Whoever wants to make work on cycles just add a "set hair curve profile" set the radios to .03 , shape to .05 , change the curve back to strand in the render settings and you got it!
Wow... just wow 😱😱 This is amazing, I am always blown away when I get to see another one of your videos. This grass is so beautiful! Keep up the incredible work!!
HOLD UP, HOLD UP, wait a minute..... 7:49 the grass looked beautifully grassy(blocky type) 8:51 grass immediately looked pointy and like MAJESTICALLY grassy What did i miss??😭 mine look blocky and looked nothing like the final grass EDIT: did a bit of playin around and found out it was "set hair curve profile..." Lol🤧
Great tutorial, except for one thing. I'm using 4.2 and can't fidn the blend mode for my grass materials. Where can I find it because I've serached all over and still can't find it.
I ran into the same issue. As for the shadows--turning them off in the object properties seems to create a similar effect. But dunno where the blending mode disappeared to in 4.2
It is probably because he is using a different version of blender named goo engine made by proff goo (name on yt) and team , this version is specifically made for anime style render and all..
Hi hi! I had a question/ Am experiencing a problem. At 5:50 when you say to plug the Align Euler to Vector into the Mix Rotation node, The bars become red and it does not work? do you know why?
Hmmm, I think that version 4.1.1 works differently. I have redone the tutorial several times making sure to use your values, and my grass remains long, thin, and curved. Plus when I try to scale the plane the grass grows in size with the plane. I will download version 4.1.0 and try it again. Great video by the way, I love how you figured this out.
Is there a simple way to adjust the shader and render engine settings to catch shadows without casting with the eevee changes in blender 4.2? I can turn off the sun light source shadows but then the cube does not cast any shadows and it seems that light groups are still cycles only
This is wonderfully perfect! I've just begun messing around with anime nature scenes and this came at the perfect time. Can't wait to sit down and watch through this
Im at 2:05, and for some reason my hairs are much longer (even at the same size than yours) than yours and much less dense, even if i exactly copy your settings
I think I mighta messed up because the grey gradient wind is a straight line across for me while yours seems to have more like.. waves to give the wind less uniform shape
It looks nice on your thumbnail, but in reality this is all it works for. Some small scene with a very narrow purpose. Trying to set it up in a bigger scale will crush the app. You wouldn’t even be able to see it, let alone try and play the animation.
mine dont work like yours and i did the exact same thing :( rotation node for some reason rotates the root of the grass not the actual tip and i give up
I absolutely love this tutorial and got great results following this , this got me out of the limbo is was stuck on a project . thank you so much cant wait to get more tutorials from u one question though how would u make this animation into a loop??
I'm sorry but Geometry Nodes really is just way too complex. I've tried to use it for months and it's completely impenetrable to me, legit none of it makes any sense and I've even tried paid courses on it :(
ik im 2 months late, but im trying to do this with a cube but the problem is the grass also emits from the sides of the cube, i only want it to appear on top, is there a way to do that?
I'm not sure about Unreal Engine. It uses a different renderer than Blender, but I think it is possible. 👍 You definitely have to write some code or Unreal blueprints for it.
spline parameter doesn't make that gradient. i have the nodes matching your setups in the video. any idea what could be wrong? great tutorial regardless. appreciate your energy and humor. thank you very much.
this grass is very beautiful. thank you for making this tutorial. I've been thinking for a long time how to make waves on the grass. but this method is very poor in performance, I couldn’t implement it on my laptop, blender crashed every time I tried to add a node.
Hello ! As a beginner, super tuto thank you very much! I have a few questions if you have some time to answer them! I tried to use your tuto with a custom plan with sculpts in it, it doesn't seem to work, either the grass is completely messed up sculpting first , or the grass doesn't stick to the shape of the "ground" when scultping later, do you know if it can be corrected with geometry node? I've seen that there's a dynamic option in some of these hair simulations but I haven't found it. Is there another solution? Thank you very much again by the way for all your work
How to change the geometry of the grass, maybe not generate it but choose a ready-made object? What if I don't want a solid monotonous grass, but much more diverse? The grass in the video looks like a perfectly mown lawn, which only happens near a house, in the wild it does not happen.
