This really helps explain Blessings thanks Hades and can you only choose 1 or a certain amount of blessings from 1 class of blessing area or multiple different types from different blessing title class
Pls note that cruility decreases defense, but crushing rend ignores it, if u had to choose between them cruility is better. Correct me if I am mistaken.
I think you need to forego the idea of Tiers for the Blessings and go more towards an areas of usability format for the site. Have a primary Blessing suggestion for over all general usage, coupled with a list of situationally useful blessings tailored to each champion, would be very helpful.
Yo what's up homie? I wanted to thank U. I had never played a role playing game ever. I went through some personal things and had a lot of free time on my hands. I don't know why but you popped up on my feed. I was about to skip but I couldn't at that moment. By the time I could, you had me hooked already. I downloaded the game and started playing. I turned my youngest son onto the game and now he loves it too. He and I play together now and it's helped us mend a lot of fences. Between you and Ash you guys really helped me get thru some dark times. Keep that in mind when you make your videos, you never know whose life you can be changing. Ur super Entertaining and always, spot on in your analysis. 💯
Blessing won't allow you to clear content you couldn't clear before using them. They just make it quicker it easier than before. They are not game changing. Calm. Yourself man haha.
I feel like you almost need a tier list per rarity. A couple that I feel have niche uses where they are top tier - The rare healing one can be useful for several doom tower waves that have Urost, Rotos, Skull-Lord, etc... if you aren't using the fast nuke teams. - The other rare turn meter boost would be great on the cut-in champs for arena like Countess Lix or Yoshi which will just help them cut in easier.
A neat synergy with Brimstone is Brogni. Smite can proc from Redoubt's reflected damage, making it some really easy extra CB damage, or really just some easy extra damage anywhere in the game
Nice to see a video on Blessings that isn't 20 minutes of "Why this is bad for platinum arena and what do you mean there's other areas of the game." Thanks HH!
It just feels like some Blessings are a total waste. Lethal Dose and Incinerate are so niche that even if there were more than a couple champs who made this viable for the arena, you'd still be better off just picking one of the stronger Blessings. This update is cool, but Plarium has no design sense to these choices, when they're clearly super unbalanced.
@@bobfuckingsmith I've had enough experience in strategy games to know how to pick and choose upgrades. Blessings should have been designed as unique, generalist buffs that allow you to use champions in unique and cool ways. Its just disappointing that in its current state, its mostly just making the strongest champs even stronger because of their kit. (Nuker = Soul reap 99% of the time, for example)
Heavencast on Stagknight will be pretty awesome in a lot of areas but especially the Iron Twins. That resistance reduction in the top levels of Iron Twins could be a necessity for some people.
I mildly disagree that should only be one champion with Brimstone on your team. If you don't have the ability 6 starred and thus don't have a 100% chance to land it, then more than one champion with the blessing can ensure up time. Yes only one can be on at a time, but it only lasts 2 rounds and you'd like to have as much up time on it as possible. Also I heard someone suggest there is a hidden 4 round "cooldown" between procs even if you have a high chance to land it. If this is true, then more than 1 person with it could help fill in the gaps while the other champion has it on cool down. (Would love to hear if it has a hidden cooldown for sure though. I know it seems to be proccing more reliably since this morning's update, so maybe it was bugged).
"Also I heard someone suggest there is a hidden 4 round "cooldown" between procs " It's not hidden - it is in the description of the blessing (upper right corner of the card).
@@anton7354 Thanks. Yeah I eventually saw where they had the cooldown listed. I guess having the cooldown listed up in the corner is how they have it on skills too, but Blessings have more space between the corner and the actual ability description so it was easier to miss (at least for me).
got a 1 star awaken for maneater and put on cruelty blessing and i got a 2 star awaken for pain keeper and put phantom touch on her. It has increased my unm clan boss damage by about 4-5 mil (bateater comp). I imagine if I got both of those blessings ranked up to 6 stars it would really make a huge difference. Also, the smite blessing could also really boost taht damage.. really loving these blessings. super cool. now i just need more soul shards :)
For commanding presence it strengthens the team's aura so it doesn't have to be on the person in the team with the aura. Apart from faction wars I only use madam in the arena so I put this blessing on her as it will improve arbiter's speed aura!
And probably Head of Wrath smack back when he is hit 15 times. A lot of the times its the team wiping mechanic. I think with higher Hydra difficulties it could become much more desirable blessing.
I put the Hero's Soul blessing on Coldheart. It does not increase her Heartseeker on stages 21-25 if she already did the limit before. Meaning that her A1 and A2 now basically just deal more damage to the spiderlings, killing them quicker.
Are you guys planning on finishing the champions gear list? There are quite a few with no artifact sets recommendations. Sometimes what people suggest surprise me so I like to see that sort of thing. It would also be cool if you broke down what piece goes where, as some HP/DEF champs still want crit gaunts, and some don't. :)
Regarding Smite, I'm wondering how it's coded. I'd hope it's per hit per enemy, but I put it on my Kantra (2 hit aoe) and it really doesn't feel like it procs as often as it should.
