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You people should really stop getting sponsor-ships from warthunder. Game has incredibly "corrupt" micro-transaction system. To say it's pay to win is to massively understate that. Devs have a history of silencing any criticism of the game and it's economy, as well as using bots to boost their upvote rate on steam. There is an incredible russian bias in the game, as, well... portraying russian as weak militarlly is literally banned action in russia and may land you in court. Oh, yea and they support invasion of Ukraine. The fact that warthunder is not sanctioned just shows how our law system in the west is full of holes.
Straight to the point, names and links to the games in the description, the only way this video could be better is having the timestamps as well, otherwise it's already beating most similar videos
We went from a RTS drought to an over saturation. Would be good to have a series about RTS releases over the last 1-2 years that are doing well. I don't have time to try or keep up with everything but would like a see a tldr of what's doing well.
Oversaturation is one thing... but there is really little meaningful innovation. It boils down to SC II, Command and Conquer, Supreme Commander/Total Annihilation copycats, with occasional Company of Heroes or Age of Empires thrown here and there. And no... Adding "deck building" or "super power to shift the balance" is no innovation, it is a single mechanic more fitting a single game mode - a gimmick. My guess is... most of those will fade into obscurity so fast we won't even notice many of their releases.
I got into Creeper World some years ago, it's a great singleplayer title that ends up being an unusual mix of RTS and tower defense, and while it's often played like a turtle there's ways to speed through missions as well. Creeper World 3 is probably the best entry points in the series, or Particle Fleet: Emergence as a spaceship spin-off. A great comfy turtling series. Somehow it's had more entries than most RTS franchises ever manage and got its start long ago as Flash games. One of the notable features of the series is the built-in map creation, sharing, and browsing tools with pretty powerful scripting. It's allowed for a wide variety of community maps that even introduce their own game modes. There's even a level generator for endless play, though it doesn't compare to the campaigns.
The custom maps people have made really keep me coming back to this series. As well as the normal tower defence maps there's puzzle games, maps where you play as the Creeper itself and paint the map, and in Creeper World 4 there's First Person Shooter maps because it finally went 3D. Definitely recommend giving the series a look if you haven't tried any of them before.
Empire Eternal looks like they took the classic first Empire Earth and made it modern. As one of the first ever RTS I've ever played (alongside Command and Conquer) I kinda hope they keep or improve on the Empire Earth 1 mechanics and keep the ridiculous amount of epochs it had.
12:30 Eyes of War misses the best example of that genre, I feel. Sure you got Natural Selection/ Sillica/Tremulus/Savage, but for the more singleplayer skirmish and that historic setting I cannot recommend 'Rise & Fall: Civilisations at War' enough. It, too, had a 'control your hero' mode, and it had neat mechanics like transport ships not making your units disappear, but having them walk on top and fight during boarding actions
I was thinking of Rise and Fall as well. It was a cool idea, but unfortunately the game didn't have much of an impact at its time and is mostly forgotten today. I still have the demo CD, which was given away for free at an electronic store, lying somewhere next to my PC.
Rise & Fall was one of my first "memorable" videogames because it reinforced in me my love for videogames set in antiquity and also fueled in me an obession for naval combat in videogames :) and I also loved to mess around with the map editor, it was fun to build maps where the "outposts" (those towers that spawned uncontrollable guard units) were surrounded by houses, to simulate the conquest of actual cities.
@@CPU_Fronz Man I still got the box laying around somewhere, I just wish I could get it running again. It was one of those big boxes with some velcro sealing a fold out panel, when I tried to install it on Vista and it needed to install some windows library thing it bricked my PC once, though, no clue how well Windows 10 or 11 will handle it
@@xyAKMxy I still remember the giant flag ship from the campaign you had to raid as the hero character and using that in the map editor a lot, too, making ports or even full naval maps surrounding it
Thank you for a start without explaining about what this video will be, without saying your name, telling who you are, asking something me to do. I feel like I need to subscribe
What I don't like about Dino Lords is, that it won't be a classical RTS, but you play your lord and command your troops like in the Overlord games. About Age or Respair... They are using many many many assets of existing Stronghold games, like the quarry, grannary, church and especially the mill etc.
