I feel like a good fifty percent of the time I share a weapon build I'm asked questions that should be present in in game tutorials. Especially the difference between status procs and elemental weaknesses.
@@Joe90h Leyzar was asking on a recent video what kind of changes the mastery tests should get. I thought using the tests as a bit of an extended tutorial at lower MRs would be a good idea. Make sure players understand certain concepts before moving on.
As someone who claims to have memorized like 70% of the warframe wiki, I love these kinds of videos. Your content is, as always, incredible. It alwys seems like you make videos on this game that no one has done before/done right. Keep it up
But how can you prove its close to 70%? Like even if someone sat down and you were more like 40%, you can easily say the comment time travelled and shit was edited/added. The real question is if the other person was pissed you were off mark, would you have any guilt fkr doing that to them? Because that is 90% most likely what will happen!
@@connorboyle2585 that is just such bs, you are either memeing or really overcomplicating wf. the story and mechanics aren't really that big. convoluted and very poorly designed does not mean big.
11:08 something I noticed, which leads me to believe this relic incident is nothing more than a coding issue is that all 8 relics would be correct if you simply swapped the names with the other one of the same Era. Example: Axi A1 Nikana and Axi N1 Ash, swap the A and the N and it's correct
Exactly what I was about to say, I thought it was super strange, but I guess coding could explain it. Suppose I also wouldn't be surprised if a dev is just trying to mess with us
I noticed it as well, I think they just switched the relics. Whether they did it on purpose to mess with players, or just made a mistake is another question :D
@@chichoskruch21 DE was always bad at making relics, initially we had 2 Axi V1 aswell (one later renamed Axi V2), and in the following years there have been plenty incidents of frames/weapons accidentally getting vaulted (nekros, ash, even bronco, an "evergreen" weapon), parts getting swapped, even one relic that used to drop a fully built Wukong Prime Chassis. (Meso K3)
I’m honestly surprised by the amount of people who don’t understand how shared affinity works and that taking off your other two weapons will make your one weapon level faster. I’ve known it for the majority of my time spent playing
BUT at the same time, it will only make your weapon level faster if you're not the one doing the majority of the killing. Playing a Saryn in ESO or Hydron? Your weapons aren't getting as much affinity as if you were playing Trin/Hildryn and making the rest of your team kill more efficiently. This is why having a mix of support and damage frames is needed in those modes for anyone to level quickly.
@@Fyrefrye I mean, even in those cases where you run Saryn, most of the affinity is going to your Saryn even if you’re solo because you’re killing with abilities.
@@eyywannn8601 That's his point. That if you take a nuke frame like Saryn with only one weapon to level it faster, it won't help much. What you want is to take a frame that can buff the effectiveness of others, like Rhino or Octavia maybe, and bring a competent buddy with a good room clearing frame like Saryn or Mesa, to get most of the kills.
Another reason to stagger your radiant relics (and the reason I typical do) is also if you want the uncommon drops as well, it makes it easier to get them, and you have a pretty good chance of getting them alongside trying to get the rare drop.
Regarding the naming convention of relics exceptions: Weird how the letter of the relic is exactly the other letter not matching the rare part of that era Neo N2 - Vauban Neo V1 - Nova And how its exactly 2 per era
This could be a result of items being moved around in the loot pools because of vaultings, reward changes, game-mode-changes, or whatever else affects relics & the equipment avilable through them indirectly. That's why it occurs in older relics (newer ones were release when the game was roughly as it is now, no adjustments needed). When changing the lootpool of a relic, renaming it would cause more confusion.
I noticed that immediately when 3rd of a letter new relics were added, only then I noticed some of the earliest 2 for each era had their letters swapped already and nobody in the clan noticed the contents changing. Perhaps this was accidental when someone was matching the names and contents because it never happened after.
I had a "Get 8 head shots in an archwing without being downed or getting a status" riven . Took my rad sniper and head shot those little guys for the challenge and it worked.
I take my rubico/vectis/sniper of the month out to the plains in my Itzal. Go invisible and snipe the grineer in towers from 200-300 meters away. You can't get status effects if you're never hit.
I assumed rad-stagger meant something to do with rad procs and figured someone had an idea about using rad plus blast or other kind of stagger in order to knock rare loot out of enemies.
about myth 2 : a very good compromise between the 2 is : 2 player use the important relic at the same time, then the 2 other. it make an average of 0.38 rare per 4 relic, but it is 2 time faster than use them 1 by 1.
@@cch-oo2ik did you not understand this part of the vidéo, or it is just my comment that you don't understand ? if it is the video : the problem of open multiple relic with very valuable gold part at the same time is that if we obtain multiple gold part at the same run, we can only take one, and the 2nd is lost. if it is my comment : 1 by 1, 4 relic : need 4 run, average of 0.4 gold part. 2 by 2, 4 relic : need 2 run, average of 0.38 gold part. 4 by 4, 4 relic : need 1 run, average of 0.344 gold part.
Imo if you just want to get the rare, it's a rad party, but if you want to get multiples, stagger. Running two at a time runs still the risk of getting two rares at the same time from the relevant relic
@@cch-oo2ik He's saying instead of using 1 radiant relic per run for 4 radiant runs, use 2 radiants per run, for 2 runs. This means you only have to spend the time of 2 runs, for a marginal decrease in your chance to get the rare you are after.
yes, the progenitor bonus is part of the base damage, so it affects everything calculated using the base damage of the weapon. I think some people got some wires crossed somewhere between that conversation and the conversation about how the progenitor bonus for 4 base elements combine with other element mods, where, in terms of element combinations, it can be useful to imagine that progenitor bonus portion of the base damage in in an imaginary 9th slot of the bottom row of the mod screen, or to just think that it is combined last. I believe that a confusion of these 2 subjects is how the myth that a high progenitor bonus is bad for slash builds got started.
@@femthingevelyn actually, Progenitor weapon is placed at the imaginary 10th slot. There are already weapons with pre-existing element like Tenet Envoy (Cold). If you put a heat mod on Envoy, the heat will combine with the cold first, leaving progenitor element untouched
@@ariaangela3455 well yeah, because a weapons base elemental damage is combined last in general, but I say an imaginary 9th slot because this whole discovery period took place, and thus the myth took hold, before the tenet weapons so there wasnt any primary damage types innate to the weapon to combine with the bonus elemental damage, only secondary elements like blast and radiation
i think you mean increases duplicates drops? oh decreases the amount of duplicates wasted (on the relic reward screen) increases the amount of actual duplicates you take with you
This video is what made me finally subscribe. Even with 2.5k hours, I still learned so much. I’d love to see this become a series if you can track down more myths/misconceptions!
Beware of doing rad-staggers with people you don't know. You may have the chance of getting 3 extra copies of the item you're trying to farm, but it comes at the cost of hoping none of the other non-radiant party members doesn't bolt before sharing his relic
Mith 5: Vomvalysts do count as headshots. They don't count for the riven because you're not actually killing them in their physical form but in their void form, in which case they don't count for the riven. Shoot a Knell at a Vomvalyst and it procs the bonus, meaning it's a headshot.
There's still one thing to add for myth 01, slash procs will continue to stack over 10x while many other elements won't (they are capped to 10x stacks) something to take in mind for high level content or when using Expedite Suffering.