19:25 It could be interesting on my account where Sicia is my arena nuker, since I haven't pulled anyone else that's decent. She'll go in, land HP burns, do a smack, get an extra turn that hits as well as activates those HP burns. But I don't see it being more beneficial than any other blessings
I pulled a 4* Reliquary Tender Soul and added it to my current 60 ascended/booked RT, can tell you makes a massive difference if you add 'MIRACLE HEAL' to her. Great for early/midgame players and will definitely help with Nether Spider runs as well.
Theres some cool blessings here, and some that are geared toward pvp but shouldnt specify arena to be pretty useful. Great video man, glad to be back on Raid myself. Im having fun again.
I was thinking a down side to it would be that the affected champion comes back with 50% HP. If it's a tanky champion you might be giving them a free reset to 50% over and over, buying their healer time to top them off. Seems like it could work against you in some situations.
Loving smite, just watch out for boss like Ice Golem he only has one active skill with a 4 turn cool down. I've been getting horrible RNG where by the time his skill is up the smite wore off.
It is my understanding that Commanding Presence does not have to be on the champion deployed as the leader in the team. In the early game you have e.g. Apothecary, who is included in all teams. When he has Commanding Presence it strengthens the aura on the arena team and also the aura on the dungeon teams even though he is never used as a leader.
That’s my understanding of the mechanism too. The aura increasing blessings are for epic and legendary champions. Apothecary is a rare and can’t take them.
Brimstone is crazy good. I only have it at one star on Helicath but the only way I’ve been able to beat level 15 of the Iron Twins is with this ability. Both times my team wiped, the Iron Twins did their little dance, then Smite triggered and I won.
I've been watching 'Smite' on my CB team, and can anyone else confirm..... The debuff lands on the CB, and the first action he takes I don't see any meteor damage at all.... I only see the meteor damage on the second action he takes, where the buff then wears off. Anyone else seeing that? Every single CB fight I've done today, it's the same thing. No damage on first action, then it hits on second one.
Yeah, Brimstone on Lego (mine's on Jintoro) is AMAZING. I did dragon 20 and landed the smite (this is just with a ONE star blessing, mind you, the 20% chance) and it wiped out the entire purple scorch before my champs even did anything. If you can get it to 100% chance (6 star blessing), you'll be wiping out people all over. Thanks for pointing out clan boss with it, though! I hadn't even thought of that yet.
If you are not lvl 6 awaken, there are a few dupes where it would make sense to have more than one on the team because the chance of activation is less than %100.
Does the laser attack of the iron twins count as the third hit in the Doomsday Machine move? If so, the rare blessing Faultless defense is a massive protection against that strong hit
Cruelty is also great for Clan Boss because the DEF down benefits everyone on your team not just the champion that the Blessing is on. It's like having a permanent 20% Decrease DEF debuff on the Clan Boss and doesn't use up a debuff slot either. It only takes 5 hits to hit the max amount at all rankings so you're going to be at max DEF down by the Clan Boss Turn 5 at the most as long as you put it on someone going at 1:1 ratio.
28:50 I disagree about Brimstone and the Smite debuff being limited to 1 per team. It's a 2 turn debuff on a 4 turn cooldown, so it would be better to have two champions running it. The 2nd champion will place it after the first debuff expires, while the first champion still has 2 turns left on their cooldown.
maybe im wrong but i understood smite differently. you say only one person on team should have, but the description says only one DEBUFF can be active per team (meaning the enemy team, like you can't load up all 4 enemies each with a smite debuff). nothing wrong with having more than one person on your team if you want to land it more frequently but will never have two up at same time
I believe you are significantly underrating Heavencast. Some champions only need Accuracy for their A1. Putting this debuff on said champions will allow you to seriously reballance their stats for say Hyrda or Clanboss, where you know you can hit certain stat requirements and stop.
Would ideal if you could put on the HH Website an idea that is benificial for Hydra.. Was very luck and got a 6 star Soul for Tuhanarak and she is mainly used for me in Hydra..
Decided to put brimstone on ninja for CB, smite hits like 250k each time it activates and the extra accuracy/hp is always good (Even though it would've been better if it had attack and crit damage on it).
May I suggest an idea for HH website? How about a quick guide to help players familiarize themselves with blessing thumbnails (you know the small icon indicators of which blessing a champ is carrying). Atm I am having trouble associating them with the actual blessings and while I'm sure in due time it will sink in I would think that it would be great to have as a reference point. Cheers HH
a nice thing i found out about the smite debuff (as im running ice golem) is that it doesnt proc the ice golems smash hit, so it really does work super nice.
Brimstone is insane in Hydra, got me to my chest in a rotation, that I wasn't able to beat without it. Got it on Ninja. You should put Brimstone on one of the Infinity Shield champions. There is only 1 problem, the meteorite doesn't work if the enemy uses it's default skill
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Yeah, basic skill is not active. It's default skill, I guess, has no cooldown so that may be the trick.
