Create Arcane Style Hair in Blender (In-Depth)

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  • Опубліковано 6 лют 2025

КОМЕНТАРІ • 47

  • @tinynocky
    @tinynocky  Місяць тому +27

    Tiny Hair Shader is out now!
    tinynocky.gumroad.com/l/tinyhairshader
    Polished Hair Tutorial/Walkthrough
    ua-cam.com/video/IO5bjLuUE2E/v-deo.htmlsi=i4-acahuPaEjIRoK
    edit 01: 6:07 gradient texture is not needed once you've added the separate xyz node at 11:31
    edit 02: 1:14 they used Yeti, not XGen
    I'm working on a video for this tutorial, when it's out I'll link it here!
    meanwhile hope you enjoy the long-form in-depth explanation

  • @DearBearDrinkingBeer
    @DearBearDrinkingBeer День тому

    This tutorial is absolutely legendary! Everything is simple and clear-just like they say, all genius is simple, and simplicity is the sister of talent. Bravo, maestro!

  • @Lépirus
    @Lépirus 7 днів тому

    Thank you so much for this in-depth explanation! I usually find these kind of explanations really boring, really complex but your slow-paced relaxed way of describing the process made it not only interesting but easy to follow.

  • @AProudLokean
    @AProudLokean Місяць тому +11

    This is amazing, thank you for being so kind to beginners and having lots of clear explanations!

  • @slipgatecentral
    @slipgatecentral Місяць тому +7

    great video even i'm not a blender user, this will help explain concept of fake anisotropy much easier, thanks for doing this
    next step, stylized PBR hair in blender :D

  • @pphkii
    @pphkii 14 днів тому

    You're so cool!! Thank you for creating it!! I really liked the video and how politely you communicate and explain accurately!! Thank you!)💗

  • @Smile-bx7wz
    @Smile-bx7wz 17 годин тому

    just what i needed, you the man

  • @danielgray4239
    @danielgray4239 Місяць тому +2

    Wonderful work, seriously thank you. Massive help!

  • @hellomenopee
    @hellomenopee Місяць тому +3

    Thank you so much @tinynocky :) I am working on this now. I tried to do something similar a half dozen times and failed. :( This is exactly what I needed.
    Just a quick tip for anyone struggling with the direction of anisotropy direction, which is brilliant btw. The rotation transform of your path has everything do do with this. Freezing rotation transform can fix this if you are having issues with the tutorial or if you need to rotate a strand for any reason. That way you can prevent adding a -1 to your vector transform. Once you freeze the ROT then use the vertex rotate for the direction the hair down the Z axis.

  • @mekei9415
    @mekei9415 Місяць тому +2

    You are such a good teacher, thank you so much.

  • @Maria..__
    @Maria..__ 2 дні тому

    Thank you! It looks sooo good

  • @graybenzy2536
    @graybenzy2536 Місяць тому

    amazing tutorial! especially loved the little examples to make it easier to understand and your explanations were great

  • @maryk1647
    @maryk1647 Місяць тому +1

    This is exactly what I needed! Thank you so much

  • @Julian_Films
    @Julian_Films 24 дні тому +1

    Absolute gem, God bless!

  • @iguanaacuatica5543
    @iguanaacuatica5543 Місяць тому +1

    great tutorial, i learned a lot, thanks!

  • @jkcrosby
    @jkcrosby Місяць тому +1

    if you open the top right options drop down and click affect only origins you will be able to change the pivot position without needing to go through the complicated 3D cursor buisness, i bind that function to 'd' but I also have it in my quick favourites

  • @SakacOyuncu
    @SakacOyuncu 20 днів тому +1

    this worked really well thank you, and if you can make the skin shader of this in arcane style, I would really appreciate it

  • @Mix3Design
    @Mix3Design Місяць тому +2

    Cool , nice tips for that transition along z 👌

  • @Methheadzzzz
    @Methheadzzzz Місяць тому +2

    wonderful tutorial

  • @AmBrOJordiArt
    @AmBrOJordiArt Місяць тому +1

    Thank you for sharing this 👏. Very useful and well explained! Sub right away

  • @ninopo3645
    @ninopo3645 Місяць тому +1

    Thanks a lot for the video !

  • @OzzO_Official
    @OzzO_Official Місяць тому +1

    Good stuff, I followed the whole thing!

  • @AreaDenial
    @AreaDenial Місяць тому +2

    Peak.