I would think you can copy the geometry node, and with the second one just adjust the length, width, colour and density a bit. It'll add some diversity to your grass.
Could someone help me please with adding a attribute node in the geometry nodes to assign the grass to a vertex group or be able to weight paint the grass (I tried messing around but I couldn’t figure it out), also when I rotated the wind in geometry nodes the texture of the grass didn’t rotate so the wind highlights are blowing backwards lol.
but what next? for example, I created a location and I want to add grass to certain areas of the area, say in the corners of buildings, a little in a vacant lot, what if I want the grass to be somewhere higher, somewhere lower. How can I use this method? How many computer resources does this method consume? But what if there are also animating flags and water in my location? Is this method optimal or is it just a way to create grass without the ability to use it later?
I love it! It looks so good in the eevee render engine. Do you know if theres a way to get that shade-less look to work in cycles? The same normal trick doesn't seem to function the same in cycles.
Thanks for the video, I have learned a lot, and the nodes may look complex at the beginning, but what you say is true, as I practice, I gain confidence, but I have a question, how did you do it so that in the end the grass has that shape? They look like cones, they look good, you don't explain that in your video
This was an awesome video since i'm thinking of making an animation video of my own and your video was the one that i was looking for but a humble request that can you combine two of your videos such as the rain splash and stylized grass to give the grass a sparkly crystal effect. Coz the geometry nodes looks like my mom. And Thanks a Lot !!!!
Thank youf for making this truly amazing, easy to follow, informative video tutorial. I onlyhope to understand how to grasp the concepts in Geo nodes inorder to create this process.
This tutorial is for EEVEE, but the geometry nodes does work on both 👍 Cycles needs a little modification to the geometry nodes and the shader for the grass to show correctly
thank you for video! Would love to get information on cycles render engine and some of the changes that need to go in place when using it in the future :)
i have been trying this tutorial for a while now but cant seem to get it to work. i need like a density of 600 to cover the plane and after we have adjusted the joints and reset them to their original position my grass lays flush against the plain instead of staying up. if I continue to push on at the end my grass isn't upright but rather slightly tilted and doesn't blow in the wind. does anyone have any suggestions on how to fix this?
It may have something to do with the curve offset setup (the part where you are getting the position of the control points). Make sure that the Offset in the Offset points in curves is set to 1 or -1.
Hey! Excellent tutorial :D My only questions is how you get the grass to go from flat strips into more of a grass shape. I couldn't see a step for that in the tute and everything else works for me except they look like streamers. I tried to download the tutorial files too check out your node setup, but there doesn't seem to be one for this project, it looks like it only part of your patreon bundle :(
You want to convert the curves into meshes? In geometry nodes you can do that 👍 You can use the Curve to Mesh node and give it a circular Curve Profile to convert the grass into mesh
By the end of the first chapter, the grass simply breaks into squares on both sides of the surface, do you have any addons or is it a uv map? I just don’t understand why the result is so striking.
??? I can't really picture what you mean. Does the grass turns into squares? If so, it might have something to do with the accumulate field node. You might set something wrong around that time of the video.
@@tawansunflower yes, the grass turns into strange squares that are attached to both sides of the surface, it looks like an error, but I re-checked everything three times and no errors, perhaps the problem is in one of my third-party addons, I can’t find any other reason but I found a way to fix it: in the vector rotate node I changed the first value in center to 0.06 and the squares became more like grass, minus the truth that I can’t use your convenient method with the wind in this case, which is at the end of the video, but for scenes it’s all the same enough. Maybe when blender comes out in 4.2 stable it will come out to do exactly the same in general, it seems to me that this is either a conflict of addons or a bug, because without adding a value to vector rotate, I can’t even change the length of the grass, it’s just an unchangeable bunch of squares
It should be uploaded within next week, but for now you can take a look at this video first. It's tutorial on how to loop noise textures 👍 ua-cam.com/video/YVTLcJLWEJA/v-deo.htmlsi=ZT712miBK3rxbVDV
@@tawansunflower hey i`ve tried to follow this tutorial in many ways, spend all day trying other set ups and dosen`t worked pleaaase how we can loop the animation
why does my hair curves, at the same settings as yours, look different? right after you adding the generate hair curves node, the plane is almost populated, while mine isnt? also, the height of the default setting grass is so tall for me? any thoughts? tyia
I love your videos but it sucks that you don't do tutorials for the advanced versions of things.. I don't mind the actual files being paid, but if I can't even learn to make the nice things, then it's demotivating to learn anything in your style
That's very fair. And yeah I want to be more open about these complex stuffs too. I think a lot about how should I give as many assets as I could while also making money. I did recently decide to make all the launches of the paid stuffs to be free. Like the Grass Advanced was actually free for a few days, and 8,000 artists did get it for free. 👍 You can see the sales in the product page. It was definitely one of the best thing I did, and I'd definitely do it again. I means I can give free stuffs to my royal followers while also making some money for the assets I make.
