I made a mistake :s sorry! The water extractor should always be set to 300 water - whilst also looping with the 150 water from the aluminum scrap line. Don;t know how I skipped that :s
It's interesting that you chose 300 Alclad Aluminum Sheets per minute when 240pm seems to be nice and round. 1x Mk2. Miner on Pure Bauxite at 100%, 2x Water Extractors at 100%, 2x Aluminum Solution refineries at 100%, 1x Aluminum Scrap refinery at 100%, 4x Foundries at 100% 8x Assemblers at 100% I believe Coal and Quarts are at 50%... And the only oddball is Copper at something like 40% but I honestly just overflow the tree to another line.
You Should probably put an On-screen Correction at the point when you explained the water. if i wasn't double checking the math i'd have missed that. Love the simple and clean layout makes it easy to imagine how to build it in a building.
@@DrssaFerri Because 2x at 100% produces the exact amount of water needed (+ the returned water) to make 240 Alclad Aluminum Sheets per minute in a close loop system.
Really love the compact build and very clean pipe and belt lines, very impressive. One suggestion for upcoming videos: you could use color overlays to highlight the part of the build you're narrating at that time, this would add to the production value and make it easier to follow!
I suspect this has to do with updates changing the amounts needed, but the silica seems to be really off. With 5 foundries running you need (75*5=375) silica. The refineries make 125 which means you need an additional 250. With a single constructor making 37.5 silica that means you need (250/37.5=6.666) constructors making silica. If my math is off, let me know. An easy fix to add a couple constructors and underclock one so the basic layout still works beautifully and absolutely helped me figure how the hell to make all this work. Honestly had no idea you could loop water back in like that using a 1 way valve so that trick alone was a life saver.
I just ran into this too. If you need to fix it without adding constructors (due to your factory design, etc), you can do so by adding 2 Power Shards to each of the 4 Silica constructors and overclocking each of them to 166.6667% (62.5 produced/minute). Not the energy efficient solution by any means, but it keeps the factory footprint the same.
@@micheljolicoeur6094 Yup, in the webpage, he put a correction saying (quote) "The number of constructors are incorrect. You need to produce 250 more silica - I've no idea how I calculated this wrong. But for this you will need 7 constructors with one under clocked to 67%. Still requiring 150 Raw Quartz." =)
Hi Total i I have just made this factory and WOW so many sheets and I have split some ingots of to make some Aluminum Castings works a treat thank you so much love these Video's keep em coming Sir
this is glorious. i however, made a big mess haha. i winged it after first unlocking aluminium. i learned as i went. discovering that i had extra water was not fun. my loop system is horrific. i doubled up my alumina solution back into the original refineries. it all works and i have no idea how. out pops my gear by some miracle. top video
Seeing as how I just today decom'd my old coal power site so I can use that location (Coal Inlet in the north, I"m going to train in loads of bauxite) to do my very first aluminum works, this is SUPER timely. Thank you!
Bauxite is very tricky. I cant thank you enough for this! I was able to completely fill up my entire production in one day while I let it run as I went to work! I was gonna share my pictures of it but I can't find out how to put that on here.
I've NEVER been able to get valves working right, even when left to the default setting (600). I followed your tutorial exactly, and used your comment replies to make sure I had it the same, but still the valves dont work for me. I removed them entirely and went with a "Variable Input Priority (VIP)" system, where the wastewater is connected like normal, but the fresh water from the pumps are on a separate pipe above the wastewater pipe. Then they're connected with a vertical junction. Instead of valves on both sides, its pumps both pointing towards each other. This prioritizes the bottom-most pipe first, and then fills with the top pipe(s) after. Now my factory is working as it should, completely emptying out the wastewater first. Also can I just say I love your factory design. I had the silica made elsewhere and brought it in via train, and the whole design feels very modular. I could just keep stacking this side by side as much as I want.