Beyond all Reason is game i have been playing recently. It's vast and what keeps me hooked is satisfying combat where every projectile is simulated and relcaim fields (dead units) are big objective in game where you are forced to get control over it, it rewards calculated agression. Also scale of maps and sheer amount of units, it's possible to have 2000 units on field and still very playable at least for me.
I would definitely include Sea Power, a game that recently entered early access. It's a super realistic tactical naval simulator set in the cold war. Sure, you "only" control a carrier group, but once a big NATO carrier deploys all its full complement of aircraft, there is more than enough going on. While the game is definitely early in its early access phase, battles get very tense.
I, for one, am happy RTS is coming back. They had so many amazing and creative titles back in the day. Age of Empires, Empire Earth, Warcraft, Starcraft, C&C. Plus there were dozens of hidden gems.
One I'm excited for is Kaiserpunk, coming early 2025. Looks like an ANNO style game with really in depth civilisation and economy gameplay, and the combat looks sick too
Pretty impressive list for a genre that has been dormant for years until recently... Will any of those have enough success for the mainstream to notice though ? We'll see
And "Warfare" from 2008 and "Terminator: Dark Fate - Defiance". And it's not RTStrategy, it's RTTactic genre as Men of War, Theatre of War, Combat Mission and others
I’m still waiting for a true successor to the original Star Trek Armada, I just want a space game without the use of full 3D maps, just give me a top down view and let me smash fleets of ships into each other.
Zerospace is interesting in particular because the developers/producers are big starcraft and Warcraft players, so they're trying to make the ideal game they'd want to play. We'll see how it shakes out, but it's an interesting angle.
What about Front Edge, you can already try it(at least demo variant) in Russian VK Games. The game is playing pretty well now, so I think a release in the Q1 2025 is quite likely
In the Tempest Rising Demo right now. It’s just not ready. There are just so many conflicting design issues right now. It needs another 6 months or a year to figure out what it wants to be.
@@commanderwookiecopc806 Interesting. So they're another human faction? Not gonna lie, I thought the 3rd Faction was going to be an alien one, like the Scrin in C&C Tiberium Wars/Kane's Wrath.
regarding Industrial Annihilation - if like me the idea intrigues you but you're not sure about how the two genres mix, I found Annihilate The Spance to be scratching that itch - you build your base, while your units fight it out, which is I feel a better implementation than trying to be both
14:29 I've got a really good feeling that they will make a definitive edition of crusader too. From a pure speculative point of view, they have all the reasons to continue the trend :)
So, falling frontier kind of reminds me of Nexus: The Jupiter Incident based on the footage. Now there's a great game that I wish could have a followup. I backed the kickstarter for a sequel back in the day, but it never reached its goal.
The problem with the new homeworld games that look great is customization, I mean, we don't have time for this in an RTS, I barely have time to play and don't want to spend hours is customization, I want to have cool units creates by devs like any other RTS.
I think an RTS where you could predesign ships would be amazing. Then at high skill levels you could try to make modifications on the fly to counter opponents, I like the idea.
Front Edge is actually playable for a while, it's just available only from Cat's Who Play launcher for now. And I not sure about if it's already support English language.
I hope some of these games have good single player/co op campaigns. I know many people like multiplayer but a good campaign is ESSENTIAL to a good RTS imo. Most recent RTS i played was Terminator Dark fate and its campaign was hella fun .
I knew of a good few of them buts its always nice to see new ones or be reminded of the older ones on my wishlist. I always appreciate the AoE 1 music at the end it makes my memberberries happy. On a side note i would like to see a 7th Legion and Ground Control remaster some day.
I hope they would take a risk by making Age of Empires 5 set in the 1870s - 1970s era with the subtitle End of Empires, fulfilling the one concept art they had when the original 3 was in development. This era would demand a different gameplay from 2, 3, and 4, so it wouldn't necessarily compete with themselves.
