Megaman Fully Charged kinda did that with their music and something like that was what I was really hoping to hear in Sonic Prime (For ex, I would KILL for a GHZ theme that uses the same instruments and tempo as Green Forest from SA2 in the Sonic vs Shadow fight in Ghost Hill, or just an orchestrated theme of Green Hill mixed with Marble during the fight in Green Hill before the Prism Shatter)
Dude this is actual peak. There is like 2 bad tracks and those are literarly the oppisite of boss tracks so ofcourse its hard to remix it into one. I still love this none the less.
These remixes are one the best things I ever heard, it remind me a lot of Banjo Tooie and DK64 in terms how the levels and boss themes were essentially the same but different in their own way. I would unironically love to see someone trying this but with the rest of classic Sonic games.
I love the Marble Garden, Ice Cap, Flying Battery, Lava Reef and Sky Sanctuary themes in this and kinda makes me want someone to mod those into S3 AIR to give us more unique zone boss themes. Overall a good 9.6/10, nice job on this SilvaGunner level tracks here! (One commenter pointed the SilvaGunner thing out and I kinda agree with them honestly)
Fantastic concept! Reminds me of how Rare boss music matches the level it's in. There were only a few tracks that sounded a bit off pitch or were hard to place the melody of, but that's more due to the challenge of bringing such different tracks together.
Good work! Using the original intruments makes it sound that much more like the real thing. That had to take some care to find a way to do that. I imagine if S3&k had zone specific boss remixes for each zone they'd sound similar other than a few being longer if they were just looping that part for that zone. It could work well for a 7 Force type of Robotnik boss that would switch themes for each form. If they'd switched musical themes on the actual 7 Force boss fight it certainly could have made that element of it a lot less repetitive.
Download: ua-cam.com/video/nZq9312zRkA/v-deo.html Mod for Sonic 3 AIR: ua-cam.com/video/-XBhe1SWyOk/v-deo.html 0:00 Original Boss 0:32 Angel Island Boss 1:04 Hydrocity Boss 1:36 Marble Garden Boss 2:08 Carnival Night (1103) Boss 2:40 Ice Cap (1103) Boss 3:12 Launch Base (1103) Boss 3:44 Mushroom Hill Boss 4:16 Flying Battery Boss 4:48 Sandopolis Boss 5:20 Lava Reef/Hidden Palace Boss 5:52 Sky Sanctuary Boss 6:24 Death Egg Boss 6:56 Carnival Night (MJ) Boss 7:28 Ice Cap (MJ) Boss 8:00 Launch Base (MJ) Boss
I just discovered you through a boss rush on another Sonic channel and I came for the bosses' music and I found out that it is a mod of you I just want to tell you that I love you and I hope you work in musical development Because in truth I tell you, you are a genius, you have a very different ear than many people, you are a potential composer and you need to exploit that dude 6:56 NANANANANA i love u man
Thank you for the your kind words, your support is very important to me, really appreciate it ❤ I don't really work in the music industry or development, but been involved in music in one way or another for about 20 years.
I listened to all your tracks from Sonic 1 to this video. And I must say, you amazed me. Huge congratulations to you. Truly a masterpiece. 👏🏻👏🏻👏🏻👏🏻👏🏻 P.S. : I want all tracks to MP3, definitly in my playlist. 👍🏻
@@HeftyFray67-e2qg I'll try it, and actually I want to make all final bosses with all zones compilation, but it'll be quite difficult due to final boss themes are much longer than default boss themes and less repetitive (except Sonic 1's), so it could be more difficult to apply leitmotives to it, especially Sonic 3 & Knuckles' because 3/4 of its final boss theme is just extended intro, and actual melody is just 1/4. Maybe I'am wrong, good feedback of Sky Sanctuary Sonic 1 boss remix just proves it (Sonic 1's boss theme less than Sonic 3's miniboss, so I applied Sonic 1's boss melody to the end of Sonic 3's, I thought it was bad idea, but people say it's cool)
@@cryomannei don't understand much of making music, but the final boss theme having these problems makes it difficulty on making the based zone theme, so if you decide to not make the theme it will be not a problem because, as you said, it is difficulty, so if you choose to not make it, i will understand your choice. (Sorry for bad english, i am braziliam, this makes my english grammar bad)
This sounds so good on the Flying Battery soundtrack. They complement each other. I'm dragging my feet . I'm waiting for the full version. Still sounds good with the Sandopolis zone.
