Thanks for this great compilation of everything we’ve been up to since your last video! We’re still grinding every day when ever we get the time. Your concerns regarding the gameplay loop have been sincerely noted and we should totally have a chat about them and discuss ideas! Thanks for the support once again, Pairs! ❤
Have been in your discord since his first video about your project, y’all seem like cool ass devs. Take your time and we will be here to support you whenever it releases
Finally a game from devs that understand the subject matter. Probably the first I've ever seen Unity mounts in a game. I can finally have a SR15... in VR lol
I wouldn’t exactly say they understand it. All this was brought on by advisors that joined extremely early in the discord’s development. Go look at the old, pre discord server trailers to see the extent of their knowledge
noticed something - a "Halligan and Hooligan" are two separate but equal tools, its not just a pronunciation thing- its a design thing. The Halligan is fully welded while the hooligan, well, isn't.
i would love a story/ campaign. various situations/ objectives etc. but tbh, i am happy just doing hunt mode in online co op. i had hundreds of hours of fun doing that back in onward v1.7
Hardcore fans will agree with you. Unfortunately it will end up just like onward, zero hour, TAVR, ground branch, operator, direct contact etc.... a tiny fanatical community in a niche market and a carbon copy of its predecessors. We have 7264829 half baked, nearly finished , "CQB sims." I'm really hoping we get at least one proper game out of the genre in my lifetime.
Gotta agree about the gameplay loop concerns, specifically when you mentioned Ground Branch. I have played for maybe an hour total since V1034 dropped. I don't really have any more reasons to play beyond checking out each update. Hoping that Pebbles & Stilton do a better job, liking what I've seen. This could very well be the game that makes me get VR.
@@bokc_nonpopularsalt1011 it'd definitely help if it's done right. Either that or they need to start hiring more devs so they can have a finished product sooner rather than later lol
the issue is that you bought it in early access lol. these kind of games arent meant to be played over and over again. Additional content then comes with modding. The worst thing you can do is buying a singleplayer coop focused game in early access
As someone who's worked in the industry on the publishing side, even I could see how damn hard making a game is. It's almost a miracle that games even ship. I'm rooting for these guys, they've got something really special on their hands if they can pull it off. Really happy to hear and I agree with changing their workflow to be less exhausting, burnout can happen real quick in game dev.
5:08 as someone who mainly runs support weapons in every game i play words cannot express the pure joy and excitement i felt when seeing this i have been wanting support weapons in tacvr sense launch
@@Cashmere_Gaming 😆 my #1 and my #2 games of my personal wishlist. Gunman Contracts is just ridiculously good game/mod on hardest difficulty, never felt so immersed in any other game.
I personally don’t care about game play loop. I can hop on with my buddies and clear structures with paper targets and have a blast. The only time things get slow is when no new maps come out. Blind runs are the true tests
How many times a week are you playing ground branch these days? TAVR? We'll all buy it regardless of the gameplay loops since it's a 1 of 1 experience. Whether or not it has concurrent player numbers above 7 a year later will be contingent on gameplay loop.
@@ControlledPairsGaming currently not playing them at all; ran through all the kill houses, maps, and custom maps. Once every 2 weeks we’ll hop into a RoN map for the 100th time since it’s the group’s favorite game. The point I was trying to make is that as long as maps are being developed, I will be playing the game. My enjoyment comes from clearing the structure itself, and not necessarily from being a part of a story or campaign. However, I do understand that my opinion may not be the same as the other players’.
@@ControlledPairsGamingTAVR is doing quite good actually. There is always 200-300 people in coop lobbies. At least at the time when I played with friends. Your problem is that your team knows what to do so you will eventually get bored even if you had the dream game... I love GB. But the lack of actual missions is a huge problem. Still I play it several times a year. Because it simply is a good game. RoN is the best on flat screen without any competitor right now. And in VR TAVR is a gem of a game. I like the bomb defusal or bomb planting. It simply combines GB with RoN and is in VR. What else to ask for... TAVR is a nearly perfect game for me and each update makes it even better. I hope it will have a bright future because the guy behind it does an excellent job. And making it on a quest was the best move. I can't stand cable on index anymore 😂
Putting in a story mode would be great for a game like this, as well as a rougelike mode when you think about it. Imagine them using six days in fallalujah techniques to generate varying city CQB maps.
for the gameplay loop im still crossing my fingers for PvP similar to that in onward. was obsessed with that game but there was so much room for improvement that was never fully realised.