Your section on Eyes of War makes me curious if you've ever covered Executive Assault 1 & 2. Perhaps not masterpieces, I nonetheless think they've both done the "commander and soldier" thing pretty well.
i really wanted the planetary annihilation series to exceed my expectations it had a death star that you could use, you could smash planets into each other but they've released the same game three times now and they have added basically nothing. in fact the new addition seems to be how can we drag gameplay down into repetitive conveyor belt lines thats not gonna get annoying to replace broken lines, i thought that they'd expand the terrain ideas maybe have destruct-able terrain or manipulable environments maybe organic life form enemies so you can use chemical weapons, there is orbit for orbital units but they're not special in anyway they just blow up they don't shoot shrapnel out like a real satellite would debris doesn't linger in orbit i want my units to impact the environment i don't want to play a watered down supreme commander without having cool mechanics that affect how i play it and how it affects the planet im on why have a planetary system if you're not gonna utilise cool planet related weapons like atmosphere destruction or interplanetary artillery or antimatter weapons its just robot vs robot that they had since the first one there are so many possibilities but they made 1 game which while complete in its mechanics lacking very lacking considering the potential that it had, i bought the first game in early access the first one, not titans which i had to pay for separately and at the same price and i am utterly disappointment that i payed for it they've removed the first one from steam because they knew that it was a scam to charge full price for what should've been a dlc. is a "complete" rts but from my full experience with the franchise id give it a 4/10 for lack of care about their customers and their game. game hasn't changed since 2017 they added some more units in titans but they do the exact same things as other units
BAR is the REAL true successor to Total Annihilation. Other replacements like Sanctuary and even Industrial Annihilation will fail because of the fact BAR is free and very polished. Also it is already optimized to play good with modern hardware and the graphics are good.
I dont think RTS died as a lot of people make out. Nice channel and nice to see RTS games getting some attention. Keep it up and hope to see a few good souls mentioned in a future video, its a Castle building RTS game. You can get a download for free to give it a go. Id love to hear your thoughts on it.
Awesome video! I'll have to check out some of these! You should do a video on Rise of Legends, I feel like no one talks about that one. Thanks for the shout out! -Tank
The RTS genre was my favourite for years, but I began to get very weary of the fact that they became “produce X number of units to overcome Y number of units”….and that removed having any sense of skill or strategy, it all came down to how much you could overcome the enemy by attrition. I drifted away from the genre as I found it really boring and uninspiring….they ALL used this technique, it was just a case of whether the veneer was sci-fi, fantasy or contemporary. But then along came Company of Heroes (and it’s superb Blitzkreig mod). This was all about using a select amount of units and their respective abilities to win battles. Gone was the necessity to “just have more” of a given set of units, now it was about using the ones you have effectively. Suddenly RTS units went from cannon fodder to units I actually CARED about. If they cried out in battle that they were under attack, I’d want to go to where they were on the map and do my very best to help / save them. It’s so much more rewarding an experience to go into battle using units whose lives you care about rather than just “10 of those and 15 of those”. Victories became so much sweeter and rewarding. No other game (including, unfortunately, the sequels 2 and 3 of CoH) has managed to replicate this (and no, I don’t believe the Men at War series is comparable….even though I really want it to be). I’m very surprised that other developers haven’t looked at this approach and applied it more. All the games I saw in this video were just carbon copies of the boring “more is better” approach. I don’t want the outcomes of my games to be determined by how much I could overpower the enemy by spamming, I want my victories to come from genuine skill and tactics and a desire to see as many of my units survive as possible.
I played CoH but after a while I got bored and realized I didn't like how in RTS two units can shoot each other point blank and miss, and can't take ammo or modify vehicles by replacing the old machine gun to M2 Browning. So I return back to Men of War.
some of yall remember universe at war: earth assault? don't know if it was actually an awesome rts as i recall or me playing it as a child influenced my view, anyways do you know if there are some rts games that take inspiration from that game? especially from the hierarchy with its walkers that could summon units while squashing buildings and enemy units alike
HI, Is there any RTS game (pc/mobile anything) which has a pvp game mode( atleast 2vs2) which gives rewards/resources/currencies which i can use to upgrade my units/hero/skills/gears etc as permanent progression and those upgrades carry over to next pvp matches (like we can upgrade our hero/units/weapons outside of actual matches in "art of war 3" game)? Also the game should not have any cooldown/time gate between 2v2/3v3 pvp matches ( "Art of war 3" has 1 hour time gate/ cooldown between 2 pvp matches thats why i'm trying find an alternative. ).