I seriously love these, it's awesome hearing all the little twists and leitmotifs of the zone songs in the boss fight music. Out of interest, did you ever plan on uploading any of the individual tracks of this onto youtube.
This is great stuff. I'm really curious how you composed these. Did you hex edit the tracks in the ROM itself or reconstruct the songs in a DAW/tracker with samples and YM2612 plugins?
All tracks presented on my channel (including CD and Modern remixes) reconstructed in Renoise tracker with GennyVST plugin. Instruments ripped from respective vgm rips. Drum samples taken directly from S3K dissassembly without any conversion (only pitch finetuned). No converted or sequenced MID or dissassembled SMPS files used. No sources used. I reconstructed all music by hand. I used VgmToWav utility for ripping separate channels from vgm rips and Ultimate Vocal Remover with htdemucs model for ripping separate tracks from Sonic CD music. For Sonic CD remix I used Roland brass samples. For Competition theme modern remix I used Ensoniq SQ8L VST plugin for layered synths, Zero-G Datafile drumloops and Roland-909 samples. For Sonic 3 CD Remix i just slapped Sonic 3 original title screen with muted bass and percussion channels onto Sonic CD title screen with shifted pitch.
@@cryomanne Thank you for the comprehensive response. What did you use to rip the instruments from the vgms? I tried reconstructing S3K music using Renoise and GennyVST a while ago but couldn't get the instruments ripped properly using tools like VGM to TFI. Best result I got was using a paid VST called Chipsynth MD but even that didn't sound as good as your work or the original vgms.
@@L4Dno0b you should try latest stable version of GennyVST. It can import instruments from .vgm/vgz files without conversion. Also there is port of NukedOPN2 in latest GennyVST versions as "accurate emulation mode" checkbox with laddering effect and some things from real MD. Don't use latest beta of GennyX VST because it got strange bugs that don't appear in stable
@@cryomanne Following your advice, I recreated the S3K Act 2 Boss along with your Angel Island medley using Renoise + GennyVST (1.16 stable version). You were right, Genny is much more capable than I remember. Renoise file (requires GennyVST 1.16) via google drive: file/d/14dvKSCuyDPadH0KqLm3tOMSSb87iNEZ8/view It's almost perfect but the instruments sound flat when they hold a note - they're missing "vibrato" for lack of a better term. The difference is obvious when you listen to the individual instruments and compare to your work or vgm playback. I don't know how to recreate that missing effect or what it is specifically called.
@@cryomanne I followed your advice and recreated the S3K Act 2 boss and your Angel Island medley in Renoise + GennyVST (1.16 stable version). Genny works much better than I remember. The track is almost perfect but the instruments sound flat when they hold a note, they're missing "vibrato" for lack of a more accurate term. The effect is obvious when listening to the individual instruments and comparing it to your work or the vgm playback. Unfortunately, youtube keeps autodeleting my comment when I try to provide a shareable google drive link to the Renoise file for you and others to listen.
I legit trimmed the pre origins boss remix of Ice Cap and put it on a loop. It's that good. This is just incredible. I don't get why they changed the music in Origins.
Hey I love ur music It’s very creative adding the zone theme to the boss theme is GENIUS However can you do sonic 4 episode II Also wanted to say that u earned a sub
I like the description says lava reef/hidden palace but the hidden palace boss is knuckles and it doesn’t use the act 2 boss theme and just skipped it entirely!
You did an excellent job! I followed through to your channel after that initial post in that SiIvaGunner vid. You know the one. Any other planned projects?
Unfortunately no, beacuse i'm more familiar with genesis sound. Also 3D Blast Saturn music is more complicated than chiptunes and it has multiple samples, synths and mixing which I could not replicate
@@cryomanne that’s a shame. The GBA ones could be learned at least unlike Saturn or DS as it’s just synths like Mega Drive or SFC but as you say you aren’t that familiar with them, it would take time.