I have wondered if the debuff applies at all if the enemy has a full debuff bar, like say Clanboss with a poison team. Does the ability become worthless in that case? Does it have it's own debuff slot? Will it over write another buff to apply? There could be multiple ways in which this skill is not as good as it sounds depending on how it actually works.
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@@jackobatgaming no, it takes one debuff slot, i use it on my ninja
@@jackobatgaming well not really, most of top tier cb teams dont have poisoner, but have someone in toxic set. Most of the time in those cases debuff bar wont be full, but even if someone constantly reapplies smite, its better to have 250k dmg smite than 25k poison.
I see this as another revenue driver for Raid because of the time it takes to get enough blessings to scale properly but pretty much agree with your logic.
The list looks great, the info is great! I do feel the majority of people are going to have a handful of 1 to 3 star awakenings. You feel this list still stands at the lower levels? I could go a year without getting a single champ 6 star awakening.
Clan boss only has one turn. That means cruelty stacks up and stays for the whole fight. If you got a tripple hitter it is up for the whole fight after turn 2
Temporal chains feels like its supposed to counter Nekhret and Bolster sets - they get the buffs at the start of combat and then immediately get speed decreased before they get a go
I believe you can put Commanding presence on anyone in the team for the aura manipulation, which suddenly makes it better in case you haven't been lucky enough to pull the soul for your speed lead! Correct me if I'm wrong. There's no way to tell a blessing's effect during battle.
I don't really agree with the lighting ball one. I've been using it on brogni for my cb team (lv 2). It pocs a few times because of the increase attack buffs. Ends up being a couple extra million dmg. Great for teams that can't quite 2 key reliably.
@@Sam-uu2nx did the math if you can last 50 turns it will proc 16 times netting you 1104000 that number will be bigger if you have the high ascension seeing as it does 2.5% max hp opposed to 1%. I was mistaken with the extra couple million as I was comparing my old brognis number with the new. But I forgot about the decrease deff blessing I've been using which made him do more dmg. Still garuanteed dmg tho.
Clear Cruelty does not stack past 20% which one 6 star will do so should only do on one champ fir CB. But realistically ill never get a 6 star so wondering if 2x 1 stars a capped at 5% or 10% on the clan boss (5 each)?
The problem with Crushing Rend is that prior to 6 Stars it's only the first hit or second hit of each round. At 6 stars it become "Every Hit" that ignores DEF. So for me, against something like Clan Boss this is C tier 1 through 5 stars and then become S tier at 6 stars. If it were "each turn" rather than "each round" then it would be S tier overall.
hey HH. big fan. love your stuff. i turn to you, ivylee, and ash for help. sorry about the bs w/ PAYlarium. all i can do is smh... well im glad i dont spend MUCH on the game more nowadays. hasnt effected me any less. anyways heres some idea while your not able to be on the test server is... a history / lore on preferably in this order: leggos, epics, rares. some champs have lores on the paylarium and alot dont. i like reading about their stories how they came to be and their connections with other champs
I totally agree with what you said about the Aura boost. I’m too poor to play the game for legendaries so Gorgorab was exactly who I’d put that one on.
For Cruelty, there might be an interesting possibility: I'm going to do my Arena team like this: Arbiter (Intimidating Presence) Hellmut (Cruelty) Stag Knight (Cruelty) Cleopterix (Soul Reap)
I put smite on one of my clan boss champs, definitely bumped my damage up a bit and it's currently only 3 star, it'll be really nice if/when I get it to 6 star
MOUNTAIN KING: "Survival Instinct" chaos blessing? it will give him higher HP and crit damage and also help his turn meter because he's slow. OR "Bone Armor" dark blessing, same HP and crit damage but with less damage taken. wondering though if bonus damage is applied if no one on your team is dead? also if so, can counter attacks apply more bone shields?
Anyone tested the aura boosting ones? The way it's written where it states it boosts your TEAMS aura sounds like you can put it on anyone and then boost whichever champs aura you put in the lead spot.
Ward of the Fallen would be good for Arena DEF team as well. Life Harvest would be good against Ice Golem if your'e not using someone like Fenax IF it works against the Ice Golem's minions that he keeps reviving.
Maybe I forgot a blessing but I think def nukers are kinda left out. Only interesting blessing I have is for rhazin and I dont know what to put on him because every good one gives attack stats
Lightning Cage: Seems good for Hydra as well? I mean, i know we are trying to block the buffs at all times, but there are teams that work without as well. Or, maybe it opens up new possibilities for 'Remove buffs' teams instead of 'Block buffs'. Or something
Found Brimstone blessing is really good for dragons lair, get it on before he inhales and it wipes out that purple bit of the bar before the scorch attack. i've struggled with dragons for ages as not great at making teams lol so put Brimstone on my Scyl and gone from dragons 15 to 23 lol
Those "useless" blessings - poison/HP burn/destroy-and-recover-destroyed health in arena only - that's a precursor for either a complete arena rehaul or a third instance where an empty pawn stands today.