I just fed freshwater from above and the lower recycled water is used first. I finished my factory tonight and it ran for 2 hours without any hiccups or shenanigans. No pumps or valves needed.
Hi, can you tell what would be the best location for this set-up? I do have an old aluminum factory but as I started to produce 30 fused modular frmes, I run into the botleneck of not producing enough aluminum casing. I thing from U3 to U4 things have changed and I did not realise that. Thanks
As a soulution, you can fit 3 more constructors at the back of the already built 4 (the silica ones) and bring the belt into the front merger. I hope i explained it right
1:58 this list reminded of those Christmas songs ... At the 5th day of Christmas, TX gave to me... 4 ore extractors 3 big assemblers 2 water pumps and one megaaaa faatcorrry....
To get a decent 50/50 mix of Alclad and Casings, I simply added a belt between the final Alclad merger at the end of the 10 assemblers and the aluminum ingot feeder manifold line (the one running in front of the assemblers) so it would take alclad sheets and aluminum ingots to the storage area. I added storage for the alclad sheets but used a smart splitter to split off aluminum ingots and overflow and then added 4 constructors. You don't need 4 (only if you want to produce casings *exclusively* instead of alclad sheets). If you're going 50/50 split, you need to turn off 5 assemblers and use only two constructors, one at 100% and another at 66.6666%. If you *do* want to make just casings, you run all four constructors with the 4th running at only 33.3333% (all assemblers off). Hope this helps!
Another fine vanilla guide, great work and that factory looks super neat and clean :). Truly looking forward for the alternate recipes and more helpful tutorials. :D
You mention going back to the Foundries but don't. The water you've corrected in the comments, 1 Water Extractor at 300m³ permanently and 1 additional constructor for the 150m³ to startup the factory until it's recycling the water. You produce half the amount of additional silica required, you need to double this so 7 Constructors to make with the last one being clocked at ~66.67%. Nice design but very hard to follow from this video. It does give you a very good blueprint to lay all this out though. Thanks!
Always the thing is to plan properly whole chain. I have 50 hours or so in this game, and Alu factory was my 1st really big project. It takes me 10+ hours to calculate and build all together to work. Final effort is Ultra clean main production level with 300 sheets/min and 240 chasing/min. It's all set up for 100% efficiency. Also it's splitted with 3 rules -> 1st further poduction ->2nd storage -> 3rd sink. I Made one mistake during it, so keep it in mind. By the time, when i got mk2 pipes i thought i own the world. Wrong. Didn't calculate my 3 refineries which makes 720 total Alu, way above 600. Fast correction and all gonna smooth now. This really makes me proud when all this little things works perfect together now :) PS: IF u are at alu levl u should have more than enough different products to get most of HDD. DO IT! Don't bother with basisc recipes, cos they are much less efficient. for alu: sloppy alumina and pure alu ingot are must have. Cheers
Nice build, my friend and I just put it up. Upon looking though and seeing the factory in action, it seems we are putting out 250 silica, which will feed into the four foundries, which require 300 silica. These four foundries will put out 240 aluminum ingots, which then are going into 10 assemblers, which need 30 per (300)? Let me know if I am missing something. We put the 33% constructor up to 150%, which gets us up to about 293 silica and killed two assemblers
Hmmm I don't know how I've managed to muck up but apparently I have, the raw quartz line needs 7 constructors set to a total of 6.66 clockspeed. That should resolve it, just don't know how I managed to do that so wrong
It's 5 foundries. Also if you have 8 extra power shards, you can put two in each constructor and set them to 62.5/min. Should balance out right. Edit: sorry I'm roughly three months late.
@@TotalXclipse Much love for everything you do for us! But I want to clarify for anyone reading this. This quartz line needs 6 constructors running at 100% and 1 constructor running at 66.66% for a total of 250 Silica. This merges with the 125 Silica from the Alumina Solution Refineries to make the 375 Silica needed for the 5 Foundries making Aluminum Ingots.