Play War Thunder now with my links, and get a massive, free bonus pack including vehicles, boosters and more on PC and consoles: playwt.link/zade | Mobile: wtm.game/zade 🛫
You people should really stop getting sponsor-ships from warthunder.
Game has incredibly "corrupt" micro-transaction system. To say it's pay to win is to massively understate that.
Devs have a history of silencing any criticism of the game and it's economy, as well as using bots to boost their upvote rate on steam.
There is an incredible russian bias in the game, as, well... portraying russian as weak militarlly is literally banned action in russia and may land you in court.
Oh, yea and they support invasion of Ukraine.
The fact that warthunder is not sanctioned just shows how our law system in the west is full of holes.
Am waiting for Pampers Shizzing...
Empire Earth was my life for a solid year, glad it's getting a spiritual successor.
The first game that I thought of when I first saw Dino Lords was Paraworld, anyone else remember that?
Heck yes mate, loved Paraworld.
yea same
My god your brought back some very found memories
Haha yes, old af
Good game but holy crap the story was psychodelic.
Straight to the point, names and links to the games in the description, the only way this video could be better is having the timestamps as well, otherwise it's already beating most similar videos
TRUE I'll add those ♥️
Personally I would love it to be mentioned in the video if the game is Singleplayer only. Other than that I agree with your comment
I can only agree :) some sort of grouping would also be great i.e. starting with all the C&C clones for a better overview
We went from a RTS drought to an over saturation.
Would be good to have a series about RTS releases over the last 1-2 years that are doing well. I don't have time to try or keep up with everything but would like a see a tldr of what's doing well.
The question is if any of these games will actually be good.
@@commanderwookiecopc806I'm sure a few of them will. One or two might even be truly great.
That's a gret idea for a series. Basically which of the many promising RTS games coming out over the past few years have been 'success stories'!
@@commanderwookiecopc806 About half are complete flops with about another 25% or so just barely hitting the "it's alright" area.
Oversaturation is one thing... but there is really little meaningful innovation.
It boils down to SC II, Command and Conquer, Supreme Commander/Total Annihilation copycats, with occasional Company of Heroes or Age of Empires thrown here and there.
And no... Adding "deck building" or "super power to shift the balance" is no innovation, it is a single mechanic more fitting a single game mode - a gimmick.
My guess is... most of those will fade into obscurity so fast we won't even notice many of their releases.
The entire age of empires series has been remastered, that could only mean one thing.
Its time for Rise of nations and Rise of Legends to shine
RISE OF LEGENDS, *PLEASE!!* 🙏
I still can't conceive why that game is not on Steam!
Stronghold legends was good too @@MrDibara
Nah, what it really means:
Start the remaster cycle once again!
On a serios note: yes please to more old rts remasters!
omg I've played so much rise of nations back in the day
Yes it's true: The best part of Planetary Annihilation IS the soundtrack. I take solace in the fact I helped Kickstart a kick-ass soundtrack...
I got into Creeper World some years ago, it's a great singleplayer title that ends up being an unusual mix of RTS and tower defense, and while it's often played like a turtle there's ways to speed through missions as well. Creeper World 3 is probably the best entry points in the series, or Particle Fleet: Emergence as a spaceship spin-off. A great comfy turtling series. Somehow it's had more entries than most RTS franchises ever manage and got its start long ago as Flash games.
One of the notable features of the series is the built-in map creation, sharing, and browsing tools with pretty powerful scripting. It's allowed for a wide variety of community maps that even introduce their own game modes. There's even a level generator for endless play, though it doesn't compare to the campaigns.
The custom maps people have made really keep me coming back to this series. As well as the normal tower defence maps there's puzzle games, maps where you play as the Creeper itself and paint the map, and in Creeper World 4 there's First Person Shooter maps because it finally went 3D. Definitely recommend giving the series a look if you haven't tried any of them before.
Have been playing the Tempest Rising Beta and its very good. Cannot wait for the 1.0 release.