Cruelty could be very useful for some supports like Raglin as well. Triple hit A1 and the +ATK really improves her healing by a lot. You'd only be wasting the Cdmg, but since Raglin is amazing in both arena go 2nd and dungeons it really helps in smacking your enemies down while keeping you alive.
crushing rend is kinda bugged on seer, it doesnt ignore defense on targets when she uses karma, maybe cause karma mechanics remove buffs first then attacks IDK
HH, you recommended miracle heal for Tuhanarak & I did that. But now I read the blessing more closely & her skills do not actually HEAL anyone, her atk1 only gives them a continuous heal buff. Isn’t that technically different than when the skill says it heals directly versus granting a healing buff? It seems like the miracle heal blessing should only work when the champ heals directly such as GodSeeker atk 1 & atk2? What do you guys think given the wording of the miracle heal blessing?
Do I get this right? : The intimidating presence blessing (the one that strengthens the team's aura) does not necessarily need to be on the actual aura champion? But could be on any champ in the team? Let's say I have a blender team... could Longbeard have the blessing and would he still buff Arbiter's aura?
Regarding commanding presence: Absolutely everyone gets Arbiter. The types of players who care about commanding presence, will eventually switch to intimidating presence with arbiter.
Guys I have a question regarding the cruelty blessing... couldnt find a proper answer yet. I dont have such high ascended champs for which a lot of strategy theory becomes irrelevant. A 6* cruelty on a multihitter for clan boss is of cause the best thing to have, but imagine having two 3* champs... 3* cruelty decreases defense up to 10% for bosses, does having to champs of that 3* cruelty lead to an actual decrease of the maximum 20% because 10% from one and 10% from the other champ, or does it only make the decrease of 10% total, reached faster by having the same level of cruelty blessing on two champs ??? I believe the decrease happens only to the level of the champion with the highest blessing... and that would kinda suck in my case :) Hope I formulated that question good enough XD
See written detailed article on blessings here from Saph at HH Gaming: hellhades.com/raid-shadow-legends-blessings-tier-list/
This really helps explain Blessings thanks Hades and can you only choose 1 or a certain amount of blessings from 1 class of blessing area or multiple different types from different blessing title class
Can't wait for the recommended awaken section on the site, this helped so much. Keep up the good work team HH!
Pls note that cruility decreases defense, but crushing rend ignores it, if u had to choose between them cruility is better. Correct me if I am mistaken.
Imagine having temporal chains on Valkyrie is absolutely mental.
I think you need to forego the idea of Tiers for the Blessings and go more towards an areas of usability format for the site. Have a primary Blessing suggestion for over all general usage, coupled with a list of situationally useful blessings tailored to each champion, would be very helpful.
Agreed since 90 % are useable depending on where you use it
Yo what's up homie? I wanted to thank U. I had never played a role playing game ever. I went through some personal things and had a lot of free time on my hands. I don't know why but you popped up on my feed. I was about to skip but I couldn't at that moment. By the time I could, you had me hooked already. I downloaded the game and started playing. I turned my youngest son onto the game and now he loves it too. He and I play together now and it's helped us mend a lot of fences. Between you and Ash you guys really helped me get thru some dark times. Keep that in mind when you make your videos, you never know whose life you can be changing. Ur super Entertaining and always, spot on in your analysis. 💯
Rares are required for secret rooms in many cases. These blessings could be the key for some people.
Blessing won't allow you to clear content you couldn't clear before using them. They just make it quicker it easier than before. They are not game changing. Calm. Yourself man haha.
14:30 one thing to note, too, HH, is that Cruelty increases your WM and G/S damage... i.e. it stacks with Dec Def and Weaken for CB.
yep good point
I feel like a lot of the (arena only) blessings need to be usable in the rest of the game. Otherwise our options for pve content feel pretty limited
I feel like you almost need a tier list per rarity.
A couple that I feel have niche uses where they are top tier - The rare healing one can be useful for several doom tower waves that have Urost, Rotos, Skull-Lord, etc... if you aren't using the fast nuke teams. - The other rare turn meter boost would be great on the cut-in champs for arena like Countess Lix or Yoshi which will just help them cut in easier.
A neat synergy with Brimstone is Brogni. Smite can proc from Redoubt's reflected damage, making it some really easy extra CB damage, or really just some easy extra damage anywhere in the game
On ninja too.
Nice to see a video on Blessings that isn't 20 minutes of "Why this is bad for platinum arena and what do you mean there's other areas of the game." Thanks HH!