@@tawansunflower Yeah I want you to get revenue as well and I think you should sell all your assets, but is it hard or bad to make tutorials for the advanced things? Would people not buy your assets anymore? I'd imagine that you could sell everything, and still make tutorials, so people who wanna learn can still do, and those who just don't wanna bother and wanna buy the asset straight away can do so too. But I don't know, I'm just a viewer ^^" Anyway thanks for the answer and for your work, I wish you great success!
i have followed the full tutorial but mine looks nothing like that i cant find the blend mode options in evee mode and in cycles mode the shadow gets to none but the blend mode is stuck at alpha hashed and never changes when i try to mine looks far away from urs so it will be helpful if u could give a solution to this problem i am using 4.2 blender and each and everything i have copied from the tutorial its 2:13 am and i am still trying to figure this out but cant
It looks different because a new Blender version just dropped (4.2) and basically changed many aspects of EEVEE. In other words, my tutorial is now outdated. 😭 Sorry for the inconvenience! If you want to you can dm me on twitter and I'll try to fix it for you.
Where do you learn this stuff . It’s hard for me to learn without context so I can follow the tutorial but can’t use this to create my own stuff. Can you create a video following the logic of way you do or use certain nodes. Right not I play with nodes and use random one but the effect and definitions of what they do don’t connect. I place random nodes trying to figure out what is going on but most of the time nothing happens
I learn most of it from UA-cam actually XD I really like those videos that explains every nodes and give a simple example. My tutorial is quite complex, so I have to recommend watching the basics first. 👍
You can do it! XD There are a lot of people who are better than me and you might be one of them in the future too! Just continue doing what you love and eventually you'll get there 👍👍
Whoever wants to make work on cycles just add a "set hair curve profile" set the radios to .03 , shape to .05 , change the curve back to strand in the render settings and you got it!
Does anyone know how to properly copy and paste the nodes to another plane, mine doesnt show up
Wow... just wow 😱😱 This is amazing, I am always blown away when I get to see another one of your videos. This grass is so beautiful! Keep up the incredible work!!
Wah Thank you so much Comfee! ❤️❤️
HOLD UP, HOLD UP, wait a minute.....
7:49 the grass looked beautifully grassy(blocky type)
8:51 grass immediately looked pointy and like MAJESTICALLY grassy
What did i miss??😭 mine look blocky and looked nothing like the final grass
EDIT: did a bit of playin around and found out it was "set hair curve profile..."
Lol🤧
you can actually turn down the set curve radius and remove the density as you like👍
Great tutorial, except for one thing. I'm using 4.2 and can't fidn the blend mode for my grass materials. Where can I find it because I've serached all over and still can't find it.
I ran into the same issue.
As for the shadows--turning them off in the object properties seems to create a similar effect.
But dunno where the blending mode disappeared to in 4.2
@@The_Horse-leafs_Cabbage I wish Blender had it addressed in their latest update at least.
4.2 is a headache I can't even use the mask option on that node other versions sure.
umm there is no shadow mode
ur pc after Shadows eneble: 💀🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥💦
Same. Did you find the answer?
It is probably because he is using a different version of blender named goo engine made by proff goo (name on yt) and team , this version is specifically made for anime style render and all..
Hi hi! I had a question/ Am experiencing a problem. At 5:50 when you say to plug the Align Euler to Vector into the Mix Rotation node, The bars become red and it does not work? do you know why?
