is just too simple and quick to justify pirating a game you own, or hell even buying it again. If you want to play the old games you own on new hardware they were never intended to be played on, you gonna have to do a little bit of work for it.
And that "library" thing - you do realize that a huge chunk of the stuff you can get a library is still under copyright. Not everything at a library is public domain. The reason why they can lend you a book for free is because *they own physical copies of the content*. Having a single instance of a copyrighted work, be it a book or a video game CD, gives the owner of that physical copy a lot more rights to do what they want than what the raw content would allow.
Not to mention that I cannot see the "piracy is morally justified" crowd actually getting off their asses to go to an archaic institution like a library only to be lent a game that they still need a console, TV, and electricity to experience for a short period of time.
@@traitxr First of all, I specified the MGS games in this Master Collection in my initial post, games that I successfully backed up myself and it was just as easy as I described. In my experience, PS1 and PS2 games are stupid easy to back up. And I don't know about you, but I successfully dumped several games that weren't 100% clean from scratches that were playable with no issues. Out of my nearly 200 game PS1 and PS2 collection, only 1 game failed to rip because it was just that damaged.
What would be the point of pirating the recent PS5 or Xbox games when emulation hasn't even completed fully reliable emulation for the PS3? They're the newest tech, I wouldn't be surprised if they haven't figured out how to archive those YET.
"What if they can't afford it?" "What if they don't want to hack their system?" none of these are valid excuses to claim this moral and righteous high-ground. If it's too much trouble for you to do the work to back up your own games, the same work the initial person did that even allows you to pirate the game in the first place, then clearly "preservation" not an important issue to you and you're full of shit if you dare claim "piracy is my only option".
Go ahead and pirate them then, but don't come around boasting your laziness as a righteous justification and a noble act of "preservation" is all I ask for. None of what I said are mandatory prescriptions before somebody should be playing a video game, but if you expect me to believe you have ANY grounds to stomp around this with moral high-ground and claim this is about "preservation", then you got to do the work to be legitimate and be credible. If you don't care, if the moral aspect doesn't really matter to you, then do what you want.
I didn't say companies would NEVER try to go against emulators, I've even seen shill articles trying to paint them as destructive to the industry. The point is that I don't think they're really the prime target. I've yet to hear companies "hunting down" Duckstation, PCSX2, SNES9x, NEStopia, and a slew of other popular, well known emulators. Nintendo are bastards in this regard, I'll give you that. I don't think it's any of their business what a customer does to their system after they bought it. The most they should be able to do is void the warranty for repair or replacement.
Your final description of pirates doesn't help them at all. I make fun of the ones who are pretending to be righteous warriors of justice while trying to obscure their amoral motivations. You are suggesting they are well off rich people who don't really have an excuse and pirate just because they can. "Piracy is our only option" doesn't seem to apply to actual pirates, according to you.
@@humanconvertileactually no it's a legal Gray zone that no one wants to fuck around and find out with.
@@humanconvertileEven if I wanted to go through the trouble of hooking up a disc drive to my computer, I wouldn't want to dump my old PAL region PS1 discs anyway since they run slower than the NTSC versions.
PS2 games tended to let you choose between 50 and 60hz, but I still wouldn't dump them either since I can download the exact same roms on my PC in 10 minutes.
But it IS about being able to play a game. That's what game preservation is. Emulators are also the biggest reason why virtually every game ever made is preserved indefinitely and it's not a big issue.
I'd be fine with the original res and stuff.
If it wasn't $20 per game and they don't even preserve the games properly.
1 has sound bugs, analog controls supposedly don't have proper analog support like the original.
2 is based on the Bluepoint port. Which is good. But doesn't properly preserve the original, with removed or bugged effects and the master collection not having pressure sensitive button options. Plus, it's in widescreen and 720p and not 4:3 480i so that's not preserved.
What I said about 2 can apply to 3.
So in the end, if they wanted to preserve the original versions they also needed to price it accordingly. $60 for this collection is not a good value. With each game being $20. Compare that with Bayonetta PC, Killer 7, and even some Capcom games like Dead Rising, they're leagues better for the same price point (if buying each mgs game separately). So they either need to enhance it for the $60 or do the preserve thing and charge $30 which would be fair.
Overall great video. I don't agree with every point, but I agreed with most of them. Konami should've priced it better or properly port the games to justify the $60 price tag.
People do be savage when they overspend on things that underdeliver. Like people were fine with MGS1 on PS3 PSN for $10. And to be honest I think the psn version plays better than the Master Collection.
$20 for Mgs 1 is expensive, but if they let me just buy that one game, I might consider it, I'd probably wait for a sale. I don't want to buy mgs 2 and 3 again, I got them on ps Vita.
@Matt-yp6ez
I played the Vita version! I loved it when I had a Vita, because playing MGS on a portable is sick. Although it wasn't great with MGS2 being hit the hardest since it fluctuates between 20fps to 60fps, but MGS3 was fine because it was always 20 to 30fps on ps2 even if it's still a downgrade to the ps3 ports being at 60fps (mostly, lol). It was great. Such a shame the switch version of the master collection is a bust. And you need to tinker the PC version on steam deck, which isn't ideal.
What sound bugs?
@@delibirda9336
The emulation they're using has small errors creating pops in the sound when reverb is used. The pitch of some sfx is also altered like some menu sounds. It may sound like a minor issue, but if preservation is the arguement made for this collection, than its not preserved since there's bugs not in the original.
Also I found out the red cross for the muscle relaxation medicine has been turned green (I understand it's because the red cross organization is stingy than before) which isn't preserving the original art. But the historical videos in 2 and 3 really can't be blamed for since those studios don't exist anymore.
The MSX games aren't actually emulated, they're native ports (pretty much remakes) made for old japanese phones around the time of MGS3's original release. They were later included in MGS3 Subsistence and HD Collection. The ports themselves aren't all that great given the limits of said phones, MG1 in particular actually runs at a lower frame rate compared to the MSX original.
Is the GOG version based on the same ports? IIRC they only have MG1 not 2.
@@KasumiRINA Yes, and it's kind of barebones because they replaced all MGS3 menus with basic looking windows. Only Virtual Console versions are emulated.
@@n_worderI had no idea that the MSX Metal Gear games are running a bit slower on the HD Collection and Master Collection. I have just thought that is what they ran like back then and thought of it as technical limitations and judged them both as such. When I did I said that Metal Gear 1 is a decent game that was good for the time while Metal Gear 2: Solid Snake is a very good game implementing a ton of new stuff like punching walls to create sound, the reactive radar, the guards being smarter and having a very intense plot just like Metal Gear Solid 1.
I beg to differ - the original HD re-release was excellent and respectful of the content. This new release is not. They couldn't even match that prior HD Collection while introducing a huge range of new bugs and poor image handling.
The poor image handling is like the original MGS on original PSone hardware. You never played it the original way. That much is clear.
@@niemand7811I’d argue that you’re the one that never played it that way or have forgotten what these games look like on original hardware. I played all of these when they were first released even waiting for the truck to pull up with the shipment. On a CRT, even over composite, they’re sharp. The bilinear blur applied to MGS1 in this collection is something that wasn’t even possible in its original form. MGS2 is razor sharp on a CRT too. Not only did I experience these games at release but I can play them on original hardware right now. I suggest you give it a try.
@@dark1xI can say that MGS1 while looking a bit blocky on modern TVs, is a very good game. I played the original Metal Gear Solid on my friend's PSOne LCD Screen and it looked really good on the native hardware. MGS2 and MGS3 looked good too even when you port them to newer hardware.
@@niemand7811 You need to play around with visuals, due to monitors being different. Games where made for old CR TVs, doesn’t directly translate on our modern hardware.
@@prouddegenerates9056 Are you unironically defending bilinear screen filters? Holy cringe.
People don't actually want game preservation, no. At least not if "Game Preservation" means "buying the exact same game we used to sell on PSN for $10, but now for $60".
$10 or $30 for all three? That sounds solid
I want a bugfixed updated port with modern screen and controls support because original games don't always work on new hardware. I absolutely bought tons of games I played as a kid on Steam, and half of them are good and updated and half don't work without a fan patch.
For real.
You can't take an old game, make it objectively worse, start selling it for the price 6 tuna higher than the original and call people out for not being interested. It's not game preservation, it's leeching off old IP
It's nearly $70 what are you talking about
If there's one thing you can count on, it's people online never reading. The sheer lack of attention to anything these days is honestly terrifying
It's impressive.
Reading what exactly? Konami's chart claiming 2 & 3 run at 1080p on every platform but the Switch, which they do not? Reading lies isn't worth all that much, now is it...
*output, read it again. It outputs at 1080p. It renders at 720p. Switch is both 720p output & internal. @@GrubZukk
the proof brought itself to the argument
@@CB2904-l9l Incorrect it internal renders at 480 progressive and outputs an 960 progressive. no 720 here at all it just the OG GOG ports rpackaged and sold at double the price after they delisted them. 100% scam shit and anti Preservation.