It just feels like some Blessings are a total waste. Lethal Dose and Incinerate are so niche that even if there were more than a couple champs who made this viable for the arena, you'd still be better off just picking one of the stronger Blessings. This update is cool, but Plarium has no design sense to these choices, when they're clearly super unbalanced.
not a big deal, it would be rebalance later on
Everybody shitting on these blessings and no ones used them yet lmao. Run into my urigrim, elenaril sicia in tag arena and find out🤣
@@bobfuckingsmith ya my Kalvalax/Zavia might have something to say lol
@@bobfuckingsmith I've had enough experience in strategy games to know how to pick and choose upgrades. Blessings should have been designed as unique, generalist buffs that allow you to use champions in unique and cool ways. Its just disappointing that in its current state, its mostly just making the strongest champs even stronger because of their kit. (Nuker = Soul reap 99% of the time, for example)
It's all about money..
Heavencast on Stagknight will be pretty awesome in a lot of areas but especially the Iron Twins. That resistance reduction in the top levels of Iron Twins could be a necessity for some people.
I mildly disagree that should only be one champion with Brimstone on your team. If you don't have the ability 6 starred and thus don't have a 100% chance to land it, then more than one champion with the blessing can ensure up time. Yes only one can be on at a time, but it only lasts 2 rounds and you'd like to have as much up time on it as possible. Also I heard someone suggest there is a hidden 4 round "cooldown" between procs even if you have a high chance to land it. If this is true, then more than 1 person with it could help fill in the gaps while the other champion has it on cool down. (Would love to hear if it has a hidden cooldown for sure though. I know it seems to be proccing more reliably since this morning's update, so maybe it was bugged).
"Also I heard someone suggest there is a hidden 4 round "cooldown" between procs "
It's not hidden - it is in the description of the blessing (upper right corner of the card).
@@anton7354 Thanks. Yeah I eventually saw where they had the cooldown listed. I guess having the cooldown listed up in the corner is how they have it on skills too, but Blessings have more space between the corner and the actual ability description so it was easier to miss (at least for me).
got a 1 star awaken for maneater and put on cruelty blessing and i got a 2 star awaken for pain keeper and put phantom touch on her. It has increased my unm clan boss damage by about 4-5 mil (bateater comp). I imagine if I got both of those blessings ranked up to 6 stars it would really make a huge difference. Also, the smite blessing could also really boost taht damage.. really loving these blessings. super cool. now i just need more soul shards :)
For commanding presence it strengthens the team's aura so it doesn't have to be on the person in the team with the aura. Apart from faction wars I only use madam in the arena so I put this blessing on her as it will improve arbiter's speed aura!
Iron Will: Sounds like it could activated by mechanics like Ice Golem when he drops to a hp %age. The new Iron Twins boss also has this mechanic
And probably Head of Wrath smack back when he is hit 15 times. A lot of the times its the team wiping mechanic. I think with higher Hydra difficulties it could become much more desirable blessing.
or Scarab king when you attack without a shield
@@Makha89 yes its very good against counter attack too
I put the Hero's Soul blessing on Coldheart. It does not increase her Heartseeker on stages 21-25 if she already did the limit before.
Meaning that her A1 and A2 now basically just deal more damage to the spiderlings, killing them quicker.
You need to use the bonus damage one (Phantom Touch?) - Plarium said that one will let you go above the limit.
Are you guys planning on finishing the champions gear list? There are quite a few with no artifact sets recommendations. Sometimes what people suggest surprise me so I like to see that sort of thing.
It would also be cool if you broke down what piece goes where, as some HP/DEF champs still want crit gaunts, and some don't. :)
Regarding Smite, I'm wondering how it's coded. I'd hope it's per hit per enemy, but I put it on my Kantra (2 hit aoe) and it really doesn't feel like it procs as often as it should.
Kantra is 3 hit AOE by the way. She'd be much better off with Cruelty just because she can multi-hit often.
19:25 It could be interesting on my account where Sicia is my arena nuker, since I haven't pulled anyone else that's decent. She'll go in, land HP burns, do a smack, get an extra turn that hits as well as activates those HP burns. But I don't see it being more beneficial than any other blessings
I pulled a 4* Reliquary Tender Soul and added it to my current 60 ascended/booked RT, can tell you makes a massive difference if you add 'MIRACLE HEAL' to her. Great for early/midgame players and will definitely help with Nether Spider runs as well.
Nice pull! I think that combination makes a lot of sense, I hope to pull a 4* (or above!) RT myself!
In Hydra you would decrease the Speed by 5% on all heads just by the poison cloud and another 5% on the head with the life barrier buff
Iron will says "when enemies inflict damage when it is not their turn". Does that reduce damage from burn and bombs etc?
Feels like I'm in school again, but you're a good teacher.
Theres some cool blessings here, and some that are geared toward pvp but shouldnt specify arena to be pretty useful. Great video man, glad to be back on Raid myself. Im having fun again.
Wouldnt Udk be fun in sheep blessing? Since he will get all the single target debuffs and the aoe debuffs too
I was thinking a down side to it would be that the affected champion comes back with 50% HP. If it's a tanky champion you might be giving them a free reset to 50% over and over, buying their healer time to top them off. Seems like it could work against you in some situations.
