Firewatch - Full Game (No Commentary)
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- Опубліковано 22 тра 2024
- A full no commentary playthrough of Firewatch
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00:00:00 Day 0
00:16:12 Day 1
00:45:11 Day 2
01:33:54 Day 3
01:38:03 Day 9
01:39:26 Day 15
01:40:46 Day 33
01:44:30 Day 64
01:47:47 Day 76
02:14:00 Day 77
02:44:20 Day 78
03:28:36 Credits
Game: Firewatch
Release Date: February 9, 2016
Developer: Campo Santo
Firewatch is an adventure game developed by Campo Santo and published by the developer in partnership with Panic. The game was released in February 2016 for Microsoft Windows, OS X, Linux, and PlayStation 4, for Xbox One in September 2016, and for Nintendo Switch in December 2018.
The story follows a fire lookout named Henry in the Shoshone National Forest, a year after the Yellowstone fires of 1988. A month after his first day at work, strange things begin happening to him and his supervisor Delilah, which connects to a conspired mystery that happened years ago. Henry interacts with Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed. The game was directed by Olly Moss and Sean Vanaman, written by Chris Remo, Jake Rodkin, Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment was modelled by Ng, based on a single painting by Moss. The design draws inspiration from New Deal advertisements by the National Park Service and field research conducted in Yosemite National Park.
The game received generally positive reviews, earning praise for its story, characters, dialogue, and visual style. However, the presence of technical issues and the game's ending were both subjects of criticism. Firewatch won the award for Best 3D Visual Experience at the Unity Awards 2016, Best Indie Game at the 2016 Golden Joystick Awards, Best Narrative at the 2017 Game Developers Choice Awards and Debut Game at the 2017 British Academy Games Awards. By late 2016, the game had sold over a million copies.
Firewatch is an adventure game played from a first-person view that takes place in the American state of Wyoming in 1989. Players take on the role of Henry, a fire lookout who is assigned to his own tower in Shoshone National Forest. Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while out on a routine patrol and a shadowy figure that occasionally appears watching him from afar. Henry's only means of communication is a walkie-talkie connecting him to his supervisor, Delilah. Players may choose from a number of dialog options to speak with her upon the discovery of new interactive objects or environments, or can refrain from communicating. The player's choices will influence the tone of Henry's relationship with Delilah. As the story progresses, new areas will be opened up for players. The game also features a day-night cycle. Objects found in the wilderness can be kept in the inventory for later use.
Firewatch is the first video game from Campo Santo, and was created by Jake Rodkin and Sean Vanaman, who were the creative leads on The Walking Dead; Nels Anderson, the lead designer of Mark of the Ninja; and artist Olly Moss. Chris Remo was involved in many aspects of the design, and also composed the score. Development for Firewatch began with a single painting by Moss. Jane Ng, lead environmental artist at Campo Santo, was tasked with translating Moss' work into 3D environments while maintaining his stylized artistic vision. Moss, who had previously been known primarily for his graphic design work, had joined Vanaman and Rodkin to found Campo Santo after spending many years working on the periphery of game development. In creating the painting, Moss emulated National Park Service posters from the New Deal era in both color palette and iconography. The development team went on a camping trip to Yosemite National Park for inspiration for the game, where they visited a lookout tower built with the same design as its video game counterpart. Further inspiration for the game came from Vanaman and Anderson's experiences growing up in rural Wyoming. - Ігри
00:00:00 Day 0
00:16:12 Day 1
00:45:11 Day 2
01:33:54 Day 3
01:38:03 Day 9
01:39:26 Day 15
01:40:46 Day 33
01:44:30 Day 64
01:47:47 Day 76
02:14:00 Day 77
02:44:20 Day 78
03:28:36 Credits
I love how you pick up stuff from the ground to return it to the cache box, impeccable manners even in a video game
Thanks -- my saved game crashed on day 78, so watched this to find what happened
Will always be one of my favorite story games. Certaintly my favorite of the short story games. Amazing game 10/10
THank you! all the other vidoes with commentary ruined the game. I find this game beautiful and love just putting htis on in the background.
Same. I also have this game running in the background while working.
took me 4 hours to hike from beginning to end.
Fun little game with an excellent color palette
Watched this with my gf thanks brah keep it up
A24 should do an animated film of this game. It deserves it. By the way, I heard they are developing an adaptation of Stray.
I like this game
I really wanted to like this game but it has too much walking from one point to another, map is so forgiving and there is no puzzle of challenge of finding the path either. Plus the landscape feels very representative and empty for a game that all about going from point a to b
1:36:30
PC? really? the timeline in the game is the 80s and Henry bring up PC which didnt exist at the time
Timeline starts in the 70's, in his 20s. The firewatch job starts around his early 40s, as his wife was diagnosed with dementia at 41 (assuming they are close to the same age). This takes place in at least the early 90s
@@QtheLaserDude i really dont wanna bring this up but when i said PC i meant politicla correctness which didnt exist in the late 80s or 90s thats what he meant by PC politicla correctness which id rather not talk about
@@bludeuce3855 The world existed before you were born in the 2000's child
One of those "modern audiences" game.🤮
Garbage game with a garbage ending sadly. Not sure what all the hype was about.
That’s sad, this was such a beautiful game. Not for everyone but calling it garbage is a bit harsh.
Oh boo hoo
Currently on day 76, it's a shame my computer isn't able to run this game on highest settings. Atleast I can see how game is suppose to look like from video 🥲