Being able to upscale to HD rendering resolutions and change the options regarding PS1 texture warping would be nice, but I have also heard that the collection can't even resize to a normal screen...
He said all of this on the video. But apparently no one saw it....
its also a glaring omission to not be able to play in the original audio after 25 years of MGS1 (or 2, or 3, or...)
The save slot thing is better than what was available in the ps3 edition. However, the one thing that we'll always miss is the banter you get when you try to do the helicopter boss in mono.
Can you not do the mono thing anymore? Cause I can still set my tv to mono
Can't you just set stereo or mono sound in the in-game settings?
Explain?
@@WH250398 I believe it's a specific Codec Call Easter Egg you can make at a certain point, due to the nature of the fight you would have to rely on directional sound the rotors made to figure out the position it was coming at, which is unreliable if made mono. Everyone in the call would be astonished your playing on a Mono TV and basically say you'll have to make do without stereo.
@@jackpilcrow Genius.
I think the reason why so many have a problem with MG1's (especially, but also MGS2 and 3) resolution is that Konami is still advertising the games' resolutions as 1080p, which is simply disingenuous.
MGS2 original port on PC let you select BOTH internal, rendering resolution, and external, monitor one. That port is like 20 years old. It still works.
The OG MGS2 port on PC has an amusing bug if you're not using a an EAX enabled sound card where various audio effects get... jumbled. It's easily fixed with OpenAL but snake running around and making explosions every step was utterly hilarious to me. :P
People do want games preservation but if the port is worse than the original nobody appreciates that especially when they delete the previous, better version from sale.
The previous ones weren't available for sale. That's the whole problem.
That reminds me of fromSoftware removing Dead Souls Prepare to Die Edition from the Steam store and replacing it with a "new" edition with the bugs fixed in the PtDE coming back along with a lot of other issues. :D
@ They were until 2021. If you have the HD Collection for Xbox 360, you can play it on a Series X and it has backwards compatibility enhancements that make it better than the Master Collection.
They were removed from sale because of the lease of the historical footage had ran out. It would have been a real backfire if they kept selling it with that footage still in but no license to use it.
Genuine question, what makes the original HD Collection better than the Master Collection version of the HD Collection games? They have numerous bug fixes and tweaks that fix up texture and graphical bugs broken by the original. The only sour spot is MGS1 because it's emulated.
I for one do want crunchy old games with horrid graphics 💖
Me too. I love the crunchy games.
I purposefully seek out games that emulate the PS1 look and recently I've been spoiled
@@maduinargentus5878you should check out signalis!
Literally lmfao i can understand but i will never empathise with why anyone would want to play ps2 games that were never intended to viewed above a set 640x480 reso.... if anything the 2011 HD collection is quite a unique product in that it's one of the only games where the original project lead was heavily involved in the "HD remaster" release . ALSO if anything it shows (very uncharteristic) respect on konami's part for leaving the original vision completely intact. they could have added all kinds of gimmick bullshit if they really wanted to incentivize a second purchase for people who already own a copy
@@shanegale6143I'd hardly call it respect. Laziness is the more accurate word. Konami know that MGS fans are dying for anything new from the series and will happily pick up anything with the Metal Gear name, especially seeing as this is the first time that the original MGS trilogy has made it to next gen consoles. I'm sure Konami just saw this as an easy opportunity to make money.
Main problems in my opinion:
1. Price: A bit too much for what is asking? Maybe, I think the price is a bit too much compared you can buy in the market right now, and for the price MGS has been being sold for the longest time for example in the PS Store.
2. Lack of proper enchancements alongside the original experience: I'm not asking for a remake, or a remaster hell let alone a NightDive tier reconstruction. I'm asking for a few enhancements not not make MGS look jarring on a digital display. Back in the day CRTs masked most of the image issues by being an analogue device, but on digital displays it does look dated.
3. Konami's reputation: Konami hasn't exactly been a good boy in the game industry. They killed off most of their famous franchise in sake of profiting out of their names alone.
4. The amount of times MGS has been released already, or has been experienced by people: This has to be more subjective than anything. But I feel people have already experienced MGS in a variety of ways. Say Playstation One Classics on PS3, PS1 Classics (not to be confused with PS One Classics, this is the device that launched in 2018). MGS: Legacy Collection that included a code for MGS1 if I'm not mistaken. Lastly, the forgotten 2000 PC Port, re-released for commercialization in 2020 or so with a few key fixes for GOG.com. Or just by emuation.
I'm partially neutral. Nor accept the sentiment of "Old game is perfect the way it is nowdays" Or "I saw a few pixels in my wall texture, please remake this now" Price shouldn't have been this high for a simple emulation work, a lack of care not giving options to experience the game properly (adapting it/cover it) for modern displays.
While I think the disscourse is a bit overblown on the steam page, it's a just a simple emulation work at the end of the day. One of these factors I mentioned may have come into play to make these games less appealing to modern audiences of sorts.
Asking for more isn't wrong really, but in parts you'd have to know what you are asking in that case. Same goes for compliance, it's great that you enjoy things the way they are, but that doesn't mean everyone has to.
If you buy a PS1 game and complain that it 'looks dated' then you have an IQ below 70
i am so proud to be a MAX PAYNE fan/Remedy Entertainment...
Not only is your comment full of respect and understanding, It also has a lot of great points that i wanted to bring up
I can only wish you the best ❤
This extends to the video creator as well, thank you for making this video! Even If i don't really agree with some of the points here!
@@captaincrunch6011 Thanks!
Yep
One of the few sensible people here. People love to see things in black and white anymore, so it's either the best or the worst. Rarely do you get nuanced thoughts like this one or even the video creator's thoughts.
Conversely, you have Petroglyph dropping a 64-bit build for Empire at War to ensure it keeps working with modern systems; a lot of code for their expansion, unlocking features for the map editor, and generally giving the modding community things they have wanted for the last ten years; or releasing code for CnC to ensure the community can take over for when they're gone. However, much like anything historical preservation related with games, the general public glazes over and ignores it.
wait wait wait wait, when did a 64bit build of EAW drop?
@@weberman173 I think the day before Thanksgiving. Edit: 11/20/2023
"The general public" aren't the ones talking about game preservation in the first place. Mainstream doesn't give a shit about old media unless it's from some already well known series.
@@linguicaguy I absolutely agree. Wish that were not the case.
It seems you're missing the point.
MGS1 is being lazily emulated, and MGS2 & 3 are low-quality ports of the HD versions found on 360 and PS3 which you can buy for a fraction of the price of the Master Collection.
Reminder that this collection was released on the PS5 and Series X, consoles capable of 4k output, yet the games are capped at 720p, which a complete lack of anti-aliasing and proper texture filtering, and somehow the Switch version of MGS3 had to be downgraded although the Switch is a far more powerful console than the PS2 which MGS3 was originally released on.
People DO want their games to be preserved. But they don't want to pay 60 dollars for lackluster ports and emulated games which don't even achieve the bare minimum.
PS5 can’t run PS3 games
"Low quality ports" I've played through all of them, and I own the original trilogy on real psx/ps2 hardware, they're identical.
These games are being marketed as being exactly the same as they always were, you don't have to like that, but expecting something else is asinine.
My biggest issues with MGS1 is really the lack of graphic options (the forced bilinear filtering looks horrible espeically for someone like me who has poor eyesight), the lack of the analogue movement from the original release, and the European version of the game using the PAL ISO which runs at a sloeer and worse framerate.
Since PSone games ran neither slower or faster since thexy knew to handle the frame rates VS hertz frequence by the power outlests from all over the world. But the shit do you know?
Nothing will make you lose faith in humans like reading Steam reviews and the steam forums
Based.
games and the companies making games, have the RIGHT to be forgotten. this is what manchildren "game preservationists" will never understand.
The lack of effort on Valve's part to clean their forums up lets these creatures show up in the first place
@@polinskitom2277 >games and the companies making games, have the RIGHT to be forgotten
There is no such thing. We're not talking about personal data here.
Once something goes public, it's public. Forever.
steam forums are redditors on crack, they either cant tell the difference between bait or not. or too angry to actually care.
I wish people would engage with media more honestly with themselves, it would save a lot of their own time
"More honestly with themselves" dude, thanks, wise chose of words, thats really the bottom of it
@@phoboswhiplash I think what he means is that "i wish people would not rage over shit just for the sake of raging over shit", which admittedly is a trend in modern gaming circles.
Like: i think Spiderman 2 for PS5 is dogshit and is a full on character assassination for Peter Parker, but something like, say, Genshin Impact doesnt deserve the same amount of hate that it often gets (even if fandoms full of children are aids).
@@four-en-tee I beat Spider-Man 2 last week and it was pretty disappointing. Glad I wasn't the only one who felt like this.
Like someone said above me, people raging over the littlest shit is the trend, it seems to be more popular than actually enjoying anything
@@four-en-tee Limitations of the brand, mate. They can`t go crazy and innovative with such a massive known IP like Marvels Spider-Man only minor safe and tested changes and safe and tested products.