What an awesome concept! DON'T JOIN YOUR COMPETITION AS FAILURES. I hope the studio can read this as I'm speaking for a large part of the FPS/ combat shooter community here. Please don't release an unfinished game. It's become a trend among developers to release unplayable content. It's essential to retain as many of the first players as possible for future business sustainability and brand image. It's critical that the game is FUNCTIONAL and no game-breaking bugs are present at launch. Take your time, do it right, and think about the long-term financial sustainability that your studio can achieve if you do this correctly. It's not about you, its about your customer- the player. Satisfy the customer and your brand (and names) will boom. Examples of Geronimo's competition (based on recent memory) that were hyped up and failed to provide a good game at launch: Gray Zone Warfare, Call of Duty (multiple titles), Battlefield 2042, and more. Keep pushing! _This is my take of course but I believe most of the community will agree._
Bro cited two of the biggest franchises of all time and a genre bending indie noobie. I'm sure Pebbles and Stilton would be thrilled to achieve COD and BF4 status. GZW is actually in a surprisingly stable spot now and will likely be outperforming near all other tactical shooters except for EFT by the end of the year. The thing is, as frustrating as game design and QA may have been on those titles at launch, at least they were actually games. Geronimo absolutely cannot be yet another Ground Branch, Zero Hour, Direct Contact, Operator etc. A hawt (if not occasionally broken) tactical sandbox that's fun to check out for a few hours when it launches and once every six months when it updates but without a meaningful gameplay loop. (Kudos to zero hour. It actually kind of has a campaign)
Fair points made my friend. I know Pebbles and Stilton will pull this off. I'm confident they will differentiate in some way as the development process goes on because again, we can't have yet ANOTHER game like those you stated. As you mentioned, they want to release something they're proud of and that's what is most important. Devs need to be passionate about what they build otherwise, as I mentioned, we have flops at launch or even complete flops like BF2042. I'm staying locked into their discords for future sitreps. Thanks for your reply tho and keep up the good content, I love it :)
@TheMusicftw1 he's not talking about competition. He's giving examples of games that launched prematurely with tons of game braking bugs which caused the games to die very quickly. He's trying to say that Geronimo should just take more time to fix all bugs so the same thing doesn't happen to their game.
It looks cool for sure, VR has a lot of potential for role-playing/person simulation type of games, and this game feels it’s going in the right direction for the tactical shooters genre, I just wished VR headsets were affordable and didn’t give me pixel nausea when it’s cheap quality
It's great that just yesterday I was discussing with my cousin that I hoped this would be getting more progress. I just got sent this and I'm so happy this game's still being developed. LoL
I have been waiting for this game for too long now. When it was first announced they said 2022. But I know there are only two devs, and I don’t actually mind waiting too long if they can deliver.
Im pretty sure when it comes out it'll be no different than TAVR. Very limited game modes with "more to come"... I would love more complexity though... I want R6 (the first 5 lets say) but in VR... I want the ultimate plan and execute game, over just "go there and do stuff, figure it out as you go"... so you are correct. Right now we dont know enough. I do remember at one point them saying its meant to be more of a "something emerges and you are the responders" sort of like Ready or Not. I think we all have really high hopes for this one Graphically and what you seem to be able to customize it's a 10/10 though
i genuinely cannot wait for this game man.. vr space is so dry when it comes to tactical shooters. most vr games now a days are so bland or disappointing. this one looks like it will finally scratch an itch I've had for vr for so long.
I understand the “gameplay loop” issue, however, I refer to TAVR, a game that currently has only has a handful of missions and I find myself playing it over and over again, the fan base is fantastic and keeps me coming back! I can only imagine how this will open up the tactical gaming experience, can’t wait!
This looks great. FYI a bunch of flat-screen games work in VR with the UEVR Injector mod. Sometimes with motion conrols. Ready or Not, Ground Branch, and Outer Worlds, to name a few. Check em out.
Does that fix Ground Branch’s awful trigger limit? Noticed that when I clicked fast it limits how many shots I can get off, and if it’s not timed properly I end up with blank clicks
I’m just gonna be straight up here and I would like to hope some of the dudes from Dark Matter Games read this. Most of the biggest gaming success stories of recent times are games that have all the features and content well and truly finished upon release. Baulders Gate 3 and HELLDIVERS 2 are both excellent examples of highly successful games. All of the core gameplay mechanics and features were well and truly built by release. Most of the patches for HD2 have been balancing and some bug fixes. All the animations, visual effects, audio effects, music, lighting.. everything that is core to the experience was finished. There is nothing wrong with “perfecting” the gameplay features before release. A lot of games release in early access with plans to finish core features as time goes on, and completely fall to the wayside.