It still evens out if you consider slash damage. If you add a 165% cold elemental mod in kens example it will result in this: 25% Flux Rifle: 17.14% slash% | 9.625 slash proc dps -> 1.65 avg. slash dps 60% Flux Rifle: 13.39% slash% | 12.32 slash proc dps -> 1.65 avg. slash dps Knowing this you might want to get a high toxin Flux Rifle to weigh status more towards viral since slash procs will still do the same damage.
the progenitor bonus is literally just an extra invisible elemental damage mod at the end of your mod page, so adding more elemental mods doesn't change the math regarding total slash proc dps
@@troyjohnson2137 The progenitor bonus counts as base damage. Elemental base damage is always combined last (e.g. putting cold, toxin, heat on the atomos gives viral+heat, not blast+toxin). The difference between it being base damage and an elemental mod applied last is that elemental mods scale off base damage, so +90% heat will give a larger amount of heat with a larger progenitor bonus. While having a larger progenitor bonus does cause elemental mods to decrease the slash percentage by more, as @Cosmo says the change in slash dps is the same. The algebra behind it: base = ip+s+p //impact&puncture+slash+progenitor elemental = base * (1+e) slash dps = base * 0.35 slash chance = status chance * s/elemental DPS from slash procs per bullet = slash dps * slash chance slash chance * slash dps = base*0.35*status chance * s/elemental =0.35*status chance*s * base/(base*(1+e)) =constant/(1+e) (0.35*status chance*s is part of the weapon, so can be combined to one constant) Since this expression is independent of p, the progenitor bonus has no effect on slash DPS at all. This is true even with +slash mods like Fanged Fusillade, which you could verify by replacing s with s*(1+S) in slash chance above.
@@hypersycos3202 yeah my b i just tried to put it in non-number brain terms. logic being: prog. bonus doesn't affect slash, prog. bonus is extra ele damage, transitive property, extra ele damage doesn't affect slash
For Myth 3: I always found it weird that it's faster to level by not using it, it's so counter intuitive. On the plus side once you know about it, taking one weapon and tagging along on a Hydron run is super fast because there's almost always a nuke frame around killing everything anyway.
In those situations I'd always recommend bringing a frame that can benefit other players. A Nekros or wisp or something along those lines. The fact that its faster to level if you don't get kills doesn't mean you should be a leech.
i really feel like killing enemies yourself should be equal or better than letting other people kill for you. Otherwise you're encouraging passive gameplay
Your welcome to "leach" of my volt any time. Other players killing slows my kills anyway. Just bring frost and cover the defense objective because sometimes ill stick a no damage to the defense objective in 30+ mission riven. This is all silly advice in all honesty but true as well😊
Love your videos bro. I'm glad that someone is making a difference type of warframe videos than your basic low effort streamer-guy. Just curious but where did you get "rad-party" from? I've never heard them call that, in recruiting the generally accepted term for them is radshares.
The vomvalyst tip is very helpful now since I have several shotgun rivens needing headshots from 75 meters. I thought they would be almost impossible with my current arsenal. Thanks for the great tip!
Bit late, but you don’t need to get the headshot kills WITH the shotgun. Riven challenges usually aren’t too specific on how you complete them, and it helps to think outside the box. I once had a riven challenge to get a number of kills without touching the ground and just had Wuclone do it for me while I repeatedly jumped against a wall. 😂
Just had a convo with my friend the other day about the relics' name. He told me all relics are named after the rare and I never noticed that. I have to show him ur vid now. lol Thanks for the clip. :)
I feel vindicated about the weapons and gained affinity! That being said, the slash progenitor bonus melted my mind. Great video! Maybe another idea is a deep dive into light/dark emissives or night/day percentages for Mirage's eclipse or Equinox's states. Pretty awesome that DE's Rebecca knows your work
No new info for me here but good to see the math of it. Glad to see you go over some of the affinity splitting information. Had answered a few peoples questions about that on some of your older videos and I hope they catch this one as well. Keep up the good work
Rad-stagger is also useful when you want more than just the rare item from a specific relic. For example Mirage and Banshee Prime and their associated prime weapons come from the same relics. If you rad-share, you get the option of 1 item from all four relics. If you rad stagger you have the possibility to get four unique parts from four relics. Your chance of getting more than one unvaulted part from a radshare is 0% because the mechanic is that you get to choose exactly one.
11:00 Looks like the naming convention did exist but they swapped the names around for each relic class. The Axi relics have the N1 with Ash and the A1 with the Nikana. Swap it around and the convention is respected once again. If I had to guess, I'd say this probably wasn't automated and someone at DE made a mistake while manually inputting the names
2:50 - It was my understanding that this only applied to FORCED slash procs: Dagger charge attacks, dual blade ground finishers, slash procs as part of melee combo paths, and mods that force them in various circumstances. It had been my understanding for a long time that slash damage caused by a normal status effect only calculated extra damage based on the amount of slash actually present on the weapon, after mods. Granted, I haven't had the opportunity to test that with two of the same nemesis weapon, but until now that distinction hasn't ever really been challenged, nor have I ever really been compelled to test if on the same weapon, forced or natural slash procs would have notably different values.
I get people telling me this every time I take my nuke mirage to hydron. I'm mostly there for Focus but I'll always take any weapons or companions that need affinity.
@@manicdee983 Those people probably think you're trying to level up weapons. Which to be honest, is a fair assumption in Hydron since most people farm focus in ESO or by doing stealth runs
11:18 also worth mentioning is that amps are not required to kill vomvalysts. Any form of void damage (aside from Xaku's 1, which isn't real void damage anyway) can kill vomvalysts. This includes the void damage from the Operator/Drifter melee and void dash. The damage of said dash is pitiful without Madurai's Meteoric Dash. Both methods will count as headshots.
The funny thing about Myth #4: There WAS I think last year or the one before that a case where they devs *fixed the name of a relic* because it didn't follow the pattern (it was a newer relic that was misnamed)
yeah but who actually bothers to check whether an enemy already has a slash proc before hitting them again? odds are you're just going to hit them until they die, especially since it's generally not wise to hit an enemy with a bleed proc and then just twiddle your thumbs for 6 seconds for the full damage of the bleed proc to tick out while the enemy shoots you
As brozime puts it, Enemies in warframe have two statuses: alive and dead. The people who weight their guns perfectly to single shot some enemies while walking around killing others are a huge anonaly and very minor % of players. In normal play you shoot them until their are dead.
As additional information about the names of the relics, there are also things like the double Keres in which the nomenclature of the relics is only correct in some languages.
I found out that Myth 3 was true yesterday when i was levelling my Nepheri, only took 3 Hydron waves, 15 waves each An absolute game changer when you start taking off your other weapons
@@tain4388 I don't like ESO, I don't like having a timer looming over my head at all times. I like taking my time and using the weapon fully, rather than power levelling it in 5 minutes and dumping it forever
You should do Helene on Saturn instead of Hydron It gives a little bit less exp (not really a big margin, insignificant) but it gives you passive way of getting orokin cells which is always good and also plastids, it is easier to kill with unleveled warframes abilites and it has better loot drops in general
I did know about affinity allocations. I looked into it extensively when I was grinding MR. I would always get pissed when I couldn’t find a sanctuary onslaught group with a mirage or volt, and even more pissed when there was a maxed mirage or volt who wasn’t nuking. Even to this day I fail to understand why people bring maxed nuke frames to regular SO with underleveled weapons. It wasn’t mentioned in this video, but getting a kill with a Warframe ability allocates 100% of the kill’s affinity to your Warframe and 0% to your weapons. If you want to level weapons, bring a frame that will make the focus farmers’ jobs easier, like trinity or protea.
Do outside sources for global kills affinity include the Auto killing Warframe abilities, that Is a game changing questing (or easing) like Vaubans renowned Ball throwing mini game and a few more there including nyx mind control Targets and chaos even if a bit more time consuming, Of Sevagoth's most ability kit, Garuda Mirage, Lavos even frost .. And doing a kill every few seconds manually as Vaubans so the system doesn't invalidate your contribution
Interestingly the exceptions for rellics not following the naming convention just have their letters swapped within the same rank of relics... a mere coincidence, or just some random unnoticed error while naming them?
I have a question.. When excavation type mission The warframe can grab a powercell Then go into operator mode then grab another 1 Use the operator to bring the cell to the excavator the use transference to bring the warframe to the excavator It works...or just me?