I haven't actually watched the whole video through but your little segment about people not reading just rings incredibly true to me. I'm a mentor in a decently big discord server for a MMO and I spend most of my time in the channel that is dedicated to helping new players. The questions we field daily in that channel have lead me to believe that around 25% of the internets user simply do not read ANYTHING that is in front of the screen of them and just simply click any box that attempts to explain something to them away.
Also, definitely agree on the bastardization of the words remake/remaster
final fantasy crisis core reunion to me is a good example.
its a remake but everyone loves to call it a remaster.
Yea, I think you can blame adds for that. Back in the 90s to early 2000s I used to actually read stuff. But after UA-cam start adding adds etc (or just the internet in general) I kinda evolved this "Yea, whatever. Nice essay" attitude. And I guess being spammed by scammers now and then doesn't help the situation much either 😅
@@Argonisgema crisis core reunion is a weird one because it feels like a halfway between a remaster and a full blown remake(in a good way).
Edit: I just looked it up, Square Enix itself calls it a remaster. It is a remastered port of the original games code to Unreal Engine 4 where they redid the voice lines, prettied up the graphics and smoothed out the gameplay.
@grodcoyote6635 they are being nice cause from a developer point of view the whole remaster remake discussion is very iffy.
If you look up on steam there is a guide that talks about every change they made to the game and and it is massive .
"Smooth out the gameplay" is putting it mildly when they redid the entire combat system and added new features to said combat system.
In fact there is a news article out there that goes more I depth on what the terms remaster and remake are and they even cite reunion as a remake with what was done to it.
Well, if they can still get someome to answer their question then they are rewarded for their behavior.
Its hard, since wanting to be helpful is a good virtue, but we cant allow help vampires drain it... or else the actual problems that do require cooperation get sacrificed.
As a kid with no money who only ever got to play the MGS1 demo on a disk that came with a magazine, I love this release. Every dollar was worth it.
1. Your point about it not being reasonable for Konami to live up to the features of an emulator like DuckStation makes no sense to me, Konami is a huge corporation and the fact they can't provide even the simplest of options that a 3rd party emulator made with no doubt significantly less funding then the Master Collection is pitiful and worthy of criticism. I don't understand why a point like that supports your thesis that people who complain about this stuff don't care about preservation, we want the most optimal experience for all people, and this ain't it.
2. Frankly I’m not even sure that this part has anything to do with your point but I thought I’d mention it. This argument about RPCS3 videos giving people “unrealistic” views about the robustness of emulation is kind of stupid. As you probably know, the PS3 was notorious for having some of the weirdest and most confusing developer environments on a video game console. (Cross-platform games generally run worse and look worse on ps3 compared to 360 due to this) but developers who knew how to properly develop for the console could produce games that were miles better running and looking then the 360. This puzzling idea that being able to produce even 50% accurate results in MGS4 (one of the most choppy and blurry exclusive PS3 games) at 4k 60fps isn’t insane is boggling. Also arguing that you need a beefy pc to run it is also puzzling because to run any somewhat “modern” game at 4k takes at least a decent rig, nevertheless running an entire fucking console. Reverse engineering a console like this, and this accurately truly shows how amazing emulation is, and downplaying RPCS3, a product that again, has much less funding then whatever Konami is throwing at the Master Collection for the sake of this argument that a good chunk of people don't care about game preservation, is what’s truly myopic imo.
I definitely think it's not a monolithic community saying both things at once, it's different people spouting different opinions. Personally for me, I enjoy straight ports or HD remasters more than full remakes because of both preservation and just usually liking the old games jank and all. I think remakes are good, but shouldn't completely replace the original game, even when they try to.
The upcoming Persona 3 remake, manages to have neither the female protagonist route from the PSP, nor the epilogue story from the PS2's final version. Not to mention some changes in art direction, lighting, new voice actors, some changed gameplay mechanics, and a new soundtrack. But since Atlus to my knowledge got rid of the PS2 Persona 3 source code, we're only gonna get ports of the PSP version and this remake for the foreseeable future, with the PS2 version admittedly getting a PS3 digital only emulated release in the early-mid 2010s as it's only attempt at making it available on modern platforms. While I'm always cautiously optimistic about remakes, and to be fair this is closer to PS2 Persona 3 than RE2 remake is to PS1 RE2, it's giving off different vibes and will likely end up a different experience than not just playing Persona 3 as a new game in the 2000s, but even emulating/original hardware playing P3 FES in 2023/2024.
That to me is the biggest thing with game preservation, the passage of time and new perspectives make playing old games now not the same as then, both to new eyes and to people who were there at the time and might have nostalgia for that era/console in general or that specific game. But not even allowing the new generation access to these games legally robs some of them of the experiences and stories told, some games have incredible narratives that stick with you for life for any variety of reasons, others are just plain fun. If some people are gonna write this off as "I'm not paying for a PS1 game in current year and could just emulate" fair. But legally offering this stuff is powerful because there's people who are console only or honestly just don't understand emulation or are computer illiterate in general. It's not just older people too, the younger generations are actually less likely to emulate stuff for any variety of reasons, although retro handhelds taking off for a bit there on tiktok/youtube shorts gives me some hope.
TL;DR Remakes aren't preservation but are good, remasters and ports are important for preservation. Legally offering ports even when emulation is possible is still important. Preservation is important because the games don't change but the world does around them, keeping that one constant is important.
Saying people don't want game preservation is a dumb takeaway from the MGS reviews. We already had preservation of MGS in the forms of physical copies for PS1 and Digital copies for PS3 and PC before the master collection came out. I think a lot of people were hoping for a version that wasn't just going to be MGS with nothing changed again. By releasing the Master Collection on steam Konami didn't intend to preserve the game, they intended on a quick cashgrab preying on long time fans who might not have had a chance to play the earliest games because of system limitations.
I agree that its good that Konami is selling these games again but i also think It's not unreasonable for people to expect enhancements that are available in most emulators such as increasing the resolution and getting rid of texture wobble. I think the problem people have with this collection is the price. Konami wants 60 dollars for 3 bare bones ports of games that came out 20 years ago.
I never understood this sentiment that just because a game is old that it somehow diminishes its value. Do you get upset that books released 40 years ago are still being printed for the same price, that movies released a century ago are being put on blue-ray for the same price as a marvel movie? This isn't even a single game, it's 3 of them; if they were released separately for $20 each, would people still be complaining about the price?
@@BriskeeenA game being old means that an emulator exists for it and it can be played easily for free. As such, there’s more pressure to deliver enhancements to old games if you’re going to charge full price. Or if you want to do direct ports, like virtual console or PS Classics, make them cheap
@@Briskeeenit's not about the value attributed to the game, it's the value of the labour involved in making it available for modern systems.
The game has already been made, at a dramatically lower cost than the games it's selling alongside.
The original development staff will receive nothing in compensation for the most part regardless of whether it's purchased legitimately, or pirated
What is being done for the re-release is the work of getting it playable, which is valuable but doesn't compare to the cost of developing an entirely new game.
It's entirely reasonable to expect a re-release of an old game to a new format to have similar upgrades as has been typical of DVD and Blu Ray editions of films previously only available on obsolete formats, if it's being sold at full price.
Tose games were not meant with this in mind and we don"t want a repeat of the ps3 hd collections that had widescreen completely bugged because the games didn't originally support it...
@@thechugg4372what are you talking about? Widescreen is not "completely bugged" on the hd collection, I played those games about a month ago and didn't had that problem.
I feel like the premise of going on any comment board to highlight the commentary of anonymous cookers is flawed right out of the gate. You can find dumb comments about anything on the internet.
4:50 No, not all or even the majority of old games are re-released through an emulation wrapper. Look at any of Night Dive Studios re-releases, they all run natively on modern hardware. The Bluepoint release of MGS HD Collection ran natively on PS3 & 360 with upgraded resolution, and so do other ports like Okami HD. Even if you want to defend them using an emulator, there's no reason they couldn't have offered simple options like resolution and widescreen. Both Quake games got re-released with all expansions (and even new ones added) for half the price of MGS1. You're defending lazy cash grabs, not "preservation."
Thank you, this guy dosent know what hes talking about
Uhh mate if the source code is gone they can’t just port it simple as that. Especially considering that Japan especially through the 90s did not have a culture of preservation at all, they didn’t start preserving until around Final Fantasy IX’s release in the 2000s more often then not the materials were discarded after development concluded. It is quite likely that MGS’s source code is gone given its 98’ release. Comparing them to Night Dive is not a fair comparison considering their most prolific endeavours (the id software titles) had their source codes readily available which is a very different ball game when it comes to rereleasing. You’re also ignoring that the majority of Nintendo’s back catalog is done via emulation, and also that PS1 game preservation via the PS3 was also handled through software emulation same with PS2 games both on the PS3 and PS4. To say that old games rereleased especially from the PS1 and N64 are native ports and don’t utilize emulation is blatantly untrue.
@@brianjong8945 Hardly an excuse. They could at least code a quality emulator, make it look the part.