For anyone who’s looking forward to Geronimo and can’t wait…. I highly suggest you try tactical assault vr. Lot of children which sucks but if u find a good lobby that game is amazing
Crazy how the original release of this game was 1st December 2022, over 18 months ago and since 'delayed'. Imagine what state it would of been released in back then if this is still how it is now..
You hit the nail in the head with this one. Any game (VR or otherwise) releasing without at least a Swat4 style campaign or proper functional multiplayer will lose the majority of its audience.
How is moving in VR done? I keep thinking about getting into VR stuff, but I am stuck in a wheelchair most of the time, so if you gotta like move forward to move forward, I am kinda boned.
you have a joystick on your controller which moves you front back left and right, then you have one on the opposite that rotates you. you should be fine, especially since most games have a sitting mode so you won't be counted as crouching.
Gameplay and graphics looks fantastic. But I really hope it’s a REAL game. that’s what vr has been missing for me. I want a strong military narrative with voice acting. As well as: custom lobbies, achievements, challenges, core game modes, progression. Things of that matter that good completed flat screen games have.
I think if you’re looking for something like ARMA, this isn’t the game for you. If you want a narrative, I don’t have a game for you, if you want COD lobbies go play contractors. No VR game I know of really has achievements besides in-game 100%. There will definitely be modding and modded servers but beyond that, it doesn’t sound like this is what you’re going for
@@thelockpickingspoon9074 nah I’m definitely still going to play it. Just saying how if vr games could implement these features they’d be taken more seriously. Take half-life alyx for example, that is the only true full fledged vr game to date and it brought so many people to the scene. Only to be dissatisfied that another game hasn’t matched it since.
Hey Pairs. I would like to post VR content on my channel eventually. I wanted to know if you use the Mic on the quest3 or if you use an external mic and sync the footage?
looks great, esp for VR. i love that people are working on cool new stuff, unfortunately i cant do the milsim stuff anymore, esp "operator" type stuff. it sucks, i used to love it but it fundamentally conflicts with my evolving beliefs on america, american 3 letter agencies and american operator types. im also tired of gun guys. its a shame bcos pairs sounds like a nice guy, its just this stuff and these guys are the people that go in and kill people like me and i cant ignore it. sorry for the rant, im not trying to change anyone elses beliefs or judge anyone.
scripted events for the AI is the key. simply spawning bots into a map at a beginning of a session without giving them any objective or scripted behaviors to try to prevent you from completing your missions is what makes all of these tac shooters really boring and only good for RP videos
The one mistake that devs of these games make, is giving the player everything off rip. The second you start it up you have every gun, every type of armor and everything else. gets boring when you have nothing to work for
Thanks for this great compilation of everything we’ve been up to since your last video! We’re still grinding every day when ever we get the time. Your concerns regarding the gameplay loop have been sincerely noted and we should totally have a chat about them and discuss ideas! Thanks for the support once again, Pairs! ❤
Appreciate you guys. Huge respect for your work ethic and determination to get this thing right. Happy to chat, as always!
This looks great!
will it be on a quest?
Have been in your discord since his first video about your project, y’all seem like cool ass devs. Take your time and we will be here to support you whenever it releases
Will this be available on meta quest
Finally a game from devs that understand the subject matter. Probably the first I've ever seen Unity mounts in a game. I can finally have a SR15... in VR lol
Operator got unity mounts
h3vr has unity mounts
OP is the type of LARPer who gets smoked day 1 lol.
I wouldn’t exactly say they understand it. All this was brought on by advisors that joined extremely early in the discord’s development. Go look at the old, pre discord server trailers to see the extent of their knowledge
@@aj897 Everyone on VR is a LARPer lol.
noticed something - a "Halligan and Hooligan" are two separate but equal tools, its not just a pronunciation thing- its a design thing. The Halligan is fully welded while the hooligan, well, isn't.