Update: I got it working Using Mix: Vector instead of Rotation :/
@@FizzySoba You are a saviour x
gonna subscribe because you saved a very confused me
Hmmm, I think that version 4.1.1 works differently. I have redone the tutorial several times making sure to use your values, and my grass remains long, thin, and curved. Plus when I try to scale the plane the grass grows in size with the plane. I will download version 4.1.0 and try it again. Great video by the way, I love how you figured this out.
Hey did you have any change?
Yeah, with 4.2 it's not working
Is there a simple way to adjust the shader and render engine settings to catch shadows without casting with the eevee changes in blender 4.2? I can turn off the sun light source shadows but then the cube does not cast any shadows and it seems that light groups are still cycles only
Im having the same problem
Go to object properties instead of shader. Then go to visibility and turn off shadow under ray visibility
@@kelajuan_ BRILLIANT-- I turned the shadow cast on the sun object off, but I totally spaced on the grass object visibility properties!
This is wonderfully perfect! I've just begun messing around with anime nature scenes and this came at the perfect time. Can't wait to sit down and watch through this
how did you do the grass shape like that ? mine is big btw yours is small and looks like a real grass
apply transformation
@@psalmdaniel0 where is the transformation at?
Im at 2:05, and for some reason my hairs are much longer (even at the same size than yours) than yours and much less dense, even if i exactly copy your settings
Its not working 😢
This tutorial doesn't seem to work on 4.2, the blades oriantation are not following the place
Hello, another 2D art enthusiast 🎉📊👍
For some reason my grass texture is not visible even though all my steps are correct. And yes I am in the shading tab
I think I mighta messed up because the grey gradient wind is a straight line across for me while yours seems to have more like.. waves to give the wind less uniform shape
I wish I was that cube rn
okey but, why my blender doesn't have the empty hair and fur options in the curve section?
Here's my question where's part 2?
It looks nice on your thumbnail, but in reality this is all it works for. Some small scene with a very narrow purpose. Trying to set it up in a bigger scale will crush the app. You wouldn’t even be able to see it, let alone try and play the animation.
randomeness not coming after noise texture why???
i do all things as excataly you tell to do but their is a lack of randomness after noise texture why ?????
mine dont work like yours and i did the exact same thing :( rotation node for some reason rotates the root of the grass not the actual tip and i give up
tried this on 4.2 and the grass did not correct itself when I added the " curve root" node
I am waiting for part 2 so I am subscribing.
Here from Comfee, loving your channel!! Subbed!!
How did you do the cloud in the back ground
I absolutely love this tutorial and got great results following this , this got me out of the limbo is was stuck on a project . thank you so much cant wait to get more tutorials from u
one question though how would u make this animation into a loop??
Not me watching this with absolutely 0% knowledge of blender with dreams to make animation 😂
well, better get starting. no better time then the NOW!
I'm sorry but Geometry Nodes really is just way too complex. I've tried to use it for months and it's completely impenetrable to me, legit none of it makes any sense and I've even tried paid courses on it :(
Ah sorry to hear that, but you can always dm me on twitter to ask any question about it. I'll try to help you as best as I can 😊👍
how can i import it to roblox studio?
I'm guessing Align euler to vector - mix - vector rotate isn't working for me cuz I'm in 4.0
Yep. I started following along in 4.0 but a couple of these nodes are new or have new functionality in 4.1 so I switched to finish.
ik im 2 months late, but im trying to do this with a cube but the problem is the grass also emits from the sides of the cube, i only want it to appear on top, is there a way to do that?
Only way I can think of is separating the top of the cube as a separate object
Thank you for this video, you, comfee mug and CG Dash are my go to channels for anything anime or stylized
My brain not working 😢
Is it possible to integrate this grass into unreal afterwards ? :o
I'm not sure about Unreal Engine. It uses a different renderer than Blender, but I think it is possible. 👍 You definitely have to write some code or Unreal blueprints for it.
it doesn't even work
@tawansunflower Love this so much!! But how to make the grass interact with the cube? Coz now my grass keeps penetrating into the cube TT
spline parameter doesn't make that gradient. i have the nodes matching your setups in the video. any idea what could be wrong?
great tutorial regardless. appreciate your energy and humor. thank you very much.
this grass is very beautiful. thank you for making this tutorial. I've been thinking for a long time how to make waves on the grass. but this method is very poor in performance, I couldn’t implement it on my laptop, blender crashed every time I tried to add a node.
