[We Fall Full Devlog] Started learning texturing | Modeling Phase
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- Опубліковано 6 лют 2025
- In this stream, we started with texturing our door we made last stream.
Unfortunately, our electricity went off and was only restored many hours later, which is why the stream abruptly ended.
I will be honest, I felt very frustrated at the start of this stream as I did not do the research I should have (got caught up with other work) and I felt very lost. I dislike the feeling of not understanding why I am doing something specific, or why it's important.
I think this is one of the first lessons I learned from this stream - understand the workflow. Understanding the workflow gives you perspective on what you are doing, why you are doing it and what is next.
I'm going to take the weekend to research the workflow of modeling - texturing - baking and then importing into unreal.
My goal with the door is to actually import it into unreal and see if there are any other things I should be aware of when creating other assets.
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