@@lionocyborg6030 i am not familiar with them just because i dont want. I dont want to make GBA music, DS music, 'not-so-classic' music. I do all these things for myself, and I dont want to be a wish-conveyor for anyone
Tbh, the levels that had the mj remixes should’ve been a medley in a medley Edit:not launch base, the mj version just _feels_ like a remix of the pc composition
i really want this to become a trend where people make remixes of boss themes matching each world of a game
This'd be banging in Sonic hacks and fan games.
Megaman Fully Charged kinda did that with their music and something like that was what I was really hoping to hear in Sonic Prime (For ex, I would KILL for a GHZ theme that uses the same instruments and tempo as Green Forest from SA2 in the Sonic vs Shadow fight in Ghost Hill, or just an orchestrated theme of Green Hill mixed with Marble during the fight in Green Hill before the Prism Shatter)
*Shovel Knight has entered the chat*
My first thought here was Streets of Rage 1 and 2.
It used to be, Rare did that pretty often
4:50 This is F I R E.
Marble Garden and Sky Sanctuary Zone:
Am I a joke to you?
7:47 oooh i can hear ice cap zone part that's awesome!
pinnacle of the arrange!
all of these are basically just remixes of their respective zones' themes
DUDE THE SANDOPOLIS ONE---
I’m crying this is so good
Someone should make a sonic 3 air mod that adds different act 2 boss music and use these as the music
Funnily enough, it is being made right now!
@@giovannidotgen awsome!
YEAH
It's here
That was already made
4:16 Flying Battery Boss is good enough to stand on its own as a Major Boss theme.
5:20 hits so hard
5:55 this hits even harder
@SHADOWTH3H3DG3H0G3 This is so... I can't say a meteor. It's even more.
This is on some SilvaGunna level of work, and I love it 😀
yup, by the way, it's inspired by their "Miniboss-Flying Battery" rip
minus sega doesn;t send them a C and D for no reason
6:43
i love how death egg zone uses the final boss theme, really fits the fact that the actual final boss comes right after it
finally, someone noticed it :D
7:15 "Entry of the Gladiators" but there are actual gladiators entering the room.
Real
FINALLY WE GET TO HEAR SOMETHING THATS CLOSE TO THE FULL VERSION TO THE SONG
Hear me out when i Say that the Best ones are Marble Garden, Launch Base (proto) and Sky Sanctuary
Such an amazing work!
as author i can say that marble garden is more that worst 😂
but sky sanctuary is kinda unexpected masterpiece for me
My favorite ones are carnival night 2nd and angel island
Sandopolis and Sky Sanctuary sounded way cooler than I expected them to.
5:02
5:10
MY GOD THIS SLAPS HARD ASF 🤩🤩
I love how each of these pre-zone melodies for the mojor boss theme fits perfectly! It's honestly perfect.
Dude this is actual peak.
There is like 2 bad tracks and those are literarly the oppisite of boss tracks so ofcourse its hard to remix it into one. I still love this none the less.
I shed a thug tear, because of how you perfectly did Ice Cap Zone (MJ Version at 7:28) Very well done, I am amazed.
I'm a simple man! I see this gem recommended to me on UA-cam music landing page and I listen to it again and again and again...
These remixes are one the best things I ever heard, it remind me a lot of Banjo Tooie and DK64 in terms how the levels and boss themes were essentially the same but different in their own way.
I would unironically love to see someone trying this but with the rest of classic Sonic games.
Mushroom hill was this close to being incredible and that makes me sad
I love the Marble Garden, Ice Cap, Flying Battery, Lava Reef and Sky Sanctuary themes in this and kinda makes me want someone to mod those into S3 AIR to give us more unique zone boss themes.
Overall a good 9.6/10, nice job on this SilvaGunner level tracks here! (One commenter pointed the SilvaGunner thing out and I kinda agree with them honestly)
5:20 - 6:55 is just pure gold. Sky Sanctuary was just so beautiful❤
I really want extended versions of these different boss remixes you made its amazing
check out description
This is fucking peak sonic fandom
sounds like a siivagunner rip, i like it
Fantastic concept! Reminds me of how Rare boss music matches the level it's in. There were only a few tracks that sounded a bit off pitch or were hard to place the melody of, but that's more due to the challenge of bringing such different tracks together.