Accurate
i would love a story/ campaign. various situations/ objectives etc.
but tbh, i am happy just doing hunt mode in online co op. i had hundreds of hours of fun doing that back in onward v1.7
Hardcore fans will agree with you. Unfortunately it will end up just like onward, zero hour, TAVR, ground branch, operator, direct contact etc.... a tiny fanatical community in a niche market and a carbon copy of its predecessors.
We have 7264829 half baked, nearly finished , "CQB sims." I'm really hoping we get at least one proper game out of the genre in my lifetime.
@@ControlledPairsGaming You absolutely nailed it with this comment. Exactly how my friends and I feel about the genre!
video froze 6 seconds in and when i looked back, i thought it was airsoft footage for a second, this game looks great!
Thanks for putting all this together dude. I haven’t really been keeping up with all of their updates but this has me squarely back on the hype train!
For sure, man. I stay psyched about it. Just a question of when it launches and in what state.
Gotta agree about the gameplay loop concerns, specifically when you mentioned Ground Branch. I have played for maybe an hour total since V1034 dropped. I don't really have any more reasons to play beyond checking out each update.
Hoping that Pebbles & Stilton do a better job, liking what I've seen. This could very well be the game that makes me get VR.
They need random level generators.
@@bokc_nonpopularsalt1011 it'd definitely help if it's done right. Either that or they need to start hiring more devs so they can have a finished product sooner rather than later lol
the issue is that you bought it in early access lol. these kind of games arent meant to be played over and over again.
Additional content then comes with modding. The worst thing you can do is buying a singleplayer coop focused game in early access
The game is a big scam
Hyped for this. Ive got a decent vr setup but never play due to lack of games. Been waiting for something like this.
Super hyped for this one, we gotta run it when it drops!
Funny seeing you here, love your vids
Timeless and tactical vr shooters = instant classic
As someone who's worked in the industry on the publishing side, even I could see how damn hard making a game is. It's almost a miracle that games even ship. I'm rooting for these guys, they've got something really special on their hands if they can pull it off. Really happy to hear and I agree with changing their workflow to be less exhausting, burnout can happen real quick in game dev.
5:08 as someone who mainly runs support weapons in every game i play words cannot express the pure joy and excitement i felt when seeing this i have been wanting support weapons in tacvr sense launch
i love the amount of detail into the gunplay and inspection of the weapon
OMG, I'm was starving for an update for this game...
They show everything on their discord if you’re interested but pairs definitely is a great medium for this information
@@Cashmere_Gaming I wrote this comment before watching the video... And it was just the same info from Discord 👎
@@viktorianas yea but its still informal some ppl dont check discord for these things. I follow what they do and the guy making gunman contracts
@@Cashmere_Gaming 😆 my #1 and my #2 games of my personal wishlist. Gunman Contracts is just ridiculously good game/mod on hardest difficulty, never felt so immersed in any other game.
I personally don’t care about game play loop. I can hop on with my buddies and clear structures with paper targets and have a blast. The only time things get slow is when no new maps come out. Blind runs are the true tests
it will have humanoid enemy combatants with ai. they just have not shown much of that in a while.
How many times a week are you playing ground branch these days? TAVR?
We'll all buy it regardless of the gameplay loops since it's a 1 of 1 experience. Whether or not it has concurrent player numbers above 7 a year later will be contingent on gameplay loop.
@@ControlledPairsGaming currently not playing them at all; ran through all the kill houses, maps, and custom maps. Once every 2 weeks we’ll hop into a RoN map for the 100th time since it’s the group’s favorite game. The point I was trying to make is that as long as maps are being developed, I will be playing the game. My enjoyment comes from clearing the structure itself, and not necessarily from being a part of a story or campaign. However, I do understand that my opinion may not be the same as the other players’.
@@ControlledPairsGamingTAVR is doing quite good actually. There is always 200-300 people in coop lobbies. At least at the time when I played with friends.
Your problem is that your team knows what to do so you will eventually get bored even if you had the dream game...
I love GB. But the lack of actual missions is a huge problem. Still I play it several times a year. Because it simply is a good game.
RoN is the best on flat screen without any competitor right now.
And in VR TAVR is a gem of a game. I like the bomb defusal or bomb planting. It simply combines GB with RoN and is in VR. What else to ask for...
TAVR is a nearly perfect game for me and each update makes it even better. I hope it will have a bright future because the guy behind it does an excellent job.
And making it on a quest was the best move. I can't stand cable on index anymore 😂
@@Lucas-qk8lcWell, this response just proved Pairs' points.