I don't think he was actually defending this, like at all. He repeatedly mentioned that this thing was "meh" at best (he mentioned it was bare minimum a lot). It's just how the community reacted was almost treating it as though it was supposed to be a remake/remaster. He even kept up bringing up the flaws of the thing, like the resolution and widescreen stuff (seriously, in the emulator doesn't cut it section he does say that exact thing like 4 times).
You can defend something simply because the backlash on it was far too much, or potentially brings up a bigger issue down the line. This wasn't meant to be "mgs port good", rather it was meant to showcase the wider issue using the port. They even mentioned before it was released that it was going to basically a straight port.
This video is trying to address a wider problem using this port in particular. The mgs port was a "meh" product that received the backlash that made it seem like it was the worst thing on the planet. It was a port, nothing more.
@suwietch7783 And this is why the community is so much better than any cotporation for preserving and enhancing games.
I think you are missing the biggest issue, The game is $60 for basically nothing. If they just wanted raw release the games then $9.99 each or $30 for the collection would be better. Hell Nintendo used to do that all the time with virtual console. So yes most people would rather emulate and at least get higher internal resolution for free than pay 60 for essentially a bare minimum emulation. That’s the biggest issue. I can assure you if the price point was lower people would not be this vocal.
three rereleased ps1/2 games, three MSX/NES games and a smattering of readable extra content. you can be disappointed but don’t lie about what’s included.
@@DANNY__JK I don’t the “reading extra content” is 1 meaningful enough to be worth 30 dollars and two dies in no way help the games feel better to play on modern hardware. I for one was always going to be punished due to me having a much more modern set up. Again I understand the importance of game preservation but you also can’t nickel and dime your audience. Even small things to make the games more playable would be able to justify the 60 dollars but story in this economy you have to offer more than readable extras.
@@DANNY__JKthe "extra content" is the same stuff you can read for free on a wiki
There is nothing new in these ports and the games themselves are downgraded
The problem is what's being sold at what price. And having at least some basic, not so experimental, settings to make the experience comparable to good emulators. If they don't wanna remaster anything they should make that absolutely clear and price them to be dirt cheap. As for settings; games from that time should come with options for CRT filters like CRT Royale, not having that is a deal breaker on itself, even more so for games with pre rendered backgrounds; if you are not gonna upscale them, give us an option for a nice CRT filter, I say throw it in there even if you upscale, makes a world of difference.
it is kinda dirt cheap if you consider that these games cost around $50 each back in the day. not to mention that you don't have to buy PS1 and PS2 on top of that.
@@tenkaiyayes8495 The price is up to them. Just saying that there are different expectations for a remake, a remaster or a port. And for games that are new, 5 years old, 10 years old or 25 years old. If the price is right is up to us, personally I say it's not.
@@nerosmith2578 As far as I know, Konami never marketed the Master Collection as remasters or remakes, they are simply ports. So if you're buying the product, then you should've known exactly what you're getting. In one package, you get 5 games (7 if you include Metal Gear NES/FC version and Snake's Revenge), 8 digital books, 2 digital graphic novels and a digital soundtrack. No need to buy 3 old consoles and a CRT TV. $60 is actually dirt cheap for those who knows the value of all those combined.
@@tenkaiyayes8495 Or a xbox 360 or one or series and play the xbox version of it for about half the price......
@@tenkaiyayes8495or emulate them at a higher resolution at no cost lol Konami is lazy af
TLDR: Konami Delists games then Reslists them 14 months later at double the price.
As an addendum to the Moron that made this video. No this isn't Game Preservation. The said games were already preserved in the this state BEFORE getting delisted off of GOG+Steam. This is REPACKAGING. I own them still and this is 100% a separate purchase disguised as a good nature re-port. There is NOTHING ADDED THEY ARE 1TO1 THE SAME GAMES DELISTED AT A FAR HIGHER PRICE.
WOOSH! Right over your head
What irritates me the most is the price, $60 for the full collection and $20 for each game.
$20 for MGS3 I can kind of understand since it's the first time it's been ported to PC. But considering both MGS1 and MGS2 (before it was delisted) are/were available on GOG at just $10 each it shows that this collection is terribly overpriced. The Master Collection should've been priced around $30 total really, especially considering they're just ports of the HD collection.
Every argument you made is fine if the cost is not considered for these ports. They have been ported on other systems at a lower price.
PS3/ 360 (X1/ SX) HD collection (2/3/PW) $40
PSN (And any system your PSN is linked to that can emulate these) MGS1/ VR/ PO+/ PW, $10/ $6/ $10/ $20
PS3, Legacy (1/VR/2/3/4/PW), $50
GOG 1/VR, $10
This is arguably the second most overpriced re-release behind MGS3D being $40 new for one singular title, and tying with the Vita HD collection at $40/ 2 games. The only caveat there is the fact that for an extra $10, you could get the PSN copy of 1, and still come in under.
60$ for emulated PS1 rom and MGS2/MGS3 being the same rehashed HD Collection releases is hard to defend
What about all the extra stuff that comes with the collection?
That's why you wait for a price drop. It's really not that difficult.
@@Tyler_Wyou could apply that to literally any product. Downplaying a product being overpriced by saying "just wait for the price to drop" is stupid. The fact is that they charge $60 for what is essentially a port OF a 10 year old collection of 20+ year old games with minimal improvements (and in the case of MGS1, none at all.) The POSSIBILITY of an undefined price reduction after some undefined period of time is no excuse for the overpricing of the collection NOW. You can easily say "just wait for the price to drop" and many will do that, but a lot will not, and that's manipulative on the part of publishers who charge this much because they can get away with it, all while giving lazy repackaged slop in return. The non sale price of the collection is still $60. How's "wait for the price to drop" working out?
It's me, I care that the Resident Evil remakes have taken the place of the originals.
same. preservation is WAY more than just wanting remakes smh
Yeah, the OG's and remakes are great in their own right
MGS was not just a PSX game. It just wasn't (and yes, I know that this is mentioned in the video... but still). It was released on PC in 2000, along with VR Missions, playable at resolutions way higher than 320x240 (like... 16x as resolute, if your PC could hack it), and without the affine texture warping, or the integer vertex snapping... because it wasn't running in a PSX emulator (despite Bleem! being released around the same time... which also let you run PSX games at 1024x768 ... also without the worst bits of the texture warping and vertex snapping ... because those were side-effects of the console itself, not the games; so the games that didn't preempt it in software looked just fine on better hardware).
Moreover, your PC would load in the highest texture mips available for textures, so it looked more like what the artists made, and less like what the artists finally got running at a passable framerate on PSX.
Moreover, games of that era were played on CRT TVs/monitors. The image quality was much less grainy, due to phosphor blooming, and the blending of all of the nearby phosphors.
I don't require artists to remake all of the models, textures, or animations. I do, however, expect to not be stuck in a PSX emulator (that's probably community-made), locked to the performance of a PSX, when all of the community-made PSX emulators out there allow for all kinds of user-adjustable settings, and it wasn't just a PSX release.
If they're going to force it to be 320x240, on a modern 75" screen, instead of a 26" CRT, and lock it to the lower-fidelity mips of the textures that are set to that lower quality because of distance from camera, at that resolution, despite the actual on-disc textures of PSX games being higher quality than what's generally seen), then they'd better put serious effort into simulating phosphor blooming... and give me the option to turn off the PSX integer-only vertex and perspective-incorrect fragment jank.
ie: Preserve the software. Let me choose how to experience the software. Because the experience they choose for me is not the experience I had, nor would want to choose for myself. ...and thus mod.
To wit, if you had the tools, and the PC, in 1997, you could play Ocarina of Time, using an N64 controller (with USB dongle adapter), on PC, at 1024x768. In 1997. UltraHLE was a beast.
As for "why even, and not just emulate?" ... there is a lot of value in amalgamation, these days. Though the truly scary bit here is that the game might be owned on Steam, but the regions of the game are hosted on what is ostensibly on Konami's servers ... what happens when they pull the plug on those?
I personally like the Nintendo Gamecube Version the best. Why didn't they use their own stuff????😕
couldn't have said it better myself.
This video is a bit disingenuous, i'm guessing it comes from ignorance rather than malice in this case, but still it cuts out a LOT of nuance in this discussion.
Im not reading all that.
@@cheekyhazelnut o...k? Congratulations?
@@cheekyhazelnut 🤣🤣🤣
Konami: “we’re bringing back the box in the same red color like when it was originally released. We will NOT make the box blue.”
Reviews: “horrible! The box wasn’t blue like I wasn’t promised!”
I think you just made someone up to be mad at for 30 minutes and then convinced yourself that person was real if we're being honest
I'd say he picked a small handful of people with irrational expectations and then tried to say "This you?"
Despite the well put-together areguments I still feel that what we're seeing here is not truly game preservation but rather Konami slapping a sale-tag on emulated ROM and asking money for it.
I'm not sure I can put my thoughts to words concisely, but I'll try anyway because why not.
