Friend bought this game and we played it this week. Great game! Congratulations on producing this. Watching the tutorials to make sure I play it correct for the game next week. Thanks
For movements do all models get the 4 inches of movement regardless of whether or not they roll successful dice rolls? The patrol routes gets 4 inches regardless from what was said in the video, is that the same for sneak movements? Would the attacker get 4 inches of movement even with no successful dice rolls?
Are you telling me that when the alarm is raised, the defenders are forced to advance the maximum amount of inches towards the next spotted enemy, even if it means giving up cover? Because that is entirely stupid
A key part of the game is that players, and particularly the defender, don't have full control over what their troops are doing. This is quite different to most wargames and takes a bit of getting used to. Consider that the sentries are not experienced, frontline troops - the Static divisions contained many who were conscripted from occupied countries, plus it's the middle of the night, they'd rather be in bed and a few seconds ago there was a burst of gunfire from the other side of the compound. Given all of that, you cannot expect them to use perfect battle tactics and do exactly what you want. But to answer your question, they could also choose to shoot or charge if close enough, and if they roll a Medal (which always represents doing something a bit more clever) they can use the Caution rule and only move 4".
@@greyfornowgames9590 ackchually, you gotta imagine they're "not experienced" blablabla. Nope. House rules, thank you. Alarm means you get full control over the sentries, this game needs tweaking and I'll be sure to play it once it makes sense.
Friend bought this game and we played it this week.
Great game! Congratulations on producing this.
Watching the tutorials to make sure I play it correct for the game next week.
Thanks
Really useful stuff. Keep them coming mate. Much appreciated.
Really helpful! look forward to more
For movements do all models get the 4 inches of movement regardless of whether or not they roll successful dice rolls?
The patrol routes gets 4 inches regardless from what was said in the video, is that the same for sneak movements? Would the attacker get 4 inches of movement even with no successful dice rolls?
Yes that's right. BTW You can download the Quick Reference Sheet for the webstore to see a clearer summary of everything.
Are you telling me that when the alarm is raised, the defenders are forced to advance the maximum amount of inches towards the next spotted enemy, even if it means giving up cover? Because that is entirely stupid
A key part of the game is that players, and particularly the defender, don't have full control over what their troops are doing. This is quite different to most wargames and takes a bit of getting used to. Consider that the sentries are not experienced, frontline troops - the Static divisions contained many who were conscripted from occupied countries, plus it's the middle of the night, they'd rather be in bed and a few seconds ago there was a burst of gunfire from the other side of the compound. Given all of that, you cannot expect them to use perfect battle tactics and do exactly what you want. But to answer your question, they could also choose to shoot or charge if close enough, and if they roll a Medal (which always represents doing something a bit more clever) they can use the Caution rule and only move 4".
@@greyfornowgames9590 ackchually, you gotta imagine they're "not experienced" blablabla.
Nope. House rules, thank you. Alarm means you get full control over the sentries, this game needs tweaking and I'll be sure to play it once it makes sense.