Good work! Using the original intruments makes it sound that much more like the real thing. That had to take some care to find a way to do that. I imagine if S3&k had zone specific boss remixes for each zone they'd sound similar other than a few being longer if they were just looping that part for that zone. It could work well for a 7 Force type of Robotnik boss that would switch themes for each form. If they'd switched musical themes on the actual 7 Force boss fight it certainly could have made that element of it a lot less repetitive.
Just found this now. It's absolutely lit! Those FM patches are on fire 🔥
Not only is your PFP Keyboard Cat, but you made this. You have gained a subscriber.
This sounds amazing! Such a cool idea!
Download: ua-cam.com/video/nZq9312zRkA/v-deo.html
Mod for Sonic 3 AIR: ua-cam.com/video/-XBhe1SWyOk/v-deo.html
0:00 Original Boss
0:32 Angel Island Boss
1:04 Hydrocity Boss
1:36 Marble Garden Boss
2:08 Carnival Night (1103) Boss
2:40 Ice Cap (1103) Boss
3:12 Launch Base (1103) Boss
3:44 Mushroom Hill Boss
4:16 Flying Battery Boss
4:48 Sandopolis Boss
5:20 Lava Reef/Hidden Palace Boss
5:52 Sky Sanctuary Boss
6:24 Death Egg Boss
6:56 Carnival Night (MJ) Boss
7:28 Ice Cap (MJ) Boss
8:00 Launch Base (MJ) Boss
@SEGA LOVER 95 knuckles is not zone, hydrocity is not word
@@cryomanneyou mean “High Drossity”?
This is one of the greatest thing's I have ever heard. You are a fucking genius.
I Like How (for me at least) it became more and more obvious that the song was referencing the zone
Oh, I didn’t
I love this! I miss the Sonic(1&2) 3 & Knuckles Robotnik themes. They were great and Robotnik actually felt like a threat.
The Sandopolis is the best one imo. Great Job!👍
You are a very underrated channel, more people need to check you out and enjoy your content.
Fantastic arrangements on all these.
This is absolutely incredible 💕
Perfect bro!
This is incredible ❤ 🔥
major boss + flying battery - was by far the best one
Agreed
I just discovered you through a boss rush on another Sonic channel and I came for the bosses' music and I found out that it is a mod of you
I just want to tell you that I love you and I hope you work in musical development Because in truth I tell you, you are a genius, you have a very different ear than many people, you are a potential composer and you need to exploit that dude
6:56 NANANANANA i love u man
Thank you for the your kind words, your support is very important to me, really appreciate it ❤
I don't really work in the music industry or development, but been involved in music in one way or another for about 20 years.
This is a masterpiece of leitmotivs
This is so awesome, i died of awesomeness.
4:28 pingas fire
I listened to all your tracks from Sonic 1 to this video. And I must say, you amazed me. Huge congratulations to you. Truly a masterpiece. 👏🏻👏🏻👏🏻👏🏻👏🏻
P.S. : I want all tracks to MP3, definitly in my playlist. 👍🏻
killer work!
nice! honestly didint want it to end
This is a masterpiece… Keep on with the good work !
The background gameplay really helped this video to be entertaining. I love Sonic 3&K so much…
A final boss version based on launch base zone, sky sanctuary zone and death egg zone would be cool
@@HeftyFray67-e2qg I'll try it, and actually I want to make all final bosses with all zones compilation, but it'll be quite difficult due to final boss themes are much longer than default boss themes and less repetitive (except Sonic 1's), so it could be more difficult to apply leitmotives to it, especially Sonic 3 & Knuckles' because 3/4 of its final boss theme is just extended intro, and actual melody is just 1/4. Maybe I'am wrong, good feedback of Sky Sanctuary Sonic 1 boss remix just proves it (Sonic 1's boss theme less than Sonic 3's miniboss, so I applied Sonic 1's boss melody to the end of Sonic 3's, I thought it was bad idea, but people say it's cool)
@@cryomannei don't understand much of making music, but the final boss theme having these problems makes it difficulty on making the based zone theme, so if you decide to not make the theme it will be not a problem because, as you said, it is difficulty, so if you choose to not make it, i will understand your choice. (Sorry for bad english, i am braziliam, this makes my english grammar bad)
Love the Marble Garden , Lava Reeef and Sky Sanctuary. Slaps harder than my dad hitting me with a belt infused with a chancla
This is truly amazing. Thanks for this.