I knew that share affinity works but not the “Remove the other 2 max items to make it increase affinity more” and the “Max frames get affinity too” thats actually pretty cool (and useful)
When I first started WF someone that was helping me early on told me that sprinting uses more life support so for the longest time I wouldn't sprint in survivals. It wasnt until I introduced a friend to the game and after I told him that we figured it it was bullshit.
i'm glad the radstagger was addressed. when my brother played it- before Tencent bought out DE- he swore by them with a vitriol i've only ever seen from a rabid pit bull who didn't want their toy taken. i always told him, though, there's no real difference in drop rates. i may have been wrong there, but what he was always concerned about was the possibility of getting two or more rare rewards from a single radshare. i'm no math expert, but i'm pretty sure that sums out to a 1% chance to get two people with the same rare drop in a radshare, which is honestly fine by me. or, at least, it would if the odds played out like they say they do. i swear, i've ran easily 30 radshares for Harrow parts and gotten four commons every fucking time.
11:00 you can see the letters are just swapped between each of those "pairs". The Neo N2, and Neo V1, are for Vauban and Nova. Instead of Nova and Vauban. Little attack of dyslexia there, maybe the devs were adding these two at a time somewhere and it got switched.
I'm not sure your math is right on the relic staggering, but my stats class was long enough ago I don't have the chops to tackle it myself. Either way, the main reason to stagger relics is when your squad only has a few of that relic and you need more than one drop (like two blades for a melee weapon or something), because if you're all opening it them at the same time and more than one appears, your probability of getting that second one drops to zero since you only get to pick one (unless you arrange to trade with the squadmate). Of course staggering doesn't guarantee you get another chance, but it's not zero. :P
I love how I basically knew all of this except for 4. When I was getting into the game back in 2020 I had compared weapons bleed damage potential by using an index that comparing weapon by multiplying factors like status, ips composition, base damage etc. and I noticed that since damage of bleeds was proportional to total base damage (b) and frequency(f) was proportional to slash(s) divided by totalbase damage then then the average bleed dps multiplier(a) could be written as a=bf -> a=b(s/b) -> a=s Meaning that when considering average slash dps base damage and damage ratio doesn't actually matter at all, just the raw slash damage, and the other factors like actual status chance and crits. So I would multiply slash damage by status chance, fire rate/attack speed, and average crit multiplier and then use that number to compare weapons to each other. For forced procs I would also have to consider that. Also I knew about the vomvalysts one because I got the death knell buff from them.
There's an issue of framing on these myths, if you compare only numbers, it doesn't tell the whole story. You have to ask why and how. Myth 01: slash procs are often overkill and stack really well, so it doesn't matter how much stronger you need if you only need one or two procs. And there's a lot of interactions that you need to take in mind since viral and heat are predominant stats and galvanized mods are put into perspective, so it isn't as clear cut as "it does hurt your chances but your damage will be stronger". However, glad that you point out hunter mumu and so on. Myth 2: radstaggers are used for rare/high demand relics. Relics like Axi L1 from Loki and other relics that come in high demand and at high cost to aquire. Vaulted expensive frames are usually aimed for these, as well as new primes golden pieces day1 plat farming. I wish it was easier to gather a radstagger party, but it isn't that popular and we don't have a propper LFG feature in-game to queue for these squads without spending hours in recruitment chat.
For the first one, I’m not super familiar with status weighting post rework, so as a returning player, I wouldn’t know since it was not here for the rework. But under the old system, I’m pretty sure IPS was heavier and it would take a lot to overtake it. Again, not sure about post rework.
On myth 2 I have a rule of thumb. Stagger vaulted relics, Party new/unvaulted relics. Has nothing to do with drop chance but more so about decreasing the odds of wasting a vaulted key. Nothing makes you and the squad go "C'mon really" like getting 2 nikana BP's in the same pull. RnGebus has a sick sense of humor sometimes 🤣
i love the rad stagger idea i told it to some others but they prefer rad party cause less time consumed but like its better for vualted relics so you don't waist chances to get vualted items
Guesses: 1. True, more elemental = less slash % = fewer slash procs 2. False, radstagger only benefits you if you want multiple items from the relics 3. True, shared affinity is divided equally among your equipped weapons 4. True, but I haven't seen every relic so I wouldn't know if there's exceptions. Either way this is not super useful knowledge 5. No idea and I don't know why anyone would really care that much lol, it's not like it's hard to get headshot kills on other enemies Looks like I got almost all of them. I interpreted the first one as "fewer slash procs" rather than "less slash DPS". This is why it's important to learn the mechanics, rather than listen to random advice from people :)
I dunno if you'll ever see this comment Kengineer, but if it's possible, can you make a video about doing Lua spy missions next? I think it is one of the hardest things to figure out in Warframe as a returning player who forgot almost everything there is to know.
Idk if they patched but getting headshots on vombalists did work if headshot was the only requirement.But not all weapons were equally efficient.Pumchthrough was a no go bcs you'd hit a sphere while destroying a shell in 1 shot My favorite weapon for this challenge was secondary carchmoon.After new war, unlocking rivens in Plains was buggy as all hell so that fact also needs to be calculated in ;) Great video as always :)
The relics summary truly tells the false hope story of rad only squads, and 6 years of purpose built coded failed "RNG" in the DNA of farming primes. I've been saying it for the same duration, no point in refining relics! No matter what, it's a pathetic payout percentage! Much appreciated. Validation is a very welcome outcome!
What do you mean, "no point in refining relics"? This is blatantly false. Refining a relic does increase the chances of a rare. Not by a huge amount, but the only thing it costs is traces, and the only other thing you could possibly use those traces for is making dragon keys (or a one-time rank-up cost for the Necraloid). There's no reason NOT to refine a relic if you're after the rare or uncommon, as long as you have the traces and don't have plans to use your traces on other relics.
@@spamhere1123 to refine is to raise a single digit of a percentage of a chance, by more single digit of a percentage of a chance. Quite like praying, wishing, hoping, and begging will give the exact outcome one desires. Delusional. I can buy 192 rare parts, guaranteed, at 20p a pop. Spend 3840p to then sell for 6000p through 8000p, everyday, farming trade chat. No wishing, hoping, praying the single digit percentage of a chance an item drops. And that's even selling at the current markets low end, pricing verified by the one and only visible Warframe economy, Warframe Market. Defending a drop CHANCE, is defending prayers coming true. Chance vs guarantee. Get some knee pads, and keep praying a chance is guaranteed.
So my friend claims that, about 5 ish years ago, when he removed an energy generator room from his dojo it got overrunned by infested. Was this ever a thing? Literally cant find anything about it online.
The first one feels incredibly weird and jank to me, does this mean that projenitor bonuses reduce the total number of status procs? The logic he used to show that you get less slash procs is the same for every status type so are some of the status procs you roll simply lost? This is especially weird given that some of the best statuses don’t scale with damage, so they don’t even have that dps per proc boost that’s the saving grace for slash
A question rose within me during the watch of this video, which I should probably post at your discord, given that this video is a few months old, but I'm already here now so I'll just type it and wait for the results to know what I'll do next. During your explanation of affinity splitting to warframes and weapons I recalled I sometimes chose not to use my beloved Carrier when I leveled weapons - was I wrong to do so? Does it get its affinity not by being split with the other gear and thus would it not decrease the gain for the weapon being leveled?