I think game preservation should be an all-encompassing task for every game - not just ones that have some value behind it. MSG1 is not and never will be an endangered species in terms of preservation. It's a well-beloved classic that's still widely available in different forms to this day. The ones that truly need preservation are games that are broken, generally unwanted or stuck in some weird copyright deadlock. And therein lies the rub. No publisher in their right mind would want to re-publish them because it takes time and money without any actual pay-off. And that's why it's always so inspiring whenever it happens. Rare as it may be.
Of course the question is then "who is responsible for preserving games?" It's probably not reasonable to ask for publishers to keep all their embarrassing mishaps and weird flops circulated, but what really drives me nuts is when they're actively sabotaging it. Nintendo is probably most guilty of this, and that's why I'm always ambivalent about whenever they remaster their old games. It shows that they can and will drip-feed whatever games they want and we all just have to take this. And in a way this is kind of the same. Why have something publicly available for free when you can still charge money for it?
Of course I also just want to hate Konami whenever it's possible because it's such and easy company to hate.
Welp, I went to a weird tangent there, but I just felt like I needed to get this off my chest. Anyway a great video analysis even though I don't entirely agree on broad strokes.
The biggest crime was to not include a twin snakes port .
honestly word
That was exclusive for Nintendo
@@theultimateninja that’s true but metal gear and metal gear snakes revenge is also exclusive Nintendo
Even kojima didn't include TTS in the HD collection, it's not canon in it's eyes. Also TTS flopped pretty hard.........
@@theultimateninja i mean resident evil 1 remake and the 4th game were also a nintendo exclusive and now they are on almost everything iirc
I thought the issue had more to do with the pricing of the package in question alongside the quality of what was offered.
Dude, most people don't even know the difference between a Remaster and a Remake anymore, they use the terms interchangeably. People are dumb. As always.
The problem is that they aren't even ports. They are roms running through basic emulators with almost no possibility of changing the graphic options. Honestly, most of us expected that at least the Steam version would be an improved version of the PC port of MGS from 1999.
A little anecdote about the aside on Switch emulation not being perfect: When Xenoblade 3 released people were saying it was running perfectly on emulators and "bragging" about playing the game that way at launch. However, both major Switch emulators had a near identical bug with the game: the light motes that appear in numerous cutscenes throughout the game simply didn't render, or rendered in way fewer numbers than they should have. These small effects are in a lot of the cutscenes in the game with extended shots focusing exclusively on them, so on emulator you would just see the camera point awkwardly at the sky for a couple seconds. They also tie in with the narrative of the game, with characters often talking about them when on screen. But on an emulator you wouldn't know what characters were talking about because the light motes weren't there. You legitimately played a lesser version of the game if you played on emulator and I think a bunch of people never knew this.
did that ever get fixed?
The only Switch game I've emulated that I'd say was approaching a perfect experience was Dread on Ryujinx. That one is impressively stable and performant by emulation standards. Only issue I noticed with it is the frame rate tanks a bit during the tram/teleport loading screen transitions, but that's pretty minor. And obviously some shader cache stutter to start with, but that clears up once it has finished.
As far as Metal Gear Solid goes we're kinda SOL in the sense that MGS2 and 3, despite what a lot of people like to say, are actually two of the least stable and worst performing games on PCSX2 that are considered "playable". A lot of PS2 games actually _do_ run better on PCSX2 than on original hardware, so when people make that claim it's not always an exaggeration. But with MGS2, and especially 3, it just isn't true unfortunately.
MGS1 on Duckstation is perfect though as far as I can tell. I think Duckstation in general is at a point where you really need to dig quite hard to find games that don't work well. The vast majority of games encounter no problems even with an internal resolution increase, and I'd estimate that maybe 50% of them can even run without problems at a boosted cycle rate (to reduce frame drops). I've played MGS1 like that a few times. 4K downsampled back to native, 130% cycle rate, no problems. And needless to say, that's a significantly better experience than the Master Collection release of MGS1 offers.
@@yewtewbstew547 Yeah MGS2 has a lot of issues in cutscenes, with glitched visual effects that are hard to replicate.
I actually had a lot of fun emulating Tears of the Kingdom when it leaked early while I was waiting for my physical copy. The depths had a bug that made a lot of level geometry render as points of light and 80% of areas applied gloom damage when they weren't supposed to. And it was so exciting not knowing whether Nintendo had actually designed this ethereal doom sky dimension where Link gets lost on invisible mountains, or if it was just some emulation quirks. Was honestly disappointed to play the real thing on hardware and see how it normal it looks (though it was nice to have the Fire Temple playable lol).
@@mariomorgan-giles2148I'm not sure if it was ever fixed. There was a bug report on Yuzu for it but the issue appears to be deleted for some Reason. (Which is really weird, I've never seen that on Github before.) Ryujinx just has a general issue for the game that still lists it at the top but that was over a year ago now.
I'm willing to put up with a lotta crap but it would've been nice to at least have resolution options and key bindings.
One of the biggest problems with the ports for me is that it was lazy, mgs1 couldn't run the first week-two without having to go to nvida setting and capping the game setting manually by pc settings, they have now fixed that issue for all three ports but mgs1 was the worst case due to not being able to use menu cause game ran too fast. The mgs 1 port hurted my eyes and looked and sounded worse than the ps1 verison which i pulled out to compare,same goes even bigger for mgs3. I love having all the metal gear games leagl now thou on pc just upset with how these were kinda done especially given how modders fixed a lot of these issues of grahpics and sound quality. I get the idea of if you dont have a pc and only console then its a good option to getinto series, though the switch port is really bad sue to system limitations and runs at 30fps instead of 60fps like the other ports.
The issue is with price. It's about three times as expensive as people are willing to pay for a simple re-release - so people are reviewing it based on that price point. If they priced it right, people wouldn't be nearly as disappointed, especially given that the third party emulators are superior to what they offer in this "master collection"...
This video doesn't recognize the fact that emulating MGS1 runs way better and adds scanlines which makes the not look so bad, cuz you weren't meant to see the raw pixels of any preCRT game, the game has horrible delay, you can make it run at 60fps on emulation, and much more
Okay, you technically can make MGS1 run at 60fps... but the game speed is tied to that framerate, so the game runs twice as fast, you can not make MGS1 run at proper 60 FPS at this time as it would require reworking the entire game's internal logic to work at 60 FPS
@@flaminginferno6641 yeah that makes sense, and that'd be asking Konami way too much, but less input delay, 1080p or even 4k with scanlines is possible
Then don't buy it and just emulate it. No one cares.
@@quandrixtwincaster5738 What a fantastic argument.
"Shit game? Don't complain about it, nah, don't try to tell Konami to do better, nah just emulate."
As someone who is very in favor of emulation, it's not the end all be all, we should expect more from Konami, not settle for less because we have emulation.
@@flaminginferno6641What? MGS1 runs natively in 60 fps?
The problem is putting the bare minimum work but still asking for more money and surfing on the nostalgia. If they priced the pack at 5€ I would get it. But nope. You could literally just play the game on ps1 simulator and have the same experience. Why bother?
If you read that "equivalent to the suffering of marginalised groups..." right before you died, i'm convinced your skull would look like your logo as they closed the coffin.
Using the current Resident Evil games and the Master Collection (Specifically Metal Gear Solid) as examples for a comparison is very interesting. It's not the something I've heard from someone, where people seem to not mind the current Resident Evil games even though they are not preserving the old games. And the awful times of game preservation are when games are digital only, like P.T. and it was delisted. However there are some times when digital only games get delisted and they get re-released or have a complete edition on modern consoles. An example being Scott Pilgrim vs the World since it was delisted due to licensing, but the world rejoiced when it got re-released for modern platforms, complete with the DLC.
It's a shame people don't really say what they want, because it gives the wrong impression to other game companies in the industry. The PS3 was only 2 console generations away, and already we have so many games that companies haven't preserved, that many people enjoyed. The Ratchet & Clank Future trilogy will probably be stuck on that hardware for the rest of time. Which is a shame because I loved those games, terrible fur texture and all.
Great video by the way.
I noticed something at about 12:00 that I never noticed before; Why does Snake go through the trouble of guiding the missile through the hallways and offices to hit the control box in another room WHEN THERE'S A SECOND CONTROL BOX RIGHT FUCKING NEXT TO HIM AT THE BEGINNING?
I mean not charging full new game price for a collection that at best should be 40 bucks is a good start to getting less complaints
Yeah 40 bucks for 7 games maltable guide books soundtracks and other fun things cry about something else
From what I remember from some of the comments by the Kojima frequency podcast, it’s how fucked up the audio was across all the games. Not too sure if the updates have fixed this fully, but I’m also sure there are some issues that come from the way the HD collection was ported as well. Food for thought.
(Also for some reason, analog support for MGS1 wasn’t included in M2’s emulated version of MGS1.)
A huge problem with your "just emulate it" chapter is that this is a paid version of the game that has less features than even a basic ps1 emulator. You may prefer chunky pixels, but if I'm paying $60 for a port of a 25 year old game, I expect it to at least have feature parity with the fre open source alternative (the psycho mantis save thing is pretty neat though)
Konami took MGS2&3 off all digital storefronts in 2021, citing licensing issues and plans to reinstate them for the 35th anniversary. Instead, we have this. My favorite part of this is that because of how backwards compatibility works on Xbox, the 2011 HD Collection looks better than the 2023 Master Collection if you run them side by side on Series X's.