Correct me if I'm wrong, but the Alumina Solution takes in 300 Bauxite and 450 Water to produce 300 Alumina Solution. I think the water extractor should be running at 300 Water all the time. Combined with the 150 water back-flow from the Aluminium Scrap refineries, the water calculation evens out.
I tried figuring the aluminium line out by myself and though it's not running 100% efficiently (no idea why), im surprised it runs so well despite the many things you need to do
Awesome build and video thanks! You should do a video where you show some of the basic modules you use, like the manifold. And how to get those beautiful straight lines and levels.
I don't get it. 125 Silica from the Refineries, 125 Silica additionally from the 4 constructors make 250 Silica. But the 5 Foundries need 450 Aluminium Scraps (which they get) and then 75 times 5 Silica which is 375 Silica, not 250 Silica. Am I miscalculating something? Thanks ...
I've been watching your tutorials and a question I always have and don't see explained is. HOW & WHERE are you collecting these resources? Are you trucking them over, so 4 trucking stations are required? Is it a train? Drone? Or perhaps convayer belts expanding across the entire map. I'm curious because I'm on phase 4 and I keep traveling to all my separate bases to collect things. Since trains and drones are too complex and expensive for me to comprehend. Trucking is more understanding and do-able yet tedious. Thanks.
Love that the superefficient guides qre back, but as a criticism, guides that takin alt recipes into consideration can't come soon enough, since they can be such game changers. Consider sloppy alumina, electrode scarp, pure aluminum ingot, those can each be a huge change to the setup.
There will be some alt recipe builds coming but everyone has access to the vanilla recipes which is the reason why these are prioritized. But like I said there are some special recipes that I want to cover.
Video is hard to follow. Maybe put the recipe on screen for a visual when you discuss each section. I just unlocked this tech and I don't know where to begin.
Cool video :) with my factory I have done my machines in glass boxes and corridors in between the glass and conveyor belts above, I also like your design ideas so maybe I will do my Aluminum production like this in the future. I am currently having my base over the swamp biome because all the mid-game and end-game items near by :)
I have 3 pure nodes for the aluminum mk3 over clocked to 780 since that is the max belt having a heck of a time with my return water it all ways fills up. using the sloppy alumina recipe to the aluminum scrap
so i do have a question about valves... what are they supposed to be set too? 150? or do you just slap them on? i ran into this problem with the patch 4 tips with fuel power
i was going to make this but..i wonder is this still good for update 5? and do i need to do any corrections as of today? thank you for this nice guide anyway
i just can't get that water feedback working. I tried everything. It all starts well, but after a while pumps always stop. I tried everything, multiple pumps, buffers vessels, double pipes. It just seems like the valves don't work correctly. I have a buffer on my feedbackloop and when setting that valve to 0, the buffer never even fills.
I am not sure what I am doing wrong but it seems the water is getting backed up. I have 2 valves in place in the spots you said to put them. However I am using MK2 tubing because I like the way it looks, so I set the valves to 300 to mimic what it would be like with mk1 tubing. Is this not correct? I have everything set exactly the way you said it I just think with me using mk2 tubing I may be causing issues I cannot correct?
@@TotalXclipse Turns out it just needed to all get caught up and optimized. Once everything was running as it should it didn't matter if the pipes were MK1 or MK2 :)
It's ok to be indecisive about aluminum vs aluminium (whatever that is), the whole reason there's 2 versions is the guy that named it couldn't make up his mind either, so we can all blame him, lol.
I made a mistake :s sorry! The water extractor should always be set to 300 water - whilst also looping with the 150 water from the aluminum scrap line. Don;t know how I skipped that :s
It's interesting that you chose 300 Alclad Aluminum Sheets per minute when 240pm seems to be nice and round.