AMAZING VIDEOS, KEEP IT UP. SUPER HYPED FOR RELEASE OF THIS GAME
glad to see your talking about this game, hopefully we get some new audience cause of your video. been wanting this game since 2022!
This game looks fu**ing fire, if it reaches it's full potential etc will defintly be buying myself a vr set just to play this
Putting in a story mode would be great for a game like this, as well as a rougelike mode when you think about it. Imagine them using six days in fallalujah techniques to generate varying city CQB maps.
What could keep such games alive and kicking for years is the integration of an editor for missions.
man this looks so good all ready good to hear some more update's thanks for covering it
I don't have much interesting VR, but this could change my mind. This looks amazing. So much attention to detail
for the gameplay loop im still crossing my fingers for PvP similar to that in onward. was obsessed with that game but there was so much room for improvement that was never fully realised.
What an awesome concept! DON'T JOIN YOUR COMPETITION AS FAILURES.
I hope the studio can read this as I'm speaking for a large part of the FPS/ combat shooter community here.
Please don't release an unfinished game. It's become a trend among developers to release unplayable content. It's essential to retain as many of the first players as possible for future business sustainability and brand image. It's critical that the game is FUNCTIONAL and no game-breaking bugs are present at launch. Take your time, do it right, and think about the long-term financial sustainability that your studio can achieve if you do this correctly.
It's not about you, its about your customer- the player. Satisfy the customer and your brand (and names) will boom.
Examples of Geronimo's competition (based on recent memory) that were hyped up and failed to provide a good game at launch: Gray Zone Warfare, Call of Duty (multiple titles), Battlefield 2042, and more.
Keep pushing!
_This is my take of course but I believe most of the community will agree._
Bro cited two of the biggest franchises of all time and a genre bending indie noobie.
I'm sure Pebbles and Stilton would be thrilled to achieve COD and BF4 status.
GZW is actually in a surprisingly stable spot now and will likely be outperforming near all other tactical shooters except for EFT by the end of the year.
The thing is, as frustrating as game design and QA may have been on those titles at launch, at least they were actually games.
Geronimo absolutely cannot be yet another Ground Branch, Zero Hour, Direct Contact, Operator etc. A hawt (if not occasionally broken) tactical sandbox that's fun to check out for a few hours when it launches and once every six months when it updates but without a meaningful gameplay loop.
(Kudos to zero hour. It actually kind of has a campaign)
Fair points made my friend.
I know Pebbles and Stilton will pull this off. I'm confident they will differentiate in some way as the development process goes on because again, we can't have yet ANOTHER game like those you stated. As you mentioned, they want to release something they're proud of and that's what is most important. Devs need to be passionate about what they build otherwise, as I mentioned, we have flops at launch or even complete flops like BF2042.
I'm staying locked into their discords for future sitreps.
Thanks for your reply tho and keep up the good content, I love it :)
Geronimo's competition is not CoD, BF or GZW lmaoo. Are you high? The game is no where "big" enough to ever compete with any of those games.
@TheMusicftw1 he's not talking about competition. He's giving examples of games that launched prematurely with tons of game braking bugs which caused the games to die very quickly. He's trying to say that Geronimo should just take more time to fix all bugs so the same thing doesn't happen to their game.
Don’t think I didn’t notice that forward observations group flag in that hub shot😏 (big fan of thier work)
This is actually the game I’m looking forward to the most
I’m extremely stoked , great vid by the way :D
Awesome update man!!! The Dutch Brothers are getting at it. This will be one for the VR history books.
It looks cool for sure, VR has a lot of potential for role-playing/person simulation type of games, and this game feels it’s going in the right direction for the tactical shooters genre, I just wished VR headsets were affordable and didn’t give me pixel nausea when it’s cheap quality
Im not surprised if this is only on pcvr
It's great that just yesterday I was discussing with my cousin that I hoped this would be getting more progress. I just got sent this and I'm so happy this game's still being developed. LoL
I have been waiting for this game for too long now. When it was first announced they said 2022. But I know there are only two devs, and I don’t actually mind waiting too long if they can deliver.
holy. those graphics look amazing for an vr game
I am not in the VR arena, but damn i can’t wait to see how this game develops! I am rooting for this dev team ❤
Been following this since it was announced. So stoked, looks like they're very close.
