How to DESIGN A CHARACTER | Tutorial & Speedpaint
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- Опубліковано 9 лип 2024
- Designing a character! It can be tricky, coming up with the nuances of what our characters should have. But don't worry -- it's actually much easier than you might think! These are the stream highlights from when instructor Jessie Chang taught us her tips and tricks all about how to design a character!
🕓 Timestamps:
0:00 - What is character design?
0:51 - What's the setting?
1:27 - What is their role?
2:29 - Literal vs Ironic Character Design
4:14 - Variety in Character Design
5:53 - "Less is More"
7:10 - Speedpaint begins | Sketching phase
8:55 - Line art phase
9:54 - Colouring phase
10:23 - Shading phase
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• 🔴 CHARACTER DESIGN ✍🏼 ...
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I now need a story where a cyberpunk character time travels to a medieval setting, and it’s even weirder for them than it would be for us, because they don’t even have a grasp of technology yet
how does he not know technology if HE IS PART OF TECHNOLOGY EVERWHERE
@@mikoartz5006 they're talking about the medieval ppl not having a grasp of technology, not about the cyberpunk dude
Or they sort of do. Middle ages are a thousand years and also a variety of civilizations. I don't dare say that Byzantia (west Romans) or XV century Germany and Italy "don't have a grasp of technology". Like seriously.
I meant like electricity and computers and stuff. If a character said “I used a time machine” they’d still be like “???”
This channel save me all the time omg-
Some more good tips for character design!
• reuse colors throughout your character to create unity within the design, it’ll make it much easier to redraw and much more memorable and recognizable
• pay attention to shape language! a good example is the design for Jinx from the show Arcane, who has ‚X‘ throughout her design which tells the viewer about her personality. larger shapes communicate personality to, for example pointier shapes often is used for villains or spunky characters while rounder shapes are often for softer and calmer characters. it can also be good to play around with the irony of these shapes, for example making a character with softer shapes be feisty and aggressive
• make it recognizable!! a sign of a successful character design is if the character can be conveyed through a couple colors and shapes, for example round glasses and a lightning bolt for Harry Potter or a round head with a blue arrow for Aang from Avatar. these are symbols and shapes that can be easier recognized. play around with the size and shapes of clothing, a character almost always looks more interesting with oversized details like zippers and boots and jackets. these details usually make the design much more fun to draw and much easier to convey since they’re so obvious to see
• show, don’t tell!! this is always very tricky, but incorporate details of the character‘s interests, hobbies, and past experiences into their designs. to reference Arcane again, they did an excellent job with this. Vi has short hair, tattoos from prison, cuts on her face, muscles, and tape wrapped around her hands, all telling the viewer that she is very experienced in fights and not to be messed with. Viktor has a back brace and cane but also carries books, often has robotic tools or limbs, and is dressed in refined clothes, showing the viewer he works with machinery yet is struggling with an illness. Jinx has braids, bright colors, painted nails, ripped pants, and a belt with a gun, showing the viewer how she still acts like a kid however gets in a lot of trouble and is experienced with a gun. this is an incredibly long tip but so very important!!! a design of a character in a dress might look very nice, but its vital to add a detail or two to present the character‘s aura and history
hope this helps!!
Love these tips! 💗
I’m currently designing characters for a comic, this helped a lot!
this channel has changed my art and continues to do so
this channel is crimonaly under rated (i cant spell)
i believe that anything can be added to a design, if you have a reason for it. seeing a cyberpunk character in a medieval setting would raise a lot of questions, all of which could lead to some very interesting stories :D
For the story I'm making I have a similar issue but it's backwards as their was advanced technology when humans were still around but their all gone in the story leaving their creations to their own devices but making them rusty and old
Less is more very much applies for color palates, always limit our colors because too many colors will feel out of place so if you want the eye look or something to be unnatural or unique then try to include that same color somewhere else in the design like the trim on a skirt or shirt something to make that color feel like it has a place in the design
This popped up in my recommendations at the perfect time , I ' m currently designing characters for a game !!
I discovered your channel a few weeks ago and i'm already learning so much!! Ive been drawing more hands and anatomy because of you and your tips and lessons are very good and well explained!
Jess, you have saved me so much time and improved my experience wit art so I really thank you for that!
4:45 “friend-shaped” 😂 awesome
Amazing work, thanks for all these amazing tips on how to draw better.
Omg I’ve never noticed that the pokemon characters literally follow primary, secondary, and tertiary color schemes for the most part :O
honestly your videos are the only kind of art tutorials/guides that i can consume
Dang I didn't know a grey background gave you a better sense of lighting, I only did it so that my eyes could actually focus on what I'm drawing and not the bright, literal eyesore in the background 0_0
5:53 Important advice that (surprisingly) few other videos on character design have
Ok that first character tho... Sick as hell
10:30
Finally people can stop using the excuse “i don’t draw darker skin tones cuz of my colourssssss 😫“
I literally almost cheered when u said that
Or maybe they are saying that so you will stop bugging them about their characters skin colour.
Take notes, Tim Burton.
Very helpful, i can remember detail very well so I make my characters very complex looking and very detailed
I love this channel so much, I'm hoping to build a portfolio for my dream art college, and this is amazing research. Thank you so much.
"think of some of the most popular charaters right now. The most popular icons-"
Bill Cipher...and kirby.
This really helped me since I'm trying to make a comic
what should be the canvas size or resolution or anything so that the canvas doesn't get pixelated when zoomed in. and m not talking about too much zoom. I tried increasing dpi but it made the file heavy and it was very hard to draw
Don’t zoom on your canvas. Try as much as possible to stay zoomed out. I personally use roughly 2000x2000 pixels with probably just under 200dpi. When you zoom in on anything it will look pixelated but if you stay zoomed out and use a good size canvas thee shouldn’t be as many issues. Obviously zoom in for details but not too much and zoom out often, as most people won’t see those details if they’re too small
Hope this helps at all
When I drew my main characters for comics about people, who fought vs robots Firstly, I drew detailed concepts. When I cut out many useless details ('Cause I falled into trap of super detailed character)
Mega TRON: Legacy vibes and I LOVE HER.
6:31
Jaiden :D
I was playing genshin when you mentioned it and that made me laugh
Safe to say that I crush the written portion of character design
very ironic, because one of the charaters has the same shape/ body type, very skinny and long
I have just discovered that Danganronpa has broken almost every rule of character design a lot, many times, very much
I am an artist and I do wear funky clothes
Think of anyone from genshin impact ( genshin impact add appers on my screen )
JAIDEN!!!!!!
Am I the only one who watches this but it never fits their OCs because of them not having humanoid shapes?
I am an artist and I do wear funky clothes