I still bought the collection on steam because modders have already done a lot of the work that Konami should have.
You could've just modded the pirated version. Konami absolutely do not deserve money for the job they did.
@@voidstrudel I only pirate indie games made by devs who have political opinions I don't like.
@@keshonhend2047 Based
I understand the arguments being made here but, looking through a lot of steam replies, I'm barely seeing the sentiment you're arguing against. I've been scrolling through the steam reviews for a while now, and pretty much all the negative (and most of the positive) reviews are just complaining about how poorly their emulator works, and how absurdly much they're charging for it. Most of those even explicitly say they WANT the original PS1 game in all its blocky glory. I mean, someone got a DISK READ ERROR on a DIGITAL GAME, that's impressively bad. It comes off as showing 5 examples of a few who people saying this, and acting like most people with critique are saying it, when in reality it's very few.
Especially the part of this video at 4:23 rubs me the wrong way. You cropped that review out of context to make it seem like they were complaining about it being a PS1 game, rather than show the full review which says "this is a PS1 game. it runs terribly. emulating it using duckstation is WAY better." I want to assume misinterpretation instead of malice, but also I really don't know how you can read that and interpret it as someone asking for a remake, rather than saying it was badly ported. They literally told you to play it in a way that is just the original PS1 game, and you presented it as if they were shocked to see it was anything but.
I kinda disagree about people being mad if "experimental emulator features" being part of an official release and them not being perfect. There is no reason an official release should not at least offer the same options any 3rd party emulator has.
I doubt anyone being mad if there was a "experimental widescreen" setting, that explains that this will display the game in a more modern resolution, that can have some unintended graphical errors. It obviously shouldn't be the default, but you should be able to turn it on if you want to have it. Same with filtering, itnernal resoluting changes, and other features people are used to on modern emulators.
i think you're underestimating the power of the PS1 by... a lot. Yeah, ps1 has framerate issues, but texture flicking? Missing particles? Texture warping, I get, but all those other effect issues were not normal at all. It's like people using "Ps2 graphics" as an insult, ignoring games like Shadow of the Colossus or Black existed. this is the same sentiment among Halo fans, Halo for PC is just vastly inferior as a lot of textures just end up looking wrong or missing. plus people want to play old games on old computers, why do we need thousands of dollars to play a 20 year old game? that makes no sense, Half life 2 run on toasters for example, but a 1990s game can't? it's inexcusable.
I think perhaps part of the problem for some of game preservation, is that the games we WANT preserved are not being preserved.
Common titles with the "Please at least make legal emulations of these" include: Jet Set Radio Future, God Hand, Megaman Star Force (possible, but still very much at the mercy of Crapcom), and as you said, stuff like Koudelka or Shadow Hearts in general. Lots of niche, small titles with highly limited releases.
While it IS good to preserve MGS, because of its impact on gaming and presence in the public consciousness, it's not "at risk" like, say, JSRF is. While Komoney and Kojima have beef, Konami is unlikely to *lose* the IP of MGS from their ownership in a hurry. Meanwhile, SmileBit's dissolution and because Microsoft owned the release of JSRF, SEGA is having a hell of a time retrieving the IP, if they're trying at all.
Long story short, there's basically a priority list, and if you picked a random Konami game enjoyer and asked them "What game do you want preserved the most from Konami's library?" they'd probably point to something like Boktai - which is in much more hell than MGS is
Which, itself, leads to another problem: Niche games are, by their nature, niche.
In the current era where people are so quick to dismiss even a cursory re-release of an old game that has no "update for modern audiences", or "quality of life improvements", the incentive for any publisher/developer to go in and optimize older games to simply run on new hardware disappears.
The modern audience views anything looking older than Dad of Boy: Bergerac as "outdated", at absolute best.
Megaman Star force is going to happen eventually, theyve done these collections for the other Megaman series so far, why wouldnt they do Star force?
I mean starforce is the indirect sequel series to battle network and that was only released this year.
You can still buy God Hand on PS3, but that raises another issue. Fast-paced action games like that are utterly obliterated by emulation in many cases, with input lag making them borderline unplayable. In the best-case scenario, the game gets decompiled and natively ported. But we all know how Capcom feels about God Hand. Or at least, how they would feel if they remembered it existed.
@@AngryAtlantean just fucking sell us the roms then No complaining there. WHY TF should we care about that shit if it isnt happening ANYWAY? God your just as dishonest as Punchy. This "port" is just a repackage of titles that were in a package on GOG for 15$. ANd NO the files are 1to1 NO improvements no changes just now it costs 60$.
Saying people don't want game preservation isn't quite accurate, they do, but they don't want to pay for it. They want an archive/ library and to know they're there, even if they were never going to play them.
Imagine buying a blu ray copy of a film and finding out its just the VHS version in 4:3 with a bad filter despite there already being a DVD version with three discs of extras you can pick up for pennies on eBay.
That is why people are annoyed.
I was very happy to play this version of mgs1 again. Was this worth 60 dollars? No. I paid 39.99 for it and I feel like I got my moneys worth just out of mgs1, and 2. I haven't started 3 yet but probably will this weekend. I haven't played a lot of these games in almost 15 years since I played some on the PSVita.
I have no idea how the hell I beat mgs1 as a kid, but it's a good nostalgic time.
Tbh the biggest issue is how much they're charging for it. Like if you're gonna be charging $20 USD each for a set of games that are 18-25 years old, then you should at least implement the choice of basic settings and maybe high framerate support (though that is a lot more ambitious). I think a billion dollar company could manage that for one of their most successful franchises. I think people would have been way more forgiving if they were like $10 each like the GOG releases of 1 and 2.
This collection is cheaper than buying these games all individually.
@@WllKiedSnakeit’s not about cheaper in comparison to buying them separately. It’s about the prices of the market in general…
For example, take another massive franchise….the port for Resident Evil 0 and 1 remake, is four dollars each…add Resident Evil 5 to that which is 6 dollars and you get 14 dollars….two GameCube games and one PS3 game…
Though game preservation is a good thing, this ports collection is a 20 dollars game tops, because MGS3 is relatively newer and the translation options on MGS1…
People want game preservation, not being ripped off by Konami…
@AdalbertoMaggioJunior Snakes Revenge cost more than the whole collection physical. So in my book it's worth getting. Also it includes MGS Integral. That was a JP exclusive for years. There are games in this collection that are very rare. So this collection is a bargain!
@@WllKiedSnake I certainly see your point that some gamers don’t mind paying above market prices for a certain franchise. I would argue that most gamers have a franchise like that. In your case apparently is MGS.
But my point stands:
Gamers: “Make ports available for game preservation and for people to play the classics, compare to remakes etc”
What gamers mean by that: “make all catalogue for previous consoles available at least as ports for pocket change or on subscription model”
What some of the companies are hearing: “People want ports, I guess we can group two or three old games for full price…”
This collection in comparison to the rest of the market and the technologies used, is absurdly overpriced…
Be honest with yourself, do you think if this collection was following market prices people would complain as much as they did?
@AdalbertoMaggioJunior Go look at how much each game cost individually physically then tell me the price isn't good. And right now in the UK the collection is £34.85. And yes. The collection are ports. Now we know the difference between a port and a remaster. Now say this. You wouldn't take ports of Silent Hill 1 to 4 so you can play them on a modern console vs having to pay how much each game cost, needing to own a PS2 and the cables and upscalers to get a good image out of the PS2. You wouldn't buy that collection?
My only issue with these ports is the supported resolutions, but I guess thats why I emulate most classic titles like these. Still probably worth purchasing in the event of a sale, especially if you've never played these games before.
It's not that we don't want these games preserved it's that we hold these multi million dollar companies to a higher standard. We did not expect a remake but we want these games to at bare minimum be brought to a more modern standard. I'm not talking about a remake I'm talking proper aspect ratios, resolution, controls and frame rates of a more modern standard. They have more than enough resources to do this. No one complained about the legacy collection or Hd collection because they were brought up closer to the modern standards of those times. 720p upscaled to 1080p isn't good enough and looks like ass on a modern tv. These games can be better played from a emulator than in a full priced package. You also get less than the legacy collection back in the day for the same price as far as the games included. Don't give me crap about a huge company like konami not being able to make effects work properly at higher resolutions or higher resolution huds or being able to make higher frame rates work because they sure can they just don't want to put the money and time into it. You act like these companies are doing charity work. No they are providing a product and we have the right as consumers to want a certain thing, If they can't provide that than we have every right to complain about it. These are barebones shit ports. Are they really preserved if they are not playable to everyone? Good preservation would be doing everything I stated so new gamers can get into it easier to. But to be fair I didn't buy these and anyone complaining after buying it is part of the problem they knew it would be like this beforehand but they buy it anyway. That's a problem with gamers in general they never vote with their wallets and that's why this stuff continues to slide. But boot licking huge companies is also a big part of the problem hold them to a higher standard especially at full price.