1x Mk2. Miner on Pure Bauxite at 100%,
2x Water Extractors at 100%,
2x Aluminum Solution refineries at 100%,
1x Aluminum Scrap refinery at 100%,
4x Foundries at 100%
8x Assemblers at 100%
I believe Coal and Quarts are at 50%... And the only oddball is Copper at something like 40% but I honestly just overflow the tree to another line.
You Should probably put an On-screen Correction at the point when you explained the water. if i wasn't double checking the math i'd have missed that. Love the simple and clean layout makes it easy to imagine how to build it in a building.
@@GamesHobbiesLife interesting! why 2xWater Estractors?
@@DrssaFerri Because 2x at 100% produces the exact amount of water needed (+ the returned water) to make 240 Alclad Aluminum Sheets per minute in a close loop system.
@@GamesHobbiesLife tks Brian! i always forgot the returned water!
That lead-in pan shot is delicious. Such an elegant build.
took 20 mins while just looking at a picture of the end build, i feel proud it all works properly.
Would be nice to have a time-lapse kinda view like you did with other video's. Makes it easier to recreate
Imagine trying to do this mirrored while being stoned... That was a good 2 hour project, tbh.
Drinking is worse. Towards the end i had to shut one eye. I was seeing double.
@@billyfunt61 man after I read your comments I tried to do this on keta and hell, I was drooling 2 minutes in, 10/10
Made two of these stacked on each other. Thanks for the help in late 2024!
Really love the compact build and very clean pipe and belt lines, very impressive. One suggestion for upcoming videos: you could use color overlays to highlight the part of the build you're narrating at that time, this would add to the production value and make it easier to follow!
I'm playing around with colouring the foundations for each section, hopefully that will help
I suspect this has to do with updates changing the amounts needed, but the silica seems to be really off. With 5 foundries running you need (75*5=375) silica. The refineries make 125 which means you need an additional 250. With a single constructor making 37.5 silica that means you need (250/37.5=6.666) constructors making silica. If my math is off, let me know. An easy fix to add a couple constructors and underclock one so the basic layout still works beautifully and absolutely helped me figure how the hell to make all this work. Honestly had no idea you could loop water back in like that using a 1 way valve so that trick alone was a life saver.
I just ran into this too. If you need to fix it without adding constructors (due to your factory design, etc), you can do so by adding 2 Power Shards to each of the 4 Silica constructors and overclocking each of them to 166.6667% (62.5 produced/minute). Not the energy efficient solution by any means, but it keeps the factory footprint the same.
Just ran into this as well, big math gaff there needing 7 Constructors not 4 as mentioned and laid out.
@@micheljolicoeur6094 Yup, in the webpage, he put a correction saying (quote) "The number of constructors are incorrect. You need to produce 250 more silica - I've no idea how I calculated this wrong. But for this you will need 7 constructors with one under clocked to 67%. Still requiring 150 Raw Quartz." =)
Hi Total i I have just made this factory and WOW so many sheets and I have split some ingots of to make some Aluminum Castings works a treat thank you so much love these Video's keep em coming Sir
this is glorious. i however, made a big mess haha. i winged it after first unlocking aluminium. i learned as i went. discovering that i had extra water was not fun. my loop system is horrific. i doubled up my alumina solution back into the original refineries. it all works and i have no idea how. out pops my gear by some miracle.
top video
7:00 I would argue that the build does not actually get any simpler once you've broken down in tears. ;p
i realy love ur nice close and compact builds, learned a lot on how to build compact by watching some of ur video's.
Seeing as how I just today decom'd my old coal power site so I can use that location (Coal Inlet in the north, I"m going to train in loads of bauxite) to do my very first aluminum works, this is SUPER timely. Thank you!
Bauxite is very tricky. I cant thank you enough for this! I was able to completely fill up my entire production in one day while I let it run as I went to work! I was gonna share my pictures of it but I can't find out how to put that on here.
Using a valve to prevent backflow is a good tip and helped with the water problems I was having with aluminum. Thank you!