It’s not that good is has very large design problems at the moment. They need like another 6 months to a year to figure things out (Intel).
@@commanderwookiecopc806 while they at it remove the garbo pop cap
Empire Eternal looks like they took the classic first Empire Earth and made it modern. As one of the first ever RTS I've ever played (alongside Command and Conquer) I kinda hope they keep or improve on the Empire Earth 1 mechanics and keep the ridiculous amount of epochs it had.
12:30 Eyes of War misses the best example of that genre, I feel. Sure you got Natural Selection/ Sillica/Tremulus/Savage, but for the more singleplayer skirmish and that historic setting I cannot recommend 'Rise & Fall: Civilisations at War' enough. It, too, had a 'control your hero' mode, and it had neat mechanics like transport ships not making your units disappear, but having them walk on top and fight during boarding actions
I was thinking of Rise and Fall as well. It was a cool idea, but unfortunately the game didn't have much of an impact at its time and is mostly forgotten today. I still have the demo CD, which was given away for free at an electronic store, lying somewhere next to my PC.
Rise & Fall was one of my first "memorable" videogames because it reinforced in me my love for videogames set in antiquity and also fueled in me an obession for naval combat in videogames :) and I also loved to mess around with the map editor, it was fun to build maps where the "outposts" (those towers that spawned uncontrollable guard units) were surrounded by houses, to simulate the conquest of actual cities.
@@CPU_Fronz Man I still got the box laying around somewhere, I just wish I could get it running again. It was one of those big boxes with some velcro sealing a fold out panel, when I tried to install it on Vista and it needed to install some windows library thing it bricked my PC once, though, no clue how well Windows 10 or 11 will handle it
@@xyAKMxy I still remember the giant flag ship from the campaign you had to raid as the hero character and using that in the map editor a lot, too, making ports or even full naval maps surrounding it
If any RTS game needs a remaster, it's Rise and Fall.
Thank you for a start without explaining about what this video will be, without saying your name, telling who you are, asking something me to do. I feel like I need to subscribe
What I don't like about Dino Lords is, that it won't be a classical RTS, but you play your lord and command your troops like in the Overlord games.
About Age or Respair...
They are using many many many assets of existing Stronghold games, like the quarry, grannary, church and especially the mill etc.
I wish all the RTS games become a huge success. Hopefully that will force EA to do something properly to Command and Conquer.
Seems like the genre is in its spiritual successor age.
Yup, pretty much 😅
Beyond all Reason is game i have been playing recently. It's vast and what keeps me hooked is satisfying combat where every projectile is simulated and relcaim fields (dead units) are big objective in game where you are forced to get control over it, it rewards calculated agression. Also scale of maps and sheer amount of units, it's possible to have 2000 units on field and still very playable at least for me.
I would definitely include Sea Power, a game that recently entered early access. It's a super realistic tactical naval simulator set in the cold war. Sure, you "only" control a carrier group, but once a big NATO carrier deploys all its full complement of aircraft, there is more than enough going on. While the game is definitely early in its early access phase, battles get very tense.
I almost did!! I should've lol
I'm surprised Dying Breed, another MicroProse RTS didn't get mentioned. It's another C&C like but channeling the original Tiberian Dawn
Why bother to mention another d-tier CNC clone?
I, for one, am happy RTS is coming back. They had so many amazing and creative titles back in the day. Age of Empires, Empire Earth, Warcraft, Starcraft, C&C. Plus there were dozens of hidden gems.
I was not expecting to see Creeper World on here. I thought the series was done for some reason
Always glad to have these compilations to have a quick reference list for people who don't really explore upcoming titles! Thanks!
One I'm excited for is Kaiserpunk, coming early 2025. Looks like an ANNO style game with really in depth civilisation and economy gameplay, and the combat looks sick too
+10 reco and fav because of going straight into the video content. Great job lynx
10:21 You said the magic word! Now you got my attention
I really hope Firefly do something with Stronghold 2.
That was always my favorite of the games, but it needs some love.
Full remake would be kinda dope
Pretty impressive list for a genre that has been dormant for years until recently...
Will any of those have enough success for the mainstream to notice though ? We'll see
Ah “cats who play” did Syrian Warfare. Pretty good modern RTS.