They made it so any affinity is treated as outside source and that means it gets copy of all affinity and if pet has weapon half of it goes to the weapon.
companions gain 100% regardless of the source of the affinity without reducing the affinity that the owner gains, if the companion has a weapon that affinity is 50/50, unless the companion gets the kill with an ability, then is 100% for the companion and 0 for the weapon
i mean to be fair the emissive warframe color thing is true if you're playing either chroma pre rework or using chromatic blade, so i could see how that led to the misconceptions that it applies to all warframes
Myth: "Harrow's increased crit chance (4th/covenant) increases the base crit chance of the weapon. So, mods that increase said crit chance (for example Critical Deceleration), will also affect Harrow's crit chance increase"
You also gt to take into account with the progenitor element , elemental procs must reach at least 4x the dmg (modded) of ips to proc b4 slash so the slash procs overtake the elements
In the naming conventions exceptions they would be matched if every single one in that list swapped its name with its tier partner Curious. Considering they predate the naming convention if it was Axi A1 Ash Prime Systems BP Axi N1 Nikana prime bp Lith F2 Fragor Prime Handle Lith v2 Vauban Prime bp Meso N2 Nikana prime blade Meso V2 Vauban prime neuroptics bp Neo N2 Nova Prime Chassis BP Neo V1 Vauban Prime chassis BP Quite bizarre and not completely sure if its a coencidence
I have another myth for you to investigate: Enemies in the index always spawn in the vicinity of the host. To identify the host, press Z to bring up the squad roster. You will see little numbers next to each name corresponding with their waypoint number. Whoever has a 1 next to their name is host. Follow this person. I promise the enemies will always spawn near this individual but outside of everyone’s line of sight. Every time I am lucky enough to get host, I stand in one place and the enemies spawn nearby like clockwork, waiting to be farmed. Most hosts simply run around aimlessly and don’t seem to realize that text chat exists, so if you want to test this myth, squad up with a host who is cooperative. Another index fun fact you might not be aware of: Apparently starting the index from a clan dojo guarantees the outdoor snowy map (which in my opinion is the better map).
Sure, let's go for it. 1. Well, kinda? It really depends on the weapon, but if the progenitor% is more of the weapon's damage than slash is, it will show up more, but it won't necessarily *hurt* the procs themselves, just the likelihood of them occurring. (So, I was right, but I didn't know the damage of slash procs is based on *total* weapon damage. pretty neat.) 2. I'm going with no because that seems like a bizarre mechanic to introduce. (I misunderstood the myth entirely and even understanding it now I don't know.) 3. True. 25% of affinity gained from ally kills goes to your frame and the rest is divided up evenly between your equipped weapons (with exalted weapons, companions, and their weapons getting the same as what your frame gets). (I was correct!) 4. I thought they were named after the primed frame they were released under. (Wrong. I wonder if those old relics had their names swapped at some point in development.) 5. They're entirely heads, but they also can't be killed with conventional weapons, so I don't know. I'm guessing no. (Wrong again! I figured it would be kills WITH the weapon and not just headshots in general.) 2/5, better than I was expecting
cant help but notices all the incorrectly names relics, seem to have their letters swapped around, if i didn't know any better, and i don't, i would take a guess that, at some point the rewards for these weapons were changes/ swapped for one reason or another, but i could just be poking holes in a straw here
My guesses: Myth 1: No. Theyre the same/situationally better. Extra damage means less slash procs. But: If you loose 1% in slash-chance due to the progen, the damage of a proc increases by 1%. So it equals out. But the weapons base damage is better overall, which would mean that stuff like hunter: munitions gets stronger. Myth 2: No. Your chances to get the rare dont increase. Just kinda feels like it cause you open the orb that contains the thing you want 4 seperate times instead of 4 of them at once. Myth 3: Yes. If you remove everything but the weapon and the frame it gets 50%. Myth 4: I think they mostly are. Some of the older ones might not be though, depends on how long DE's been doing this. Myth 5: No. Its a headshot if it hits the "extra damage area" of a target. Vomvalysts do not have those.
I don't know if this is down here somewhere already, but technically a rad--stagger does give the best chance of getting the rare. Of course, that's only true if the other three use the same relic but non radiant each time. Then you not only have the chance to get it from the radiant but also a chance, albeit a smaller one, to get the rare from the non radiant relics. This is the way that I like to do it when I'm looking for a specific part, because the likelihood of getting it is increased and it is less likely that you will get a duplicate of it in the same run, essentially wasting the relic the second one came from.
I think an important part of Myth 1 is that for many weapons the strength of the slash proc is not what is important, it's getting one at all. If it does marginally more damage only matters if the lower but more likely trigger wouldn't kill them. Not everything is a pure dps calculation.
Yeah, The whole "the calculated DPS over an unlimited amount of time is statistically higher" is a really useless argument when you want one within 0.2 seconds of shooting a mofo in front of you.
According to the wiki, dismemberment only depends on slash damage percentage of total IPS damage: warframe.fandom.com/wiki/Damage/Slash_Damage "Weapons must have over 50% of their physical (IPS) damage as Slash damage to dismember. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment."
I have one thing that happens to me and I don't know if it could be considered a myth: Eventually, the game learns when your pay days are. Meaning the game knows when is the best time to drop you a 20%/50% Platinum discount. For the last 6 months, the game has given me PLT discounts on every pay day, perhaps with a 2-3 day difference. I get paid every 2 Fridays. On the first ocassions it was mere coincidence when I had money (pay day) and got a PLT discount, but then it happened again, until I followed a pattern (I must admit I'm kind of a whale for fashionframe). It reached a point, when every 2 Fridays (my pay day) I received a PLT discount. Recently I switched jobs and my payday changed (now it's every Friday) and I'm trying to get this to happen again to confirm that eventually DE learns your payday, perse, they know when is the best time to drop you a PLT discount, perse, they get to know they day when you are most likely to spend money on the game. That or I have schizophrenia.
I think a lot of the enduring myths in the game could be solved by the game explaining things just a bit better.
Remember when this game didn't even have a tutorial
@@Outer0Heaven I remember when the game didn’t have an orbiter, or even a second tile set.
@@LugborG Now that was the days😂
I feel like a good fifty percent of the time I share a weapon build I'm asked questions that should be present in in game tutorials. Especially the difference between status procs and elemental weaknesses.
@@Joe90h Leyzar was asking on a recent video what kind of changes the mastery tests should get. I thought using the tests as a bit of an extended tutorial at lower MRs would be a good idea. Make sure players understand certain concepts before moving on.
As someone who claims to have memorized like 70% of the warframe wiki, I love these kinds of videos. Your content is, as always, incredible. It alwys seems like you make videos on this game that no one has done before/done right. Keep it up
70% lmao what a achievement
@@cactus5615 thats a lot, seeing how 99% of it isnt told to you in game
@@rainingdeathx3368 yeah, I'd wager less that 25% of the info is available in game
But how can you prove its close to 70%? Like even if someone sat down and you were more like 40%, you can easily say the comment time travelled and shit was edited/added.
The real question is if the other person was pissed you were off mark, would you have any guilt fkr doing that to them? Because that is 90% most likely what will happen!
@@connorboyle2585 that is just such bs, you are either memeing or really overcomplicating wf. the story and mechanics aren't really that big. convoluted and very poorly designed does not mean big.
11:08 something I noticed, which leads me to believe this relic incident is nothing more than a coding issue is that all 8 relics would be correct if you simply swapped the names with the other one of the same Era. Example: Axi A1 Nikana and Axi N1 Ash, swap the A and the N and it's correct
Exactly what I was about to say, I thought it was super strange, but I guess coding could explain it. Suppose I also wouldn't be surprised if a dev is just trying to mess with us
I noticed that too. Could simply be the dev's error. lol
I noticed it as well, I think they just switched the relics. Whether they did it on purpose to mess with players, or just made a mistake is another question :D
@@chichoskruch21 DE was always bad at making relics, initially we had 2 Axi V1 aswell (one later renamed Axi V2), and in the following years there have been plenty incidents of frames/weapons accidentally getting vaulted (nekros, ash, even bronco, an "evergreen" weapon), parts getting swapped, even one relic that used to drop a fully built Wukong Prime Chassis. (Meso K3)
The "Kengineer will know" moment was both wholesome and badass, bought a smile to my face
It purchased a smile to your face??
@@LeTtRrZ WTS [Smile Prime] 35p
I’m honestly surprised by the amount of people who don’t understand how shared affinity works and that taking off your other two weapons will make your one weapon level faster. I’ve known it for the majority of my time spent playing
BUT at the same time, it will only make your weapon level faster if you're not the one doing the majority of the killing. Playing a Saryn in ESO or Hydron? Your weapons aren't getting as much affinity as if you were playing Trin/Hildryn and making the rest of your team kill more efficiently. This is why having a mix of support and damage frames is needed in those modes for anyone to level quickly.