Is there any method to place curve hairs along specific weight paint area?
Yes! You can use the "Named attribute" to get the Vertex paint data 👍
Hello ! As a beginner, super tuto thank you very much!
I have a few questions if you have some time to answer them! I tried to use your tuto with a custom plan with sculpts in it, it doesn't seem to work, either the grass is completely messed up sculpting first , or the grass doesn't stick to the shape of the "ground" when scultping later, do you know if it can be corrected with geometry node?
I've seen that there's a dynamic option in some of these hair simulations but I haven't found it. Is there another solution?
Thank you very much again by the way for all your work
First time try: dafug why the wind look so dumb?
second attemp: dafug why the wind look the the video now?
thank for the great turtorial
khob kun kub kun tawan 🙏
ขออนุญาติพิมพ์ภาษาไทยนะครับ คิดว่าน่าจะคนไทยแหล่ะ ติดตามมาตั้งแต่เจอในดิสคอร์ดของ mclelun แล้วครับ ชอบมากครับ
ตอนนี้นั่งดูอย่างเดียวยังไม่ได้ทำตาม แต่บอกตามตรงว่าไม่รู้เรื่องเลย 😅 ปกติเวลาทำตาม tutorial มันก็เข้าใจบ้าง แต่พอมาทำเอง ลองคิดอะไรเองก็คิดไม่ออกเลย เหมือนผมไม่ค่อยรู้จัก node จะทำอะไรก็ต้องลองหาว่ามี node อะไรบ้างที่พอจะใช้ได้ เลยอยากถามว่า อยากฝึกฝนใช้ geometry node มีคำแนะนำมั๊ยครับว่าควรเริ่มยังไง มีช่อง youtube หรือ tutorial แนะนำมั๊ยครับ ขอบคุณครับ
มีเยอะมากๆเลยฮะ อย่างเช่น Donut Tutorial ที่เป็น Geometry Nodes ของคุณ Blender Guru ก็ดีมากๆ เลยครับ ที่จริงถ้ามีอะไรอยากจะถามก็ทักมาได้เสมอเลยนะครับบ 👍👍
amazing :)
How do I make my glass bend more? Right now it looks like a bunch of twigs
Awesome tutorial! My question is if you know whether this can be added into unreal engine with ease or not.
How to change the geometry of the grass, maybe not generate it but choose a ready-made object? What if I don't want a solid monotonous grass, but much more diverse? The grass in the video looks like a perfectly mown lawn, which only happens near a house, in the wild it does not happen.
I would think you can copy the geometry node, and with the second one just adjust the length, width, colour and density a bit. It'll add some diversity to your grass.
Could someone help me please with adding a attribute node in the geometry nodes to assign the grass to a vertex group or be able to weight paint the grass (I tried messing around but I couldn’t figure it out), also when I rotated the wind in geometry nodes the texture of the grass didn’t rotate so the wind highlights are blowing backwards lol.
but what next? for example, I created a location and I want to add grass to certain areas of the area, say in the corners of buildings, a little in a vacant lot, what if I want the grass to be somewhere higher, somewhere lower. How can I use this method? How many computer resources does this method consume? But what if there are also animating flags and water in my location? Is this method optimal or is it just a way to create grass without the ability to use it later?
I love it! It looks so good in the eevee render engine. Do you know if theres a way to get that shade-less look to work in cycles? The same normal trick doesn't seem to function the same in cycles.
is it possible to use it in game engines like unity & unreal without causing performance issue ?
Thanks for the video, I have learned a lot, and the nodes may look complex at the beginning, but what you say is true, as I practice, I gain confidence, but I have a question, how did you do it so that in the end the grass has that shape? They look like cones, they look good, you don't explain that in your video
This is what I am looking for. Thank you for this. You earn my subscription
I dont find shader to rgb :(
Switch your rendering engine to evee
This was an awesome video since i'm thinking of making an animation video of my own and your video was the one that i was looking for but a humble request that can you combine two of your videos such as the rain splash and stylized grass to give the grass a sparkly crystal effect. Coz the geometry nodes looks like my mom. And Thanks a Lot !!!!