I've NEVER been able to get valves working right, even when left to the default setting (600). I followed your tutorial exactly, and used your comment replies to make sure I had it the same, but still the valves dont work for me. I removed them entirely and went with a "Variable Input Priority (VIP)" system, where the wastewater is connected like normal, but the fresh water from the pumps are on a separate pipe above the wastewater pipe. Then they're connected with a vertical junction. Instead of valves on both sides, its pumps both pointing towards each other. This prioritizes the bottom-most pipe first, and then fills with the top pipe(s) after. Now my factory is working as it should, completely emptying out the wastewater first. Also can I just say I love your factory design. I had the silica made elsewhere and brought it in via train, and the whole design feels very modular. I could just keep stacking this side by side as much as I want.
Please post a screenshot or something. I get the concept but I cant figure this out logistically
I just fed freshwater from above and the lower recycled water is used first. I finished my factory tonight and it ran for 2 hours without any hiccups or shenanigans. No pumps or valves needed.
Great video! I was wondering why my building wasn't working and it seems it's backflow's fault, didn't think of it. Thanks!
It looks sooo good! And I like the zoomed in for explaining what to do!
Hi, can you tell what would be the best location for this set-up? I do have an old aluminum factory but as I started to produce 30 fused modular frmes, I run into the botleneck of not producing enough aluminum casing. I thing from U3 to U4 things have changed and I did not realise that. Thanks
At 5:44 you state that you need another 125 silica, in fact you need 250 more silica. Hence you need 7 constructors, not 4.
Yes. I counted 10 times and double checked all numbers. I was wandering why noone is saying anything about this
As a soulution, you can fit 3 more constructors at the back of the already built 4 (the silica ones) and bring the belt into the front merger. I hope i explained it right
Hey i used this design to make some really cool aluminium sheet & casing factories with a little modification, thanks a lot😋
1:58 this list reminded of those Christmas songs
... At the 5th day of Christmas, TX gave to me... 4 ore extractors 3 big assemblers 2 water pumps and one megaaaa faatcorrry....
To get a decent 50/50 mix of Alclad and Casings, I simply added a belt between the final Alclad merger at the end of the 10 assemblers and the aluminum ingot feeder manifold line (the one running in front of the assemblers) so it would take alclad sheets and aluminum ingots to the storage area. I added storage for the alclad sheets but used a smart splitter to split off aluminum ingots and overflow and then added 4 constructors. You don't need 4 (only if you want to produce casings *exclusively* instead of alclad sheets). If you're going 50/50 split, you need to turn off 5 assemblers and use only two constructors, one at 100% and another at 66.6666%. If you *do* want to make just casings, you run all four constructors with the 4th running at only 33.3333% (all assemblers off). Hope this helps!
Another fine vanilla guide, great work and that factory looks super neat and clean :). Truly looking forward for the alternate recipes and more helpful tutorials. :D
Great vid!! Can you tell us where is the location use for this layout please? Best Regards
You mention going back to the Foundries but don't.
The water you've corrected in the comments, 1 Water Extractor at 300m³ permanently and 1 additional constructor for the 150m³ to startup the factory until it's recycling the water.
You produce half the amount of additional silica required, you need to double this so 7 Constructors to make with the last one being clocked at ~66.67%.
Nice design but very hard to follow from this video. It does give you a very good blueprint to lay all this out though.
Thanks!