Don't be surprised that people don't know what the game fails to teach us. lol
@@Fyrefrye I mean, even in those cases where you run Saryn, most of the affinity is going to your Saryn even if you’re solo because you’re killing with abilities.
I mean, most people who were there when they added the feature were explicitly using it to upgrade their weapons faster.
@@eyywannn8601 That's his point. That if you take a nuke frame like Saryn with only one weapon to level it faster, it won't help much. What you want is to take a frame that can buff the effectiveness of others, like Rhino or Octavia maybe, and bring a competent buddy with a good room clearing frame like Saryn or Mesa, to get most of the kills.
Another reason to stagger your radiant relics (and the reason I typical do) is also if you want the uncommon drops as well, it makes it easier to get them, and you have a pretty good chance of getting them alongside trying to get the rare drop.
Regarding the naming convention of relics exceptions:
Weird how the letter of the relic is exactly the other letter not matching the rare part of that era
Neo N2 - Vauban
Neo V1 - Nova
And how its exactly 2 per era
Good catch! I didn't even notice they were crossed over, not just unmatching!
This could be a result of items being moved around in the loot pools because of vaultings, reward changes, game-mode-changes, or whatever else affects relics & the equipment avilable through them indirectly. That's why it occurs in older relics (newer ones were release when the game was roughly as it is now, no adjustments needed). When changing the lootpool of a relic, renaming it would cause more confusion.
I noticed that immediately when 3rd of a letter new relics were added, only then I noticed some of the earliest 2 for each era had their letters swapped already and nobody in the clan noticed the contents changing. Perhaps this was accidental when someone was matching the names and contents because it never happened after.
hmm you could just swap all the names over and everything would be balanced as all things should be
@@justinyoung5290 you just cant get headshot KILL on them with weapons
Warframe myth: enemy radar makes enemies spawn further away from you...
Status: unknown
The more common myth I've heard regarding enemy radar is that people think it changes AI.
I had a "Get 8 head shots in an archwing without being downed or getting a status" riven . Took my rad sniper and head shot those little guys for the challenge and it worked.
You can just headshot the Teralyst XD
I take my rubico/vectis/sniper of the month out to the plains in my Itzal. Go invisible and snipe the grineer in towers from 200-300 meters away. You can't get status effects if you're never hit.
probably because the riven asked for headshots, instead of headshot kills like the other one
headshots aren't the same as headshot kills
yeah because it wasn't headshot kill what he said is that any hit onto the vomvalyst is a headshot but only operator counts as a headshot **kill**
I assumed rad-stagger meant something to do with rad procs and figured someone had an idea about using rad plus blast or other kind of stagger in order to knock rare loot out of enemies.
about myth 2 : a very good compromise between the 2 is : 2 player use the important relic at the same time, then the 2 other. it make an average of 0.38 rare per 4 relic, but it is 2 time faster than use them 1 by 1.
I understood absolutely 0% of that because smooth brain
Great idea as well.
@@cch-oo2ik did you not understand this part of the vidéo, or it is just my comment that you don't understand ?
if it is the video : the problem of open multiple relic with very valuable gold part at the same time is that if we obtain multiple gold part at the same run, we can only take one, and the 2nd is lost.
if it is my comment :
1 by 1, 4 relic : need 4 run, average of 0.4 gold part.
2 by 2, 4 relic : need 2 run, average of 0.38 gold part.
4 by 4, 4 relic : need 1 run, average of 0.344 gold part.
Imo if you just want to get the rare, it's a rad party, but if you want to get multiples, stagger. Running two at a time runs still the risk of getting two rares at the same time from the relevant relic
@@cch-oo2ik He's saying instead of using 1 radiant relic per run for 4 radiant runs, use 2 radiants per run, for 2 runs. This means you only have to spend the time of 2 runs, for a marginal decrease in your chance to get the rare you are after.
So the progenitor bonus IS considered part of the weapon’s base damage as it concerns slash proc damage? That’s good to know
It is really good for Kuva Hek, which is crit focused, can use Hunter Munitions and can just fire the 4 rounds at once if you wish.
yes, the progenitor bonus is part of the base damage, so it affects everything calculated using the base damage of the weapon. I think some people got some wires crossed somewhere between that conversation and the conversation about how the progenitor bonus for 4 base elements combine with other element mods, where, in terms of element combinations, it can be useful to imagine that progenitor bonus portion of the base damage in in an imaginary 9th slot of the bottom row of the mod screen, or to just think that it is combined last. I believe that a confusion of these 2 subjects is how the myth that a high progenitor bonus is bad for slash builds got started.
@@femthingevelyn actually, Progenitor weapon is placed at the imaginary 10th slot. There are already weapons with pre-existing element like Tenet Envoy (Cold). If you put a heat mod on Envoy, the heat will combine with the cold first, leaving progenitor element untouched
@@ariaangela3455 well yeah, because a weapons base elemental damage is combined last in general, but I say an imaginary 9th slot because this whole discovery period took place, and thus the myth took hold, before the tenet weapons so there wasnt any primary damage types innate to the weapon to combine with the bonus elemental damage, only secondary elements like blast and radiation
Radstager is also great if you need one of the non rare drops since with a radshare you can only choose one drop
Omg thank you. People always call me crazy when I tell them too get a 60% kuva weapon
Rad stagger only decreases the duplicitous drops because you can always claim the desired relics item.
i think you mean increases duplicates drops?
oh decreases the amount of duplicates wasted (on the relic reward screen)
increases the amount of actual duplicates you take with you
@@ovencake523 I think they meant duplicate as in, 2 or more of the same item in the same mission
Nice DE shout out. I was waiting to see you confirm that the MIGHTY SEER is the best weapon in warframe
I love this kind of video, cause not only it shows some of the "hidden" mechanics of how the game works, but also show how people think about that.
This video is what made me finally subscribe. Even with 2.5k hours, I still learned so much. I’d love to see this become a series if you can track down more myths/misconceptions!
Beware of doing rad-staggers with people you don't know. You may have the chance of getting 3 extra copies of the item you're trying to farm, but it comes at the cost of hoping none of the other non-radiant party members doesn't bolt before sharing his relic
Mith 5: Vomvalysts do count as headshots. They don't count for the riven because you're not actually killing them in their physical form but in their void form, in which case they don't count for the riven.
Shoot a Knell at a Vomvalyst and it procs the bonus, meaning it's a headshot.
There's still one thing to add for myth 01, slash procs will continue to stack over 10x while many other elements won't (they are capped to 10x stacks) something to take in mind for high level content or when using Expedite Suffering.
Jo that First myth was probably the best explanation in how statuses Work i have ever Heard/read
I think the energy colour one may be because of chroma
or excal
And excal and baruk
Having a higher progenitor bonus reduces slash procs even further when taking in elemental mods
It still evens out if you consider slash damage. If you add a 165% cold elemental mod in kens example it will result in this:
25% Flux Rifle: 17.14% slash% | 9.625 slash proc dps -> 1.65 avg. slash dps
60% Flux Rifle: 13.39% slash% | 12.32 slash proc dps -> 1.65 avg. slash dps
Knowing this you might want to get a high toxin Flux Rifle to weigh status more towards viral since slash procs will still do the same damage.
the progenitor bonus is literally just an extra invisible elemental damage mod at the end of your mod page, so adding more elemental mods doesn't change the math regarding total slash proc dps
@@troyjohnson2137 The progenitor bonus counts as base damage. Elemental base damage is always combined last (e.g. putting cold, toxin, heat on the atomos gives viral+heat, not blast+toxin). The difference between it being base damage and an elemental mod applied last is that elemental mods scale off base damage, so +90% heat will give a larger amount of heat with a larger progenitor bonus. While having a larger progenitor bonus does cause elemental mods to decrease the slash percentage by more, as @Cosmo says the change in slash dps is the same.