Hi, how to make the shape of the grass taper instead of just being straight ?
Thank youf for making this truly amazing, easy to follow, informative video tutorial. I onlyhope to understand how to grasp the concepts in Geo nodes inorder to create this process.
can you make another tutorial because this tutorial is not working
I don’t know what to say. 🤭 🤭 🤭. This video is giving known and intimidating at the same time. How on earth do people learn all this.
Always loved your works! Tho I recently started trying Cycles. Any way to get this work with it?
EEVEE or Cycles?
This tutorial is for EEVEE, but the geometry nodes does work on both 👍 Cycles needs a little modification to the geometry nodes and the shader for the grass to show correctly
@@tawansunflower so for Cycles what would you change in the geometry nodes?
thank you for video! Would love to get information on cycles render engine and some of the changes that need to go in place when using it in the future :)
excellent tutorials and shaders. thank you! I hope someday there will be a tutorial on how to make the animated sky, stars and clouds :v
So excited cant wait
Thank you! ❤
Rip- i cant win the 5 person giveaway cuz im like a thousand miles from home, awesome timing xD
Don't worry! There is a secret winner price :3
You can still get it. I'll leave the form open or some time.
when will the second part come???
i have been trying this tutorial for a while now but cant seem to get it to work. i need like a density of 600 to cover the plane and after we have adjusted the joints and reset them to their original position my grass lays flush against the plain instead of staying up. if I continue to push on at the end my grass isn't upright but rather slightly tilted and doesn't blow in the wind. does anyone have any suggestions on how to fix this?
It may have something to do with the curve offset setup (the part where you are getting the position of the control points). Make sure that the Offset in the Offset points in curves is set to 1 or -1.
how do you make the grass pointy what where is that in the vid
damn man how did your grass look so good and i'm so shit 😓
Amazing tutorial. Thank you
I just finished your tree tutorial and u got the grass right now?? Awesome !!
which tutorial
Hey! Excellent tutorial :D My only questions is how you get the grass to go from flat strips into more of a grass shape. I couldn't see a step for that in the tute and everything else works for me except they look like streamers. I tried to download the tutorial files too check out your node setup, but there doesn't seem to be one for this project, it looks like it only part of your patreon bundle :(
You want to convert the curves into meshes? In geometry nodes you can do that 👍 You can use the Curve to Mesh node and give it a circular Curve Profile to convert the grass into mesh
Thankyou Tawan, You are Amazing
I made deh grass and deam is it nice :) even made a video showing it
how do you open the geometry nodes tab?
Good job sensei, im proud of u
So satisfied the result! Thank you so much for this. Definitely subscribing.
its me again, is it possible to make hills here?
Thank you! Great work! I was waiting for a tutorial like this) Really want to see the part 2! Looks amazing
what did you study to become pro?
I learn most of Blender from UA-cam XD And now here I am. It's been about 5 years now.
@@tawansunflower thanks!
You are entertaining and informative! I love it!
By the end of the first chapter, the grass simply breaks into squares on both sides of the surface, do you have any addons or is it a uv map? I just don’t understand why the result is so striking.
??? I can't really picture what you mean. Does the grass turns into squares? If so, it might have something to do with the accumulate field node. You might set something wrong around that time of the video.
@@tawansunflower yes, the grass turns into strange squares that are attached to both sides of the surface, it looks like an error, but I re-checked everything three times and no errors, perhaps the problem is in one of my third-party addons, I can’t find any other reason
but I found a way to fix it: in the vector rotate node I changed the first value in center to 0.06 and the squares became more like grass, minus the truth that I can’t use your convenient method with the wind in this case, which is at the end of the video, but for scenes it’s all the same enough. Maybe when blender comes out in 4.2 stable it will come out to do exactly the same
in general, it seems to me that this is either a conflict of addons or a bug, because without adding a value to vector rotate, I can’t even change the length of the grass, it’s just an unchangeable bunch of squares
in chapter 2 you didn't mention how to loop the grass, is there a simple way to do that?