Likewise. Very optimistic
Im pretty sure when it comes out it'll be no different than TAVR. Very limited game modes with "more to come"... I would love more complexity though... I want R6 (the first 5 lets say) but in VR... I want the ultimate plan and execute game, over just "go there and do stuff, figure it out as you go"... so you are correct. Right now we dont know enough. I do remember at one point them saying its meant to be more of a "something emerges and you are the responders" sort of like Ready or Not.
I think we all have really high hopes for this one
Graphically and what you seem to be able to customize it's a 10/10 though
been waiting for updates for this!
This game looks amazing!
Been putting off getting VR for a game like this
i genuinely cannot wait for this game man.. vr space is so dry when it comes to tactical shooters. most vr games now a days are so bland or disappointing. this one looks like it will finally scratch an itch I've had for vr for so long.
What's concerning to me is that it's going on two years and we still haven't seen any real missions, just them going through the shoot house.
gotta get the less important stuff done first, im all for polishing
the devs are too busy jerking off about gun fidelity and forgot to make a game
literally the second clip he shows in the video is an actual house with real enemies...
@@cannedtoes a 4 second clip from a helmet cam...
@@g1llifer ah sorry didn't know it didn't count if it was a helmet cam and wasn't a livestream showing a whole mission, apologies
I understand the “gameplay loop” issue, however, I refer to TAVR, a game that currently has only has a handful of missions and I find myself playing it over and over again, the fan base is fantastic and keeps me coming back! I can only imagine how this will open up the tactical gaming experience, can’t wait!
Same... and graphics been improving over the months but even with the basic graphics it has it the game I play the most and only $10???
The reason TAVR is also so fun with so few maps is that the objectives spawn in different spots every time. So it feels new every time.
I would love to see the possibility of taking out the power for strategic advantage
This looks great. FYI a bunch of flat-screen games work in VR with the UEVR Injector mod. Sometimes with motion conrols. Ready or Not, Ground Branch, and Outer Worlds, to name a few. Check em out.
Does that fix Ground Branch’s awful trigger limit? Noticed that when I clicked fast it limits how many shots I can get off, and if it’s not timed properly I end up with blank clicks
It would be very cool to see this game going more into the milsim area! Arma style
It'd be sick if they incorporated the blood effects from Blood Trail VR in this
They should have it so a enemy will actually take a hostage and force you to take a shot whether it be in cqb or by a overwatch scenarios
I’m just gonna be straight up here and I would like to hope some of the dudes from Dark Matter Games read this. Most of the biggest gaming success stories of recent times are games that have all the features and content well and truly finished upon release. Baulders Gate 3 and HELLDIVERS 2 are both excellent examples of highly successful games. All of the core gameplay mechanics and features were well and truly built by release. Most of the patches for HD2 have been balancing and some bug fixes. All the animations, visual effects, audio effects, music, lighting.. everything that is core to the experience was finished. There is nothing wrong with “perfecting” the gameplay features before release. A lot of games release in early access with plans to finish core features as time goes on, and completely fall to the wayside.
watching this game like a hawk myself. looking really damn good.
this is looking really good!
For anyone who’s looking forward to Geronimo and can’t wait…. I highly suggest you try tactical assault vr. Lot of children which sucks but if u find a good lobby that game is amazing
Crazy how the original release of this game was 1st December 2022, over 18 months ago and since 'delayed'. Imagine what state it would of been released in back then if this is still how it is now..
You hit the nail in the head with this one. Any game (VR or otherwise) releasing without at least a Swat4 style campaign or proper functional multiplayer will lose the majority of its audience.
IM SOO EXCITED! i love bloodtrail vr
Will it be available for quest 2 on the app lab or store?
How is moving in VR done? I keep thinking about getting into VR stuff, but I am stuck in a wheelchair most of the time, so if you gotta like move forward to move forward, I am kinda boned.
you have a joystick on your controller which moves you front back left and right, then you have one on the opposite that rotates you. you should be fine, especially since most games have a sitting mode so you won't be counted as crouching.
@@ghosty1740 word! Thanks for the info!!
You use a joystick on the controller just like in any other game. And alot of people play VR games competitively while sitting down.
I was kinda hopping they would have a randomly generated map or kill house design to keep thing interesting.
Have you checked out Breachers at all? One of the best shooters in the VR space rn. Would love to see you play with some of your buddies.
Vr getting crazy.. (Pairs, this game actually looks beautiful, hope it's even better when it comes out😁)
This looks sick.