The algebra behind it:
base = ip+s+p //impact&puncture+slash+progenitor
elemental = base * (1+e)
slash dps = base * 0.35
slash chance = status chance * s/elemental
DPS from slash procs per bullet = slash dps * slash chance
slash chance * slash dps = base*0.35*status chance * s/elemental
=0.35*status chance*s * base/(base*(1+e))
=constant/(1+e)
(0.35*status chance*s is part of the weapon, so can be combined to one constant)
Since this expression is independent of p, the progenitor bonus has no effect on slash DPS at all. This is true even with +slash mods like Fanged Fusillade, which you could verify by replacing s with s*(1+S) in slash chance above.
@@hypersycos3202 yeah my b i just tried to put it in non-number brain terms. logic being: prog. bonus doesn't affect slash, prog. bonus is extra ele damage, transitive property, extra ele damage doesn't affect slash
For Myth 3: I always found it weird that it's faster to level by not using it, it's so counter intuitive. On the plus side once you know about it, taking one weapon and tagging along on a Hydron run is super fast because there's almost always a nuke frame around killing everything anyway.
In those situations I'd always recommend bringing a frame that can benefit other players. A Nekros or wisp or something along those lines.
The fact that its faster to level if you don't get kills doesn't mean you should be a leech.
Use Helene for leveling it is better than Hydron
i really feel like killing enemies yourself should be equal or better than letting other people kill for you. Otherwise you're encouraging passive gameplay
Your welcome to "leach" of my volt any time. Other players killing slows my kills anyway. Just bring frost and cover the defense objective because sometimes ill stick a no damage to the defense objective in 30+ mission riven. This is all silly advice in all honesty but true as well😊
@@nbassasin8092 i personally suggest adaro or telesto with banshee's silence and an AoE weapon
Love your videos bro. I'm glad that someone is making a difference type of warframe videos than your basic low effort streamer-guy. Just curious but where did you get "rad-party" from? I've never heard them call that, in recruiting the generally accepted term for them is radshares.
I was a little surprised about the vomvalysts, but I figured the other questions correctly. Great work
The vomvalyst tip is very helpful now since I have several shotgun rivens needing headshots from 75 meters. I thought they would be almost impossible with my current arsenal. Thanks for the great tip!
Corinth is quite accurate at 75m too
Bit late, but you don’t need to get the headshot kills WITH the shotgun. Riven challenges usually aren’t too specific on how you complete them, and it helps to think outside the box. I once had a riven challenge to get a number of kills without touching the ground and just had Wuclone do it for me while I repeatedly jumped against a wall. 😂
Just had a convo with my friend the other day about the relics' name. He told me all relics are named after the rare and I never noticed that. I have to show him ur vid now. lol Thanks for the clip. :)
God damn the intro one straight up applied that excalibur exalted blade augment to all warframes lmao
2:15 god remembering the batshit equations we used to have to deal with made me feel like an old man
I feel vindicated about the weapons and gained affinity! That being said, the slash progenitor bonus melted my mind. Great video! Maybe another idea is a deep dive into light/dark emissives or night/day percentages for Mirage's eclipse or Equinox's states. Pretty awesome that DE's Rebecca knows your work
No new info for me here but good to see the math of it. Glad to see you go over some of the affinity splitting information. Had answered a few peoples questions about that on some of your older videos and I hope they catch this one as well. Keep up the good work
Rad-stagger is also useful when you want more than just the rare item from a specific relic. For example Mirage and Banshee Prime and their associated prime weapons come from the same relics. If you rad-share, you get the option of 1 item from all four relics. If you rad stagger you have the possibility to get four unique parts from four relics. Your chance of getting more than one unvaulted part from a radshare is 0% because the mechanic is that you get to choose exactly one.
12:24 when cephalon cy does not want you to do any more railjack missions but can't say it directly so he slowly pushes you out of the airlock.
As far as the affinity gain myth, the game literally tells you in the hints that you can get more affinity for only equipping one weapon
Yoooo! You mentioned the heat damage emissive thing I mentioned! Sick.
11:00 Looks like the naming convention did exist but they swapped the names around for each relic class.
The Axi relics have the N1 with Ash and the A1 with the Nikana.
Swap it around and the convention is respected once again.
If I had to guess, I'd say this probably wasn't automated and someone at DE made a mistake while manually inputting the names
2:50 - It was my understanding that this only applied to FORCED slash procs: Dagger charge attacks, dual blade ground finishers, slash procs as part of melee combo paths, and mods that force them in various circumstances. It had been my understanding for a long time that slash damage caused by a normal status effect only calculated extra damage based on the amount of slash actually present on the weapon, after mods. Granted, I haven't had the opportunity to test that with two of the same nemesis weapon, but until now that distinction hasn't ever really been challenged, nor have I ever really been compelled to test if on the same weapon, forced or natural slash procs would have notably different values.
An addition to the Affitnity myth is also that if your Frame kills something with an abbility the whole Affinity goes to the Frame and none to guns.
I get people telling me this every time I take my nuke mirage to hydron. I'm mostly there for Focus but I'll always take any weapons or companions that need affinity.
As someone who mains Banshee since waay before she got nerfed, Yes Warframe kills just succ all the affinity
@@manicdee983 Those people probably think you're trying to level up weapons. Which to be honest, is a fair assumption in Hydron since most people farm focus in ESO or by doing stealth runs
11:18 also worth mentioning is that amps are not required to kill vomvalysts. Any form of void damage (aside from Xaku's 1, which isn't real void damage anyway) can kill vomvalysts. This includes the void damage from the Operator/Drifter melee and void dash. The damage of said dash is pitiful without Madurai's Meteoric Dash.
Both methods will count as headshots.
The funny thing about Myth #4: There WAS I think last year or the one before that a case where they devs *fixed the name of a relic* because it didn't follow the pattern (it was a newer relic that was misnamed)
I had the glitch at the end happen to me once. Got a stunning view of a Murex.
Great informative video. I definitely learned a few things, even though I am a Warframe veteran.
That's in-depth and interesting. Great vid
When one bleed proc is all it takes to one-shot a mob then higher slash proc chance is all you are looking for realistically
yeah but who actually bothers to check whether an enemy already has a slash proc before hitting them again? odds are you're just going to hit them until they die, especially since it's generally not wise to hit an enemy with a bleed proc and then just twiddle your thumbs for 6 seconds for the full damage of the bleed proc to tick out while the enemy shoots you
As brozime puts it, Enemies in warframe have two statuses: alive and dead. The people who weight their guns perfectly to single shot some enemies while walking around killing others are a huge anonaly and very minor % of players. In normal play you shoot them until their are dead.
As additional information about the names of the relics, there are also things like the double Keres in which the nomenclature of the relics is only correct in some languages.
I no ll0kjimmkklok Kimmie l0m ml mo9 m mi
I found out that Myth 3 was true yesterday when i was levelling my Nepheri, only took 3 Hydron waves, 15 waves each
An absolute game changer when you start taking off your other weapons
Takes like 3-5 minutes to level a weapon to max in ESO. I don't understand why people level up weapons on Hydron
@@tain4388 Don't have to understand, this is called personal preference, they do what they prefer, same for you.
@@tain4388 I don't like ESO, I don't like having a timer looming over my head at all times. I like taking my time and using the weapon fully, rather than power levelling it in 5 minutes and dumping it forever
I just found out that the most beginner friendly is Titan mission on Saturn.
You should do Helene on Saturn instead of Hydron
It gives a little bit less exp (not really a big margin, insignificant) but it gives you passive way of getting orokin cells which is always good and also plastids, it is easier to kill with unleveled warframes abilites and it has better loot drops in general
The general QOL of Warframe players is elevated, often significantly, by channels like this. Keep up the excellent work.
The red giving more fire damage is some classic warhammer 40k ork thinking.
Axi A1 Axi N1 have switched names, Lith F2 Lith V1 have switched names, etc. It still applies, just switched for those relics.