Hmm. I can explain that in part 2 👍
@@tawansunflower ah alrighty, whens that planned?
It should be uploaded within next week, but for now you can take a look at this video first. It's tutorial on how to loop noise textures 👍
ua-cam.com/video/YVTLcJLWEJA/v-deo.htmlsi=ZT712miBK3rxbVDV
@@tawansunflower thank you 💙
@@tawansunflower hey i`ve tried to follow this tutorial in many ways, spend all day trying other set ups and dosen`t worked pleaaase how we can loop the animation
thannks for the tutorial!!
Thanks for sharing. Love this technique 👍
This tutorial is great! I have a question if there is any way to pick out a particular area without grass
Yes! You can use the Vertex group to store some data and access it in geometry nodes using the Attribute node.
This was Super helpful. Thanks
why does my hair curves, at the same settings as yours, look different? right after you adding the generate hair curves node, the plane is almost populated, while mine isnt? also, the height of the default setting grass is so tall for me? any thoughts? tyia
okay ive tinkered with the Generate Hair Curve's inner nodes' Divide and Multiply to get the same results as yours. Thanks!
thank you Komi, you comment help me
I love your videos but it sucks that you don't do tutorials for the advanced versions of things.. I don't mind the actual files being paid, but if I can't even learn to make the nice things, then it's demotivating to learn anything in your style
That's very fair. And yeah I want to be more open about these complex stuffs too. I think a lot about how should I give as many assets as I could while also making money.
I did recently decide to make all the launches of the paid stuffs to be free. Like the Grass Advanced was actually free for a few days, and 8,000 artists did get it for free. 👍 You can see the sales in the product page. It was definitely one of the best thing I did, and I'd definitely do it again. I means I can give free stuffs to my royal followers while also making some money for the assets I make.
@@tawansunflower Yeah I want you to get revenue as well and I think you should sell all your assets, but is it hard or bad to make tutorials for the advanced things? Would people not buy your assets anymore?
I'd imagine that you could sell everything, and still make tutorials, so people who wanna learn can still do, and those who just don't wanna bother and wanna buy the asset straight away can do so too.
But I don't know, I'm just a viewer ^^"
Anyway thanks for the answer and for your work, I wish you great success!
@@tawansunflower Patreon members could also get access to your videos and stuff earlier!
i have followed the full tutorial but mine looks nothing like that
i cant find the blend mode options in evee mode
and in cycles mode the shadow gets to none but the blend mode is stuck at alpha hashed and never changes when i try to
mine looks far away from urs so it will be helpful if u could give a solution to this problem
i am using 4.2 blender and each and everything i have copied from the tutorial
its 2:13 am and i am still trying to figure this out but cant
It looks different because a new Blender version just dropped (4.2) and basically changed many aspects of EEVEE. In other words, my tutorial is now outdated. 😭
Sorry for the inconvenience! If you want to you can dm me on twitter and I'll try to fix it for you.
@@tawansunflower Did 4.2 break the shader or geonodes setup?
Go to object properties instead of shader. Then go to visibility and turn off shadow under ray visibility
Can you use this for games also like unreal 5?
I think it is possible, but Unreal uses a different renderer than Blender 👍 You definitely have to write some code or Unreal blueprints for it.
THANK YOU
how good a new video was already missing learning from your videos
Loved it
Where do you learn this stuff . It’s hard for me to learn without context so I can follow the tutorial but can’t use this to create my own stuff. Can you create a video following the logic of way you do or use certain nodes. Right not I play with nodes and use random one but the effect and definitions of what they do don’t connect. I place random nodes trying to figure out what is going on but most of the time nothing happens
I learn most of it from UA-cam actually XD
I really like those videos that explains every nodes and give a simple example. My tutorial is quite complex, so I have to recommend watching the basics first. 👍
can someone know how to make it loop or it's a new challenge for Tawan?
You can follow this tutorial 👍
ua-cam.com/video/YVTLcJLWEJA/v-deo.htmlsi=QKN_eoQydjk_LBi7
@@tawansunflower Thank a lot man
❤🎉
I wish i was half as good as u
You can do it! XD
There are a lot of people who are better than me and you might be one of them in the future too! Just continue doing what you love and eventually you'll get there 👍👍