Always the thing is to plan properly whole chain. I have 50 hours or so in this game, and Alu factory was my 1st really big project. It takes me 10+ hours to calculate and build all together to work. Final effort is Ultra clean main production level with 300 sheets/min and 240 chasing/min. It's all set up for 100% efficiency. Also it's splitted with 3 rules -> 1st further poduction ->2nd storage -> 3rd sink. I Made one mistake during it, so keep it in mind. By the time, when i got mk2 pipes i thought i own the world. Wrong. Didn't calculate my 3 refineries which makes 720 total Alu, way above 600. Fast correction and all gonna smooth now. This really makes me proud when all this little things works perfect together now :)
PS: IF u are at alu levl u should have more than enough different products to get most of HDD. DO IT! Don't bother with basisc recipes, cos they are much less efficient. for alu: sloppy alumina and pure alu ingot are must have. Cheers
Nice build, my friend and I just put it up. Upon looking though and seeing the factory in action, it seems we are putting out 250 silica, which will feed into the four foundries, which require 300 silica. These four foundries will put out 240 aluminum ingots, which then are going into 10 assemblers, which need 30 per (300)? Let me know if I am missing something. We put the 33% constructor up to 150%, which gets us up to about 293 silica and killed two assemblers
Hmmm I don't know how I've managed to muck up but apparently I have, the raw quartz line needs 7 constructors set to a total of 6.66 clockspeed. That should resolve it, just don't know how I managed to do that so wrong
It's 5 foundries. Also if you have 8 extra power shards, you can put two in each constructor and set them to 62.5/min. Should balance out right.
Edit: sorry I'm roughly three months late.
@@TotalXclipse Much love for everything you do for us! But I want to clarify for anyone reading this. This quartz line needs 6 constructors running at 100% and 1 constructor running at 66.66% for a total of 250 Silica. This merges with the 125 Silica from the Alumina Solution Refineries to make the 375 Silica needed for the 5 Foundries making Aluminum Ingots.
You made this right as I finished mine :(
3:30 but dont you still have some backflow on that little pipe part? since it doesnt nap, some of the pipe remains
Correct me if I'm wrong, but the Alumina Solution takes in 300 Bauxite and 450 Water to produce 300 Alumina Solution. I think the water extractor should be running at 300 Water all the time. Combined with the 150 water back-flow from the Aluminium Scrap refineries, the water calculation evens out.
You're absolutely right. I'm not even sure how I missed that!
@@TotalXclipse Fortunately, all the infrastructure is already there ;-)
I tried figuring the aluminium line out by myself and though it's not running 100% efficiently (no idea why), im surprised it runs so well despite the many things you need to do
Awesome build and video thanks!
You should do a video where you show some of the basic modules you use, like the manifold. And how to get those beautiful straight lines and levels.
Ignore that, I found your other videos, particularly the one about things you wish you new. Fantastic!!
Where is the location used in the top-down shot?
I don't get it. 125 Silica from the Refineries, 125 Silica additionally from the 4 constructors make 250 Silica. But the 5 Foundries need 450 Aluminium Scraps (which they get) and then 75 times 5 Silica which is 375 Silica, not 250 Silica. Am I miscalculating something? Thanks ...
Yes!!!!!! I’m so excited!
5 foundries require 450 scrap and 375 silica, and you produce only 250. Unless they changed silica reqs, then your maffs skillz are amazing.
I've been watching your tutorials and a question I always have and don't see explained is. HOW & WHERE are you collecting these resources? Are you trucking them over, so 4 trucking stations are required? Is it a train? Drone? Or perhaps convayer belts expanding across the entire map. I'm curious because I'm on phase 4 and I keep traveling to all my separate bases to collect things. Since trains and drones are too complex and expensive for me to comprehend. Trucking is more understanding and do-able yet tedious. Thanks.
Love that the superefficient guides qre back, but as a criticism, guides that takin alt recipes into consideration can't come soon enough, since they can be such game changers. Consider sloppy alumina, electrode scarp, pure aluminum ingot, those can each be a huge change to the setup.
There will be some alt recipe builds coming but everyone has access to the vanilla recipes which is the reason why these are prioritized. But like I said there are some special recipes that I want to cover.
Video is hard to follow. Maybe put the recipe on screen for a visual when you discuss each section. I just unlocked this tech and I don't know where to begin.