Many old game have Game logic tied to Frame rate and Resolution. Metal Gear Solid 3 HD has some things not work as intended like the Pain's Bullet Bee attack missing in First Person View when the game is running at 60 FPS and Above. In the worst case scenario like with Tales of Symphonia Animation is tied to Frame rate and be a much more massive project to fix than the budget given.
@costby1105 I get that it's alot more work but Konami has the resources and it would of been beneficial to go the extra mile. Now it will just be review bombed on steam and sales probably won't be as good as they could of been.
@@TylerMBuller12 It likely isn't something that can be easily fixed with out a full engine rewrite and often you don't have the people who wrote the code, the people who wrote the code likely won't remember, and likely logic being tied to framerate is probably all over the game. It literally took over an additional year of development to get Chrono Cross to run at 60FPS in addition to the longer development porting the game to a new engine.
@@costby1105Cmoc. If even fans can do something like a PC port, like the PS2 Jak games, and they dont recieve any money for it, Konami could easily do it.
@@sebastiankulche There is one difference though, Konami is doing it for money, and finances are a factor in that. The fans are doing it out of passion, which of course breaks logic in terms of effort/money.
A dude built an entire church to an anime girl for free, does that mean businesses should? It has to be financially viable for a company to do so. Of course, when they do that it should be done significantly better because it is a business transaction at that point but still.
20:30 the reason you see this is because most of these people grew up as the people commenting “Come on Nintendo Hire this Man” under stupid UE4 demos with Mario running in the default UE4 demo field with no care for artistic consistency at all. Put simply, they are the gamer equivalent of AI bros.
13:23 Correction! thankfully for us who enjoy the sweet caress of tank controls they have actually released modern pc ports of resident evil 1, 2 and 3 however they are only available on GOG as of right now at least so to your average person its basically non existent but it shows they are at least willing to try and preserve them??
to be clear and while I think this is somewhat obvious, this video was made quite a while before those ports were even announced let alone made available. I'm glad they exist.
Yeah I'm not sure what people were thinking Konami was going to do here. They had to take them off digital storefronts for copyright reasons a couple years back, and this is basically them putting it back up. They're also remaking MGS3 as well, and will probably do the other two after that
I still think that Nightdive and PH3 are the best right now when it comes to preserving the games they port and remaster, in the sense that you can buy it years down the line and expect it to work decently. They come with really nifty quality of life improvements alongside other improvements that make them less of a pain to get working with future hardware, while keeping the original game's mechanics and art direction intact, which should ideally be the end-goal for a re-release, so there's less of a need to put a ton of resources towards something that's designed to scale. I wish that Demon Souls had such a thing, like what's already possible through PS3 emulation, as the PS5 remake had some questionable design choices. But I think that as Demon Souls and other things show, the terms "remake" and "remaster" are extremely fluid and subjective, and that a bunch of people would be fine with an enhanced port.
At least regarding how the reception on other similar effort remasters (like with Final Fantasy 9, as shown in the video), is that the playerbases for something like that are completely different from something like Metal Gear, where a majority of it's fanbase are presumably English. While you could say the same for Final Fantasy at this point, at least with how low the bar is for Square Enix, I've also noticed that Japanese games that outwardly present them as such in particular on Steam have droves of fanboys that will defend any dogwater releases over the slightest bit of criticism, where they're generally the worst version to play (and in some cases, despite the issues with Switch emulation, you'd probably have a better time with if you're using high-end hardware anyways). Koei Tecmo and IdeaFactory come to mind in terms of shovelware Steam releases.
While the Steam reviews and forums are absolutely demoralizing, I definitely agree that people expecting a full-on remake from Konami were huffing copium. The point wasn't that it's a PS1 game, but rather the lack of attention put into things outside of controller support (Them injecting textures into the game based on your current controller is a really nice quality of life thing to see), the memory card thing (for the Psycho Mantis bossfight), and the Unity menu frontends. I personally think that integer scaling (for clean pixels, like on an RGB CRT) and an overclocking toggle for MGS1 (to fix the slowdown, although there might have to be a warning for that if it causes problems) would have made reception a bit more forgiving. At least with the slowdown thing, I've seen far more egregious issues with Japanese ports on Steam specifically that will likely never get addressed or simply ignored. With MGS 2 and 3, despite their issues as native ports, are still some of the best ways to play the game compared to emulating the PS2/PS3 releases, especially if you play it with some of the enhancement mods that patch the current issues with them.
I feel like one of the things that makes Sega's Mega Drive Classics distinct from say the rereleases of Metal Gear, Cotton, or emulations brought to you by Digital Eclipse for example, is that you can easily have a DRM free ROM to use in your emulator of choice rather easily, and sideskirt the mediocre (subjectively or otherwise) emulation attempts of the binaries they ship with. I've seen some collections with noticeably worse input latency, even after discounting the display technology discrepancies. Sega gave people a legal way of buying their own ROMs. Although that goodwill faded a bit away, as Sega delisted their Mega Drive games off Steam and wanted to sell people on Sonic Origins, which is in quite a few ways a bastardization of the original games. Overclocking settings on modern PS1 emulators really helps out with slowdown. Nightdive shipping the original versions of the game alongside their enhanced versions is a nice thing, and in some old game collections like Sonic Mega Collection (where I still think it's attention to detail is unrivaled) having the option to play different releases of the game (like the Japanese version of Sonic 1 with the scrolling backgrounds) is a nice thing to have. If you buy Doom and Doom II (I know those weren't nightdive remasters), or Quake or Quake II on Steam, the original version is there for you to do whatever with (loading it on an old PC, playing those versions on your current system, using a sourceport, etc).
In the case of Silent Hill 2, at least on PC, I would have preferred Konami to work with the Enhanced Edition mod developers to ship a re-release of the game, much in a similar vein to how ScummVM is shipped with plenty of old point and click games on GOG. Or at least had that as an option alongside the Bloober Team remake, although there's likely a discussion around different licensing and legal related things to make such a thing official.
I'd like to apologize for the wall of text, I figured that I would put out my thoughts on some of the points in the video.
One of the biggest points you're missing is that everyone wants an MGS3 port that supports button sensitivity or has some work around for it. They keep rereleasing the same HD collection, it only plays properly on ps3 or ps2, and people are fed up that they'd do this right after announcing Delta. To this day it's one of the only ps2 games you can't emulate properly without a direct ps2-pc adapter.
The vast majority of the negative reaction is BECAUSE we want game preservation, not a half assed cash grab for the 3rd time from a company that abandoned us to make pachinko games.
No modern controllers support button sensitivity, so how would that work?
@@baylordiamond8819 support the ps2 and ps3 controllers ig? I know there are ways to hook those up to a pc
Reminds me of The Completionist somehow getting it into his head that Resident Evil 8 was going to be some weird metroidvania/Mega Man thing despite literally NOTHING ever saying that.
2:12 Yeah. Despite being called "Remakes", except for RE1, the "Remakes" are re-imaginings. New different games but with the core ideas of the original game.
It's hard to say 'people want/don't want'. The question then is, "okay but WHICH people?" I think in this case, it's more a matter of people actually wanting the same experience as playing it the first time, and part of that is experiencing the innovations for the first time. And y'know.... successful innovations + time = a new status quo. Can't experience it for the first time twice.
That’s a dumb desire to have from a release/port though.
It's all about how much effort the company puts into a rerelease.
Look at how Half life recently was updated after 20+years, had a full blown Documentary with the original developers, and was made completely free to play.
What Konami did was the bare minimum, and charged full price for something anyone could easily already have a better experience for free.
Look at that awful Snea-king rap, paid fully by Konami themselves to see what they think mgs fans want.
If the money I give them is going towards stuff like that horrible live service silent hill "experience", then I will actively go out of my way to never give this company my money.
I would have loved to see an accurate, faithful rerelease of MGS1. Unfortunately, that's not what we got.
The Master Collection version of 1 is poorly emulated and gives worse results than what I can get from a real, unmodified PS1 (I have a full playthrough video recorded from original hardware on my channel and even through YT's compression it looks much better than the MC). It has poor, blurry scaling, input lag, crackling audio, a complete lack of dithering, and a myriad of other issues.
Even looking at it through the lens of genuine preservation, this attempt is a failure.
I want video game preservation, but I also don't want to expect too much from the preservation either, I just want to be able to remember that these things exist, I already have problems preserving my memories, so archiving media, and really anything at all, is important to me.
I mean, if I'm being _really_ honest about what I _want,_ it'd be games preservation through legalizing roms and unofficial emulation. That would be the best solution in preserving these games imo. But knowing that's never going to happen, and that this form of games preservation is deemed illegal, we have to rely on game publishers to preserve their games. So I do want releases like this. I mean ideally, more features like upscaling are better, but having something is better than nothing.
I think emulation is so much easier these days that the layman has a hard time justifying the value proposition of paying for that exact experience. People are pretty much just ingrained with the idea that retro gaming is essentially free. Even I can't help but admit I don't really buy releases like this, because I have a finite amount of money and would prefer to use it on experiences I can't get otherwise.