And "Warfare" from 2008 and "Terminator: Dark Fate - Defiance". And it's not RTStrategy, it's RTTactic genre as Men of War, Theatre of War, Combat Mission and others
I’m still waiting for a true successor to the original Star Trek Armada, I just want a space game without the use of full 3D maps, just give me a top down view and let me smash fleets of ships into each other.
I was hoping any of those space RTS games were gonna be it. Doesn't look that way, though. 🙁
Isn't that what Sins of a Solar Empire 2 is? Or even Sins 1 for that matter.
Zerospace and Red Chaos weren't on my radar before, and that's why I love videos like these! Thanks Zade
Zerospace is interesting in particular because the developers/producers are big starcraft and Warcraft players, so they're trying to make the ideal game they'd want to play.
We'll see how it shakes out, but it's an interesting angle.
Thanks for this great list Mr RTS Guy. I already knew about plenty of the games still great to be reminded about what is comming up.
Tempest Rising looks so promising!
And good on you, great quality of video.
Thank you so much for the list in the description my guy!
What about Front Edge, you can already try it(at least demo variant) in Russian VK Games. The game is playing pretty well now, so I think a release in the Q1 2025 is quite likely
Dinolord got the 1st Impression 😂
Totally wishlist it
In the Tempest Rising Demo right now. It’s just not ready. There are just so many conflicting design issues right now. It needs another 6 months or a year to figure out what it wants to be.
Did they hint what the 3rd Faction is gonna be like? Or is that still a mistery?
NDA
@@commanderwookiecopc806 Interesting. So they're another human faction?
Not gonna lie, I thought the 3rd Faction was going to be an alien one, like the Scrin in C&C Tiberium Wars/Kane's Wrath.
@@MrDibara I said NDA as in Non-disclosure agreement
@@commanderwookiecopc806 😑 "... ... ... ..."
😑🔫 💥
WE'LL
BE
RIGHT
BACK!
11:46
All i want from RTS is good tilesets for the ground
Thanks for the Rogue Command shoutout.
regarding Industrial Annihilation - if like me the idea intrigues you but you're not sure about how the two genres mix, I found Annihilate The Spance to be scratching that itch - you build your base, while your units fight it out, which is I feel a better implementation than trying to be both
My top 5 anticipated RTS games of 2024-2025:
1. Beyond All Reasons
2. Battle Aces
3. Dust Front
4. Zerospace
5. DORF
You don't need to anticipate BAR, it's already arrived.
@rhysvanderwaerden5518 Yeah 😅
Very nice list. Thanks for making it!
Long live RTS games.
Definitely want to see you cover some Era One. I'm very intrigued.
14:29 I've got a really good feeling that they will make a definitive edition of crusader too. From a pure speculative point of view, they have all the reasons to continue the trend :)
You might wanna put The First Explorers on your list. It's at a very early stage, put looks already very promising and the single dev seems dedicated.
Planetary Annihilation soundtrack... great choice to hype what you show xD
So, falling frontier kind of reminds me of Nexus: The Jupiter Incident based on the footage. Now there's a great game that I wish could have a followup. I backed the kickstarter for a sequel back in the day, but it never reached its goal.
They should make a successor to They Are Billions
i’ve been enjoying age of darkness a lot. the campaign is fun and engaging and the factions are well made
Dust Front and DORF look fire
A lot of promising RTS games coming!
The problem with the new homeworld games that look great is customization, I mean, we don't have time for this in an RTS, I barely have time to play and don't want to spend hours is customization, I want to have cool units creates by devs like any other RTS.
I think an RTS where you could predesign ships would be amazing. Then at high skill levels you could try to make modifications on the fly to counter opponents, I like the idea.
Same here
Front Edge is actually playable for a while, it's just available only from Cat's Who Play launcher for now. And I not sure about if it's already support English language.
You've never heard of Creeper World?! You need to fix that, it's one of the better Tower Defense franchises.
Beyond All Reason is available now, very good rts, highly recommanded.
Dino Riders. Look it up kids.
I hope some of these games have good single player/co op campaigns. I know many people like multiplayer but a good campaign is ESSENTIAL to a good RTS imo.