Cool video :) with my factory I have done my machines in glass boxes and corridors in between the glass and conveyor belts above, I also like your design ideas so maybe I will do my Aluminum production like this in the future. I am currently having my base over the swamp biome because all the mid-game and end-game items near by :)
It seems that the numbers have changed since this video was released. This setup just needs some modifications to work.
I have 3 pure nodes for the aluminum mk3 over clocked to 780 since that is the max belt having a heck of a time with my return water it all ways fills up. using the sloppy alumina recipe to the aluminum scrap
Could you make a video about a 100 % efficient Aluminium Casing factory?
so i do have a question about valves... what are they supposed to be set too? 150? or do you just slap them on? i ran into this problem with the patch 4 tips with fuel power
Unless you're limiting the pipe's supply you do not need to set them. They will just control the flow direction
Found a recipe that allows for only aluminum scrap to be converted into aluminum ingots. I think. I'll have to double check that though.
There is a way to get rid excess water after bauxite refining you can make copper ingots in a refinery
Thank you for this comment! my water buffer keeps filling up...rather put it to use
i was going to make this but..i wonder is this still good for update 5? and do i need to do any corrections as of today? thank you for this nice guide anyway
Will this build work in current version of the game?
Thanks!
Would love to see you redo this one in the step-by-step build it style your other videos have. Thanks though, these are real life savers!
Beautiful but also „how am I ever gonna do that?!“
i just can't get that water feedback working. I tried everything. It all starts well, but after a while pumps always stop. I tried everything, multiple pumps, buffers vessels, double pipes. It just seems like the valves don't work correctly. I have a buffer on my feedbackloop and when setting that valve to 0, the buffer never even fills.
Where is this build located?
Would like to see the step by step build. This is a mystery gambling for me *_*.
Generally, it is better to build two constructors for one foundry.Foundry has a good appetite, especially accelerated to the max.
1:25 Resource requirements
I am not sure what I am doing wrong but it seems the water is getting backed up. I have 2 valves in place in the spots you said to put them. However I am using MK2 tubing because I like the way it looks, so I set the valves to 300 to mimic what it would be like with mk1 tubing. Is this not correct? I have everything set exactly the way you said it I just think with me using mk2 tubing I may be causing issues I cannot correct?
It could be a case of the pipes needing to fully fill up?
@@TotalXclipse Turns out it just needed to all get caught up and optimized. Once everything was running as it should it didn't matter if the pipes were MK1 or MK2 :)
It's ok to be indecisive about aluminum vs aluminium (whatever that is), the whole reason there's 2 versions is the guy that named it couldn't make up his mind either, so we can all blame him, lol.
The Sloppy Alumina alt. recipe is 👌🏻
Yep, but this series is for vanilla recipes, we'll eventually do Best recipes - but I think that'll be closer to 1.0
I wold like to see the alt' recipy vid
@@DOCTORLOL Well that'll be a while down the line
@@TotalXclipse lookig forword for it.
BTW, i am the only streamer of SATISFACTORY in Hebrew.
Any tips?
Hi dude nice work really but 1 video for see step by step ?
are you going to be doing a step by step? i really like those... this is kind of hard to follow. for me anyway.
nvm didnt know you put it p on the website! CHEERS!
2nd comment pog. Nice video btw really helpful. I actually needed this the minute you posted this. Haha
YOU NEED 7 CONSTRUCTORS TO MAKE SILICA AND NOT 4 .
will somebody tell me why we need all the fkn silica? Thanks x
location?
all i want to know now is where he built it
This is in the crater lakes by the coal just east of the rocky desert 😊
So I like industrialist on roblox!
Same industrialist
This guide is no longer working. Updates have changed the amount of stuff.
So strictly Alclad Aluminum Sheets and Aluminum Casings since I don't see any blenders.
nope... like the thumbnail states and I say pretty early on, just Aluminum sheets.
very cool and all but atleast show us how you actually build it
brah this is impossible to copy
so early lol