I think the biggest problem is the rng for the awakening since if you have a one star in comparison with a 6 star for the same champion is a big diff
Phantom Touch added 2-3m damage per key to my Pain Keeper which for some people will be the difference between 1key and 2key for the boss
Loving smite, just watch out for boss like Ice Golem he only has one active skill with a 4 turn cool down. I've been getting horrible RNG where by the time his skill is up the smite wore off.
rare blessings might also be somewhat important for secret room teams
I think you underrated Heavencast. It will be great for a1 applications of decrease speed or decrease accuracy on Iron Twins.
Great vid hades! Really useful to just have read out! Lots of stuff to take in and this really helps
It is my understanding that Commanding Presence does not have to be on the champion deployed as the leader in the team. In the early game you have e.g. Apothecary, who is included in all teams. When he has Commanding Presence it strengthens the aura on the arena team and also the aura on the dungeon teams even though he is never used as a leader.
That’s my understanding of the mechanism too.
The aura increasing blessings are for epic and legendary champions.
Apothecary is a rare and can’t take them.
Brimstone is crazy good. I only have it at one star on Helicath but the only way I’ve been able to beat level 15 of the Iron Twins is with this ability. Both times my team wiped, the Iron Twins did their little dance, then Smite triggered and I won.
I'm using the same thing lol it's fun. I like seeing the rocks come down and I shout "get smited" then laugh at myself lol
I've been watching 'Smite' on my CB team, and can anyone else confirm.....
The debuff lands on the CB, and the first action he takes I don't see any meteor damage at all.... I only see the meteor damage on the second action he takes, where the buff then wears off.
Anyone else seeing that? Every single CB fight I've done today, it's the same thing. No damage on first action, then it hits on second one.
Yeah, Brimstone on Lego (mine's on Jintoro) is AMAZING. I did dragon 20 and landed the smite (this is just with a ONE star blessing, mind you, the 20% chance) and it wiped out the entire purple scorch before my champs even did anything. If you can get it to 100% chance (6 star blessing), you'll be wiping out people all over. Thanks for pointing out clan boss with it, though! I hadn't even thought of that yet.
was waiting for this! 🙌
If crushing rend only ignores DEF for the first hit, it might be useful for waves, but for the CB it is not really worth it, right?
If you are not lvl 6 awaken, there are a few dupes where it would make sense to have more than one on the team because the chance of activation is less than %100.
Faultless defense could be great on a champ like fayne or anax on a normal CB team
I was waiting for someone to make such video.
Thanks man
Been waiting for this type of video
Does the laser attack of the iron twins count as the third hit in the Doomsday Machine move? If so, the rare blessing Faultless defense is a massive protection against that strong hit
Would be great on your resser.
Thanks for BLESSING us with this video! great work by you and the HH gaming team
Cruelty is also great for Clan Boss because the DEF down benefits everyone on your team not just the champion that the Blessing is on. It's like having a permanent 20% Decrease DEF debuff on the Clan Boss and doesn't use up a debuff slot either. It only takes 5 hits to hit the max amount at all rankings so you're going to be at max DEF down by the Clan Boss Turn 5 at the most as long as you put it on someone going at 1:1 ratio.
Watching these videos as someone who just started raid, can feel a bit depressing.
Great info HH, thanks.
28:50 I disagree about Brimstone and the Smite debuff being limited to 1 per team. It's a 2 turn debuff on a 4 turn cooldown, so it would be better to have two champions running it. The 2nd champion will place it after the first debuff expires, while the first champion still has 2 turns left on their cooldown.
Life Harvest sounds awesome for the adds in Ice Golem!
Very nice, HH!
Thx For the time!
Very interesting!
This is a great video, and the comment section is useful as well. Thanks.
maybe im wrong but i understood smite differently. you say only one person on team should have, but the description says only one DEBUFF can be active per team (meaning the enemy team, like you can't load up all 4 enemies each with a smite debuff). nothing wrong with having more than one person on your team if you want to land it more frequently but will never have two up at same time
I believe you are significantly underrating Heavencast. Some champions only need Accuracy for their A1. Putting this debuff on said champions will allow you to seriously reballance their stats for say Hyrda or Clanboss, where you know you can hit certain stat requirements and stop.
This is the content i needed so much! Thx again
Would ideal if you could put on the HH Website an idea that is benificial for Hydra.. Was very luck and got a 6 star Soul for Tuhanarak and she is mainly used for me in Hydra..
Much easier than adding a preference to each character on the site.
Decided to put brimstone on ninja for CB, smite hits like 250k each time it activates and the extra accuracy/hp is always good (Even though it would've been better if it had attack and crit damage on it).
i put brimstone now on ninja, i will see if does difference in the total damage in cb
@@speedymarc I'm hitting like 2 million more with just the level 1 version (20%). I can now 1 key brutal and 2 key nightmare instead of 3 keying.
