The Scout Is A Sith Lord, Confirmed - Deep Rock Galactic: Survivor!
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- Опубліковано 24 лют 2024
- Get Deep Rock Galactic: Survivor on Steam: store.steampowered.com/app/23...
Deep Rock Galactic: Survivor is a single player survivor-like auto-shooter. Wield the full arsenal of Deep Rock Galactic, take on hordes of lethal aliens, mine riches, and unlock powerful upgrades. It's one dwarf against all of Planet Hoxxes!
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My Twitter: / wanderbots - Ігри
I love how the shop just seems to absolutely *hate* wander.
Don't reroll when low on res, just save it.
Don't feed the troll!
Cold builds are great for mob management and bad for bosses. One must have with cold builds is weapons with penetration, so when the bosses get frozen and left behind into the mob the weapons can still reach.
Flying bugs REALLY need a drop shadow so you can know where exactly they're on the map. It's so annoying to avoid them.
If you have excess bread, bread and butter pudding is a great way to use it, especially when it's a little stale!
Oh boi 12:30am new wander deep rock vid
49:25 The upgrade troll subroutine takes pity on you.
I like to save the supply drops for the boss, especially the first stage, and after I’ve looted all the gold/nitra. It can definitely change the flow when damage is low at first
The main reason you seem to keep getting to the "not enough damage fast enough" point in Hazard 4, is that you do not prioritise CRIT CHANCE enough. It's one of the strongest stats in the game ESPECIALLY for the Scout who starts with more than normal crit damage. Get a decent crit chance and the +30% crit, +100% crit damage goggles and almost any run and build is gravy.
As you suspect, you should also farm several lower level maps for the PEARLS to get LUCK up ASAP. It's even worth selling the other Meta Materials to buy more pearls and Luck.
On the note about weapon numbers, at Hazard4/5 you can get to character level 60+ without much trouble. At that point getting 4 to max level is something you do more often. Some of the mechanics are not going to feel the best at easy difficulties when the game has harder levels like that.
The Devs are working on more weapons, more maps and more artefacts to change gameplay a bit. It is still EA after all lol.
21:35 Honestly, I think you're right! XD
Maybe we should just start re-rolling immediately instead of buying anything from the first batch of options.
Damage increase on "stand still" on the zippy scout 😂 I bet the scout dwarf just scratched its head in confusion. 😂
I Love these Videos If you Like to keep making them I am very much supporting that
I wonder, does luck work off of a pity timer based on offerings? That could explain the mediocre upgrades, into legendary on the rerolls for the shop?
The M1000 seems really strong, by the way. Firing at strong and having very good damage and piercing makes it excellent for thinning horses *and* for chunking down tougher enemies.
Poor horses.
Something I dont think you have realised is that when you get the choices for overclocks there is a 3rd option, "salvage" it gives you a normal upgrade (I think always epic/legendary) good for when you dont want to change element or just to get to the lvl 18 faster (since it will count for 1 lvl or 3 if paintjob)
At 40:00 they could add that meta in the form of the brewing from the main game. Choose your drink before a dive like you do in main game
i think Crafty Survivors is the one game in the genre i personally settled for as my favourite, especially after all the updates
so wander, what are those 2 bullet heaven that get you interested in the long term? curious to know
Cardinal and orthogonal
Library and ruina hype riseing due to singular mention!
Makes me a sad panda that the Taser isn't in the regular DRG.
This just looks like drg haz 5.
I wonder if the shop trolling might be your luck only being added to the reroll, but not the initial inventory?
Can someone explain to me why Wanderbots keeps skipping over the Crit chance, and instead picking up the reload speed? This is especially pertinent at lvl 31, and related at 34 (he picks firing rate, which is already pretty high, over +Crit Chance). (don't be mean to Wander)
I ask, as his reload speed is practically immediate, such that the bonus reload speeds don't seem to be doing anything, yet he's complaining about a lack of damage to the boss (which the +Crit Chance should fix).
Is there a solid game mechanic reason for this?
How about a mode where you can choose less weapon slots and you get some other benefit for each weapon slot you don't take?
Using the droppod to kill bosses is a very viable strat, just saying..
i don’t mean to back seat game but i think crit builds might be better for hazard 4.
Does anybody else cry when streamers take xp-multiplier levelups?
I was here!😅
I am kinda not a fan of flying enemies not being instantly killed when frozen like in og drg.
I get not wanting Elite Mactera bosses to go down too quickly but then they should just make them much harder to freeze maybe, although Mactera freeze really easily and aren't a boss in og drg.
Let elite Mactera take half damage, fall and then crawl towards you on the ground.
stop complaining you don't do enough damage to the boss whilst also ignoring (even rerolling away!) the sniper weapon that literally focusses the boss at all times
none of the artefacts are interesting which is disappointing. hopefully they bring some new ones that do something other than give xp, life or make you stand still
episode under an hour? thats it! ... :p :p :p