I like it man, good job, please make this main boss song with the competition levels
there is no bosses in competition, so no
This is incredible.
I wonder if it would even be possible to do this for the final boss theme. It'd probably be way too complicated.
This sounds so good on the Flying Battery soundtrack. They complement each other. I'm dragging my feet . I'm waiting for the full version.
Still sounds good with the Sandopolis zone.
@@sanyakot8393 what the full version you're waiting for?
@@cryomanne Act 2 Boss + Flying Battery. They complement each other🙂
@@sanyakot8393 umm, there is full version here
this sounds rlly good i love it frig !!
I seriously love these, it's awesome hearing all the little twists and leitmotifs of the zone songs in the boss fight music.
Out of interest, did you ever plan on uploading any of the individual tracks of this onto youtube.
Check out 'Modding Resources' video on my channel which contains link to my music archive.
So ya have aMain Theme;Major Boss Theme but gave it seperate versions per each Stage.
Man, I loved it when Before/After the Sequel did this
I think it would’ve been nice if you also tweaked he PSG channels to sync up with the melodies.
Also, I love the Flying Battery variant.
I intentionally left the PSG channels unchanged to keep at least something of the original boss tune.
Flying Battery one goes the hardest
W comment
NOW THAT IS THE TRUE THEME
This is great stuff. I'm really curious how you composed these. Did you hex edit the tracks in the ROM itself or reconstruct the songs in a DAW/tracker with samples and YM2612 plugins?
All tracks presented on my channel (including CD and Modern remixes) reconstructed in Renoise tracker with GennyVST plugin.
Instruments ripped from respective vgm rips.
Drum samples taken directly from S3K dissassembly without any conversion (only pitch finetuned).
No converted or sequenced MID or dissassembled SMPS files used. No sources used. I reconstructed all music by hand.
I used VgmToWav utility for ripping separate channels from vgm rips and Ultimate Vocal Remover with htdemucs model for ripping separate tracks from Sonic CD music.
For Sonic CD remix I used Roland brass samples.
For Competition theme modern remix I used Ensoniq SQ8L VST plugin for layered synths, Zero-G Datafile drumloops and Roland-909 samples.
For Sonic 3 CD Remix i just slapped Sonic 3 original title screen with muted bass and percussion channels onto Sonic CD title screen with shifted pitch.
@@cryomanne Thank you for the comprehensive response.
What did you use to rip the instruments from the vgms?
I tried reconstructing S3K music using Renoise and GennyVST a while ago but couldn't get the instruments ripped properly using tools like VGM to TFI.
Best result I got was using a paid VST called Chipsynth MD but even that didn't sound as good as your work or the original vgms.
@@L4Dno0b you should try latest stable version of GennyVST. It can import instruments from .vgm/vgz files without conversion. Also there is port of NukedOPN2 in latest GennyVST versions as "accurate emulation mode" checkbox with laddering effect and some things from real MD.
Don't use latest beta of GennyX VST because it got strange bugs that don't appear in stable
@@cryomanne Following your advice, I recreated the S3K Act 2 Boss along with your Angel Island medley using Renoise + GennyVST (1.16 stable version). You were right, Genny is much more capable than I remember.
Renoise file (requires GennyVST 1.16) via google drive:
file/d/14dvKSCuyDPadH0KqLm3tOMSSb87iNEZ8/view
It's almost perfect but the instruments sound flat when they hold a note - they're missing "vibrato" for lack of a better term. The difference is obvious when you listen to the individual instruments and compare to your work or vgm playback. I don't know how to recreate that missing effect or what it is specifically called.
@@cryomanne I followed your advice and recreated the S3K Act 2 boss and your Angel Island medley in Renoise + GennyVST (1.16 stable version). Genny works much better than I remember.