@@Razer5542 Awesome!
Just a thought on life harvest, does it effect the ice golems minions? If so by the end of the fight their being ressed with 40% HP
It should. That’s where I’m thinking would be a good use for it.
Also on those res heavy DT waves, if you don't get have a good block revive champion or reliable CC.
Great stuff HH 🤩
May I suggest an idea for HH website? How about a quick guide to help players familiarize themselves with blessing thumbnails (you know the small icon indicators of which blessing a champ is carrying). Atm I am having trouble associating them with the actual blessings and while I'm sure in due time it will sink in I would think that it would be great to have as a reference point. Cheers HH
a nice thing i found out about the smite debuff (as im running ice golem) is that it doesnt proc the ice golems smash hit, so it really does work super nice.
Brimstone is insane in Hydra, got me to my chest in a rotation, that I wasn't able to beat without it. Got it on Ninja.
You should put Brimstone on one of the Infinity Shield champions.
There is only 1 problem, the meteorite doesn't work if the enemy uses it's default skill
Yeah, basic skill is not active. It's default skill, I guess, has no cooldown so that may be the trick.
I have wondered if the debuff applies at all if the enemy has a full debuff bar, like say Clanboss with a poison team. Does the ability become worthless in that case? Does it have it's own debuff slot? Will it over write another buff to apply? There could be multiple ways in which this skill is not as good as it sounds depending on how it actually works.
@@jackobatgaming no, it takes one debuff slot, i use it on my ninja
@ So useless on poison teams? Bah that sucks.
@@jackobatgaming well not really, most of top tier cb teams dont have poisoner, but have someone in toxic set. Most of the time in those cases debuff bar wont be full, but even if someone constantly reapplies smite, its better to have 250k dmg smite than 25k poison.
I gave Shirimani Brimstone lvl.1, she went from being my clan boss healer doing only about 110k damage, and now she does on average 3.5 million.
Same but for one of my F2P on Drokgul. Only used him for minor shields and minor heals.
UDK with poison gear and smite will be pretty awesome for solo content as well as hydra/cb
I see this as another revenue driver for Raid because of the time it takes to get enough blessings to scale properly but pretty much agree with your logic.
The list looks great, the info is great! I do feel the majority of people are going to have a handful of 1 to 3 star awakenings. You feel this list still stands at the lower levels? I could go a year without getting a single champ 6 star awakening.
Clan boss only has one turn. That means cruelty stacks up and stays for the whole fight. If you got a tripple hitter it is up for the whole fight after turn 2
Great video thanks!!
I got my fayne in cruelty for unkillable cb and it has done AMAZING. Winning
miracle heal is at 6 star a full counter against the head of decay passive
Temporal chains feels like its supposed to counter Nekhret and Bolster sets - they get the buffs at the start of combat and then immediately get speed decreased before they get a go
I believe you can put Commanding presence on anyone in the team for the aura manipulation, which suddenly makes it better in case you haven't been lucky enough to pull the soul for your speed lead! Correct me if I'm wrong. There's no way to tell a blessing's effect during battle.
I don't really agree with the lighting ball one. I've been using it on brogni for my cb team (lv 2). It pocs a few times because of the increase attack buffs. Ends up being a couple extra million dmg. Great for teams that can't quite 2 key reliably.
With how many turns?
@@Sam-uu2nx did the math if you can last 50 turns it will proc 16 times netting you 1104000 that number will be bigger if you have the high ascension seeing as it does 2.5% max hp opposed to 1%. I was mistaken with the extra couple million as I was comparing my old brognis number with the new. But I forgot about the decrease deff blessing I've been using which made him do more dmg. Still garuanteed dmg tho.
Does heros soul work on Geomancers redirect damage?
Clear Cruelty does not stack past 20% which one 6 star will do so should only do on one champ fir CB. But realistically ill never get a 6 star so wondering if 2x 1 stars a capped at 5% or 10% on the clan boss (5 each)?
The problem with Crushing Rend is that prior to 6 Stars it's only the first hit or second hit of each round. At 6 stars it become "Every Hit" that ignores DEF. So for me, against something like Clan Boss this is C tier 1 through 5 stars and then become S tier at 6 stars. If it were "each turn" rather than "each round" then it would be S tier overall.
hey HH. big fan. love your stuff. i turn to you, ivylee, and ash for help. sorry about the bs w/ PAYlarium. all i can do is smh... well im glad i dont spend MUCH on the game more nowadays. hasnt effected me any less.
anyways heres some idea while your not able to be on the test server is... a history / lore on preferably in this order: leggos, epics, rares. some champs have lores on the paylarium and alot dont. i like reading about their stories how they came to be and their connections with other champs
Would heroes soul be good for dark fae? I just can't beat her Or are awakenings also part of that fight too? Did plarium add that to dark fae
Lethal Dose also works really REALLY well with fast poison nukers in arena. Granted you'd probably have the same outcome without it, but it helps.