Most recent RTS i played was Terminator Dark fate and its campaign was hella fun .
Front Edge, Terminator: Dark Fate - Defiance, Syrian Warfare, Warfare 2008... It's all RTTs from "Cats Who Play"
0:17 are those sprites or 3d models used? the walls looks so real
Looks like 3d models with textures.
On the one hand, medieval dino's look fun. On the other hand.. They make those walls look awfully weak
Thank you so much for making this list, I added a ton to my wish list!
My pleasure! Glad to hear it 😊
Dinolords looks awesome!!! Hanging out for it ...
I knew of a good few of them buts its always nice to see new ones or be reminded of the older ones on my wishlist. I always appreciate the AoE 1 music at the end it makes my memberberries happy.
On a side note i would like to see a 7th Legion and Ground Control remaster some day.
I hope they would take a risk by making Age of Empires 5 set in the 1870s - 1970s era with the subtitle End of Empires, fulfilling the one concept art they had when the original 3 was in development. This era would demand a different gameplay from 2, 3, and 4, so it wouldn't necessarily compete with themselves.
That concept art doesn't end with the twentieth century. There was meant to be an RTS set in the future as well, as per that art.
Era one is the game i have waiting for. It not releasing in early December as stated in the video. it was just pushed to February 2025.
Your section on Eyes of War makes me curious if you've ever covered Executive Assault 1 & 2. Perhaps not masterpieces, I nonetheless think they've both done the "commander and soldier" thing pretty well.
Can’t wait for Empire Eternal
empire eternal also kinda looks like a modern successor to Rise of Nations, i'm buzzing
Congrats for you getting sponsor! I just got line wars get my attention. I don't have enough time on it to give my impression but wroth a look :)
i really wanted the planetary annihilation series to exceed my expectations it had a death star that you could use, you could smash planets into each other but they've released the same game three times now and they have added basically nothing. in fact the new addition seems to be how can we drag gameplay down into repetitive conveyor belt lines thats not gonna get annoying to replace broken lines, i thought that they'd expand the terrain ideas maybe have destruct-able terrain or manipulable environments maybe organic life form enemies so you can use chemical weapons, there is orbit for orbital units but they're not special in anyway they just blow up they don't shoot shrapnel out like a real satellite would debris doesn't linger in orbit i want my units to impact the environment i don't want to play a watered down supreme commander without having cool mechanics that affect how i play it and how it affects the planet im on why have a planetary system if you're not gonna utilise cool planet related weapons like atmosphere destruction or interplanetary artillery or antimatter weapons
its just robot vs robot that they had since the first one there are so many possibilities but they made 1 game which while complete in its mechanics lacking very lacking considering the potential that it had, i bought the first game in early access the first one, not titans which i had to pay for separately and at the same price and i am utterly disappointment that i payed for it they've removed the first one from steam because they knew that it was a scam to charge full price for what should've been a dlc.
is a "complete" rts but from my full experience with the franchise id give it a 4/10 for lack of care about their customers and their game. game hasn't changed since 2017 they added some more units in titans but they do the exact same things as other units
You forgot Darfall, a strategy game with RPG hero mechanics
I can't wait for a spiritual successor to Rise of Nations or a Rise of Nations 2! Hopefully that will be made sometime in the future.
Perfect soundtrack in the video.
Very nice. Thanks for the recommendations. 3 on the wishlist
Can't wait for tempest rising, the demo was so good!
BAR is the REAL true successor to Total Annihilation. Other replacements like Sanctuary and even Industrial Annihilation will fail because of the fact BAR is free and very polished. Also it is already optimized to play good with modern hardware and the graphics are good.
I dont think RTS died as a lot of people make out. Nice channel and nice to see RTS games getting some attention. Keep it up and hope to see a few good souls mentioned in a future video, its a Castle building RTS game. You can get a download for free to give it a go. Id love to hear your thoughts on it.
Awesome video! I'll have to check out some of these! You should do a video on Rise of Legends, I feel like no one talks about that one. Thanks for the shout out!
-Tank
Empire Eternal! DAYUM son, thats immediately at number 1 by far!