  • @Wyntrfang
    @Wyntrfang Місяць тому +3

    lol I was actually looking at the LightningBoy take on the Arcane hair not too long ago trying to figure it out; I get that Fortiche did Xgen hair but I don't need my computer imploding
    Curious for animation specifically; Would we convert the curves to mesh, or just keep them corves? And would changing the profile mess anything up, like for curls, flat/square bangs or a tamer hairstyle? Totally appreciate all of the info, it's really insightful

    • @tinynocky
      @tinynocky  Місяць тому +3

      I don't work a lot with animation, but if I were to, I would convert the curves to mesh
      as long as your UVs are unwrapped properly it will work! just ensure that the UV islands are arranged in a way where the root of the hair starts from the left, and the tip ends on the right
      keep in mind, twisting your mesh will result in the shader twisting as well. here's what I mean: x.com/tinynocky/status/1870410148109598745

    • @Wyntrfang
      @Wyntrfang Місяць тому +1

      @@tinynocky Fair fair, thanks for the feedback, it really does open eyes on how things are done
      Also thanks for the ayaya on the TinyEye, lifesaver basically

    • @leostrauss9376
      @leostrauss9376 Місяць тому +2

      More specifically Fortiche used Yeti inside of Maya (You can see the UI in the behind the scenes, "Arcane: Bridging the Rift | Part 3 " Minute 3:14) , it's rather easy to nail the style using that, I'm not sure how they approached it but I found you can model the hair in shapes, then use the edges and turn them into curves and use them as guides.

    • @Wyntrfang
      @Wyntrfang Місяць тому

      @@leostrauss9376 Ohoo fair fair, duly noted!

  • @hiippok.7901
    @hiippok.7901 Місяць тому +2

    If I wanted the edges of the specular be a more vibrant color than the middle of it, how could I do that? I've noticed that in sunlight on dark blond hair, there's a thin, almost copper-like sheen right between the brightest, almost white specular, and the main hair.

    • @tinynocky
      @tinynocky  Місяць тому +2

      1. you could use a fresnel/layer weight node to get a mask that wraps around the curve, use a colour ramp/map range to adjust the contrast of the mask
      2. use this mask to either control the value of the saturation of Hue/Sat/Val or throw it into a mix colour node and pick your desired colours

    • @hiippok.7901
      @hiippok.7901 Місяць тому +1

      @@tinynocky Thanks!

  • @MrGrigins
    @MrGrigins 20 днів тому

    Hello tinynocky, thanks for the great tutorial, it was very helpful! But i have a question: for some reason my hair texture turned out looking like a plastic, how do i fix that?
    It looks normal in Material Preview meanwhile in Cycles render it has that plastic look, i tried to improve Roughness but still doesn't look like your final result. And again, thanks for the tutorial.

  • @Mumladze28
    @Mumladze28 Місяць тому +1

    58:45 Me And My Old Projects

  • @reaganngowi4331
    @reaganngowi4331 Місяць тому

    I am a beginner on blender and i love blender any tips brother?

  • @Seb_the_one_and_only
    @Seb_the_one_and_only 6 днів тому

    What if you wanna add another color? Then the 2

  • @who41683
    @who41683 Місяць тому +10

    can this be exported outside of blender and into engines like unity, roblox, godot, etc? or is this just a blender-only thing

    • @tinynocky
      @tinynocky  Місяць тому +1

      blender only!

    • @Unveriefable
      @Unveriefable Місяць тому +2

      ​@@tinynocky I'm little knowledgeable in this field but can't the nodes just be applied and then the hair be exported as fbx containing all the data ? I don't understand why this is a nlender only and can't be exported outside of software. Thank you for the time dedicated!

    • @tinynocky
      @tinynocky  Місяць тому +5

      @@Unveriefable the main reason why I said it was meant to be used in blender only is because of the vector transform node trick that emulates the fake anisotropic specular. this was meant to make up for the lack of anisotropic support in EEVEE.
      however, you could technically export out the maps and throw it into any software that supports anisotropy and it will work, but of course it's not going to look the same. since I put out this live tutorial, I've learnt quite a bit! check out this thread on twitter/x, you'll roughly see what this set up (without the vector transform node trick) would look like on an anisotropic shader x.com/slipgatecentral/status/1875721298745376922

    • @Unveriefable
      @Unveriefable Місяць тому +1

      @@tinynocky I see, I really appreciate the in depth response, it shows how passionate you are, have a blessed day

  • @shydale
    @shydale Місяць тому

    I wonder if it's worth trying to add "Layer weight" via Facing to highlights.

  • @LovelyPeachyPrincess
    @LovelyPeachyPrincess 8 днів тому

    Is there a way to make the ends blurry?

  • @rios7744
    @rios7744 Місяць тому +1

    i would love a condensed/ edited version of this hehe

  • @Margokih_
    @Margokih_ 15 днів тому

    Does this exist in maya ?

  • @zclin-i7q
    @zclin-i7q 17 днів тому

    我尝试 还原huan'yuLightningBoy 对 Arcane风格头发的制作,但是版本是4.3,和教程有些差异性,我想知道能否在maya中还原arcane的风格,我不了解MAYA的材质,也没有找到maya方面的风格模仿

  • @kirelipe
    @kirelipe Місяць тому

    Hey how's it going? Can this material be exported to unity?

    • @jeefberky9101
      @jeefberky9101 7 днів тому

      According to another comment, any engine supporting anisotropic filtering should work if the FBX file contains all the data, but might not look the same, so it'll likely need tweaking.