I wonder if Faultless Defense can push my killable cb team to the turn limit
I totally agree with what you said about the Aura boost. I’m too poor to play the game for legendaries so Gorgorab was exactly who I’d put that one on.
For Cruelty, there might be an interesting possibility:
I'm going to do my Arena team like this:
Arbiter (Intimidating Presence)
Hellmut (Cruelty)
Stag Knight (Cruelty)
Cleopterix (Soul Reap)
If you got a 5 star blessing for Cagebound, what would be the best thing to use him for and which Blessing would you choose?🤔
I put smite on one of my clan boss champs, definitely bumped my damage up a bit and it's currently only 3 star, it'll be really nice if/when I get it to 6 star
I haven't done anything with blessing because I didn't see anything on the website for certain heroes, but I know I just need patience.
MOUNTAIN KING: "Survival Instinct" chaos blessing? it will give him higher HP and crit damage and also help his turn meter because he's slow. OR "Bone Armor" dark blessing, same HP and crit damage but with less damage taken. wondering though if bonus damage is applied if no one on your team is dead? also if so, can counter attacks apply more bone shields?
Keep pressing on dude 💪
Anyone tested the aura boosting ones? The way it's written where it states it boosts your TEAMS aura sounds like you can put it on anyone and then boost whichever champs aura you put in the lead spot.
Ignoring 40% of Resistance on A1 will help you to keep the keep Decrease Speed on Tweems by those A1 decreasers. I say it is top tier!
chainbreaker would be good on your shield champ in scarab king if you don’t have consistent uptime.
Did anyone test yet if Hero's Soul does increase burn damage aswell ? Would be a good blessing for someone like Mordecai then, no ?
Ward of the Fallen would be good for Arena DEF team as well. Life Harvest would be good against Ice Golem if your'e not using someone like Fenax IF it works against the Ice Golem's minions that he keeps reviving.
Maybe I forgot a blessing but I think def nukers are kinda left out. Only interesting blessing I have is for rhazin and I dont know what to put on him because every good one gives attack stats
Lightning Cage: Seems good for Hydra as well? I mean, i know we are trying to block the buffs at all times, but there are teams that work without as well. Or, maybe it opens up new possibilities for 'Remove buffs' teams instead of 'Block buffs'. Or something
Found Brimstone blessing is really good for dragons lair, get it on before he inhales and it wipes out that purple bit of the bar before the scorch attack. i've struggled with dragons for ages as not great at making teams lol so put Brimstone on my Scyl and gone from dragons 15 to 23 lol
Those "useless" blessings - poison/HP burn/destroy-and-recover-destroyed health in arena only - that's a precursor for either a complete arena rehaul or a third instance where an empty pawn stands today.
Ya you'd like to think that butwhoknows with Plarium
The poison and fire blessings would be S tier if they were not locked so hopefully they get reworked or they do fix arena.
Both would be nice.
Cruelty could be very useful for some supports like Raglin as well. Triple hit A1 and the +ATK really improves her healing by a lot. You'd only be wasting the Cdmg, but since Raglin is amazing in both arena go 2nd and dungeons it really helps in smacking your enemies down while keeping you alive.
Foli has a Quadruple A1 and A2, so Cruelty would take that DEF down fast on him.
crushing rend is kinda bugged on seer, it doesnt ignore defense on targets when she uses karma, maybe cause karma mechanics remove buffs first then attacks IDK
HH, you recommended miracle heal for Tuhanarak & I did that. But now I read the blessing more closely & her skills do not actually HEAL anyone, her atk1 only gives them a continuous heal buff. Isn’t that technically different than when the skill says it heals directly versus granting a healing buff? It seems like the miracle heal blessing should only work when the champ heals directly such as GodSeeker atk 1 & atk2? What do you guys think given the wording of the miracle heal blessing?
Do I get this right? :
The intimidating presence blessing (the one that strengthens the team's aura) does not necessarily need to be on the actual aura champion? But could be on any champ in the team?
Let's say I have a blender team... could Longbeard have the blessing and would he still buff Arbiter's aura?
Regarding commanding presence: Absolutely everyone gets Arbiter. The types of players who care about commanding presence, will eventually switch to intimidating presence with arbiter.
Guys I have a question regarding the cruelty blessing... couldnt find a proper answer yet.
I dont have such high ascended champs for which a lot of strategy theory becomes irrelevant.
A 6* cruelty on a multihitter for clan boss is of cause the best thing to have, but imagine having two 3* champs...
3* cruelty decreases defense up to 10% for bosses, does having to champs of that 3* cruelty lead to an actual decrease of the maximum 20% because 10% from one and 10% from the other champ, or does it only make the decrease of 10% total, reached faster by having the same level of cruelty blessing on two champs ???
I believe the decrease happens only to the level of the champion with the highest blessing... and that would kinda suck in my case :)
Hope I formulated that question good enough XD