All in all I think the arguments around games preservation is that releases like this, while helpful, are NOT a practical solution to preserving the history of our games. Tying a profit motive to games preservation means only games that are profitable to resell are worth preserving. That's just not feasible for anyone who really wants a thorough preservation effort. The laws do need to change on this in some way, even if not as broadly as just legalizing rom piracy.
12:16 It's nice to actually buy the game rather than be forced to get an ISO from somewhere
...that you can also load via DuckStation
You are paying for a worse product than the free one you can just get with 3 clicks
@@thatitalianlameguy2235 Don't get me wrong, I'm not buying Master Collection since like you said it's worse. But if it was identical to the iso ones, I'd like to buy it if it's an option
@@trackernivrigyeah but it's not identical. That's the problem
@@ir6734 agreed
My only few gripes about this release are not having a decent CRT PVM filter, nearest neighbor scaling, and a 480p mode for MGS2/3. Like having a perfect setup of PS1 and PS2. The MGS2 version of Switch also should've been 60fps, it's a bit mind boggling when PSVita version could push 60 occasionally.
TBH I haven't yet seen any decent crt filter 99% of them are just scanlines that do pretty much nothing and warping of an image to emulate curvature, what's the point?
@@LockMatch > TBH I haven't yet seen any decent crt filter
So, open your eyes then. You obviously havnt looked very hard.
@@LockMatch there are pretty advanced ones that really simulate the CRT patterns of various displays. There's even HDR versions so the emulated phosphors are actually bright and not faked with bloom.
Bar from the unhinged, nonsense Steam reviews, most of the criticism I've seen for the collection is justified. Anyone who read what the collection was would not expect any in-game changes. However, I find it unacceptable that the games didn't even get a resolution selector or volume slider in the launcher. Not in the game UI or anything, just the launcher. A mod can do that in 2 seconds, and it does not break MGS2 or 3. I played and completed MGS3 in Ultrawide and it's perfectly fine. I see this as a matter of compatibility more than anything else. PCs have all sorts of different resolutions these days, from 16:10 like MacBooks and Steam Deck to more "niche" 21:9. Anyone releasing a title on PC should account for this. Having additional controls like a separate render resolution/scale setting, colour grading, and filters (for a more authentic PS1/PS2 look) would be nice additions, sure, but the absence of these did not make my experience worse. The game forcing itself to a full-screen resolution that is not natively compatible with my monitor significantly made my experience worse. Combine that with having to Alt-Tab to adjust the volume in the Windows mixer, it just sucks.
Tldw : Gamer discovers separate individuals will have different opinions
I personally found them to be adequate ports on PS5. They could have been better, but they're at least stable enough to make it playable from beginning to end. They could have given it more polish though.
Front-end design looks slick, but couldn't they tie all of this together with a single front-end menu instead of making a huge mess on a PS5 library with it's separate icons and downloads? And, couldn't they supress the data size by having a single install process and download?
There are noticeable technical sound bugs most probably due to emulation on MGS1, I can go without the bilinear filtering, maybe adding a scanline option of sort, amping up the internal resolution a bit by making it a bit smoother when PS+ can already do that with their PS1 games.
MGS2&3 could have at least had a native 1080p resolution, or possibly even a 1140p for a smoother experience instead of native 720p with upscaled 1080p. Overall, extra are nice to have. I've expected a more consistent package, but the product is jam-packed with bonus content that I can't complain much. I've seen and played worse ports and this is not it. Nothing that a patch or two couldn't solve. But it sure does look like it was rushed to meet the deadline.
i think a lot of the trouble is the casual market is not the same as the the core market most of them are just here because games are currently trendy and metal gear is a big name if it was say hard edge or t.r.a.g for American's then none of them would have given the game a second glace and everyone interested would love the game.
Yes blame Konamis laziniess on peoples expectations that they at least try when charging full price for a collection of product thats over 20 years old running on emulators with none of the emulator features made available.
"Servicable" is a damning description of something that costs full price.
I doubt the people asking for preservation and these randos on steam reviews are the same individuals.
Game preservation has two faces:
- The unadulterated versions of a game's releases. No censorships, no removal due to conflicting copyrights, no anything.
- The other is the pursue of the optimal version of the game. This includes both removing hardware limitations of it's console of original release, and rewriting code. Compressed OST should be made available in a better format, cut content should be restored, tons of bugfixes, correcting translation errors...
I bought MGS Master Collection at launch and, while I was expecting MGS1 to behave the same way the PS1 release did, the input lag in that release is atrocious in both the main game and VR missions (specially if you play the PAL versions).
That's my main gripe with the whole collection tbh. I always wanted Konami to port MGS HD Collection to PC and they did it.
To me preservation means playing the originals, because otherwise it ios not preservation but 'remarketing'. Originals are played either on emulator or better an FPGA or even on the real hardware. Of course preserving the original hadware is even more important than just the software.
It's more that people don't want to pay full price for barebones ports and poor emulation.
If piracy/emulation gives you a better quality than an official release, there is a problem, a big one. Of course these are PS1/PS2 games, but gamers rightfully expected them to be remastered and they were not. Mere portings with no effort. In the case of MGS1 Duckstation does an infinitely better job. MGS2 and 3 are ports of the HD Collection and still run at 720p, as they did on PS3/360.
I think it is possible that a big part of the problem with the reception to MGS1 in particular is that most of the people who actually remember and care about MGS1 were already playing it via emulation due to no other option existing until the rerelease, meaning they probably didnt buy a rerelease that doesnt provide whatever emulation options they personally wanted. For example I don't want upscaling or filtering, and I do want the PS1 hardware dithering, and an overclocked emulator for smoother framerate. With most fans already having a way to play the game exactly the way they wanted it, who is actually buying the rerelease? probably mostly people who didnt play the original game, or maybe too young to even remember what PS1 games looked and played like.
It is a different story with 2 and 3, I picked those up because PS2 emulation is not consistent on my PC and screw stupid workarounds for the pressure-sensitive inputs. But the lack of options there are an issue. If the purpose of the release is preservation, why do I have to use a mod to get native resolution, then use reshade to scale back down to the original resolution? That's 2 different third-party programs I need to find and use just to get the experience supposedly being preserved, and that is without even mentioning the many PS2-specific graphical effects they never bothered to recreate in the HD collection. I'm sure there will eventually be a mod to restore those too, but that is yet more stuff the user has to know to do.
They arent sub-par just because of a lack of modern options, they are sub-par because they also are not good preservation, and unlike MGS1, for many people this release is the only real option for playing 2 and 3. Is it terrible? No. Does it have more than the absolute bare minimum effort put in from Konami? Also no, which is a shame when the company that published one of the most influential series of all time cant be bothered to preserve the original experience properly
Today was the *1* year anniversary of when "People Don't Actually Want Game Preservation - Metal Gear Master Collection" was uploaded! A lot of people do want game preservation. They just don't want to pay for the same old games over and over again. Emulators are a thing after all! 🤓
I'm just upset the whole set of games on the cover aren't in the cartridge for switch. Why release a physical version at all if you still have to download most of them?
People want game preservation, what people dont want are under baked products. Its perfectly reasonable to expect not only MORE games on this collection, (seriously why can't 4 be included in this?) But also if im paying money for this, 16:9 aspect ratio, 4k-8k scaling, 60fps with no drops at the very least? These are ps1-ps2 games for fs. Dear lord on the switch version of this game is borderline a scam, you are literally being punished for for buying the game rather than just using duckstation ir something, that 20y gabe quote still stands true.
4 has it's own can of worms when it comes to legal. Like Apple and Sony products being mentioned and used openly.
After watching the video and reading through the comments here, I have to agree that I think the real issue here is the price of the collection. $60 for what are essentially bare-bones ports of 20+ year old games is pretty scummy, let's be honest. If the price was like $30 or lower, I don't think this would even be an issue. The Ninja Gaiden Master collection. A collection of console-exclusive games that go back as far as 17+ years at the time of its release in 2021 on Steam were also rather barebones port-wise as well, but that collection released at only $40 and, as a result, also has a better reception overall on Steam. So, the pricing here is definitely a HUGE factor in this collection of games' reception, for sure. People DO know what they want, and it's a reasonably priced product, lol. Not yet another attempt at milking the consumer's wallet with nostalgia bait under the 'guise of "game preservation".
So TL;DR: Konami's scumminess rears its ugly head again.
I literally have this collection for the PS2, it's called the Metal Gear Solid The Essential Collection. That's all this is, a porting of that collection that was already released waaay back in 2008!! Are people really this dense??
My main issue is that it's very low effort, you're gonna get a better experience with emulators, play MGS1 in RetroArch with a CRT shader, magic on an OLED TV.
MGS2 & 3 could've been aspect ratio agnostic and offer more res options.
But that's about it really. They definitely are serviceable, deserving of mixed rating. But gawdayum the reviews are complaining that these are old games.... That it's not photo realistic. Pure brain rot