Funny how the exceptions to the relic naming all have their letters swapped by groups of 2
I did know about affinity allocations. I looked into it extensively when I was grinding MR. I would always get pissed when I couldn’t find a sanctuary onslaught group with a mirage or volt, and even more pissed when there was a maxed mirage or volt who wasn’t nuking. Even to this day I fail to understand why people bring maxed nuke frames to regular SO with underleveled weapons. It wasn’t mentioned in this video, but getting a kill with a Warframe ability allocates 100% of the kill’s affinity to your Warframe and 0% to your weapons. If you want to level weapons, bring a frame that will make the focus farmers’ jobs easier, like trinity or protea.
I'm almost positive vomvalysts count as headshots in reference to virtuos shadow, for those who loathe aiming void dash through the Eidolon's head.
dashing through voms does indeed proc virtuous shadow.
Do outside sources for global kills affinity include the Auto killing Warframe abilities, that Is a game changing questing (or easing) like Vaubans renowned Ball throwing mini game and a few more there including nyx mind control Targets and chaos even if a bit more time consuming, Of Sevagoth's most ability kit, Garuda Mirage, Lavos even frost ..
And doing a kill every few seconds manually as Vaubans so the system doesn't invalidate your contribution
Interestingly the exceptions for rellics not following the naming convention just have their letters swapped within the same rank of relics... a mere coincidence, or just some random unnoticed error while naming them?
making your emissive colour red doesnt increase your heat damage
but it does make you go faster
I have a question..
When excavation type mission
The warframe can grab a powercell
Then go into operator mode then grab another 1
Use the operator to bring the cell to the excavator the use transference to bring the warframe to the excavator
It works...or just me?
I loved this video and I love you methodology!
I knew that share affinity works but not the “Remove the other 2 max items to make it increase affinity more” and the “Max frames get affinity too” thats actually pretty cool (and useful)
When I first started WF someone that was helping me early on told me that sprinting uses more life support so for the longest time I wouldn't sprint in survivals. It wasnt until I introduced a friend to the game and after I told him that we figured it it was bullshit.
Lol thanks a clan member finally proved me wrong about something 🤣 just because I never thought about using operator for headshot
i'm glad the radstagger was addressed. when my brother played it- before Tencent bought out DE- he swore by them with a vitriol i've only ever seen from a rabid pit bull who didn't want their toy taken. i always told him, though, there's no real difference in drop rates. i may have been wrong there, but what he was always concerned about was the possibility of getting two or more rare rewards from a single radshare. i'm no math expert, but i'm pretty sure that sums out to a 1% chance to get two people with the same rare drop in a radshare, which is honestly fine by me. or, at least, it would if the odds played out like they say they do. i swear, i've ran easily 30 radshares for Harrow parts and gotten four commons every fucking time.
11:00 you can see the letters are just swapped between each of those "pairs". The Neo N2, and Neo V1, are for Vauban and Nova. Instead of Nova and Vauban. Little attack of dyslexia there, maybe the devs were adding these two at a time somewhere and it got switched.
@TheKengineer 11:09 if you switch the first letters of each rare reward name with the rare reward that come after it, then the relic name matches
Claim- after 8 forma the item transcends
Sabuuchi's mesa- can confirm
Mastery rank 28 here, didn't know about those guys counting as headshots, so that's something I learnt.
I'm not sure your math is right on the relic staggering, but my stats class was long enough ago I don't have the chops to tackle it myself. Either way, the main reason to stagger relics is when your squad only has a few of that relic and you need more than one drop (like two blades for a melee weapon or something), because if you're all opening it them at the same time and more than one appears, your probability of getting that second one drops to zero since you only get to pick one (unless you arrange to trade with the squadmate). Of course staggering doesn't guarantee you get another chance, but it's not zero. :P
it's really easy to notice the relic naming scheme if you had been around before relics lol
I love how I basically knew all of this except for 4. When I was getting into the game back in 2020 I had compared weapons bleed damage potential by using an index that comparing weapon by multiplying factors like status, ips composition, base damage etc. and I noticed that since damage of bleeds was proportional to total base damage (b) and frequency(f) was proportional to slash(s) divided by totalbase damage then then the average bleed dps multiplier(a) could be written as
a=bf -> a=b(s/b) -> a=s
Meaning that when considering average slash dps base damage and damage ratio doesn't actually matter at all, just the raw slash damage, and the other factors like actual status chance and crits. So I would multiply slash damage by status chance, fire rate/attack speed, and average crit multiplier and then use that number to compare weapons to each other. For forced procs I would also have to consider that. Also I knew about the vomvalysts one because I got the death knell buff from them.
There's an issue of framing on these myths, if you compare only numbers, it doesn't tell the whole story. You have to ask why and how.
Myth 01: slash procs are often overkill and stack really well, so it doesn't matter how much stronger you need if you only need one or two procs. And there's a lot of interactions that you need to take in mind since viral and heat are predominant stats and galvanized mods are put into perspective, so it isn't as clear cut as "it does hurt your chances but your damage will be stronger". However, glad that you point out hunter mumu and so on.
Myth 2: radstaggers are used for rare/high demand relics. Relics like Axi L1 from Loki and other relics that come in high demand and at high cost to aquire. Vaulted expensive frames are usually aimed for these, as well as new primes golden pieces day1 plat farming. I wish it was easier to gather a radstagger party, but it isn't that popular and we don't have a propper LFG feature in-game to queue for these squads without spending hours in recruitment chat.
For the first one, I’m not super familiar with status weighting post rework, so as a returning player, I wouldn’t know since it was not here for the rework. But under the old system, I’m pretty sure IPS was heavier and it would take a lot to overtake it. Again, not sure about post rework.
On myth 2 I have a rule of thumb. Stagger vaulted relics, Party new/unvaulted relics. Has nothing to do with drop chance but more so about decreasing the odds of wasting a vaulted key. Nothing makes you and the squad go "C'mon really" like getting 2 nikana BP's in the same pull. RnGebus has a sick sense of humor sometimes 🤣
i love the rad stagger idea i told it to some others but they prefer rad party cause less time consumed but like its better for vualted relics so you don't waist chances to get vualted items
Guesses:
1. True, more elemental = less slash % = fewer slash procs
2. False, radstagger only benefits you if you want multiple items from the relics
3. True, shared affinity is divided equally among your equipped weapons
4. True, but I haven't seen every relic so I wouldn't know if there's exceptions. Either way this is not super useful knowledge
5. No idea and I don't know why anyone would really care that much lol, it's not like it's hard to get headshot kills on other enemies
Looks like I got almost all of them. I interpreted the first one as "fewer slash procs" rather than "less slash DPS". This is why it's important to learn the mechanics, rather than listen to random advice from people :)
I dunno if you'll ever see this comment Kengineer, but if it's possible, can you make a video about doing Lua spy missions next? I think it is one of the hardest things to figure out in Warframe as a returning player who forgot almost everything there is to know.
Your voice could put me to sleep so easily, it's very calming
Idk if they patched but getting headshots on vombalists did work if headshot was the only requirement.But not all weapons were equally efficient.Pumchthrough was a no go bcs you'd hit a sphere while destroying a shell in 1 shot My favorite weapon for this challenge was secondary carchmoon.After new war, unlocking rivens in Plains was buggy as all hell so that fact also needs to be calculated in ;) Great video as always :)
Some of these myths sound like cool additions
i think the relics in myth 4 somehow got mixed, because they have the letters right, but inverted for some reason
The relics summary truly tells the false hope story of rad only squads, and 6 years of purpose built coded failed "RNG" in the DNA of farming primes. I've been saying it for the same duration, no point in refining relics! No matter what, it's a pathetic payout percentage!
Much appreciated. Validation is a very welcome outcome!
What do you mean, "no point in refining relics"? This is blatantly false. Refining a relic does increase the chances of a rare. Not by a huge amount, but the only thing it costs is traces, and the only other thing you could possibly use those traces for is making dragon keys (or a one-time rank-up cost for the Necraloid). There's no reason NOT to refine a relic if you're after the rare or uncommon, as long as you have the traces and don't have plans to use your traces on other relics.