The track is almost perfect but the instruments sound flat when they hold a note, they're missing "vibrato" for lack of a more accurate term. The effect is obvious when listening to the individual instruments and comparing it to your work or the vgm playback.
Unfortunately, youtube keeps autodeleting my comment when I try to provide a shareable google drive link to the Renoise file for you and others to listen.
Sandopolis was perfect
Insane
My Sonic's favorite boss theme ))))
Very nice remix 💜
AMAZING
it is not good or bad but
very interesting and nice work! i'm feeling kinda dizzy XD like loose my orientation
Wow!!!! So amazingly done. I literally have goosebumps.!!!!
I legit trimmed the pre origins boss remix of Ice Cap and put it on a loop. It's that good. This is just incredible. I don't get why they changed the music in Origins.
Flying battery one is perfect
Hey I love ur music
It’s very creative adding the zone theme to the boss theme is GENIUS
However can you do sonic 4 episode II
Also wanted to say that u earned a sub
sorry, but no, only classic music
Ok then
Hmm
Yes!
Sonic mania
@@Normalboi-xx9wj mania is not classic game despite classic gameplay
Ok
Bro I have an idea
Sonic 3 and Knuckles had the best boss themes.
This feels like a game credit
I like the description says lava reef/hidden palace but the hidden palace boss is knuckles and it doesn’t use the act 2 boss theme and just skipped it entirely!
hidden palace zone uses lava reef 2 music, so description says that is remix of MUSIC not the boss, how do you should remix the boss?
It wouldve been cool if this was how the boss ost played in each zone. Just a concept.
Sandopolis was my fav unexpectedly.
7:15 evil clown circus music
But ok this is true art and I’m surprised people actually make sonic 3 music later today
7:34 Hope You Didn’t have a “Hard Time” Making this one!
You did an excellent job! I followed through to your channel after that initial post in that SiIvaGunner vid. You know the one.
Any other planned projects?
I'm making same thing for Sonic 1 (almost done), Sonic 2 (very difficult), and some other song covers
@@cryomanne Very cool! ^^ Looking forward to it! I shall patiently await, haha.
Add this to air too somebody!
Eggman the doctor 3 And Knukels
And you actually did original melodies that sound dope
Can we get one for the Advance Trilogy, Pinball Party, Pocket Adventure, Flickies Island Saturn/PC & Rush 1+2?
Unfortunately no, beacuse i'm more familiar with genesis sound. Also 3D Blast Saturn music is more complicated than chiptunes and it has multiple samples, synths and mixing which I could not replicate
@@cryomanne that’s a shame. The GBA ones could be learned at least unlike Saturn or DS as it’s just synths like Mega Drive or SFC but as you say you aren’t that familiar with them, it would take time.
@@lionocyborg6030 i am not familiar with them just because i dont want. I dont want to make GBA music, DS music, 'not-so-classic' music. I do all these things for myself, and I dont want to be a wish-conveyor for anyone
More like this please.
This music reminded me of Deletion Duel track from Gravity Circuit which is also per-stage-based and OST track is a megamix of all versions
4:35 ufff 10/10 👌
whoa you made this? Killer arrangement
You get all chaos emralds
??
I cannot find that damn fourth chaos emerald
I kinda wanna hear the S3 boss theme mix of sonic 1 and 2 levels, because s1 and 2 bosses theme isn't as complex
Tbh, the levels that had the mj remixes should’ve been a medley in a medley
Edit:not launch base, the mj version just _feels_ like a remix of the pc composition
100,000 views finally!!!🎉
Why do some of these sound like late 90’s-early 2k trance music to me?
shame we cant port per zone boss themes into sonic origins wud be wicked
Someone should make this but using the final boss themes of Sonic 1, 2 & 3.
6:56 i don't understand this one?
Are you somehow implying that facing zone boss is somehow a Happy day?
More like the boss is the final attraction of the carnival.
The MJ mixes are way better in my opnion
BUT THAT LAVA REEF MIX
DAMN 🗣️🗣️🗣️🗣️💥💥💥💥💥🔥🔥🔥🔥🔥🔥🔥
It would be cool if there was one for The Doomsday but oh well
Well the entirety of doomsday is the boss anyway