I just hope Geronimo adds the SL-15! We need more 3D2A representation in games!
Gameplay and graphics looks fantastic. But I really hope it’s a REAL game. that’s what vr has been missing for me. I want a strong military narrative with voice acting. As well as: custom lobbies, achievements, challenges, core game modes, progression. Things of that matter that good completed flat screen games have.
I think if you’re looking for something like ARMA, this isn’t the game for you. If you want a narrative, I don’t have a game for you, if you want COD lobbies go play contractors. No VR game I know of really has achievements besides in-game 100%. There will definitely be modding and modded servers but beyond that, it doesn’t sound like this is what you’re going for
@@thelockpickingspoon9074 nah I’m definitely still going to play it. Just saying how if vr games could implement these features they’d be taken more seriously.
Take half-life alyx for example, that is the only true full fledged vr game to date and it brought so many people to the scene. Only to be dissatisfied that another game hasn’t matched it since.
FOG !!!!
Got my sweater on me RN
If they can use ue5’s procedural engine to stop “repeatability” aka once done a run it’s easy….then I will get VR just for this.
vail is already on unreal engine 5. the did it for quest standalone port purpose
Makes sense. I was talking about this genre tho.
Are there any plans on adding it to quest 2 store
Isnt it coming out this summer
we really need project reality on VR.
Hey Pairs. I would like to post VR content on my channel eventually. I wanted to know if you use the Mic on the quest3 or if you use an external mic and sync the footage?
When I capture in quest I usually use an antlion modmic. On index I usually use its internal mic but will occasionally use the antlion as well.
@@ControlledPairsGaming thanks! I appreciate it!
If there's bhaptics support for this, I'll buy it day one
When you say no muzzles above the red line when people are on the catwalk, you mean no high ready?
Correct
god this game looks good
how do i join the Geronimo discord? not finding it just by searching the name.
tactical assault vr with RTX on
I'm guessing it will be PCVR only?
So what does this game do that tactical assault doesn’t, or Vice versa. I feel like there are tons of people trying to fill the same exact void
there is gonna way more weapons better grahpics more realistic missions of real word events and over all way better customization
Really midnight love ya tho ever since found your doorkikers
What’s the closest game to this that one can play right now that isn’t Onward?
@@AdzzVR tactical assault VR
Is it pc Vr? And how much is it
Let’s gooo finally I love you oil up
Bro what🤦🏾♂️
@@obivm shut up and get on lol
@@obivm You heard the man.
grim vr will be on Unreal 5
For sure. And CWS is GOATed. Different genre tho.
Heh. Nice FOG banner in that team room.
I hope it’s not a scam
Live, Laugh, Love 3DMA
looks great, esp for VR. i love that people are working on cool new stuff, unfortunately i cant do the milsim stuff anymore, esp "operator" type stuff. it sucks, i used to love it but it fundamentally conflicts with my evolving beliefs on america, american 3 letter agencies and american operator types. im also tired of gun guys. its a shame bcos pairs sounds like a nice guy, its just this stuff and these guys are the people that go in and kill people like me and i cant ignore it.
sorry for the rant, im not trying to change anyone elses beliefs or judge anyone.
Can you see your feet in this game? I love it when the game has VRIK
Will this be on quest?
I hope this is coming to PSVR2
Is it out yet
no
Will this be available on Quest 2? I remember Pavlov had really high fidelity and looked great until they smushed the fuck out of it.
Yes
wheres teh pressure pads!?!!?!?
all jokes aside, game looks great
I am really concerned about updating the game to UE5 which performance is literal ass. Not sure if it's suited for VR in any way
Have you not try BodyCam?
not vr. very different thing. looks damn cool though.
Bodycam already working on vr addons
Oof that sounds awful
The rifle isn’t Geissele it’s sr16
This is what Onward should've been.
is this PC only?
Release date?
anyone gnna tell him..?
What is it game?
scripted events for the AI is the key. simply spawning bots into a map at a beginning of a session without giving them any objective or scripted behaviors to try to prevent you from completing your missions is what makes all of these tac shooters really boring and only good for RP videos
The one mistake that devs of these games make, is giving the player everything off rip. The second you start it up you have every gun, every type of armor and everything else. gets boring when you have nothing to work for
sounds like you're just not into these types of games lmao
@ No, I’m a capitalist. I enjoy having something to work towards