@@spamhere1123 to refine is to raise a single digit of a percentage of a chance, by more single digit of a percentage of a chance. Quite like praying, wishing, hoping, and begging will give the exact outcome one desires. Delusional. I can buy 192 rare parts, guaranteed, at 20p a pop. Spend 3840p to then sell for 6000p through 8000p, everyday, farming trade chat. No wishing, hoping, praying the single digit percentage of a chance an item drops. And that's even selling at the current markets low end, pricing verified by the one and only visible Warframe economy, Warframe Market.
Defending a drop CHANCE, is defending prayers coming true. Chance vs guarantee. Get some knee pads, and keep praying a chance is guaranteed.
So my friend claims that, about 5 ish years ago, when he removed an energy generator room from his dojo it got overrunned by infested. Was this ever a thing? Literally cant find anything about it online.
The first one feels incredibly weird and jank to me, does this mean that projenitor bonuses reduce the total number of status procs?
The logic he used to show that you get less slash procs is the same for every status type so are some of the status procs you roll simply lost?
This is especially weird given that some of the best statuses don’t scale with damage, so they don’t even have that dps per proc boost that’s the saving grace for slash
A question rose within me during the watch of this video, which I should probably post at your discord, given that this video is a few months old, but I'm already here now so I'll just type it and wait for the results to know what I'll do next.
During your explanation of affinity splitting to warframes and weapons I recalled I sometimes chose not to use my beloved Carrier when I leveled weapons - was I wrong to do so? Does it get its affinity not by being split with the other gear and thus would it not decrease the gain for the weapon being leveled?
VERY good video thank you but I was wondering with the affinity how it is split with companions
They made it so any affinity is treated as outside source and that means it gets copy of all affinity and if pet has weapon half of it goes to the weapon.
companions gain 100% regardless of the source of the affinity without reducing the affinity that the owner gains, if the companion has a weapon that affinity is 50/50, unless the companion gets the kill with an ability, then is 100% for the companion and 0 for the weapon
@@alejandrobarboza2431 thanks so much
Lavos playing hydroid-n-seek was unexpected.
i mean to be fair the emissive warframe color thing is true if you're playing either chroma pre rework or using chromatic blade, so i could see how that led to the misconceptions that it applies to all warframes
Myth:
"Harrow's increased crit chance (4th/covenant) increases the base crit chance of the weapon. So, mods that increase said crit chance (for example Critical Deceleration), will also affect Harrow's crit chance increase"
"red emissive makes heat better"
The power of ork belief is overwhelming
You also gt to take into account with the progenitor element , elemental procs must reach at least 4x the dmg (modded) of ips to proc b4 slash so the slash procs overtake the elements
In the naming conventions exceptions they would be matched if every single one in that list swapped its name with its tier partner
Curious. Considering they predate the naming convention
if it was
Axi A1 Ash Prime Systems BP
Axi N1 Nikana prime bp
Lith F2 Fragor Prime Handle
Lith v2 Vauban Prime bp
Meso N2 Nikana prime blade
Meso V2 Vauban prime neuroptics bp
Neo N2 Nova Prime Chassis BP
Neo V1 Vauban Prime chassis BP
Quite bizarre and not completely sure if its a coencidence
I have another myth for you to investigate: Enemies in the index always spawn in the vicinity of the host. To identify the host, press Z to bring up the squad roster. You will see little numbers next to each name corresponding with their waypoint number. Whoever has a 1 next to their name is host. Follow this person. I promise the enemies will always spawn near this individual but outside of everyone’s line of sight. Every time I am lucky enough to get host, I stand in one place and the enemies spawn nearby like clockwork, waiting to be farmed. Most hosts simply run around aimlessly and don’t seem to realize that text chat exists, so if you want to test this myth, squad up with a host who is cooperative.
Another index fun fact you might not be aware of: Apparently starting the index from a clan dojo guarantees the outdoor snowy map (which in my opinion is the better map).
Sure, let's go for it.
1. Well, kinda? It really depends on the weapon, but if the progenitor% is more of the weapon's damage than slash is, it will show up more, but it won't necessarily *hurt* the procs themselves, just the likelihood of them occurring. (So, I was right, but I didn't know the damage of slash procs is based on *total* weapon damage. pretty neat.)
2. I'm going with no because that seems like a bizarre mechanic to introduce. (I misunderstood the myth entirely and even understanding it now I don't know.)
3. True. 25% of affinity gained from ally kills goes to your frame and the rest is divided up evenly between your equipped weapons (with exalted weapons, companions, and their weapons getting the same as what your frame gets). (I was correct!)
4. I thought they were named after the primed frame they were released under. (Wrong. I wonder if those old relics had their names swapped at some point in development.)
5. They're entirely heads, but they also can't be killed with conventional weapons, so I don't know. I'm guessing no. (Wrong again! I figured it would be kills WITH the weapon and not just headshots in general.)
2/5, better than I was expecting
cant help but notices all the incorrectly names relics, seem to have their letters swapped around, if i didn't know any better, and i don't, i would take a guess that, at some point the rewards for these weapons were changes/ swapped for one reason or another, but i could just be poking holes in a straw here
My guesses:
Myth 1: No. Theyre the same/situationally better.
Extra damage means less slash procs.
But:
If you loose 1% in slash-chance due to the progen, the damage of a proc increases by 1%.
So it equals out.
But the weapons base damage is better overall, which would mean that stuff like hunter: munitions gets stronger.
Myth 2: No. Your chances to get the rare dont increase.
Just kinda feels like it cause you open the orb that contains the thing you want 4 seperate times instead of 4 of them at once.
Myth 3: Yes.
If you remove everything but the weapon and the frame it gets 50%.
Myth 4: I think they mostly are.
Some of the older ones might not be though, depends on how long DE's been doing this.
Myth 5: No.
Its a headshot if it hits the "extra damage area" of a target.
Vomvalysts do not have those.
I don't know if this is down here somewhere already, but technically a rad--stagger does give the best chance of getting the rare. Of course, that's only true if the other three use the same relic but non radiant each time. Then you not only have the chance to get it from the radiant but also a chance, albeit a smaller one, to get the rare from the non radiant relics. This is the way that I like to do it when I'm looking for a specific part, because the likelihood of getting it is increased and it is less likely that you will get a duplicate of it in the same run, essentially wasting the relic the second one came from.
I think an important part of Myth 1 is that for many weapons the strength of the slash proc is not what is important, it's getting one at all. If it does marginally more damage only matters if the lower but more likely trigger wouldn't kill them. Not everything is a pure dps calculation.
Yeah, The whole "the calculated DPS over an unlimited amount of time is statistically higher" is a really useless argument when you want one within 0.2 seconds of shooting a mofo in front of you.
The first myth was the bane of my existence when I researched Nekros Dessecrate mechanics. For him, progenitor bonuses can royally mess up your build.
According to the wiki, dismemberment only depends on slash damage percentage of total IPS damage: warframe.fandom.com/wiki/Damage/Slash_Damage
"Weapons must have over 50% of their physical (IPS) damage as Slash damage to dismember. Elemental mods have no effect on this ratio and can therefore be included and still cause dismemberment."
I have one thing that happens to me and I don't know if it could be considered a myth:
Eventually, the game learns when your pay days are. Meaning the game knows when is the best time to drop you a 20%/50% Platinum discount.
For the last 6 months, the game has given me PLT discounts on every pay day, perhaps with a 2-3 day difference.
I get paid every 2 Fridays.
On the first ocassions it was mere coincidence when I had money (pay day) and got a PLT discount, but then it happened again, until I followed a pattern (I must admit I'm kind of a whale for fashionframe).
It reached a point, when every 2 Fridays (my pay day) I received a PLT discount. Recently I switched jobs and my payday changed (now it's every Friday) and I'm trying to get this to happen again to confirm that eventually DE learns your payday, perse, they know when is the best time to drop you a PLT discount, perse, they get to know they day when you are most likely to spend money on the game. That or I have schizophrenia.
Rad staggers just lets you not miss out on a double rare