Front edge multiplayer is fire! Already available to download from its site
Waiting to see how Dino Lords performs, been a while since Warparty we're seeing an actualy dinosaur RTS
REJOICE, children of Nod for we are witnessing an RTS rebirth!
Please do an upcoming Turn based video. There’s several looking really good.
Would be interested in you reviewing Era One when it RTMs
DAWN OF WAR 4 PLEASE (DO NOT FUMBLE LIKE 3) OR JUST A REMASTER OF 1
Instead we get For War of Dawn, a mobile auto battler afk game using all your favourite GW characters as micro transactions.
The RTS genre was my favourite for years, but I began to get very weary of the fact that they became “produce X number of units to overcome Y number of units”….and that removed having any sense of skill or strategy, it all came down to how much you could overcome the enemy by attrition.
I drifted away from the genre as I found it really boring and uninspiring….they ALL used this technique, it was just a case of whether the veneer was sci-fi, fantasy or contemporary.
But then along came Company of Heroes (and it’s superb Blitzkreig mod). This was all about using a select amount of units and their respective abilities to win battles. Gone was the necessity to “just have more” of a given set of units, now it was about using the ones you have effectively.
Suddenly RTS units went from cannon fodder to units I actually CARED about. If they cried out in battle that they were under attack, I’d want to go to where they were on the map and do my very best to help / save them. It’s so much more rewarding an experience to go into battle using units whose lives you care about rather than just “10 of those and 15 of those”. Victories became so much sweeter and rewarding.
No other game (including, unfortunately, the sequels 2 and 3 of CoH) has managed to replicate this (and no, I don’t believe the Men at War series is comparable….even though I really want it to be).
I’m very surprised that other developers haven’t looked at this approach and applied it more. All the games I saw in this video were just carbon copies of the boring “more is better” approach. I don’t want the outcomes of my games to be determined by how much I could overpower the enemy by spamming, I want my victories to come from genuine skill and tactics and a desire to see as many of my units survive as possible.
I played CoH but after a while I got bored and realized I didn't like how in RTS two units can shoot each other point blank and miss, and can't take ammo or modify vehicles by replacing the old machine gun to M2 Browning. So I return back to Men of War.
Nice list!
😎
Dino riders in the middle ages? Im in!
Thoughts on Line War ? Looks interesting.
You've missed Silica. Rts/fps hybrid.
You should do a deep dive into the creeper world games
original TA soundtrack ftw
Thanks for sharing your video absolute amazing
Nice War Thunder ad! If I hadn't already playing for 11 years, you would have convinced me to download it.
Damn, a real OG
Hyperwar looks very interesting.
Total Annihilation is THE GOAT till today
Front Edge already released few months ago, steam release was delayed due investors agreement.
some of yall remember universe at war: earth assault? don't know if it was actually an awesome rts as i recall or me playing it as a child influenced my view, anyways do you know if there are some rts games that take inspiration from that game? especially from the hierarchy with its walkers that could summon units while squashing buildings and enemy units alike
front edge multiplayer already available in vkplay btw. the game itself is basically standalone dlc for terminator defiance
They plan on making it a f2p tho..
@@jacksheldon8566 campaigns and factions as dlc
why do all these "new" rts games look like they were made in 2015 ?
You forgot about minecraft RTSs, Reign Of Nether and Minefortress
2:07 - Ooh, it looks a bit like Warzone 2100 here! Now THERE'S a game that deserves a spiritual successor...
The last Warzone 2100-like released was Forged Battalion made by Petroglyph.
@@royasturias1784 Good old Petroglyph... Thanks for mentioning this!
HI, Is there any RTS game (pc/mobile anything) which has a pvp game mode( atleast 2vs2) which gives rewards/resources/currencies which i can use to upgrade my units/hero/skills/gears etc as permanent progression and those upgrades carry over to next pvp matches (like we can upgrade our hero/units/weapons outside of actual matches in "art of war 3" game)? Also the game should not have any cooldown/time gate between 2v2/3v3 pvp matches ( "Art of war 3" has 1 hour time gate/ cooldown between 2 pvp matches thats why i'm trying find an alternative. ).